Ikegami Tsushinki: Difference between revisions
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{{company | {{company infobox | ||
|logo= | |logo=Ikegami Tsushinki logo.svg | ||
|width=200px | |width=200px | ||
|founded=February 21, 1948 | |founded=February 21, 1948 | ||
| | |first_release=''[[Donkey Kong (game)|Donkey Kong]]'' | ||
}} | }} | ||
'''Ikegami Tsushinki''' is a Japanese manufacturer specializing in television equipment. In the mid-1980s, the corporation operated a video game division that assisted with the manufacturing and programming of various arcade games, including ''[[Donkey Kong (game)|Donkey Kong]].''<ref name="Gamasutra">[ | '''Ikegami Tsushinki''' is a Japanese manufacturer specializing in television equipment. In the mid-1980s, the corporation operated a video game division that assisted with the manufacturing and programming of various arcade games, including ''[[Donkey Kong (game)|Donkey Kong]].''<ref name="Gamasutra">[https://www.gamedeveloper.com/business/the-secret-history-of-i-donkey-kong-i- Gamasutra: The Secret History of Donkey Kong]</ref><ref name="Sore wa">Akagi, Masumi. ''Sore wa “Pong” kara Hajimatta'', p. 305-307 (Translation available [http://jotaroraido.wordpress.com/2011/01/11/the-battle-of-donkey-kong/ here])</ref> Though not credited, Ikegami frequently left messages in the game's ROM data indicating the company's involvement. | ||
==History with the ''Mario'' | ==History with the ''Super Mario'' franchise== | ||
Ikegami | Ikegami had previously signed a contract with [[Nintendo]] for the programming and manufacturing of arcade games, ''Donkey Kong'' included. During its development, [[Shigeru Miyamoto]] would produce various ideas and characters that Ikegami would then program into the game. | ||
The contract gave Ikegami exclusive rights for manufacturing ''Donkey Kong'' arcade boards. Due to the unexpected demand for the game, | The contract gave Ikegami exclusive rights for manufacturing ''Donkey Kong'' arcade boards. Due to the unexpected demand for the game, Nintendo ignored the clause and produced arcade boards of its own.<ref name="Gamasutra"></ref><ref name="Sore wa"></ref> | ||
Nintendo later hired a company named Iwasaki Engineering to reverse-engineer ''Donkey Kong' | Nintendo later hired a company named Iwasaki Engineering to reverse-engineer ''Donkey Kong''{{'}}s code in order to produce [[Donkey Kong Jr. (game)|a sequel]].<ref name="Gamasutra"></ref> Ikegami insisted that it had ownership of the ''Donkey Kong'' code and that Nintendo had violated several clauses of their contract.<ref name="Sore wa"></ref> Nintendo, meanwhile, insisted that it owned the code and filed an injunction against Ikegami in June 1983. In response, Ikegami filed a lawsuit for damages relating to ''Donkey Kong'' and ''Donkey Kong Jr.'' The case lasted until 1990, when the two companies settled out of court.<ref name="Sore wa"></ref> | ||
==References== | ==References== | ||
<references/> | <references/> | ||
==External links== | |||
{{NIWA|StrategyWiki=Category:Ikegami Tsushinki}} | |||
{{Wikipedia|Ikegami Tsushinki}} | |||
*[https://www.ikegami.co.jp/en/ Official website] | |||
{{Companies}} | {{Companies}} | ||
[[Category: | [[Category:Developers]] | ||
[[Category:Companies]] | [[Category:Companies]] | ||
[[it:Ikegami Tsushinki]] |
Latest revision as of 22:24, February 5, 2025
Ikegami Tsushinki | |
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Founded | February 21, 1948[?] |
First Super Mario game | Donkey Kong |
Ikegami Tsushinki is a Japanese manufacturer specializing in television equipment. In the mid-1980s, the corporation operated a video game division that assisted with the manufacturing and programming of various arcade games, including Donkey Kong.[1][2] Though not credited, Ikegami frequently left messages in the game's ROM data indicating the company's involvement.
History with the Super Mario franchise[edit]
Ikegami had previously signed a contract with Nintendo for the programming and manufacturing of arcade games, Donkey Kong included. During its development, Shigeru Miyamoto would produce various ideas and characters that Ikegami would then program into the game.
The contract gave Ikegami exclusive rights for manufacturing Donkey Kong arcade boards. Due to the unexpected demand for the game, Nintendo ignored the clause and produced arcade boards of its own.[1][2]
Nintendo later hired a company named Iwasaki Engineering to reverse-engineer Donkey Kong's code in order to produce a sequel.[1] Ikegami insisted that it had ownership of the Donkey Kong code and that Nintendo had violated several clauses of their contract.[2] Nintendo, meanwhile, insisted that it owned the code and filed an injunction against Ikegami in June 1983. In response, Ikegami filed a lawsuit for damages relating to Donkey Kong and Donkey Kong Jr. The case lasted until 1990, when the two companies settled out of court.[2]