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{{character-infobox
{{character infobox
|image=[[File:New Mad Jack Picture.png|250px]]
|image=[[File:Mad Jack DK64.png|250px]]
|full_name=Mad Jack
|first_appearance=''[[Donkey Kong 64]]'' ([[List of games by date#1999|1999]])
|first_appearance=''[[Donkey Kong 64]]'' ([[List of games by date#1999|1999]])  
|portrayed_by=Clarence Nash (stock recording)}}
|species=Jack-in-the-box
{{quote|[[Cranky Kong|Cranky]] can help [[Tiny Kong|Tiny]] beat the giant springy box.|Wrinkly Kong|Donkey Kong 64}}
|latest_portrayal=Clarence Nash (1999)
'''Mad Jack''',<ref>{{cite|author=Bihldorff, Nate et al.|date=1999|title=''Donkey Kong 64'' [[Nintendo Power|Player's Guide]]|publisher=Nintendo of America|language=en|page=60}}</ref> also known as '''Quack in the Box''',<ref>{{cite|author=Barton, Jeff, Mario De Govia, and Donato Tica|date=December 1, 1999|title=''Donkey Kong 64'' Prima's Official Strategy Guide|publisher=[[Prima Games]]|language=en-us|isbn=0-7615-2279-4|page=74}}</ref> '''Jake in the Box''',<ref>{{cite|author=Lockhart, Ryan|date=1999|title=''Donkey Kong 64'' Official Perfect Guide|publisher=Versus Books|language=en-us|page=114}}</ref> the '''Jack-in-the-Box''',<ref>{{cite|author=Bogenn, Tim, and Ken Schmidt|date=1999|title=''Donkey Kong 64'' Official Strategy Guide|publisher=Bradygames|language=en-us|isbn=1-56686-909-9|page=67}}</ref> and the '''giant springy box''' by [[Wrinkly Kong]], is a large jack-in-the-box from ''[[Donkey Kong 64]]''. He is the boss of [[Frantic Factory]] and the third boss of the game, or the fourth overall if one counts the optional [[Toy Monster]].
}}
==Appearance==
'''Mad Jack''' is a large seemingly insane jack-in-the-box from the game ''[[Donkey Kong 64]]''.
Mad Jack is a metallic and green duck-headed jack-in-the-box. He has a brownish-green eye and a red, robotic eye. He is wearing what seems to be a scratched red smock. He also wears orange gloves with holes in them, and has coils for arms. He is contained within a colorful box depicting random shapes, and it has a blue rim.
 
==Battle==
[[File:Mad Jack and Tiny Kong DK64.png|thumb|left|Tiny Kong encounters Mad Jack.]]
After entering the boss door from [[Troff 'n' Scoff]], [[Tiny Kong]] finds herself in a dark room with 16 glowing floor tiles, half is white and the other half is blue. They are evenly organized in groups of four and by pattern. Tiny must walk onto a tile to be lifted up to the higher floor. A toy box falls out of the toy rejection chute, hops on a few tiles, and Mad Jack pops out.
 
Mad Jack re-enters his box and hops between the glowing tiles in an attempt to crush Tiny. The tiles light up when Mad Jack lands on them. To avoid him, Tiny must glide between the floor tiles by using [[Pony Tail Twirl]] to hop between platforms. Mad Jack cannot hop diagonally. After he jumps between nine platforms, Mad Jack pops out from his box and begins to throw six [[fireball]]s at Tiny. A blue [[switch]] each appears on a blue and a white tile. Tiny must attack Mad Jack by using [[Simian Slam]] on the switch on the same-colored tile as Mad Jack's. This causes the tile to electrocute Mad Jack. However, by hitting the other switch, Tiny Kong is electrocuted instead, causing her to lose half of a [[Watermelon]] in health.


After opening [[Frantic Factory]]'s boss door, [[Tiny Kong]] finds herself in a pitch-black room with several glowing squares on the floor. Venturing onto one of these squares, Tiny is surprised when they rise into the air. Suddenly, Mad Jack appears from a large box that falls out of a nearby toy rejection chute.  
[[File:Mad Jack battle.png|thumb|Tiny tries to escape from Mad Jack]]
In the second and third rounds, Mad Jack's behavioral pattern is mostly unchanged. However, for the second round, he hops from the floor tiles eleven times and only throws five fireballs before pausing. In the third round, Mad Jack hops around twelve times and only shoots out four fireballs.


