Beat Block Galaxy: Difference between revisions
m (→Planets: changed to →Planets/Areas) |
Apikachu68 (talk | contribs) m (→Planets/areas: Added conjecture notices.) |
||
(50 intermediate revisions by 28 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{course infobox | ||
|image=[[File:Beat_Block_Galaxy.png|250px]] | |image=[[File:Beat_Block_Galaxy.png|250px]] | ||
|area=[[World 3 (Super Mario Galaxy 2)|World 3]] | |area=[[World 3 (Super Mario Galaxy 2)|World 3]] | ||
|boss=None | |boss=None | ||
| | |comets=[[Double Time Comet]]<br>[[Green Comet]] | ||
| | |missions=[[Step to the Beep]]<br>[[Silver Stars in Double Time]]<br>[[#Green Star 1|Green Star 1]]<br>[[#Green Star 2|Green Star 2]] | ||
|stars=[[File:Smg2_icon_powerstar.png|20px]][[File:Smg2_icon_prankstercomet.png|20px]][[File:Smg2_icon_greencomet.png|20px]][[File:Smg2_icon_greencomet.png|20px]] | |stars=[[File:Smg2_icon_powerstar.png|20px]][[File:Smg2_icon_prankstercomet.png|20px]][[File:Smg2_icon_greencomet.png|20px]][[File:Smg2_icon_greencomet.png|20px]] | ||
|unlock=Get the first [[Power Star]] from [[Haunty Halls Galaxy]], then feed the Hungry Luma on the World 3 Map 1000 [[Star Bit]]s | |unlock=Get the first [[Power Star]] from [[Haunty Halls Galaxy]], then feed the Hungry Luma on the World 3 Map 1000 [[Star Bit]]s | ||
|icon=Two constantly changing yellow and green [[Beat Block]]s | |icon=Two constantly changing yellow and green [[Blinking Block|Beat Block]]s | ||
| | |more=[[Rolling Masterpiece Galaxy|<<]] [[Bowser Jr.'s Fearsome Fleet|>>]] | ||
}} | }} | ||
'''Beat Block Galaxy''' is a galaxy in ''[[Super Mario Galaxy 2]]''. This is a very unique stage in which [[Beat Block]]s disappear and reappear to the beat of the music, as the name suggests (it is a pun on "beat-box", where one uses | '''Beat Block Galaxy''' is a galaxy in ''[[Super Mario Galaxy 2]]''. This is a very unique stage in which [[Blinking Block|Beat Block]]s disappear and reappear to the beat of the music, as the name suggests (it is a pun on "beat-box", where one uses their mouth to make the sounds of hip-hop and electronic music). Another unique feature is that the Wii Remote will beep three times before the blocks swap. These three beeps are also heard elsewhere in the game such as the [[Flipsville Galaxy]], [[Upside Dizzy Galaxy]], and [[Battle Belt Galaxy]]. Enemies here include [[Octoomba]]s (on the green blocks) and [[Goombeetle]]s (on the yellow blocks), although they aren't present in the prankster comet mission. Mario can visit this galaxy after he feeds a [[Hungry Luma]] one thousand [[Star Bit]]s. The theme that plays here is an arrangement of the [[Underground Theme]] from ''[[Super Mario Bros.]]'' This stage's main mechanic is reused in later games such as ''[[Super Mario 3D Land]]'', ''[[Super Mario 3D World]]'', ''[[Captain Toad: Treasure Tracker]]'', and ''[[Super Mario Maker 2]]. | ||
==Planets/Areas== | ==Planets/Areas== | ||
===Beat Block Starting Path=== | ===Beat Block Starting Path=== | ||
[[File: | {{conjecture|section=yes}} | ||
[[File: | [[File:SMG2 Beat Block Starting Platform.png|thumb|left|200px|Mario on the {{conjectural|Beat Block Starting Path|area}}.]] | ||
[[File:SMG2 Beat Blocks.png|thumb|200px]] | |||
