Wicked Wall Jumps: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
m (Text replacement - "Fra([AE]?M? *)=" to "Fre$1=")
 
(14 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{Missionbox
{{mission infobox
|title=Wicked Wall Jumps
|title=Wicked Wall Jumps
|image=[[File:SMGFOG3.PNG|200px]]
|image=[[File:SMG2 Flip Out Wicked Wall Jumps.png|200px]]
|level=[[Flip-Out Galaxy]]
|location=[[Flip-Out Galaxy]]
|star=1
|number=1
|boss=
|boss=
|game=''[[Super Mario Galaxy 2]]''
|game=''[[Super Mario Galaxy 2]]''
Line 12: Line 12:


==Mission==
==Mission==
Mario first starts off onto the starting planet. After practicing how to control the spin-activated walls, Mario enters a pipe leading straight to the Flip Wall Planet. Here, he must travel up the flip walls by means of hopping or even wall jumping. Soon, Mario will reach a spike trap area where he must carefully time his movements to make it safely over. Afterwards, Mario was once again deal with flip walls while avoiding Choppahs. Next, the player will find Mario once again facing eight sets of spikes he must avoid. What is challenging is avoiding the flip walls at the same time making sure he doesn't touch the spikes. Soon, Mario will end up at the hardest part of the course. The player has to carefully guide Mario's wall jumps along the blocks, being mindful of when to spin in mid-air to activate a different color block to wall jump off of. Upon reaching the top, Mario needs to break open the crystal and claim the Power Star in it to complete the level.
[[Mario]] begins on a small starting planet providing a tutorial for this level’s gimmick, allowing him to practice spinning to switch out the red and blue walls. Here, Mario encounters two [[Star Bunny|Star Bunnies]] who inform him of this concept. Mario must simply make it past the walls here and enter the [[Warp Pipe]] to move on - however, with added movement, he may get on top of the walls to find a [[1-Up Mushroom]].
 
When Mario reaches the next planet, he must make it upward, using the blocks while adding in [[Wall Jump]]s and spins. After the [[Checkpoint Flag]], Mario must make it past spikes which pop in and out at intervals, without Mario’s interference. Turning at the corner, Mario must again make it past the wall, though there are now several small layers of spikes. The first three pop out together, as do the next three, but the last three pop out one at a time. Over the left block gate is a [[Comet Medal]]. After making it past the spike section, Mario must turn and [[Long Jump]] toward the block gate on the right, spinning before making it on to ensure he does make it and push the blocks out the wall. He must then perform a complete Long Jump to the other gate and collect the Comet Medal.
 
Now that Mario has completed the spike section, he must simply Wall Jump off a few more blocks, spinning when needed, to make it up to the final platform. Mario must break the crystal sealing the [[Power Star]] and collect it to complete the level.


==Enemies==
==Enemies==
*[[Spoing]]s
<gallery>
*[[Choppah]]s
SMG2 Spoing.png|[[Spoing]]s
Choppah.png|[[Choppah]]s
SMG2 spikes.png|[[Spike Trap]]s
</gallery>


==Planets visited==
==Planets visited==
*[[Flip-Out Galaxy#Starting Planet|Starting Planet]]
<gallery>
*[[Flip-Out Galaxy#Flip Wall Planet|Flip Wall Planet]]
SMG2 Flip Out Starting Planet.png|[[Flip-Out Galaxy#Starting Planet|Starting Planet]]
SMG2 Flip Out Flipping Wall Planet.png|[[Flip-Out Galaxy#Flip Wall Planet|Flip Wall Planet]]
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=凸凹パニック! スピン! スピン!
|Jap=凸凹パニック!スピン!スピン!
|JapR=Dekoboko panikku! Supin! Supin!
|JapR=Dekoboko panikku! Supin! Supin!
|JapM=Uneven panic! Spin and spin!
|JapM=Uneven panic! Spin and spin!
|SpaE=¡Unos giros de vértigo!
|Spa=¡Unos giros de vértigo!
|SpaEM=Some breakneck spins!
|SpaM=Some breakneck spins!
|Fra=Saut mural phénoménal
|Fre=Saut mural phénoménal
|FraM=Phenomenal wall jump
|FreM=Phenomenal wall jump
|Ger=Wo ist der Boden? Schüttelpanik!
|Ger=Wo ist der Boden? Schüttelpanik!
|GerM=Where is the ground? Shaking panic!}}
|GerM=Where is the ground? Shaking panic!
|Ita=Terrore per i dislivelli
|ItaM=Terror for the difference in height
|Chi=凹凸脫序! 連續旋轉!
|ChiR=Āotū Tuōxù! Liánxù Xuánzhuǎn!
|ChiM=Uneven Chaos! Spin Constantly!
}}


{{Galaxy2}}
{{SMG2 missions}}
[[Category:Super Mario Galaxy 2 Missions]]
[[Category:Super Mario Galaxy 2 missions]]

Latest revision as of 00:35, January 8, 2024

Mission
Wicked Wall Jumps
SMG2 Flip Out Wicked Wall Jumps.png
Location Flip-Out Galaxy
Mission # 1
Game Super Mario Galaxy 2
<< Directory of missions >>

Wicked Wall Jumps is the first mission of the Flip-Out Galaxy in Super Mario Galaxy 2.

Mission[edit]

Mario begins on a small starting planet providing a tutorial for this level’s gimmick, allowing him to practice spinning to switch out the red and blue walls. Here, Mario encounters two Star Bunnies who inform him of this concept. Mario must simply make it past the walls here and enter the Warp Pipe to move on - however, with added movement, he may get on top of the walls to find a 1-Up Mushroom.

When Mario reaches the next planet, he must make it upward, using the blocks while adding in Wall Jumps and spins. After the Checkpoint Flag, Mario must make it past spikes which pop in and out at intervals, without Mario’s interference. Turning at the corner, Mario must again make it past the wall, though there are now several small layers of spikes. The first three pop out together, as do the next three, but the last three pop out one at a time. Over the left block gate is a Comet Medal. After making it past the spike section, Mario must turn and Long Jump toward the block gate on the right, spinning before making it on to ensure he does make it and push the blocks out the wall. He must then perform a complete Long Jump to the other gate and collect the Comet Medal.

Now that Mario has completed the spike section, he must simply Wall Jump off a few more blocks, spinning when needed, to make it up to the final platform. Mario must break the crystal sealing the Power Star and collect it to complete the level.

Enemies[edit]

Planets visited[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese 凸凹パニック!スピン!スピン![?]
Dekoboko panikku! Supin! Supin!
Uneven panic! Spin and spin!
Chinese 凹凸脫序! 連續旋轉![?]
Āotū Tuōxù! Liánxù Xuánzhuǎn!
Uneven Chaos! Spin Constantly!
French Saut mural phénoménal[?] Phenomenal wall jump
German Wo ist der Boden? Schüttelpanik![?] Where is the ground? Shaking panic!
Italian Terrore per i dislivelli[?] Terror for the difference in height
Spanish ¡Unos giros de vértigo![?] Some breakneck spins!