User talk:Mister Wu: Difference between revisions

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{{Welcome|Boo4761}}
''Archive:'' '''[[User talk:Mister Wu/Archive 1|1]]'''
[[File:SMW Mario2.png|thumb|Keeping this image because it's honestly beautiful.]]


==Trick==
==Vandal report==
You should crop out your pics.
As the admin noticeboard is not working in this case, may you please block {{User|104.247.134.48}} while hiding their edits, as they have repeatedly vandalized pages for the past hour. Thanks! {{User:Doomhiker/sig}} 8:57, 13 February 2019 (EST)
:Done!--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 09:04, 13 February 2019 (EST)


BTW, I'm very conflicted if I should upload animated gifs. On one hand, it illustrates the tricks better, but on the other hand, it would REALLY destroy the loading time of this page. {{User:Baby Luigi/sig}} 16:59, 20 September 2015 (EDT)
== Turtles and Moles ==
:I will crop the pics, except in the examples of the talk pages in order to show where they were taken. Regarding the gifs, those work well with MK8 as MKTV allows slow motion and in Time Trials Replays the "rear" point of view can be chosen. You might try a dedicated orphan page and see what happens. At the moment I don't have the software to create gifs from clips, so I would need suggestions about this aspect.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 17:06, 20 September 2015 (EDT)
::No, I mean, I'm [http://www.mariowiki.com/Gallery:Mario_Kart_Wii#Character_select_idle_animations able to create animations directly from the source] in Mario Kart Wii. {{User:Baby Luigi/sig}} 17:08, 20 September 2015 (EDT)
:::Ah, ok! Well, this is not something I can really do, but anyway I will finish the section on the talk page so you will see what I mean.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 17:21, 20 September 2015 (EDT)


== Minor Question ==
The Turtle proposal will have to be revisited in four weeks, but in the meantime, I have some questions you could look into...


In <span class="plainlinks">[http://www.mariowiki.com/index.php?title=Mario_%26_Luigi:_Paper_Jam&oldid=1933432 this revision]</span> of the ''Mario & Luigi: Paper Jam Bros.'' article, you state that <blockquote>"PAL" is a standard that is not followed by European 3DS games!</blockquote> If European 3DS games do not use the PAL format, which format do they use, then? What is your source on this? {{User:RandomYoshi/sig}} 06:40, 7 January 2016 (EST)
1) Would you happen to know if there is internal data in ''Bowser's Minions'' that points to Nokottasu being redesigned or replaced? I don't have the remake, and most filenames are probably not useful if previous ''Mario & Luigi'' games on DS and 3DS are any indication, but I figured it wouldn't hurt to check.
:There is a technical matter here, but [[Wikipedia:PAL|PAL]], which means "Phase Alternating Line", is a color encoding system used for analog television signals. In Europe and other parts of the world, the NES, SNES, N64, GameCube, Wii and, in part (when you use the analog output), the Wii U have to follow this standard, and the games for those consoles are said "PAL versions" (although in the case of the Wii U digital output is supported and therefore "PAL version" is not really precise). All Nintendo portable consoles actually never followed this standard because their screens are directly controlled by the console and the PAL encoding for the transmission of video is not needed (in particular, the articles [https://www.ifixit.com/Teardown/Nintendo+3DS+Teardown/5029 here] and [https://www.ifixit.com/Teardown/Nintendo+3DS+XL+2015+Teardown/36346 here] show the ribbon cables used to transmit the video signal in the case of the 3DS and new 3DS XL). This is why "PAL" version makes sense only in the context of home console games and less so in the case of the Wii U.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 08:44, 7 January 2016 (EST)
::Just so you know, currently, this wiki uses "PAL" as shorthand for the [[Glossary#P|European and Australian region releases/localizations]], hence it was being used for a handheld game in the first place. A [[MarioWiki:Proposals/Archive_43#Replace_.22NTSC.2FPAL_version.22_with_.22American.2FEuropean.2FAustralian.2FJapanese_version.22|recent proposal to scrap the term]] was met with a lot of opposition even though we're using the term (and NTSC), more broadly than its technical definition, since there's no other way to really succinctly talk about the different groups of countries: we just have to make do with what we got. - {{User:Walkazo/sig}} 09:47, 7 January 2016 (EST)
:::Ok, sorry, I didn't understand what was the proper use after the proposal failed. I think that someday an alternative should be found because with the arrival of HDMI PAL will be less and less used.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 09:50, 7 January 2016 (EST)


== Nintendo Badge Arcade Image Uploads ==
2) Do "Monty Moles" have a unique name in the ''Mario & Luigi RPG'' guide as well? The fact that the Nintendo Power and Prima Games guides generically call them "moles" could also make them analogous to Turtles, given they originally looked more like yellow Mega Moles.


I think you duplicated images. Check [[Gallery:Nintendo Badge Arcade]]. --{{User:Wildgoosespeeder/sig}} 21:40, 6 February 2016 (EST)
Also, totally unrelated but I figured you'd know - what's up with Morton's third-person speech patterns after ''Paper Jam''? Is this a newer change in localization as of ''Color Splash'', or was the oddity always evident in the recent Japanese RPGs? (And his "Small Bowser" nickname for Bowser Jr. wouldn't be intended to be a "Kokuppa" reference, would it?) [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 13:30, 27 February 2019 (EST)
:That's a deliberate decision. The new images have a higher resolution and some of them were actually already uploaded and are appearing as duplicate. If you want, we can decide before changing the gallery which ones to use. For consistency and resolution, I prefer the new set.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 21:43, 6 February 2016 (EST)
:1) I don't have the internal data of the game, since I don't have a 3DS, and The Spriters Resource [https://www.spriters-resource.com/3ds/marioluigisuperstarsagabowsersminions/sheet/97833/ renamed it using the name from the Prima guide], at the moment I can't help there, sorry. You can ask {{User|Fawfulthegreat64}}, though, he uploaded some sprites from the game so he might have access to internal data.
::OK. I thought you were unaware somehow. --{{User:Wildgoosespeeder/sig}} 21:57, 6 February 2016 (EST)
:2) Well, you're starting seeing the pattern, aren't you? Indeed, those moles have a different Japanese name: 「プレゼンター」 (page 98 is in particular dedicated to them, if you need at least one page from the book to cite, although they tend to be mentioned throughout the book). Pretty fitting for somewhat-Mega Moles that look like presenters and give you presents!
:3) This is actually an interesting case: in Japan Morton since ''Paper Mario: Color Splash'' doesn't speak in third person at all! [https://youtu.be/p-r9ExfjU9c?list=PLOZOho2RXG3y9mF9H6E_aIEQwTI2tKJz4&t=51 In that game he started using 「オラ」] to refer to himself and he continued doing so [https://youtu.be/WMxwClUVZrI?list=PL9zrRb_2ljfr4FDgvtz-HX0IG3eHispM4&t=361 in ''Minon Quest''] and [https://youtu.be/i7eNY_aW-EM?list=PL9zrRb_2ljfprBlvRwdylzDwsVC89MHMJ&t=38 in ''Bowser Jr.'s Journey'']. I wonder why they localized that as third person... Regarding the ''Small Bowser'' part, at the moment I don't know where to look to find where the nickname is used since I plan to just follow an Italian playthrough that hasn't reached the ''Bowser Jr.'s Journey'' part yet.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 18:50, 27 February 2019 (EST)
::Docky here, maybe they're additionally called "purezenta" to play off "pu." [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 19:37, 27 February 2019 (EST)
:::I'm thinking the same thing, although I wonder if there is significance to the Presenter name possibly being a play on ''Pū'' instead of ''Choropū'' (perhaps Rocky Wrench was already considered to be a more direct Monty Mole relative?). I will ask Fawfulthegreat64 or Hiccup about the internal filenames since there's a chance they can be useful to know before the next proposal. The Morton bit is definitely good to know and would be a welcome addition to his article. Regarding Small Bowser - thanks to the localization, I have no idea if it is meant to just be a joke on Morton's vocabulary or if Nintendo was trying to get him to "pass the torch" to the newer Little Koopa, especially given that his English dialog also uses "LARGE BOWSER" for Bowser and doesn't always use "SMALL BOWSER" for Bowser Jr. I don't recall which worlds to look out for these lines, though. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 20:17, 27 February 2019 (EST)
::::To clarify on Morton, he actually first used オラ in [https://www.youtube.com/watch?v=vMktc42ufcM Paper Jam]. It's also there that the Japanese equivalent of his "caveman speak" is introduced; one obvious trait is the lack of particle は. Color Splash makes it more obvious because that game has his dialogue entirely in hiragana. As for Junior, quickly skimming through the Japanese version of Bowser Jr.'s Journey I saw the Koopalings call him 「ぼっちゃん」 99% of the time, including Morton (the 1% was ''Koopa Jr.-sama'' in the post-credits Bowser battle). [[User:SmokedChili|SmokedChili]] ([[User talk:SmokedChili|talk]]) 15:12, 28 February 2019 (EST)
On a related note, Presenter moles' bonus dungeons have Spark-like enemies. What are they called in the guide? [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 18:30, 3 March 2019 (EST)
: I tried looking, but couldn't find a specific mention of them in the guide, sorry.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 19:09, 3 March 2019 (EST)
::Additionally, there's the problem that in the original, they look like Li'l Sparkies, and in the remake, they look like the ''Smash'' design for Hotheads. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 19:31, 3 March 2019 (EST)
:::Also, is there any Japanese name for  the [[Mysterious Mine Carts owner]], or is he generically named? --{{User:FanOfYoshi/sig}} 06:41, March 27, 2019 (EDT)
::::On page 31, he is just referred to as 「<span class=explain title="ろうじん">老人</span>」, ''old person''.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 14:24, March 27, 2019 (EDT)


== Quiz show ==
== "It wasn't cropped" ==


I'll do the talking around here. I think I'll just ask you a couple of questions. Questions only the Super Mario Wiki contributors could answer. Wanna answer some random questions? [[File:Toco Bell.png|x35px|link=Special:Contributions/Toco Bell]] [[User:Toco Bell|Toco]] [[User talk:Toco Bell|Bell]] [[File:Pinhead Larry.jpg|x35px|link=Special:Editcount/Toco Bell]] 16:46, 6 March 2016 (EST)
If it came from the sheet, it ''had'' to be cropped, by definition, as the rest of the sheet was removed. Cropping is not just the usage of the crop tool, it's the general removal of all but a specific part of an image. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 21:59, April 10, 2019 (EDT)
:The way you put it doesn't seem that enticing... if you go personal I won't answer for sure on a public page ;-)!--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 17:06, 6 March 2016 (EST)
:That's correct, but by not specifying ''from the sprite sheet'', there's the risk to imply that the sprite is not the full sprite, but a part of it. I updated the description so that we can find a common ground.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 22:03, April 10, 2019 (EDT)


==Your table in the Mario Kart Wii article==
==A Quick Question==
An actual stats table for [[Mario Kart Wii]] is a very great thing to have in MarioWiki, but unfortunately [http://www.mariowiki.com/Mario_kart_wii#Actual_stats how it's formatted also needs to be taken into account]. The words are tiny in an attempt to accommodate the size of it, but even so, it side-scrolls in even 1680x1080 resolution, the resolution I use and a pretty wide one at that. It's pretty much unreadable and for any web-design, you want to avoid side-scrolling at all costs. [http://www.marioboards.com/index.php?topic=29237.msg1822927#msg1822927 Walkazo's suggestion] or even [http://www.marioboards.com/index.php?topic=29237.msg1823218#msg1823218 what my twin said] should maybe be taken into account, as I think we need to reformat the table asap. By the way, I don't mean to offend in that post, it's just that counter-productive design bugs me. {{User:Baby Luigi/sig}} 13:08, 28 March 2016 (EDT)
Since you confirmed on the "30th Anniversary Books Related Questions" section of your talk that the German encyclopedia uses the name "Mini-Wummp" to refer to the [[Pattan]] enemy, could I add that names to the "Foreign Names" section of the article? Thanks in advance. [[User:Power Flotzo|Power Flotzo]] ([[User talk:Power Flotzo|talk]]) 17:18, April 26, 2019 (EDT)
:Don't worry at all! I 100% agree with you, side scrolling must be avoided, and I was hoping that someone with knowledge on MediaWiki gave me some help (by the way, I am using a 1920 x 1080 resolution monitor, so if at lower resolutions, such as the very common 1366 x 768, some layouts are broken in pages edited by me, tell me!)! Are there specific code strings we might use? Or should we split the table in sub-tables (eg.: one table for each of the menu stats)?--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 19:06, 28 March 2016 (EDT)
:You can add said name: so far nobody pointed out there being significant issues with the German translation of the ''Encyclopedia Super Mario Bros.'', which means that said translation can be used as a valid source for German names.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 17:23, April 26, 2019 (EDT)
::I'm not too knowledgeable about creating tables. Maybe you can variations of it in your sandbox page and fool around with what you got. I do like the sub-table idea, maybe that could work. {{User:Baby Luigi/sig}} 19:27, 28 March 2016 (EDT)
::I did notice a potential issue with the German translation [[User talk:79.220.116.66|here]], assuming the person was referencing the encyclopedia (actually, could you check the accuracy of those [[Special:Contributions/79.220.116.66|edit]]s?). [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 02:47, September 20, 2019 (EDT)
:::I thought about it, maybe I could transpose the table and split it by weight class and, if needed, even vehicle class (karts and bikes). I might try a spreadsheet and [http://marianogappa.github.io/mediawiki-table-utility/ this tool], do you know if it is reliable?--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 19:51, 28 March 2016 (EDT)
::::Maybe you could split it by weight class, but I don't see how that will decrease horizontal size (those values after all are vertically oriented), unless you want to overhaul it and make the karts column-oriented instead of stats instead, and then split the weight classes and maybe even split the types of vehicles too, considering that they handle differently and have different mechanics. I don't know if the spreadsheet is reliable, never used it myself before. {{User:Baby Luigi/sig}} 19:57, 28 March 2016 (EDT)
:::::Yes, transposing means that each vehicle becomes a column. This way, having many rows won't be an issue, and we can safely decide how many columns we want (having them split by vehicle type and weight type means we will never have that many columns). I might try it if you want.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 20:02, 28 March 2016 (EDT)
::::::Yeah sorry for my lack of vocab skills lol. I'd like to see you work with it. :) {{User:Baby Luigi/sig}} 20:07, 28 March 2016 (EDT)
:::::::Ok, I created in the page a transposed table split by size. Is it fine?--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 22:17, 28 March 2016 (EDT)
::::::::I've looked at it and it's fine in this current resolution, buuut I haven't checked lower ones. {{User:Baby Luigi/sig}} 17:30, 29 March 2016 (EDT)
:::::::::Thank you for checking! If you have reports of troubles at lower resolutions, please tell me, and in this case I will split also by vehicle class (karts and bikes). Should I also transpose the characters' bonuses table?--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 17:43, 29 March 2016 (EDT)
::::::::::I suggest you should in order to keep consistency. {{User:Baby Luigi/sig}} 17:28, 30 March 2016 (EDT)
:::::::::::Done! Thank you for all the suggestions! If you have other issues or suggestions, please tell me!--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 18:28, 30 March 2016 (EDT)


==My proposal==
== Some quick questions... ==
I have [http://www.mariowiki.com/index.php?title=MarioWiki:Proposals&diff=1974052&oldid=1974030 reset the votes] after the draft template has undergone a change that has both options now being choices. Perhaps you should consider voting again? Sorry for the inconvenience. {{User:Baby Luigi/sig}} 11:00, 19 April 2016 (EDT)
:Done! Don't worry, it is still a proposal I agree with!--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 11:34, 19 April 2016 (EDT)


==Rio Olyimpics==
Hey! I wanted to ask...
some new footage appeared don't know if you saw them yet<br>
https://www.youtube.com/watch?v=WIX9v1FSUgI
<br>
https://www.youtube.com/watch?v=A7_WQS2toMw [[User:Marc|Doctor Marc]] ([[User talk: Marc|talk]])
:Thanks! I definitely didn't see it!--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 17:19, 7 May 2016 (EDT)


No Problem :) [[User:Marc|Doctor Marc]] ([[User talk: Marc|talk]])
*Does your Mario and Luigi Superstar Saga guidebook mention the fact that [[Fawful]], [[Cackletta]], and [[Popple]] are Beanish?
*Does it also teels if the [[Mysterious Mine Carts owner]] is a [[Beanish]] or a [[Hoohooligan]]?
*Does it gives a name to [[Mr. Thwomp]]? The name is unsourced. Just for a Japanese name. I will ask if he is named in the English guides as well. --{{User:FanOfYoshi/sig}} 04:24, June 5, 2019 (EDT)
:Since the OCR of my translating app doesn't work anymore - it was based on sending the picture to a remote server to perform the OCR, and this part no longer works -, I'll need quite some time to che this, in any case I can already confirm that the second answer is ''no'' - the book doesn't go into such details, it's just focused on the walkthrough - while as far as the third question is concerned, the book doesn't deal with ''Mario & Luigi: Partners in Time''.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 22:53, June 19, 2019 (EDT)


==Adding Stat Table==
== Super Mario Memorial Book and Super Mario Pia ==
Great job adding the event stat table for the Wii U version of ''[[Mario & Sonic at the Rio 2016 Olympic Games (Wii U)|Mario & Sonic at the Rio 2016 Olympic Games]]''. This will come in handy. [[User:AfternoonLight|AfternoonLight]] ([[User talk:AfternoonLight|talk]]) 22:38, 20 July 2016 (EDT)


== Re: Paper Mario Color Splash Info ==
Please tell me everything you know. I need all the details. [[User:Lord Falafel|Lord Falafel]] ([[User talk:Lord Falafel|talk]]) 23:42, July 20, 2019 (EDT)
:There are not many details to talk about, actually. The ''Super Mario Pia'' is a memorial book published for the 30th Anniversary of ''Super Mario Bros.'' by Pia Co., Ltd. (hence the name) and written in collaboration with Nintendo. It has a bit of a summary of each game of the ''Super Mario Bros.'' series (the same ones covered by the ''Encyclopedia Super Mario Bros.''), it lists a few Mario series and it covers a few relevant characters and enemies in the Super Mario games as well. It also contains a few interviews (the lengthy ones are the interviews with Shu Yabushita, Eir Aoi, Mirin Furukawa, Takeshi Yourou and Takashi Tezuka, no interview with Miyamoto, Kotabe or Koizumi), it covers the Mario-related amiibo, a few 3D CGI character artwork we already have, a few Mario-related goods and a few Mario games you can play on the Virtual Console. It's not as important of a book as the ''Encyclopedia Super Mario bros.'' was, but we still could obtain a few interesting info from it, especially because the few characters covered have a list of the Super Mario games they appeared in, which can be interesting as Nintendo has since abandoned this character-centric approach in favor of rather listing the enemies and characters each game has, with the names they had at the time, as the ''Encyclopedia Super Mario Bros.'' showed.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 18:07, July 21, 2019 (EDT)


Not a problem. When I saw your summary explaining that the Koopalings were already mentioned under the Boss section, I understood what the point was. I mean I do believe Risa mentioned that they'd all be bosses in the game, so that does confirm their status, but it's true that we should leave it as it is until we physically see the other Koopalings in game, especially since we don't know if they'll all play the same boss status that Morton plays (some could be mini-bosses, some could be partnered up to protect Paint Stars, who knows. Just a few guesses). Anyway not a problem, I understand your point and it's all fine. {{User:Tails777/sig}}
Thank you. This is very helpful information for the wiki. [[User:Lord Falafel|Lord Falafel]] ([[User talk:Lord Falafel|talk]]) 20:43, July 21, 2019 (EDT)


==Re:Mario Tennis: Ultra Smash==
== Request ==
[http://imgur.com/a/Wg4Le This is not good image formatting, heads up.] {{User:Baby Luigi/sig}} 18:09, 5 September 2016 (EDT)
:I definitely agree! What would be the best solution? Use of <nowiki>{{br}}</nowiki>?--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 18:34, 5 September 2016 (EDT)
::How about a gallery? I think that would be the best organization for a cluster of images like this. {{User:Baby Luigi/sig}} 18:35, 5 September 2016 (EDT)
:::I had to readapt the text separating the Ultra Smash and putting it in its own section, but in this particular case in which the text is only composed of sentences and doesn't include lists, tables and other objects the gallery can effectively work.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 19:06, 5 September 2016 (EDT)
::::Hmm it's better than the last effort, but there's something I still don't like about the gallery, there's too much text in the images. Perhaps a table is better? Sorry about the hassle, this is all experimentation. {{User:Baby Luigi/sig}} 00:16, 6 September 2016 (EDT)
:::::I now created the table and even added the buttons that need to be pressed to execute the shots. If there are other improvements to be made, please tell me!--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 15:24, 6 September 2016 (EDT)


== Blue Bowser art ==
Hey! Could you block {{User|Koolaidluigi1879}}, please? He's been trolling us since yesterday. --{{User:FanOfYoshi/sig}} 03:49, July 24, 2019 (EDT)


Hey Mister Wu! I had a question about the [[:File:BowserSMBart.png|blue Bowser art]], because I know you're big on this kind of stuff. Do you know the exact source of the artwork? Whether it was a flyer, some instruction page or other kind of official media? I was just really curious. If you're not sure, I'll ask the original uploader and see if they remember.
:Just don't feed: report it on the adminboard and wait it out, and revert his changes in the mean time. --{{User:Lord Grammaticus/sig}} 03:53, July 24, 2019 (EDT)


Thanks,
:See? Taken care of. --{{User:Lord Grammaticus/sig}} 03:53, July 24, 2019 (EDT)
::Nevermind, he's got blocked by Mario jc. --{{User:FanOfYoshi/sig}} 03:54, July 24, 2019 (EDT)


{{User:YoshiKong/sig}} 12:07, 10 September 2016 (EDT)
==Request==
:Unfortunately, I would like to know the source too, as I want to understand if it was just one of the first Bowser's designs (because the hair is still yellow and the eyebrows still black, and in Miyamoto's artwork for SMB Bowser was bluish) or if it was indeed an artwork for Blue Bowser, that judging from the Encyclopedia might be a separate character from Bowser impostors.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 16:25, 10 September 2016 (EDT)
As my [[Mariowiki:Proposals/Archive 54#Add when the Just released and New subject should be removed, while slightly rewording the former template|recent proposal]] just passed may you make the changes to the {{tem|Just released}} and {{tem|New subject}} templates as specified on my proposal, as the templates are protected? Thanks! {{User:Doomhiker/sig}} 09:32, July 25, 2019 (EDT)
:I'm sorry, but I don't have enough administrative rights to modify the templates, either.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 09:41, July 25, 2019 (EDT)
::I took care of it. --{{User:TheFlameChomp/sig}} 10:00, July 25, 2019 (EDT)


Ah, bummer! Thanks anyway Mister Wu. If I can't find out from the original uploader, I might post an update in your "Artwork hunting" thread on the forums.
== A quick request ==


{{User:YoshiKong/sig}} 06:50, 11 September 2016 (EDT)
Hey! Since the [[Scuttlebug]] does appear in Super Mario Picture Books, could you scan the pages where it appears it? I'd crop it. I am patient, but you can do it ASAP if you want. --{{User:FanOfYoshi/sig}} 09:00, August 14, 2019 (EDT)
:{{file link|SMAGPB6 Cave SM64Enemies.png|Here is the scan}}. Since it was useful as a source to confirm the Japanese names, I kept the scan uncropped. In any case, you can find the cropped images of the Scuttlebug and of the Chuckya {{file link|SMAGPB6 Gasagoso.png|here}} and {{file link|SMAGPB6 Horuhei.png|here}}, respectively.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 19:39, August 15, 2019 (EDT)


Hey guess what, I found it! https://www.ebay.com.au/itm/261604576271
==Fish in ''Yoshi's Island DS''==
[[Special:Diff/2546756|A while back,]] you said you didn't have the files of ''Yoshi's Island DS'' on hand to confirm what the Boss Bass / Cheep Chomp is called internally. Right now, there is a discussion on how to handle [[Talk:Big Cheep Cheep#Iterations|Big Cheep Cheep]] due to Porcupuffer's recent attributes in ''Super Mario Maker 2'' as well as a stamp filename I found in ''NES Remix 2'' and ''NES Remix Pack'' of Boss Bass with a name close to modern Big Cheep Cheep (<tt>Hanko_SMB3_PukupukuBig</tt> - though admittedly, it could have just been a simplified or shorthand translation of it anyway). As far as I've been able to ascertain, Cheep Chomp is always ''Bakubaku'' in 3D games, but I was interested in checking out ''Yoshi's Island DS'' due to the localization suggesting the original Boss Bass instead. However, I'm inexperienced with 2D ripping from DS games. If you are able to check at this point, could you confirm the Boss Bass and Bessie Bass filenames? If my hunch is right that there may be evidence of Boss Bass and Cheep Chomp sharing the same conceptual root, that should make things more straightforward. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 11:25, September 26, 2019 (EDT)
:Sorry that I’m replying only now, I haven’t been much on the wiki these days. I do have the files of ''Yoshi’s Island DS'' now, though I’m mainly using the audio file names at the moment (they confirmed that the game featured a BakuBaku). I’ll try to have a look at those once I finished backing up a hard drive of mine.—[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 09:35, September 27, 2019 (EDT)


{{User:YoshiKong/sig}} 19:35, 12 September 2016 (EDT)
Well, [https://docs.google.com/spreadsheets/d/1MlsZVOOw6X84N63NclYCyhYWKoYz4yY5rMfcb0RJgPk/edit?usp=sharing here] is the list of sound files in that game (for future reference as well), judging by <tt>SE_BIG_BAKBAK_GO_UP</tt>, <tt>SE_BIG_BAKBAK_DIVE</tt>, <tt>BANK_BIG_BAKBAK_GO_UP</tt> and <tt>BANK_BIG_BAKBAK_DIVE</tt>, assuming <tt>BIG</tt> is used for bosses, at least Bessie Bass is a ''BakuBaku''.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 22:54, September 27, 2019 (EDT)
:Thanks a lot! By the looks of it, it seems a recolor of the Japanese SMB: TLL Bowser's artwork seen [[:File:SMBLL_flyer.jpg|on this flyer]]. I would hardly be surprised if the box was made after the Japanese version of SMB: TLL, even though it doesn't seem to have a date on it. Anyway, this definitely means it's not a Blue Bowser's artwork, just an artwork with the same colors of the SMB Bowser.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 19:53, 12 September 2016 (EDT)


The listing says it was released in 1986, although we can't be sure whether that was the first or second half of '86, since TTL was released around the middle of that year. Let's hope a specific month of release for that modelling kit turns up somewhere, and then it should be determinable which art was based on the other.
== RE:Internal name of Nossie in Mario Kart Tour ==
{{User:YoshiKong/sig}} 20:17, 12 September 2016 (EDT)
:Interestingly, the Bowser artwork seen in the SMB: TLL flyer can also be seen in the [[Media:SMBSpecial.jpg|cover of ''Super Mario Bros. Special'']], even though we don't have a clear release date for that game too.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 14:09, 18 September 2016 (EDT)


== Re: Sorry ==
Hi! The internal name of Nossie is "noshi". It's in the mapobj folder of the decrypted filesystem. Enjoy! [[User:SwampyGator|SwampyGator]] ([[User talk:SwampyGator|talk]]) 17:16, October 24, 2019 (EDT)
:Thanks a lot! First of all, it’s great that they returned to the original name, considering how Nossie/Noshi is definitely a recurring species there. Furthermore, this matches the most recent romanization of [[Dorrie]] as well, looks like they adapted the romanization of the “saurs” to better reflect the relationship with the name of Yoshi. I’ll report your findings on the talk page of Nossie.—[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 17:46, October 24, 2019 (EDT)


Sorry for taking so long to get back to you, but it really wasn't that big of a deal. I didn't take the edit nor your comment personally in any way, so there's nothing to worry about. I appreciate the added insight, but everything's good. {{User:Time Turner/sig}} 22:55, 21 September 2016 (EDT)
== RE:Mario Kart Tour icons for characters, kart and gliders ==


Hi! They are all uploaded, as MKT Icon Drivers.png, MKT Icon Karts.png, and MKT Icon Gliders.png [[User:SwampyGator|SwampyGator]] ([[User talk:SwampyGator|talk]]) 16:36, October 27, 2019 (EDT)
:Wow, you were so quick, that's amazing! Thanks a lot again!--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 18:32, October 27, 2019 (EDT)
::I added you, and removed the numbers from your message. [[User:SwampyGator|SwampyGator]] ([[User talk:SwampyGator|talk]]) 21:47, October 29, 2019 (EDT)
:::Thanks!--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 22:41, October 29, 2019 (EDT)


== ''Paper Mario: Color Splash'' sprites ==
==Simple question==
What device are you using to edit with? [[User:Trig Jegman|Trig]] - 19:29, February 13, 2020 (EST)
:For text-only edits, I just use my mobile phone with the desktop site, when I need to upload images, I use my laptop - mobile phones just aren't suited to pixel-level image editing.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 21:30, February 13, 2020 (EST)
::What operating system are you using for your laptop. If it is a windows device, I would suggest downloading PNG Monstrous to optimize files instead of just Zopfli (as multiple types of compression are used). If you are using a linux or mac I would highly encourage ImageOptim as it allows optimization of four types of images (jpg/png/svg/gif). [[User:Trig Jegman|Trig]] - 21:39, February 13, 2020 (EST)


Hi Mister Wu! I have been wondering how you extract the sprites from the page you get them from, since there's a mushroom pattern in the background and when you try to save or click on an image, the entire page zooms in. Also can't wait for the official Larry Koopa sprite!!! --[[User:Sergio-Yoshi|Sergio-Yoshi]] ([[User talk:Sergio-Yoshi|talk]]) 20:48, 10 October 2016 (EDT)
::In terms of worrying about optimization issues, I have yet to find any examples of gamma brightening on sprites or screenshots. Additionally, a majority of the ones that are brightened seem to be from the same period of time (NSMBW/MP8). Furthermore, gamma brightening is still ''super'' rare. While the 15ish images I have may ''sound'' like a lot, consider that it's being compared to the tens of thousands of images we have on the site.
:You have to click on "Download this Sheet". To extract single sprites from the sheet with GIMP:
::If you are super worried about it, nothing says you can't make a duplicate and optimize 1 before comparing. Removing metadata isn't necessarily a big deal if you don't let there be; If it's just something useless like a data or the resolution then we can move on like nothing is really wrong but stuff like the massive amounts of crap apple tacks on or stuff from digital cameras is stuff that should definitely go. Files creeping over 5MB are probably better to optimize and anything over 9 should ''definitely'' try to be compressed at least a little bit. [[User:Trig Jegman|Trig]] - 22:03, February 14, 2020 (EST)
:# use Rectangle Selection to select one of the sprites - in the case of PMCS, you have to select the '''whole''' rectangle containing the sprite, as sprites such as Draggadon's full body ones fill the entire rectangle and you cut a part if you don't select the whole rectangle
:# copy and create a new image from the copied image (Edit - Paste as - New image)
:If the sprite reaches the borders of the rectangle, like in Draggadon's full body's case, save the image in PNG format with max compression, if the sprite doesn't reach the borders, do the following to save space:
:# on the new image use the Fuzzy Selection - with Threshold set to 0, no Feather Edges and no Antialiasing - on the background (remember to have the "Select Transparent Areas" checked if the background is transparent)
:# invert selection (Select - Invert)
:# copy and create a new image from the copied image
:Save the image in PNG format, with max compression and you will create a sprite like the ones I upload.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 21:17, 10 October 2016 (EDT)


::Could you please upload the [[Pokey]] and [[Green Pokey]] full body sprites? :/ I prefer you to do so, you're acknowledged in doing such a thing. This is the link to the page: [https://www.spriters-resource.com/wii_u/papermariocolorsplash/sheet/84148/] --[[User:Sergio-Yoshi|Sergio-Yoshi]] ([[User talk:Sergio-Yoshi|talk]]) 14:05, 5 November 2016 (EDT)
== Image metadata ==
:::You can find the sprites here: [http://www.mariowiki.com/File:PMCS_Pokey.png Pokey] and [http://www.mariowiki.com/File:PMCS_Green_Pokey.png Green Pokey].--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 23:58, 5 November 2016 (EDT)


== Koopaling Color Splash sprites ==
I began writing a draft in [[User talk:Supermariofan67/Sandbox2#Image color-correction documentation|my sandbox]] to possibly use for a help page to explain the technical details of PNG color metadata and optimization as part of {{User|Trig Jegman}}'s recent proposal. Could you check if there any additional details I should include or inaccuracies I should fix? --{{User:Supermariofan67/sig}} 14:39, February 22, 2020 (EST)
:As I said before, there are other relevant [http://www.libpng.org/pub/png/spec/1.2/PNG-Chunks.html ancillary chunks] that affect how an image is diplayed: tRNS, pHYs and sBIT. Those should be preserved as well, if present. At the moment that's what I found that might be fixed.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 23:10, February 22, 2020 (EST)
::Thank you. I have added information about those chunks to the page. --{{User:Supermariofan67/sig}} 16:51, February 25, 2020 (EST)


Is having 5 different sprites of Iggy or Ludwig from Color Splash really necessary? {{User:Baby Luigi/sig}} 23:19, 15 October 2016 (EDT)
== Chomp ==
:It depends on the Koopaling, as in the case of Iggy and Larry there are sprites relevant for the physical appearance section, I'll just leave those, the introductory pose and the idle pose sprites.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 06:47, 16 October 2016 (EDT)
::I mean, I'd like to keep as much sprites here as possible ideally, but we just don't allow too much sprites from one game or people will get the wrong idea and upload as much single-pose sprites as they can, something we want to avoid here, to not clutter gallery sections of articles. {{User:Baby Luigi/sig}} 18:55, 16 October 2016 (EDT)
:::If you want, I can keep just the introductory and idle pose without wand, that are common to all Koopalings (2 poses per Koopaling). Other images will be included elsewhere (like in the case of the Koopalings Cards) or cited in references (in the same way I'm doing for Iggy).--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 19:00, 16 October 2016 (EDT)
::::That's fine. I'm sorry if I sounded a bit confrontational there, just concerned. {{User:Baby Luigi/sig}} 20:27, 16 October 2016 (EDT)
:::::Don't worry, you know my opininon on these sprites, so it's easy for me to go overboard with them.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 21:16, 16 October 2016 (EDT)
::::::By the way, since we are already talking about the matter, how do you feel about animated GIFs as idle poses (essentially, 2 frames animated like they are in the game)? I tried this for Wendy (which was important to show how she behaves in the battle), and admittedly due to the lack of shading the palettization works pretty well, without artefacts, and they are pretty easy to do also for the other paper characters. Still, I don't know if there might be performance concerns (these are probably the first high resolution GIFs on the wiki and I'm using the replace method in GIMP to maintain a transparent background).--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 21:36, 16 October 2016 (EDT)


== Animated Sprites ==
Hi, not to be impatient or anything, but could you respond to what I said [https://www.mariowiki.com/index.php?title=Talk%3AChain_Chomp_%28unchained%29&type=revision&diff=2909548&oldid=2908602 here]? I'm curious on your input. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 15:38, March 24, 2020 (EDT)
:Sorry, the reason why I didn't respond yet is that I'm puzzled due to the inconsistent Western naming not allowing us to draw simpler conclusions like in the case of Flutter (that again, sharing the Japanese name with Wiggler led to them not necessarily being that distinguished in the games, with cases of Wigglers becoming Flutters, even temporarily, but at least had a consistent naming in the West), plus I wasn't sure if you wanted input. I'll might have a second look into it later and reply.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 15:52, March 24, 2020 (EDT)


Will you be making animated idles and such of all characters and enemies?--{{User:Eldritchdraaks/sig}} 22:02, 14 November 2016 (EST)
==Started on a Dr. Mario World stat template==
:This is quite time consuming, and [[User:Sergio-Yoshi|Sergio-Yoshi]] is doing some work too, we should coordinate the effort.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 22:05, 14 November 2016 (EST)
Hey Mister Wu, sorry to bother you again with a stat template but I got started on something for [[Dr. Mario World]] as it displays character speed stat in a bar graph, making it difficult for stats to be displayed properly in articles.
::Cool. Though I recommend that each frame be 0.7s long, which is more accurate to the frame rate of sprites in the game. I've uploaded a few, like the Bloopers and Petra Piranha.--{{User:Eldritchdraaks/sig}} 22:11, 14 November 2016 (EST)
:::I will record a video when I will have the game so we can finally see the right timing. All my sprites so far had 2 fps (0.5 s) as typical times for idle animations, so try to see if those fit before using different timings, and if possible I'd recommend to keep the projects of all your GIFs so that once the correct timing is known changing it is trivial.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 22:19, 14 November 2016 (EST)
::::Actually, just watch a YouTube video in 60fps, that's how I figured it out. And I use Photoshop, so I can open any gif up to edit it.--{{User:Eldritchdraaks/sig}} 22:27, 14 November 2016 (EST)
:::::I mean that I will use frame-by-frame methods, I too so far used 60 fps YouTube videos, and even slowed them to 0.25x speed to see the correct order of the various sprites. Fortunately, I could confirm that the game has a resolution of 1280 × 720 pixels (you can see this by looking at the sprites of the backgrounds that introduce the characters), meaning I will be able to record 60 fps videos too, although the game actually should run at 30 fps. As image editor I actually use GIMP, I still prefer to keep the original projects around, even if GIMP too can load and edit GIF files.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 22:56, 14 November 2016 (EST)
::::::I may actually be wrong. I think I got my math wrong or something. That or the framerate is different fore each sprite.--{{User:Eldritchdraaks/sig}} 10:13, 15 November 2016 (EST)
:::::::We will see with the actual videos. By the way, since [[User:Sergio-Yoshi|Sergio-Yoshi]] is too busy, I don't think I will be able to do all the work, as I'm already involved in many projects in this wiki. I think it's better for me not to promise another effort I won't be probably able to make. So, for the moment, I'll just say that I don't plan to upload all the animated sprites, as it would be too much work. I'm sorry if that comes as a disappointment, but I think it would be much worse to end up with a work stalled at a quarter of all the sprites, resulting in an arbitrary selection of sprites that have animations.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 20:35, 15 November 2016 (EST)
::::::::That's fine. I'll be making the animated sprites then as the need for one comes about.--{{User:Eldritchdraaks/sig}} 21:17, 15 November 2016 (EST)
:How are we going to do animated sprites of enemies like [[Paint Guy]] or [[Spike Guy]] that have those non-sprite things on their heads? --{{User:Eldritchdraaks/sig}} 00:04, 17 November 2016 (EST)
::I don't think there is a simple way, we will use artwork or screenshots for these enemies (maybe artwork is better, the Large Enemy Cards are a good second choice, too).--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 10:03, 17 November 2016 (EST)
:::For the time being, I'll just make gifs out of gameplay footage for those kinds of enemies. --{{User:Eldritchdraaks/sig}} 19:11, 17 November 2016 (EST)


== APNG vs. GIF ==
[[User:Baby Luigi/Template:DrMarioWorldstats]]
Although I understand that APNG is far superior to GIF, they were banned [[MarioWiki:Proposals/Archive 36#No APNG Files|in a proposal]] years ago. [[:File:PMCS Ludwig Animated.gif]] and [[:File:PMCS Ludwig Animated.png]] --{{User:Wildgoosespeeder/sig}} 03:30, 19 November 2016 (EST)
:I'm not using this image at the moment, it was just to test the infrastructure of the wiki that supports it in full, with the exception of the thumbnail generator. This is a particular situation, that should be fixed either way (by fixing the thumbnail generator or adding a warning message that animated png should be forbidden.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 03:43, 19 November 2016 (EST)
::There are two competing formats to replace GIF: [[Wikipedia:MNG|MNG]] and [[Wikipedia:APNG|APNG]]. Neither of them are supported by the major web browsers (Google Chrome has a plug-in for APNG). Even if MediaWiki could support the format fully, the browsers are lacking. --{{User:Wildgoosespeeder/sig}} 04:52, 19 November 2016 (EST)
:::Technically, APNG images in .png files are supported by every browser that supports PNG files, the first frame is correctly decoded and shown by those. This is why APNG images in .png files are not the same as .apng files. The aim of that image was verifying up to which point the current infrastructure prevents or supports them, and the end result is that they are supported and, as expected, even shown by browsers that don't support .apng files (the first frame is shown). Since there is not a clear situation on these images, that are technically acceptable unlike .apng files, I think a discussion on the latter should start, either to clearly state that they should be avoided (currently in the policy there is only a list of preferred formats, not forbidden ones) or to state that unlike .apng files they are acceptable provided the first frame is significant enough. Should a proposal be made?--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 05:53, 19 November 2016 (EST)
I revived the discussion: [[User talk:Porplemontage#APNG Revisited]] --{{User:Wildgoosespeeder/sig}} 06:08, 11 November 2017 (EST)


== card type ==
My goal is to make the template similar this in the Dr. Mario World wiki over at miraheze.


