Donkey Konga (series): Difference between revisions

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{{italic title|''Donkey Konga'' (series)}}
{{italic title}}
{{construction}}
{{series infobox
{{series-infobox
|image=[[File:Donkey Konga logo.jpg|250px]]
|title=Donkey Konga
|image=[[File:Logo DKonga.png|250px]]
|first=''[[Donkey Konga]]'' ([[List of games by date#2003|2003]])
|first=''[[Donkey Konga]]'' ([[List of games by date#2003|2003]])
|latest=''[[Donkey Konga 3: Tabehōdai! Haru Mogitate 50 Kyoku]]'' ([[List of games by date#2005|2005]])
|latest=''[[Donkey Konga 3 JP]]'' ([[List of games by date#2005|2005]])
|number=3
|number=5 (3 main, 2 browser)
|parent=[[Donkey Kong (franchise)|''Donkey Kong'' franchise]]
|franchise=''[[Donkey Kong (franchise)|Donkey Kong]]''
}}
}}
The '''''Donkey Konga''''' series is a sub-series of the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]] developed by [[Bandai Namco Entertainment|Namco]]. It comprises three rhythm games released exclusively for the [[Nintendo GameCube]]. ''Donkey Konga'' is heavily based on Namco's long-running ''{{wp|Taiko no Tatsujin}}''  series of arcade rhythm games, featuring identical gameplay and graphical elements but different tracklists and ''Donkey Kong''-themed visuals. The series main distinguishing feature is support for a novelty [[Nintendo GameCube#DK Bongos|bongo]] controller (sold separately or bundled with some releases of the games) to drum the selected song. This series eventually inspired the creation of ''[[Donkey Kong Jungle Beat]]'', which also supports the use of bongos.
The '''''Donkey Konga''''' series is a series in the [[Donkey Kong (franchise)|''Donkey Kong'' franchise]] developed by [[Bandai Namco Entertainment|Namco]]. It comprises three [[Genre#Rhythm games|rhythm game]]s released exclusively for the [[Nintendo GameCube]]. The games are heavily based on Namco's long-running ''{{wp|Taiko no Tatsujin}}''  series of arcade rhythm games, featuring identical gameplay and graphical elements but different tracklists and ''Donkey Kong''-themed visuals. The main distinguishing feature of the series is support for the novelty [[Nintendo GameCube#DK Bongos|DK Bongos]] controller (sold separately or bundled with some releases of the games) to drum the selected song.  
 
This series eventually inspired the creation of ''[[Donkey Kong Jungle Beat]]'', which also supports the use of the DK Bongos.
{{br}}


==Installments==
==Installments==
===''Donkey Konga''===
===Main games===
[[File:Dkk.jpg|thumb|left]]
{|align=center width=100% class="wikitable"
''[[Donkey Konga]]'' was released in 2003 in Japan for the Nintendo GameCube system. Many songs are available to play, including the popular [[DK Rap]] from ''[[Donkey Kong 64]]''. [[Donkey Kong]] and [[Diddy Kong]] are both available to play as. Since it was the first in its series, it is also the first to support use of the bongos.
|-
 
!style="background-color: #d9d9d9;font-size:125%;text-align:left"colspan="2"|Title
===''Donkey Konga 2''===
|-
[[File:Dkk2.jpg|thumb|right]]
!width=15% style="background-color: #e0e0e0;"|Cover, original release and system
''[[Donkey Konga 2]]'', marketed in Japan as "Donkey Konga 2: Hit Song Parade!", was released a year after the previous game. Like its predecessor, it was first released in Japan. Donkey Kong, Diddy Kong, and [[Dixie Kong]] are the three playable characters. This game is also only available for the GameCube. It is the only game in the series to have an ESRB rating of T instead of E (for mild lyrics). After the release of this game, ''[[Donkey Kong Jungle Beat]]'' was released as a mainstream game, receiving an E10+ rating.
!width=85% style="background-color: #e0e0e0;"|Synopsis
 
