Same Is Lame: Difference between revisions
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{{ | {{minigame infobox | ||
| image = [[File:SameIsTame.png|260px]] | |image=[[File:SameIsTame.png|260px]] | ||
| | |appears_in=''[[Mario Party 6]]'' | ||
| type = 4- | |type=4-Player mini-game | ||
| time = 5 seconds per round | |time=5 seconds per round | ||
| | |track=Slow and Steady | ||
|sample=[[File:MP6 Slow and Steady.oga]] | |||
}} | }} | ||
'''Same | '''Same Is Lame''' is a 4-Player [[minigame]] in ''[[Mario Party 6]]''. | ||
==Introduction== | ==Introduction== | ||
The player runs across the area, jumps down a small set of stairs | The first player runs across the area, then jumps down a small set of stairs and then onto the podium. The view then changes to the one shown in-game. | ||
==Gameplay== | ==Gameplay== | ||
In this minigame every player has a podium to stand on. During each round, players have five seconds to press the {{button|gcn|B}}, {{button|gcn|A}}, {{button|gcn|R}}, or {{button|gcn|L}} | In this minigame, every player has a podium to stand on. During each round, players have five seconds to press the {{button|gcn|B}}, {{button|gcn|A}}, {{button|gcn|R}}, or {{button|gcn|L}} button. As long as there is time left during the round, the players can change their choices by pressing another button. If the results show that a player's choice is different from the others', that player's podium rises. Nothing happens to any players that have pressed the same button as another player or did not press a button within the time limit. The first player to choose a different button three times wins, though multiple players can win. If ten rounds pass without anyone reaching three points, the minigame ends in a tie. | ||
In the PAL version of ''Mario Party 6'', Same Is Lame does not appear in [[Endurance Alley]]. | |||
==Ending== | ==Ending== | ||
The loser's | The losers'/loser's platform(s) head(s) back down to the bottom as the camera zooms in on the winner(s). A spotlight then shines on the winner(s), and confetti rains down on them as they perform their victory animation(s). In some cases, losers can be seen doing their losing animations. | ||
==Controls== | ==Controls== | ||
* {{button|gcn|B}}{{button|gcn|A}}{{button|gcn|L}}{{button|gcn|R}} – Pick a button | * {{button|gcn|B}} {{button|gcn|A}} {{button|gcn|L}} {{button|gcn|R}} – Pick a button | ||
==In-game text== | ==In-game text== | ||
Line 25: | Line 28: | ||
==Names in other languages== | ==Names in other languages== | ||
{{ | {{foreign names | ||
| | |Jap=ちがってアップ | ||
| | |JapR=Chigatte Appu | ||
|JapM=Be different and up | |||
|Fre=On ne Copie pas | |||
|FreM=We Don't Copy | |||
|Ger=Aufsteiger | |Ger=Aufsteiger | ||
|GerM=Fast Climber | |GerM=Fast Climber | ||
|Spa=Variedad con gusto | |Spa=Variedad con gusto | ||
|SpaM=Preferring | |SpaM=Preferring Variety | ||
|Ita=Pulsante Esclusivo | |Ita=Pulsante Esclusivo | ||
|ItaM=Unique Button}} | |ItaM=Unique Button | ||
}} | |||
{{MP6 | {{MP6 minigames}} | ||
[[Category:4-player | [[Category:4-player minigames]] | ||
[[Category:Mario Party 6 | [[Category:Mario Party 6 minigames]] |
Latest revision as of 11:46, October 20, 2024
Same Is Lame | |||
---|---|---|---|
Appears in | Mario Party 6 | ||
Type | 4-Player mini-game | ||
Time limit | 5 seconds per round | ||
Music track | Slow and Steady | ||
|
Same Is Lame is a 4-Player minigame in Mario Party 6.
Introduction[edit]
The first player runs across the area, then jumps down a small set of stairs and then onto the podium. The view then changes to the one shown in-game.
Gameplay[edit]
In this minigame, every player has a podium to stand on. During each round, players have five seconds to press the , , , or button. As long as there is time left during the round, the players can change their choices by pressing another button. If the results show that a player's choice is different from the others', that player's podium rises. Nothing happens to any players that have pressed the same button as another player or did not press a button within the time limit. The first player to choose a different button three times wins, though multiple players can win. If ten rounds pass without anyone reaching three points, the minigame ends in a tie.
In the PAL version of Mario Party 6, Same Is Lame does not appear in Endurance Alley.
Ending[edit]
The losers'/loser's platform(s) head(s) back down to the bottom as the camera zooms in on the winner(s). A spotlight then shines on the winner(s), and confetti rains down on them as they perform their victory animation(s). In some cases, losers can be seen doing their losing animations.
Controls[edit]
- – Pick a button
In-game text[edit]
- Rules – "Choose a button to press. If you're the only player to choose that button, your platform will rise. Raise three levels to win!"
- Advice – "You can change your button choice as many times as you want before the timer runs out."
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ちがってアップ[?] Chigatte Appu |
Be different and up | |
French | On ne Copie pas[?] | We Don't Copy | |
German | Aufsteiger[?] | Fast Climber | |
Italian | Pulsante Esclusivo[?] | Unique Button | |
Spanish | Variedad con gusto[?] | Preferring Variety |