That doesn't seem necessary. It's not important to the bestiary to know that the bosses each have a corresponding card, which ONLY  applies to the bosses. What is important is knowing what cards an enemy drops, which is the point of the cards variable. I should change that to say cards dropped.--{{User:Eldritchdraaks/sig}} 10:24, 12 December 2016 (EST)
https://drmarioworld.miraheze.org/wiki/Doctors
:However that information has NOTHING to do with the bosses themselves, when it comes to battle atleast. They can't be obtained from the boss themselves, they aren't an enemy drop.--{{User:Eldritchdraaks/sig}} 10:32, 12 December 2016 (EST)
::Yes, it has. You can obtain the card only after the boss has been defeated, so it is battle related, simply you need a second passage (Roshambo Temple), which is why the R was added.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 10:36, 12 December 2016 (EST)
:::"You need to include card type and the boss cards, because otherwise you will remove relevant information that then needs to be found in nonobvious places, if it can be found at all)"
:::That's why we have the [[Battle_Card_(Paper_Mario:_Color_Splash)|Battle Cards]] page.--{{User:Eldritchdraaks/sig}} 10:40, 12 December 2016 (EST)
::::We might argue that all the enemies cards should not be listed in the bestiary, then. It's not a line of thought I would follow. Again, since it's simply a letter and since after winning the battle you get a boss enemy card, provided that you first go to the appropriate Roshambo Temple, I think these should be included.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 10:51, 12 December 2016 (EST)
:::::It's not entirely the same line of thought, there's one difference: The Boss cards aren't drops.--{{User:Eldritchdraaks/sig}} 10:56, 12 December 2016 (EST)
::::::Nothing forces us to only list the cards dropped, especially since the boss cards can be won at the Roshambo Temples only after winning the battle, thus they are a direct consequence of the battle, much like items dropped.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 11:01, 12 December 2016 (EST)
:::::::As I understand it, the bestiary deals with the enemy stats in battle, which includes the items dropped. We don't add the things that defeating the enemy will unlock else where in the game. I'm sorry I'm playing the antagonist here, but I really don't this kind of information belongs in the bestiary.--{{User:Eldritchdraaks/sig}} 11:05, 12 December 2016 (EST)
::::::::Don't worry, if I remember correctly, this is the first time something like this happens, a divergence of opinions is normal because it's unknown territory; I think it's best to talk about the issue in the bestiary talk page or in another related page (e.g. the game's main page) so that we see the feedback of others on the matter and we reach a consensus.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 11:11, 12 December 2016 (EST)
:::::::::Go right ahead.--{{User:Eldritchdraaks/sig}} 11:58, 12 December 2016 (EST)
::::::::::Sorry, at the moment I'm busy. Meanwhile, could you please check the bestiary of [[Super Paper Mario]]? It too had enemy cards, sone of which were not directly obtained from the enemies.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 12:16, 12 December 2016 (EST)
:::::::::::Please see [[List of Catch Cards]] page. {{User:Yoshi the Space Station Manager/sig}} 11:30, 13 December 2016 (EST)
::::::::::::From what I can tell the SPM bestiary doesn't list any catch cards unless they are obtained via a drop by that enemy. In fact, I think any info relating to the catch cards, other than as a item drop, was removed from the bestiary because of the Catch Cards page.--{{User:Eldritchdraaks/sig}} 11:38, 13 December 2016 (EST)
:::::::::::::Enemies don't drop Catch Cards of themselves, unless the [[Catch Card]] or [[Catch Card SP]] is used. Enemies may drop them those items normally, but they never drop their own Catch Cards. {{User:Yoshi the Space Station Manager/sig}} 11:42, 13 December 2016 (EST)


== Super Mario Run - Hand drawn images ==
I'm wondering if you're able to do this, or any suggestions if I need to tackle this myself. {{User:Baby Luigi/sig}} 00:19, April 27, 2020 (EDT)
:Is this the result you're looking for to visualize speed as a bar graph?
:
:{|class="infobox"
|<div style="background-color: LightSkyBlue; width: 100px;"><div class="statbar" style="background: linear-gradient(to right, mediumturquoise 0px, limegreen 25px, yellow 50px, orange 75px, red 100px); width: 100px; height: 20px; overflow: hidden"></div></div>
|'''0'''
|-
|<div style="background-color: LightSkyBlue; width: 100px;"><div class="statbar" style="background: linear-gradient(to right, mediumturquoise 0px, limegreen 25px, yellow 50px, orange 75px, red 100px); width: 50px; height: 20px; overflow: hidden"></div></div>
|'''50'''
|-
|<div style="background-color: LightSkyBlue; width: 100px;"><div class="statbar" style="background: linear-gradient(to right, mediumturquoise 0xp, limegreen 25px, yellow 50px, orange 75px, red 100px); width: 0px; height: 20px; overflow: hidden"></div></div>
|'''100'''
|}
:--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 22:07, April 27, 2020 (EDT)
::Yeah! Something like that. Also, an attack variant would be nice as well, hence why I have the Sports Superstars rectangle on the page. Thank you so much for the speed version. I don't want to copy the miraheze version code-for-code but this works! {{User:Baby Luigi/sig}} 22:45, April 27, 2020 (EDT)
:::At the moment I think we'll do different templates to keep code simple and to keep the various stats in separate columns (of course, if you want a single column we can put all stats together using one template), today I only have time for [[Template:DMW speed|this]], the speed template, I'll see when I can make the attack template.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 23:29, April 27, 2020 (EDT)
::::No worries! I'm a very patient person myself, so take your time. {{User:Baby Luigi/sig}} 15:31, April 28, 2020 (EDT)
:::::Just to clarify, you aim at having stats separated into columns (like the linked site does) or all grouped in one column? Depending on that I can repurpose the template into a general stats template or create separate templates. Plus, is there some kind of stats screen we can base ourselves on for the layout of the templates?—[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 15:37, April 28, 2020 (EDT)
::::::I'd like it how the game does it, like the image displayed below, but I think that stats should be in separate templates, because if it was in columns like the Dr Mario World wiki for the main Dr. Mario World article, readers can easily sort the separate stats.
::::::https://i.imgur.com/uKUNpB1.png
::::::{{User:Baby Luigi/sig}} 16:05, April 28, 2020 (EDT)
:::::::I craeted the [[Template:DMW attack|attack template]] as well, are those two templates what you needed?--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 22:47, May 2, 2020 (EDT)
::::::::Yes! Thank you very much! I'll see what I can do with them. Can the defense stat be a template as well? {{User:Baby Luigi/sig}} 16:04, May 3, 2020 (EDT)
:::::::::It can be if you want to put the four defenses together, otherwise separate columns with the bomb symbol in the header might be preferable.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 16:21, May 3, 2020 (EDT)
::::::::::I'll be tweaking around with the Dr. Mario World article in a bit, then. Thanks so much for the help! {{User:Baby Luigi/sig}} 16:28, May 3, 2020 (EDT)
 
===The attack template is a bit offset from the center===
Hey, this is a bit of a minor thing, but the template is a bit offset from the [[Dr._Mario_World#Doctor_stats|center as it's currently]], is there any way to fix this?
 
https://i.imgur.com/Gk6PjdYl.png
 
-{{User:Baby Luigi/sig}} 23:50, May 5, 2020 (EDT)
:I had used some unbelievably bad coding due to some inexplicable fear of putting images in divs, now I fixed it.—[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 06:23, May 6, 2020 (EDT)
::Hey, it's much better than what I could ever do. Thanks for the fix! {{User:Baby Luigi/sig}} 04:04, May 7, 2020 (EDT)
 
== Non-''Kōshiki'' Japanese guides ==
 
Since you also collect Japanese books, I'm wondering what your thoughts are on [[Special:Diff/2936036|this]]. Specifically, I wonder if you know anything about Japanese law and if unlicensed books are/were allowed to attribute copyright to the rights holder even if technically unauthorized, and if there are decent signifiers or other information in determining if a book has official approval. For [[MarioWiki:Naming#Acceptable sources for naming|Naming]], is there a particular reason why Shogakukan always takes priority? Is it just as a general rule that their guides are official, or does Nintendo have some sort of exclusive licensee agreement with them? Thanks in advance. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 11:52, May 4, 2020 (EDT)
:Since the Nintendo Kōshiki Guidebook of ''Super Mario World'', I noticed a term used in the official books: 「協力/任天堂株式会社」. If I'm not mistaken, it means that the book was written in collaboration with Nintendo, and I found it in the following books:
:* the ''{{file link|SMSQPB5 Back.png|Super Mario Ehon}}''
:* the ''{{file link|SMCE page 256.png|Super Mario Zen Hyakka}}''
:* the ''{{file link|PEGMCE Last Page.png|Perfect Ban: Mario Character Daijiten}}''
:* the ''{{file link|SMP page 98 opt.png|Super Mario Pia}}''
:* the ''{{file link|MCDSZ Back.png|Mario no Character Dai Shugo Zukan}}''
:The latter two are relevant as they are recent and from different publishers (Pia and Kadokawa). For the sake of completeness, {{file link|SMBD Colophon.png|the ''Super Mario Bros. Daizukan'' uses a similar wording as well}}.
:If such a term is present, you can consider the book official, if no such indication is present, things start to get problematic. Either the book is older than the Nintendo Kōshiki Guidebook of ''Super Mario World'' or the book might effectively not be written in collaboration with Nintendo. I still expect that the use of the Nintendo logo means some kind of approval from Nintendo, but conflicting information or information lacking in all the other sources should be handled with additional care. If there is no Nintendo logo, the book might indeed not be official at all.
:As far as Shogakukan having the priority, effectively its Nintendo Kōshiki Guidebook usually have a few people from Nintendo involved in the publishing, meaning that they see a significant involvement from Nintendo. This has been true since the Nintendo Kōshiki Guidebook of ''Super Mario World'', and Shogakukan basically published all the Nintendo Kōshiki Guidebooks until recent times, when Kadokawa started publishing some official guides as well, [https://www.kadokawa.co.jp/product/312307100000/ such as that of ''Yoshi's Woolly World''] that has not been published by Shogakukan (and also that picture book that I listed, and that has some interesting claims about {{file link|MCDSZ Toad.png|the ''Super Mario 3D World'' Toad being a Blue Toad}} and about {{file link|MCDSZ SMW Yoshi.png|Yoshi in ''Super Mario World'' being referred to explicitly as a Green Yoshi}}, this latter being technically correct but rather uncommon). I see this as the reason of that rule in this wiki.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 20:48, May 4, 2020 (EDT)
::That's helpful. I notice Shogakukan's ''Super Mario Advance 3'', ''Super Princess Peach'', and ''Yoshi's New Island'' guides use the phrase 「監修」 instead of 「協力」, and both are used in the Shogakukan ''Yoshi's Story'' guide (with the former seemingly attributed to the company and the latter to individuals) and ''Encyclopedia Super Mario Bros.'' My copies of Shueisha's V Jump guide of ''Super Mario RPG'' and Takarajimasha's TJ Mook guide of ''Yoshi's Story'' have no such disclaimer, which I expected. My confusion is because the latter credits a 1997 copyright to Nintendo, but since the Takarajimasha copyright and release date are listed as 1998, I assume it might be giving the Nintendo copyright to the game while the Takarajimasha copyright is given to the book, although it's not conveyed very well. My online searches haven't yielded any other explanations, so I'll presume copyright isn't enough and a statement of supervision or collaboration is reliable. I've another question, though: what was the status of guides older than ''Super Mario World''? It's probably moot if ''Super Mario Brothers Kanzen Koryakubon'' turns out to be unlicensed since its English translation, ''How to Win at Super Mario Bros.'', is, but many ''[[Gallery:Super Mario Bros. 2|Super Mario Bros. 2]]'' images are originally sourced from ''Yume Kōjō: Doki Doki Panic'' / ''Super Mario USA'' ''Hisshō Kōryakuhō'', and then there's some Japanese names from ''Super Mario Bros. 3'' guides. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 19:05, May 9, 2020 (EDT)
:::Well, I found out that the ''Family Computer Hisshō Dōjō ⑦ Super Mario Bros. 2'' and ''Family Computer Hisshō Dōjō ⑪ Super Mario Bros. 1 & 2 Kami Waza Taizenshū'' from Kodansha, published in 1986 and 1987, do have the 「協力/任天堂(株)」 and 「協力/(株)任天堂」 terms respectively, so even though the proper official guides came later, major publishers were already collaborating with Nintendo. Still, it looks like that term is the one you should be looking for.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 20:17, May 9, 2020 (EDT)
So if I'm understanding this right, would it be your assessment that [https://zeldadungeon.net/gallery/displayimage.php?album=252&pid=5794#top_display_media this guide] is probably unofficial like that ''Yoshi's Story'' one? I ask because we have [[:File:LA_Togezo_Futabasha.jpg|artwork]] from it, and while the bestiary bibliography of ''Zelda Encyclopedia'' cites it, it's worse than ''Super Mario Bros. Encyclopedia'' in several ways. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 22:20, July 8, 2020 (EDT)
:Like in the other cases, since we can't exactly know how official it is, it's just best to prioritize guides that are surely official, and be careful about incorporating information from guides of unknown status. With that being said, we don't use information from that guide for the Spiny page, so if there are no equivalent artwork images from official guides, that artwork can work. I'd just rather put it in the ''Scans'' section of the gallery stating the name of the guide from which it was scanned, to be more careful.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 10:43, July 9, 2020 (EDT)
Here's something I found out: some Japanese official sites actually have listings for select guidebooks. For 3DS/Wii U generation they open in separate window, while in the current website setup for Switch games they're found on the "product" page, under "related" which may include other stuff like amiibo. For example, [https://www.nintendo.co.jp/wiiu/amkj/guidebook/index.html this] is the guide listing for Mario Kart 8 found from the official site. There's Shogakukan's Koshiki guide, two from Kadokawa with different planning and production companies, and one from Tokuma Shoten, the current publisher of Nintendo Dream magazine whose logo is on the cover. Considering this, Kadokawa and NinDori guides could be taken as alternatives if there's none from Shogakukan since such a listing is the closest they get for official acknowledgement. Also note that Tokuma Shoten is the publisher of The Art of Super Mario Odyssey, edited by "Nintendo Dream Editorial Department" (as I've seen advertised) Ambit and its Japanese title means "Offical Setting Documents". [[User:SmokedChili|SmokedChili]] ([[User talk:SmokedChili|talk]]) 14:13, October 18, 2020 (EDT)
<br>One more for now - what do you make of [[User talk:Ma-sansunsun#Bowser's Fury Perfect Guide|this]]? It claims Nintendo's license, but the copyright is obviously attributed to the original game instead of book production; however, following SmokedChili's suggestion, it [https://www.nintendo.co.jp/switch/auzpa/products/relation.html is] seen on Nintendo's official website. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 14:10, April 27, 2021 (EDT)
:I asked to look for the specific term, after all the Kadokawa character book had it, so I expect other official books from the publisher to have it, especially if they must replace the guides from Shogakukan that might not be published - I'm not sure if Shogakukan will keep publishing the Nintendo Official Guidebooks as they skipped a few titles and last time I checked the site of the Nintendo Official Guidebooks was down.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 17:37, April 27, 2021 (EDT)
::[https://www.mariowiki.com/index.php?title=User_talk:Ma-sansunsun&curid=331591&diff=3188989&oldid=3188975 This might be a problem for us], we can't be sure that the names were sourced from Nintendo. At this point for the cat parent page I guess we could use the Twitter name, as the Twitter account is directly managed by Nintendo; not sure about what to do with the other names.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 18:18, April 27, 2021 (EDT)
:::I suppose, if we can't answer the question if the names are sourced from Nintendo, can we at least determine if the book's Nintendo license is legit? It seems likely if it's mentioned on Nintendo's official website, and if [https://www.models-resource.com/nintendo_switch/supermario3dworldbowsersfury/ The Models Resource] has relatively unaltered texture filenames, then "NekoParent" seems pretty close to ''Oyaneko'' from the Perfect Guide. (As an aside, I noticed your comment [[Talk:Super Mario 3D World + Bowser's Fury#Real Name?|here]] - if you have access to ''Bowser's Fury''-exclusive tracks, do you have access to the Switch version's model filenames? If so, what are the ones for the new objects (many of them are listed over [[Talk:Super Mario 3D World + Bowser's Fury#Conjectural names|here]])?) I agree in theory with updating [[MarioWiki:Naming#Acceptable sources for naming|Naming]] to distinguish official Nintendo web content from licensees and possibly putting them at a higher place than guides. And I also noticed that Shogakukan seems to be skipping a few recent games - for instance, there's an official Nintendo Dream guide for the Switch remake of ''The Legend of Zelda: Link's Awakening'', with 「監修」 attributed to 「任天堂株式会社」 but no sign of a Shogakukan edition. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 15:35, May 25, 2021 (EDT)
::::Sadly, I only have access to the Wii U version files. The foler containing the models is renamed and the model files use the same name of the folder, but ''NekoParent'' really looks like an internal name, Plessie's model too from ''Super Mario 3D World''  has the internal ''Raidon'' strings in the texture files and other places so it looks like they only rename the folder and the model. I think you can report this on the page for the Oyaneko. Shogakukan doesn't seem to be any longer in charge of the Nintendo Official Guidebooks, the site for said guidebooks is no longer up. If this is confirmed (we need to see when the last Nintendo Official Guidebook from Shogakukan was published) we'll likely have to update the naming policy to account for that and to also account for the official material from Nintendo released on their sites and on official social media channels.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 06:18, May 26, 2021 (EDT)
 
== Color Splash bestiary ==
 
Hi. Do you have any documentation on the Color Splash file formats from your work on the bestiary? I'm looking into unused data in the game. --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 13:06, June 7, 2020 (EDT)
:The files use the {{wp|Executable and Linkable Format|elf}} format, which is a very odd way of storing data (it's as if they stored part of the game code using the variables insterad of just storing the data). The data is in the ''.data'' and ''.rodata'' sections of the files.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 21:03, June 7, 2020 (EDT)
::Speaking of which, do you have anything to add [[User talk:SmokedChili#Re:Big Buzzy Beetle internal name in Color Splash|here]]? Namely, I wonder if the unit table references the final Japanese names (like Petea Piranha) or if the strings show some differing names. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 20:55, July 21, 2020 (EDT)
:::I answered there, since it looks like you're starting to look at the internal files of ''Paper Mario: Color Splash'', most of the enemy-related strings are found in <tt>vol/content/data/btl/data_btl.elf</tt>, in the ''.rodata'' section of the elf file.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 08:19, July 22, 2020 (EDT)
::::Oh, I see, I was looking at the wrong file for Japanese. Thanks. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 11:03, July 22, 2020 (EDT)
 
== Movie Iggy ==
 
While the scripts page on the [http://www.smbmovie.com/ movie]'s fan site isn't loading, I do recall one having a "Morton" and a "Wendy" as well. Just by the way. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 17:08, June 30, 2020 (EDT)
:Honestly, we need to verify, the movie was very liberal in the use of names thanks to that final scene that clarified that those aren’t the game characters, so much like Daisy who likely was Peach, Iggy might refer to someone else.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 18:52, June 30, 2020 (EDT)
::Morton and Wendy were reporters in a scene that was a deadly golf-style game featuring Thwomps and Piranha Plants, and Iggy existed in that revision as well. Seems like an early idea that's kin of a relic in the final. The post-credits thing wasn't in that revision; their fate was instead working as plumbers under the Marios along with the Scapelli bros. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 02:12, July 1, 2020 (EDT)
:::Thanks for managing to find the preliminary script! Honestly, that makes it even more puzzling. Reference to the Koopalings? Random names put there because these names are used in the ''Super Mario'' series so let’s just use them as well? At least in the case of Yoshi and Daisy their role was recognizable, but here... the best we can say is that the ''Iggy'' name is the only used one in the final movie, but in my opinion it’s very hard to guess whether that character is meant to represent Iggy Koopa or any other Koopaling (or maybe not even a Koopaling).--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 07:12, July 1, 2020 (EDT)
::::The script page is still down for me, this is just what I remember (it was a very memorable scene to cut since they actually tried to adapt some of the games with comparatively less "total reimagining" involved). Also, another scene had the devolution chamber operator be named "Blooper" for seemingly no reason other than "hehe random game name" (even though they were generally called "Bloobers" then; may be misremembering something, but given another script spells Snifit as "Sniff-it," may have just been muddled). Anyways, think I've gotten off-track here, I agree that's probably the best thing to do. No reason to take it any more seriously than Big Bertha or the various business names. Another thing to note is I ''think'' (but could be wrong) at least one script called the electric police cars "Koopa Troopamobiles," thus implying that in the film, the generic police are actually the counterparts to Troopas. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 12:31, July 1, 2020 (EDT)
 
== Mario Kart 8 Deluxe data ==
 
Hi Mister Wu. I've noticed you have been delving into Mario Kart Tour datamine and item probabilities. I was hoping if you had any information regarding Mario Kart 8 Deluxe? I have done a lot of digging into the Item.bin file of MK8D and spent hours trying to decipher the information to no avail. Might you have any ideas to lead me into the right direction of understanding the item probabilities in MK8D? Thanks for any advice you may have  --Waver 05:36, August 2, 2020 (EDT)
:At the time I had transcribed the ''Mario Kart 8'' item probability tables as well as the distance table, and you can read [[Mario Kart 8 item probability distributions|here]] the mapping of the various initial sections of the Item.bin file (with ''ITDS'' being used for distances and ''ITRT'' being the Item React Table) but ''Mario Kart 8 Deluxe'' relies on multiple following tables that, for example, allow Bob-ombs in 1st place despite them being absent from the main probability tables. As an example, the previously hardcoded item restrictions might be coded in these tables as well, they are:
:* Time that must pass from the beginning of the race before the item can be obtained
:* How many items of a certain type can be obtained at once
:* How much time must pass after the last limit has been reached before the items can be obtained again
:Furthermore, it seems that ''Mario Kart 8 Deluxe'' relies on current position as well as distance from the frontrunner, making the probability tables much more complex and very hard to understand. To better explain why in ''Mario Kart 7'' and ''Mario Kart Tour'' it was easier to obtain relevant data (beside the hardcoded item restrictions of ''Mario Kart 7'' that had to be discovered by playing) ''Mario Kart 7'' used headers for both the tables and the single rows and columns, whereas ''Mario Kart Tour'' uses the variable names for the tables and a lot of item-related values, allowing better insight into how the game is developed.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 06:57, August 2, 2020 (EDT)
 
== A Ludwig request ==
 
Recently, I played the MS-DOS version of Mario is Missing, and I noticed how nice the Ludwig sprites in the game look. Because of that, I plan on using him in my sprite comic, but other than the image that you have uploaded to the wiki and a single screenshot, I was unable to find any of the Ludwig sprites online. I checked Mario Fan Games Galaxy/MFGG, The Spriters Resource/TSR, and various other websites for the last few months, but I could not find any of the sprites. Because of this, could you please rip all of Ludwig Von Koopa's sprites from the LUDTLKS object in the CD-ROM Deluxe version of Mario is Missing. I do not need Ludwig's death animation/turning black and crumbling, just his normal animation in his area with the five doors. If you decide to rip the Ludwig sprites, please add them as a PNG file of a sprite sheet with a transparent background on this talk page. I will also give you credit for ripping Ludwig Von Koopa's sprites in my sprite comic. {{User|MarioIsMissingDos}} 3:00, 17 August 2020 (EST)
:I can't do this here, as we use sprite sheets only for unreleased material; what I can do is making a GIF showing the whole animation, since the sprites have 37 unique colors (including the color that is then assigned to Alpha), it is doable without any loss of information.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 07:46, August 18, 2020 (EDT)
::[[:File:MIM Ludwig.gif|There it is]]. The feet seem to have two transparent pixels in all the frames but one, it looks like they used the castle background to complete the sprite.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 08:40, August 18, 2020 (EDT)
Thank you for doing this and for doing this so quickly, Mister Wu. Ludwig has always been my favorite Koopaling ever since I played Super Mario Bros 3 on my original NES back in 2013. He was the only Koopaling I died to more than once in that game, and is the only Koopaling I have a action figure of. My upcoming sprite comic is based off of the MS-DOS/CD-ROM Deluxe version of Mario is Missing, as it was much better than I had expected. Also, how did you rip Ludwig from the VANIM file. I have viewed the file before and I have not figured out which parts of the file correspond to which sprites, as I have wanted to rip the backgrounds from the game, mainly the background for the ending where Bowser is embarrassed by Luigi pulling off his shell. {{User|MarioIsMissingDos}} 5:21, 18 August 2020 (EST)
:You need to extract the files from the archive before (the developers used the PKWARE Data Compression Library if I remember correctly), plus you need to find the castle palette file which is in another folder from what I remember (the palette file should be named as ''CX_P'', where X is a number indicating the Xth room).—[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 18:39, August 18, 2020 (EDT)
Oh ok, but is there an official name for the castle rooms that have the 5 doors and the Koopalings? Also, other than the sprites that you have ripped, have any of the Koopalings or the backgrounds from this game ever been ripped before? In addition to that, are the city backgrounds ripped in the same way as the castle rooms, and are characters like the other Koopalings ripped in the same way? {{User|MarioIsMissingDos}} 7:32, 18 August 2020 (EST)
:I’m not aware of a systematic data mining and extraction on the game, I just investigated the files a little when another editor was making pages on this wiki related to the game. As far as I remember, the rooms were just internally labeled ''CX'' with X being a number.—[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 11:38, August 19, 2020 (EDT)
I thought that they might have had an official name, but I understand why they wouldn't do that. Could you make a tutorial on how to extract sprites from the VANIM file, mainly Bowser, and the ending backgrounds, as I think that making a tutorial for me would be easier for you than ripping the sprites yourself. If it is easier to just rip Bowser and the ending backgrounds yourself than to make a tutorial, then you can do that instead. {{User|MarioIsMissingDos}} 8:23, 19 August 2020 (EST)
I have noticed that you have not responded to this for over 10 days. Have you just not seen it or have you just been working on a tutorial? Now, because I am new to Mario wiki, I am not sure if I seem impatient or if this is understandable. I also found a rip of Bowser, Mario, Luigi, and Yoshi on Mario Fan Games Galaxy/MFGG, however I am not sure if the palette for those rips are correct or if all of the sprites for them are on the sheet. Here is a link to the sheet [https://mfgg.net/index.php?act=resdb&param=02&c=1&id=36549 Click on this for the sheet] . {{User|MarioIsMissingDos}} 4:37, 31 August 2020 (EST)
:There are issues with what you’re asking: part of it is difficult to justify on the wiki, which is not a repository of every sprite of the games, so uploading it might be a problem, the tutorial on the other hand is problematic as well, as I had to modify a script ad hoc, the need to publish said script or linking it here could be an issue for us. In these days I was noticing these issues and I was going to discuss them. If the sprites you found are what you’re looking for, it would be better if you used these.—[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 17:57, August 31, 2020 (EDT)
Oh, I understand now, but is the palette for the sprites on that rip correct? Also, while I do like those, I have long wanted the background for the scene where Bowser is deshelled by Luigi, because I have always like it's design. Is there some way for you or someone else to post a rip of that background on Mario Fan Games Galaxy/MFGG, The Spriters Resource/TSR, or any other sprite repository website? I am sorry for asking so much of you, but this is the first time I have ever done anything involving ripping sprites. {{User|MarioIsMissingDos}} 8:20, 1 September 2020 (EST)
Also, if you don't want to do that, you could make gifs of the other Koopaling's animations, manly Iggy's jumping animation, as while I could rip it from Mario's Early Years: Fun With Letters, those sprites do not look as good as the ones from Mario is Missing. In addition to that, while Ludwig is my favorite Koopaling, it feels weird that he is the only one with a gif of his MS-DOS Mario is Missing sprites.
{{User|MarioIsMissingDos}} 10:11, 5 September 2020 (EST)
:This could take quite sone time, at this point we’re going way beyond the original request, if you have an account on Discord it’s better if we discuss there.—[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 15:00, September 5, 2020 (EDT)
 
== The Software Toolworks's Koopalings ==


You've been uploading SMR gifs from Nintendo UK twitter account recently. There's some gifs you've missed. Mario wall-jumping, and Mario doing a long jump. <br>
Now, unfortunately, I do not have Discord. My parents have said that they will never get me it. However, as the title for this new section suggests, I would like rips of the other Koopalings from the MS-DOS version of Mario is Missing, manly gifs of their animations from the VANIM file, like you did with Ludwig Von Koopa. The files that I want the animations ripped from are the IGGTLKS, ROYTLKS, WENTLKS, and AKLANS files. While Ludwig Von Koopa is my favorite Koopaling, having a gif for him and no other Koopaling from this game does not feel right. If I use sprites from these gifs in my sprite comic, which I will if you rip them, I will credit you for ripping the Koopalings. If you decide to rip the other Koopalings, I would like them to be uploaded as gifs with transparent backgrounds, like what you did with Ludwig Von Koopa. In addition to that, I would prefer if they were ripped and uploaded in this order: Iggy, Roy, Wendy, Larry, though you can rip and upload them in any order you like, as long as they all eventually get ripped and uploaded as gif images.  
Wall-jump: https://twitter.com/SuperMarioRunJP/status/806407915955359744 <br>
{{User|MarioIsMissingDos}} 7:38, 6 September 2020 (EST)
Long jump: https://twitter.com/SuperMarioRunJP/status/807132693741727747 <br>
Also, if you want to, you could also rip the the death animations, but it is not necessary, as I only really need the normal animation for each Koopaling.
Know that these sketches are from the official [https://twitter.com/SuperMarioRunJP SuperMarioRun account]. All the SMR sketches from Nintendo UK / Nintedno of America are actually came from the SMR official Twitter, and posted in before NOA/UK.<br>
{{User|MarioIsMissingDos}} 3:03, 6 September 2020 (EST)
{{User:Infinite8/sig}} 20:47, 12 December 2016 (EST)
:Thanks! So far I've used one source which is simpler for me and also allows to see the text that goes with the image, but if these two posts aren't uploaded on the Nintendo UK Twitter feed, I will definitely add them!--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 21:06, 12 December 2016 (EST)


== Mario Trump cards ==
Now, I do not think that ripping and uploading gifs of Iggy, Roy, Wendy, Larry is too many sprites from Mario is Missing. The main reason for this is because of how many other games on Mario Wiki that have the Koopalings have gifs for the Koopalings, such as Superstar Saga, so why would the MS-DOS version of Mario is Missing not get the same treatment. In addition to that, Ludwig Von Koopa already has a gif for him from this game, and while he is my favorite Koopaling, it just does not feel right to have a gif for him, and no gif for any of the other Koopalings from the MS-DOS version of Mario is Missing.
{{User|MarioIsMissingDos}} 7:15, 13 September 2020 (EST)
:Please don't make too many edits here, they won't speed up the upload. I'm finding issues with both reuse of frames as well as unused frames being thrown there. Plus be warned that these are copyrighted sprites, their display here should qualify as fair use, but other uses might not.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 12:52, September 14, 2020 (EDT)


Wait, don't upload them just yet. I'll replace the images on the page with a series of links so you can just click each one and they'll all have the same naming format.--{{User:Eldritchdraaks/sig}} 17:44, 13 December 2016 (EST)
Oh ok, I am sorry for doing so many needless edits, as I thought that you did not see the update, and because of that, I thought that if I did an update, you would be able to see it. Aside from that, thank you for ripping Iggy Koopa from the VANIM file. I also did not know that there where any unused sprites in the MS-DOS version of Mario is Missing.  
:I was just about to undo that edit, since I moved it to my sandbox instead. Again, just send me the raw scans and I'll take care of it.--{{User:Eldritchdraaks/sig}} 18:11, 13 December 2016 (EST)
{{User|MarioIsMissingDos}} 1:31, 14 September 2020 (EST)
::Wait a moment, in the meantime, I suggest to use the name format and technical aspects (borders, saving as PNG, 1:2 resized, no other changes) of [http://www.mariowiki.com/File:NAP-01_A%E2%99%A3.png this card], using Unicode codes for the suits.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 18:16, 13 December 2016 (EST)


:::Hey Mister Wu. I think it's best that we don't use symbols and other specialized characters within the names of the files, as enforced by our [[MarioWiki:Image use policy|image use policy]].
I would like to ask you something. Is there a particular reason why no more Mario is Missing MS-DOS Koopaling gifs have been uploaded? It is perfectly fine if you just forgot to rip the other Koopalings, or if you were too busy with other things. Now, while I am not complaining, it took about a week for Iggy Koopa to be uploaded, and because of that, I thought that a Koopaling gif would be uploaded weekly until all the Koopalings from Mario is Missing MS-DOS had gifs. Now, it has been about two weeks, and no more Koopaling gifs have been uploaded. While I am not angry, or disappointed, or impatient, I just wanted to remind you if you forgot. Now, if Roy or any of the other Koopalings are almost ready to be uploaded, you can continue with with the ripping and uploading of them. But, if there is a specific problem with Roy Koopa, it would be fine if you just skipped him for now and moved on to Wendy or Larry. Also, is there anything I could do to help you with this?
{{User|MarioIsMissingDos}} 12:05, 27 September 2020 (EST)
:There’s not a fixed timing for the upload, the week-ends have been busier than usual. You can’t really help as I can only use this wiki to discuss with you.—[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 19:12, September 27, 2020 (EDT)
Oh ok, I was not sure if you just forgot to rip the sprites or if something else was coming up. I'm guessing from what you said you were just busy.
{{User|MarioIsMissingDos}} 7:33, 27 September 2020 (EST)
Thank you for uploading ripping and uploading Roy Koopa to the Wiki.
{{User|MarioIsMissingDos}} 7:17, 5 October 2020 (EST)


:::{{User:Shokora/sig}} 18:25, 13 December 2016 (EST)
== Kart Variants - Another Question ==


::::Ah, I figured that wasn't right. We can use the file naming format I came up with. NAP-01 ClubAce.png--{{User:Eldritchdraaks/sig}} 18:30, 13 December 2016 (EST)
So I think being able to decide kart and glider variants based on in-game filing and textures will definitely be useful to separate those ones out. I was just wondering if you knew anything about the [[8-Bit Pipe Frame]], it was originally listed as "new variant" (I guess because somebody figured it's a "type" of Pipe Frame), but as the modelling is totally different I changed it to "retro variant" (the term I'm also using on the SNES driver variants), since it's possible that the modelled parts of the 8-Bit Pipe Frame are swapped out, but the same skeleton is used with the regular Pipe Frame (think along the lines of Echo Fighters in Smash, using the same skeleton for animations but different models). So I was wondering if you had information that could clearly distinguish the 8-Bit Pipe Frame as "new" or "new variant"? [[User:MarioComix|MarioComix]] ([[User talk:MarioComix|talk]]) 22:07, November 5, 2020 (EST)
:To have the 8-bit effect you need a new model, and indeed the kart model is stored in the separate <tt>skldot</tt> folder - ''Skeleton'' is the Japanese name of the Pipe Frame, ''dot'' is the Japanese term for ''pixel''. Still, I like the ''retro variant'' moniker, it tells us that it's technically new but meant to be a retro take on already existing drivers, karts or gliders.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 23:25, November 5, 2020 (EST)


:::::Not really, already moved the card [http://www.mariowiki.com/File:NAP-01_A_Clubs.png here] to fix this.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 18:35, 13 December 2016 (EST)
== A phrasing question ==
::::::If you use the format like this <code>NAP-01 ClubAce.png</code>, that means that all the cards Ace, 2-10, Jack, Queen, and King, all fall under their respective suit, Club, Diamond, Spade, or Heart, which then all fall under their respective deck, NAP-01 - NAP-06.--{{User:Eldritchdraaks/sig}} 18:38, 13 December 2016 (EST)
:::::::If you want to go with your format, I'd suggest using a space after the name of the suits, so the suits are more distinguished from the general names (Ace, 2-10, Jack, Queen, King).--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 18:46, 13 December 2016 (EST)
::::::::Alright. Now are you going to be uploading the scans to a google drive account or dropbox or something?--{{User:Eldritchdraaks/sig}} 18:48, 13 December 2016 (EST)
:::::::::This is a public page, so I'll use WeTransfer Plus (the files are 7.1 GB total, since I scanned them at the max resolution of 1200 dpi to have some headroom also for other kind of analyses, such as the one on the printing method I did for the Hanafuda cards, resizing at half resolution is needed to upload the cards since they are physically bigger than the Hanafuda ones and as a result end up being larger than the 10 MB limit, but I wouldn't go further than that) with a link that expires. In fact, once you confirmed that the images have been downloaded and are fine, I'll delete the file I sent you so it doesn't get used for unlawful purposes.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 18:58, 13 December 2016 (EST)
::::::::::Ok, do it now.--{{User:Eldritchdraaks/sig}} 19:01, 13 December 2016 (EST)
:::::::::::Here are the cards. I added also the back of the cards for each deck, it is meant to be added before the table of each deck, either on the left or on the right, with a caption. As soon as you downloaded them and checked that everything is fine, tell me and I'll remove the file and the link as well.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 19:16, 13 December 2016 (EST)
::::::::::::I can't download it for some reason. The download keeps giving me an error. Maybe try a different service?--{{User:Eldritchdraaks/sig}} 19:35, 13 December 2016 (EST)
:::::::::::::Just tried and it works for me, the download was successful and the files were there. What kind of error are you getting?--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 20:33, 13 December 2016 (EST)
:I don't recall. I'll try again but if it keeps happening, try uploading to mediafire.--{{User:Eldritchdraaks/sig}} 20:37, 13 December 2016 (EST)
:I'm just going to download them all individually.--{{User:Eldritchdraaks/sig}} 21:05, 13 December 2016 (EST)
::the link should lead to a zipped file, though. Are you able to download the single images individually?--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 21:09, 13 December 2016 (EST)
:::I can download it as zip, or download the PNGs inside it individually.--{{User:Eldritchdraaks/sig}} 21:11, 13 December 2016 (EST)
::::If you can download the single images, that's fine as well. Tell me if you get other errors.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 21:13, 13 December 2016 (EST)
:::::Okay, if I try to download multiple at once, all but the latest download will encounter an error. Put this up on mediafire, please.--{{User:Eldritchdraaks/sig}} 21:15, 13 December 2016 (EST)
::::::Can you rescan these? I've only seen the first two scans so far and you really cut it too close on the borders. If not, maybe we can see about mailing them to me and I can get them scanned right, and then I'd mail them back.--{{User:Eldritchdraaks/sig}} 21:25, 13 December 2016 (EST)
:::::::The scanner cuts the borders, but the same borders do not contain any image, I might rescan filling the cut borders on the scanner, but it will probably take me a few days. At the moment I cannot afford mailing those so either you're fine with the current status or I'll have to rescan the cards.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 21:42, 13 December 2016 (EST)
::::::::Just rescan the cards that got the borders cut off, the ones that weren't cut will still be alright.--{{User:Eldritchdraaks/sig}} 21:52, 13 December 2016 (EST)
:::::::::Btw, why can't you mail the cards? If it has to do with money I'd be willing to pay. Also the scanner I use scans everything on a black background, which would make this easier.--{{User:Eldritchdraaks/sig}} 21:55, 13 December 2016 (EST)
::::::::::Really, I think it's better not to get involved with international mail or couriers and if we don't involve money transactions as well, it's just too risky and expensive for so little reward. I'll just rescan, using 600 dpi so hopefully I will also have less artifacts due to how the cards were printed. The 1200 dpi images are too large to be uploaded on the Wiki anyway. Meanwhile, I'm uploading the 1200 dpi scans to MediaFire so at least you will be able to see them and get prepared when the 600 dpi scans without cut border will arrive.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 22:09, 13 December 2016 (EST)
:::::::::::I might have to do some color correcting too, since scanned images lose their color. These scans look desaturated almost.--{{User:Eldritchdraaks/sig}} 22:13, 13 December 2016 (EST)
::::::::::::I would avoid that, actually, thanks to the lack of color correction I could more easily spot the differences in the printing method used for Mario Hanafuda cards (more saturated, also uniformly colored areas) with respect to Club nintendo Hanafuda (less saturated, the colored areas present various elements), color correction optimized on the individual cards doesn't allow to evaluate that as they would appear having the same saturation, which does not reflect how they appear in real life (even looking at the cards you can immmediately tell the Club Nintendo Hanafuda are less saturated and use different colors). The only way to make it work on the Mario Trump cards would be applying the same settings on all the cards, wihtout using automated correction routines.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 22:30, 13 December 2016 (EST)
:...what?--{{User:Eldritchdraaks/sig}} 22:32, 13 December 2016 (EST)
::I mean, typically color correction is  done to optimize single images, which is not a smart choice when you scan cards that are desaturated with respect to others, as you can increase the saturation and make them look different from what they look in real life. One thing is fixing systematic errors on all images, one thing is fixing each image, creating huge artifacts by making them uniformly saturated even if some cards are actually less saturated because of how they were printed. If you intend uniformly fixing some systematic errors with the scanner (white point, brightness, saturation, contrast), I'm fine with this, but if you're going to change the brightness, saturation, contrast or white point correction of only one deck because you think its colors do not match those of the others you might risk creating artifacts instead of fixing problems due to the scanner. The settings of the scanner are always the same in each scan so as to avoid introducing bias, and the scanning conditions tends to be as similar as possible as well. In general, I think that if you find some cards that, after the common corrections, still seem to have issues it is better to discuss them so we can verify if the issues are actually features of the card themselves.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 23:04, 13 December 2016 (EST)
:::Ok. just let me know when the mediafire link is ready.--{{User:Eldritchdraaks/sig}} 23:08, 13 December 2016 (EST)
::::If I did everything correctly, the files should be uploaded here, they are still being uploaded, though. I have to go to sleep now, so we'll discuss further matters tomorrow.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 23:35, 13 December 2016 (EST)
:::::I just started the download, it'll take awhile, but it's going in bulk atleast.--{{User:Eldritchdraaks/sig}} 09:58, 14 December 2016 (EST)
::::::You can remove the link now.--{{User:Eldritchdraaks/sig}} 21:02, 14 December 2016 (EST)
:::::::Done.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 21:04, 14 December 2016 (EST)
::::::::The idea I have now is using a border of Mario Hanafuda cards to keep the cards aligned while also being in the center of the scanning area, you can see the results [http://www.mediafire.com/view/iz6l812c7kmv86f/NAP-01_1_600dpi.png here], would this be fine?--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 08:38, 15 December 2016 (EST)
:::::::::Yeah, that seems like it'd work. course I can make sure each card is level in photoshop and fix it, but at least now we get the whole cards. Question: Should I add transparency at the corners, or leave the white background?--{{User:Eldritchdraaks/sig}} 16:46, 15 December 2016 (EST)
::::::::::I know you can make it level, which is indeed a good idea, having them aligned a bit avoids lots of losses due to bad angles (although admittedly the resolution is so high that we might even not worry much about that, in the worst case of 45° rotation we would have around 600/1.414 dpi, so around 424 dpi) so if I can do it without wasting time using the Hanafuda cards I'll try to do it, otherwise I will just take them to the center of the scanning area and scan them. You can add transparency in all the areas that are not part of the card, if you can do so without losing much time. Ultimately, only the corners would be affected, but it's an elegant way to display cards with rounded borders for sure. If you kept the link to the directory, I might gradually add the scans there. My time zone is CET, so expect some uploads in awkward moments.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 17:16, 15 December 2016 (EST)
:No, you can handle the Hanafuda cards and I'll do the Playing Cards, just because if all the alight adjustments I may do. I'll be doing +50 saturation for the NAP-01 cards, and I'll be uploading all cards at 25% their original size.--{{User:Eldritchdraaks/sig}} 17:25, 15 December 2016 (EST)
::Actually, there's no need to resize, I've already reduced the resolution in the scanner, if you want to reduce it more it's better to do that at the scanner level so the scanning is faster and the file transfer is faster as well. I'm fine with 600 dpi but if you think this is too much for the wiki I can set it to 300 dpi or even 150 dpi, just tell me your preferred resolution.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 17:46, 15 December 2016 (EST)
:::I just think the cards don't need to be at a full resolution on the wiki, not that it's too much. Can you scan the backs and give me those at 600 dpi, 300 dpi, and 150 dpi, just so I can compare them?--{{User:Eldritchdraaks/sig}} 18:29, 15 December 2016 (EST)
:::Also scan them with a black sheet of paper behind the cards!--{{User:Eldritchdraaks/sig}} 18:36, 15 December 2016 (EST)
::::I don't have the black sheet of paper, if you want a dark background I can scan with the lid open; anyway samples at 300, 200 and 100 dpi have been uploaded, with 300 dpi the cards have a resolution of around 700 x 1060, I think this might be the sweet spot we should aim toward, considering we also have CGI artwork and the NAP-04 deck that has level maps with fine details in the NSMBU part. Also, I would check the histogram of the images to see if increasing the saturation leads to clipping in some color channels.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 19:12, 15 December 2016 (EST)
:::::I think instead I will crop the cards to just the printing area, this will be faster.--{{User:Eldritchdraaks/sig}} 21:14, 15 December 2016 (EST)
::::::In the end I rescanned all the decks and also the back of the cards and the additional explanatory cards for the 30th anniversary decks (the 25th anniversary decks don't have them), you can find the files in the MediaFire folder, they have the 300dpi or 300dpi_def suffix.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 21:16, 16 December 2016 (EST)