|-
===''Donkey Konga 3: Tabehōdai! Haru Mogitate 50 Kyoku''===
!colspan="2"style="font-size:125%;text-align:left"|''[[Donkey Konga]]''
[[File:Donkeykonga3.jpg|thumb|left]]
|-
''[[Donkey Konga 3: Tabehōdai! Haru Mogitate 50 Kyoku]]'' (in America known as ''Donkey Konga 3'') is the third and latest installment in the ''Donkey Kong'' series. It is the sequel to ''Donkey Konga'' and ''Donkey Konga 2''. This game is only available in Japan for the Nintendo GameCube. The three playable characters from the previous installment are available, as well as [[Funky Kong]]. This game also supports bongo use. Clapping is also used during the song.
|style="text-align:center"|[[File:Dkk.jpg|145x145px]]<span style="font-size:8pt"><br>{{flag list|Japan|December 12, 2003}}[[Nintendo GameCube]]</span>
{{DKGames}}
|'''''Donkey Konga''''' is the first installment in the ''Donkey Konga'' series. It was released for the [[Nintendo GameCube]] in 2003 in Japan and in 2004 overseas. The game has four gameplay modes to choose from: "Street Performance," "Challenge," "Battle," and "Jam Session"; all (except Challenge) have three levels of difficulty modes. Many songs are available to play, including the [[DK Rap]] from ''[[Donkey Kong 64]]''. [[Donkey Kong]] is playable in all modes, whereas [[Diddy Kong]] is the second player in multiplayer. As the first game in its series, it is also the first to support use of the bongos.
|-
!colspan="2"style="font-size:125%;text-align:left"|''[[Donkey Konga 2]]''
|-
|style="text-align:center"|[[File:Dkk2.jpg|145x145px]]<span style="font-size:8pt"><br>{{flag list|Japan|July 1, 2004}}[[Nintendo GameCube]]</span>
|'''''Donkey Konga 2''''', marketed in Japan as ''"Donkey Konga 2: Hit Song Parade!"'', is the second installment in the series. It was released for the GameCube in 2004 in Japan and in 2005 overseas. While the game has similar gameplay to that of the first ''Donkey Konga'', a few new modes appear in this game, including "Concert," "Freestyle Zone," and "Music Lab." Donkey Kong and Diddy Kong appear once again as playable characters, with the addition of [[Dixie Kong]]. Unlike the previous entry, the game has an ESRB rating of T instead of E (for mild lyrics).
|-
!colspan="2"style="font-size:125%;text-align:left"|''[[Donkey Konga 3 JP]]''
|-
|style="text-align:center"|[[File:Donkeykonga3.jpg|145x145px]]<span style="font-size:8pt"><br>{{flag list|Japan|March 17, 2005}}[[Nintendo GameCube]]</span>
|'''''Donkey Konga 3 JP''''' is the third and last installment in the ''Donkey Konga'' series. It was released only in Japan on 2005 for the GameCube. The three playable characters from the previous installment are available, as well as [[Funky Kong]]. As the game once again supports bongo use, [[clap]]ping is also used during the songs.
|}
===Flash games===
{|align=center width=100% class="wikitable"
|-
!style="background-color: #d9d9d9;font-size:125%;text-align:left"colspan="2"|Title
|-
!width=15% style="background-color: #e0e0e0;"|Title screen, original release and system
!width=85% style="background-color: #e0e0e0;"|Synopsis
|-
!colspan="2"style="font-size:125%;text-align:left"|''[[Donkey Konga Beat]]''
|-
|style="text-align:center"|[[File:DonkeyKongaBeat1.png|145x145px]]<span style="font-size:8pt"><br>August 2004<br>{{wp|Adobe Flash}}</span>
|'''''Donkey Konga Beat''''' was an {{wp|Adobe Flash}} game inspired by ''[[Donkey Konga]]''. It was released in August 2004 through [[Camp Hyrule]]. The game is a ''{{wp|Simon (game)|Simon}}''-type game, where the "Computer" will play either the left drum, clap or the right drum. The player must mimic the computer's sequence of movements, as it adds on one action per round. Players would compete for high scores for how many rounds they could last. The left drum would be pressed with the "D" key, the right drum with the "K" key and clapping was performed with the space bar.
|-
!colspan="2"style="font-size:125%;text-align:left"|''[[Donkey Konga 2 (Flash game)|Donkey Konga 2]]''
|-
|style="text-align:center"|[[File:DonkeyKonga2flashgame.png|145x145px]]<span style="font-size:8pt"><br>2005<br>{{wp|Adobe Flash}}</span>
|'''''Donkey Konga 2''''' is a Macromedia Flash advergame themed after the Nintendo GameCube game of the same name. It was developed by Nintendo and published in 2005.
|}