This is the first area the player will travel through. It is basically an L-shaped path. In the first part of the area are a few Beat Blocks separated by purple platforms. Near the end of the path, more Beat Blocks are added and a purple platform connects this path with the second path. Inside the Crystal there is a [[Goomba]]. | This is the first area the player will travel through. It is basically an L-shaped path. In the first part of the area are a few Beat Blocks separated by purple platforms. Near the end of the path, more Beat Blocks are added and a purple platform connects this path with the second path. Inside the Crystal there is a [[Goomba]]. | ||
{{br}} | {{br}} | ||
===Beat Block Path 2=== | ===Beat Block Path 2=== | ||
[[File: | {{conjecture|section=yes}} | ||
This path is a more advanced version of the first one. The first part of the area is completely made of Beat Blocks, so there is no safe spot. There will be a [[ | [[File:Beat Block Goombeetle.png|thumb|200px|Mario on {{conjectural|Beat Block Path 2|area}}.]] | ||
The Comet Medal is on this path. | This path is a more advanced version of the first one. The first part of the area is completely made of Beat Blocks, so there is no safe spot. There will be a [[Checkpoint Flag]] shortly after and then a path connecting to the final area. The Comet Medal is on this path. | ||
{{br}} | {{br}} | ||
===Beat Block Pyramid=== | ===Beat Block Pyramid=== | ||
[[File: | {{conjecture|section=yes}} | ||
[[File: | [[File:SMG2 Beat Block Blinking Block Pyramid.png|left|thumb|200px|Mario on the {{conjectural|Beat Block Pyramid|area}}.]] | ||
[[File:SMG2 Beat Block Top of the Pyramid.png|thumb|200px|Mario on the {{conjectural|Beat Block Pyramid|area}} during the second mission.]] | |||
This area is basically one large pyramid made completely of Beat Blocks except for the corners and platform at the top with five [[Silver Star]]s spread throughout the area. During the [[#Step to the Beep|Step to the Beep]], [[#Green Star 1|Green Star 1]], and [[#Green Star 2|Green Star 2]] missions, only half the pyramid is present. However, during the [[#Silver Stars in Double Time|Silver Stars in Double Time]] mission, the pyramid is complete. The only enemies on here are [[Octoomba]]s and [[Goombeetle]]s. When [[Mario]] has collected the five Silver Stars here, the beat blocks that comprise the pyramid will stop alternating and beeping, and the player is free to collect the [[Power Star]]. | This area is basically one large pyramid made completely of Beat Blocks except for the corners and platform at the top with five [[Silver Star]]s spread throughout the area. During the [[#Step to the Beep|Step to the Beep]], [[#Green Star 1|Green Star 1]], and [[#Green Star 2|Green Star 2]] missions, only half the pyramid is present. However, during the [[#Silver Stars in Double Time|Silver Stars in Double Time]] mission, the pyramid is complete. The only enemies on here are [[Octoomba]]s and [[Goombeetle]]s. When [[Mario]] has collected the five Silver Stars here, the beat blocks that comprise the pyramid will stop alternating and beeping, and the player is free to collect the [[Power Star]]. | ||
{{br}} | {{br}} | ||
==Enemies== | ==Enemies== | ||
<gallery> | |||
Electrogoomba.png|[[Octoomba]]s (Green Beat Blocks only) | |||
SMG Goombeetle Artwork.png|[[Goombeetle]]s (Yellow Beat Blocks only) | |||
SMG Goomba Model.png|[[Goomba]] (only hidden inside a crystal) | |||
</gallery> | |||