== RE: APNG Optimizer (usable both with still and animated PNG) ==
Hello. I'm currently in the process of adding the availability of each kart and glider to their respective pages, and I feel it is important to note whether you can obtain them from pipes in every tour or just specific tours. To do this, I say "This kart is (not) available in pipes regularly", or "This kart is (not) a regular item in pipes". However, I think this phrasing might not be entirely correct: saying that an item is a "regular" implies that you're guaranteed to get it at some point when you pull any pipe, not to mention that the term might be confused for the game's Normal classification used to indicate the low rarity of certain items. As I was searching for potential in-game terms that could describe things found in pipes, I found "Appearance Rate" in a pipe's "Details" link, referring to any group of items in a pipe that share the same appearance rate. I thought I could perhaps make use of this official terminology for a new phrasing, and I was wondering if you have any suggestions to give me with this term or otherwise. Thank you in advance. {{User:Koopa con Carne/Sig}} 20:21, November 11, 2020 (EST)
:Well, ''Appearance rate'' there means ''probability of getting''. So far no term has been used to define the drivers, karts and gliders available in every main tour pipe, we gradually started noticing how some of these were available in every pipe, furthermore when the All-Clear Pipe was introduced, the players soon noticed that as soon as an High-End item became available in every main tour pipe, it immediately became available in the All-Clear Pipe as well. Furthermore, for two consecuitive tours an High-End item available in every pipe was added in the Tier Shop, there's little reason not to expect that this will be the trend in every tour. As far as naming is concerned though, despite their increasing relevance the items in this pool available in every main tour pipe haven't been given a proper name. The best we can do is trying to describe the way through which we can obtain the item in the easiest/cheapest way possible.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 22:15, November 11, 2020 (EST)
::"''This kart has had a chance of appearing in certain pipes only.''" and "''This kart regularly has a chance of appearing in pipes.''" Would you say these sound better, considering we don't have a proper name for main tour pipes and special pipes? I think this variant communicates the fact of the matter without discriminating between any two particular types of pipe. {{User:Koopa con Carne/Sig}} 13:38, November 12, 2020 (EST)
:::Here we're lucky, there is a term for the main tour pipes used in the internal news: they are known as ''First Pipe'' and ''Second Pipe''. Therefore we can say: ''available/not available in the First Pipe and Second Pipe of each tour'', the special pipes all have a name, so if you want to specify the availability you have to say ''available in the [name of the special pipe] of the [name of the tour]''. You need to do the same for the ruby packs, that have their own name, whereas stand-alone items are sold as ''commemorative'', for example the ''Sunset Cloud'' is the ''Sunset Tour Commemorative Kart''. You can find the name of the special pipes in the respective tour pages, but we're completely missing coverage of the tour packs and commemorative items.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 15:42, November 12, 2020 (EST)
::::Thank you for the information you gave me; I'll proceed from there. As you can see [[Kabuki Dasher|here]] and [[B Dasher#Mario Kart Tour|here]], for example, I use a table to list all the particular examples of availability for a kart, including special pipes and ruby packs. I just needed a good way to refer to the "general" pipes where these karts have a chance to appear, if any. Should you have anything to correct/add to those articles in this regard, I would be glad if you did! {{User:Koopa con Carne/Sig}} 15:55, November 12, 2020 (EST)
:::::I think the wording and table work well for the main pages, you can go on.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 16:57, November 12, 2020 (EST)


I did see that in the proposal prior to you mentioning it directly to me. That checks that off the list of issues with APNG:
== I can't upload any Korean images for SM3DW + BF ==
*Entry barrier creating APNG files (GIMP?)
*<s>Optimization</s>
*Widespread browser adoption
*MediaWiki handling
The biggest hurdle is browser support. I don't see [[Wikipedia:Microsoft Edge|Microsoft Edge]] adopting APNG (I consider it IE12). I use IE11 because I never understood the bandwagon towards Firefox and Chrome, although they are nice browsers, just overblown by their fans. All anti-IE things are based off of IE6, which I can understand the hatred, but anyone still arguing that IE is trash is oblivious to the improvements Microsoft was attempting, starting with IE7. IE11 is actually up to par compared to the earlier days. I digress. I do want APNG to happen here on the Wiki with as little issue as possible, but right now, I have to go against it. --{{User:Wildgoosespeeder/sig}} 21:36, 16 December 2016 (EST)


==RE: A few questions about what the Perfect Edition of the Great Mario Character Encyclopedia says about the Koopalings ==
I tried to upload the Korean logos and box art for Super Mario 3D World + Bowser's Fury, but it just won't allow me. It shows me some strange error instead that I don't even know how to fix. If you can upload them for me, here's the [https://www.nintendo.co.kr/software/switch/auzpa/ Korean website for the game]. [[User:Gold Luigi|Gold Luigi]] ([[User talk:Gold Luigi|talk]]) 08:48, January 25, 2021 (EST)
:Done! Hopefully I uploaded everything that was needed, in case tell me!--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 13:36, January 26, 2021 (EST)


I noticed it, yeah, and here's what I understand about the lines you want to know about.<br>
==I can't upload more images ==
1. I managed to roughly translate it as "Turtle Tribe rulers including Bowser. The Koopalings are an example."<br>
2. No, this seems to be an erroneous description based on Ludwig's sprites. While the title calls him "Bowser's comrade", I see no reference to him being the oldest.<br>


Happy new year to you too! [[User:SmokedChili|SmokedChili]] ([[User talk:SmokedChili|talk]]) 07:34, 31 December 2016 (EST)
I tried to upload the Korean logo for the Super Mario Bros. 35th anniversary, but like with the Korean SM3DW+BF images, it doesn't allow me to upload this one for some reason and I still don't know how to fix it. And in fact, when I tried to send you the links this time around, it prevented me to send this message to you because my '''spam filter''' detected the following part of the links as illegal: ''.kor/software/switch/35'' (NOTE: the letter "o" on the "kor" wasn't present on the actual link, I added it so my spam filter doesn't detect it) Unfortunately, I still don't know how to fix it. And now that I'm talking to you again, I also told [[User talk:Hope(N Forever)|Hope(N Forever)]] a while ago to upload the South African box art for M&S Tokyo 2020, as I found both the link and the source to it, but I don't know how to edit an image so that I don't include any unneccessary parts. However, he didn't do anything about it, nor did he respond to me. [[User:Gold Luigi|Gold Luigi]] ([[User talk:Gold Luigi|talk]]) 12:03, March 13, 2021 (EST)
:Actually, from what I checked, "offspring" seems to have its own words (not kanji, but kanji combinations) from "child", and I saw none of those used in the scans. Better keep it simply as "children", if you want to avoid unwanted implications. [[User:SmokedChili|SmokedChili]] ([[User talk:SmokedChili|talk]]) 10:09, 31 December 2016 (EST)
:At this point, rather than asking me every time, it's much better if I tell you how I did that the last time: I did not use the direct upload from the web address, I just downloaded the image on my computer and then uploaded it on the wiki. This can be done also on mobile phones and tablets, as both iOS and Android have fully featured file managers. It's better if you do the same so you can learn how to do it, it's a pretty simple solution.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 19:46, March 13, 2021 (EST)


== UNO Super Mario ==
== SM3DWBF sprites ==


Good work on the page, now for the table to display the cards. Like before with the Mario Trump cards, the table should probably show off everything so that it fits into a single screen, no scrolling. Actually, you can re-use the table in Mario Trump since its the same size: 4 suits of 13 cards each, not including the others cards. Anyways, I've written up the full list of file names I'll be uploading to, and this time it's not up for debate; there will be the names I use, and I'd like for them to stay that way. I'm a stickler for uniformity.--{{User:Eldritchdraaks/sig}}
I saw you uploaded [[:File:SM3DW BF Plessie Loading Swimming.gif|this GIF of Plessie]] on the ''Bowser's Fury'' loading screen. When you have the time, do you think you could upload the other sprites for Mario, Bowser Jr., and Fury Bowser? I'd like to add them to the gallery for the game. [[File:SMS Strollin Stu Artwork.png|x35px]] [[User:0blivion|0blivion]] 18:16, June 4, 2021 (EDT)
{|
:I'm not sure I'll be able to prepare the animations soon. It took me much more time than I anticipated to prepare the Plessie animation, as the sequence reuses sprites. It would be better if someone else prepared and uploaded them.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 22:34, June 4, 2021 (EDT)
::Don't worry, that's fine. I'll do it when I have the time. [[File:SMS Strollin Stu Artwork.png|x35px]] [[User:0blivion|0blivion]] 23:43, June 4, 2021 (EDT)
 
== Re: TTYD Piranha Plant’s tattles ==
 
Don't worry, getting these is no trouble for me. Here's the Tattles in all languages, and I translated the Spanish one.
 
{|width=40% cellspacing=0 border=2 cellpadding=3;" style="border-collapse:collapse
|-
!Language
!Tattle
!Translation
|-
|Japanese
|『キラーパックン』よ<br>
パックンフラワーの<r>中<Rなか>でも<br>
コイツが さいきょうみたい
 
さいだいHPは『15』で<br>
こうげき<r>力<Rりょく>は『9』 ぼうぎょ<r>力<Rりょく>は『0』よ<br>
おそろしい こうげき<r>力<Rりょく>だわ・・・
 
<r>一見<Rいっけん> ふつうの パックンフラワーに<br>
<r>見<Rみ>えるけど なかみは <r>大<Rおお>ちがいだから<br>
ゆだんしちゃ ダメよ
 
こんな ヘンテコな フラワーに<br>
やられたら やりきれないわ
|
|
*[[:File:USM_Yellow_1.png]]
|-
*[[:File:USM_Yellow_2.png]]
|Spanish
*[[:File:USM_Yellow_3.png]]
|Esta Planta Piraña parece<br>
*[[:File:USM_Yellow_4.png]]
de las más fuertes de<br>
*[[:File:USM_Yellow_5.png]]
su especie.
*[[:File:USM_Yellow_6.png]]
 
*[[:File:USM_Yellow_7.png]]
PC Máximos: 15<br>
*[[:File:USM_Yellow_8.png]]
Poder de ataque: 9<br>
*[[:File:USM_Yellow_9.png]]
Poder de defensa: 0
*[[:File:USM_Yellow_0.png]]
 
*[[:File:USM_Yellow_Draw.png]]
Ese poder de ataque es<br>
*[[:File:USM_Yellow_Reverse.png]]
exagerado, terrible...
*[[:File:USM_Yellow_Skip.png]]
 
Por eso cometeríamos un<br>
grave error al pensar que<br>
esta es normal y corriente.
 
No me haría ninguna<br>
gracia terminar devorada<br>
por un hierbajo como ese...
|This Piranha Plant seems like<br>
the strongest of<br>
its species. ''(this can also mean "kind" or "sort")''
 
Max HP: 15<br>
Attack Power: 9<br>
Defense Power: 0
 
That attack power is<br>
excessive, terrible...
 
That is why we would make a<br>
grave mistake in thinking that<br>
this is normal and ordinary.
 
I wouldn't be<br>
happy to end up devoured<br>
by a weed like that... ''("weed" is used as a derogatory and pejorative term)''
|-
|French
|C'est un Piranha Tueur.<br>
Chez les Plantes piranha,<br>
il n'y a pas pire.
 
PC Max: 15, Puissance: 9,<br>
Défense: 0.<br>
Ça fait mal!
 
Ça ressemble à une<br>
Plante piranha ordinaire, mais<br>
la différence est mordante!
 
Je ne pourrais pas supporter<br>
l'idée de me faire avoir par<br>
une plante aussi bizarre!
|
|
*[[:File:USM_Green_1.png]]
|-
*[[:File:USM_Green_2.png]]
|German
*[[:File:USM_Green_3.png]]
|Das ist ein Killer-Piranha.<br>
*[[:File:USM_Green_4.png]]
Killer-Piranhas sind die Killer<br>
*[[:File:USM_Green_5.png]]
unter den Piranha-Pflanzen.
*[[:File:USM_Green_6.png]]
 
*[[:File:USM_Green_7.png]]
Max KP: 15, Angriffskraft: 9,<br>
*[[:File:USM_Green_8.png]]
Verteidigung: 0<br>
*[[:File:USM_Green_9.png]]
Das sind ja echte Killer!
*[[:File:USM_Green_0.png]]
 
*[[:File:USM_Green_Draw.png]]
Auf den ersten Blick wirken<br>
*[[:File:USM_Green_Reverse.png]]
sie wie ganz normale Piranha-<br>
*[[:File:USM_Green_Skip.png]]
Pflanzen...
 
Aber du solltest dich vor<br>
ihnen extrem hüten.
 
Es wäre doch zu dumm, von<br>
so einer verrückten Blume<br>
besiegt zu werden, oder?
|
|
*[[:File:USM_Blue_1.png]]
|-
*[[:File:USM_Blue_2.png]]
|Italian
*[[:File:USM_Blue_3.png]]
|È una Pianta Piranha!<br>
*[[:File:USM_Blue_4.png]]
Fra le Piante Piranha, questa<br>
*[[:File:USM_Blue_5.png]]
è decisamente la più potente.
*[[:File:USM_Blue_6.png]]
 
*[[:File:USM_Blue_7.png]]
I suoi PV massimi sono 15,<br>
*[[:File:USM_Blue_8.png]]
la potenza è 9, la difesa è 0.<br>
*[[:File:USM_Blue_9.png]]
La potenza è strepitosa, no?
*[[:File:USM_Blue_0.png]]
 
*[[:File:USM_Blue_Draw.png]]
A prima vista sembra una<br>
*[[:File:USM_Blue_Reverse.png]]
Pianta Piranha normale, ma<br>
*[[:File:USM_Blue_Skip.png]]
la differenza è esorbitante!
 
Non potrei sopportare<br>
l'idea di essere sconfitta<br>
da questo vegetale!
|
|
*[[:File:USM_Red_1.png]]
*[[:File:USM_Red_2.png]]
*[[:File:USM_Red_3.png]]
*[[:File:USM_Red_4.png]]
*[[:File:USM_Red_5.png]]
*[[:File:USM_Red_6.png]]
*[[:File:USM_Red_7.png]]
*[[:File:USM_Red_8.png]]
*[[:File:USM_Red_9.png]]
*[[:File:USM_Red_0.png]]
*[[:File:USM_Red_Draw.png]]
*[[:File:USM_Red_Reverse.png]]
*[[:File:USM_Red_Skip.png]]
|
*[[:File:USM_Wild.png]]
*[[:File:USM_Wild Draw.png]]
*[[:File:USM_Invincible.png]]
*[[:File:USM_White.png]]
*[[:File:USM_Back.png]]
|}
|}
{{User:Scrooge200/sig}} 17:32, August 24, 2021 (EDT)
==Yoshi Koopa==
Regarding [[Special:Diff/3465024#Yoshi the Koopa|this]] - are there any Japanese instances of Yoshi being referred to as a Koopa specifically (meaning of the Turtle Tribe)? The only source I'm aware of is the English ''All-Stars Limited Edition'' history booklet reference, and it could very well be a mislocalization. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 23:37, September 26, 2021 (EDT)
:[https://ameblo.jp/gsball/entry-10891620941.html It's indeed that booklet]. It was published before Tezuka eventually revealed that he redesigned Yoshi as a turtle, so at the time he rather mentioned the Turtle Tribe. Sadly, I couldn't find a good scan of the Japanese booklet so far.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 03:47, September 27, 2021 (EDT)
== Help Translating Monty Mole Species Guidebook Scans ==
Hey uh, mind translating the info from guidebook scans seen in some areas of the Mario Wiki since you uploaded them? I decided to list the ones I found that I wanted to know what they say when they are translated;
[[File:SMCE page 45.png|100px|left|thumb]]
[[File:SMCE page 44.png|100px|thumb|center]]
[[File:SMCE pages 168 169.png|200px|thumb|right]]
[[File:SMBD page 40.png|100px|thumb|left]]
[[File:SMBD page 60.png|100px|right|thumb]]
[[File:PEGMCE page 41.png|100px|thumb|left]]
[[File:PEGMCE page 112.png|100px|thumb|center]]
[[File:PEGMCE page 183.png|100px|thumb|right]]
[https://imgur.com/YxfTGsQ page 112]
Oh also could you translate the Japanese Origami King dialogue seen here: https://www.marioboards.com/threads/44397/, thanks for your time.


== RE:Nintendo UNO ==
Oh and another thing. Could you tell me all the Mario Picture Books that have Monty Mole species and provide scans please? [[User:MontyMoleLoreMaster|MontyMoleLoreMaster]] ([[User talk:MontyMoleLoreMaster|talk]]) 02:28, October 26, 2021 (EDT)
:I personally use automated translators with the help of [https://jisho.org Jisho], I never really studied Japanese. Before asking people who can properly translate from Japanese, I would however recommend using automated translators to translate the text so you can find what is actually relevant to ask, otherwise it's almost impossible that someone will be able to translate the massive amount of Japanese material related to Monty Moles.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 16:22, October 26, 2021 (EDT)


I could scan the cards for [[Nintendo UNO]], sure! Currently working on a different project, creating the [[List of Mii Headgear]] page, so I'll get to the cards once I'm done with that. {{User:Alex95/sig}} 11:55, 5 January 2017 (EST)
Oh ok, do you know anyone who could translate all of this? Also could you at least send me scans of every Monty Mole species appearance in the Mario Picture Books (no need for translation, at least just the scans. Also Rocky Wrench and Ragumo count to)? [[User:MontyMoleLoreMaster|MontyMoleLoreMaster]] ([[User talk:MontyMoleLoreMaster|talk]]) 18:23, October 26, 2021 (EDT)
:I'm requsting [[:User:Alex95]] to upload the cards after they scan them.--{{User:Eldritchdraaks/sig}} 11:23, 7 January 2017 (EST)
:I don't think there could be someone who can translate all the material above in decent time, it's too much work. You need to use the automated translators first and see what is actually relevant. Similarly, due to copyright issues we likely can't host all the scans of the pages containing Monty Moles, we can only host a limited number of scans from each book.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 23:50, October 26, 2021 (EDT)


== Image Replace ==
Oh ok, is it possible to at least get descriptions of what Monty Mole species did in each picture book? And also which ones had Monty Mole species since it technically isn’t showing images? [[User:MontyMoleLoreMaster|MontyMoleLoreMaster]] ([[User talk:MontyMoleLoreMaster|talk]]) 00:10, October 27, 2021 (EDT)
:Of the books I have, these contained Monty Moles:
:'''Annex/ARTMIC books'''
:* [[Media:SMFPB1 Paratroopa Monty Mole Battle.png|Tanoshī Super Mario Ehon ① Super Star o Sagase]] (non-stock artwork Monty Mole escaping)
:'''Shogakukan Super Mario Ehon series'''
:* [[Media:SMSQPB2 Tug of War.png|Super Mario o hanashi Quiz Ehon ② Mario no un dō kai]] (stock artwork Mega Mole)
:* [[Media:SMSQPB5 Roller Coaster.png|Sūpāmario o hanashi Quiz Ehon ⑤ Mario no yu uen chi]] (non-stock artwork Monty Mole at the park and in a whack-a-mole game)
:* Hatte Hagaseru Shīru-Tsuki Super Mario Ehon ①: Yoshi o Torimodose (stock artwork Monty Mole and Mega Mole)
:* [[Media:SMWGPB4 Cover.png|Super Mario Chie Asobi Ehon ④ Larry No Itazura]] (non-stock artwork Monty Mole going out of the ground, at least the one of the cover could be uploaded)
:* Super Mario Meiro Ehon ④ Kieta Peach Hime (stock artwork Monty Mole)
:* Super Mario Game Ehon ③ Mario to Yoshi (stock artwork Monty Mole)
:When we have an image of the Monty Moles uploaded on the wiki, I added a link.
:As you can see, in pretty much all cases Monty Moles don't have an active role in the story, luckily most non-stock artowrk images have been uploaded, which is good as we still don't know how much of the books we can upload, making further uplaod fro mthe already covered books problematic. In any case, we still don't have coverage of the books in the wiki, so I don't think it would be a very wise idea to include all the times Monty Moles were featured, especially considering their marginal role in the books so far. Maybe only the first case would have something to it, and everything is contained in these two pages, Monty Moles don't appear elsewhere in that book.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 11:36, November 1, 2021 (EDT)


<gallery>
==Fire Ponkey Packun==
MK8 Electrodrome Video 2.gif|You uploaded this recently
In light of [[Special:Diff/3504069#TCRF Bullet Bill|this]] [[Special:Diff/3504089#Biting Bullet + Pipe Lakitu|exchange]] - you wouldn't happen to have anything on hand that might in any way help to elaborate on the relationship between Panser, Lava Lotus, Volcano Lotus, and Wild Ptooie Piranha, would you? Also, do you know anything that corroborates Nintendo Power's claim of Lava Lotus being related to [[Talk:Lava Lotus|Piranha Plant]]? Lastly: do you know if other guide books name the subtypes of Fire Bar? Thanks, take your time. EDIT: Oh, also, if "Lakitu in a pipe" from ''Super Mario World'' has its own name in other sources, a la "''Ōfuku Killer''". [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 00:12, November 15, 2021 (EST)
Alternate screen.png|Please get a rip for this
:Sadly at the moment I don't have access to the books, hopefully in the next weeks I'll regain access but it might take a while.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 21:36, November 20, 2021 (EST)
</gallery>
::I totally understand. I hope you don't mind since it's a lot at once, but I did think of one more: if there's anything that points to a more direct relation between Nipper Plant and Muncher. They haven't appeared in the same game together since ''Super Mario Bros. 3'', but Muncher looks based on Nipper Plant. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 22:03, December 5, 2021 (EST)
I see you uploaded something for [[Electrodrome]] from Modeler's Resource. Can't find it there. Can you replace the image I am linking you to? --{{User:Wildgoosespeeder/sig}} 20:38, 7 January 2017 (EST)
::Sorry, I do have one more thing (and this is whenever there's a chance if possible): if there's anything you can add regarding [[Talk:Lava Bubble#Super Mario Land 2?|Lava Bubble in ''Super Mario Land 2'']]. Also, I figured you'd be interested to know that [[:File:Yoshi no Tamago Shogakukan P4.jpg|I've]] [[:File:Yoshi no Tamago Shogakukan P5.jpg|uploaded]] [[:File:Yoshi no Tamago Shogakukan P6.jpg|a]] [[:File:Yoshi no Tamago Shogakukan P7.jpg|number]] [[:File:Yoshi no Tamago Shogakukan P8.jpg|of]] [[:File:Yoshi no Tamago Shogakukan P9.jpg|scans]] [[:File:Yoshi no Tamago Shogakukan 10.jpg|from]] [[:File:Yoshi no Tamago Shogakukan 11.jpg|the]] [[:File:Yoshi no Tamago Shogakukan 58.jpg|''Yoshi's]] [[:File:Yoshi no Tamago Shogakukan 59.jpg|Egg'']] [[:File:Yoshi no Tamago Shogakukan 60.jpg|Shogakukan]] [[:File:Yoshi no Tamago Shogakukan 61.jpg|guide]], since it pads the book out with stuff related to ''Super Mario World''. I've added some of the obscure info like the Dinosaur Land origin and Rex and Yoshi having some sort of common ancestry, but there are also (gag-ish?) pages detailing things like Yoshi's daily routine and other Yoshi cultures. I thought I'd leave it to you on how best to present this info. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 16:38, February 25, 2022 (EST)
:The images generating the videos are not on The Models Resource because the giant screens are objects that are not part of the course model. The image you pointed to shows indeed a frame of the second video, if you want me to replace with the frame, I can do it, but it's a 160 x 90 resolution frame, so it's very small and more difficult to look at, which is the reason why I didn't immediately delete the image even though at this point it has been superseded by the vidoes.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 20:47, 7 January 2017 (EST)
::One last thing I forgot to mention earlier: if you know of any solid info regarding [[Talk:Spike Top#Consider this a Spiny derivative as well as a Buzzy Beetle derivative?|Spike Top's connection to Spiny]]. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 09:16, June 5, 2022 (EDT)
::Let's try anyways. There is always zoom in web browsers and we can always revert if there are issues. --{{User:Wildgoosespeeder/sig}} 20:54, 7 January 2017 (EST)
:I can only reply to the first question, for now, but I have good news: both {{file link|SMCE page 51.png|Shogakukan's ''Super Mario Zen Hyakka''}} and {{file link|SMBD page 50.png|Kodansha's ''Super Mario bros. Daizukan''}} have material related to the matter: the similarity between Lava Lotus and Volcano Lotus is acknowledged (but they are considered different in both books), while the Daizukan, that also covers ''Super Mario USA'', states that Panser and Volcano Lotus are one and the same - but again, there is the issue of the shared name. ''Super Mario: Ysohi's Island'' was released later, so its enemies coudl not be covered by those books.
:::Done. If there are issues, please tell me.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 21:24, 7 January 2017 (EST)
:When it comes to Yoshi, the early Nintendo official guidebooks from APE had plenty of oddities, the art style clearly indicated that the vast majority of the "information" was not to be taken seriosuly as an actual rendition of Yoshi in the games, books and related material to come (although the fact that {{file link|MKT_Artwork_YoshiKangaroo.png|we ''did'' end up with an Australian Yoshi wearing a Crocodile Dundee style cowboy hat}} is pretty amusing when looking at {{file link|Yoshi no Tamago Shogakukan 60.jpg|this page}}). At best we might put it into the trivia sections of the Yoshi or Yoshi's species page, if we can condense what is written there. The relationship with Rex instead might be more interesting, in that [[tcrf:Development:Super Mario World (SNES)/Sprites|during development Yoshi wasn't just a dragon because that is synonymous with ''dinosaur'' in Japan]]. In this sense, the closest to the ''dragon'' Yoshi could only be another dragon - Rex. As such, we might add that at the beginning he was seen as a relative of Rex in the nature (of the species) section of Yoshi's page, as an indication of how at the time Yoshi was definitely seen as a dragon-dinosaur.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 22:53, March 1, 2022 (EST)


== Mario Kart 8 Koopaling billboards. ==
== Super Mario Pia ==


Hi.
Hey, I am wondering if you could provide scans for the Monty Mole species appearances in Super Mario Pia (including Ragumo and Rocky Wrench). Thanks if you can help. [[User:MontyMoleLoreMaster|MontyMoleLoreMaster]] ([[User talk:MontyMoleLoreMaster|talk]]) 23:00, December 4, 2021 (EST)
:What is written above still holds true: at the moment I don't have access to my books and I don't know when I will regain said access. It might take a few weeks.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 23:34, December 4, 2021 (EST)
::I did buy it so no need to worry on that, although I am curious, did it ever say that Monty Mole or Rocky Wrench appeared in Mario Galaxy (which is wrong)? Is Super Mario Pia also a creditable source? [[User:MontyMoleLoreMaster|MontyMoleLoreMaster]] ([[User talk:MontyMoleLoreMaster|talk]]) 23:42, December 5, 2021 (EST)


I noticed you've done Koopaling billboards from Mario Kart 8. Might as well ask, does Wendy have her own billboard, and if so, can you upload the picture and any other information on it? [[User:Weedle McHairybug|Weedle McHairybug]] ([[User talk:Weedle McHairybug|talk]]) 21:32, 11 January 2017 (EST)
== Thanks ==
:Hi Weedle, unfortunately, Wendy doesn't have her billboard yet. She appears in the Women of Racing signs, along with other chareacters, but this isn't actually her company. The name of her company was derived from the map on Super Bell subway, which is already uploaded here.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 21:39, 11 January 2017 (EST)
::Care to direct me to the map on Super Bell subway? I can't seem to find it on here other than a screencap that partially cuts off the map. [[User:Weedle McHairybug|Weedle McHairybug]] ([[User talk:Weedle McHairybug|talk]]) 06:18, 12 January 2017 (EST)
::Never mind, I found it. Though I did make sure to list it as a source, since it really didn't list it there beforehand. [[User:Weedle McHairybug|Weedle McHairybug]] ([[User talk:Weedle McHairybug|talk]]) 06:24, 12 January 2017 (EST)


== MK8DX Image Uploads ==
Thanks for playing the 2-Player Challenge with me! I rarely get to play it. I'm also sorry about the internet issue. {{User:WildWario/sig}} 22:21, February 24, 2022 (EST)


There are duplicates floating around with your recent uploads. Check it out:
== The time is now ==
*[[:Category:Mario Kart 8 Deluxe Images]]
*[[Special:ListFiles/{{BASEPAGENAME}}]]
Just tag the JPEGs for deletion. --{{User:Wildgoosespeeder/sig}} 04:18, 27 January 2017 (EST)
:I know that they are duplicates, and of course the intention was to replace the upscaled JPEG images with the source images, the problem is that each of the JPEG images has multiple links to it, this is why I didn't immediately tag them for deletion, the links must be redirected before.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 08:27, 27 January 2017 (EST)
::I now redirected the links and tagged the images as images to be deleted.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 08:53, 27 January 2017 (EST)
:::Yeah, those multiple links are a pain to deal with when going from JPEG to PNG (proper shift, just like the proposal on-going I have). I just wanted to be absolutely sure you knew about that. I find that a lot of new games are hard to keep track of, which I think we should withhold the uploads until something can be finalized before being committed to the wiki. The rate of which information is getting released and the chance for misinformation spreads contributes to desyncs like this. It feels like the articles are being treated like temporary news articles. 2-4 weeks seems reasonable to me to make sure things are certain. Article creation, we can deal with that on the spot. --{{User:Wildgoosespeeder/sig}} 18:13, 27 January 2017 (EST)


==Mario Sports Superstars bar graph==
[[Talk:Yoshi (species)#Potential to merge to Yoshi|Prepare for the storm.]] [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 23:46, April 15, 2022 (EDT)
Hey there, I'm wondering if there's a way to translate the bar stats [[:File:MSS amiibo Golf Luigi.jpg|such as those used in this card]] into readable wiki format, like how you did for the [[:Template:RioWiiUstats|Mario & Sonic Rio stats]] table, as well as incorporating them into the table [[Mario_Sports_Superstars#Captain_stats|as in this article]], as it's currently incomplete because it doesn't list star or superstar stats. Just for clarification in case you don't understand the bar stat colors: red is initial starting stats, blue is stats when you Star a character, and yellow is when a character is a Superstar character, a tier over Star. Stat with blue arrows going back mean the stat is decreased when the character is starred.
:I've seen it, honestly with the current "the Yoshi" approach we were trying to have I was even wondering and inspecting the material we have to see if we should consider a ''Yoshi (Mario Kart Tour)'' page for that yellow Yoshi with orange shoes named just ''Yoshi'' that is becoming a recurring driver in that game... the festivities are close so I'll have troubles following the discussions in the next days, I guess that for now I'll let the dust settle, in a few days I'll see if there's something I can post there - it's almost impossible for us to have the Japanese approach where individuality and species aren't that set apart, especially in the name, so discussions will always be lengthy and without a clearly "right" solution. By the way, happy Easter or, if you don't celebrate it, have a great week-end!--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 09:47, April 16, 2022 (EDT)


If you're too busy to help out at the moment, I understand. I just want a better way to convey visual information like these to our readers. {{User:Baby Luigi/sig}} 16:12, 13 February 2017 (EST)
==Re:Filepath usage==
:I like the idea, for the stats that increase, this should be doable without many problems, while for the stats that decrease, it will be a bit more difficult; I will have to see if there is code to easily obtain the arrow shapes. Regarding when I will be able to create the template, this is less clear, as these are busy days for me, I don't know if I will be able to obtain anything interesting before the second part of this week at least.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 17:37, 13 February 2017 (EST)
:I understand, but what about cases where the filename is exactly the same between games but the extension or filepath is different, like what often happens between ''New Super Mario Bros.'' installments? Or cases where it's a string from a specific file, as in <tt>ObjNameTable.arc/ObjNameTable.tbl</tt> from both the ''Super Mario Galaxy'' games, but the filepath is different? Or instances like ''Super Mario Sunshine'' where the files for each level/location are duplicated for the relevant archive (I left the references for that game alone for that reason, using the earliest-appearing instance)? Isn't it redundant to have to list all of these when they give the same result? If not, maybe the parameters ought to be adjusted or the references shouldn't be deleted? [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 09:16, June 5, 2022 (EDT)
::I do have an idea for stats that regress when it is starred. The stats affected that are downgraded can be semi-transparent, similar to how some games portray a decrease in stats like Equipment in ''Super Smash Bros. for Wii U''. Is that possible to do? {{User:Baby Luigi/sig}} 18:16, 13 February 2017 (EST)
::Ideally, in both cases you cited, we could use the <code>Name</code> field to give the actual internal name, as in both cases the file path gives the context, while the "meat" is either the file name or the string contained in the file. This means that the <code>file</code> field would give us context, while the <code>name</code> field would give us the actual content. I already did that for cases like <tt>YoshiEasterGolden</tt>, whose capitalized version is actually found in the AssetBundle and is featured in the <code>Name</code> field. If you want to have the file path as reference instead, this is also sensible and has its merits, of course, so if you have an idea on how to use both the <code>file</code> and <code>name</code> template when the path is provided as reference we can make a talk page proposal to see which approach we could use.
:::This can be used if no solution similar to the cards will be viable. Anyway, I just discovered that [http://www.w3schools.com/charsets/ref_utf_geometric.asp the left pointing triangle is an HTML symbol], so we might indeed obtain graphs similar to those of the cards with some coding insanity. If we manage to obtain the symbols on the left (sports and stats) and on the right (wear/equipment), we might also add those, but I will likely proceed gradually.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 20:42, 13 February 2017 (EST)
::When it come to duplicates within the same game, we hadn't dealt with this aspect in the proposal. My two cents would be that if the same subject has different internal names within the same game, it can make sense to list them all - you're already doing that for the Spiny Cheep Cheep and I agree with the approach - while if duplicates reinforce a concept - e.g. a peculiar name like <tt>Nejibomb</tt> not being a one-off but a deliberate choice - it could make sense to list them all, otherwise just listing one instance is enough to avoid bloat.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 10:51, June 5, 2022 (EDT)
::::Could you check if [[Template:MSSStats|this template]] works as intended?--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 22:42, 13 February 2017 (EST)
:::What I mean is that ''Sunshine'' uses multiple filepaths down to the mission number instead of a shared folder that it pulls from like most later games, so that's why I think that game would be going particularly overboard if we were to list every filepath instance. I'm sure a "main" filepath is fine. Anyway, I now have examples on how full destinations would look on the Spiny Cheep Cheep, Urchin, and Petapeta articles. Would you say this more in line with how it should be presented going forward? [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 12:15, June 5, 2022 (EDT)
:::::I love you Mister Wu. Thanks a lot for helping me out, I can't write templates out of a paper bag. {{User:Baby Luigi/sig}} 23:37, 13 February 2017 (EST)
::::So far, so good! I have to say that I really like this "name and where it came from" approach. With that being said, there's always room for improvements or completely different approaches that prove to be more effective, so if you come up with better ideas don't hesitate to write about these, either directly here or in the talk page of the template. I had forgotten how redundant is ''Super Mario Sunshine'', in cases like these of course just one name is fine.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 15:36, June 5, 2022 (EDT)
::::::Anyway, here's an example I did for Mario's stats:


{{MSSStats
== Internal names ==
|FirstStatsName=Power
|FirstStatsN=7
|FirstStatsS=8
|FirstStatsSS=9
|SecondStatsName=Speed
|SecondStatsN=7
|SecondStatsS=7
|SecondStatsSS=7
|ThirdStatsName=Technique
|ThirdStatsN=7
|ThirdStatsS=8
|ThirdStatsSS=9
}}
{{br}}
::::::Luigi's golf stats
{{MSSStats
|FirstStatsName=Power
|FirstStatsN=1
|FirstStatsS=6
|FirstStatsSS=7
|SecondStatsName=Impact
|SecondStatsN=8
|SecondStatsS=6
|SecondStatsSS=6
|ThirdStatsName=Control
|ThirdStatsN=9
|ThirdStatsS=7
|ThirdStatsSS=7
}}
{{br}}
::::::Having problems with displaying "1" and lower stats for Luigi's power, unless I did something incorrectly. Impact and control seem fine.
:::::::Two mistakes I had made: the blue arrow part was meant to replace the red bars part while I put it after, and in the case of the first stat only the last rectangle was relative to the first stat, the first nine rectangles were colored red according to the normal second stat and blue according to the star first stat! It should work now.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 05:17, 14 February 2017 (EST)
::::::::Thanks so much!! I'll try implementing the table now into the article, I'll report any more problems to you if I find any. {{User:Baby Luigi/sig}} 14:20, 14 February 2017 (EST)
:::::::::Hey! I implemented [[Mario_Sports_Superstars#Characters|the stats into the table!]] It looks fine, except I want a way to center the stats. Is that possible? That's the only real problem I have for it at the moment. {{User:Baby Luigi/sig}} 14:59, 14 February 2017 (EST)
:::::::::Additionally, I think a legend is required to explain what the stats mean. {{User:Baby Luigi/sig}} 15:09, 14 February 2017 (EST)
::::::::::The centering must be done at a template level, so I modified the template. Regarding the legend, in the case of Mario & Sonic I added the number that generated the bar, if you want I can add a small table with the numbers, either on the left or on the right.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 17:34, 14 February 2017 (EST)
:::::::::::Well I just want the legend on the main ''Mario Sports Superstars'' article near those tables, so people don't initially get confused by the colors of the bars, like how I did when I first saw it. The orientation of the legend should be either centered or on the right side. {{User:Baby Luigi/sig}} 17:38, 14 February 2017 (EST)
::::::::::::I don't know if that's really what you wanted, but I added an explanation of how the stats are presented in bold before the tables themselves. If you have other questions about the template or changes to be implemented, feel free to ask.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 18:12, 14 February 2017 (EST)
::::::::::::::Not really. I want a table a bit [[MarioWiki:Proposals/Archive|like in this page]], on the right, where you list the bar type on the cell color, and you explain it on the right. Also, there's a bug with highlighting. If you highlight the template, you can see blank areas of highlight. This is problematic for highlighting text underneath the template. Try it out yourself, you might see it. {{User:Baby Luigi/sig}} 19:46, 14 February 2017 (EST)
:::::::::::::::I created the table. Furthermore, I found how to make the background behind the rectangles transparent in the template, maybe this was causing the problem with highlighting?--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 20:24, 14 February 2017 (EST)
::::::::::::::::I still see highlighting problems whenever I try highlighting the area of the template. The small blue highlighting marks indent and expand further from the visible part of the template. {{User:Baby Luigi/sig}} 20:27, 14 February 2017 (EST)
:::::::::::::::::I checked the generated HTML code and some of the blank spaces appear to be bugs related to MediaWiki. It inserts some line breaks without any particular reason to do so. If you remove the line breaks in the corresponding parts of the code, they sometimes persist - resulting in a worse to read code without particular benefits. If you already had similar bugs I would like to know how to prevent those.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 23:42, 14 February 2017 (EST)
::::::::::::::::::Ok, thanks for letting me know. I guess we'll just leave it like that for now. {{User:Baby Luigi/sig}} 00:44, 15 February 2017 (EST)
:Maybe you could talk to an admin about using custom SVGs in place of the pictures or what's used above. For the record, I didn't read any of the conversation above.--{{User:Eldritchdraaks/sig}} 20:29, 21 February 2017 (EST)
::When I made the template I had followed my previous one that couldn't use SVG files since it was a bar of length defined by a passed variable, SVG files might be a solution to try if you want gradients like in the amiibo cards without using workarounds that might not work an all browsers.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 22:37, 23 February 2017 (EST)


