Diddy Kong Racing Adventure: Difference between revisions
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{{ | {{game infobox | ||
|image=[[File:Diddy Kong Racing Adventures title screen. | |image=[[File:Diddy Kong Racing Adventures title screen.png|280px]] | ||
|developer= | |developer={{wp|Climax Group|Climax}} | ||
|publisher=N/A | |publisher=N/A | ||
| | |release=Canceled | ||
|genre=Racing | |genre=[[Genre#Racing|Racing]] | ||
|modes=Single player, Multiplayer | |modes=Single-player, Multiplayer | ||
|ratings= | |ratings=None | ||
|platforms=[[Nintendo | |platforms={{wp|Xbox (console)|Xbox}} (prototype build), [[Nintendo GameCube]] (planned final platform) | ||
| | |format= | ||
|input= | |input= | ||
}} | }} | ||
'''''Diddy Kong Racing Adventure''''' is a rejected video game pitch made by the {{wp|Climax Group}} for a ''[[Diddy Kong Racing]]'' sequel on the [[Nintendo GameCube]] around 2004.<ref name="Borman">PtoPOnline (November 9, 2016). [https://www.youtube.com/watch?v=j6d5IbpzFtw Diddy Kong Racing Adventure : The Undeveloped Gamecube Racer]. YouTube. Retrieved November 11, 2016.</ref> The project was never announced to the public in any capacity and only became known after an amateur video game archivist acquired the prototype and published a video about it in November 2016.<ref name="Borman"></ref> Only the demo for their pitch was developed, in around April 2004, running on {{wp|Xbox (console)|Xbox}} hardware as the tools had already been developed at the time.<ref name="Borman"/> A playable build of the game was leaked online in May 2020. | |||
'''''Diddy Kong Racing Adventure''''' is a rejected pitch made by the | |||
==Plot== | ==Plot== | ||
Line 24: | Line 22: | ||
==Gameplay== | ==Gameplay== | ||
[[File:Diddy Kong Racing Adventure gameplay. | [[File:Diddy Kong Racing Adventure gameplay.png|200px|thumb|Diddy Kong riding a rhinoceros.]] | ||
''Diddy Kong Racing Adventure'' would have an Adventure Mode like its predecessor.<ref name="Borman"></ref> In this mode, the player would have been able to travel across Kongo Island between different villages.<ref name="Borman"/> The island would have also featured a number of additional hidden areas, characters, and secrets.<ref name="Borman"/> To challenge the bosses, the player would either have to beat them in a preliminary heat or | ''Diddy Kong Racing Adventure'' would have an Adventure Mode like its predecessor.<ref name="Borman"></ref> In this mode, the player would have been able to travel across Kongo Island between different villages.<ref name="Borman"/> The island would have also featured a number of additional hidden areas, characters, and secrets.<ref name="Borman"/> To challenge the bosses, the player would either have to beat them in a preliminary heat or collect an item for the villain. These bosses would have to be defeated in order to save Diddy Kong's friends.<ref name="Borman"/> The game would have also featured non-racing events such as obstacle courses and stunt challenges.<ref name="Borman"></ref> | ||
Race vehicles would have included [[plane]]s, jet skis, quad bikes, buggies, and hover scooters.<ref name="Borman"/> The game would have | Race vehicles would have included [[plane]]s, jet skis, quad bikes, buggies, and hover scooters.<ref name="Borman"/> The game would have used a "mount control" system, in which the player would be able to adjust their character's position on the vehicle using {{button|gcn|C}}.<ref name="Borman"/> The pitch document promised several new features such as the ability to change vehicles mid-race,<ref name="Borman"></ref> the ability to collect items to customize the vehicles and reach new areas,<ref name="Borman"></ref> and special attacks exclusive to each character.<ref name="Borman"></ref> By collecting fruit across the course, the player would have been able to use a different type of attack. Collecting a dark fruit would have allowed that character to use their unique special attack at the cost of health. Players would have also had a "melee rumble" attack that costs bananas to use.<ref name="Borman"/> | ||
