Switch It Up!: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(Undo revision 2166744 by Toadette the Achiever (talk) Oops)
No edit summary
 
(17 intermediate revisions by 11 users not shown)
Line 1: Line 1:
{{Levelbox
{{level infobox
|image=[[File:SMM-4-2-Switch-it-Up.jpg|270px]]
|image=[[File:SMM-4-2-Switch-it-Up.jpg|270px]]
|code=4-2
|code=4-2
|game=''[[Super Mario Maker]]''
|game=''[[Super Mario Maker]]''
|style={{SMMstyle|smw}}
|style={{SMM style|smw}}
|theme=Castle
|theme=Castle
|limit=300 seconds
|limit=300 seconds
Line 12: Line 12:


==Layout==
==Layout==
[[File:SwitchItUp SMM.png|150px|thumb|left|Mario dashing through the final stretch of the level.]]
[[File:SwitchItUp SMM.png|200px|thumb|left|Mario dashing through the final stretch of the level]]
The level begins with a single [[Warp Pipe|warp pipe]], which leads to an area with a [[P Switch]] and several [[Spike Top]]s. Hitting the P Switch turns the [[Rotating Block]]s into coins. leads to another area with [[Koopa Troopa]] Towers. Another mass of Rotating Blocks appears, and Mario must hit the P Switch on the top right of the area to turn them all into coins and enter a warp pipe below. The next area involves quickly dashing across coins turned into Rotating Blocks, which directly leads to the ax at the end.
The level begins with a single [[Warp Pipe]], which leads to an area with a [[P Switch]] and several [[Spike Top]]s. Hitting the P Switch turns the [[Rotating Block]]s into [[coin]]s. leads to another area with [[Koopa Troopa]] Towers. Another mass of Rotating Blocks appears, and Mario must hit the P Switch on the top right of the area to turn them all into coins and enter a warp pipe below. The next area involves quickly dashing across coins turned into Rotating Blocks, which directly leads to the [[axe]] at the end.
{{br|left}}


==Enemies==
==Enemies==
Line 20: Line 21:


==Names in other languages==
==Names in other languages==
{{foreignname
{{foreign names
|Jap=スイッチオン!
|Jap=スイッチオン!
|JapR=Suicchi on!
|JapR=Suitchi on!
|JapM=Switch On!
|JapM=Switch On!
|Ita=Attivare gli interruttori!
|ItaM=Activate the switches!
|Spa=¿Activar o desactivar?
|SpaM=Activate or Deactivate?
|Rus=Переключи!
|RusR=Perekluchi!
|RusM=Switch it!
}}
}}


{{BoxTop}}
{{SMM levels}}
{{SMM Levels}}
[[Category:Castles]]
[[Category:Super Mario Maker Levels]]
[[Category:Super Mario Maker levels]]
[[it:Attivare gli interruttori!]]

Latest revision as of 17:56, September 7, 2024

Level
Switch It Up!
Switch It Up! level in Super Mario Maker
Level code 4-2
Game Super Mario Maker
Game style Super Mario World style
Theme(s) Castle
Time limit 300 seconds
<< Directory of levels >>

Switch It Up! is the fourteenth sample level in Super Mario Maker, set in the castle theme and in the Super Mario World style.

Layout[edit]

Mario dashing through the final stretch of the level

The level begins with a single Warp Pipe, which leads to an area with a P Switch and several Spike Tops. Hitting the P Switch turns the Rotating Blocks into coins. leads to another area with Koopa Troopa Towers. Another mass of Rotating Blocks appears, and Mario must hit the P Switch on the top right of the area to turn them all into coins and enter a warp pipe below. The next area involves quickly dashing across coins turned into Rotating Blocks, which directly leads to the axe at the end.

Enemies[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese スイッチオン![?]
Suitchi on!
Switch On!
Italian Attivare gli interruttori![?] Activate the switches!
Russian Переключи![?]
Perekluchi!
Switch it!
Spanish ¿Activar o desactivar?[?] Activate or Deactivate?