{{Game series}}
{{Donkey Kong games}}
[[Category:Game series]]
[[Category:Game series]]
[[Category:Spin-off Series]]
[[it:Donkey Konga (serie)]]

Latest revision as of 20:09, September 27, 2024

Donkey Konga
The logo of Donkey Konga.
First installment Donkey Konga (2003)
Latest installment Donkey Konga 3 JP (2005)
Number of installments 5 (3 main, 2 browser)
Franchise Donkey Kong

The Donkey Konga series is a series in the Donkey Kong franchise developed by Namco. It comprises three rhythm games released exclusively for the Nintendo GameCube. The games are heavily based on Namco's long-running Taiko no Tatsujin series of arcade rhythm games, featuring identical gameplay and graphical elements but different tracklists and Donkey Kong-themed visuals. The main distinguishing feature of the series is support for the novelty DK Bongos controller (sold separately or bundled with some releases of the games) to drum the selected song.

This series eventually inspired the creation of Donkey Kong Jungle Beat, which also supports the use of the DK Bongos.

Installments[edit]

Main games[edit]

Title
Cover, original release and system Synopsis
Donkey Konga
Dkk.jpg
Japan December 12, 2003
Nintendo GameCube
Donkey Konga is the first installment in the Donkey Konga series. It was released for the Nintendo GameCube in 2003 in Japan and in 2004 overseas. The game has four gameplay modes to choose from: "Street Performance," "Challenge," "Battle," and "Jam Session"; all (except Challenge) have three levels of difficulty modes. Many songs are available to play, including the DK Rap from Donkey Kong 64. Donkey Kong is playable in all modes, whereas Diddy Kong is the second player in multiplayer. As the first game in its series, it is also the first to support use of the bongos.
Donkey Konga 2
Donkey Konga 2 game-cover.
Japan July 1, 2004
Nintendo GameCube
Donkey Konga 2, marketed in Japan as "Donkey Konga 2: Hit Song Parade!", is the second installment in the series. It was released for the GameCube in 2004 in Japan and in 2005 overseas. While the game has similar gameplay to that of the first Donkey Konga, a few new modes appear in this game, including "Concert," "Freestyle Zone," and "Music Lab." Donkey Kong and Diddy Kong appear once again as playable characters, with the addition of Dixie Kong. Unlike the previous entry, the game has an ESRB rating of T instead of E (for mild lyrics).
Donkey Konga 3 JP
Game cover art of the Nintendo GameCube game, Donkey Konga 3: Tabehōdai! Haru Mogitate 50 Kyoku
Japan March 17, 2005
Nintendo GameCube
Donkey Konga 3 JP is the third and last installment in the Donkey Konga series. It was released only in Japan on 2005 for the GameCube. The three playable characters from the previous installment are available, as well as Funky Kong. As the game once again supports bongo use, clapping is also used during the songs.

Flash games[edit]

Title
Title screen, original release and system Synopsis
Donkey Konga Beat
Donkey Konga Beat
August 2004
Adobe Flash
Donkey Konga Beat was an Adobe Flash game inspired by Donkey Konga. It was released in August 2004 through Camp Hyrule. The game is a Simon-type game, where the "Computer" will play either the left drum, clap or the right drum. The player must mimic the computer's sequence of movements, as it adds on one action per round. Players would compete for high scores for how many rounds they could last. The left drum would be pressed with the "D" key, the right drum with the "K" key and clapping was performed with the space bar.
Donkey Konga 2
Donkey Konga 2 flash game
2005
Adobe Flash
Donkey Konga 2 is a Macromedia Flash advergame themed after the Nintendo GameCube game of the same name. It was developed by Nintendo and published in 2005.