''Diddy Kong Racing Adventure'' was planned to include local multiplayer with up to four players, allowing players to play using every course and character unlocked in the single-player mode.<ref name="Borman"/> Each course would have featured a normal and "monochrome" mode (with differences in both versions of the track), as well as time of day and weather settings.<ref name="Borman"/> Other modes also would have been included, playable in either free-for-all or 2-vs-2. These include a "straight race" mode, time trials, Knockout Cup, in which the last place racer is eliminated from the race; Elimination, a demolition derby mode; Show-off, a " | ''Diddy Kong Racing Adventure'' was planned to include local multiplayer with up to four players, allowing players to play using every course and character unlocked in the single-player mode.<ref name="Borman"/> Each course would have featured a normal and "monochrome" mode (with differences in both versions of the track), as well as time of day and weather settings.<ref name="Borman"/> Other modes also would have been included, playable in either free-for-all or 2-vs-2. These include a "straight race" mode, time trials, Knockout Cup, in which the last place racer is eliminated from the race; Elimination, a demolition derby mode; Show-off, a "{{wp|Simon Says}}" mode in which players must perform various skills; and Fruit Bowl, in which players must collect a certain type of fruit.<ref name="Borman"/> | ||
==Locations== | ==Locations== | ||
[[File:Funky Kong surf resort. | [[File:Funky Kong surf resort.png|200px|thumb|Concept art of Funky Kong's surf resort.]] | ||
The pitch document mentions that the game would | The pitch document mentions that the game would have featured 16 villages, each with three different courses (that would have also been playable in a mirror mode). Locations that were planned for the game included:<ref name="Borman"/> | ||
*The Kong family village | *The Kong family village | ||
*Icy Peaks, featuring [[Candy Kong]]'s ski chalet | *Icy Peaks, featuring [[Candy Kong]]'s ski chalet | ||
*Pirate Lagoon, featuring [[Funky Kong]]'s surf resort | *Pirate Lagoon, featuring [[Funky Kong]]'s surf resort | ||
*The | *The rainforest | ||
*Kremling Construction Camp, featuring treetop walkways and an under construction stadium | *Kremling Construction Camp, featuring treetop walkways and an under construction stadium | ||
*Krem Co. Industries | *Krem Co. Industries | ||
*[[Krunch]]'s den | *[[Krunch]]'s den featuring abandoned mineshafts and racing ruins with Cranky's remedial mud spa | ||
*Wizpig's lair | *A swampland with ancient city ruins | ||
*Wizpig's futuristic lair | |||
{{br}} | {{br}} | ||
==Characters== | ==Characters== | ||
Climax had planned to have fourteen characters in the game. Similar to the ''Mario Kart'' series, ''Diddy Kong Racing Adventure'' would have used a weight class system. Each character also would have had a unique special move, usable by collecting a dark fruit.<ref name="Borman"/> The | [[File:KrunchAdventures.png|200px|thumb|Concept art of Krunch on a Plane]] | ||
Climax had planned to have fourteen playable characters in the game, with many of the proposed characters being returning characters from the original game. Similar to the ''Mario Kart'' series, ''Diddy Kong Racing Adventure'' would have used a weight class system. Each character also would have had a unique special move, usable by collecting a dark fruit.<ref name="Borman"/> The roster was never finalized, as [[Rare]] being purchased by {{wp|Microsoft}} meant that the ownership of certain characters was uncertain.<ref name="Borman"/> | |||