New problem, the size of the bars causes side-scrolling at the resolution of the computer I'm currently using in the main Mario Sports Superstars article (caused by a stat name that's too lengthy). You may need to shrink the bars a bit to accommodate. {{User:Baby Luigi/sig}} 16:46, 23 February 2017 (EST)
Hi, I would like to ask, are there any internal names for the red platforms in MKT? I'm planning to create a page for these platforms. {{User:WildWario/sig}} 22:35, August 5, 2022 (EDT)
:I made the bars three quarters of their original size. Please check the alignment with the text, with my browser I had to set the bars at a suspicious relative top position of -0.25em and I want to know if this is due to the browser or to the web standards - in the first case I'll immediately remove this offset.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 22:37, 23 February 2017 (EST)
:Which red platforms? The ones used to "build" the R, T and R/T variants or some different objects?--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 06:20, August 6, 2022 (EDT)
::Yes, those platforms. {{User:WildWario/sig}} 08:56, August 6, 2022 (EDT)
:::Sorry for being this late, I finally found a response: they're known as <tt>roadkanaami</tt>, which means chain-link/wire mesh road.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 18:56, September 27, 2022 (EDT)
::::Thanks for that information! {{User:WildWario/sig}} 04:57, September 28, 2022 (EDT)
:::::Hi again. I'd like to ask, what would be the best name for the page? Should I use Kanaami road or something else? {{User:WildWario/sig}} 09:29, October 31, 2022 (EDT)
::::::For sure the internal name as is would be fine, your proposed name would flow better and surely is the intended name, but I'm not sure if it's a bit of a stretch using it.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 13:39, October 31, 2022 (EDT)


==Congratulations==
==''Golf''==
Congratulations on becoming a patroller! --{{User:TheFlameChomp/sig}} 16:22, 21 February 2017 (EST)
Hey, I'm not sure if you have access to your guides yet, but I was wondering if you can look this up. According to the [https://ja.wikipedia.org/wiki/%E3%82%B4%E3%83%AB%E3%83%95_(%E4%BB%BB%E5%A4%A9%E5%A0%82) Japanese Wikipedia] article for ''Golf'', the player character is said to be Mario in something called Shogakukan's ''Super Mario Zen (All) Hyakka'', but doesn't include a page number. If this is the same thing as the ''Super Mario Zen Hyakka'', could you confirm if this is true? As far as I know, the only other outright confirmation has been in ''Mario Mania''; ''Encyclopedia Super Mario Bros.'' noticeably does not mention the game, so I have wondered if the western Game Boy artwork was just an artist having fun. The article also vaguely claims that it was deconfirmed to be Mario at another point (besides Captain Rainbow) in a Family Computer Magazine / Famimaga feature, but that may be too broad. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 12:20, September 12, 2022 (EDT)
:I'm here to say the same thing! {{User:Baby Luigi/sig}} 16:38, 21 February 2017 (EST)
:I don't have immediate access to the scanner, but hopefully {{file link|SMCE page 85.jpg|this picture of page 85}} will be enough. Effectively,  the ''Super Mario Bros. Daizukan'' only shows material from ''Mario Open Golf'', while the 25th anniversary ''Super Mario Pia'' mentions ''Family Computer Golf: Japan Course'', meaning that the Zen Hyakka is pretty alone, as far as I can tell.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 00:15, September 18, 2022 (EDT)
::Thanks a lot! Honestly, your help in the broadest sense has been incredibly valuable (and even when going into the specifics, in the case of Baby Luigi it was often the very source of my contributions!), I didn't receive such a promotion all by myself! I actually still am not fully sure I'm up to the role...--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 16:55, 21 February 2017 (EST)
::My bad, {{file link|PEGMCE page 239.jpg|page 239 of the Daijiten}} mentions the Game Boy ''Golf'' as well, since the cover acknowledgement was in the Western release this should still be relevant.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 00:29, September 18, 2022 (EDT)
:::It's a bit overwhelming at first to suddenly get all of these permissions and new found power but you'll eventually learn to adapt. {{User:Baby Luigi/sig}} 16:57, 21 February 2017 (EST)
:::And, for the sake of completeness, {{file link|ZSMOH page 128.jpg|page 128 of Keibunsha's ''Zen Super Mario ŌHyakka''}} mentions ''Golf'' as well, the book seems to be licensed however, I couldn't find the supervised by/in collaboration with Nintendo notice in the colophon (though, much like the Daijiten, it's interesting how it's referring to the Game Boy version, that again explicitly showed Mario only in the Western cover).--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 01:09, September 18, 2022 (EDT)
::::Now is the time to go mad with power {{User|Marshal Dan Troop}}
:::::Better not, some pages were already in danger before... ;-)--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 22:44, 23 February 2017 (EST)
You're a patroller now? Congrats for your promotion! [[User:SmokedChili|SmokedChili]] ([[User talk:SmokedChili|talk]]) 04:37, 22 February 2017 (EST)
:Thanks, I want to thank you for all the collaborations and discussions we had! Don't be hesitate even a moment to continue those when you want to!--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 22:44, 23 February 2017 (EST)
Congrats {{BASEPAGENAME}}! I wonder what it takes to get promoted... --{{User:Wildgoosespeeder/sig}} 01:26, 24 February 2017 (EST)
:Thanks! It has been interesting to discuss with you, also on the technical matters. Regarding the second part, well, I don't know much more than the [[MarioWiki:FAQ#How do I become an admin?|FAQ]], actually...--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 17:44, 5 March 2017 (EST)


== Categories ==
== Yoss ==


Not sure if you realized this, but your recent uploads have left the {{tem|uncategorized}} template added. I don't think there's a specific category for those images, other than the ones the licensing template gives out. You can just remove them if no specific category can be used. {{User:Alex95/sig}} 23:37, 4 March 2017 (EST)
Do you have anything to add [[User talk:Swallow#Yoshi Koopa|here]]? [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 08:50, October 22, 2022 (EDT)
:When the category is unknown to me I typically leave that template so that other users can suggest me a proper category, this was the case as well. In this case, I wonder how much that portal is going to stay, if it is something permanent that is going to be updated with more content, we might consider making a category for it.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 06:52, 5 March 2017 (EST)
:Honestly, it's yet again a problem of Japan vs. West. Nintendo is very lax about who can be part of the Turtle Tribe since the requirement is literally just being turtles. But in the West, where we have this biological concept of Koopas, it can't work as well. Much like with Yoshi the character - you'll surely have noticed how in the last canceled proposal the opposition cited official sources in that were all Western - there's no right or wrong answer: the official Japanese and Western point of views are just different. If we follow the Western one, which we are supposed to since we're an English wiki, then it's hard to justify putting Yoshi as a Koopa - at best we can accept it's an unrelated turtle. If we were following the Japanese point of view, the page about the Koopas would rather be a "turtles" page and basically list all the characters and species of the Mario universe that were officially acknowledged as being turtles.


== RE: Just to inform you on the Koopalings' "case" ==
:And considering how [https://kotaku.com/nintendo-of-europe-will-lay-off-320-people-this-month-1627924242/amp Nintendo of Europe laid off its localization team in 2014], I just can't see NOE pulling another "Kamek" to better align with Nintendo in Japan, that happened before the employees were laid off. And indeed, the ''Paper Mario: The Origami King'' trailer was so 1:1 with the North American one that [https://youtu.be/qmYXGoq8IIk even in Italy the Magikoopa term sadly returned], wiping out NOE's bold attempt at finally aligning with Japan.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 19:39, October 22, 2022 (EDT)
::On that note, I do want to show you [[User:Doc_von_Schmeltwick/Projects#Merge 'n' split viability testing|what I've been working on]]. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 21:36, October 22, 2022 (EDT)


I was actually thinking that if Nintendo copy-pastes SMB3 manual story again somewhere with explicit reference to Koopalings as Bowser's kids, then we could reorganize the relationship section. I thought it would go like: SMB3 and related referencial material, where the familial relationship is clearly stated (and noting expections like Encyclopedia and Wii VC site); material both before and after Bowser Jr's debut, and the "current story". Also, since we have pretty much covered almost everything relevant, I think the section should be summarized while new stuff should be added simply as references. [[User:SmokedChili|SmokedChili]] ([[User talk:SmokedChili|talk]]) 07:38, 8 March 2017 (EST)
== Size chart for Mario Kart Tour karts ==


== Reply ==
I'm planning on creating a chart of MKT karts sortable by various dimensions (width and length, and possibly area too). To do so, I'd basically lift the data documented in this [https://docs.google.com/spreadsheets/u/0/d/18kggYJbsJbdTYFF85d75b6z515ydssc_Pn0QY8U7Rpo/htmlview# Google Docs spreadsheet] by the people who run the Studfit YouTube channel; nevertheless I can't find any statement on their part that this data is actually derived from the game's files or other official sources. In my searches, I noticed on the MKT subreddit that you've corroborated or reacted positively to a few (unrelated) posts from the same people, and since you yourself have knowledge on the game's internal data and meta, I'd like to ask if you can confirm this for me. Thanks. {{User:Koopa con Carne/Sig}} 15:20, November 10, 2022 (EST)
:I can confirm that Studfit is professional in his rundowns and relies on credible sources, however it's impossible to comment on the precision of the size charts because ultimately the only way to derive said data is by making measurements on the 3D model, as the collision model usually is just a lower resolution version of the 3D model. This means that the collision model is usually not a simple rectangle-based shape and as such it's pretty hard making definitive statements about the reliability of these data. I'd say that the source is in good faith and likely uses mostly reliable methods like average or maximum width and length (I expect the latters), but if we want to rely on objective data about which we are certain we should probably steer away from size data, as there are no simple values we can datamine from the game about it.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 19:25, November 12, 2022 (EST)


They've been reuploaded.
==Monty Mania==
--[[File:Alien_Bunny_Sprite.png‎|25px]][[User:L151|<font color=purple><big>'''L'''</big></font color>]][[User Talk:L151|<font color=pink><big>'''151'''</big></font color>]][[File:Onnanoko_transparent_WC98.png‎|20px]] 11:21, 12 March 2017 (EDT)
A short while back, around the time I added the Walu-Daisy bit to the wiki, I spotted something interesting when looking through the [https://web.archive.org/web/20001209080900/http://www.camelot.co.jp/gimon/gimon13.html ''Mario Tennis'' Camelot Q&A page] for more info:<blockquote>今までに発売されたマリオシリーズのソフトをひっくり返し、今回のラインナップに加われそうなキャラを探します。


== RE: Scans of the manual from the Famicom version of Super Mario Bros.: The Lost Levels ==
{{color|darkred|「'''<big>クリボー</big>'''どうですか?」<br>「'''<big><big>クリボン</big></big>'''じゃねえだろうな。」<br>「いや、'''<big>クリボー</big>'''です。」}}


The scans are found [http://imaikami.sakura.ne.jp/mario2/mario02f.html here]. It doesn't contain all the pages, but it's still distinct enough from SMB manual which it's compared to. [[User:SmokedChili|SmokedChili]] ([[User talk:SmokedChili|talk]]) 05:41, 22 March 2017 (EDT)
何のことかさっぱりわからないと思いますが、以前'''クリボンとクリボーを勘違いする事件'''が起きた事があるからです。同様に、'''チョロプー、インディ事件'''というのもあります。それは、さておき、</blockquote>So, two takeaways here. One, the Kuribo/Kuribon (Goomba/Galoomba) confusion also existed to some extent in Japan. Two, there was ''also'' Choropoo/Indy (Monty/Mega Mole) confusion at some point. Now, it unfortunately doesn't elaborate there since it's only a quick sidenote, but reading that, a few things started clicking with the proverbial gears in my head. Was the confusion because they had totally different Japanese names? Is this why ''Super Mario-kun'' invented Super Choropoo one time, and later Mega Mole was phased out in favor of Morty Mole and then Mega Monty Mole? Is this why the ''Super Mario 64'' source assets used <tt>indy</tt> to refer to what in the final is supposed to be Choropoo? Is this why the Presenters in ''Mario & Luigi: Superstar Saga'' went from looking like Mega Mole to Monty Mole in the remake? Or, potentially, this might even factor in to Rocky Wrench's redesign somehow? I've never heard of anything regarding a Choropoo/Indy mix-up, so I was wondering if you have further thoughts or details to shed light on this. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 09:24, January 6, 2023 (EST)


== Curious ==
== "{{wp|Speed (Billy Idol song)|Speed... gimme what I need...}}" ==


Out of curiosity, how does one change the color of their username for things like recent changes? Is it a power that only applies to administrators? I don't really plan on doing it, but I'm curious.<br>
I would like to pose another question about Mario Kart Tour's inward stuff.<br>So I noticed some time ago in the game that, while flying after shooting from a cannon, you acquire some momentum that causes any items you throw forward to move at a higher speed than usual, which I made sure to log in the [[Cannon (Mario Kart series)#Mario Kart Tour|Cannon (Mario Kart series)]] article. This is particularly clear in Vancouver Velocity 2, where the cannon has the additional property of hurling Bubble users far ahead (seen in the 2022 Holiday Tour). Lately, I got a hunch that this may not be exclusive to this scenario; that it's possible any sort of speed increase on your driver imparts a higher momentum to your thrown items. I tested this out by throwing green shells and bananas while boosting away from Dash Panels, and while I thought I sensed a difference, I wasn't able to fully discern it.<br>My question is, does the game's code contain some sort of formula that calculates the speed of the things you throw based on your character's own speed? In the case of the Bubble, is there similarly any formula that shows its speed is affected if you activate the Bubble while boosting? {{User:Koopa con Carne/Sig}} 20:57, March 4, 2023 (EST)
{{User:Ultimate Mr. L/sig}} 12:29, 24 March 2017 (EDT)<br>
:Sorry that it took so much time, but I found some interesting parameters, in the <tt>mParabolic</tt> section:
P.S. Congrats on your promotion. I think you'll hold the title of Patroller well.
<blockquote>
:Thanks! You're correct, the special colors in the various lists reflect the status of an user, you can see the top of the [[Special:RecentChanges|Recent Changes]] page to see their meaning.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 12:34, 24 March 2017 (EDT)
      "mInitSpeed": 0.90000004,


==Koopaling Sponsors==
      "mInitSpeedFever": 0.90000004,


Hi there, sorry about the trouble I accidentally caused earlier regarding the Koopaling Sponsor image file names, I was just trying to improve the file names of all the sponsor images in the gallery. I'm really sorry about the spaces stuff though, for some reason I had it in the back of my mind that I had read somewhere that it was preferred that spaces were not included in file names, but I have no idea where I got that from now. Anyway, I'm really sorry and I'll make sure that nothing similar happens when I go through the remaining few images with differing sponsor names.
      "mInitSpeedFrontFasterEvent": 0.90000004,


On a different note, I have a couple more sponsor images to upload, which I'll probably do tomorrow evening, but amongst the current ones waiting to be uploaded I have a pair of Morton Construction logo variations from Ice Ice Outpost. I was going to name them "MK8-MortonConstruction3.png" and "MK8-MortonConstruction4.png", but after what happened, do you think that there may be a better name for them? You seem to know more about the Koopaling sponsors than me, I just thought I'd ask. (They're obtained from the Models Resource, cropped, rotated, and one of them's flipped, if that information is needed to come up with a file name).
      "mInitSpeedBack": 0.45,


Anyway, sorry for the confusion caused earlier, I definitely won't do it again. [[User:BBQ Turtle|BBQ Turtle]] ([[User talk:BBQ Turtle|talk]]) 09:43, 7 May 2017 (EDT)
      "mInitSpeedRatioToKartDriveSpeed": 1.0,
:Don't worry, you're new to the Wiki, and there will be time to return to the conventional naming used for the other games. Spaces improve readability, so I recommend to add them, to do so you should use an underscore (<nowiki>_</nowiki>), as it is then shown in the Wiki as a space. Regarding the numbers, if you use the name of the course from which they were taken, it would make the name more informative, in those names I was using the conventions of the competitive community (first letter is r for retro tracks, d for DLC tracks and nothing for nitro tracks, then the initial of the names, using two letters if there is confusion, such as in the case of rRRy or dRiR), but you can also use the initial of the tracks (such as GBARiR or N64RRy or IIO). Finally, as last suggestion, when cropping a texture on transparent background, you can crop a slightly bigger rectangle containing exclusively the texture you want, select by color using 0 as difference threshold and no antialiasing, choose the transparent background and then invert the selection. This way, you won't have any transparent border while avoiding cropping out part of the texture. Anyway, I appreaciate you didn't do any rescaling and brightness- and contrast-based image alteration on sprites and textures, this might be nice for photos, but sprites and textures hosted here are supposed to be presented as they are in the game's files. Lossless rotations are fine if the texture is rotated, lossless mirroring is fine but odd, it isn't supposed to be needed and you should definitely state that you did that so we can investigate on why it was needed - there might be something interesting going on. Keep up the good work!--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 10:22, 7 May 2017 (EDT)


::Hmmm, I'm still not 100% sure what to do about the file naming. I'll be back shortly to upload them, but I'll name them what I originally planned, and if you have the time, you can move them to a better file name if you'd prefer, I'm just worried I'll get it wrong! Any information you need'll be in the aboutfile template though- I've been using your Ludwig Painting one as a template all along! I just think it's a brilliant example and includes all of the necessary information (But I've obviously edited it for different courses and whatnot). (: [[User:BBQ Turtle|BBQ Turtle]] ([[User talk:BBQ Turtle|talk]]) 14:30, 8 May 2017 (EDT)
      "mInitSpeedRatioCannon": 1.3,
:::The infobox is fundamental, of course, and you're doing it right. I'm not going to rename everything as it would require a lot of work for no addition of content, just remember that, while avoiding an excessive length, if you can have more readable and informative names in the future this will help both you and others who might use your images as well as maintenance work - it's easier to reorder galleries when the names tell you the basics about the content.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 17:06, 8 May 2017 (EDT)
</blockquote>
:Considering the name, they're likely the parameters used when throwing the item, and pretty much all items have them, even though of course then there are different parameters for special items like the Spiny Shell:
<blockquote>
  "mGeneral": {


== Roy Koopa Quotes ==
    "mTermSpeedAdd": 1.0,


What does the "2" that you added [https://www.mariowiki.com/index.php?title=Roy_Koopa&curid=1853&diff=2195125&oldid=2195079 here] mean? --{{User:TheFlameChomp/sig}} 17:21, 15 May 2017 (EDT)
    "mTermSpeedKartRatio": 1.5,
:It means that the keyboard has added a character by mistake. 2 is used for the ''"'' symbol on Italian keyboards. Fixed it. Thanks for pointing the mistake out!--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 17:31, 15 May 2017 (EDT)


==Revising HP for Color Splash bestiary==
    "mSpeedLerpRatio": 0.01,


The way you display the enemy's HP by using the Hopslipper is actually kind of cool. I'd pretty much want to start my ''Paper Mario: Color Splash'' game in order to find out more of those statistics.
    "mThrowUpOffset": 2.0,
Anyway, can you please add more of this? I'd just want this to be a whole in an instant!


[[User talk:MadBird82]] 17:01, 18 May 2017 (EDT)
    "mScaleMax": 3.0,
:Actually, I discovered the game's HP at the end of last week! First of all, [https://docs.google.com/spreadsheets/d/12jSeMI6-xEia0ocOrG_ykpCXNoEmX5pGitHnfsuf9ag/pubhtml here's the table of the stats], it's a bit preliminary as some columns are merged and form insanely high values, still some essential data is already readable. The unit stats are in ''unitDataTable'', with HP being the 12th column, the power of all the attacks including the cards, is in ''weaponDataTable'': the 20th column has the power of the uncolored first attack, the 21st column has the addition to the power of the first attack given by coloring, while the columns from the 23th to 31st are the power of the subsequent attacks or are related to the power given by the various levels of attack (those obtained when timing right the hammer, for example). However, much has to be discovered. Using the Hopslippers, I needed 22 hits with 3 uncolored Hopslippers to defeats the Spikes, since they have 25 HP, this means I did 2 HP of damage with the first attack, and 1 HP with every subsequent attack, meaning that only the subsequent attacks were halved and defense is more complex than we thought before. If you want to investigate the mechanics, try to compare the data of these tables with how powerful the attacks are. Anyway, I'll try to add both the attack power of the cards and the enemy HP soon, actually the first chapter's and Koopalings' HP are directly from the unit data table!--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 17:56, 18 May 2017 (EDT)
::Actually, I just discovered that the columns from the 20th to 28th report the power for the fully colored case, when the card is uncolored, the attack power is lower than the one shown there. In the case of the uncolored Hopslippers, they do 2 HP of damage the first attack, then 1 HP the following attacks.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 05:49, 19 May 2017 (EDT)
:::I recently fixed the tables a little, revealing more values by splitting the columns in a more proper way, now both the items dropped by the enemies and the color needed to paint the cards seem to be visible. I already updated the columns numbers in my post above.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 18:28, 19 May 2017 (EDT)


==Mario Kart 8 Sponsors: Update==
    "mScaleLerpRatio": 0.05,
Hello again, you're probably getting bored of me now :P, but I was just dropping by to let you know that I've finally finished the Mario Kart 8 section of the [[Gallery:Sponsors in the Mario Kart series]]! Yay! I've gone through everything on the Models Resource for all of the courses and got what I think is the lot, you can check if you haven't already. I was just going to ask you a few quick things though. Firstly, if you don't mind, could you look into trying to get hold of some of the missing bits and bobs from the cars, trucks, buses, planes and whatnot? That's literally all we're missing now, and also do you know where we could get hold of models of the Karts, Bikes and ATVs? I know there are a couple we're missing on them (Namely the [[Circuit Special]] and [[Sport Bike]]), but I think there may be some on the other ones too, I'd need to take a look. I'm going to look into getting some sponsors from some of the earlier games next, and I also plan to use some of the images in the pages I plan to make for the sponsors. But to get to the point, thank you very much for pointing the site out to me and noticing the Sponsors lists that started this all off! [[User:BBQ Turtle|BBQ Turtle]] ([[User talk:BBQ Turtle|talk]]) 07:51, 27 May 2017 (EDT)
:For the sponsors of objects and playable vehicles that aren't on ''The Models Resource'', we will need to extract the textures from the models, I have all these models and I actually already extracted the Iggy's Glass logo from the model of the trucks on N64 Toad's Turnpike. I'm currently working on deciphering the stats of ''[[Paper Mario: Color Splash]]'' and inserting them on the Wiki, and we have a lot of work to do there, so I'm sorry that I won't be able to add the remaining sponsors anytime soon - I fear that no less than a month will be needed for Color Splash. Anyway, thanks for the great work, and good luck for the addition of the sponsors of the other games and for the work on the other pages!--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 09:10, 27 May 2017 (EDT)


== About this Bowser Jr/Nabbit mask debate ==
    "mInitSpeed": 1.5,


Since the rise of these Mario x Rabbid rumors, you've been saying that the design on Yoshi Rabbid's gun is based on Nabbit's mask because it lacks the inner part, while some others, me included, say it's Bowser Jr's because it looks like a scribble. However, both of these statements are true, and it looks like this is an artistic/visual difference. Compare Junior's mask texture to {{media link|Bowser jr colouring book.png|these pieces}} {{media link|Bowser Jr - Paper jr MLPJ.png|of artwork}}. Quickly explained, 2D artwork Junior's mask is neatly drawn, so is Paper Junior's, while M&L Junior's looks like it was scribbled on. All of these also lack those inner parts as you call them. Point is that what we see in Mario x Rabbid artwork may be Junior's mask, just differently drawn because... different art direction, if that's the correct term for this. [[User:SmokedChili|SmokedChili]] ([[User talk:SmokedChili|talk]]) 02:31, 5 June 2017 (EDT)
    "mGravity": 0.0,
:Well, let's have a look at the masks themselves:<br>
:{{multiframe
|[[File:M&S Rio WiiU Nabbit Mouth.png]][[File:M&S Rio WiiU Bowser Jr. Mouth.png|x82px]][[File:MP9-Bowser Jr Bib Model.png|x82px]][[File:Bowser jr colouring book.png|x82px]]|align=left}}<br clear=all>
:These are the three images we have to analyze:<br>
:[[File:MarioRabbidsArt.jpg|frame|left]]<br>
:[[File:MarioRabbidsCharacters.jpg|frame|left]]
:[[File:MarioRabbidsCover.jpg|frame|left]]<br clear=all>
:While the dark border is indeed a feature of Bowser Jr.'s mask, the 3D design of the latter was consistent over the years - in both Mario Party 9 (right) and Mario & Sonic at the Rio 2016 Olympic Games (left) the same texture is used - a texture very different from the one used here, both due to the lack of inner part of the mouth and due to the shape of the teeth. And the texture used here doesn't really match the artwork of Bowser Jr. either - the teeth never reach the borders of the mouth, which is something they do here. On the other hand, the teeth match those of Nabbit's mask (far left), when it is reversed. I will add that the dark border is a feature of Bowser Jr.'s mask, though. It would be also nice if we could view the undulation of the mouth to see what it matches, but so far only side is shown at a time, which is frustrating...--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 06:40, 5 June 2017 (EDT)
:There's also another thing I just realized. The mouth on Junior's mask has the jawline resembling Bowser's. Nabbit's doesn't. If I'm looking at the Yoshi Rabbid's gun correctly, the design slightly resembles Junior's, but until it's shown completely I can't say for sure. [[User:SmokedChili|SmokedChili]] ([[User talk:SmokedChili|talk]]) 11:34, 5 June 2017 (EDT)
::This is a thing I already added on the game's page, if you look at it, I also reworded the whole sentence. I think it's pointless stating it's either Bowser Jr.'s or Nabbit's mask when it simply doesn't match any of the two, but has features from both.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 12:04, 5 June 2017 (EDT)
:::Wouldn't it be best to simply say that the mask's design is reminiscent of the masks worn by Bowser Jr. and Nabbit? It outlines what we know without any speculation, and it doesn't bog down the page with unnecessary detail. {{User:Time Turner/sig}} 13:07, 5 June 2017 (EDT)
::::Well, that's pretty much what the page does since my edits a few hours ago, the details are useful because Nabbit's page lacks a physical appearance section and I uploaded the texture showing Nabbit's mask only a few days ago, this information will be anyway removed after E3, either replaced by official information or removed in bulk if it turns out that the current material is not to be trusted. In the longer term, I think it might be a good idea to add a physical description section to Nabbit's page, underlining the differences between the masks, so we don't have to say every time why we can't interchangeably say ''Bowser Jr.'s mask'' and ''Nabbit's mask''.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 16:40, 5 June 2017 (EDT)
:::::[[MarioWiki:Good_writing#Fan_worship|Just be sure not to add too many details]]. Even now, I think that the bit about "possibly the biconcave design" is too speculative and extraneous, especially when we know so little about the character, so I don't think it's necessary to expand any further on it. I'm all for having a physical appearance section on Nabbit's page, but I'd rather not have an entire paragraph dedicated to every microscopic aspect of the masks when an image with them side-by-side would be more to the point.  {{User:Time Turner/sig}} 17:39, 5 June 2017 (EDT)
I found that, as seen [[:File:Rabbid Yoshi - RabbidsKingdomBattle.png|here]], the mask actually does have the inner part of the mouth similarly to Bowser Jr.'s, but the teeth still resemble Nabbit's. --{{User:TheFlameChomp/sig}} 18:27, 12 June 2017 (EDT)
:Well, from that artwork it seems more an innacurate reproduction of Bowser Jr.'s mask, so I'll just put that for simplicity, hoping that we'll know the name of the weapon as soon as possible.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 18:54, 12 June 2017 (EDT)


    "mColScaleInRun": 8.0,


    "mReflectPrevVelRatio": 0.5


==The Wedding==
  }
LuigiRules: This is your fault Mister Wu.
</blockquote>
:It's not my fault if the idea was used many times in the Mario franchise...--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 04:31, 17 June 2017 (EDT)
:or the Bullet Bill:
<blockquote>
  "mSpeedMax": 2.0,


== ''Super Mario'' series antagonists ==
  "mSpeedMaxCurve": 1.2,
Wait a minute. How is Wario a main antagonist in the ''Super Mario'' series? He's more of an anti-hero, or slight protagonist in my opinion. I find your definition of supporting antagonists to be flawed. Supporting antagonists are just those who back up the major ones from the side and are less important than the major antagonists. That's Wario for you right there. [[File:Luigi Emblem Winter Games.jpg|80px|link=User:Skuchi037]] 22:19, 13 July 2017 (EDT)
:Wario is the final boss of ''[[Super Mario Land 2: 6 Golden Coins]]'', now considered by Nintendo as being part of the ''Super Mario Bros.'' series, as stated clearly in the ''Encyclopedia Super Mario Bros.''. If we remove him, we must remove Tatanga and Daisy as well, since we wouldn't consider the Nintendo ''Super Mario Bros.'' series as valid. Supporting antagonists are bosses who aren't final bosses. Other definitions would be arbitrary, in my opinion, as the importance of characters changed over time.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 22:25, 13 July 2017 (EDT)
What? That's not true. Dry Bowser isn't a final boss in any game, and yet he's a main antagonist?! Come on! Don't be hypocritical! Sure, their importance may change over time, but for right now, Wario isn't an important antagonist, or even character for that matter, and that's why he's not a main antagonist. It doesn't matter that he was the final boss of ''[[Super Mario Land 2: 6 Golden Coins]]''; he hasn't been important for 13 years, so he's not a main antagonist. [[File:Luigi Emblem Winter Games.jpg|80px|link=User:Skuchi037]] 22:32, 13 July 2017 (EDT)
:For the record, Dry Bowser is the additional final boss of ''[[New Super Mario Bros. 2]]'' and ''[[Super Mario 3D Land]]''. Tatanga has been MIA for way more time than Wario, and in the Super Mario series Wario as antagonist never supported anyone other than himself.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 22:40, 13 July 2017 (EDT)
Doc here, I have a question regarding this too, but about the artwork. It seems that the artwork is primarily from the game most closely associated with the respective character's role, ie why Wario's "protagonist" artwork is from SM64DS while his "antagonist" artwork is from SML2. But it's also worth noting that Dry Bowser's artwork is from a M&S game. While admittedly he didn't have any artwork before that (barring Mario Kart Wii, which used the same render), he could have used a screenshot if there's going to be nitpicking on that, like Pauline and the Sprixies did. --{{User|Doc von Schmeltwick}} 21:48, 13 July 2017 (CT)
:I genuinely tried finding an artwork from NSMB2 or SM3DL, but on the wiki so far there's only one artwork, maybe Nintendo never made more than one. Typically artwork looks better, but this can be discussed on the talk page of the series if you want to reach a consensus on that, as well as on what the ''Major characters'' section should have or not.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 22:55, 13 July 2017 (EDT)


== MTM Koopalings ==
  "mSpeedRate": 2.0,


As the wiki's resident expert on the Koopalings, I thought that you might be able to help me with identifying some Koopalings that appear in the background in [[Mario's Time Machine]]. [http://i.imgur.com/BnPlQkv.png 1], [http://i.imgur.com/R7p2iuj.png 2] (for PC), and [http://i.imgur.com/RaMi1ni.png 1], [http://i.imgur.com/ZizJkRw.png 2] (for SNES). The one with the two-pronged hair is Ludwig, but I'm not sure who the others are supposed to be. Do you think you could offer any help? {{User:Time Turner/sig}} 21:53, 23 July 2017 (EDT)
  "mSpeedRateIncrease": 0.02,
:My gosh, they almost reached SMB3/SMW levels of unfidelity, with the aggravating factor that they even forgot about the trademark elements - like the glasses, the ball, etc.. Ludwig is clearly recognizable - hair and single overbite can hardly be get that wrong. The others, though... ok, PC 1, left: no green part of the head can be seen, 4 teeth can be seen, external teeth are bigger and a little border around the eyes, this might be Iggy Koopa:<br />
:[[File:SMB3_IggyKoopa.jpg|300px]]<br />
:PC 1, right: the green part of the head can be seen, still 4 teeth with external teeth bigger; this might be Larry Koopa with Lemmy-like hair:<br />
:[[File:LarryKoopa SMB3.jpg|300px]]<br />
:or Lemmy with Larry's teeth:<br />
:[[File:SMB3 LemmyKoopa.jpg|300px]]<br />
:PC2, right: same as last one, plus differences because the artist does not repeat themselves.<br />
:<br />
:SNES 1: Ludwig can be seen, the other is impossible to determine - Larry or Iggy or Lemmy? - maybe the bald one is Roy and there is also a Koopaling I cannot really recognize. Really, I think we would have to try hard to see someone other than Ludwig and maybe Roy...<br />
:SNES 2: well, I see Roy, Ludwig, plus the one who might be Larry Koopa or Lemmy Koopa.<br />
:Do we have Mario is Missing sprites to compare what the developers did there? Maybe they could help. I mean, Larry wasn't that wrong in the PC version.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 06:04, 24 July 2017 (EDT)
::The MiM sprites are a lot more recognizable, largely because the Koopalings make actual appearances. [https://www.spriters-resource.com/snes/mariomissing/sheet/79471/ Here's] a sprite sheet for the SNES version, and [https://www.youtube.com/watch?v=UO4o4ODhNFc here's] an incomplete longplay of the DOS version (timestamps for [https://youtu.be/UO4o4ODhNFc?t=142 Lemmy] and [https://youtu.be/UO4o4ODhNFc?t=4771 Roy], but the second timestamp is important because it actually shows the Koopalings' heads on the wall, like in the PC version of Mario's Time Machine). {{User:Time Turner/sig}} 13:06, 24 July 2017 (EDT)
:::Thanks, we were indeed lucky that they reused many emblems. At this point, in the first PC image the one on the right with Larry's teeth is actually Lemmy, and the same can be said for all the other emblems featuring him, while the one on the left is almost surely Iggy. For the statue it's more difficult, but we can rule Larry out at least.--18:38, 24 July 2017 (EDT)
:All right, thank you very much! It's hard to come with a definite conclusion for some of them (besides Ludwig, obvs), but for the moment I'll roll with Ludwig, Iggy, and Lemmy being in the PC version, and Ludwig and Roy being in the SNES version. (I've also realized that I confuse Roy and Morton way too much in my head. Maybe because they're both bald?) {{User:Time Turner/sig}} 18:36, 25 July 2017 (EDT)
::You're welcome! Regarding Morton, I would expect him to have his trademark three hairs and painted star, that even appeared in the concept artwork of Bowser's redesign, but yeah, Lemmy's lack of protrudring teeth was also supposed to be a trademark trait... the only other bald Koopaling would be Wendy, but even those guys should be able to distinguish them in term of appearance, especially considering that she didn't look that off in MiM.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 18:53, 25 July 2017 (EDT)


== Um ==
  "mSpeedRateDecrease": 0.1,
All Koopas are turtles, not all reptiles are Koopas, true. But that means all Koopas are Reptiles. Which means adding the "Reptile" category to something that already has the "Koopa" category is ''completely'' redundant. {{User|Doc von Schmeltwick}} 01:25, 22 August 2017 (CT)
</blockquote>
:Indeed, I fixed that and after the check I did won't touch it anymore.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 03:08, 22 August 2017 (EDT)
:the Bubble
<blockquote>
  "mSpeedMax": 1.05,


== PMCS Template ==
  "mSpeedMaxCurve": 1.05,


I know it's been quite some time, but wasn't there a previous discussion on how to keep the courses sorted in the template? I know I'm the one that had them in that layout you just changed.--{{User:Eldritchdraaks/sig}} 13:59, 31 August 2017 (EDT)
  "mSpeedRate": 1.05,
:While you were away, I managed to obtain the in-game data, including the full script, the stats, the images not yet dumped and other files. This led to the discovery of how the game is structured, leading to some changes, which are not yet complete. If you want more information, I can tell you more in deep what I discovered and point you to the transcriptions of the in-game stats.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 15:04, 31 August 2017 (EDT)
::Can you get more in depth about the sorting of the courses in the data and how it's better than the previous sorting?--{{User:Eldritchdraaks/sig}} 15:16, 31 August 2017 (EDT)
:::I'll gladly reply to both your questions:<br />
:::The game's files and strings use two or three alphanumeric characters to refer to the courses using the following rules:<br />
:::*[[Port Prisma]] is known as ''TN'' (for ''Town'')
:::*[[Black Bowser's Castle]] is known as ''KP'' (from ''Koopa'', Bowser's Japanese name)
:::*The [[Roshambo Temple]]s are known as ''JK#'' (where # is a number ranging from 1 to 8, while ''JK ''is derived from ''Janken'', the Japanese name for Rock-Paper-Scissors)
:::*All the other courses have a letter wghich is either ''R'' (''Red''), ''B'' (''Blue''), ''Y'' (''Yellow''), ''O'' (''Orange''), ''G'' (''Green'') or ''V'' (''Violet'', yes, the proper name is violet and we'll need to change this everywhere) followed by a number ranging from ''1'' to ''4'' or a ''B'' (from ''Boss'').
:::*The numbers reflect the order in which the courses appear in the game
:::As an example, ''B1'' is ''[[Indigo Underground]]'', ''B2'' is ''[[Bloo Bay Beach]]'', while ''B3'' is ''[[Dark Bloo Inn]]'', ''B4'' is ''[[Cobalt Base]]'' and ''BB'' is ''[[Fort Cobalt]]''; but mind you, ''RB'' is ''[[The Crimson Tower]]'' and is played before you reach ''R3'', the ''[[Redpepper Volcano]]'', so boss courses are out of the numbering, which is pretty logical considering that they don't have a number in the first place.<br />
:::If the the numerical ordering of the levels of the same colors is indeed the order in which they appear in the game, what was the problem with the previous system? The problem was discovered accidentally during my first attempt at a playthrough: [https://youtu.be/F2u_Ffzi8IA?t=3380 ''Mustard Café''] and [https://youtu.be/F2u_Ffzi8IA?t=12264 ''Redpepper Volcano''] can already be reached before getting the Yellow Big Paint Star, so with the first two Big Paint Stars pretty much half (16 out of 32) of the non-Roshambo courses are discovered, with 5 more courses visited for the first time when looking for the Blue Paint Star. This is likely something intentional, as indeed the Violet and Orange Big Paint Star involve a linear substory - following the [[Toad Captain]] and the ''Sunset Express'' -, while the green one just makes you visit the remaining unvisited locations on ''Prism Island''.<br />
:::This however, would create a few lines with a lot of locations and then the last ones with fewer, which would be a bit inconvenient. Most importantly though, if you look carefully, the whole game is based on red, blue and yellow as primary colors that form orange, green and violet as secondary colors and black as the tertiary color - you first get the Big Paint Stars of the primary colors, then those of the secondary colors and in the end you face Black Bowser, as an example -, so having the courses ordered according to this not only follows what the developers actually did when they conceived the courses, it also shows more clearly how the game is organically built around those colors. If anything, the course signs on the world map clearly show the colors of the course you're about to enter, so it's something that ended being visible in the final game.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 18:24, 31 August 2017 (EDT)
::::Ok, wow, that's a lot of stuff that I don't understand.
::::*You did mention that in the game's data, it's violet instead of purple. That doesn't mean we need to change everything related to the game to violet, when in the final game, the part that's visible to the player, purple is the term used, except for Violet Passage.
::::*I don't agree with the sorting of Port Prisma, Black Bowser's Castle, and Roshambo Temples because it creates more lines than should be necessary. The point there is to keep things neatly sorted, and that doesn't happen when you have three lines with one item each. The three should be placed in other.
::::*Because I don't understand the reason that this ordering is better, other than the observation that they've been grouped by course color, I'd like to state that though the game is mostly linear, mostly, there are areas you can visit before others, the previous sorting was fairly accurate to the order in which a course is mainly run through. Some course you go through three times, but maybe only the second run through is the long haul where you see the whole level. Whenever that happens, that's the point to focus on for where it fits in.
::::Again, yeah, I don't really get it, and I don't think I care as much if the courses are sorted by color, eh, or a generally chronological order. the other two things I guess I have a problem with. Idk, it's been awhile.--{{User:Eldritchdraaks/sig}} 20:52, 31 August 2017 (EDT)
:::::Sorry for being late in the reply, anyway these are my answers to your points:<br />
:::::*Remember that the English translation is not the text put by the Japanese developers - the English text changed quite a few things with respect to the Japanese script, so it can be expcted that violet became purple. Anyway, this wiki follows primarily the material from NOA and its localizations, so nothing will change in the foreseeable future.
:::::*The Roshambo Temples actually follow the same seven colors - you can see this in their signs on the world map, so if you think it would be better from a layout point of view they can be aggregated into said colors once they are discovered. Port Prisma has a sublist so it is five items in one, only Black Bowser's Castle is just a lone location, so I don't think this is as huge of a problem as it seems.
::::::Just take a long look at the template. Whatever way the courses are sorted doesn't matter here, just look. For ease of understanding and necessesity, there's only one location that's a black course, and one location that's a red, blue, yellow course. I don't care that there's multiple links to parts of port prisma, the point is that they don't need their own category. Neither does the castle. There's a point when you divide things up into categories where you group everything left over into a miscellanious because there's not enough of any of those items to justify it being seperated out. There's absolutely no need for it.--{{User:Eldritchdraaks/sig}} 22:59, 1 September 2017 (EDT)
:::::*I can see the point of your list, especially when I think about the previous ''Paper Mario'' games: in those games most of the locations or courses are generally conceived around the main collectible and the theme associated with it, to the point that ''[[Super Paper Mario]]'' and ''[[Paper Mario: Sticker Star]]'' even use separated courses with numerical ordering along with name of the course. But even with these ties between locations and main collectibles, the templates of ''[[Template:PM|Paper Mario]]'', ''[[Template:PMTTYD|Paper Mario: The Thousand-Year Door]]'' and ''[[Template:SPM|Super Paper Mario]]'' separate the chapters from the locations, and the locations aren't grouped according to the chapter they are visited in for the first time. The case of ''[[Template:PMSS|Paper Mario: Sticker Star]]'' is pretty extreme, as the game doesn't strictly have chapters, only worlds that to some degree can be played in the order the player likes, as a consequence the courses are grouped in worlds. Now, in the case of ''Paper Mario: Color Splash'', things are quite different with respect to all previous cases: the main collectibles must be obtained in a specific order and in most cases there is only one course that must be visited to progress in the game, like in the first three ''Paper Mario'' games. Howsever, the courses themselves are based around seven colors, in a structure that can be perpendicular to the main collectibles until the boss course is reached, this being mostly evident with the first three Big Paint Stars. Considering that with the templates of the first three ''Paper Mario'' games we don't have locations grouped on the basis of which chapter they are first visted in and in the case of ''Paper Mario: Sticker Star'' courses are inevitably grouped into worlds rather than chapters, in this case in which an official ordering of the locations has been found I think we should follow that first, especially since at a glance it shows how the whole game is based around seven colors - from the objects that give you the paint of their own colors to the courses up to the whole map.
:::::Nonetheless, since your work is indeed valid, I'm thinking how your list could be repurposed, maybe it could fit the [[Big Paint Star#List of Big Paint Stars|List of Big Paint Stars]]?--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 22:28, 1 September 2017 (EDT)
::::::maybe--{{User:Eldritchdraaks/sig}} 22:59, 1 September 2017 (EDT)
::::Oh yeah, where can I see the dumped images?--{{User:Eldritchdraaks/sig}} 20:54, 31 August 2017 (EDT)
:::::All the dumped images aren't uploaded yet, as I don't have an account on ''The Spriters Resource'' - it would also be quite some work to extact all the textures from the models. Therefore, I just upload the textures I know can be interesting, such as the pictures of [[Princess]] in the Professor's house. Just ask me what you want or need and I can upload it to the wiki or send it to you.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 22:28, 1 September 2017 (EDT)
::::::Is there anything from the gui? --{{User:Eldritchdraaks/sig}} 22:59, 1 September 2017 (EDT)
:::::::Pretty much everything that is not a 3D model can be uploaded to the wiki, including the ''HP'' text along with the numbers that show it in the game, the various elements forming the full paint meter, the various texts shown during battle like the grade of the attack, and so on. I can send you the 3D models as well, but you need 3DS Max to import them correctly, at the moment, since the Blender plugin doesn't work nicely with them. What would you need?--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 21:59, 3 September 2017 (EDT)


