Sawmill Thrill: Difference between revisions

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{{level
{{level infobox
|title=Sawmill Thrill
|image=[[File:SawmillThrill.jpg|270px]]
|image=[[File:SawmillThrill.jpg|270px]]
|code=2 - 4
|code=2-4
|world=[[Autumn Heights]]
|world=[[Autumn Heights]]
|game=''[[Donkey Kong Country: Tropical Freeze]]''
|game=''[[Donkey Kong Country: Tropical Freeze]]''
|song=Sawmill Thrill
|track=Sawmill Thrill
|before=[[Horn Top Hop|<<]]
|before=[[Horn Top Hop|<<]]
|after=[[Alpine Incline|>>]] [[Crumble Cavern|**]]
|after=[[Alpine Incline|>>]] [[Crumble Cavern|**]]
}}
}}
'''Sawmill Thrill''' is the fourth level of [[Autumn Heights]], and the twelfth overall in ''[[Donkey Kong Country: Tropical Freeze]]''. It is a minecart level, taking place on a track running through a machinery mill area, hence the name.
'''Sawmill Thrill''' is the fourth level of [[Autumn Heights]], and the twelfth overall in ''[[Donkey Kong Country: Tropical Freeze]]'' and its Nintendo Switch [[Donkey Kong Country: Tropical Freeze (Nintendo Switch)|port of the same name]]. It is a [[Mine Cart|minecart]] level, taking place on a track running through a machinery mill area, hence the name. [[Puffton]]s are the only enemies in the level, as the main obstacles are spinning blades and chunks of wood blocks.


==Overview==
In [[Donkey Kong Country: Tropical Freeze#Time Attack|Time Attack]] mode, a time of 2:02.00 is required to get a gold medal, a time of 2:03.00 for silver, and a time of 2:04.00 for bronze.
[[File:Sawmill Thrill3.jpg|thumb|left|220px|Donkey and Diddy Kong, riding a birch log on a water slide.]]
 
The level starts out in a deforested area containing birch stumps. Soon after, there is a Barrel Cannon that will shoot the Kongs into a minecart, which will start rolling through a long track. After going down a short ramp and through another Barrel Cannon, the Kongs will land inside a large enclosed sawmill, with several hazards around the track, such as running blades, gears, and sliding wood blocks. A large saw that moved along with the cart will start cutting through pieces of wood, revealing items such as hearts, hidden inside. After this, the Kongs will pass a checkpoint, where the minecart breaks, dropping them in a birch log that goes along a water slide. Soon after, the Kongs drop out of the mill into a water body soared by [[Puffton]]s. Following that, they will slide through another track, this one going through an area on the water with several spike rows in an enclosed surface. If the player jumps into the building's roof at this time, they will lose a life. After the water track, the Kongs exchange the boat for a new minecart, and after passing a checkpoint, they go through another sawmill similar to the first one except that there is a large spinning blade that chases them and chops up objects that fly into the path as obstacles. Upon getting out of the second sawmill, the Kongs go through another short, bumpy track, causing them to damage the second minecart as well and be thrown out to a platform containing the [[Barrel Cannon]], which ends the level.
==Layout==
[[File:Sawmill Thrill3.jpg|thumb|left|220px|Donkey and Diddy Kong, riding the Log Canoe on a water slide]]
The level starts out in a deforested area containing birch stumps. Soon after, there is a Barrel Cannon that shoots the Kongs into a minecart, which starts rolling through a long track. After going down a short ramp and jumping across some gaps, the Kongs blast from another Barrel Cannon to launch through a glass window and into a large enclosed sawmill. The sawmill has several hazards around the track, such as running blades, gears, and sliding wood blocks. The Kongs must carefully jump over and duck under some small running blades suspended just above the rails, while jumping over blocks of wood that are sitting on them. After this is a series of large logs that the large blades cut through, revealing items such as hearts while gradually forming a path for the Kongs. After crossing a few carved blocks of wood, the Kongs pass a [[checkpoint]], followed by a short series of rail segments. The minecart drops off into the abyss from the last rail segment, and the Kongs are dropped into a [[Log Canoe]] that moves along a wooden water slide.
 
A small inclined rail leads outside the sawmill, where the Kongs ride a Log Canoe along a body of water soared by Pufftons and several pointed logs protruding from the water. Whenever the Kongs jump, they go underwater briefly before floating back to the surface. In the water area, the Kongs can slide through another track, going through an area on the water with several spike rows in an enclosed surface. If the Kongs jump into the building's roof, they lose a life. A wooden bridge leads the Kongs back into the factory, where they first enter a machine with saws, which cut apart the Log Canoe and give a minecart to the Kongs for the rest of the level. The second checkpoint is directly after the machine.
 