*[[Diddy Kong]] would have returned. He appears in the pitched demo riding on a rhinoceros (the model of which originating from a different game). His special move would have attacked opponents with giant gorilla faces. | *[[Diddy Kong]] would have returned. He appears in the pitched demo riding on a rhinoceros (the model of which originating from a different game). His special move would have attacked opponents with giant gorilla faces. | ||
*[[Tiptup]] would have returned, with spinning rings of turtle shells as a special move. | *[[Tiptup]] would have returned, with spinning rings of turtle shells as a special move. | ||
*[[Timber]], whose special attack would have him roar a sonic wave | *[[Timber]], whose special attack would have had him roar a sonic wave to slow down other racers. | ||
*[[Krunch]], who would | *[[Krunch]], who would have used his jaw to chase down other racers as a special move. | ||
*Dark versions of Diddy Kong, [[Pipsy]], [[Bumper]] and | *Dark versions of Diddy Kong, [[Pipsy]], [[Bumper (character)|Bumper]] and several others, would have appeared in the game. | ||
**Dark Pipsy would have a special move | **Dark Pipsy would have had a special move that involved throwing triangular cheese wedges, causing the player to either slow down or lose control. | ||
**Dark Bumper would have mud tornado as his special move. | **Dark Bumper would have had a mud tornado as his special move. | ||
*[[Conker]] from Rare's '' | *[[Conker]] from Rare's ''{{wp|Conker's Bad Fur Day}}'', who would have had explosive nuts as his special move. | ||
*[[Donkey Kong]], who would have been unlocked after winning every race. | *[[Donkey Kong]], who would have been unlocked after winning every race. | ||
[[Dixie Kong]] and [[Lanky Kong]] were also considered to be in the game as playable characters. The team had also hoped to include [[Banjo]] and Mumbo Jumbo from Rare's '' | [[Dixie Kong]] and [[Lanky Kong]] were also considered to be in the game as playable characters. The team had also hoped to include [[Banjo]] and Mumbo Jumbo from Rare's ''{{wp|Banjo-Kazooie (series)|Banjo-Kazooie}}'' series. Had a character been unavailable, other members of the Kong Family would have been included to fill spaces as needed.<ref name="Borman"/> | ||
==References== | ==References== | ||
<references /> | <references/> | ||
{{ | ==External links== | ||
{{ | *[https://www.youtube.com/watch?v=C2TxbvBw-GA Original gameplay video of the demo] | ||
{{ | |||
[[Category:Canceled | {{Donkey Kong games}} | ||
[[Category:GameCube | {{unreleased media}} | ||
[[Category:Racing | {{GCN}} | ||
[[Category:Canceled games]] | |||
[[Category:Nintendo GameCube games]] | |||
[[Category:Racing games]] | |||
[[Category:Games]] | [[Category:Games]] |
Latest revision as of 03:56, September 5, 2024
This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.
Diddy Kong Racing Adventure | |
---|---|
Developer | Climax |
Publisher | N/A |
Platform(s) | Xbox (prototype build), Nintendo GameCube (planned final platform) |
Release date | Canceled |
Genre | Racing |
Rating(s) | None |
Mode(s) | Single-player, Multiplayer |
Diddy Kong Racing Adventure is a rejected video game pitch made by the Climax Group for a Diddy Kong Racing sequel on the Nintendo GameCube around 2004.[1] The project was never announced to the public in any capacity and only became known after an amateur video game archivist acquired the prototype and published a video about it in November 2016.[1] Only the demo for their pitch was developed, in around April 2004, running on Xbox hardware as the tools had already been developed at the time.[1] A playable build of the game was leaked online in May 2020.
Plot[edit]
After his defeat in Diddy Kong Racing, Wizpig allies himself with the Kremlings to get his revenge. While Diddy Kong is away on a visit to Timber Island, the Kremlings have been kidnapping members of the Kong clan, while Wizpig is in the process of converting Kongo Island into a gigantic raceway. Upon returning and seeing the Kremlings bulldoze the forest, Diddy Kong gathers the racers of the original Diddy Kong Racing to challenge Wizpig and stop his destruction of Kongo Island.