== Cap Kingdom ==
  "mSpeedRateIncrease": 0.005,
My apologies, I have actually not seen any of the trailers, due to them coming out in the Summer, when I am at home, where I have dismal bandwidth due to us having Dish and not being able to get cable due to our location with our 100-yard-long lawn (it was once a pasture). [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 06:06, 6 September 2017 (EDT)
:No problem, actually having low bandwidth and still editing the wiki shows dedication; just remember to keep the tone in check next time, especially if you're unsure about the claim being made!--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 07:19, 6 September 2017 (EDT)


== Mario Character Encyclopedia: Perfect Edition ==
  "mSpeedRateDecrease": 0.1,
I noticed you've uploaded scans from various old Japanese Mario encyclopedias. I have been uploading cropped images of from the "Perfect" edition from that imgur page, and was wondering if you'd help me with translating the descriptions in the various ID tag-like blocks found beside each picture, as I've been cropping those as well and plan to upload them en masse later. I plan on making a page for the book and including a table with the name in the book in one column, the picture in the next, the card in the third, and a translation of the various information provided in the fourth. Here's the images on the wiki so far: [[:Category:Mario Character Encyclopedia: Perfect Edition Images]]. I'll be adding transparency to the ones that I didn't upload at some other point. So, will you help? [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 21:32, 9 September 2017 (EDT)
</blockquote>
:The book is written in cooperation with Nintendo and published by Shogakukan, an editor which is still publishing material in collaboration with Nintendo (the ''[[Encyclopedia Super Mario Bros.]]'' is published by them), so I don't know if we really can host the whole book on the wiki - that imgur page has less traffic and is likely less monitored from a copyright infringement point of view than this wiki. While uploading new artwork present exclusively in it is fine, and also documenting a few aspects like what is said about the Koopalings or Mario and Luigi coming from Italy shouldn't be a big problem, I think we should hear other staff members before starting with an ''en-masse'' approach. Also, since I finally managed to scan {{media link|PEGMCE Last Page.png|the last page of the book}}, we also have its official name, 「パーフェクト版 マリオキャラクター大事典」, and agreed to use its translation, which is ''Perfect Edition of the Great Mario Character Encyclopedia'' (the 「パーフェクト版」, ''perfect edition'', is actually before the rest in the official name, plus 「大」 means ''great'' and was missing in the former name) to refer to this book. We should use this term (or a better translation of 「パーフェクト版 マリオキャラクター大事典」 if you have one) on the book page and rename the category as well.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 22:23, 9 September 2017 (EDT)
:and the Bubble+
::I don't see why we'd be any more likely to have a copyright case with a nearly 25-year old guide than with a standard quotes page... [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 23:40, 9 September 2017 (EDT)
<blockquote>
:::Sorry I disappeared last night, Dad turned off the router while I was in the middle of things >.> [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 23:02, 10 September 2017 (EDT)
      "mSpeedMax": 1.2,
Related note, I found it quite strange the introduction for the publication to be found on [[:Category:Perfect Edition of the Great Mario Character Encyclopedia Images]], so I moved that information to [[Perfect Edition of the Great Mario Character Encyclopedia|its own article]]. Unfortunately, I don't know much about the publication, so you and others need to expand it. --{{User:Wildgoosespeeder/sig}} 13:49, 10 September 2017 (EDT)
:I'm not exactly sure how to use {{tem|another language}}. I just apply it to non-English articles that have no localized alternative. --{{User:Wildgoosespeeder/sig}} 20:49, 11 September 2017 (EDT)
::I don't think that's necessarily wrong, I removed it because the wording seems to suggest that an English name is present, but it's just not yet found and written down on the wiki, which is likely not the case here, as the book was published only in Japan.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 21:15, 11 September 2017 (EDT)
:::I've always interpreted that wording to mean that eventually there might be a localized version, just not yet, or never. I assume the better of the two cases. --{{User:Wildgoosespeeder/sig}} 21:19, 11 September 2017 (EDT)
::::Who is right if talked about with other people? You or me? --{{User:Wildgoosespeeder/sig}} 13:56, 12 September 2017 (EDT)
:::::After discussing with other staff members, we decided to put the template back in. Already did that.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 06:02, 13 September 2017 (EDT)
::::::Cool. Glad that got cleared up. Thanks for confirming I am using the template appropriately. --{{User:Wildgoosespeeder/sig}} 21:01, 13 September 2017 (EDT)
:::::::You're welcome, I was confused due to pages I created before like [[Mario Hanafuda]].--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 21:09, 13 September 2017 (EDT)


== "Your Country" ==
      "mSpeedMaxCurve": 1.05,
Is there a policy that makes that matter even in the slightest? I thought we did things based off of America nowadays. And I put the initial ref in. Not trying to be rude, just curious. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 19:09, 13 September 2017 (EDT)
:You didn't put the video, that I retrieved on the 14th of September. Retrieval date is based on the one who puts "retrieved" first. Which North American time should we follow, anyway? There's al lot of them!--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 19:13, 13 September 2017 (EDT)
::I don't know, most TV Networks seem to base it off of EST. But I put the initial reference as being on the 13, and was about to link the ND video until I realized they took it down immediately afterwards. Maaaaaaybe I should make a proposal to change this asinine EDT thing, it made sense when this site was primarily from a British perspective, but feels painfully clunky and tasked-on nowadays....[[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 19:16, 13 September 2017 (EDT)
:::Effectively, judging by the [[MarioWiki:Citations|citations policy]], this aspect isn't covered at all, so you can propose a unified system for times when writing down the date of retrieval, although ultimately it's really 1 day differences. When it comes to citation without the ''Retrieved'' part, though, it can be seen why the date is the one put by the first user who puts this part or why even that sometimes is changed: some very old references with broken links exist on this wiki and need to be changed, if the ''Retrieved'' part is missing, trying to find when the reference was put can be some work and possibly also be a bit inappropriate, since the new link was retrieved in a different time, therefore putting the date in which the reference was modified makes sense. In your case, I will put back 13th of September since the video probably just wasn't on, but keep in mind this aspect of the ''Retrieved'' part.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 19:30, 13 September 2017 (EDT)


== Shiny enemies ==
      "mSpeedRate": 1.2,


In regards to [[MarioWiki:Proposals#What_to_do_about_Paper_Jam_Shiny_articles|this proposal]], referring to the shiny enemies as variants is technically true but not the full picture. For your perusal, there is [[User_talk:TheFlameChomp#Straw|aconversation]] between TheFlameChomp and I that covers this, but in short, the shiny enemies are much closer in role to, for example, [[Amazy Dayzee]]s, and they are not solely recolors of other enemies. Perhaps you can take that into consideration? {{User:Time Turner/sig}} 19:54, 15 September 2017 (EDT)
      "mSpeedRateIncrease": 1.0,
:The case is not really as extreme, although the lack of a Tattle Log doesn't help. The case of the Shiny Pokémon mentioned in the proposal would probably be more appropriate, since from your discussions it looks like they are variants of enemies with different stats but still the same attack patterns (Amazy Dayzees in TTYD definitely have different attack patterns, they barely attack and often flee - for good gameplay reasons too) and their appearance is actually the same appearance with just a shiny effect on it. Of course, since we often reserve the additional stats value for the regional differences, it might still be sensible to create separate infoboxes for them, but unless there are other gameplay implications specific to certain shiny enemes (e.g. different attack pattern from normal version) and not common to all (e.g higher shiny card drop rate, common to all shiny enemies) I fear pages just for them might be overkill - they would be the same pages of the normal variants with different infoboxes.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 20:19, 15 September 2017 (EDT)


== New Mario Encyclopedia ==
      "mSpeedRateDecrease": 0.1
Hey, were you the person with the new Japanese Mario encyclopedia, or was that Mario JC or someone else? I can't remember, I have a few questions regarding some enemies' Japanese names, notably [[Skeeter]]s/[[Pondskater]]s...[[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 03:22, 16 September 2017 (EDT)
</blockquote>
:I am, I have both the ''Super Mario Pia'' (the memorial book of the 30th anniversary) as well as the ''Encyclopedia Super Mario Bros.'', the Official Nintendo Guidebook published by Shogakukan that is going to be translated in German and Spanish. You can ask questions about those books [[User talk:Mister Wu/30th Anniversary Books Related Questions|here]].--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 05:12, 16 September 2017 (EDT)
:In any case, I guess <tt>"mInitSpeedRatioToKartDriveSpeed": 1.0</tt> and <tt>"mInitSpeedRatioCannon": 1.3</tt> are what you're looking for: the initial speed is indeed identical to that of the kart from which it was thrown, and in cannons it is even higher (probably to allow it to reach the other opponents). To have an idea of the coded speed in absolute term, you can see these parameters:
<blockquote>
  "cSpeedMin": 0.5,


== Need Official Article Names from Japanese ==
  "cSpeed150CC": 0.66,


You seem to know what you are doing with the [[MarioWiki:Japanese|Romanization]] of titles. If you can, I need the official names of these [[:File:MvsDK e-Cards Japan.jpg|five cards]]. I don't know if you can make out the Japanese text because of the small resolution picture. [[Mario vs. Donkey Kong#e World]] and {{tem|MVDK}} needs reworking as I found out the current 12 levels belong in [[List of Mario vs. Donkey Kong pre-release and unused content]] instead. I was able to unlock the game data by hacking and it doesn't match the [[e-Reader]] cards sample pictures very well. See [[Talk:Mario vs. Donkey Kong#e-Reader Levels]] for my tracking. --{{User:Wildgoosespeeder/sig}} 22:21, 17 September 2017 (EDT)
  "cSpeed200CC": 0.89,
:I'd need a better angle and a better zoom, as even the lower row is difficult to read. Anyway, for a more proper translation, I would still suggest talking to [[:Category:User ja|someone who actually knows the Japanese language]]. I still rely on automated translators as well as [http://jisho.org/ Jisho.org], since I never systematically studied the Japanese language. Of course, if you cannot find anyone, I can help, provided that we can find a better quality picture.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 23:39, 17 September 2017 (EDT)
::Maybe the videos on the [[Talk:Mario vs. Donkey Kong#e-Reader Levels|talk page]] could be of better help because the cards were scanned into the Japanese version. Also, [http://ereader.no-intro.org/checklists.php?sys=JpnList&search_set=%E3%83%9E%E3%83%AA%E3%82%AAvs.%E3%83%89%E3%83%B3%E3%82%AD%E3%83%BC%E3%82%B3%E3%83%B3%E3%82%B0%E3%82%AB%E3%83%BC%E3%83%89%EF%BD%85%EF%BC%8B this seems helpful]. And I got some help on [https://redd.it/70sss1 Reddit]. --{{User:Wildgoosespeeder/sig}} 00:20, 18 September 2017 (EDT)
:::I'm glad you could find a person who properly translated the Japanese text.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 09:51, 18 September 2017 (EDT)


== Pipe Fist ==
  "cSpeed300CC": 1.05,
[[File:Perfect Mario Traps.png|thumb|left]]
I asked on the talk page, but haven't gotten an answer yet, I don't think. Does this shed any light on the name for [[Pipe Fist]]? [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 01:05, 1 October 2017 (EDT)
:I should have the page translated, but I guess we can just use the most current definition of the specific object, from the ''Encyclopedia Super Mario Bros.'':<br/>
:<br/>
:「ゲンコツ<br/>
:土管から出てきてマリオを押しつぶそうとする手」。<br/>
:<br/>
:By the way, 「げんこつ」 means clenched fist, knuckles, so I guess the name is derived from that.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 17:22, 1 October 2017 (EDT)


==Lake Kingdom==
  "cSpeedMin_Battle": 0.4,
Given the new postcard that literally can't be from anywhere else unless they were to throw in a third water location (which is unlikely) matches up with it, it's all but confirmed. It seems that Seaside=Treasure Trove Cove and Lake=Jolly Roger's Lagoon, if you're familiar with ''Banjo-Kazooie.'' [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 02:46, 11 October 2017 (EDT)
</blockquote>
:I know that this is Lake Lamode of the [[Lake Kingdom]], because having three water levels of which one is shown and one is announced doesn't make sense, but before starting an edit war we should post all the evidence on the talk page so we can finally settle that...--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 02:49, 11 October 2017 (EDT)
:The Red Shell and Yoshi's Egg don't have the additional speed parameters, by the way, so the initial "parabolic" parameters are likely kept after the item is thrown.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 00:49, March 17, 2023 (EDT)


==German Koopalings==
== Of pipes and punctuation ==
Ah, leave it up to Germany to Grimm-ify their story! But does that mean that they were people transformed into Koopas, natural Koopas that he forced to work for him, or do you know? [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 18:19, 17 October 2017 (EDT)
:The wording used seems to suggest that there are these Koopalings, and seven of them were pretty much appointed/hired/enslaved by Bowser to work as his subjects. No family relatiosnhip, but they are not even siblings, which is perfectly corresponding to the current Japanese depiction - they are named ''Team of 7 Bowsers'' there after all. Since Hirofumi Yamada, {{media link|ESMB German page 256.png|the translator}}, [http://www.animenewsnetwork.com/encyclopedia/people.php?id=61155 surely knows how to translate Japanese material], this makes me suspect about this story which is too much different from {{media link|ESMB page 33.png|the one actually on the original Encyclopedia}} and too similar to the current Japanese depiction of the Koopalings. When I'll have the money, I'll get the Spanish version to see if the ''Super Mario Bros. 3'' stories match - meanwhile I think I'll discuss with {{User|SmokedChili}} if Japanese material indeed is compatible with this ''candidate for a current story'' I just found.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 18:40, 17 October 2017 (EDT)
::In complete honesty, this "seven of these Koopalings" thing makes me heavily skeptical about this book's translation: it's so far only found there and it's not even a concept that originated from Japan as far as I remember. Usually, they'd mostly retain the original stories for the Mario games and kinda keep them as their own thing (not counting references to the previous games), but this is like revising the story for the greater, comprehensive continuity. The recently uploaded Plessie bio from the book also raises my eyebrows, though in that case we don't know if it was indeed meant to be a girl. [[User:SmokedChili|SmokedChili]] ([[User talk:SmokedChili|talk]]) 08:24, 19 October 2017 (EDT)
:::Not going to argue against that. In both cases I didn't alter the gender of Plessie on the whole page nor did I put the different story of the Koopalings in a more visible place for the same reason: as said before we need the Spanish translation, which is handled by a different publisher (Planeta Deagostini Cómics) and a different translator (Daruma, a translation agency), otherwise we cannot spot the differences due exclusively to the translator and the publisher's policy. Also, you remembered right on the story of the old games being unaltered, on the ''Mario Portal'', the current source of information about Mario and his games in Japan, [https://www.nintendo.co.jp/character/mario/collection/search.html#?g=series&v=mariobros the story of ''Super Mario Bros. 3'' is reported as it was on the manual, without the correction found in the ''Encyclopedia Super Mario Bros.''], showing that at this point at Nintendo Co., Ltd. they want to preserve it fully. Still, I would like to point out this important detail: the Japanese ESMB reported at the beginning that the story was the one of the manual, a sentence also found in the ''Mario Portal''. {{media link|ESMB German SMB3 Story.png|This sentence is completely absent from the German tranlsation of the ESMB}}, this is why I suspect the revised story of ''Super Mario Bros. 3'', which is actually changed exclusively on that sentence and is otherwise pretty faithful to the Japanese text, conforms to the ''current story'' of the Koopalings bar some detail lost in translation - the ''seven Koopalings'' without the ''the'' might indeed be one of these, as effectively Japanese doesn't have articles. I hope it won't be long before I can get the Spanish translation and clarify both those odd points I found so far.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 10:53, 19 October 2017 (EDT)
::::Pardon, but while the ''Encyclopedia Super Mario Bros.'' localization differences are worthwhile, I honestly think it would be best if we keep taking the minimalist approach to this origin change until further notice - that is, in the Japanese ''Encyclopedia Super Mario Bros.'', the Koopalings' ''SMB3'' story merely removes the explicit mention of being Bowser's own children (retaining their sibling team status, which is apparently a constant in edited versions), and official translations continue to confirm or imply familial relationship elsewhere (or sometimes even outright reference the original backstory, as in the case of the German and Italian text of ''Paper Jam Bros.''). The whole extent of the retcon revealed by Shigeru Miyamoto's interview is still seemingly interpreted individually within the company depending on when and where you ask, so it should be updated only once there's a direct developer statement that more strongly reclarifies their standing. A further revisionalist, wiki-wide "current story candidate" ought to be discussed then, but not yet. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 13:30, 19 October 2017 (EDT)
:::::Just so you know, the North American version of the Mario Portal was put online, and the [http://mario.nintendo.com/history/ story of ''Super Mario Bros. 3''] doesn't state that they are Bowser's children, nor siblings, being now prefectly aligned with the current Japanese depiction (I'll avoid using the term ''current story'' as effectively it makes no sense, the depiction was there was there since ''New Super Mario Bros. Wii''). Needless to say that even though the story starts with ''Story (From the original instruction booklet)'', [https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAACE.pdf the story of the actual booklet was different].--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 16:53, 3 December 2017 (EST)
::::::Honestly quite pointless for them to pretend they never were, since anyone who looks them up online will see that's obviously not the case... [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 23:19, 3 December 2017 (EST)
::::::The story seems to be copy-pasted from the Super Mario All-Stars (Limited Edition) manual giving it a quick look. [[User:SmokedChili|SmokedChili]] ([[User talk:SmokedChili|talk]]) 02:13, 4 December 2017 (EST)
:::::::Can you please confirm this? The site reports ''Story (From the original instruction booklet)'' and, as far as instruction booklets are concerned, actually changes significantly three stories: this one, the one of ''[[Super Mario Bros.]]'' - by stating ''The Mushroom Kingdom was the peaceful home of the Toads until the day Bowser and his wicked minions invaded. Using powerful magic, Bowser™ transformed the Toads into bricks and quickly conquered the land.'' and confirming that you were right on the misunderstanding about ''Koopa'' being Bowser from the start - and the one of ''[[Super Mario World]]'', where a translation of the story of the Japanese manual is provided instead, complete with Yoshi being a dragon. I checked the story of ''[[Super Mario Bros. 2]]'', ''[[Super Mario Land]]'', ''[[Super Mario Land 2]]'', ''[[Super Mario 64]]'', ''[[Super Mario Sunshine]]'', ''[[New Super Mario Bros.]]'', ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]''; they are indeed the stories of the instruction booklets, just like the site states. What is happening with these three stories seems to be a deliberate attempt, even though the one of ''Super Mario World'' is puzzling at best as Yoshi being a dragon is not even relevant nowadays. Anyway, more insight on this would be very welcome.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 06:41, 4 December 2017 (EST)
::::::::I'm not sure if the ''Super Mario World'' story came from one of the Virtual Console releases or if it's brand new, but either way, it is not from either the SNES or GBA releases and is definitely a closer translation to the Japanese version, which additionally doesn't include the Cape Feather scene added by the SNES release. "From the original instruction booklet" is still a somewhat misleading phrase since most would naturally assumption that it is directly lifted from the initial English release (it's apparently a holdover from the Japanese site), and it's odd that they would rewrite most of the Princess Toadstool material back to Princess Peach yet leave the ''Super Mario 64'' section alone. As for whether or not the story text for ''Super Mario Bros.'' and ''Super Mario Bros. 3'' is from the Wii ''Super Mario All-Stars'' manual - I do recall that Princess Peach and Toads were used instead of Princess Toadstool and mushroom people/retainers, and I believe it didn't mention any Koopaling relationship in the story (remember that the Japanese site preserved the booklet story as specified and ''Encyclopedia Super Mario Bros.'' only saw fit to subtly remove one kanji character that explicitly makes them Bowser's children, not entirely eliminate the sibling tidbit, so I can't understand why Nintendo wouldn't also update the original site along with the localization if they indeed wanted it to retroactively match the "current story" narrative rather than the game story). If it is indeed from that manual, I do find it suspect that the 3DS Virtual Console version would afterwards use another retranslation of the ''Super Mario Bros.'' storyline that instead interprets Bowser's minions as the Koopa tribe again (although if they really consciously went back and changed that now, Bowser is still referred to as the "king of the Koopas" in the site's Characters section, and this basically seems to be a rewrite of the SNES ''Super Mario All-Stars'' manual that did the same thing as well as mention Luigi). This particular difference appears to be incidental more than anything - I actually think Koopa as the original name of the turtle tribe makes more internal sense as far as the Japanese ''Super Mario Bros.'' manual goes, since Bowser is more correctly referred to as "Daimaō Kuppa/King Koopa" there and it wouldn't be very consistent if he was first casually introduced as simply Koopa just before the storyline mentions a king. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 11:50, 4 December 2017 (EST)
:::::::::Effectively, they also added ''Peach'' in the otherwise unchanged ''Super Mario Bros. 2'' story, thanks for noticing that! Anyway, regarding the story of ''Super Mario Bros.'', there is a detail {{User|SmokedChili}} spotted at the time that shows that this is indeed a different interpretation of the 「クッパ」 term in the first paragraph and what I think the most likely reason why it was changed: if you look at the [https://www.nintendo.co.jp/clv/manuals/en/pdf/CLV-P-NAAAE.pdf North American manual], you'll see that there all the black magic is stated to be of the Koopa, it was never stated that it was just Bowser who casted the spell. And there's a good reason for that, if we look at the original Japanese text:<br/>
:::::::::キノコ達の住む平和な王国に、ある日、強力な魔法を操る大ガメクッパの一族が侵略して来ました。おとなしいキノコ一族は、皆その魔力によって岩やレンガ、つくし等に姿を変えられてしまい、キノコ王国は亡びてしまったのです。<br/>
:::::::::<br/>
:::::::::このキノコ達の魔法を解き、よみがえらす事ができるのはキノコ王国のお姫様ピーチ姫だけ。彼女は今、大魔王クッパの手中にあります。<br/>
:::::::::<br/>
:::::::::マリオは、カメ一族を倒してピーチ姫を救出し、再び平和なキノコ王国を築くために立ち上がりました。<br/>
:::::::::<br/>
:::::::::テレビの中のマリオはあなたです。このアドベンチャークエスト(遠征)を完結できるのは、あなただけなのです。<br/>
:::::::::<br/>
:::::::::the critical part is 「強力な魔法を操る大ガメクッパの一族」, the English manual simply skipped 「の」 and considered 「クッパの一族」 as ''the Koopa'', which is effectively not a translation mistake due to the various meanings of 「の」, but at this point 「強力な魔法を操る」, ''who use/uses powerful magic'', was referred to all the Koopas, if we instead interpret 「の」 as ''of'' and 「クッパ」 as ''Bowser'', we obtain that 「強力な魔法を操る」 is referred only to Bowser. By the way, this leads to 「クッパの一族」 being the ''tribe of Bowser'', which isn't necessarily against him being the king of said tribe, as it's typical to refer to a group by indicating the most important person in said group. In any case, in the new site, 「クッパ」 is consistently translated as ''Bowser'' instead of ''Koopa'' and, as a direct consequence, in the revised story he is stated to be the sole responsible of casting the black magic upon the Mushroom Kingdom. I think this is the decisive detail that led to the revision of the meaning of 「クッパ」 in the first paragraph; at least this is the detail that allows us to understand that this time said specific term in the new site was translated as ''Bowser''.<br/>
:::::::::Of course, this is just limited to the meaning of 「クッパ」 in the story of ''Super Mario Bros.'', it's not a revision of the meaning of the ''Koopa'' term in the West like what happened in the case of the name ''Kamek'' in Europe, which was completely rectified by calling all Magikoopas ''Kamek'' just like it's done in Japan. As you noted, elsewhere on the site ''Koopa'' is still referred to the turtle-like creatures, and unlike Kamek's case I don't think this will be revised soon, although the more faithful translation of the Japanese ''Super Mario World'' story inevitably doesn't use the ''Koopas'' term, due to 「クッパ」 being exclusively referred to Bowser in said story.<br/>
:::::::::<br/>
:::::::::With all that being said, I think we really need the stories from the instruction booklet of ''Super Mario All-Stars (Limited Edition)'', as it would be useful to understand if what we see here is an attempt at revising the story of various old manuals or if it was just them using a source which was better aligned with the current Japanese naming conventions, leaving the case of ''Super Mario World'' a true mystery.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 19:21, 4 December 2017 (EST)
::::::::Found the [https://www.nintendo.com/consumer/downloads/manual-wii_supermarioallstars.pdf NA manual], and the SMB3 story really matches with the Mario portal site version (as well as the EU English manual). The [http://www.gamesdatabase.org/Media/SYSTEM/Nintendo_SNES/Manual/formated/Super_Mario_All-Stars_-_1993_-_Nintendo.pdf original All-Stars manual version] is closer to the NES manual. In other words, '''those dirty liars this ain't the original manual story.''' [[User:SmokedChili|SmokedChili]] ([[User talk:SmokedChili|talk]]) 16:03, 5 December 2017 (EST)
:::::::::Why, thanks a lot! They even left the ™ from the manual in! Incidentally, the UK site confirmed that [https://www.nintendo.co.uk/Games/Wii/Super-Mario-All-Stars-25th-Anniversary-Edition-283311.html#Super_Mario_Bros__3 the 25th Anniversary Edition was indeed explicitly trying to rewrite the original story about the Koopalings], but of course nobody could notice that in that moment since Miyamoto would have been interviewed two years later. But yeah, this is more them trying to use an updated version of the stories they already wrote back then, which is more in line with current depcitions and naming conventions, while pretending that it is the story of the original booklets. At this point we can only fathom what obscure mental process led them to properly translate the Japanese story of ''Super Mario World'' instead of actually using the one of the Englsih booklet. I mean, they probably wanted to fix ''Princess Peach'' so it was in line with the stories of ''Super Mario All-Stars Limited Edition'', but first of all they forgot to fix the story of ''Super Mario 64'' as well, secondly this led to Yoshi now being a dragon from the start, [https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SAAAE.pdf which is not exactly his Western depiction], not to say that [https://www.nintendo.co.uk/News/2017/October/Nintendo-Classic-Mini-SNES-developer-interview-Volume-5-Super-Mario-World-and-Super-Mario-World-2-Yoshi-s-Island-1290850.html they just revealed that he's rather reated to turtles from the start]...--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 20:14, 5 December 2017 (EST)


I finally could scan the Spanish translation of the ''Encyclopedia Super Mario Bros.'', which is indeed {{media link|ESMB Spanish page 256.png|translated by a different person}}, and {{media link|ESMB Spanish page 33.png|it again omits that the Koopalings are siblings and Bowser's children}}. This time, though, the sentence simply doesn't use those terms rather than completely rewriting the sentence. This is actually something that can be observed in the whole book: this time the Japanese text tends to be more faithfully preserved with the main edits being the names being used that are the Spanish ones or the English ones in the absence of the formers. I'll deal with the odd consequences of this approach in a second moment (next week I'll be busy so I likely won't be able to elabporate on that), but for now I don't think any further edits are needed. Still, from what I've seen these last months we already had three Western sources in three different languages (English, German and Spanish) that omit that in the original ''Super Mario Bros. 3'' story the Koopalings are siblings and Bowser's children, if this trend continues in the future we might have to review the structure of the section in a more chronological sense since even the original story of ''Super Mario Bros. 3'' is being manipulated in the West.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 23:46, 30 December 2017 (EST)
Apologies for my lack of a response to our previous exchange; your insight was helpful, and, one way or another, I will incorporate or cite it in the main space.


==Superstar Saga remake enemy stats?==
I really hope you don't mind, but I have two other relatively minor questions to ask regarding Mario Kart Tour. Their answers, I surmise, can only be ascertained with access to the game's code and files.
Hey! I just wanted to ask if you could bring up a list of enemy stats for Mario & Luigi: Superstar Saga + Bowser's Minions?
#The Yoshi's Island course has three pipes lying around the cloudy segment of the track. Their appearance on that course should be listed in one of the "[[Mario Kart Tour#Course elements|course elements]]" tables on the Mario Kart Tour page, but I'm not sure which table should contain it. On the one hand, they are green and relatively small in size, which suggests they might use the same asset as the pipes that give you points when you take them out in other courses; on the other hand, there is no item or state which can help you actually interact with the Yoshi's Island pipes in any given context, so I have no idea if they're programmed to be "interactable" or are just baked into the scenery. Would you be able to tell what properties are given to these pipes in the course's map data so we can decide if they're (displaced) gameplay elements or mere decorations?
I've probably went for this issue to Paper Jam before, but can you please reveal all the stats on a general stats table
#In the game's Japanese and Chinese scripts, punctuation appears to be separated from words with spaces, such as in the text displayed when you hit someone with an item (e.g. "アカこうら HIT !" when you land a hit with a red shell). Now, I know that punctuation marks imported from western languages have a trailing space by default in Japanese and Chinese typography (!), but the game's script also appears to give them a space ''before'' punctuation. I don't know if those spaces had been literally typed out into the text or are a result of some quirk in the font used by the game for these scripts, and it would be useful to know so that I can correctly type out the transcripts going forward, such as [[Gold Cupid's Arrow#Profiles and statistics|here]]. Could you please open a small part of the game's Japanese and Chinese scripts in a text editor and check if there are actual spaces before punctuation marks?
like you did to Color Splash's, please?
{{User:Koopa con Carne/Sig}} 16:58, June 15, 2023 (EDT)
:Also, regarding the second question, does the game use the punctuation from western typography (e.g. "!") or their fullwidth counterparts ("!") for the Japanese/Chinese scripts? OCR software doesn't seem to pick up on the difference. {{User:Koopa con Carne/Sig}} 17:25, June 15, 2023 (EDT)
::Sorry that I reply this late. I don't have dumps of recent tours so I can't reply to the first question, on the other hand I know that {{User|Trainiax}} has access to said dumps, so they should be able to answer said question.
::When it comes to the second question, I can confirm that the Japanese and Chinese script doesn't feature spaces, it uses the ''FULLWIDTH EXCLAMATION MARK'' (U+FF01) Unicode character, an example from the ''skillholder_0345_UR_description'' line of text:


My vision of the enemy stats are identical to that of the GBA version as shown [https://www.mariowiki.com/index.php?title=User:MadBird82/Sandbox&oldid=2345165| here.]
<blockquote>
きょだいキノコの確率と


{{User:MadBird82/sig}} 16:00, 23 November 2017 (EDT)
ポイントを もっともっとプラス!
:I'd like to do so, but I'd need a copy of the game, which I don't have as I don't have a 3DS. With the directory containing the data used by the game I can try extracting the table of the stats, but for the moment I definitely can't obtain it.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 16:56, 23 November 2017 (EST)
</blockquote>


=="Space Dragon" Yoshi==
<blockquote>
巨大蘑菇的


I just remembered this; I've been looking for the Japanese version of that message but have found absolutely nothing. In fact, there's no mention of it or the term "space dragon" on any Japanese site that I've searched. Thus unless it's discovered, all I can assume the localization made "the space dragon" bit up. [[User:SmokedChili|SmokedChili]] ([[User talk:SmokedChili|talk]]) 12:38, 25 November 2017 (EST)
概率和分數更加更加強化!
:I specified that this comes from the Western localizations on the text to be safe, but I would like to share what I found so far. The content of this sign is not talked at all in the Japanese material I looked so far, leaving us without a way to know its content, but Yoshi being a space dragon is in all the five European localizations on my disc: English, French, German, Spanish and Italian. Furthermore, the ''Encyclopedia Super Mario Bros.'' on page 172 explicitly states that the message on this sign is an homage to ''[[Super Mario World]]''. Since in the international version of the latter game Yoshi signing himself as a dragon was replaced by Yoshi's paw mark and considering how NOA consistently referred to Yoshi as a dinosaur, this is likely coming from the original text. Another possible explanation would be that NOE decided to add it, since it might have referred to Yoshi as a dragon before when translating directly from Japanese (I too remember Yoshi being referred to as a little dragon in promotional material), that would be pretty surprising, though, considering how Super Mario Advance 2 used the paw mark in the various European translations.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 21:41, 25 November 2017 (EST)
</blockquote>
::I actually get how the SMG2 Yoshi's message is an homage to the SMW one; the two are nearly identically written, which also applies to Yoshi's rescue message in both games. The message in SMW Super Famicom version also had "Super Dragon" written in it, so that's why I think the SMG2 localizations decided to go with a little addition compared to Japanese version. [[User:SmokedChili|SmokedChili]] ([[User talk:SmokedChili|talk]]) 04:28, 26 November 2017 (EST)


==Various Truck Citations==
::so yes, the second you said: the game is using the fullwidth variants for the Chinese and Japanese scripts, I don't think OCR software can pick this counterpart up due to it being virtually indistinguishable from a mark with a space before and after it.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 01:05, July 16, 2023 (EDT)
Hi, just dropping into let you know that I've finished making the articles for all three different types of truck now, so when you have the time, would you be able to add the citation for the titles please? Thank you! (: [[User:BBQ Turtle|BBQ Turtle]] ([[User talk:BBQ Turtle|talk]]) 17:43, 5 December 2017 (EST)
Thank you so much! {{User:Koopa con Carne/Sig}} 18:47, July 16, 2023 (EDT)
:I added the references, please tell me if there are issues or other questions about them!--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 20:55, 5 December 2017 (EST)
::Thank you, they're absolutely fine- sorry for the late response! Anyway, I was just dropping in to let you know that the [[Glide Ramp]] page is complete bar the reference, so would you be able to add that soon please? Thank you! (: [[User:BBQ Turtle|BBQ Turtle]] ([[User talk:BBQ Turtle|talk]]) 15:21, 13 December 2017 (EST)
:::Well, I added that too. Good job on the proposals! If there's soemthing more that you need, just tell me and I'll add it!--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 23:13, 13 December 2017 (EST)
::::Thank you, it's always helpful when you have an official name for something you're proposing, it makes it seem more significant then. After Antigravity Panels, I can't think of anything else at the moment, but when I've sorted out that proposal and if it passes, then I think that'd be te only other reference I'd need. [[User:BBQ Turtle|BBQ Turtle]] ([[User talk:BBQ Turtle|talk]]) 13:08, 14 December 2017 (EST)