{{br}} | {{br}} | ||
==Missions== | ==Missions== | ||
== | {{SMG missions table|sortable=yes | ||
[[File:Step to the Beep.png | |mission1=[[Step to the Beep]] | ||
|image1=[[File:Step to the Beep.png|200px]] | |||
|summary1=This mission's objective is to complete the course after collecting all five [[Silver Star]]s at the end. | |||
|mission2=[[Silver Stars in Double Time]] | |||
|image2=[[File:Silver Stars Double Time.png|200px]] | |||
|summary2=This mission's objective is to complete a version of the previous mission with the blocks alternating four times faster. [[Yoshi]] appears to help Mario's timing. | |||
}} | |||
| | |||
=== | ===Green Stars=== | ||
[[File: | ====Green Star 1==== | ||
[[File:SMG2 Beat Block Green Star 1.png|thumb|200px|Luigi near the first Green Star.]] | |||
The player will redo the [[Step to the Beep]] mission. When the player reaches the purple platform that connects the two paths, they should break the [[Crystal (Super Mario Galaxy)| Crystal]] and then backflip followed by a [[Spin]] to get the [[Green Star]] in the top left corner. Alternatively, it is possible to reach this Green Star by performing a [[Triple Jump]] along the Beat Blocks; rotating the camera so that the Star is in front of Mario facing upwards helps. | |||
;Planets Visited | ;Planets Visited | ||
<gallery widths="80px" heights="80px"> | |||
SMG2 Beat Block Starting Platform.png|[[Beat Block Galaxy#Beat Block Starting Path|Beat Block Starting Path]] | |||
</gallery> | |||
; | ;Enemies | ||
<gallery widths="80px" heights="80px"> | |||
Electrogoomba.png|[[Octoomba]]s | |||
SMG Goombeetle Artwork.png|[[Goombeetle]]s | |||
| | </gallery> | ||
| | {{br}} | ||
===Green Star | ====Green Star 2==== | ||
[[File: | [[File:SMG2 Beat Block Green Star 2.png|thumb|200px|Luigi about to get the Green Star.]] | ||
The player will redo the [[ | The player will redo the [[Step to the Beep]] mission. When the player reaches the [[#Beat Block Pyramid|Beat Block Pyramid]], they should go to the purple platform on the right side. The player must climb on the nearby orange Beat Block and perform a backflip off it followed by a Spin to get the Green Star. | ||
;Planets Visited | ;Planets Visited | ||
<gallery widths="80px" heights="80px"> | |||
SMG2 Beat Block Starting Platform.png|[[Beat Block Galaxy#Beat Block Starting Path|Beat Block Starting Path]] | |||
Beat Block Goombeetle.png|[[Beat Block Galaxy#Beat Block Path 2|Beat Block Path 2]] | |||
SMG2 Beat Block Blinking Block Pyramid.png|[[Beat Block Galaxy#Beat Block Pyramid|Beat Block Pyramid]] | |||
</gallery> | |||
;Enemies | ;Enemies | ||
<gallery widths="80px" heights="80px"> | |||
Electrogoomba.png|[[Octoomba]]s | |||
SMG Goombeetle Artwork.png|[[Goombeetle]]s | |||
</gallery> | |||
{{br}} | {{br}} | ||
==Music== | ==Music== | ||
{{media | {{media table | ||
| | |file1=Beat Block Galaxy Super Mario Galaxy 2.oga | ||
| | |title1=Beat Block Galaxy Super Mario Galaxy 2 | ||
|description1=Beat Block Galaxy soundtrack (full version). [[Flash Black Galaxy]] from this game also shares this theme. | |description1=Beat Block Galaxy soundtrack (full version). [[Flash Black Galaxy]] from this game also shares this theme. | ||
|length1=0: | |length1=0:30 | ||
}} | }} | ||
==Prima Official Game Guide description== | |||
