Memory Lane: Difference between revisions

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{{Minigame-infobox
{{minigame infobox
| image = [[File:MemoryLane.png|260px]] <br> [[File:Trip On Memory Lane 6.png|260px]]
|image=[[File:MemoryLane.png|260px]]<br>Day<br>[[File:Trip On Memory Lane 6.png|260px]]<br>Night
| type =4-player mini-game
|type=4-Player mini-game
| appeared_in = ''[[Mario Party 6]]''
|appears_in=''[[Mario Party 6]]''
| song = Slow and Steady
|track=Slow and Steady
|sample=[[File:MP6 Slow and Steady.oga]]
}}
}}
'''Memory Lane''' is a 4-player [[minigame]] in ''[[Mario Party 6]]''. Its name comes from the metaphor for reflecting on one's memories: "taking a trip down Memory Lane". This minigame has day and night variations of it, though they are purely aesthetic.
'''Memory Lane''' is a 4-Player [[minigame]] in ''[[Mario Party 6]]''. Its name comes from the metaphor for reflecting on one's memories: "taking a trip down Memory Lane." This minigame has day and night variations of it, though they are purely aesthetic.


==Introduction==
==Introduction==
A Shy Guy walks across the glass platform on a random path, turning at various points.
A [[Shy Guy]] walks across the glass [[platform]] on a random path, turning at various points.


==Gameplay==
==Gameplay==
The player must walk on the exact path that the [[Shy Guy]] did during the introduction. If the player steps on the wrong section, that piece of the floor crumbles, and [[Lakitu]] has to pull them back up. The first one to reach the castle on the other side wins. The path Shy Guy walks is different every time the minigame is played.
The players must walk on the exact path that the Shy Guy did during the introduction. If a player steps on the wrong section, that piece of the floor crumbles, and [[Lakitu]] has to pull them back up. The first one to reach the [[castle]] on the other side wins. If five minutes pass, the minigame ends in a tie.


==Ending==
==Ending==
The winner is standing atop the castle at the end of the path with Shy Guy, who is cheering as the winner does their victory animation.
The winner stands atop the castle at the end of the path with the Shy Guy, who cheers as the winner does their victory animation.


==Controls==
==Controls==
* {{button|gcn|Stick}} &ndash; Move
*{{button|gcn|Stick}} &ndash; Move


==In-game text==
==In-game text==
* '''Rules''' &ndash; ''"Follow the Shy Guys' route across the floor to the goal. Whoever reaches the goal first wins!"''
* '''Rules''' &ndash; ''"Follow the Shy Guy's route across the floor to the goal. Whoever reaches the goal first wins!"''
* '''Advice''' &ndash; ''"The Shy Guy will only walk across once, so pay attention and memorize his path!"''
* '''Advice''' &ndash; ''"The Shy Guy will only walk across once, so pay attention and memorize his path!"''


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|Jap=おぼえてルート
|Jap=おぼえてルート
|JapR=Oboete Rūto
|JapR=Oboete Rūto
|JapM=Memory the route
|JapM=Remember the route
|Ger=Gläserner Weg
|Ger=Gläserner Weg
|GerM=Glass Way
|GerM=Glass Way
|Fra=Suivez le Guide
|Fre=Suivez le Guide
|FraM=Follow the Guide
|FreM=Follow the Guide
|Spa=Senda de la memoria
|Spa=Senda de la memoria
|SpaM=Memory footpath
|SpaM=Memory Path
|Ita=Memoria di Ferro
|Ita=Memoria di Ferro
|ItaM=Iron Memory
|ItaM=Iron Memory
}}
}}
{{MP6 Minigames}}
 
[[Category:4-player Minigames]]
{{MP6 minigames}}
[[Category:Mario Party 6 Minigames]]
[[Category:4-player minigames]]
[[Category:Mario Party 6 minigames]]

Latest revision as of 11:23, August 20, 2024

Memory Lane
Memory Lane from Mario Party 6
Day
Memory Lane at night from Mario Party 6
Night
Appears in Mario Party 6
Type 4-Player mini-game
Music track Slow and Steady
Music sample

Memory Lane is a 4-Player minigame in Mario Party 6. Its name comes from the metaphor for reflecting on one's memories: "taking a trip down Memory Lane." This minigame has day and night variations of it, though they are purely aesthetic.

Introduction[edit]

A Shy Guy walks across the glass platform on a random path, turning at various points.

Gameplay[edit]

The players must walk on the exact path that the Shy Guy did during the introduction. If a player steps on the wrong section, that piece of the floor crumbles, and Lakitu has to pull them back up. The first one to reach the castle on the other side wins. If five minutes pass, the minigame ends in a tie.

Ending[edit]

The winner stands atop the castle at the end of the path with the Shy Guy, who cheers as the winner does their victory animation.

Controls[edit]

  • Control Stick – Move

In-game text[edit]

  • Rules"Follow the Shy Guy's route across the floor to the goal. Whoever reaches the goal first wins!"
  • Advice"The Shy Guy will only walk across once, so pay attention and memorize his path!"

Names in other languages[edit]

Language Name Meaning Notes
Japanese おぼえてルート[?]
Oboete Rūto
Remember the route
French Suivez le Guide[?] Follow the Guide
German Gläserner Weg[?] Glass Way
Italian Memoria di Ferro[?] Iron Memory
Spanish Senda de la memoria[?] Memory Path