Mad Jack first attacks by re-entering his box and hopping from square to square attempting to crush Tiny, who has to frantically jump to different squares in order to avoid the crazed toy. If Tiny manages to avoid Jack, he will then pop out of his box and begin hurling [[fireball]]s at the [[Kong]]. While Mad Jack is busy doing this, Tiny must press a switch on a nearby square. If the square the switch is on is the same color as the one Jack is on, then he will be electrocuted. However, Tiny will electrocute herself if the switch's color doesn't match Mad Jack's platform color.
Mad Jack only starts acting differently in the fourth round, after being electrified a third time. He still starts out by hopping from one platform to another, but afterward, instead of throwing fireballs, Mad Jack fires out lasers from his robotic eye, which then electrifies a floor tile. Tiny must avoid being hit by them.


Eventually, after being damaged multiple times, Jack will begin to hop around faster and also shoot laser blasts from his robotic eye, which create shockwaves when they hit the platforms.  He will also turn [[invisible]] after taking four hits. In order to track where Jack is, Tiny must watch the sparkles that trail behind him when he [[jumps]], and Jack will also still light up the squares he jumps on. Eventually, Jack will sustain too much damage, and his square (along with all the other squares) will fall, and Mad Jack will (humorously) crash into the ground below after doing a mock "wave goodbye". He is apparently destroyed.
After taking a fourth hit, Mad Jack becomes [[invisible]] and hops around on the tiles 15 times. In order to track where Mad Jack is, Tiny must watch the sparkles that trail behind him as he [[jump]]s. After being electrocuted a fifth time, the floor tile that Mad Jack is standing on collapses. Mad Jack then waves goodbye at the screen and falls down in a crash, destroyed.
{{br|left}}


==Names in other languages==
==Names in other languages==
{{Foreignname
{{foreign names
|Jap=マッド・ジャック
|Jap=マッドジャック<ref>{{cite|date=2000|title=「ドンキーコング64任天堂公式ガイドブック」 (''Donkey Kong 64 Nintendo Kōshiki Guidebook'')|publisher=[[Shogakukan]]|language=ja|page=64}}</ref>
|JapR=Maddo Jyakku
|JapR=Maddo Jakku
|JapM=Mad Jack}}
|JapM=Mad Jack
}}


==Trivia==
==Trivia==
*Mad Jack is commonly referred to as Quack-in-the-Box, due to a mistake in [[Prima Games|Prima]]'s Strategy Guide for the game.{{refneeded}}
[[File:Junk.jpg|thumb|Junk-in-the-Box]]
**Mad Jack is listed as Junk-in-the-Box in the "Bosses" section of the Official ''Donkey Kong 64'' Perfect Guide by Versus Books{{refneeded}}, adding more confusion to this character's name. Actually, that was his name when ''Donkey Kong 64'' was still in development.{{refneeded}}
*Mad Jack [[list of Donkey Kong 64 pre-release and unused content|was originally supposed to be a mini-boss]] called '''Junk-in-the-Box''',{{ref needed}} had a design resembling a human clown, and was supposed to be fought in the R&D Room in [[Frantic Factory]]. Later in development, the [[Toy Monster]] became the new mini-boss for this world, while Mad Jack became the world's main boss.
*Mad Jack's gibberish ranting voice is taken from stock tracks recorded by the late Clarence Nash, the original voice of [[wikipedia:Donald Duck|Donald Duck]]. The high-pitched maniacal laughter heard in his boss battle theme is also taken from Clarence Nash's stock recordings.
*Mad Jack's [[Boss Key]] is the only one in the game that does not unlock a world on its own. As such, players do not need to collect it immediately to advance. However, despite this, Mad Jack's Boss Key is still mandatory for completing the game.
*Mad Jack's [[Boss Key]] is the only one in the game that does not unlock a world on its own. As such, players do not need to collect it immediately to advance. However, despite this, Mad Jack's Boss Key is still mandatory for completing the game.
**In fact, aside from Key 8 (The Boss Key in Hideout Helm), Key 3 is the only other mandatory Key needed to complete the game. The other 6 keys only purpose is to open other levels. Since there are glitches which can access these levels earlier than intended, only 2 Keys are required to complete the game.
*Mad Jack and [[King Kut Out]] are the only two bosses who do not emit shockwaves.
*Mad Jack may behave strangely if using a glitch that allows the player to fight him using any of the male Kongs, such as jumping diagonally across platforms, jump straight up on a platform he's already on or at the end of his chase sequence when the switches appear, they may disappear immediatelly, resetting the current phase.
*If Tiny accidentally falls off the stage, she does not lose at the boss battle. Instead, a floor tile from the lower floor can return Tiny back to fighting Mad Jack.
*The laugh heard during the battle is actually part of his theme's track. Said laugh along with his quacks were stock tracks originally vocalized for [[wikipedia:Donald Duck|Donald Duck]] by his original portrayer, [[wikipedia:Clarence Nash|Clarence Nash]], who had been dead for 15 years as of the time ''Donkey Kong 64'' was released. It makes sense, as throughout the battle, Mad Jack makes quacks similar to Donald's voice.
 