After the second checkpoint, the Kongs must jump across three platforms with large spinning blades around them. The last blade falls off, chasing the Kongs through another sawmill, which is similar to the first one. The spinning blade causes wood blocks to fall on the path while destroying the path along the way. The Kongs can either jump over or duck under the wood blocks. Shortly after, some segments of rails fly into the air, and the Kongs must jump from them to briefly stay airborne above an abyss. A sloped track leads the Kongs outside the second sawmill, following by and on a set of crooked rails. Like the first minecart, the crooked rails cause the second minecart to fall into a pit after the Kongs fall onto a platform with the [[Slot Machine Barrel]].
 
A [[secret exit]] can be reached by jumping on a Puffton near the end, which causes the Kongs to land on a track that leads to the portal. The portal allows the Kongs to access [[Crumble Cavern]].


==Collectibles==
==Collectibles==
===[[K-O-N-G Letters]]===
===[[KONG Letters]]===
*K: Soon after entering the sawmill, located above the first sliding wood platform.
*K: Soon after entering the sawmill, located above the first sliding wood platform.
*O: Inside a large birch trunk cut by three small running blades, which delve a forked path in the trunk.
*O: Inside a large birch trunk cut by three small running blades, which delve a forked path in the trunk.
Line 23: Line 30:


===[[Puzzle Piece (Donkey Kong Country Returns)|Puzzle Pieces]]===
===[[Puzzle Piece (Donkey Kong Country Returns)|Puzzle Pieces]]===
#Left from the starting point of the level, there is a a hidden room with [[Climbing Grass]] on its side. At the top lies a [[Puzzle Piece (Donkey Kong Country series)|Puzzle Piece]].
#Left from the starting point of the level, there is a hidden room with [[climbing grass]] on its side. At the top lies a [[Puzzle Piece (Donkey Kong Country series)|Puzzle Piece]].
#Soon after entering the sawmill, under a wood platform following the letter K.
#Soon after entering the sawmill, under a wood platform following the letter K.
#Located inside the small area with spikes (which can be reached by jumping), after the track resumes from the water.
#Located inside the small area with spikes (which can be reached by jumping), after the track resumes from the water.
#Under the third downhill water track (past the third Puffton), there is a secret area where the Kongs must collect all of the bananas in under 30 seconds to receive the fourth Puzzle Piece.
#Under the third downhill water track (past the third Puffton), there is a secret area where the Kongs must collect all of the bananas in under 30 seconds to receive the fourth Puzzle Piece.
#Under the track that starts leading out of the second sawmill; it can be collected by jumping quickly from the platforms that float around.
#Under the track that starts leading out of the second sawmill; it can be collected by jumping quickly from the platforms that float around.
==Enemies==
*[[Puffton]]s


==Gallery==
==Gallery==
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Sawmill Thrill1.jpg|The beginning of the stage
Sawmill Thrill1.jpg|The beginning of the stage
Sawmill Thrill2.jpg|One of the level's "sawmill" areas
Sawmill Thrill2.jpg|One of the level's "sawmill" areas
Sawmill Thrill DKCTF giant saw.jpg|A giant saw rolls after the Kongs
</gallery>
</gallery>


==Names in other languages==
==Additional names==
===Internal names===
{{internal names
|game1=''[[Donkey Kong Country: Tropical Freeze]]''
|file1=<tt>content/Worlds/w03_alps/l04_alps_minecart.pak</tt>
|name1=l04_alps_minecart.pak
|meaning1=Alps Level 4: Minecart
}}
 
===Names in other languages===
{{foreign names
{{foreign names
|Jap=ぎりぎりノコギリトロッコ
|Jap=ぎりぎりノコギリトロッコ
Line 45: Line 59:
|Spa=Aserradero majadero
|Spa=Aserradero majadero
|SpaM=Crazy Sawmill
|SpaM=Crazy Sawmill
|Fra=Bûches et embûches
|Fre=Bûches et embûches
|FraM=Logs and Pitfalls
|FreM=Logs and Pitfalls
|Ger=So eine Schreinerei
|Ger=So eine Schreinerei
|GerM=What a Carpentry (a pun on "eine Sch'''w'''einerei" meaning "a Mess")
|GerM=What a Carpentry (a pun on "eine Sch'''w'''einerei" meaning "a Mess")
Line 52: Line 66:
|ItaM=Ghost Carpentry
|ItaM=Ghost Carpentry
}}
}}
{{NIWA|DKWiki=1}}
{{DKCTF}}
{{DKCTF}}
[[Category:Donkey Kong Country: Tropical Freeze Levels‎]]
[[Category:Factories]]
[[Category:Railways]]
[[Category:Levels with a secret exit]]
[[Category:Donkey Kong Country: Tropical Freeze levels]]

Latest revision as of 13:20, November 4, 2024

Level
Sawmill Thrill
Sawmill Thrill
Level code 2-4
World Autumn Heights
Game Donkey Kong Country: Tropical Freeze
Music track Sawmill Thrill
<< Directory of levels >> **

Sawmill Thrill is the fourth level of Autumn Heights, and the twelfth overall in Donkey Kong Country: Tropical Freeze and its Nintendo Switch port of the same name. It is a minecart level, taking place on a track running through a machinery mill area, hence the name. Pufftons are the only enemies in the level, as the main obstacles are spinning blades and chunks of wood blocks.

