Pot Hole Panic (Donkey Kong Land): Difference between revisions

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{{Italic title|Pot Hole Panic (''Donkey Kong Land'')}}
{{italic title|id=yes}}
{{Levelbox
{{level infobox
|name=Pot Hole Panic
|image=[[File:Pot Hole Panic DKL.png]]
|image=[[File:Pot Hole Panic DKL 65.png|160px]]
|code=3-1
|code=3 - 1
|game=''[[Donkey Kong Land]]''
|game=''[[Donkey Kong Land]]''
|notes=This level shares its name with a [[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|level]] from ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]''.
|before=[[Seabed Showdown|<<]]
|before=[[Swirlwind Storm|<<]]
|after=[[Mountain Mayhem|>>]]
|after=[[Mountain Mayhem|>>]]
}}
}}
'''Pot Hole Panic''' is the seventeenth [[level]] in ''[[Donkey Kong Land]]'', as well as the first area in [[Monkey Mountains & Chimpanzee Clouds|Monkey Mountains]].
'''Pot Hole Panic''',<ref>{{cite|language=en-us|publisher=Nintendo of America|date=1995|title=''Donkey Kong Land'' instruction booklet|page=18}}</ref> also spelled '''Pothole Panic''',<ref>{{cite|language=en-us|publisher=Nintendo of America|title=''Nintendo Power'' Volume 74|page=20|date=July 1995}}</ref> is the seventeenth [[level]] in ''[[Donkey Kong Land]]'' and the first level of [[Monkey Mountains & Chimpanzee Clouds|Monkey Mountains]]. Pot Hole Panic takes place in a cave with many [[tire (object)|tire]]s, necessary for reaching higher ledges and crossing [[pit]]s.


This cavern level must be explored carefully by the Kongs, as enemies are lurking all around. Of these enemies are [[Zinger]]s, [[Army|Armies]], [[Klaptrap]]s, [[Krusha]]s, and even the rare foe, [[Necky]]. Each enemy contributes to the level's difficulty, as well as the several pits found throughout the cave. [[Tire]]s also appear a few times in this dark, damp level, and they help the heroes reach higher ledges and get over the many abysses. [[Rambi the Rhino|Rambi]] can also be found in a [[Bonus Level]].
==Layout==
At the start of the level, the [[Kong]]s encounter an [[Army]] and some [[Zinger]]s. If the [[Kong]]s move the tire between the Zingers, they can reach the first DK Barrel and the letter K. After this, they have to walk a little farther into the dark cave. There are several ledges that they must climb up, and once up them all, the Kongs should see a big wall in the way. They can crawl into the small space under it and get to the other side of it. This must be done again, as there is another wall in the Kongs' path. After they get under all the walls, the heroes must ride across a small platform to get across a wide gap. Once they are over this pit, they should make their way down a large ledge and crawl under a wall, followed by a second one. Getting this obstacle done takes the Kongs to an area with a dangerous Krusha. They need to jump over the foe and continue on. Another pit must be crossed after this. [[Donkey Kong|Donkey]] and [[Diddy Kong]] should use a nearby platform to cross it, and then jump over a lone Zinger to get to the other end safely. After this, they need to use a tire to reach a high ledge, and then walk down several ledges. These ledges are occupied by Kritters and other foes, so the Kongs should be careful. Soon, the heroes make it to the end of a ledge, which they should jump off to find the [[Continue Point]].


==Level Layout==
From this point, the group should find a tire laying around. They should push it under some Zingers and down a ledge, then stop. With the tire, they should bounce to a high ledge. Here, there is a DK Barrel to break, and the Kongs must carry on from here. After cross a small pit, they must keep going east and defeat a Kritter. Walking a little farther takes them to a Necky, who has to be avoided at all costs. The heroes need to dodge a few more enemies after that and soon cross another wide abyss with the aid of a moving platform. As the platform swings over the pit, the Kongs must jump over a Zinger and land on another platform. This one takes them to the other side of the pit, where they can see a portal. It takes them out of the level.
From the start of the level, the Kongs must travel to the right and bounce off of a tire to reach a high up [[DK Barrel]]. After this, they have to walk a little farther into the dark cave. There are several ledges that they must climb up, and once up them all, the Kongs should see a big wall in the way. They can crawl into the small space under it and get to the other side of it. This must be done again, as there is another wall in the Kongs' path. After they get under all the walls, the heroes must ride across a small platform to get across a wide gap. Once they are over this pit, they should make their way down a large ledge and crawl under a wall, followed by a second one. Getting this obstacle done takes the Kongs to an area with a dangerous Krusha. They need to jump over the foe and continue on. Another pit must be crossed after this. [[Donkey Kong|Donkey]] and [[Diddy Kong]] should use a nearby platform to cross it, and then jump over a lone Zinger to get to the other end safely. After this, they need to use a tire to reach a high ledge, and then walk down several ledges. These ledges are occupied by Kritters and other foes, so the Kongs should be careful. Soon, the heroes make it to the end of a ledge, which they should jump off of to find the checkpoint.