*''"No wallflowers allowed! Jump to the beat in this musical galaxy. Platforms blink with the rhythm; you cannot stand still or else this galaxy will dance you out from under you feet, leaving you hanging over empty space."'' | |||
==Names in other languages== | ==Names in other languages== | ||
{{ | {{foreign names | ||
|Jap=チカチカブロックギャラクシー | |Jap=チカチカブロックギャラクシー | ||
|JapR={{ | |JapR={{nw|Chikachika Burokku Gyarakushī}} | ||
|JapM=Flickering | |JapM=Flickering Block Galaxy | ||
|Spa=Galaxia Bloques Alternos | |Spa=Galaxia Bloques Alternos | ||
|SpaM=Alternate Blocks Galaxy (Compare to SMG "Flipswitch Galaxy" NOA Spanish name, "Galaxia de los Paneles Alternos" (Alternate Panels Galaxy)) | |SpaM=Alternate Blocks Galaxy (Compare to SMG "Flipswitch Galaxy" NOA Spanish name, "Galaxia de los Paneles Alternos" (Alternate Panels Galaxy)) | ||
|Ita=Galassia Blocchi Ritmici | |Ita=Galassia Blocchi Ritmici | ||
|ItaM=Rhythmic Blocks Galaxy | |ItaM=Rhythmic Blocks Galaxy | ||
| | |FreE=Blocs tac-tic | ||
| | |FreEM=Tock-tick blocks (and ''tac-tic'' is a pun on ''tactic''). | ||
| | |FreA=Galaxie des Blocs tic-tac | ||
| | |FreAM=Tick-tock Blocks Galaxy | ||
|Ger=Ticktakt-Galaxie | |Ger=Ticktakt-Galaxie | ||
|GerM=Tick-Tact Galaxy | |GerM=Tick-Tact Galaxy | ||
|Chi=炫目方塊銀河 | |||
== | |ChiR=Xuànmù fāngkuài yínhé | ||
|ChiM=Dazzling Cube Galaxy | |||
|Kor=비트 블록 갤럭시 | |||
|KorR=Biteu Beullok Gaelleoksi | |||
|KorM=Beat Block Galaxy | |||
}} | |||
{{SMG2 missions}} | |||
[[Category:Sky areas]] | |||
{{SMG2}} | |||
[[Category:Galaxies]] | [[Category:Galaxies]] | ||
[[Category: | [[Category:Super Mario Galaxy 2 locations]] | ||
[[de:Ticktakt-Galaxie]] |
Latest revision as of 13:36, October 31, 2024
Beat Block Galaxy | |
---|---|
Area | World 3 |
How to unlock | Get the first Power Star from Haunty Halls Galaxy, then feed the Hungry Luma on the World 3 Map 1000 Star Bits |
Boss(es) | None |
Comet(s) | Double Time Comet Green Comet |
Mission(s) | Step to the Beep Silver Stars in Double Time Green Star 1 Green Star 2 |
Stars | |
Galaxy icon | Two constantly changing yellow and green Beat Blocks |
<< >> |
Beat Block Galaxy is a galaxy in Super Mario Galaxy 2. This is a very unique stage in which Beat Blocks disappear and reappear to the beat of the music, as the name suggests (it is a pun on "beat-box", where one uses their mouth to make the sounds of hip-hop and electronic music). Another unique feature is that the Wii Remote will beep three times before the blocks swap. These three beeps are also heard elsewhere in the game such as the Flipsville Galaxy, Upside Dizzy Galaxy, and Battle Belt Galaxy. Enemies here include Octoombas (on the green blocks) and Goombeetles (on the yellow blocks), although they aren't present in the prankster comet mission. Mario can visit this galaxy after he feeds a Hungry Luma one thousand Star Bits. The theme that plays here is an arrangement of the Underground Theme from Super Mario Bros. This stage's main mechanic is reused in later games such as Super Mario 3D Land, Super Mario 3D World, Captain Toad: Treasure Tracker, and Super Mario Maker 2.
Planets/Areas[edit]
Beat Block Starting Path[edit]
The title of this section is conjectural; an official name for the section's subject has not been found, so it has been given a fitting title by the editors. If an official name is found, then the section should be changed to its appropriate title.