== Mario Kart 8 Deluxe ==
==''Mario & Luigi RPG''==
I remember a while back that you mentioned having the official Japanese guidebook for ''Superstar Saga''. [[User talk:Sno|Sno]] has looked into some filenames from the 3DS games, including the remake, and while some of the names are functional/generic, I was wondering if you can use the book as additional evidence for things like the sailor and jellyfish. Also, I forgot if this came up before, but do you know if the 3DS version had an official guidebook? It might be worth it to look into how things might have changed. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 11:16, August 6, 2023 (EDT)
:I'll be on vacation so until around the 28th I won't be able to take a look, but if you can prepare a list I might search for the names when I'm back, as I have the original Nintendo official Guidebook. When it comes to the 3DS version, a quick search reveals that no official guide was ever published for that version, the last guide was for ''Paper Jam''.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 10:37, August 16, 2023 (EDT)
::Okay. Besides Presenter, you can refer to [[User talk:Time Turner/unfinished#Mario & Luigi: Superstar Saga|this list]]. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 12:44, August 25, 2023 (EDT)
::Sorry to be a bother, but I managed to trim that list dramatically since then. Everything currently there has talk page discussions, but I think the particular trouble spot is jellyfish/kurako (Tuki/Boddle's assistant might also use support). [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 12:50, October 31, 2023 (EDT)
:::Sorry, as of late I have troubles finding a moment to look into these, I’ll see if I can at least look at the two troublesome ones.—[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 13:10, October 31, 2023 (EDT)


hi, you said "This is the actual table used by the game, so the order and having every row as it is on the game's table is important, might I ask you to do this on the main page?". do you mean i should replace [[Mario_Kart_8_Deluxe#Drivers.27_statistics|these tables]]? or should i just add the information from the other page to the tables that are already there? i ask because the tables on the main page are a little bit obscure to me. they look like they're calculated based on the tables from the statistics page somehow, but i'm not totally sure how. is it just (P-S)/4, where P is the stat of the part in question and S is the stat of its corresponding standard part? i'm not sure whether i would be deleting any important information by replacing the tables. regardless, i have some further questions:
==Koopa Troop==
# the main page implies that miis are divided into three classes with different stats, but the statistics page only lists one entry for mii. do you know why?
Hey, so, there's a discussion over [[Talk:Koopa Troop#Rename|here]] on whether or not to rename Koopa Troop, and I think it took an interesting direction: my theory now is that "Bowser's Minions" is a direct carryover from when NOE called the Koopalings by that term, as "Bowser's minions" might have been the name for the Koopa Troop as early as ''Paper Jam''. I'm not the most familiar with the 3DS ''Mario & Luigi'' entries. When you get a chance, can you check what term the Japanese version uses there? [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 09:30, November 24, 2023 (EST)
# the main page only has one traction stat, which seems to correspond to what the statistics page calls off road traction. i assume this is because some official guide did it this way, but do you think it's important to preserve that?
:Sorry that it took me that much - I was looking at quotes that weren't mandatory in every playthrough until I finally found the right one, since I currently mainly have a look in the weekends, this ended up being a way too long search for an answer... In any case you were right, Paper Jam reintroduced the "Koopalings" term and as such, they could finally use "Bowser's minions" as a more proper translation of "Kuppa gundan" where "Kuppa" was "Bowser".--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 23:07, December 9, 2023 (EST)
# based on the icon that appears next to them on the vehicle selection screen, it seems like there are 4 body types: karts, outward bikes, inward bikes, and atvs. i can tell that inward bikes play differently from the other types, but as far as i can see the other three are all identical in mk8d. do you know of any differences among them?
thanks, sorry i wrote all over your table {{User:Twentytwofiftyseven/sig}} 14:22, 20 December 2017 (EST)
:Hi! Don't worry for the test, the method you found was actually interesting! Well, there was a discussion on merging the parts that had the same stats on the table you linked on the main page, and I think your method might do the job well. The calculation you wrote is the correct one, it is based on how the vehicle customization menu shows the stats in bar values that range from 0.75 to 5.75.
:# Only the stats of the medium Mii are coded in the game's characters' stats table, the small and large Mii evidently reuse the stats of other characters, which are unknown, although the final stats allow us to know the class to which the small and large Miis pertain.
:# The reason why the On-Road Traction stat is not reported in the current tables of the main page is that it went unused in both ''Mario Kart 8'' and ''Mario Kart 8 Deluxe'': regardless of the points, it always results in a ''SlipRt'' value of 0.75. Adding it to the table of the main page might be confusing, as some readers who don't go into the in-game statistics page might think that they are indeed changing the traction in normal road sections by changing the On-Road Traction, which isn't true.
:# If things work like they did in ''Mario Kart 8'', in terms of gameplay, there are only two actual types of vehicles: inside drifting bikes and outside drifting vehicles (bikes, karts, ATVs). The drifitng behavior of outside drifting vehicles is always the same (if you want more info, you can have a look [http://www.forums.mkboards.com/threads/angular-velocity-in-steady-state-drifting-and-autodrifting.21115/ here]), but the small details due to hitbox and various different behaviors of the vehicles (leaning, pitching, wheelies) change from vehicle to vehicle. In any case, the game explicitly shows four groups of vehicles, so I think it makes sense to report the official vehicle type on the table. If you want, I'll upload the vehicle type icons on the wiki so you can add them before the name of the body, allowing the merging of vehicles of different types while still reporting their type.
:If you have more questions, ask me! Thanks for finding a neat solution to the problem, by the way!--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 23:08, 20 December 2017 (EST)
::ok, i put a complete draft table [[User:2257/Test|here]]. you can tell me what you think of it. i actually wrote a script to generate this table because i was afraid i would make mistakes trying to manipulate that much information by hand, so if you see something you think should be changed then it should be relatively painless for me to do it, even if it's something complicated or that requires manipulating a lot of cells. also there's a few things on it that should be hand corrected, like the indication of what type each vehicle body has and the proper spelling of the character names, but i didn't want to do any of that until getting some feedback about this design. if you have the vehicle type graphics those would be helpful, thank you. also, is the meaning of the colors clear? the way they're calculated is that within each column and each of the four part categories, the minimum value is #ff8080, the maximum value is #80ff80, and other values are spaced evenly along the line between those hues. i think that's the most straightforward way to color them, but it does result in some weird things like the standard kart's speed values all being differently colored even though they have the same numerical values {{User:Twentytwofiftyseven/sig}} 08:43, 21 December 2017 (EST)
:::I personally like the design, as it immediately shows the strong and weak points of characters and parts and which characters and parts share the same stats, the only other choice would be using the condensed design used for the character table with this stats-based coloring, which you could try as well once we get this design done. I think your choice on coloring makes sense, as using a 0-7 coloring range for values that are either 1 or 2 can be misleading.
:::Here are the icons you can use:
:::*{{media link|MK8 Kart Body Icon.png|Kart}}
:::*{{media link|MK8 Standard Bike Body Icon.png|Standard bike}} (official name for outside drifting bikes)
:::*{{media link|MK8 Sport Bike Body Icon.png|Sport bike}} (official name for inside drifting bikes)
:::*{{media link|MK8 ATV Body Icon.png|ATV}}
:::*{{media link|MK8 Glider Icon.png|Glider}}
:::*{{media link|MK8 Tire Icon.png|Tire}}
:::Regarding the format of the table, I would like to adopt the points format for the main page as it's the format actually used by the game, but the community typically prefers the format shown by the UI and on the main page we use to report the values shown by the UI as well, so we should use the format shown in the current main page. For the parts you simply have to use the calculation you mentioned before, for the characters you just have to sum the points of the character and of the standard parts, add three points and then divide by four: '''S''' = ('''C''' + '''B''' + '''T''' + '''G''' + 3)/4, where '''S''' is the value of the stats shown in the table, '''C''' is the number of points given by the character, '''B''' is the number of points given by the [[Standard Kart]], '''T''' is the number of points given by the [[Standard (tire)|Standard Tire]]s, '''G''' is the number of points given by the [[Super Glider]]. After trying this, we can see if this design work.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 19:51, 21 December 2017 (EST)
::::i updated the draft. it took a little bit longer than expected because i got sidetracked. i think this format is looking pretty good, although i'm honestly not totally happy with the fractional stats. i get the argument that we should defer to what the community is used to, but i honestly think it's much more comprehensible with integer stats, just because 2 and 4 look a lot more different than -0.25 and 0.25. also, if you want to cross reference the stats of a certain character and vehicle with the statistics translation tables, having to sum, multiply by 4, and subtract 3, is more difficult than just summing. but maybe i'm the only one who wants to do that? i dunno. the only other comment i might make is that the white part icons over grey look a little bit ugly, and it might be better to color-invert them {{User:Twentytwofiftyseven/sig}} 02:58, 24 December 2017 (EST)
:::::Well, first of all, your work is beautiful! They make me wonder if I should put the color coding in the various tables of the in-game stats to make them more readable! Here are the inverted icons, by the way:
:::::*{{media link|MK8 Kart Body Icon Inverted.png|Kart}}
:::::*{{media link|MK8 Standard Bike Body Icon Inverted.png|Standard bike}} (official name for outside drifting bikes)
:::::*{{media link|MK8 Sport Bike Body Icon Inverted.png|Sport bike}} (official name for inside drifting bikes)
:::::*{{media link|MK8 ATV Body Icon Inverted.png|ATV}}
:::::*{{media link|MK8 Glider Icon Inverted.png|Glider}}
:::::*{{media link|MK8 Tire Icon Inverted.png|Tire}}
:::::The only thing I might ask is trying to put the icons before the parts, just like the menu does, and seeing if they still look good.
:::::I do agree on the format of the stats, as many articles about parts have debatable considerations like ''the kart doesn't offer any stat changes due to the main stats relying more on the weight class of the character'', not to say that a direct comparison between ''Mario Kart 8'' and ''Mario Kart 8 Deluxe'' is doable only when looking at the points, not at the differences since the stats of the standard parts changed between the two games. Anyway, since the menu format is so commonly used, I think we should discuss this in the game's discussion page before making a change so relevant.
:::::Well, that's it for now, you did an awesome job so for the moment all that is left for me to say is wishing you a merry Christmas!--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 08:12, 24 December 2017 (EST)
::::::hi, i updated it again. and, that's a good point about those descriptions being misleading. i hadn't thought about that before. do you think we should make a proposal about it? {{User:Twentytwofiftyseven/sig}} 16:13, 25 December 2017 (EST)
:::::::Regarding the table, I think we're fine now. Thanks, really! We now need to see the outcome of the [[MarioWiki:Proposals#The format of the statistics in the main pages of Mario Kart 7, Mario Kart 8 and Mario Kart 8 Deluxe|proposal that I made on the format to be used on the main pages]].--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 19:01, 26 December 2017 (EST)
::::::::Since the proposal passed (the voting ended, I think I'll just wait a moment to see if I get a reply from {{User|Wildgoosespeeder}} in the comments and then I'll archive), you can use points in the table and you can use your script also for the tables of ''Mario Kart 7'' and ''Mario Kart 8''. By the way, since the contribution of characters and parts was indeed considered an important aspect, if you can use gradients with intermediate colors you might try a red-yellow-green-cyan-blue gradient or a rainbow gradient on the full range of values (should be 0-10 points for ''Mario Kart 8'' and ''Mario Kart 8 Deluxe'' and 0-12 points for ''Mario Kart 7'') so that the actual contribution to the final amount of points can be seen while still having a distinct color for each amount of points, allowing to distinguish the various parts.
::::::::In the page of ''Mario Kart 8'' I prepared [[Mario Kart 8#Statistics shown in the vehicle customization screen|a section to explain how the points system work and how it is linked with the values shown in the vehicle customization screen]], feel free to improve it or suggest improvements; if you can upload the two screenshots of an example for ''Mario Kart 8 Deluxe'' I could make the section also for that game (at the moment I don't have the game, only the Wii U version), don't worry about this latter aspect in the short term anyway as I will be away until the end of the week.
::::::::Finally, I would like to thank you for what you have done. Not only I find your tables very nice, I think you really helped us move away from a status quo which had a lot of room for improvement and yet wasn't likely going to change anytime soon. If you need help, don't hesitate to ask me, although as I said before, I will be able to help only after I come back. In case you can just have a rest until then, you deserve it!--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 20:15, 2 January 2018 (EST)
:::::::::hi, i created the mk8 version of the table and uploaded the mk8d example screenshots to my test page. the mk8 tables look a little bit crushed with so many vehicles in that game having identical stats, so i think i'm going to have to change that column somehow. i don't really want to remove the pictures outright since that would require people to know the english names of all the parts, but i might shrink them and let line breaks occur. mk7 might take me a little bit longer because the tables are formatted differently
:::::::::regarding the gradients, i changed them to what you suggested. but i'd prefer the way of applying the gradients i had before, simply because i think the tables convey more information that way. the reason is that with this style of gradient, the colors and numbers are essentially redundant; the same cyan shade always means 7. with the previous style the numbers and colors each convey different information: 7 means 7, but a 7 with a pure green background also conveys that there is no way to exchange that part to get a higher value, whereas a 7 with a yellow background shows the opposite. since this latter distinction is missing in the table where colors correspond directly to numbers, i don't think it's as useful. all that said, i don't think my initial choice of color scheme was very good. i have been playing around with a color blindness simulator, and its apparently fairly hard to distinguish the these colors if you have some types of color blindness. a rainbow gradient doesn't work particularly well for some types of color blindness, either. after some experimentation i think #ffff80 to #8080ff looks quite usable for everyone. unfortunately it's not very beautiful, and the use of yellow and blue to mean bad and good strikes me as much more unconventional than the use of red and green {{User:Twentytwofiftyseven/sig}} 10:12, 3 January 2018 (EST)
::::::::::You're right on the redundancy, if the aim is making the values stand out more we'd better use bold font for the numbers while using the background to convey a different information. So far the color choices on the wiki have been based a lot on red and green, since we have more cone cells for those two colors making them stand out more with respect to blue, but starting to take color blindness into consideration isn't a bad idea, especially since color gradients suitable for color blind people like yellow-blue are now recommended (maybe even enforced?) on scientific articles, indicating that a proper gradient-based representation of information should increasingly take this issue into account. Regarding the problem of the big groups of ''Mario Kart 8'', line breaks are probably the main solution, resizing the sprites might be useful as well but we must see if text will become the limiting factor. As two last points, since DLC vehicles are already among the original ones, I think we can put both groups of sport bikes at the end to reflect their different behavior that also led to them having peculiar stats in the Wii U game; furthermore I think that the reason why the Super Glider and Paper Glider are in a different group - their different points in the unused ON stat - should be explained, otherwise it would look like a mistake.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 18:58, 3 January 2018 (EST)
:::::::::::I reorganized the page of ''Mario Kart 8'' so you can just use the small icons with the link to the parts' pages like we do now for characters. You don't need to add symbols next to the icons, I actually even removed them from the characters' statistics table so we have a cleaner organization, without additional text to read at the bottom. I'm not planning to do the same in the page of ''Mario Kart 8 Deluxe'' since there we don't list all the characters and parts before the tables, just the new ones. Still, if you think a condensed table might be useful there too, tell me and I'll see what we can do.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 09:49, 8 January 2018 (EST)
::::::::::::hi, i've finished the table for mario kart 7 and also condensed the icons on all the tables as you suggested. these condensed tables definitely look better to me. i also did something to condense the mk8d character table even more, because it's still kind of unwieldy on mobile. i like the way that table looks best, but i don't know if we should use it on the page anyway, because the code is kind of complicated and hacky. also, im sorry it took a long time, although i guess you're probably used to how slow i am {{User:Twentytwofiftyseven/sig}} 19:12, 21 January 2018 (EST)
:::::::::::::Thanks, we're pretty much there, and the results are amazing, so don't worry for the time needed!
:::::::::::::This new format you found should definitely experimented with, we might put thick black vertical bars to better distinguish the stats groups (i.e. put a thick black bar before Land Speed and a thick black bar after Anti-Gravity Speed, same for Handling). At the moment of course we should aim for better coding quality for better stability, but if you can come up with a better coded solution, we should definitely aim for such a layout, even if this means having three separate table for the parts, as it is very compact and easy to read.
:::::::::::::As a final question before the copying of the tables in the main pages, I tried using [http://colororacle.org/index.html this tool] to evaluate gradients and it looks like if we put cyan as intermediate between blue and yellow (at midpoint, 50%, of the gradient, you can use 80ffff to stay consistent with the current style) we get decent results even in the rarest case of Tritanopia while having much more intuitive tables for the non-colorblind people, you can use the tool and tell me what you think. In case it looks decent to you too, how much time would be needed to apply the blue-yellow gradient with cyan as intermediate?--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 20:42, 21 January 2018 (EST)
::::::::::::::the gradients are very easy to change, so i put it up on the test page. as for the table style with the diagonal headers, i think it's as good as it can get with current css. i could do it in a different way with javascript, but that would also have certain problems and i'm not sure either way would really be better than the other. everyone in chat seemed to be able to see it correctly, though {{User:Twentytwofiftyseven/sig}} 22:58, 21 January 2018 (EST)
:::::::::::::::At this point the tables are ready to be used, and I'll add them the following days. Thanks! I agree with the new layout being very clean, so when you feel ready to use it, tell me and I'll replace the tables with the new, mobile-friendly layout.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 23:34, 21 January 2018 (EST)


==Odyssey Concept art==
== In regards to ''Super Mario World''{{'}}s Koopa enemies ==
I have the game, but I can only play on weekends due to college. Anyways, I don't recall seeing any concept art in it, but I suppose some might be viewable at completion or something.... [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 18:56, 11 January 2018 (EST)
:I meant donig a comparison between the Tostarena sketch and the final design, I'm attempting at making it but the help of someone who checks the actual Odyssey used in the game will be appreciated.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 19:02, 11 January 2018 (EST)


== Mario + Rabbids stats/skill tree ==
Hello, I was wondering, in your extensive collection of Japanese guidebooks, is there anything that directly links Boom Boom (Bunbun) to Chargin' Chuck (Bull), or Sledge Bro (Himan/Mega Bros) to Sumo Bro (KK)? I brought up a [[Talk:Chargin' Chuck#Consider a variation of Boom Boom?|talk page]] point in regards to the many similarities of the former two, and it's proven controversial to say the least. (On a mostly unrelated note, what are your thoughts on the idea of splitting the various "Boss Teresa" instances from Big Boo, like on my draft page [[User:Doc von Schmeltwick/Projects/Boss Teresa|here]]?) [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 21:28, January 16, 2024 (EST)


I will <u>'''try'''</u> to make a skill tree for Kingdom Battle. The names of things, descriptions, the visible stats, these all change around based on where you put points in the skill tree.--{{User:Eldritchdraaks/sig}} 19:35, 19 January 2018 (EST)
Speaking of Sledge Bro, I also want to add if you know of any connection that Hammer Bro may have with Koopa Troopa or Bowser. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 13:50, January 25, 2024 (EST)
:Thanks a lot! Not having the game, it would have been a pretty long job for me. I think you can put the base stats on the character tables of the main page, and then put the various skill tres in a section that is yet to be made.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 19:40, 19 January 2018 (EST)
:I can confirm that no relationship is acknowledged in both the Daizukan and Daijiten, beside them belonging to the Kame-zoku. In particular, Sledge Bro is confirmed in both books to be an overweight Hammer Bro (Daijiten: ブロスー家1のおデブさん/知らず知らずのうちに食べ過ぎ て、こんなに太ってしまったヒマ ンプロス。しかし、動きがのろい のかと思ったら大間違い。空高く ジャンプをし、身動きがとれない ほどの地震を巻き起こすのだ。, Daizukan: ハンマーブロスが、ブクブクと太った 超重量級の戦士。ハンマーが武器だが、 ジャンプして着地したときにおこす地震 攻撃のほうがこわい! 地上にいるもの は、大地の振動で動けなくなってしまう),while all the others are kept distinct and unrelated to other members of the Turtle Tribe biology-wise. K.K. is specifically stated to be a sumo wrestler (Daijiten: 大物横綱の登場だ/ヒマンブロス (P171)に次ぐ超重量級キャラだ。相撲の基本とい われるスリ足で、ブロックのドを 左右に移動するカメ族の横綱だ。 マント以外での攻撃が効かないの で気をつけたい。, Daizukan: 動きはのんびりしているが、カメ相撲 の横綱。 「ドスコーイッ!」 としこをふ むと、かみなりがおちて地面がほのおの 海になる。すり足をしているときに、足 もとがすきだらけになるのが弱点だ。), Chargin’Chuck a football player with several attacks (Daijiten: 多彩な攻撃パターンのブル/アメフトスタイルのたくましいカメ。攻撃 パターンが豊富で、突進してきたり、ボール を投げてきたりとその数なんと8種類。3回 踏みつければ倒せるが、マントなら1発だ。, Daizukan: シリーズ中でもっとも多くの攻撃方法をもっている。ラグビーボールや野球のボール、岩などをぶつけてくるほか、 ダッシュやジャンプをしての体あたり、 分身の術をつかってマリオをくるしめる。)and Boom Boom a higher-up in its debut game (Daijiten: 長い腕をブンブン振り回す/軽快なリズムにのって登場する、 こうらにトゲのついた巨大カメ。 各ワールドの砦のボスで、手をブ ンブン振り回しながら体当たりしてくる。1回踏まれると一瞬丸まってトゲを出し、動きが早くなる。, Daizukan: 『マリオ3』のクッパ軍団の最高幹部。うでをブンブンふりまわして体あたり攻撃をしてくる。まるくなるとトゲゾー のような大きなとげがあり、とても危険。 なかまに、空をとぶブンブンもいる。). It’s worth noting how Takashi Tezuka was involved in the character design of ''Super Mario Bros. 3'' and ''Super Mario World'', I wouldn’t be surprised if he was heavily involved in the design of these four enemies and the similarities between them were more due to his consistent art style.[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 13:17, January 28, 2024 (EST)
::I'll just make the tree in my sandbox and you can do with it as you please when it's done. Now on the main page, should the characters remain in that order, or the order they are in-game? In-game it's
*Mario
*Rabbid Peach
*Rabbid Luigi
*Luigi
*Rabbid Mario
*Peach
*Rabbid Yoshi
*Yoshi
--{{User:Eldritchdraaks/sig}} 19:59, 19 January 2018 (EST)
::Using the order of the game makes sense, although it might look ugly due to the misaligned colored columns obtained with the current layout. Feel free to explore better layouts.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 20:04, 19 January 2018 (EST)
:::Heck it'll get worse when Donkey Kong gets added.--{{User:Eldritchdraaks/sig}} 20:31, 19 January 2018 (EST)
::::I finished the skill trees over in my [[User:Eldritchdraaks/sandbox|sandbox]]. I think given the way it's setup we don't need to add any header rows. It looks nice that way. Anyways, the right column has bolded numbers followed by a 'p' which is the cost to upgrade, 'p' meaning power orb. This was the simplest way I could make the skill tree, simple without getting too cluttered with many rows or columns per skill.--{{User:Eldritchdraaks/sig}} 16:40, 22 January 2018 (EST)
:::::I looked at the table and my only question is if the various levels have an official name we could use as header to use it in place of those sandwich-styled headers we are using now. Ultimately, these tables will require a new page, so we can put the explanations of how the skills are organized (e.g.: primary skills are active from the start, secondary skills require orbs to be activated and tertiary skills require both orbs and the corresponding secondary skill of the same class to be activated, with the only exception of those in the ''other'' class which require orbs and all three secondary skills to be activated) and then use a simpler to read structure.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 18:31, 22 January 2018 (EST)
::::::No, there's no official name. I wouldn't call them levels. Actually I wouldn't call them anything. That's how it'll start to get complex by introducing more variables. I'm not great at explaining my thought process. What kind of simple to read structure are you thinking of? --{{User:Eldritchdraaks/sig}} 19:26, 22 January 2018 (EST)
:::::::One in which we just have up to three sections per class called ''primary skills'', ''secondary skills'' and ''tertiary skills'', with the explanation I gave above. If they don't have an actual name, though, there's no problem in using your current tables.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 19:38, 22 January 2018 (EST)
::::::::Yeah, again, no name in the game. Let's leave it that way. Go ahead and plop those bad boys down on a page.--{{User:Eldritchdraaks/sig}} 19:44, 22 January 2018 (EST)
:::::::::[[Mario + Rabbids Kingdom Battle Skill Trees|Done]]! Thanks a lot for the very nice and helpful work! Feel free to prettify the page and also the small section on the main page if you want.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 21:55, 22 January 2018 (EST)


== Guess What I Found! ==
== Bulbing of the Boo ==


I have a huge surprise for you! I went poking around, reaching out to a few people about a certain something. I got word back from someone on reddit, I talked to him about the thing, and he's very eager to help. What is it you may ask? Well.... [[:File:Marioparty_cards_1.jpg|it's these]]!--{{User:Eldritchdraaks/sig}} 18:54, 23 January 2018 (EST)
Hello, I've already [[User talk: LinkTheLefty#Running of the Bulb Big Boo|approached LTL]] on the subject, but I was wondering if you had the Japanese guide for the original ''Mario Party'' available? I'm trying to figure out what the giant creepy Boo in [[Running of the Bulb]] is called to determine its relation to the N64/GCN-era "Boss Boo," and [https://youtu.be/9juh3ubHQPk the in-game instructions] don't mention it. I found ガスボステレサ ("Gas Boss Teresa") on [https://dic.pixiv.net/a/%E3%83%86%E3%83%AC%E3%82%B5%28%E3%83%9E%E3%83%AA%E3%82%AA%E3%82%B7%E3%83%AA%E3%83%BC%E3%82%BA%29 pixiv encyclopedia] and Mysterii tells me Wikipedia uses it as well, but of course neither is an official source. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 18:53, January 25, 2024 (EST)
:Awesome job! Very nice to catch more Mario-themed trump cards from Nintendo! By the way, they'll need their own page once you have them scanned, but you can use the current Mario Playing Cards page as a template.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 19:39, 23 January 2018 (EST)
:Sorry, I don’t have that guide, I’ll try to have a look the next weekend on the Daizukan and the Daijiten about the Koopas, while you surely know by now how the 30th anniversary ''Super Mario Pia'' did put the two Boss Teresa together, although it was specifically the ''Super Mario 64'' and the ''Super Mario Sunshine'' ones. The 30th anniversary books only covered the “Super Mario Bros. series” in terms of characters (where that term at the time meant the “Super Mario series”, not the 2D platform series like it does now), while the two character books I mentioned were published before ''Mario Party'' and the new one just covers the recurring enemies. We’re a bit out of luck if you can’t find the ''Mario Party'' Shogakukan guide.[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 20:55, January 25, 2024 (EST)
::Got it. It'll be a bit of waiting, since he has to get them scanned and all.--{{User:Eldritchdraaks/sig}} 20:25, 23 January 2018 (EST)


==Antigravity Panel citation==
== Of punctuation, part 2 ==
Hello, just dropping in to ask if you could put the citation for [[Antigravity Panel]] that you found on the page please? Thank you! [[User:BBQ Turtle|BBQ Turtle]] ([[User talk:BBQ Turtle|talk]]) 15:44, 29 January 2018 (EST)
:Done! Sorry if I changed a lot of things on the page, I effectively forgot to explain how anti-gravity mode activation actually worked in ''[[Mario Kart 8]]''.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 17:37, 29 January 2018 (EST)
::No, it's fine, I was kind of struggling with what to write anyway, so I think the collective effort is probably the best thing or the page. Thanks for adding the reference though! [[User:BBQ Turtle|BBQ Turtle]] ([[User talk:BBQ Turtle|talk]]) 11:44, 30 January 2018 (EST)


== APNG Move ==
Hi, Mister Wu. This question is related to the one I asked above regarding some punctuation quirks in Mario Kart Tour's script. I'd be thankful if you could uncover one more thing for me from the game's files.<br>So you've established before that the Chinese in-game scripts utilize the fullwidth forms of characters such as "!" and "?". Judging by their appearance in said scripts, I would assume that the characters <code>“</code> and <code>”</code> (the double quotation marks, hopefully I set them off acceptably) were also typed in this fullwidth format (see {{file link|MKT Tour114 Spotlight Shop Stealth Glider ZH-CN.jpg|this screencap}} as an example). These are specifically  the ''curly'' quotation marks, distinct from the standard <code>"</code> character. My issue is that I could not find on the internet the (seemingly) fullwidth variants of the curly quotes that are used in-game; for instance, the Wikipedia page for {{wp|Halfwidth_and_Fullwidth_Forms_(Unicode_block)|fullwidth Unicode block}}, like other sites, only lists the fullwidth form of the standard quotation mark, not the curly ones.<br>My request is as such: could you please extract a piece of (simplified Chinese) flavor text that contains these curly quotes and paste it here to see these quotes in unicode? I'd go for a glider's or kart's profile since these seem to write their special skills within quotes, like in the screenshot I showed above. This would be helpful to decide how to style a bunch of [[Stealth Glider#Profiles and statistics|profiles]] on the wiki (scroll down to the simplified Chinese description).<br>Have a pleasant evening!{{User:Koopa con Carne/Sig}} 19:02, February 4, 2024 (EST)
:I’m sorry thatI reply this late, but it doesn’t look like the dump I have included the Chinese text of the various “special offers” (like the packs). Is there a more generic text that includes said special quotation marks?—[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 22:08, March 8, 2024 (EST)
::Mate, I completely forgot I started this conversation. The onus was on me to respond more promptly. Sorry.<br>There's {{file link|MKT Standard Challenges 1-2 challenge 3 ZH-CN.jpg|this challenge description}} in the Standard Challenges 1-2 set that contains these curly quotes. That should've always been in the game. {{User:Koopa con Carne/Sig}} 05:12, April 21, 2024 (EDT)
:::While for some reason I have yet to find that specific description, I did find a text that features the curly quotes:


I was asking {{user|Mario jc}} to edit the archive for [[:File:PMCS Ludwig Animated.apng]]/[[:File:PMCS Ludwig Animated.png]]. --{{User:Wildgoosespeeder/sig}} 20:30, 31 January 2018 (EST)
·关于支付、解除、继承,请查看“常见问题”的
:Fine, once the edit has been done you can move. I can tell you in advance that both Chrome and Firefox support APNG files with .apng extension. Do you have other tests planned, by the way?--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 20:50, 31 January 2018 (EST)
::I was just testing to see if MediaWiki would throw errors changing the extension from PNG to APNG using the [[Special:MovePage|move feature]]. Seems like everything is OK, since MediaWiki logs APNG as well [[Special:MediaStatistics|here]]. Since we have no other APNGs, we can start establishing standards for {{SITENAME}} before allowing APNG uploads and before things get too numerous, like with my proposal to get the 1000 different OGG files (at the time) with either OGA or OGV instead. --{{User:Wildgoosespeeder/sig}} 16:03, 1 February 2018 (EST)


==ESMB Enemy Galleries==
 “关于支付/解除/继承”。
While this is ''technically'' an ESMB question, I feel the context is different enough it can go here. Anyways, given that recent upload of yours of the scan of the ''Lost Levels'' enemy page, I was wondering if the other games had enemy gallery sections with cool artwork we might not have here. Do they? [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 18:41, 6 February 2018 (EST)
:Apart from the first two games where they are using Kotabe's (and Tezuka's) artwork, They are mainly using the games' artwork, most of which is already in the game galleries, I might upload some of the most obscure images, like Bowser in ''Super Mario Sunshine''. It's not the best source, though, due to the images being small and the boxes not always being straightforward to remove appropriately.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 18:47, 6 February 2018 (EST)
::I know they're probably mostly the same, I was curious about games that we don't have very much enemy artwork from (ie most of the 3D-and-onward games) and perhaps ''Super Mario World''. I'd say it's fine if it's a little low-res, if the artwork exists in some form at all it could presumably be located in a larger scale from another source then reuploaded. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 19:00, 6 February 2018 (EST)
:::In the case of ''Super Mario World'', we actually have a lot of artwork thanks to a ''Super Mario Advance 2'' press disc that was found, anyway the biggest problem is the printing resolution: we immediately reach the limits of the printing system even in the case of the German translation (which is the biggest book and has high printing quality), which makes the use of automated tools impossible and forces me to work by hand, requiring more than one hour and obtaining {{media link|SMS Bowser.png|pretty crude results}}. This is why I don't plan extracting the artwork from the boxes soon, unless there is a very interesting case (like that of Bowser in ''Super Mario Sunshine'', which we were definitely missing and is very important as it is pretty much the first complete artwork with the current design)--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 20:52, 6 February 2018 (EST)
::::I had been wondering if perhaps [[Amazing Flyin' Hammer Brother]], [[Fishing Boo]], and [[Thwimp]] use artwork similar to PeotGMCE, as we don't have any other source for those. And is there artwork for the SM64 enemies, or are they just screenshots? Anyways, thanks for considering and explaining. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 21:17, 6 February 2018 (EST)
:::::Only Fishing Boo has artwork - the same one we have but colored, so I might upload that tomorrow - while the enemies of SM64 don't have artwork, beside Bob-ombs and Bowser who use the artwork from the manual we already have.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 21:49, 6 February 2018 (EST)
::::::Awrighty then. How about ''Sunshine''? Match up with the art from the guide I linked on the ''Sunshine'' gallery page? [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 22:23, 6 February 2018 (EST)
:::::::The ''Super Mario Sunshine'' enemies' section, in terms of artwork, only has Bowser, Shadow Mario and Bowser Jr.. I uploaded the Fishing Boo, it's {{media link|SMW Fishing Boo.png|here}}.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 19:40, 8 February 2018 (EST)
::::::::Oooh, thank you. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 20:08, 8 February 2018 (EST)


== Full size images on twitter ==
The raw hex data used for the curly quotes is 1C20 and 1D20, since ARM is little endian, that means that they're using Unicode 201C (Left Double Quotation Mark) and 201D (Right Double Quotation Mark).


The largest size image you can get off twitter [[:File:SMO_explorer_wallpaper.jpg|can be obtained]] by using ":orig". Although it sometimes doesn't produce a different image to smaller size options like "large". --[[User:Hiccup|Hiccup]] ([[User talk:Hiccup|talk]]) 08:46, 13 February 2018 (EST)
By the looks of it, as you can see from the first string, the fullwidth spacing - that is present in the final game - is added by the game itself, rather than being in the original text. That's likely because as far as I know the fullwidth curly quotes aren't part of Unicode yet.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 18:34, April 21, 2024 (EDT)
:Indeed, I've been using the '':orig'' suffix since a few weeks, that was an old edit. Anyway it's useful to have that pointed out somewhere, so thanks.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 09:04, 13 February 2018 (EST)


== Lookie Lookie ==
Thank you so much ^^ {{User:Koopa con Carne/Sig}} 04:48, April 22, 2024 (EDT)


Take a look @ 4:35 [https://www.youtube.com/watch?v=MhqxwlNGaHQ&list=WL&index=5 https://www.youtube.com/watch?v=MhqxwlNGaHQ&list=WL&index=5] --{{User:Eldritchdraaks/sig}} 19:45, 22 February 2018 (EST)
== Luigi's Mansion 2 guide ==
:Well, thank you for the nice find! I'm glad that those cards are popular! I personally liked them a lot and thought it might have been nice to have them scanned and on the wiki, I was surprised when I saw them on the Wiki's Twitter account after I had uploaded them, though!--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 19:52, 22 February 2018 (EST)
::Yeah, and a few weeks ago I was watching a video and was graced with the wiki's logo mid way through. Not a big deal, but I technically got my own content in there. :D --{{User:Eldritchdraaks/sig}} 19:53, 22 February 2018 (EST)
:::Well, yes! After all you did a fine job there!--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 20:42, 22 February 2018 (EST)
::::Thanks. I've been scared to talk about the logo because of the reaction by people who didn't like the idea of the logo changing, or wanted to be the one to change it. I think the idea was to let it sit around for awhile and it would be revisited, but goodness gracious I hope that doesn't happen. I like my contribution to the wiki with the logo. I hope it lasts for years. --{{User:Eldritchdraaks/sig}} 21:14, 22 February 2018 (EST)


==Zen Hyakku==
Hello, I was wondering if you could help me know whether [https://www.amazon.co.jp/%E3%83%AB%E3%82%A4%E3%83%BC%E3%82%B8%E3%83%9E%E3%83%B3%E3%82%B7%E3%83%A7%E3%83%B32-%E3%82%AB%E3%83%B3%E3%83%9A%E3%82%AD%E3%82%AC%E3%82%A4%E3%83%89%E3%83%96%E3%83%83%E3%82%AF-%E3%83%95%E3%82%A1%E3%83%9F%E9%80%9A%E3%81%AE%E6%94%BB%E7%95%A5%E6%9C%AC-%E9%80%B1%E5%88%8A%E3%83%95%E3%82%A1%E3%83%9F%E9%80%9A%E7%B7%A8%E9%9B%86%E9%83%A8/dp/4047289361 this guide] (and these preview scans thereof, I don't actually have the guide) is usable as a source for foreign names. I asked [[User:LinkTheLefty|LinkTheLefty]] earlier this year, who said you might know more about this. I found the guide mentioned [https://www.nintendo.co.jp/3ds/aggj/guidebook/index.html here], in case that helps. [[User:Blinker|Blinker]] ([[User talk:Blinker|talk]]) 19:27, March 28, 2024 (EDT)
Does the "''Super Mario Complete Encyclopedia''" have any more ''wonderful'' artwork like {{media link|Mega Mole Complete Encyclopedia.png|this}} that could potentially be scanned? Because this is absolutely amazing. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 20:35, 8 March 2018 (EST)
:It’s a tough call. Kadokawa now is the publisher of the official guides, but 11 years ago if I remember correctly the publisher of the Official Nintendo Guidebooks was Shogakukan. You should look for the 「協力/任天堂」 line in the colophon that states that a guide was written in collaboration with Nintendo, the recent character picture book by GzBrain and Kadokawa has that line, as an example.[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 20:02, March 31, 2024 (EDT)
:Every enemy in every of the then four Super Mario games has artwork - although only a few enemies of ''Super Mario World'' have colored artwork - but it's actually {{media link|SMCE page 44.png|stock}} {{media link|SMCE pages 168 169.png|artwork}}! It simply looks like we don't have all of it so far!--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 21:14, 8 March 2018 (EST)
::I see. Well, the few preview pages don't have that, so, to be on the safe side, I think I'll ignore this guide. Thanks for the help! [[User:Blinker|Blinker]] ([[User talk:Blinker|talk]]) 07:18, April 1, 2024 (EDT)
::I figured there would be some of that, but are there any more (seemingly) unique ones? There ought to at least be a few.... [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 21:26, 8 March 2018 (EST)
:::I'm pretty sure they are all official artwork of the time - even the {{media link|SMBTLL Blue Bowser.png|Blue Bowser one}} was reused from an {{media link|Kuppa Kinopio New Year Gift 1986.jpg|older artwork of Bowser}}! That doesn't mean that we won't be able to find some surprises, like in the case of Mega Moles.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 22:21, 8 March 2018 (EST)


==Derived species==
== MLSS Hammer Bro family ==
At your leisure, please speak with me [[template talk:Species-infobox|here]], the exact meaning of "derived species" needs specified, as it's unclear whether it means "biological subspecies" or "took design inspiration from." [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 21:20, 12 March 2018 (EDT)


==Incorrect translation==
To your knowledge, were the [[Border Bro|Kokkyō Kyodai]] ever indicated in Japanese sources to be related to [[Sumo Bro|the other "K.K." brothers]]? I have that question asked [[Talk:Border Bro|here]] and a related one [[Talk:Limbo Bro|here]]. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 18:03, September 12, 2024 (EDT)
I think I'll be able to investigate that term, whatever term it is, as I'm one of a group of users on here who actually know that language. That whole mumbo-jumbo says "シェルクリーパー; シェルとは日本語で甲羅などのことであり、クリーパーとは、音もなく忍び寄る者のこと。カメさんと呼ぶより、なんだかカッコいい感じ。「マリオブラザーズ」に登場する敵キャラで、その後の人気者ノコノコは、彼の進化形だ。ノコノコ退治の要領で気軽に踏んだりすると、逆にマリオが退治されちゃうので気を付けて。" (if you're referring to the text on that YouTube video about this whole "shell creeper" thing. [[User:ThePokémonGamer|ThePokémonGamer]] ([[User talk:ThePokémonGamer|talk]]) 22:15, 12 March 2018 (EDT)
:If you can translate this text, I would be very glad.--[[User:Mister Wu|Mister Wu]] ([[User talk:Mister Wu|talk]]) 08:09, 13 March 2018 (EDT)
::"シェルクリーパー; シェルとは日本語で甲羅などのことであり、クリーパーとは、音もなく忍び寄る者のこと。" "Shellcreeper; 'Shell' [as it is rendered in katakana] is referred to as 'koura' and so on in Japanese." [in the sense of the original Japanese originated word] "クリーパーとは、音もなく忍び寄る者のこと。; "'Creeper' is one that quietly creeps up." "カメさんと呼ぶより、なんだかカッコいい感じ。 Referred to as Turtle [Kame-san], it's somehow very good looking."  「マリオブラザーズ」に登場する敵キャラで、その後の人気者ノコノコは、彼の進化形だ。ノコノコ退治の要領で気軽に踏んだりすると、逆にマリオが退治されちゃうので気をつけて。 "Enemy character that showed up in "Mario Bros.", the popular "Nokonoko" [Koopa Troopa as English speakers know it as] was his evolved form. When trampled on freely following the essentials of taking out a Koopa, Mario in return gets taken out so be careful." [[User:ThePokémonGamer|ThePokémonGamer]] ([[User talk:ThePokémonGamer|talk]]) 16:41, 13 March 2018 (EDT)

Latest revision as of 18:03, September 12, 2024

Archive: 1

Caped Mario holding a Cape Feather while he is mounted on Yoshi, from Super Mario World: Super Mario Advance 2.
Keeping this image because it's honestly beautiful.

Vandal report[edit]

As the admin noticeboard is not working in this case, may you please block 104.247.134.48 (talk) while hiding their edits, as they have repeatedly vandalized pages for the past hour. Thanks! Doomhiker (talk)Artwork of a Topmini from Super Mario Galaxy 8:57, 13 February 2019 (EST)

Done!--Mister Wu (talk) 09:04, 13 February 2019 (EST)

Turtles and Moles[edit]

The Turtle proposal will have to be revisited in four weeks, but in the meantime, I have some questions you could look into...

1) Would you happen to know if there is internal data in Bowser's Minions that points to Nokottasu being redesigned or replaced? I don't have the remake, and most filenames are probably not useful if previous Mario & Luigi games on DS and 3DS are any indication, but I figured it wouldn't hurt to check.

2) Do "Monty Moles" have a unique name in the Mario & Luigi RPG guide as well? The fact that the Nintendo Power and Prima Games guides generically call them "moles" could also make them analogous to Turtles, given they originally looked more like yellow Mega Moles.

Also, totally unrelated but I figured you'd know - what's up with Morton's third-person speech patterns after Paper Jam? Is this a newer change in localization as of Color Splash, or was the oddity always evident in the recent Japanese RPGs? (And his "Small Bowser" nickname for Bowser Jr. wouldn't be intended to be a "Kokuppa" reference, would it?) LinkTheLefty (talk) 13:30, 27 February 2019 (EST)

1) I don't have the internal data of the game, since I don't have a 3DS, and The Spriters Resource renamed it using the name from the Prima guide, at the moment I can't help there, sorry. You can ask Fawfulthegreat64 (talk), though, he uploaded some sprites from the game so he might have access to internal data.
2) Well, you're starting seeing the pattern, aren't you? Indeed, those moles have a different Japanese name: 「プレゼンター」 (page 98 is in particular dedicated to them, if you need at least one page from the book to cite, although they tend to be mentioned throughout the book). Pretty fitting for somewhat-Mega Moles that look like presenters and give you presents!
3) This is actually an interesting case: in Japan Morton since Paper Mario: Color Splash doesn't speak in third person at all! In that game he started using 「オラ」 to refer to himself and he continued doing so in Minon Quest and in Bowser Jr.'s Journey. I wonder why they localized that as third person... Regarding the Small Bowser part, at the moment I don't know where to look to find where the nickname is used since I plan to just follow an Italian playthrough that hasn't reached the Bowser Jr.'s Journey part yet.--Mister Wu (talk) 18:50, 27 February 2019 (EST)
Docky here, maybe they're additionally called "purezenta" to play off "pu." Doc von Schmeltwick (talk) 19:37, 27 February 2019 (EST)
I'm thinking the same thing, although I wonder if there is significance to the Presenter name possibly being a play on instead of Choropū (perhaps Rocky Wrench was already considered to be a more direct Monty Mole relative?). I will ask Fawfulthegreat64 or Hiccup about the internal filenames since there's a chance they can be useful to know before the next proposal. The Morton bit is definitely good to know and would be a welcome addition to his article. Regarding Small Bowser - thanks to the localization, I have no idea if it is meant to just be a joke on Morton's vocabulary or if Nintendo was trying to get him to "pass the torch" to the newer Little Koopa, especially given that his English dialog also uses "LARGE BOWSER" for Bowser and doesn't always use "SMALL BOWSER" for Bowser Jr. I don't recall which worlds to look out for these lines, though. LinkTheLefty (talk) 20:17, 27 February 2019 (EST)
To clarify on Morton, he actually first used オラ in Paper Jam. It's also there that the Japanese equivalent of his "caveman speak" is introduced; one obvious trait is the lack of particle は. Color Splash makes it more obvious because that game has his dialogue entirely in hiragana. As for Junior, quickly skimming through the Japanese version of Bowser Jr.'s Journey I saw the Koopalings call him 「ぼっちゃん」 99% of the time, including Morton (the 1% was Koopa Jr.-sama in the post-credits Bowser battle). SmokedChili (talk) 15:12, 28 February 2019 (EST)

On a related note, Presenter moles' bonus dungeons have Spark-like enemies. What are they called in the guide? LinkTheLefty (talk) 18:30, 3 March 2019 (EST)

I tried looking, but couldn't find a specific mention of them in the guide, sorry.--Mister Wu (talk) 19:09, 3 March 2019 (EST)
Additionally, there's the problem that in the original, they look like Li'l Sparkies, and in the remake, they look like the Smash design for Hotheads. Doc von Schmeltwick (talk) 19:31, 3 March 2019 (EST)
Also, is there any Japanese name for the Mysterious Mine Carts owner, or is he generically named? --Green Yoshi FanOfYoshi 06:41, March 27, 2019 (EDT)
On page 31, he is just referred to as 「老人」, old person.--Mister Wu (talk) 14:24, March 27, 2019 (EDT)

"It wasn't cropped"[edit]

If it came from the sheet, it had to be cropped, by definition, as the rest of the sheet was removed. Cropping is not just the usage of the crop tool, it's the general removal of all but a specific part of an image. Doc von Schmeltwick (talk) 21:59, April 10, 2019 (EDT)

That's correct, but by not specifying from the sprite sheet, there's the risk to imply that the sprite is not the full sprite, but a part of it. I updated the description so that we can find a common ground.--Mister Wu (talk) 22:03, April 10, 2019 (EDT)

A Quick Question[edit]

Since you confirmed on the "30th Anniversary Books Related Questions" section of your talk that the German encyclopedia uses the name "Mini-Wummp" to refer to the Pattan enemy, could I add that names to the "Foreign Names" section of the article? Thanks in advance. Power Flotzo (talk) 17:18, April 26, 2019 (EDT)

You can add said name: so far nobody pointed out there being significant issues with the German translation of the Encyclopedia Super Mario Bros., which means that said translation can be used as a valid source for German names.--Mister Wu (talk) 17:23, April 26, 2019 (EDT)
I did notice a potential issue with the German translation here, assuming the person was referencing the encyclopedia (actually, could you check the accuracy of those edits?). LinkTheLefty (talk) 02:47, September 20, 2019 (EDT)

Some quick questions...[edit]

Hey! I wanted to ask...