From this point, the group should find a tire laying around. They should push it under some Zingers and down a ledge, then stop. With the tire, they should bounce to a high ledge. Here, there is a DK Barrel to break, and the Kongs must carry on from here. After cross a small pit, they must keep going east and defeat a Kritter. Walking a little farther takes them to a Necky, who has to be avoided at all costs. The heroes need to dodge a few more enemies after that and soon cross another wide abyss with the aid of a moving platform. As the platform swings over the pit, the Kongs must jump over a Zinger and land on another platform. This one takes them to the other side of the pit, where they can see a portal. It takes them out of the level.
==Enemies==
*[[Army]]: 1
*[[Necky]]: 1
*[[Klap Trap]]: 5
*[[Krusha]]: 1
*[[Kritter]]: 5
*[[Zinger]]: 7
 
==Items==
===K-O-N-G Letters===
*'''K:''' Found by moving the bouncy tire to the banana trail and bouncing up it
*'''O:''' Also found by moving a tire to a banana trail, this one after some Klaptrap, and jumping up
*'''N:''' Above the perched Necky
*'''G:''' In the second bonus room
 
==Bonus Areas==
{{multiframe|[[File:Pot Hole Panic DKL Bonus Area 1.png]] [[File:Pot Hole Panic DKL Bonus Area 2.png]]|size=340|The first and second Bonus Areas respectively}}
Pot Hole Panic has two [[Bonus room|Bonus Areas]]:


==Bonus Level(s)==
*Donkey Kong or Diddy must push the second [[tire]] of the level past the letter O and down a crawlspace. Once they are between the walls, the active Kong must bounce to a [[Blast Barrel]] at the left to access the first Bonus Area. An [[animal crate]] of [[Rambi]] is at the start, giving the Kongs the option to ride him. Rambi can charge into a few Kritters along the way, then cross a small gap to reach some bananas, and then jump into a Blast Barrel to leave the Bonus Area. When the Kongs return into the main level, they no longer have Rambi with them.
*Before the letter O, the Kongs should find the second [[tire]] in the level. They should push it along the path and under a wall. After getting under one of the walls, the heroes should notice a barrel above them. With the tire, they must bounce up to the barrel and be shot to this [[Bonus Level]]. Here, they should break open a nearby crate and find [[Rambi]] in it. They must get on the Animal Buudy's back and ride him through the bonus. Rambi needs to charge into a few Kritters and then cross a small gap to find a large group of bananas. Once these are collected, the animals can exit the level by using a nearby barrel. Once out of the Bonus Level, the Kongs no longer have Rambi with them.
*Just before the letter N, the Kongs must push the tire on the ledge slightly left onto the lower path, where they must push it to the right while avoiding a few Zingers. Shortly after this, the Kongs come across a tall line of bananas. From here, the Kongs must bounce on the tire and enter a Blast Barrel above to enter the second Bonus Area. The Bonus Area takes place on a ship deck with the letter G, with a [[Mincer]] horizontally moving underneath it. With a timed jump, the Kongs can reach the letter G and exit from a Blast Barrel to the right.
*Just before the letter N, there is a tire on a ledge.  If the Kongs carefully push it left, they can then push it to the right on the lower path, where they have to avoid a few Zingers. Soon, they'll come across a tall line of bananas. By pushing the tire to this spot and bouncing on it, the Kongs can bounce up to the barrel where in the Bonus Level, they can find the G, but must also watch out for the [[Mincer]] here.


==Trivia==
==Gallery==
*There is a [[Pot Hole Panic (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' that shares its name with this one. It is also set in a cavern, but is otherwise not based upon this level.
<gallery>
Pot Hole Panic DKL letter O.png|Donkey Kong bounces up to the letter O
Pot Hole Panic DKL Bonus Barrel 1.png|Donkey Kong bounces up to the first Bonus Barrel
Pot Hole Panic DKL Necky.png|Diddy Kong bounces on a tire next to a perched Necky and the letter N
</gallery>


==Names in other languages==
==Names in other languages==
Line 31: Line 49:
|JapM=Foothill Cave
|JapM=Foothill Cave
|Spa=Pánico en la cueva
|Spa=Pánico en la cueva
|SpaM=Panic in the cave}}
|SpaM=Panic in the cave
{{br}}
|Ita=Il foro<ref>{{cite|title=''[[Donkey Kong Land]]'' Italian booklet|page=18}}</ref>
|ItaM=The hole/forum
}}
 
==Trivia==
*There is a [[Pot Hole Panic (Donkey Kong Country 3)|level]] in ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'' that shares its name with this one. It is also set in a cavern, but is otherwise not based upon this level.
 