In Time Attack mode, a time of 2:02.00 is required to get a gold medal, a time of 2:03.00 for silver, and a time of 2:04.00 for bronze.

Layout[edit]

Sawmill Thrill
Donkey and Diddy Kong, riding the Log Canoe on a water slide

The level starts out in a deforested area containing birch stumps. Soon after, there is a Barrel Cannon that shoots the Kongs into a minecart, which starts rolling through a long track. After going down a short ramp and jumping across some gaps, the Kongs blast from another Barrel Cannon to launch through a glass window and into a large enclosed sawmill. The sawmill has several hazards around the track, such as running blades, gears, and sliding wood blocks. The Kongs must carefully jump over and duck under some small running blades suspended just above the rails, while jumping over blocks of wood that are sitting on them. After this is a series of large logs that the large blades cut through, revealing items such as hearts while gradually forming a path for the Kongs. After crossing a few carved blocks of wood, the Kongs pass a checkpoint, followed by a short series of rail segments. The minecart drops off into the abyss from the last rail segment, and the Kongs are dropped into a Log Canoe that moves along a wooden water slide.

A small inclined rail leads outside the sawmill, where the Kongs ride a Log Canoe along a body of water soared by Pufftons and several pointed logs protruding from the water. Whenever the Kongs jump, they go underwater briefly before floating back to the surface. In the water area, the Kongs can slide through another track, going through an area on the water with several spike rows in an enclosed surface. If the Kongs jump into the building's roof, they lose a life. A wooden bridge leads the Kongs back into the factory, where they first enter a machine with saws, which cut apart the Log Canoe and give a minecart to the Kongs for the rest of the level. The second checkpoint is directly after the machine.

After the second checkpoint, the Kongs must jump across three platforms with large spinning blades around them. The last blade falls off, chasing the Kongs through another sawmill, which is similar to the first one. The spinning blade causes wood blocks to fall on the path while destroying the path along the way. The Kongs can either jump over or duck under the wood blocks. Shortly after, some segments of rails fly into the air, and the Kongs must jump from them to briefly stay airborne above an abyss. A sloped track leads the Kongs outside the second sawmill, following by and on a set of crooked rails. Like the first minecart, the crooked rails cause the second minecart to fall into a pit after the Kongs fall onto a platform with the Slot Machine Barrel.

A secret exit can be reached by jumping on a Puffton near the end, which causes the Kongs to land on a track that leads to the portal. The portal allows the Kongs to access Crumble Cavern.

Collectibles[edit]

KONG Letters[edit]

  • K: Soon after entering the sawmill, located above the first sliding wood platform.
  • O: Inside a large birch trunk cut by three small running blades, which delve a forked path in the trunk.
  • N: In the water area, below the second Puffton and where the wooden track restarts.
  • G: In between two of the wood platforms appearing as the spinning blade cuts through the track in the second sawmill.

Puzzle Pieces[edit]

  1. Left from the starting point of the level, there is a hidden room with climbing grass on its side. At the top lies a Puzzle Piece.
  2. Soon after entering the sawmill, under a wood platform following the letter K.
  3. Located inside the small area with spikes (which can be reached by jumping), after the track resumes from the water.
  4. Under the third downhill water track (past the third Puffton), there is a secret area where the Kongs must collect all of the bananas in under 30 seconds to receive the fourth Puzzle Piece.
  5. Under the track that starts leading out of the second sawmill; it can be collected by jumping quickly from the platforms that float around.

Gallery[edit]

Additional names[edit]

Internal names[edit]

Game File Name Meaning

Donkey Kong Country: Tropical Freeze content/Worlds/w03_alps/l04_alps_minecart.pak l04_alps_minecart.pak Alps Level 4: Minecart

Names in other languages[edit]

Language Name Meaning Notes
Japanese ぎりぎりノコギリトロッコ[?]
Girigiri Nokogiri Torokko
Grinding Saw Minecart
French Bûches et embûches[?] Logs and Pitfalls
German So eine Schreinerei[?] What a Carpentry (a pun on "eine Schweinerei" meaning "a Mess")
Italian Falegnameria Fantasma[?] Ghost Carpentry
Spanish Aserradero majadero[?] Crazy Sawmill