This is the first area the player will travel through. It is basically an L-shaped path. In the first part of the area are a few Beat Blocks separated by purple platforms. Near the end of the path, more Beat Blocks are added and a purple platform connects this path with the second path. Inside the Crystal there is a Goomba.
Beat Block Path 2[edit]
The title of this section is conjectural; an official name for the section's subject has not been found, so it has been given a fitting title by the editors. If an official name is found, then the section should be changed to its appropriate title.
This path is a more advanced version of the first one. The first part of the area is completely made of Beat Blocks, so there is no safe spot. There will be a Checkpoint Flag shortly after and then a path connecting to the final area. The Comet Medal is on this path.
Beat Block Pyramid[edit]
The title of this section is conjectural; an official name for the section's subject has not been found, so it has been given a fitting title by the editors. If an official name is found, then the section should be changed to its appropriate title.
This area is basically one large pyramid made completely of Beat Blocks except for the corners and platform at the top with five Silver Stars spread throughout the area. During the Step to the Beep, Green Star 1, and Green Star 2 missions, only half the pyramid is present. However, during the Silver Stars in Double Time mission, the pyramid is complete. The only enemies on here are Octoombas and Goombeetles. When Mario has collected the five Silver Stars here, the beat blocks that comprise the pyramid will stop alternating and beeping, and the player is free to collect the Power Star.
Enemies[edit]
Octoombas (Green Beat Blocks only)
Goombeetles (Yellow Beat Blocks only)
Goomba (only hidden inside a crystal)
Missions[edit]
Mission | Image | Summary
|
---|---|---|
Step to the Beep | This mission's objective is to complete the course after collecting all five Silver Stars at the end. | |
Silver Stars in Double Time | This mission's objective is to complete a version of the previous mission with the blocks alternating four times faster. Yoshi appears to help Mario's timing. |
Green Stars[edit]
Green Star 1[edit]
The player will redo the Step to the Beep mission. When the player reaches the purple platform that connects the two paths, they should break the Crystal and then backflip followed by a Spin to get the Green Star in the top left corner. Alternatively, it is possible to reach this Green Star by performing a Triple Jump along the Beat Blocks; rotating the camera so that the Star is in front of Mario facing upwards helps.
- Planets Visited
- Enemies
Green Star 2[edit]
The player will redo the Step to the Beep mission. When the player reaches the Beat Block Pyramid, they should go to the purple platform on the right side. The player must climb on the nearby orange Beat Block and perform a backflip off it followed by a Spin to get the Green Star.
- Planets Visited
- Enemies
Music[edit]
Beat Block Galaxy Super Mario Galaxy 2 - Beat Block Galaxy soundtrack (full version). Flash Black Galaxy from this game also shares this theme. | File info 0:30 |
Prima Official Game Guide description[edit]
- "No wallflowers allowed! Jump to the beat in this musical galaxy. Platforms blink with the rhythm; you cannot stand still or else this galaxy will dance you out from under you feet, leaving you hanging over empty space."
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | チカチカブロックギャラクシー[?] Chikachika Burokku Gyarakushī |
Flickering Block Galaxy | |
Chinese | 炫目方塊銀河[?] Xuànmù fāngkuài yínhé |
Dazzling Cube Galaxy | |
French (NOA) | Galaxie des Blocs tic-tac[?] | Tick-tock Blocks Galaxy | |
French (NOE) | Blocs tac-tic[?] | Tock-tick blocks (and tac-tic is a pun on tactic). | |
German | Ticktakt-Galaxie[?] | Tick-Tact Galaxy | |
Italian | Galassia Blocchi Ritmici[?] | Rhythmic Blocks Galaxy | |
Korean | 비트 블록 갤럭시[?] Biteu Beullok Gaelleoksi |
Beat Block Galaxy | |
Spanish | Galaxia Bloques Alternos[?] | Alternate Blocks Galaxy (Compare to SMG "Flipswitch Galaxy" NOA Spanish name, "Galaxia de los Paneles Alternos" (Alternate Panels Galaxy)) |