Red Switch Palace: Difference between revisions
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{{level | {{level infobox | ||
|image=[[File:SMW SwitchPalaceRed.png|256px]]<br>Mario avoiding Koopas while holding a Switch Block | |||
|image=[[File:SMW SwitchPalaceRed. | |||
|code=RSP | |code=RSP | ||
|game=''[[Super Mario World]]'' | |game=''[[Super Mario World]]'' | ||
| | |world=[[Vanilla Dome]] | ||
|limit=200 seconds | |||
|before=[[Vanilla Dome 2|<<]] | |before=[[Vanilla Dome 2|<<]] | ||
|track=[[Bonus Men BGM|Bonus Screen BGM]] | |||
|sample=[[File:Bonus Screen Theme Super Mario World.oga]] | |||
}} | }} | ||
The '''Red Switch Palace''' is | The '''Red Switch Palace''' is a [[Switch Palace]] found in the [[Vanilla Dome]] in ''[[Super Mario World]]'' and [[Super Mario World: Super Mario Advance 2|its reissue]]. It is the third Switch Palace that [[Mario]] or [[Luigi]] can encounter, and it is unlocked by finding the secret exit of [[Vanilla Dome 2]]; coding inside ''Super Mario World'' indicated that the Red Switch Palace would actually have been encountered much later (in fact, nearing the end of the game at the [[Valley of Bowser]]). This level [[Unrevisitable area|cannot be replayed]] after it has been completed. | ||
==Layout== | |||
[[File:Red Switch.png|frame|left|The Red Switch]] | |||
The palace consists of two rooms, which the player has 200 seconds on the [[Time Limit|timer]] to complete. The first room has eight [[Koopa Troopa]]s, each separated by a [[Empty Block|Brown Block]], with one Koopa next to a [[Yellow Shell]]. There is a [[P Switch|Switch Block]] and a line of [[coin]]s above the Koopas. The first Koopa enters the Yellow Shell and becomes a [[shell (flashing)|flashing shell]]. The player can press the Switch Block to turn the coins into blocks and vice versa, then [[jump]] onto the blocks above and [[dash|run]] to the end of the room before the Switch Block's effect wears off. The flashing shell follows the player below and defeats the other eight Koopas, earning the player an [[extra life]]. | |||
The second room is empty except for the [[! Switch|Red Switch]], which is activated by jumping on it. When the Red Switch is hit, all red [[Dotted-Line Block]]s become [[! Block|Red Block]]s. These blocks help the player progress through [[level]]s by filling in certain gaps and allowing easy access to a few secret exits. Red Blocks can be found in fifteen levels: | |||
[[ | |||
{{columns| | |||
*[[Vanilla Dome 1]] | *[[Vanilla Dome 1]] | ||
*[[Vanilla Dome 3]] | *[[Vanilla Dome 3]] | ||
Line 34: | Line 26: | ||
*[[Chocolate Island 2]] | *[[Chocolate Island 2]] | ||
*[[Chocolate Island 4]] | *[[Chocolate Island 4]] | ||
*[[Wendy's Castle|#6 Wendy's Castle]] | *[[6 Wendy's Castle|#6 Wendy's Castle]] | ||
*[[Valley of Bowser 1]] | *[[Valley of Bowser 1]] | ||
*[[Valley of Bowser 2]] | *[[Valley of Bowser 2]] | ||
Line 40: | Line 32: | ||
*[[Star World 4]] | *[[Star World 4]] | ||
*[[Star World 5]] | *[[Star World 5]] | ||
}} | |||
==Enemies== | |||
{{number of enemies | |||
|image1=[[File:SMW KoopaTroopaNoShell Yellow.png]] | |||
|name1=[[Unshelled Koopa Troopa|Unshelled Koopa]] (yellow) | |||
|count1=1 | |||
|image2=[[File:SMW KoopaTroopa Green.png]] | |||
|name2=[[Koopa Troopa]] (green) | |||
|count2=3 | |||
|image3=[[File:SMW KoopaTroopaNoShell Green.png]] | |||
|name3=Unshelled Koopa (green) | |||
|count3=3 (if stomped) | |||
|image4=[[File:SMW KoopaTroopa Red.png]] | |||
|name4=Koopa Troopa (red) | |||
|count4=3 | |||
|image5=[[File:SMW KoopaTroopaNoShell Red.png]] | |||
|name5=Unshelled Koopa (red) | |||