==References==
<references/>
 
{{DKL}}
{{DKL}}
[[Category:Levels with Rambi]]
[[Category:Underground areas]]
[[Category:Subterranean Areas]]
[[Category:Donkey Kong Land levels]]
[[Category:Donkey Kong Land Levels]]

Latest revision as of 17:17, August 5, 2024

Level
Pot Hole Panic
Pot Hole Panic (Donkey Kong Land)
Level code 3-1
Game Donkey Kong Land
<< Directory of levels >>

Pot Hole Panic,[1] also spelled Pothole Panic,[2] is the seventeenth level in Donkey Kong Land and the first level of Monkey Mountains. Pot Hole Panic takes place in a cave with many tires, necessary for reaching higher ledges and crossing pits.

Layout[edit]

At the start of the level, the Kongs encounter an Army and some Zingers. If the Kongs move the tire between the Zingers, they can reach the first DK Barrel and the letter K. After this, they have to walk a little farther into the dark cave. There are several ledges that they must climb up, and once up them all, the Kongs should see a big wall in the way. They can crawl into the small space under it and get to the other side of it. This must be done again, as there is another wall in the Kongs' path. After they get under all the walls, the heroes must ride across a small platform to get across a wide gap. Once they are over this pit, they should make their way down a large ledge and crawl under a wall, followed by a second one. Getting this obstacle done takes the Kongs to an area with a dangerous Krusha. They need to jump over the foe and continue on. Another pit must be crossed after this. Donkey and Diddy Kong should use a nearby platform to cross it, and then jump over a lone Zinger to get to the other end safely. After this, they need to use a tire to reach a high ledge, and then walk down several ledges. These ledges are occupied by Kritters and other foes, so the Kongs should be careful. Soon, the heroes make it to the end of a ledge, which they should jump off to find the Continue Point.

From this point, the group should find a tire laying around. They should push it under some Zingers and down a ledge, then stop. With the tire, they should bounce to a high ledge. Here, there is a DK Barrel to break, and the Kongs must carry on from here. After cross a small pit, they must keep going east and defeat a Kritter. Walking a little farther takes them to a Necky, who has to be avoided at all costs. The heroes need to dodge a few more enemies after that and soon cross another wide abyss with the aid of a moving platform. As the platform swings over the pit, the Kongs must jump over a Zinger and land on another platform. This one takes them to the other side of the pit, where they can see a portal. It takes them out of the level.

Enemies[edit]

Items[edit]

K-O-N-G Letters[edit]

  • K: Found by moving the bouncy tire to the banana trail and bouncing up it
  • O: Also found by moving a tire to a banana trail, this one after some Klaptrap, and jumping up
  • N: Above the perched Necky
  • G: In the second bonus room

Bonus Areas[edit]

Donkey Kong riding Rambi the Rhino through the first Bonus Area of Pot Hole Panic in Donkey Kong Land Diddy Kong jumps to the letter G in the second Bonus Area of Pot Hole Panic in Donkey Kong Land
The first and second Bonus Areas respectively

Pot Hole Panic has two Bonus Areas:

  • Donkey Kong or Diddy must push the second tire of the level past the letter O and down a crawlspace. Once they are between the walls, the active Kong must bounce to a Blast Barrel at the left to access the first Bonus Area. An animal crate of Rambi is at the start, giving the Kongs the option to ride him. Rambi can charge into a few Kritters along the way, then cross a small gap to reach some bananas, and then jump into a Blast Barrel to leave the Bonus Area. When the Kongs return into the main level, they no longer have Rambi with them.
  • Just before the letter N, the Kongs must push the tire on the ledge slightly left onto the lower path, where they must push it to the right while avoiding a few Zingers. Shortly after this, the Kongs come across a tall line of bananas. From here, the Kongs must bounce on the tire and enter a Blast Barrel above to enter the second Bonus Area. The Bonus Area takes place on a ship deck with the letter G, with a Mincer horizontally moving underneath it. With a timed jump, the Kongs can reach the letter G and exit from a Blast Barrel to the right.

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ふもとの洞窟[?]
Fumoto no dōkutsu
Foothill Cave
Italian Il foro[3] The hole/forum
Spanish Pánico en la cueva[?] Panic in the cave

Trivia[edit]

References[edit]

  1. ^ 1995. Donkey Kong Land instruction booklet. Nintendo of America (American English). Page 18.
  2. ^ July 1995. Nintendo Power Volume 74. Nintendo of America (American English). Page 20.
  3. ^ Donkey Kong Land Italian booklet. Page 18.