Since the OCR of my translating app doesn't work anymore - it was based on sending the picture to a remote server to perform the OCR, and this part no longer works -, I'll need quite some time to che this, in any case I can already confirm that the second answer is no - the book doesn't go into such details, it's just focused on the walkthrough - while as far as the third question is concerned, the book doesn't deal with Mario & Luigi: Partners in Time.--Mister Wu (talk) 22:53, June 19, 2019 (EDT)

Super Mario Memorial Book and Super Mario Pia[edit]

Please tell me everything you know. I need all the details. Lord Falafel (talk) 23:42, July 20, 2019 (EDT)

There are not many details to talk about, actually. The Super Mario Pia is a memorial book published for the 30th Anniversary of Super Mario Bros. by Pia Co., Ltd. (hence the name) and written in collaboration with Nintendo. It has a bit of a summary of each game of the Super Mario Bros. series (the same ones covered by the Encyclopedia Super Mario Bros.), it lists a few Mario series and it covers a few relevant characters and enemies in the Super Mario games as well. It also contains a few interviews (the lengthy ones are the interviews with Shu Yabushita, Eir Aoi, Mirin Furukawa, Takeshi Yourou and Takashi Tezuka, no interview with Miyamoto, Kotabe or Koizumi), it covers the Mario-related amiibo, a few 3D CGI character artwork we already have, a few Mario-related goods and a few Mario games you can play on the Virtual Console. It's not as important of a book as the Encyclopedia Super Mario bros. was, but we still could obtain a few interesting info from it, especially because the few characters covered have a list of the Super Mario games they appeared in, which can be interesting as Nintendo has since abandoned this character-centric approach in favor of rather listing the enemies and characters each game has, with the names they had at the time, as the Encyclopedia Super Mario Bros. showed.--Mister Wu (talk) 18:07, July 21, 2019 (EDT)

Thank you. This is very helpful information for the wiki. Lord Falafel (talk) 20:43, July 21, 2019 (EDT)

Request[edit]

Hey! Could you block Koolaidluigi1879 (talk), please? He's been trolling us since yesterday. --Green Yoshi FanOfYoshi 03:49, July 24, 2019 (EDT)

Just don't feed: report it on the adminboard and wait it out, and revert his changes in the mean time. --ExdeathIcon.png Lord G. matters. ExdeathIcon.png 03:53, July 24, 2019 (EDT)
See? Taken care of. --ExdeathIcon.png Lord G. matters. ExdeathIcon.png 03:53, July 24, 2019 (EDT)
Nevermind, he's got blocked by Mario jc. --Green Yoshi FanOfYoshi 03:54, July 24, 2019 (EDT)

Request[edit]

As my recent proposal just passed may you make the changes to the {{Just released}} and {{New subject}} templates as specified on my proposal, as the templates are protected? Thanks! Doomhiker (talk)Artwork of a Topmini from Super Mario Galaxy 09:32, July 25, 2019 (EDT)

I'm sorry, but I don't have enough administrative rights to modify the templates, either.--Mister Wu (talk) 09:41, July 25, 2019 (EDT)
I took care of it. --A sprite of a Flame Chomp from New Super Mario Bros. Wii.TheFlameChomp (talk) 10:00, July 25, 2019 (EDT)

A quick request[edit]

Hey! Since the Scuttlebug does appear in Super Mario Picture Books, could you scan the pages where it appears it? I'd crop it. I am patient, but you can do it ASAP if you want. --Green Yoshi FanOfYoshi 09:00, August 14, 2019 (EDT)

Here is the scanMedia:SMAGPB6 Cave SM64Enemies.png. Since it was useful as a source to confirm the Japanese names, I kept the scan uncropped. In any case, you can find the cropped images of the Scuttlebug and of the Chuckya hereMedia:SMAGPB6 Gasagoso.png and hereMedia:SMAGPB6 Horuhei.png, respectively.--Mister Wu (talk) 19:39, August 15, 2019 (EDT)

Fish in Yoshi's Island DS[edit]

A while back, you said you didn't have the files of Yoshi's Island DS on hand to confirm what the Boss Bass / Cheep Chomp is called internally. Right now, there is a discussion on how to handle Big Cheep Cheep due to Porcupuffer's recent attributes in Super Mario Maker 2 as well as a stamp filename I found in NES Remix 2 and NES Remix Pack of Boss Bass with a name close to modern Big Cheep Cheep (Hanko_SMB3_PukupukuBig - though admittedly, it could have just been a simplified or shorthand translation of it anyway). As far as I've been able to ascertain, Cheep Chomp is always Bakubaku in 3D games, but I was interested in checking out Yoshi's Island DS due to the localization suggesting the original Boss Bass instead. However, I'm inexperienced with 2D ripping from DS games. If you are able to check at this point, could you confirm the Boss Bass and Bessie Bass filenames? If my hunch is right that there may be evidence of Boss Bass and Cheep Chomp sharing the same conceptual root, that should make things more straightforward. LinkTheLefty (talk) 11:25, September 26, 2019 (EDT)

Sorry that I’m replying only now, I haven’t been much on the wiki these days. I do have the files of Yoshi’s Island DS now, though I’m mainly using the audio file names at the moment (they confirmed that the game featured a BakuBaku). I’ll try to have a look at those once I finished backing up a hard drive of mine.—Mister Wu (talk) 09:35, September 27, 2019 (EDT)

Well, here is the list of sound files in that game (for future reference as well), judging by SE_BIG_BAKBAK_GO_UP, SE_BIG_BAKBAK_DIVE, BANK_BIG_BAKBAK_GO_UP and BANK_BIG_BAKBAK_DIVE, assuming BIG is used for bosses, at least Bessie Bass is a BakuBaku.--Mister Wu (talk) 22:54, September 27, 2019 (EDT)

RE:Internal name of Nossie in Mario Kart Tour[edit]

Hi! The internal name of Nossie is "noshi". It's in the mapobj folder of the decrypted filesystem. Enjoy! SwampyGator (talk) 17:16, October 24, 2019 (EDT)

Thanks a lot! First of all, it’s great that they returned to the original name, considering how Nossie/Noshi is definitely a recurring species there. Furthermore, this matches the most recent romanization of Dorrie as well, looks like they adapted the romanization of the “saurs” to better reflect the relationship with the name of Yoshi. I’ll report your findings on the talk page of Nossie.—Mister Wu (talk) 17:46, October 24, 2019 (EDT)

RE:Mario Kart Tour icons for characters, kart and gliders[edit]

Hi! They are all uploaded, as MKT Icon Drivers.png, MKT Icon Karts.png, and MKT Icon Gliders.png SwampyGator (talk) 16:36, October 27, 2019 (EDT)

Wow, you were so quick, that's amazing! Thanks a lot again!--Mister Wu (talk) 18:32, October 27, 2019 (EDT)
I added you, and removed the numbers from your message. SwampyGator (talk) 21:47, October 29, 2019 (EDT)
Thanks!--Mister Wu (talk) 22:41, October 29, 2019 (EDT)

Simple question[edit]

What device are you using to edit with? Trig - 19:29, February 13, 2020 (EST)

For text-only edits, I just use my mobile phone with the desktop site, when I need to upload images, I use my laptop - mobile phones just aren't suited to pixel-level image editing.--Mister Wu (talk) 21:30, February 13, 2020 (EST)
What operating system are you using for your laptop. If it is a windows device, I would suggest downloading PNG Monstrous to optimize files instead of just Zopfli (as multiple types of compression are used). If you are using a linux or mac I would highly encourage ImageOptim as it allows optimization of four types of images (jpg/png/svg/gif). Trig - 21:39, February 13, 2020 (EST)
In terms of worrying about optimization issues, I have yet to find any examples of gamma brightening on sprites or screenshots. Additionally, a majority of the ones that are brightened seem to be from the same period of time (NSMBW/MP8). Furthermore, gamma brightening is still super rare. While the 15ish images I have may sound like a lot, consider that it's being compared to the tens of thousands of images we have on the site.
If you are super worried about it, nothing says you can't make a duplicate and optimize 1 before comparing. Removing metadata isn't necessarily a big deal if you don't let there be; If it's just something useless like a data or the resolution then we can move on like nothing is really wrong but stuff like the massive amounts of crap apple tacks on or stuff from digital cameras is stuff that should definitely go. Files creeping over 5MB are probably better to optimize and anything over 9 should definitely try to be compressed at least a little bit. Trig - 22:03, February 14, 2020 (EST)

Image metadata[edit]

I began writing a draft in my sandbox to possibly use for a help page to explain the technical details of PNG color metadata and optimization as part of Trig Jegman (talk)'s recent proposal. Could you check if there any additional details I should include or inaccuracies I should fix? --Super Mario Fan 67 (TCS) 14:39, February 22, 2020 (EST)

As I said before, there are other relevant ancillary chunks that affect how an image is diplayed: tRNS, pHYs and sBIT. Those should be preserved as well, if present. At the moment that's what I found that might be fixed.--Mister Wu (talk) 23:10, February 22, 2020 (EST)
Thank you. I have added information about those chunks to the page. --Super Mario Fan 67 (TCS) 16:51, February 25, 2020 (EST)

Chomp[edit]

Hi, not to be impatient or anything, but could you respond to what I said here? I'm curious on your input. Doc von Schmeltwick (talk) 15:38, March 24, 2020 (EDT)

Sorry, the reason why I didn't respond yet is that I'm puzzled due to the inconsistent Western naming not allowing us to draw simpler conclusions like in the case of Flutter (that again, sharing the Japanese name with Wiggler led to them not necessarily being that distinguished in the games, with cases of Wigglers becoming Flutters, even temporarily, but at least had a consistent naming in the West), plus I wasn't sure if you wanted input. I'll might have a second look into it later and reply.--Mister Wu (talk) 15:52, March 24, 2020 (EDT)

Started on a Dr. Mario World stat template[edit]

Hey Mister Wu, sorry to bother you again with a stat template but I got started on something for Dr. Mario World as it displays character speed stat in a bar graph, making it difficult for stats to be displayed properly in articles.

User:Baby Luigi/Template:DrMarioWorldstats

My goal is to make the template similar this in the Dr. Mario World wiki over at miraheze.

https://drmarioworld.miraheze.org/wiki/Doctors

I'm wondering if you're able to do this, or any suggestions if I need to tackle this myself. BabyLuigiFire.pngRay Trace(T|C) 00:19, April 27, 2020 (EDT)

Is this the result you're looking for to visualize speed as a bar graph?
0
50
100
--Mister Wu (talk) 22:07, April 27, 2020 (EDT)
Yeah! Something like that. Also, an attack variant would be nice as well, hence why I have the Sports Superstars rectangle on the page. Thank you so much for the speed version. I don't want to copy the miraheze version code-for-code but this works! BabyLuigiFire.pngRay Trace(T|C) 22:45, April 27, 2020 (EDT)
At the moment I think we'll do different templates to keep code simple and to keep the various stats in separate columns (of course, if you want a single column we can put all stats together using one template), today I only have time for this, the speed template, I'll see when I can make the attack template.--Mister Wu (talk) 23:29, April 27, 2020 (EDT)
No worries! I'm a very patient person myself, so take your time. BabyLuigiFire.pngRay Trace(T|C) 15:31, April 28, 2020 (EDT)
Just to clarify, you aim at having stats separated into columns (like the linked site does) or all grouped in one column? Depending on that I can repurpose the template into a general stats template or create separate templates. Plus, is there some kind of stats screen we can base ourselves on for the layout of the templates?—Mister Wu (talk) 15:37, April 28, 2020 (EDT)
I'd like it how the game does it, like the image displayed below, but I think that stats should be in separate templates, because if it was in columns like the Dr Mario World wiki for the main Dr. Mario World article, readers can easily sort the separate stats.
uKUNpB1.png
BabyLuigiFire.pngRay Trace(T|C) 16:05, April 28, 2020 (EDT)
I craeted the attack template as well, are those two templates what you needed?--Mister Wu (talk) 22:47, May 2, 2020 (EDT)
Yes! Thank you very much! I'll see what I can do with them. Can the defense stat be a template as well? BabyLuigiFire.pngRay Trace(T|C) 16:04, May 3, 2020 (EDT)
It can be if you want to put the four defenses together, otherwise separate columns with the bomb symbol in the header might be preferable.--Mister Wu (talk) 16:21, May 3, 2020 (EDT)
I'll be tweaking around with the Dr. Mario World article in a bit, then. Thanks so much for the help! BabyLuigiFire.pngRay Trace(T|C) 16:28, May 3, 2020 (EDT)

The attack template is a bit offset from the center[edit]

Hey, this is a bit of a minor thing, but the template is a bit offset from the center as it's currently, is there any way to fix this?

Gk6PjdYl.png

-BabyLuigiFire.pngRay Trace(T|C) 23:50, May 5, 2020 (EDT)

I had used some unbelievably bad coding due to some inexplicable fear of putting images in divs, now I fixed it.—Mister Wu (talk) 06:23, May 6, 2020 (EDT)
Hey, it's much better than what I could ever do. Thanks for the fix! BabyLuigiFire.pngRay Trace(T|C) 04:04, May 7, 2020 (EDT)

Non-Kōshiki Japanese guides[edit]

Since you also collect Japanese books, I'm wondering what your thoughts are on this. Specifically, I wonder if you know anything about Japanese law and if unlicensed books are/were allowed to attribute copyright to the rights holder even if technically unauthorized, and if there are decent signifiers or other information in determining if a book has official approval. For Naming, is there a particular reason why Shogakukan always takes priority? Is it just as a general rule that their guides are official, or does Nintendo have some sort of exclusive licensee agreement with them? Thanks in advance. LinkTheLefty (talk) 11:52, May 4, 2020 (EDT)

Since the Nintendo Kōshiki Guidebook of Super Mario World, I noticed a term used in the official books: 「協力/任天堂株式会社」. If I'm not mistaken, it means that the book was written in collaboration with Nintendo, and I found it in the following books:
The latter two are relevant as they are recent and from different publishers (Pia and Kadokawa). For the sake of completeness, the Super Mario Bros. Daizukan uses a similar wording as wellMedia:SMBD Colophon.png.
If such a term is present, you can consider the book official, if no such indication is present, things start to get problematic. Either the book is older than the Nintendo Kōshiki Guidebook of Super Mario World or the book might effectively not be written in collaboration with Nintendo. I still expect that the use of the Nintendo logo means some kind of approval from Nintendo, but conflicting information or information lacking in all the other sources should be handled with additional care. If there is no Nintendo logo, the book might indeed not be official at all.
As far as Shogakukan having the priority, effectively its Nintendo Kōshiki Guidebook usually have a few people from Nintendo involved in the publishing, meaning that they see a significant involvement from Nintendo. This has been true since the Nintendo Kōshiki Guidebook of Super Mario World, and Shogakukan basically published all the Nintendo Kōshiki Guidebooks until recent times, when Kadokawa started publishing some official guides as well, such as that of Yoshi's Woolly World that has not been published by Shogakukan (and also that picture book that I listed, and that has some interesting claims about the Super Mario 3D World Toad being a Blue ToadMedia:MCDSZ Toad.png and about Yoshi in Super Mario World being referred to explicitly as a Green YoshiMedia:MCDSZ SMW Yoshi.png, this latter being technically correct but rather uncommon). I see this as the reason of that rule in this wiki.--Mister Wu (talk) 20:48, May 4, 2020 (EDT)
That's helpful. I notice Shogakukan's Super Mario Advance 3, Super Princess Peach, and Yoshi's New Island guides use the phrase 「監修」 instead of 「協力」, and both are used in the Shogakukan Yoshi's Story guide (with the former seemingly attributed to the company and the latter to individuals) and Encyclopedia Super Mario Bros. My copies of Shueisha's V Jump guide of Super Mario RPG and Takarajimasha's TJ Mook guide of Yoshi's Story have no such disclaimer, which I expected. My confusion is because the latter credits a 1997 copyright to Nintendo, but since the Takarajimasha copyright and release date are listed as 1998, I assume it might be giving the Nintendo copyright to the game while the Takarajimasha copyright is given to the book, although it's not conveyed very well. My online searches haven't yielded any other explanations, so I'll presume copyright isn't enough and a statement of supervision or collaboration is reliable. I've another question, though: what was the status of guides older than Super Mario World? It's probably moot if Super Mario Brothers Kanzen Koryakubon turns out to be unlicensed since its English translation, How to Win at Super Mario Bros., is, but many Super Mario Bros. 2 images are originally sourced from Yume Kōjō: Doki Doki Panic / Super Mario USA Hisshō Kōryakuhō, and then there's some Japanese names from Super Mario Bros. 3 guides. LinkTheLefty (talk) 19:05, May 9, 2020 (EDT)
Well, I found out that the Family Computer Hisshō Dōjō ⑦ Super Mario Bros. 2 and Family Computer Hisshō Dōjō ⑪ Super Mario Bros. 1 & 2 Kami Waza Taizenshū from Kodansha, published in 1986 and 1987, do have the 「協力/任天堂(株)」 and 「協力/(株)任天堂」 terms respectively, so even though the proper official guides came later, major publishers were already collaborating with Nintendo. Still, it looks like that term is the one you should be looking for.--Mister Wu (talk) 20:17, May 9, 2020 (EDT)

So if I'm understanding this right, would it be your assessment that this guide is probably unofficial like that Yoshi's Story one? I ask because we have artwork from it, and while the bestiary bibliography of Zelda Encyclopedia cites it, it's worse than Super Mario Bros. Encyclopedia in several ways. LinkTheLefty (talk) 22:20, July 8, 2020 (EDT)

Like in the other cases, since we can't exactly know how official it is, it's just best to prioritize guides that are surely official, and be careful about incorporating information from guides of unknown status. With that being said, we don't use information from that guide for the Spiny page, so if there are no equivalent artwork images from official guides, that artwork can work. I'd just rather put it in the Scans section of the gallery stating the name of the guide from which it was scanned, to be more careful.--Mister Wu (talk) 10:43, July 9, 2020 (EDT)

Here's something I found out: some Japanese official sites actually have listings for select guidebooks. For 3DS/Wii U generation they open in separate window, while in the current website setup for Switch games they're found on the "product" page, under "related" which may include other stuff like amiibo. For example, this is the guide listing for Mario Kart 8 found from the official site. There's Shogakukan's Koshiki guide, two from Kadokawa with different planning and production companies, and one from Tokuma Shoten, the current publisher of Nintendo Dream magazine whose logo is on the cover. Considering this, Kadokawa and NinDori guides could be taken as alternatives if there's none from Shogakukan since such a listing is the closest they get for official acknowledgement. Also note that Tokuma Shoten is the publisher of The Art of Super Mario Odyssey, edited by "Nintendo Dream Editorial Department" (as I've seen advertised) Ambit and its Japanese title means "Offical Setting Documents". SmokedChili (talk) 14:13, October 18, 2020 (EDT)
One more for now - what do you make of this? It claims Nintendo's license, but the copyright is obviously attributed to the original game instead of book production; however, following SmokedChili's suggestion, it is seen on Nintendo's official website. LinkTheLefty (talk) 14:10, April 27, 2021 (EDT)

I asked to look for the specific term, after all the Kadokawa character book had it, so I expect other official books from the publisher to have it, especially if they must replace the guides from Shogakukan that might not be published - I'm not sure if Shogakukan will keep publishing the Nintendo Official Guidebooks as they skipped a few titles and last time I checked the site of the Nintendo Official Guidebooks was down.--Mister Wu (talk) 17:37, April 27, 2021 (EDT)
This might be a problem for us, we can't be sure that the names were sourced from Nintendo. At this point for the cat parent page I guess we could use the Twitter name, as the Twitter account is directly managed by Nintendo; not sure about what to do with the other names.--Mister Wu (talk) 18:18, April 27, 2021 (EDT)
I suppose, if we can't answer the question if the names are sourced from Nintendo, can we at least determine if the book's Nintendo license is legit? It seems likely if it's mentioned on Nintendo's official website, and if The Models Resource has relatively unaltered texture filenames, then "NekoParent" seems pretty close to Oyaneko from the Perfect Guide. (As an aside, I noticed your comment here - if you have access to Bowser's Fury-exclusive tracks, do you have access to the Switch version's model filenames? If so, what are the ones for the new objects (many of them are listed over here)?) I agree in theory with updating Naming to distinguish official Nintendo web content from licensees and possibly putting them at a higher place than guides. And I also noticed that Shogakukan seems to be skipping a few recent games - for instance, there's an official Nintendo Dream guide for the Switch remake of The Legend of Zelda: Link's Awakening, with 「監修」 attributed to 「任天堂株式会社」 but no sign of a Shogakukan edition. LinkTheLefty (talk) 15:35, May 25, 2021 (EDT)
Sadly, I only have access to the Wii U version files. The foler containing the models is renamed and the model files use the same name of the folder, but NekoParent really looks like an internal name, Plessie's model too from Super Mario 3D World has the internal Raidon strings in the texture files and other places so it looks like they only rename the folder and the model. I think you can report this on the page for the Oyaneko. Shogakukan doesn't seem to be any longer in charge of the Nintendo Official Guidebooks, the site for said guidebooks is no longer up. If this is confirmed (we need to see when the last Nintendo Official Guidebook from Shogakukan was published) we'll likely have to update the naming policy to account for that and to also account for the official material from Nintendo released on their sites and on official social media channels.--Mister Wu (talk) 06:18, May 26, 2021 (EDT)

Color Splash bestiary[edit]

Hi. Do you have any documentation on the Color Splash file formats from your work on the bestiary? I'm looking into unused data in the game. --Hiccup (talk) 13:06, June 7, 2020 (EDT)

The files use the elf format, which is a very odd way of storing data (it's as if they stored part of the game code using the variables insterad of just storing the data). The data is in the .data and .rodata sections of the files.--Mister Wu (talk) 21:03, June 7, 2020 (EDT)
Speaking of which, do you have anything to add here? Namely, I wonder if the unit table references the final Japanese names (like Petea Piranha) or if the strings show some differing names. LinkTheLefty (talk) 20:55, July 21, 2020 (EDT)
I answered there, since it looks like you're starting to look at the internal files of Paper Mario: Color Splash, most of the enemy-related strings are found in vol/content/data/btl/data_btl.elf, in the .rodata section of the elf file.--Mister Wu (talk) 08:19, July 22, 2020 (EDT)
Oh, I see, I was looking at the wrong file for Japanese. Thanks. LinkTheLefty (talk) 11:03, July 22, 2020 (EDT)

Movie Iggy[edit]

While the scripts page on the movie's fan site isn't loading, I do recall one having a "Morton" and a "Wendy" as well. Just by the way. Doc von Schmeltwick (talk) 17:08, June 30, 2020 (EDT)

Honestly, we need to verify, the movie was very liberal in the use of names thanks to that final scene that clarified that those aren’t the game characters, so much like Daisy who likely was Peach, Iggy might refer to someone else.--Mister Wu (talk) 18:52, June 30, 2020 (EDT)
Morton and Wendy were reporters in a scene that was a deadly golf-style game featuring Thwomps and Piranha Plants, and Iggy existed in that revision as well. Seems like an early idea that's kin of a relic in the final. The post-credits thing wasn't in that revision; their fate was instead working as plumbers under the Marios along with the Scapelli bros. Doc von Schmeltwick (talk) 02:12, July 1, 2020 (EDT)
Thanks for managing to find the preliminary script! Honestly, that makes it even more puzzling. Reference to the Koopalings? Random names put there because these names are used in the Super Mario series so let’s just use them as well? At least in the case of Yoshi and Daisy their role was recognizable, but here... the best we can say is that the Iggy name is the only used one in the final movie, but in my opinion it’s very hard to guess whether that character is meant to represent Iggy Koopa or any other Koopaling (or maybe not even a Koopaling).--Mister Wu (talk) 07:12, July 1, 2020 (EDT)
The script page is still down for me, this is just what I remember (it was a very memorable scene to cut since they actually tried to adapt some of the games with comparatively less "total reimagining" involved). Also, another scene had the devolution chamber operator be named "Blooper" for seemingly no reason other than "hehe random game name" (even though they were generally called "Bloobers" then; may be misremembering something, but given another script spells Snifit as "Sniff-it," may have just been muddled). Anyways, think I've gotten off-track here, I agree that's probably the best thing to do. No reason to take it any more seriously than Big Bertha or the various business names. Another thing to note is I think (but could be wrong) at least one script called the electric police cars "Koopa Troopamobiles," thus implying that in the film, the generic police are actually the counterparts to Troopas. Doc von Schmeltwick (talk) 12:31, July 1, 2020 (EDT)

Mario Kart 8 Deluxe data[edit]

Hi Mister Wu. I've noticed you have been delving into Mario Kart Tour datamine and item probabilities. I was hoping if you had any information regarding Mario Kart 8 Deluxe? I have done a lot of digging into the Item.bin file of MK8D and spent hours trying to decipher the information to no avail. Might you have any ideas to lead me into the right direction of understanding the item probabilities in MK8D? Thanks for any advice you may have --Waver 05:36, August 2, 2020 (EDT)

At the time I had transcribed the Mario Kart 8 item probability tables as well as the distance table, and you can read here the mapping of the various initial sections of the Item.bin file (with ITDS being used for distances and ITRT being the Item React Table) but Mario Kart 8 Deluxe relies on multiple following tables that, for example, allow Bob-ombs in 1st place despite them being absent from the main probability tables. As an example, the previously hardcoded item restrictions might be coded in these tables as well, they are:
  • Time that must pass from the beginning of the race before the item can be obtained
  • How many items of a certain type can be obtained at once
  • How much time must pass after the last limit has been reached before the items can be obtained again
Furthermore, it seems that Mario Kart 8 Deluxe relies on current position as well as distance from the frontrunner, making the probability tables much more complex and very hard to understand. To better explain why in Mario Kart 7 and Mario Kart Tour it was easier to obtain relevant data (beside the hardcoded item restrictions of Mario Kart 7 that had to be discovered by playing) Mario Kart 7 used headers for both the tables and the single rows and columns, whereas Mario Kart Tour uses the variable names for the tables and a lot of item-related values, allowing better insight into how the game is developed.--Mister Wu (talk) 06:57, August 2, 2020 (EDT)

A Ludwig request[edit]

Recently, I played the MS-DOS version of Mario is Missing, and I noticed how nice the Ludwig sprites in the game look. Because of that, I plan on using him in my sprite comic, but other than the image that you have uploaded to the wiki and a single screenshot, I was unable to find any of the Ludwig sprites online. I checked Mario Fan Games Galaxy/MFGG, The Spriters Resource/TSR, and various other websites for the last few months, but I could not find any of the sprites. Because of this, could you please rip all of Ludwig Von Koopa's sprites from the LUDTLKS object in the CD-ROM Deluxe version of Mario is Missing. I do not need Ludwig's death animation/turning black and crumbling, just his normal animation in his area with the five doors. If you decide to rip the Ludwig sprites, please add them as a PNG file of a sprite sheet with a transparent background on this talk page. I will also give you credit for ripping Ludwig Von Koopa's sprites in my sprite comic. MarioIsMissingDos (talk) 3:00, 17 August 2020 (EST)

I can't do this here, as we use sprite sheets only for unreleased material; what I can do is making a GIF showing the whole animation, since the sprites have 37 unique colors (including the color that is then assigned to Alpha), it is doable without any loss of information.--Mister Wu (talk) 07:46, August 18, 2020 (EDT)
There it is. The feet seem to have two transparent pixels in all the frames but one, it looks like they used the castle background to complete the sprite.--Mister Wu (talk) 08:40, August 18, 2020 (EDT)

Thank you for doing this and for doing this so quickly, Mister Wu. Ludwig has always been my favorite Koopaling ever since I played Super Mario Bros 3 on my original NES back in 2013. He was the only Koopaling I died to more than once in that game, and is the only Koopaling I have a action figure of. My upcoming sprite comic is based off of the MS-DOS/CD-ROM Deluxe version of Mario is Missing, as it was much better than I had expected. Also, how did you rip Ludwig from the VANIM file. I have viewed the file before and I have not figured out which parts of the file correspond to which sprites, as I have wanted to rip the backgrounds from the game, mainly the background for the ending where Bowser is embarrassed by Luigi pulling off his shell. MarioIsMissingDos (talk) 5:21, 18 August 2020 (EST)

You need to extract the files from the archive before (the developers used the PKWARE Data Compression Library if I remember correctly), plus you need to find the castle palette file which is in another folder from what I remember (the palette file should be named as CX_P, where X is a number indicating the Xth room).—Mister Wu (talk) 18:39, August 18, 2020 (EDT)

Oh ok, but is there an official name for the castle rooms that have the 5 doors and the Koopalings? Also, other than the sprites that you have ripped, have any of the Koopalings or the backgrounds from this game ever been ripped before? In addition to that, are the city backgrounds ripped in the same way as the castle rooms, and are characters like the other Koopalings ripped in the same way? MarioIsMissingDos (talk) 7:32, 18 August 2020 (EST)

I’m not aware of a systematic data mining and extraction on the game, I just investigated the files a little when another editor was making pages on this wiki related to the game. As far as I remember, the rooms were just internally labeled CX with X being a number.—Mister Wu (talk) 11:38, August 19, 2020 (EDT)

I thought that they might have had an official name, but I understand why they wouldn't do that. Could you make a tutorial on how to extract sprites from the VANIM file, mainly Bowser, and the ending backgrounds, as I think that making a tutorial for me would be easier for you than ripping the sprites yourself. If it is easier to just rip Bowser and the ending backgrounds yourself than to make a tutorial, then you can do that instead. MarioIsMissingDos (talk) 8:23, 19 August 2020 (EST) I have noticed that you have not responded to this for over 10 days. Have you just not seen it or have you just been working on a tutorial? Now, because I am new to Mario wiki, I am not sure if I seem impatient or if this is understandable. I also found a rip of Bowser, Mario, Luigi, and Yoshi on Mario Fan Games Galaxy/MFGG, however I am not sure if the palette for those rips are correct or if all of the sprites for them are on the sheet. Here is a link to the sheet Click on this for the sheet . MarioIsMissingDos (talk) 4:37, 31 August 2020 (EST)

There are issues with what you’re asking: part of it is difficult to justify on the wiki, which is not a repository of every sprite of the games, so uploading it might be a problem, the tutorial on the other hand is problematic as well, as I had to modify a script ad hoc, the need to publish said script or linking it here could be an issue for us. In these days I was noticing these issues and I was going to discuss them. If the sprites you found are what you’re looking for, it would be better if you used these.—Mister Wu (talk) 17:57, August 31, 2020 (EDT)

Oh, I understand now, but is the palette for the sprites on that rip correct? Also, while I do like those, I have long wanted the background for the scene where Bowser is deshelled by Luigi, because I have always like it's design. Is there some way for you or someone else to post a rip of that background on Mario Fan Games Galaxy/MFGG, The Spriters Resource/TSR, or any other sprite repository website? I am sorry for asking so much of you, but this is the first time I have ever done anything involving ripping sprites. MarioIsMissingDos (talk) 8:20, 1 September 2020 (EST) Also, if you don't want to do that, you could make gifs of the other Koopaling's animations, manly Iggy's jumping animation, as while I could rip it from Mario's Early Years: Fun With Letters, those sprites do not look as good as the ones from Mario is Missing. In addition to that, while Ludwig is my favorite Koopaling, it feels weird that he is the only one with a gif of his MS-DOS Mario is Missing sprites. MarioIsMissingDos (talk) 10:11, 5 September 2020 (EST)

This could take quite sone time, at this point we’re going way beyond the original request, if you have an account on Discord it’s better if we discuss there.—Mister Wu (talk) 15:00, September 5, 2020 (EDT)

The Software Toolworks's Koopalings[edit]

Now, unfortunately, I do not have Discord. My parents have said that they will never get me it. However, as the title for this new section suggests, I would like rips of the other Koopalings from the MS-DOS version of Mario is Missing, manly gifs of their animations from the VANIM file, like you did with Ludwig Von Koopa. The files that I want the animations ripped from are the IGGTLKS, ROYTLKS, WENTLKS, and AKLANS files. While Ludwig Von Koopa is my favorite Koopaling, having a gif for him and no other Koopaling from this game does not feel right. If I use sprites from these gifs in my sprite comic, which I will if you rip them, I will credit you for ripping the Koopalings. If you decide to rip the other Koopalings, I would like them to be uploaded as gifs with transparent backgrounds, like what you did with Ludwig Von Koopa. In addition to that, I would prefer if they were ripped and uploaded in this order: Iggy, Roy, Wendy, Larry, though you can rip and upload them in any order you like, as long as they all eventually get ripped and uploaded as gif images. MarioIsMissingDos (talk) 7:38, 6 September 2020 (EST) Also, if you want to, you could also rip the the death animations, but it is not necessary, as I only really need the normal animation for each Koopaling. MarioIsMissingDos (talk) 3:03, 6 September 2020 (EST)

Now, I do not think that ripping and uploading gifs of Iggy, Roy, Wendy, Larry is too many sprites from Mario is Missing. The main reason for this is because of how many other games on Mario Wiki that have the Koopalings have gifs for the Koopalings, such as Superstar Saga, so why would the MS-DOS version of Mario is Missing not get the same treatment. In addition to that, Ludwig Von Koopa already has a gif for him from this game, and while he is my favorite Koopaling, it just does not feel right to have a gif for him, and no gif for any of the other Koopalings from the MS-DOS version of Mario is Missing. MarioIsMissingDos (talk) 7:15, 13 September 2020 (EST)

Please don't make too many edits here, they won't speed up the upload. I'm finding issues with both reuse of frames as well as unused frames being thrown there. Plus be warned that these are copyrighted sprites, their display here should qualify as fair use, but other uses might not.--Mister Wu (talk) 12:52, September 14, 2020 (EDT)

Oh ok, I am sorry for doing so many needless edits, as I thought that you did not see the update, and because of that, I thought that if I did an update, you would be able to see it. Aside from that, thank you for ripping Iggy Koopa from the VANIM file. I also did not know that there where any unused sprites in the MS-DOS version of Mario is Missing. MarioIsMissingDos (talk) 1:31, 14 September 2020 (EST)

I would like to ask you something. Is there a particular reason why no more Mario is Missing MS-DOS Koopaling gifs have been uploaded? It is perfectly fine if you just forgot to rip the other Koopalings, or if you were too busy with other things. Now, while I am not complaining, it took about a week for Iggy Koopa to be uploaded, and because of that, I thought that a Koopaling gif would be uploaded weekly until all the Koopalings from Mario is Missing MS-DOS had gifs. Now, it has been about two weeks, and no more Koopaling gifs have been uploaded. While I am not angry, or disappointed, or impatient, I just wanted to remind you if you forgot. Now, if Roy or any of the other Koopalings are almost ready to be uploaded, you can continue with with the ripping and uploading of them. But, if there is a specific problem with Roy Koopa, it would be fine if you just skipped him for now and moved on to Wendy or Larry. Also, is there anything I could do to help you with this? MarioIsMissingDos (talk) 12:05, 27 September 2020 (EST)

There’s not a fixed timing for the upload, the week-ends have been busier than usual. You can’t really help as I can only use this wiki to discuss with you.—Mister Wu (talk) 19:12, September 27, 2020 (EDT)

Oh ok, I was not sure if you just forgot to rip the sprites or if something else was coming up. I'm guessing from what you said you were just busy. MarioIsMissingDos (talk) 7:33, 27 September 2020 (EST) Thank you for uploading ripping and uploading Roy Koopa to the Wiki. MarioIsMissingDos (talk) 7:17, 5 October 2020 (EST)

Kart Variants - Another Question[edit]

So I think being able to decide kart and glider variants based on in-game filing and textures will definitely be useful to separate those ones out. I was just wondering if you knew anything about the 8-Bit Pipe Frame, it was originally listed as "new variant" (I guess because somebody figured it's a "type" of Pipe Frame), but as the modelling is totally different I changed it to "retro variant" (the term I'm also using on the SNES driver variants), since it's possible that the modelled parts of the 8-Bit Pipe Frame are swapped out, but the same skeleton is used with the regular Pipe Frame (think along the lines of Echo Fighters in Smash, using the same skeleton for animations but different models). So I was wondering if you had information that could clearly distinguish the 8-Bit Pipe Frame as "new" or "new variant"? MarioComix (talk) 22:07, November 5, 2020 (EST)

To have the 8-bit effect you need a new model, and indeed the kart model is stored in the separate skldot folder - Skeleton is the Japanese name of the Pipe Frame, dot is the Japanese term for pixel. Still, I like the retro variant moniker, it tells us that it's technically new but meant to be a retro take on already existing drivers, karts or gliders.--Mister Wu (talk) 23:25, November 5, 2020 (EST)

A phrasing question[edit]

Hello. I'm currently in the process of adding the availability of each kart and glider to their respective pages, and I feel it is important to note whether you can obtain them from pipes in every tour or just specific tours. To do this, I say "This kart is (not) available in pipes regularly", or "This kart is (not) a regular item in pipes". However, I think this phrasing might not be entirely correct: saying that an item is a "regular" implies that you're guaranteed to get it at some point when you pull any pipe, not to mention that the term might be confused for the game's Normal classification used to indicate the low rarity of certain items. As I was searching for potential in-game terms that could describe things found in pipes, I found "Appearance Rate" in a pipe's "Details" link, referring to any group of items in a pipe that share the same appearance rate. I thought I could perhaps make use of this official terminology for a new phrasing, and I was wondering if you have any suggestions to give me with this term or otherwise. Thank you in advance. -- KOOPA CON CARNE 20:21, November 11, 2020 (EST)

Well, Appearance rate there means probability of getting. So far no term has been used to define the drivers, karts and gliders available in every main tour pipe, we gradually started noticing how some of these were available in every pipe, furthermore when the All-Clear Pipe was introduced, the players soon noticed that as soon as an High-End item became available in every main tour pipe, it immediately became available in the All-Clear Pipe as well. Furthermore, for two consecuitive tours an High-End item available in every pipe was added in the Tier Shop, there's little reason not to expect that this will be the trend in every tour. As far as naming is concerned though, despite their increasing relevance the items in this pool available in every main tour pipe haven't been given a proper name. The best we can do is trying to describe the way through which we can obtain the item in the easiest/cheapest way possible.--Mister Wu (talk) 22:15, November 11, 2020 (EST)
"This kart has had a chance of appearing in certain pipes only." and "This kart regularly has a chance of appearing in pipes." Would you say these sound better, considering we don't have a proper name for main tour pipes and special pipes? I think this variant communicates the fact of the matter without discriminating between any two particular types of pipe. -- KOOPA CON CARNE 13:38, November 12, 2020 (EST)
Here we're lucky, there is a term for the main tour pipes used in the internal news: they are known as First Pipe and Second Pipe. Therefore we can say: available/not available in the First Pipe and Second Pipe of each tour, the special pipes all have a name, so if you want to specify the availability you have to say available in the [name of the special pipe] of the [name of the tour]. You need to do the same for the ruby packs, that have their own name, whereas stand-alone items are sold as commemorative, for example the Sunset Cloud is the Sunset Tour Commemorative Kart. You can find the name of the special pipes in the respective tour pages, but we're completely missing coverage of the tour packs and commemorative items.--Mister Wu (talk) 15:42, November 12, 2020 (EST)
Thank you for the information you gave me; I'll proceed from there. As you can see here and here, for example, I use a table to list all the particular examples of availability for a kart, including special pipes and ruby packs. I just needed a good way to refer to the "general" pipes where these karts have a chance to appear, if any. Should you have anything to correct/add to those articles in this regard, I would be glad if you did! -- KOOPA CON CARNE 15:55, November 12, 2020 (EST)
I think the wording and table work well for the main pages, you can go on.--Mister Wu (talk) 16:57, November 12, 2020 (EST)

I can't upload any Korean images for SM3DW + BF[edit]

I tried to upload the Korean logos and box art for Super Mario 3D World + Bowser's Fury, but it just won't allow me. It shows me some strange error instead that I don't even know how to fix. If you can upload them for me, here's the Korean website for the game. Gold Luigi (talk) 08:48, January 25, 2021 (EST)

Done! Hopefully I uploaded everything that was needed, in case tell me!--Mister Wu (talk) 13:36, January 26, 2021 (EST)

I can't upload more images[edit]

I tried to upload the Korean logo for the Super Mario Bros. 35th anniversary, but like with the Korean SM3DW+BF images, it doesn't allow me to upload this one for some reason and I still don't know how to fix it. And in fact, when I tried to send you the links this time around, it prevented me to send this message to you because my spam filter detected the following part of the links as illegal: .kor/software/switch/35 (NOTE: the letter "o" on the "kor" wasn't present on the actual link, I added it so my spam filter doesn't detect it) Unfortunately, I still don't know how to fix it. And now that I'm talking to you again, I also told Hope(N Forever) a while ago to upload the South African box art for M&S Tokyo 2020, as I found both the link and the source to it, but I don't know how to edit an image so that I don't include any unneccessary parts. However, he didn't do anything about it, nor did he respond to me. Gold Luigi (talk) 12:03, March 13, 2021 (EST)

At this point, rather than asking me every time, it's much better if I tell you how I did that the last time: I did not use the direct upload from the web address, I just downloaded the image on my computer and then uploaded it on the wiki. This can be done also on mobile phones and tablets, as both iOS and Android have fully featured file managers. It's better if you do the same so you can learn how to do it, it's a pretty simple solution.--Mister Wu (talk) 19:46, March 13, 2021 (EST)

SM3DWBF sprites[edit]

I saw you uploaded this GIF of Plessie on the Bowser's Fury loading screen. When you have the time, do you think you could upload the other sprites for Mario, Bowser Jr., and Fury Bowser? I'd like to add them to the gallery for the game. A Strollin' Stu in Super Mario Sunshine. 0blivion 18:16, June 4, 2021 (EDT)

I'm not sure I'll be able to prepare the animations soon. It took me much more time than I anticipated to prepare the Plessie animation, as the sequence reuses sprites. It would be better if someone else prepared and uploaded them.--Mister Wu (talk) 22:34, June 4, 2021 (EDT)
Don't worry, that's fine. I'll do it when I have the time. A Strollin' Stu in Super Mario Sunshine. 0blivion 23:43, June 4, 2021 (EDT)

Re: TTYD Piranha Plant’s tattles[edit]

Don't worry, getting these is no trouble for me. Here's the Tattles in all languages, and I translated the Spanish one.