An earlier document had a similar plot, except for the role of Wizpig being instead filled by a new villain, a white rhino named "Baron von Snort".[1]
Gameplay[edit]
Diddy Kong Racing Adventure would have an Adventure Mode like its predecessor.[1] In this mode, the player would have been able to travel across Kongo Island between different villages.[1] The island would have also featured a number of additional hidden areas, characters, and secrets.[1] To challenge the bosses, the player would either have to beat them in a preliminary heat or collect an item for the villain. These bosses would have to be defeated in order to save Diddy Kong's friends.[1] The game would have also featured non-racing events such as obstacle courses and stunt challenges.[1]
Race vehicles would have included planes, jet skis, quad bikes, buggies, and hover scooters.[1] The game would have used a "mount control" system, in which the player would be able to adjust their character's position on the vehicle using .[1] The pitch document promised several new features such as the ability to change vehicles mid-race,[1] the ability to collect items to customize the vehicles and reach new areas,[1] and special attacks exclusive to each character.[1] By collecting fruit across the course, the player would have been able to use a different type of attack. Collecting a dark fruit would have allowed that character to use their unique special attack at the cost of health. Players would have also had a "melee rumble" attack that costs bananas to use.[1]
Diddy Kong Racing Adventure was planned to include local multiplayer with up to four players, allowing players to play using every course and character unlocked in the single-player mode.[1] Each course would have featured a normal and "monochrome" mode (with differences in both versions of the track), as well as time of day and weather settings.[1] Other modes also would have been included, playable in either free-for-all or 2-vs-2. These include a "straight race" mode, time trials, Knockout Cup, in which the last place racer is eliminated from the race; Elimination, a demolition derby mode; Show-off, a "Simon Says" mode in which players must perform various skills; and Fruit Bowl, in which players must collect a certain type of fruit.[1]
Locations[edit]
The pitch document mentions that the game would have featured 16 villages, each with three different courses (that would have also been playable in a mirror mode). Locations that were planned for the game included:[1]
- The Kong family village
- Icy Peaks, featuring Candy Kong's ski chalet
- Pirate Lagoon, featuring Funky Kong's surf resort
- The rainforest
- Kremling Construction Camp, featuring treetop walkways and an under construction stadium
- Krem Co. Industries
- Krunch's den featuring abandoned mineshafts and racing ruins with Cranky's remedial mud spa
- A swampland with ancient city ruins
- Wizpig's futuristic lair
Characters[edit]
Climax had planned to have fourteen playable characters in the game, with many of the proposed characters being returning characters from the original game. Similar to the Mario Kart series, Diddy Kong Racing Adventure would have used a weight class system. Each character also would have had a unique special move, usable by collecting a dark fruit.[1] The roster was never finalized, as Rare being purchased by Microsoft meant that the ownership of certain characters was uncertain.[1]
- Diddy Kong would have returned. He appears in the pitched demo riding on a rhinoceros (the model of which originating from a different game). His special move would have attacked opponents with giant gorilla faces.
- Tiptup would have returned, with spinning rings of turtle shells as a special move.
- Timber, whose special attack would have had him roar a sonic wave to slow down other racers.
- Krunch, who would have used his jaw to chase down other racers as a special move.
- Dark versions of Diddy Kong, Pipsy, Bumper and several others, would have appeared in the game.
- Dark Pipsy would have had a special move that involved throwing triangular cheese wedges, causing the player to either slow down or lose control.
- Dark Bumper would have had a mud tornado as his special move.
- Conker from Rare's Conker's Bad Fur Day, who would have had explosive nuts as his special move.
- Donkey Kong, who would have been unlocked after winning every race.
Dixie Kong and Lanky Kong were also considered to be in the game as playable characters. The team had also hoped to include Banjo and Mumbo Jumbo from Rare's Banjo-Kazooie series. Had a character been unavailable, other members of the Kong Family would have been included to fill spaces as needed.[1]
References[edit]
External links[edit]
Nintendo GameCube games | |
---|---|
Super Mario franchise | Luigi's Mansion (2001) • Super Mario Sunshine (2002) • Mario Party 4 (2002) • Mario Golf: Toadstool Tour (2003) • Mario Kart: Double Dash!! (2003) • Mario Party 5 (2003) • Paper Mario: The Thousand-Year Door (2004) • Mario Power Tennis (2004) • Mario Party 6 (2004) • Dance Dance Revolution: Mario Mix (2005) • Mario Superstar Baseball (2005) • Mario Party 7 (2005) • Super Mario Strikers (2005) |
Donkey Kong franchise | Donkey Konga (2003) • Donkey Konga 2 (2004) • Donkey Kong Jungle Beat (2004) • Donkey Konga 3 JP (2005) |
Wario franchise | Wario World (2003) • WarioWare, Inc.: Mega Party Game$! (2003) |
Other | Super Mario 128 (2000, demo) • Super Smash Bros. Melee (2001) • Nintendo Puzzle Collection (2003) • NBA Street V3 (2005) • SSX on Tour (Nintendo Village) (2005) • Donkey Kong Racing (cancelled) • Diddy Kong Racing Adventure (cancelled) |