|count5=3 (if stomped) | |||
|image6=[[File:SMW KoopaTroopa Blue.png]] | |||
|name6=Koopa Troopa (blue) | |||
|count6=2 | |||
|image7=[[File:SMW KoopaTroopaNoShell Blue.png]] | |||
|name7=Unshelled Koopa (blue) | |||
|count7=2 (if stomped) | |||
|image8=[[File:Rainbowshell.gif]] | |||
|name8=[[Shell (flashing)|Flashing Shell]] | |||
|count8=1 | |||
}} | |||
==Names in other languages== | ==Names in other languages== | ||
{{ | {{foreign names | ||
|Jap=バニラドーム あかスイッチ | |Jap=バニラドーム あかスイッチ | ||
|JapR=Banira Dōmu Aka | |JapR=Banira Dōmu Aka Suitchi | ||
|JapM=Vanilla Dome Red Switch | |JapM=Vanilla Dome Red Switch | ||
|Spa=Palacio Rojo | |Spa=Palacio Rojo | ||
|SpaM=Red Palace | |SpaM=Red Palace | ||
|Fre=Palais Bloc Rouge | |||
{{SMW | |FreM=Red Block Palace | ||
[[Category: | |Ger=Rot. Schalterpalast | ||
[[Category:Super Mario World | |GerM=Red Switch Palace (Rot. is an appreviation of ''roter'' ("red")) | ||
|Ita=Cupola Vaniglia, Interruttore rosso | |||
|ItaM=Vanilla Dome, Red Switch | |||
}} | |||
{{SMW levels}} | |||
[[Category:Temples]] | |||
[[Category:Super Mario World levels]] |
Latest revision as of 13:24, October 29, 2024
Level | |||
---|---|---|---|
Red Switch Palace | |||
Mario avoiding Koopas while holding a Switch Block | |||
Level code | RSP | ||
World | Vanilla Dome | ||
Game | Super Mario World | ||
Time limit | 200 seconds | ||
Music track | Bonus Screen BGM | ||
| |||
<< Directory of levels >> |
The Red Switch Palace is a Switch Palace found in the Vanilla Dome in Super Mario World and its reissue. It is the third Switch Palace that Mario or Luigi can encounter, and it is unlocked by finding the secret exit of Vanilla Dome 2; coding inside Super Mario World indicated that the Red Switch Palace would actually have been encountered much later (in fact, nearing the end of the game at the Valley of Bowser). This level cannot be replayed after it has been completed.
Layout[edit]
The palace consists of two rooms, which the player has 200 seconds on the timer to complete. The first room has eight Koopa Troopas, each separated by a Brown Block, with one Koopa next to a Yellow Shell. There is a Switch Block and a line of coins above the Koopas. The first Koopa enters the Yellow Shell and becomes a flashing shell. The player can press the Switch Block to turn the coins into blocks and vice versa, then jump onto the blocks above and run to the end of the room before the Switch Block's effect wears off. The flashing shell follows the player below and defeats the other eight Koopas, earning the player an extra life.
The second room is empty except for the Red Switch, which is activated by jumping on it. When the Red Switch is hit, all red Dotted-Line Blocks become Red Blocks. These blocks help the player progress through levels by filling in certain gaps and allowing easy access to a few secret exits. Red Blocks can be found in fifteen levels:
Enemies[edit]
Image | Name | Count |
---|---|---|
Unshelled Koopa (yellow) | 1 | |
Koopa Troopa (green) | 3 | |
Unshelled Koopa (green) | 3 (if stomped) | |
Koopa Troopa (red) | 3 | |
Unshelled Koopa (red) | 3 (if stomped) | |
Koopa Troopa (blue) | 2 | |
Unshelled Koopa (blue) | 2 (if stomped) | |
Flashing Shell | 1 |
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | バニラドーム あかスイッチ[?] Banira Dōmu Aka Suitchi |
Vanilla Dome Red Switch | |
French | Palais Bloc Rouge[?] | Red Block Palace | |
German | Rot. Schalterpalast[?] | Red Switch Palace (Rot. is an appreviation of roter ("red")) | |
Italian | Cupola Vaniglia, Interruttore rosso[?] | Vanilla Dome, Red Switch | |
Spanish | Palacio Rojo[?] | Red Palace |