Language Tattle Translation
Japanese 『キラーパックン』よ

パックンフラワーの<r>中<Rなか>でも
コイツが さいきょうみたい

さいだいHPは『15』で
こうげき<r>力<Rりょく>は『9』 ぼうぎょ<r>力<Rりょく>は『0』よ
おそろしい こうげき<r>力<Rりょく>だわ・・・

<r>一見<Rいっけん> ふつうの パックンフラワーに
<r>見<Rみ>えるけど なかみは <r>大<Rおお>ちがいだから
ゆだんしちゃ ダメよ

こんな ヘンテコな フラワーに
やられたら やりきれないわ

Spanish Esta Planta Piraña parece

de las más fuertes de
su especie.

PC Máximos: 15
Poder de ataque: 9
Poder de defensa: 0

Ese poder de ataque es
exagerado, terrible...

Por eso cometeríamos un
grave error al pensar que
esta es normal y corriente.

No me haría ninguna
gracia terminar devorada
por un hierbajo como ese...

This Piranha Plant seems like

the strongest of
its species. (this can also mean "kind" or "sort")

Max HP: 15
Attack Power: 9
Defense Power: 0

That attack power is
excessive, terrible...

That is why we would make a
grave mistake in thinking that
this is normal and ordinary.

I wouldn't be
happy to end up devoured
by a weed like that... ("weed" is used as a derogatory and pejorative term)

French C'est un Piranha Tueur.

Chez les Plantes piranha,
il n'y a pas pire.

PC Max: 15, Puissance: 9,
Défense: 0.
Ça fait mal!

Ça ressemble à une
Plante piranha ordinaire, mais
la différence est mordante!

Je ne pourrais pas supporter
l'idée de me faire avoir par
une plante aussi bizarre!

German Das ist ein Killer-Piranha.

Killer-Piranhas sind die Killer
unter den Piranha-Pflanzen.

Max KP: 15, Angriffskraft: 9,
Verteidigung: 0
Das sind ja echte Killer!

Auf den ersten Blick wirken
sie wie ganz normale Piranha-
Pflanzen...

Aber du solltest dich vor
ihnen extrem hüten.

Es wäre doch zu dumm, von
so einer verrückten Blume
besiegt zu werden, oder?

Italian È una Pianta Piranha!

Fra le Piante Piranha, questa
è decisamente la più potente.

I suoi PV massimi sono 15,
la potenza è 9, la difesa è 0.
La potenza è strepitosa, no?

A prima vista sembra una
Pianta Piranha normale, ma
la differenza è esorbitante!

Non potrei sopportare
l'idea di essere sconfitta
da questo vegetale!

Scrooge200 (talk) PMCS Mustard Cafe Sign.png 17:32, August 24, 2021 (EDT)

Yoshi Koopa[edit]

Regarding this - are there any Japanese instances of Yoshi being referred to as a Koopa specifically (meaning of the Turtle Tribe)? The only source I'm aware of is the English All-Stars Limited Edition history booklet reference, and it could very well be a mislocalization. LinkTheLefty (talk) 23:37, September 26, 2021 (EDT)

It's indeed that booklet. It was published before Tezuka eventually revealed that he redesigned Yoshi as a turtle, so at the time he rather mentioned the Turtle Tribe. Sadly, I couldn't find a good scan of the Japanese booklet so far.--Mister Wu (talk) 03:47, September 27, 2021 (EDT)

Help Translating Monty Mole Species Guidebook Scans[edit]

Hey uh, mind translating the info from guidebook scans seen in some areas of the Mario Wiki since you uploaded them? I decided to list the ones I found that I wanted to know what they say when they are translated;

Page 45 of the Super Mario Zen Hyakka (「スーパーマリオ全百科」, Super Mario Complete Encyclopedia).
Page 44 of the Super Mario Complete Encyclopedia (「スーパーマリオ全百科」).
Pages 168 and 169 of the Super Mario Complete Encyclopedia (「スーパーマリオ全百科」).
Page 40 of the Super Mario Bros. Daizukan (「スーパーマリオ大図鑑」).
Page 60 of the Super Mario Bros. Daizukan (「スーパーマリオ大図鑑」).
Page 41 of the Perfect Ban Mario Character Daijiten (「パーフェクト版 マリオキャラクター大事典」, Perfect Edition of the Great Mario Character Encyclopedia).
Page 112 of the Perfect Ban Mario Character Daijiten (「パーフェクト版 マリオキャラクター大事典」, Perfect Edition of the Great Mario Character Encyclopedia).
Page 183 of the Perfect Ban Mario Character Daijiten (「パーフェクト版 マリオキャラクター大事典」, Perfect Edition of the Great Mario Character Encyclopedia).

page 112

Oh also could you translate the Japanese Origami King dialogue seen here: https://www.marioboards.com/threads/44397/, thanks for your time.

Oh and another thing. Could you tell me all the Mario Picture Books that have Monty Mole species and provide scans please? MontyMoleLoreMaster (talk) 02:28, October 26, 2021 (EDT)

I personally use automated translators with the help of Jisho, I never really studied Japanese. Before asking people who can properly translate from Japanese, I would however recommend using automated translators to translate the text so you can find what is actually relevant to ask, otherwise it's almost impossible that someone will be able to translate the massive amount of Japanese material related to Monty Moles.--Mister Wu (talk) 16:22, October 26, 2021 (EDT)

Oh ok, do you know anyone who could translate all of this? Also could you at least send me scans of every Monty Mole species appearance in the Mario Picture Books (no need for translation, at least just the scans. Also Rocky Wrench and Ragumo count to)? MontyMoleLoreMaster (talk) 18:23, October 26, 2021 (EDT)

I don't think there could be someone who can translate all the material above in decent time, it's too much work. You need to use the automated translators first and see what is actually relevant. Similarly, due to copyright issues we likely can't host all the scans of the pages containing Monty Moles, we can only host a limited number of scans from each book.--Mister Wu (talk) 23:50, October 26, 2021 (EDT)

Oh ok, is it possible to at least get descriptions of what Monty Mole species did in each picture book? And also which ones had Monty Mole species since it technically isn’t showing images? MontyMoleLoreMaster (talk) 00:10, October 27, 2021 (EDT)

Of the books I have, these contained Monty Moles:
Annex/ARTMIC books
Shogakukan Super Mario Ehon series
When we have an image of the Monty Moles uploaded on the wiki, I added a link.
As you can see, in pretty much all cases Monty Moles don't have an active role in the story, luckily most non-stock artowrk images have been uploaded, which is good as we still don't know how much of the books we can upload, making further uplaod fro mthe already covered books problematic. In any case, we still don't have coverage of the books in the wiki, so I don't think it would be a very wise idea to include all the times Monty Moles were featured, especially considering their marginal role in the books so far. Maybe only the first case would have something to it, and everything is contained in these two pages, Monty Moles don't appear elsewhere in that book.--Mister Wu (talk) 11:36, November 1, 2021 (EDT)

Fire Ponkey Packun[edit]

In light of this exchange - you wouldn't happen to have anything on hand that might in any way help to elaborate on the relationship between Panser, Lava Lotus, Volcano Lotus, and Wild Ptooie Piranha, would you? Also, do you know anything that corroborates Nintendo Power's claim of Lava Lotus being related to Piranha Plant? Lastly: do you know if other guide books name the subtypes of Fire Bar? Thanks, take your time. EDIT: Oh, also, if "Lakitu in a pipe" from Super Mario World has its own name in other sources, a la "Ōfuku Killer". LinkTheLefty (talk) 00:12, November 15, 2021 (EST)

Sadly at the moment I don't have access to the books, hopefully in the next weeks I'll regain access but it might take a while.--Mister Wu (talk) 21:36, November 20, 2021 (EST)
I totally understand. I hope you don't mind since it's a lot at once, but I did think of one more: if there's anything that points to a more direct relation between Nipper Plant and Muncher. They haven't appeared in the same game together since Super Mario Bros. 3, but Muncher looks based on Nipper Plant. LinkTheLefty (talk) 22:03, December 5, 2021 (EST)
Sorry, I do have one more thing (and this is whenever there's a chance if possible): if there's anything you can add regarding Lava Bubble in Super Mario Land 2. Also, I figured you'd be interested to know that I've uploaded a number of scans from the Yoshi's Egg Shogakukan guide, since it pads the book out with stuff related to Super Mario World. I've added some of the obscure info like the Dinosaur Land origin and Rex and Yoshi having some sort of common ancestry, but there are also (gag-ish?) pages detailing things like Yoshi's daily routine and other Yoshi cultures. I thought I'd leave it to you on how best to present this info. LinkTheLefty (talk) 16:38, February 25, 2022 (EST)
One last thing I forgot to mention earlier: if you know of any solid info regarding Spike Top's connection to Spiny. LinkTheLefty (talk) 09:16, June 5, 2022 (EDT)
I can only reply to the first question, for now, but I have good news: both Shogakukan's Super Mario Zen HyakkaMedia:SMCE page 51.png and Kodansha's Super Mario bros. DaizukanMedia:SMBD page 50.png have material related to the matter: the similarity between Lava Lotus and Volcano Lotus is acknowledged (but they are considered different in both books), while the Daizukan, that also covers Super Mario USA, states that Panser and Volcano Lotus are one and the same - but again, there is the issue of the shared name. Super Mario: Ysohi's Island was released later, so its enemies coudl not be covered by those books.
When it comes to Yoshi, the early Nintendo official guidebooks from APE had plenty of oddities, the art style clearly indicated that the vast majority of the "information" was not to be taken seriosuly as an actual rendition of Yoshi in the games, books and related material to come (although the fact that we did end up with an Australian Yoshi wearing a Crocodile Dundee style cowboy hatMedia:MKT_Artwork_YoshiKangaroo.png is pretty amusing when looking at this pageMedia:Yoshi no Tamago Shogakukan 60.jpg). At best we might put it into the trivia sections of the Yoshi or Yoshi's species page, if we can condense what is written there. The relationship with Rex instead might be more interesting, in that during development Yoshi wasn't just a dragon because that is synonymous with dinosaur in Japan. In this sense, the closest to the dragon Yoshi could only be another dragon - Rex. As such, we might add that at the beginning he was seen as a relative of Rex in the nature (of the species) section of Yoshi's page, as an indication of how at the time Yoshi was definitely seen as a dragon-dinosaur.--Mister Wu (talk) 22:53, March 1, 2022 (EST)

Super Mario Pia[edit]

Hey, I am wondering if you could provide scans for the Monty Mole species appearances in Super Mario Pia (including Ragumo and Rocky Wrench). Thanks if you can help. MontyMoleLoreMaster (talk) 23:00, December 4, 2021 (EST)

What is written above still holds true: at the moment I don't have access to my books and I don't know when I will regain said access. It might take a few weeks.--Mister Wu (talk) 23:34, December 4, 2021 (EST)
I did buy it so no need to worry on that, although I am curious, did it ever say that Monty Mole or Rocky Wrench appeared in Mario Galaxy (which is wrong)? Is Super Mario Pia also a creditable source? MontyMoleLoreMaster (talk) 23:42, December 5, 2021 (EST)

Thanks[edit]

Thanks for playing the 2-Player Challenge with me! I rarely get to play it. I'm also sorry about the internet issue. Wario (Cowboy) from Mario Kart TourWildWario (talk) 22:21, February 24, 2022 (EST)

The time is now[edit]

Prepare for the storm. Doc von Schmeltwick (talk) 23:46, April 15, 2022 (EDT)

I've seen it, honestly with the current "the Yoshi" approach we were trying to have I was even wondering and inspecting the material we have to see if we should consider a Yoshi (Mario Kart Tour) page for that yellow Yoshi with orange shoes named just Yoshi that is becoming a recurring driver in that game... the festivities are close so I'll have troubles following the discussions in the next days, I guess that for now I'll let the dust settle, in a few days I'll see if there's something I can post there - it's almost impossible for us to have the Japanese approach where individuality and species aren't that set apart, especially in the name, so discussions will always be lengthy and without a clearly "right" solution. By the way, happy Easter or, if you don't celebrate it, have a great week-end!--Mister Wu (talk) 09:47, April 16, 2022 (EDT)

Re:Filepath usage[edit]

I understand, but what about cases where the filename is exactly the same between games but the extension or filepath is different, like what often happens between New Super Mario Bros. installments? Or cases where it's a string from a specific file, as in ObjNameTable.arc/ObjNameTable.tbl from both the Super Mario Galaxy games, but the filepath is different? Or instances like Super Mario Sunshine where the files for each level/location are duplicated for the relevant archive (I left the references for that game alone for that reason, using the earliest-appearing instance)? Isn't it redundant to have to list all of these when they give the same result? If not, maybe the parameters ought to be adjusted or the references shouldn't be deleted? LinkTheLefty (talk) 09:16, June 5, 2022 (EDT)
Ideally, in both cases you cited, we could use the Name field to give the actual internal name, as in both cases the file path gives the context, while the "meat" is either the file name or the string contained in the file. This means that the file field would give us context, while the name field would give us the actual content. I already did that for cases like YoshiEasterGolden, whose capitalized version is actually found in the AssetBundle and is featured in the Name field. If you want to have the file path as reference instead, this is also sensible and has its merits, of course, so if you have an idea on how to use both the file and name template when the path is provided as reference we can make a talk page proposal to see which approach we could use.
When it come to duplicates within the same game, we hadn't dealt with this aspect in the proposal. My two cents would be that if the same subject has different internal names within the same game, it can make sense to list them all - you're already doing that for the Spiny Cheep Cheep and I agree with the approach - while if duplicates reinforce a concept - e.g. a peculiar name like Nejibomb not being a one-off but a deliberate choice - it could make sense to list them all, otherwise just listing one instance is enough to avoid bloat.--Mister Wu (talk) 10:51, June 5, 2022 (EDT)
What I mean is that Sunshine uses multiple filepaths down to the mission number instead of a shared folder that it pulls from like most later games, so that's why I think that game would be going particularly overboard if we were to list every filepath instance. I'm sure a "main" filepath is fine. Anyway, I now have examples on how full destinations would look on the Spiny Cheep Cheep, Urchin, and Petapeta articles. Would you say this more in line with how it should be presented going forward? LinkTheLefty (talk) 12:15, June 5, 2022 (EDT)
So far, so good! I have to say that I really like this "name and where it came from" approach. With that being said, there's always room for improvements or completely different approaches that prove to be more effective, so if you come up with better ideas don't hesitate to write about these, either directly here or in the talk page of the template. I had forgotten how redundant is Super Mario Sunshine, in cases like these of course just one name is fine.--Mister Wu (talk) 15:36, June 5, 2022 (EDT)

Internal names[edit]

Hi, I would like to ask, are there any internal names for the red platforms in MKT? I'm planning to create a page for these platforms. Wario (Cowboy) from Mario Kart TourWildWario (talk) 22:35, August 5, 2022 (EDT)

Which red platforms? The ones used to "build" the R, T and R/T variants or some different objects?--Mister Wu (talk) 06:20, August 6, 2022 (EDT)
Yes, those platforms. Wario (Cowboy) from Mario Kart TourWildWario (talk) 08:56, August 6, 2022 (EDT)
Sorry for being this late, I finally found a response: they're known as roadkanaami, which means chain-link/wire mesh road.--Mister Wu (talk) 18:56, September 27, 2022 (EDT)
Thanks for that information! Wario (Cowboy) from Mario Kart TourWildWario (talk) 04:57, September 28, 2022 (EDT)
Hi again. I'd like to ask, what would be the best name for the page? Should I use Kanaami road or something else? Wario (Cowboy) from Mario Kart TourWildWario (talk) 09:29, October 31, 2022 (EDT)
For sure the internal name as is would be fine, your proposed name would flow better and surely is the intended name, but I'm not sure if it's a bit of a stretch using it.--Mister Wu (talk) 13:39, October 31, 2022 (EDT)

Golf[edit]

Hey, I'm not sure if you have access to your guides yet, but I was wondering if you can look this up. According to the Japanese Wikipedia article for Golf, the player character is said to be Mario in something called Shogakukan's Super Mario Zen (All) Hyakka, but doesn't include a page number. If this is the same thing as the Super Mario Zen Hyakka, could you confirm if this is true? As far as I know, the only other outright confirmation has been in Mario Mania; Encyclopedia Super Mario Bros. noticeably does not mention the game, so I have wondered if the western Game Boy artwork was just an artist having fun. The article also vaguely claims that it was deconfirmed to be Mario at another point (besides Captain Rainbow) in a Family Computer Magazine / Famimaga feature, but that may be too broad. LinkTheLefty (talk) 12:20, September 12, 2022 (EDT)

I don't have immediate access to the scanner, but hopefully this picture of page 85Media:SMCE page 85.jpg will be enough. Effectively, the Super Mario Bros. Daizukan only shows material from Mario Open Golf, while the 25th anniversary Super Mario Pia mentions Family Computer Golf: Japan Course, meaning that the Zen Hyakka is pretty alone, as far as I can tell.--Mister Wu (talk) 00:15, September 18, 2022 (EDT)
My bad, page 239 of the DaijitenMedia:PEGMCE page 239.jpg mentions the Game Boy Golf as well, since the cover acknowledgement was in the Western release this should still be relevant.--Mister Wu (talk) 00:29, September 18, 2022 (EDT)
And, for the sake of completeness, page 128 of Keibunsha's Zen Super Mario ŌHyakkaMedia:ZSMOH page 128.jpg mentions Golf as well, the book seems to be licensed however, I couldn't find the supervised by/in collaboration with Nintendo notice in the colophon (though, much like the Daijiten, it's interesting how it's referring to the Game Boy version, that again explicitly showed Mario only in the Western cover).--Mister Wu (talk) 01:09, September 18, 2022 (EDT)

Yoss[edit]

Do you have anything to add here? Doc von Schmeltwick (talk) 08:50, October 22, 2022 (EDT)

Honestly, it's yet again a problem of Japan vs. West. Nintendo is very lax about who can be part of the Turtle Tribe since the requirement is literally just being turtles. But in the West, where we have this biological concept of Koopas, it can't work as well. Much like with Yoshi the character - you'll surely have noticed how in the last canceled proposal the opposition cited official sources in that were all Western - there's no right or wrong answer: the official Japanese and Western point of views are just different. If we follow the Western one, which we are supposed to since we're an English wiki, then it's hard to justify putting Yoshi as a Koopa - at best we can accept it's an unrelated turtle. If we were following the Japanese point of view, the page about the Koopas would rather be a "turtles" page and basically list all the characters and species of the Mario universe that were officially acknowledged as being turtles.
And considering how Nintendo of Europe laid off its localization team in 2014, I just can't see NOE pulling another "Kamek" to better align with Nintendo in Japan, that happened before the employees were laid off. And indeed, the Paper Mario: The Origami King trailer was so 1:1 with the North American one that even in Italy the Magikoopa term sadly returned, wiping out NOE's bold attempt at finally aligning with Japan.--Mister Wu (talk) 19:39, October 22, 2022 (EDT)
On that note, I do want to show you what I've been working on. Doc von Schmeltwick (talk) 21:36, October 22, 2022 (EDT)

Size chart for Mario Kart Tour karts[edit]

I'm planning on creating a chart of MKT karts sortable by various dimensions (width and length, and possibly area too). To do so, I'd basically lift the data documented in this Google Docs spreadsheet by the people who run the Studfit YouTube channel; nevertheless I can't find any statement on their part that this data is actually derived from the game's files or other official sources. In my searches, I noticed on the MKT subreddit that you've corroborated or reacted positively to a few (unrelated) posts from the same people, and since you yourself have knowledge on the game's internal data and meta, I'd like to ask if you can confirm this for me. Thanks. -- KOOPA CON CARNE 15:20, November 10, 2022 (EST)

I can confirm that Studfit is professional in his rundowns and relies on credible sources, however it's impossible to comment on the precision of the size charts because ultimately the only way to derive said data is by making measurements on the 3D model, as the collision model usually is just a lower resolution version of the 3D model. This means that the collision model is usually not a simple rectangle-based shape and as such it's pretty hard making definitive statements about the reliability of these data. I'd say that the source is in good faith and likely uses mostly reliable methods like average or maximum width and length (I expect the latters), but if we want to rely on objective data about which we are certain we should probably steer away from size data, as there are no simple values we can datamine from the game about it.--Mister Wu (talk) 19:25, November 12, 2022 (EST)

Monty Mania[edit]

A short while back, around the time I added the Walu-Daisy bit to the wiki, I spotted something interesting when looking through the Mario Tennis Camelot Q&A page for more info:

今までに発売されたマリオシリーズのソフトをひっくり返し、今回のラインナップに加われそうなキャラを探します。

クリボーどうですか?」
クリボンじゃねえだろうな。」
「いや、クリボーです。」

何のことかさっぱりわからないと思いますが、以前クリボンとクリボーを勘違いする事件が起きた事があるからです。同様に、チョロプー、インディ事件というのもあります。それは、さておき、

So, two takeaways here. One, the Kuribo/Kuribon (Goomba/Galoomba) confusion also existed to some extent in Japan. Two, there was also Choropoo/Indy (Monty/Mega Mole) confusion at some point. Now, it unfortunately doesn't elaborate there since it's only a quick sidenote, but reading that, a few things started clicking with the proverbial gears in my head. Was the confusion because they had totally different Japanese names? Is this why Super Mario-kun invented Super Choropoo one time, and later Mega Mole was phased out in favor of Morty Mole and then Mega Monty Mole? Is this why the Super Mario 64 source assets used indy to refer to what in the final is supposed to be Choropoo? Is this why the Presenters in Mario & Luigi: Superstar Saga went from looking like Mega Mole to Monty Mole in the remake? Or, potentially, this might even factor in to Rocky Wrench's redesign somehow? I've never heard of anything regarding a Choropoo/Indy mix-up, so I was wondering if you have further thoughts or details to shed light on this. LinkTheLefty (talk) 09:24, January 6, 2023 (EST)

"Speed... gimme what I need..."[edit]

I would like to pose another question about Mario Kart Tour's inward stuff.
So I noticed some time ago in the game that, while flying after shooting from a cannon, you acquire some momentum that causes any items you throw forward to move at a higher speed than usual, which I made sure to log in the Cannon (Mario Kart series) article. This is particularly clear in Vancouver Velocity 2, where the cannon has the additional property of hurling Bubble users far ahead (seen in the 2022 Holiday Tour). Lately, I got a hunch that this may not be exclusive to this scenario; that it's possible any sort of speed increase on your driver imparts a higher momentum to your thrown items. I tested this out by throwing green shells and bananas while boosting away from Dash Panels, and while I thought I sensed a difference, I wasn't able to fully discern it.
My question is, does the game's code contain some sort of formula that calculates the speed of the things you throw based on your character's own speed? In the case of the Bubble, is there similarly any formula that shows its speed is affected if you activate the Bubble while boosting? -- KOOPA CON CARNE 20:57, March 4, 2023 (EST)

Sorry that it took so much time, but I found some interesting parameters, in the mParabolic section:

"mInitSpeed": 0.90000004,

"mInitSpeedFever": 0.90000004,

"mInitSpeedFrontFasterEvent": 0.90000004,

"mInitSpeedBack": 0.45,

"mInitSpeedRatioToKartDriveSpeed": 1.0,

"mInitSpeedRatioCannon": 1.3,

Considering the name, they're likely the parameters used when throwing the item, and pretty much all items have them, even though of course then there are different parameters for special items like the Spiny Shell:

"mGeneral": {

"mTermSpeedAdd": 1.0,

"mTermSpeedKartRatio": 1.5,

"mSpeedLerpRatio": 0.01,

"mThrowUpOffset": 2.0,

"mScaleMax": 3.0,

"mScaleLerpRatio": 0.05,

"mInitSpeed": 1.5,

"mGravity": 0.0,

"mColScaleInRun": 8.0,

"mReflectPrevVelRatio": 0.5

}

or the Bullet Bill:

"mSpeedMax": 2.0,

"mSpeedMaxCurve": 1.2,

"mSpeedRate": 2.0,

"mSpeedRateIncrease": 0.02,

"mSpeedRateDecrease": 0.1,

the Bubble

"mSpeedMax": 1.05,

"mSpeedMaxCurve": 1.05,

"mSpeedRate": 1.05,

"mSpeedRateIncrease": 0.005,

"mSpeedRateDecrease": 0.1,

and the Bubble+

"mSpeedMax": 1.2,

"mSpeedMaxCurve": 1.05,

"mSpeedRate": 1.2,

"mSpeedRateIncrease": 1.0,

"mSpeedRateDecrease": 0.1

In any case, I guess "mInitSpeedRatioToKartDriveSpeed": 1.0 and "mInitSpeedRatioCannon": 1.3 are what you're looking for: the initial speed is indeed identical to that of the kart from which it was thrown, and in cannons it is even higher (probably to allow it to reach the other opponents). To have an idea of the coded speed in absolute term, you can see these parameters:

"cSpeedMin": 0.5,

"cSpeed150CC": 0.66,

"cSpeed200CC": 0.89,

"cSpeed300CC": 1.05,

"cSpeedMin_Battle": 0.4,

The Red Shell and Yoshi's Egg don't have the additional speed parameters, by the way, so the initial "parabolic" parameters are likely kept after the item is thrown.--Mister Wu (talk) 00:49, March 17, 2023 (EDT)

Of pipes and punctuation[edit]

Apologies for my lack of a response to our previous exchange; your insight was helpful, and, one way or another, I will incorporate or cite it in the main space.

I really hope you don't mind, but I have two other relatively minor questions to ask regarding Mario Kart Tour. Their answers, I surmise, can only be ascertained with access to the game's code and files.

  1. The Yoshi's Island course has three pipes lying around the cloudy segment of the track. Their appearance on that course should be listed in one of the "course elements" tables on the Mario Kart Tour page, but I'm not sure which table should contain it. On the one hand, they are green and relatively small in size, which suggests they might use the same asset as the pipes that give you points when you take them out in other courses; on the other hand, there is no item or state which can help you actually interact with the Yoshi's Island pipes in any given context, so I have no idea if they're programmed to be "interactable" or are just baked into the scenery. Would you be able to tell what properties are given to these pipes in the course's map data so we can decide if they're (displaced) gameplay elements or mere decorations?
  2. In the game's Japanese and Chinese scripts, punctuation appears to be separated from words with spaces, such as in the text displayed when you hit someone with an item (e.g. "アカこうら HIT !" when you land a hit with a red shell). Now, I know that punctuation marks imported from western languages have a trailing space by default in Japanese and Chinese typography (!), but the game's script also appears to give them a space before punctuation. I don't know if those spaces had been literally typed out into the text or are a result of some quirk in the font used by the game for these scripts, and it would be useful to know so that I can correctly type out the transcripts going forward, such as here. Could you please open a small part of the game's Japanese and Chinese scripts in a text editor and check if there are actual spaces before punctuation marks?

-- KOOPA CON CARNE 16:58, June 15, 2023 (EDT)

Also, regarding the second question, does the game use the punctuation from western typography (e.g. "!") or their fullwidth counterparts ("!") for the Japanese/Chinese scripts? OCR software doesn't seem to pick up on the difference. -- KOOPA CON CARNE 17:25, June 15, 2023 (EDT)
Sorry that I reply this late. I don't have dumps of recent tours so I can't reply to the first question, on the other hand I know that Trainiax (talk) has access to said dumps, so they should be able to answer said question.
When it comes to the second question, I can confirm that the Japanese and Chinese script doesn't feature spaces, it uses the FULLWIDTH EXCLAMATION MARK (U+FF01) Unicode character, an example from the skillholder_0345_UR_description line of text:

きょだいキノコの確率と

ポイントを もっともっとプラス!

巨大蘑菇的

概率和分數更加更加強化!

so yes, the second you said: the game is using the fullwidth variants for the Chinese and Japanese scripts, I don't think OCR software can pick this counterpart up due to it being virtually indistinguishable from a mark with a space before and after it.--Mister Wu (talk) 01:05, July 16, 2023 (EDT)

Thank you so much! -- KOOPA CON CARNE 18:47, July 16, 2023 (EDT)

Mario & Luigi RPG[edit]

I remember a while back that you mentioned having the official Japanese guidebook for Superstar Saga. Sno has looked into some filenames from the 3DS games, including the remake, and while some of the names are functional/generic, I was wondering if you can use the book as additional evidence for things like the sailor and jellyfish. Also, I forgot if this came up before, but do you know if the 3DS version had an official guidebook? It might be worth it to look into how things might have changed. LinkTheLefty (talk) 11:16, August 6, 2023 (EDT)

I'll be on vacation so until around the 28th I won't be able to take a look, but if you can prepare a list I might search for the names when I'm back, as I have the original Nintendo official Guidebook. When it comes to the 3DS version, a quick search reveals that no official guide was ever published for that version, the last guide was for Paper Jam.--Mister Wu (talk) 10:37, August 16, 2023 (EDT)
Okay. Besides Presenter, you can refer to this list. LinkTheLefty (talk) 12:44, August 25, 2023 (EDT)
Sorry to be a bother, but I managed to trim that list dramatically since then. Everything currently there has talk page discussions, but I think the particular trouble spot is jellyfish/kurako (Tuki/Boddle's assistant might also use support). LinkTheLefty (talk) 12:50, October 31, 2023 (EDT)
Sorry, as of late I have troubles finding a moment to look into these, I’ll see if I can at least look at the two troublesome ones.—Mister Wu (talk) 13:10, October 31, 2023 (EDT)

Koopa Troop[edit]

Hey, so, there's a discussion over here on whether or not to rename Koopa Troop, and I think it took an interesting direction: my theory now is that "Bowser's Minions" is a direct carryover from when NOE called the Koopalings by that term, as "Bowser's minions" might have been the name for the Koopa Troop as early as Paper Jam. I'm not the most familiar with the 3DS Mario & Luigi entries. When you get a chance, can you check what term the Japanese version uses there? LinkTheLefty (talk) 09:30, November 24, 2023 (EST)

Sorry that it took me that much - I was looking at quotes that weren't mandatory in every playthrough until I finally found the right one, since I currently mainly have a look in the weekends, this ended up being a way too long search for an answer... In any case you were right, Paper Jam reintroduced the "Koopalings" term and as such, they could finally use "Bowser's minions" as a more proper translation of "Kuppa gundan" where "Kuppa" was "Bowser".--Mister Wu (talk) 23:07, December 9, 2023 (EST)

In regards to Super Mario World's Koopa enemies[edit]

Hello, I was wondering, in your extensive collection of Japanese guidebooks, is there anything that directly links Boom Boom (Bunbun) to Chargin' Chuck (Bull), or Sledge Bro (Himan/Mega Bros) to Sumo Bro (KK)? I brought up a talk page point in regards to the many similarities of the former two, and it's proven controversial to say the least. (On a mostly unrelated note, what are your thoughts on the idea of splitting the various "Boss Teresa" instances from Big Boo, like on my draft page here?) Doc von Schmeltwick (talk) 21:28, January 16, 2024 (EST)

Speaking of Sledge Bro, I also want to add if you know of any connection that Hammer Bro may have with Koopa Troopa or Bowser. LinkTheLefty (talk) 13:50, January 25, 2024 (EST)

I can confirm that no relationship is acknowledged in both the Daizukan and Daijiten, beside them belonging to the Kame-zoku. In particular, Sledge Bro is confirmed in both books to be an overweight Hammer Bro (Daijiten: ブロスー家1のおデブさん/知らず知らずのうちに食べ過ぎ て、こんなに太ってしまったヒマ ンプロス。しかし、動きがのろい のかと思ったら大間違い。空高く ジャンプをし、身動きがとれない ほどの地震を巻き起こすのだ。, Daizukan: ハンマーブロスが、ブクブクと太った 超重量級の戦士。ハンマーが武器だが、 ジャンプして着地したときにおこす地震 攻撃のほうがこわい! 地上にいるもの は、大地の振動で動けなくなってしまう),while all the others are kept distinct and unrelated to other members of the Turtle Tribe biology-wise. K.K. is specifically stated to be a sumo wrestler (Daijiten: 大物横綱の登場だ/ヒマンブロス (P171)に次ぐ超重量級キャラだ。相撲の基本とい われるスリ足で、ブロックのドを 左右に移動するカメ族の横綱だ。 マント以外での攻撃が効かないの で気をつけたい。, Daizukan: 動きはのんびりしているが、カメ相撲 の横綱。 「ドスコーイッ!」 としこをふ むと、かみなりがおちて地面がほのおの 海になる。すり足をしているときに、足 もとがすきだらけになるのが弱点だ。), Chargin’Chuck a football player with several attacks (Daijiten: 多彩な攻撃パターンのブル/アメフトスタイルのたくましいカメ。攻撃 パターンが豊富で、突進してきたり、ボール を投げてきたりとその数なんと8種類。3回 踏みつければ倒せるが、マントなら1発だ。, Daizukan: シリーズ中でもっとも多くの攻撃方法をもっている。ラグビーボールや野球のボール、岩などをぶつけてくるほか、 ダッシュやジャンプをしての体あたり、 分身の術をつかってマリオをくるしめる。)and Boom Boom a higher-up in its debut game (Daijiten: 長い腕をブンブン振り回す/軽快なリズムにのって登場する、 こうらにトゲのついた巨大カメ。 各ワールドの砦のボスで、手をブ ンブン振り回しながら体当たりしてくる。1回踏まれると一瞬丸まってトゲを出し、動きが早くなる。, Daizukan: 『マリオ3』のクッパ軍団の最高幹部。うでをブンブンふりまわして体あたり攻撃をしてくる。まるくなるとトゲゾー のような大きなとげがあり、とても危険。 なかまに、空をとぶブンブンもいる。). It’s worth noting how Takashi Tezuka was involved in the character design of Super Mario Bros. 3 and Super Mario World, I wouldn’t be surprised if he was heavily involved in the design of these four enemies and the similarities between them were more due to his consistent art style.—Mister Wu (talk) 13:17, January 28, 2024 (EST)

Bulbing of the Boo[edit]

Hello, I've already approached LTL on the subject, but I was wondering if you had the Japanese guide for the original Mario Party available? I'm trying to figure out what the giant creepy Boo in Running of the Bulb is called to determine its relation to the N64/GCN-era "Boss Boo," and the in-game instructions don't mention it. I found ガスボステレサ ("Gas Boss Teresa") on pixiv encyclopedia and Mysterii tells me Wikipedia uses it as well, but of course neither is an official source. Doc von Schmeltwick (talk) 18:53, January 25, 2024 (EST)

Sorry, I don’t have that guide, I’ll try to have a look the next weekend on the Daizukan and the Daijiten about the Koopas, while you surely know by now how the 30th anniversary Super Mario Pia did put the two Boss Teresa together, although it was specifically the Super Mario 64 and the Super Mario Sunshine ones. The 30th anniversary books only covered the “Super Mario Bros. series” in terms of characters (where that term at the time meant the “Super Mario series”, not the 2D platform series like it does now), while the two character books I mentioned were published before Mario Party and the new one just covers the recurring enemies. We’re a bit out of luck if you can’t find the Mario Party Shogakukan guide.—Mister Wu (talk) 20:55, January 25, 2024 (EST)

Of punctuation, part 2[edit]

Hi, Mister Wu. This question is related to the one I asked above regarding some punctuation quirks in Mario Kart Tour's script. I'd be thankful if you could uncover one more thing for me from the game's files.
So you've established before that the Chinese in-game scripts utilize the fullwidth forms of characters such as "!" and "?". Judging by their appearance in said scripts, I would assume that the characters and (the double quotation marks, hopefully I set them off acceptably) were also typed in this fullwidth format (see this screencapMedia:MKT Tour114 Spotlight Shop Stealth Glider ZH-CN.jpg as an example). These are specifically the curly quotation marks, distinct from the standard " character. My issue is that I could not find on the internet the (seemingly) fullwidth variants of the curly quotes that are used in-game; for instance, the Wikipedia page for fullwidth Unicode block, like other sites, only lists the fullwidth form of the standard quotation mark, not the curly ones.
My request is as such: could you please extract a piece of (simplified Chinese) flavor text that contains these curly quotes and paste it here to see these quotes in unicode? I'd go for a glider's or kart's profile since these seem to write their special skills within quotes, like in the screenshot I showed above. This would be helpful to decide how to style a bunch of profiles on the wiki (scroll down to the simplified Chinese description).
Have a pleasant evening!-- KOOPA CON CARNE 19:02, February 4, 2024 (EST)

I’m sorry thatI reply this late, but it doesn’t look like the dump I have included the Chinese text of the various “special offers” (like the packs). Is there a more generic text that includes said special quotation marks?—Mister Wu (talk) 22:08, March 8, 2024 (EST)
Mate, I completely forgot I started this conversation. The onus was on me to respond more promptly. Sorry.
There's this challenge descriptionMedia:MKT Standard Challenges 1-2 challenge 3 ZH-CN.jpg in the Standard Challenges 1-2 set that contains these curly quotes. That should've always been in the game. -- KOOPA CON CARNE 05:12, April 21, 2024 (EDT)
While for some reason I have yet to find that specific description, I did find a text that features the curly quotes:

·关于支付、解除、继承,请查看“常见问题”的

 “关于支付/解除/继承”。

The raw hex data used for the curly quotes is 1C20 and 1D20, since ARM is little endian, that means that they're using Unicode 201C (Left Double Quotation Mark) and 201D (Right Double Quotation Mark).

By the looks of it, as you can see from the first string, the fullwidth spacing - that is present in the final game - is added by the game itself, rather than being in the original text. That's likely because as far as I know the fullwidth curly quotes aren't part of Unicode yet.--Mister Wu (talk) 18:34, April 21, 2024 (EDT)

Thank you so much ^^ -- KOOPA CON CARNE 04:48, April 22, 2024 (EDT)

Luigi's Mansion 2 guide[edit]

Hello, I was wondering if you could help me know whether this guide (and these preview scans thereof, I don't actually have the guide) is usable as a source for foreign names. I asked LinkTheLefty earlier this year, who said you might know more about this. I found the guide mentioned here, in case that helps. Blinker (talk) 19:27, March 28, 2024 (EDT)

It’s a tough call. Kadokawa now is the publisher of the official guides, but 11 years ago if I remember correctly the publisher of the Official Nintendo Guidebooks was Shogakukan. You should look for the 「協力/任天堂」 line in the colophon that states that a guide was written in collaboration with Nintendo, the recent character picture book by GzBrain and Kadokawa has that line, as an example.—Mister Wu (talk) 20:02, March 31, 2024 (EDT)
I see. Well, the few preview pages don't have that, so, to be on the safe side, I think I'll ignore this guide. Thanks for the help! Blinker (talk) 07:18, April 1, 2024 (EDT)

MLSS Hammer Bro family[edit]

To your knowledge, were the Kokkyō Kyodai ever indicated in Japanese sources to be related to the other "K.K." brothers? I have that question asked here and a related one here. Doc von Schmeltwick (talk) 18:03, September 12, 2024 (EDT)