{{BoxTop}}
==References==
{{NIWA|DKWiki=1}}
<references/>
{{DK64}}
{{DK64}}
[[Category:Donkey Kong Bosses]]
[[Category:Toys]]
[[Category:Toys]]
[[Category:Robots]]
[[Category:Robots]]
[[Category:Kremling Krew]]
[[Category:Kremling Krew]]
[[Category:Donkey Kong Characters]]
[[Category:Donkey Kong 64 bosses]]
[[de:Mad Jack]]

Latest revision as of 16:46, October 10, 2024

Mad Jack
Mad Jack
First appearance Donkey Kong 64 (1999)
Portrayed by Clarence Nash (stock recording)
Cranky can help Tiny beat the giant springy box.”
Wrinkly Kong, Donkey Kong 64

Mad Jack,[1] also known as Quack in the Box,[2] Jake in the Box,[3] the Jack-in-the-Box,[4] and the giant springy box by Wrinkly Kong, is a large jack-in-the-box from Donkey Kong 64. He is the boss of Frantic Factory and the third boss of the game, or the fourth overall if one counts the optional Toy Monster.

Appearance[edit]

Mad Jack is a metallic and green duck-headed jack-in-the-box. He has a brownish-green eye and a red, robotic eye. He is wearing what seems to be a scratched red smock. He also wears orange gloves with holes in them, and has coils for arms. He is contained within a colorful box depicting random shapes, and it has a blue rim.

Battle[edit]

Tiny Kong is confronted by Mad Jack in Donkey Kong 64.
Tiny Kong encounters Mad Jack.

After entering the boss door from Troff 'n' Scoff, Tiny Kong finds herself in a dark room with 16 glowing floor tiles, half is white and the other half is blue. They are evenly organized in groups of four and by pattern. Tiny must walk onto a tile to be lifted up to the higher floor. A toy box falls out of the toy rejection chute, hops on a few tiles, and Mad Jack pops out.

Mad Jack re-enters his box and hops between the glowing tiles in an attempt to crush Tiny. The tiles light up when Mad Jack lands on them. To avoid him, Tiny must glide between the floor tiles by using Pony Tail Twirl to hop between platforms. Mad Jack cannot hop diagonally. After he jumps between nine platforms, Mad Jack pops out from his box and begins to throw six fireballs at Tiny. A blue switch each appears on a blue and a white tile. Tiny must attack Mad Jack by using Simian Slam on the switch on the same-colored tile as Mad Jack's. This causes the tile to electrocute Mad Jack. However, by hitting the other switch, Tiny Kong is electrocuted instead, causing her to lose half of a Watermelon in health.

Tiny Kong in a boss battle against Mad Jack.
Tiny tries to escape from Mad Jack

In the second and third rounds, Mad Jack's behavioral pattern is mostly unchanged. However, for the second round, he hops from the floor tiles eleven times and only throws five fireballs before pausing. In the third round, Mad Jack hops around twelve times and only shoots out four fireballs.

Mad Jack only starts acting differently in the fourth round, after being electrified a third time. He still starts out by hopping from one platform to another, but afterward, instead of throwing fireballs, Mad Jack fires out lasers from his robotic eye, which then electrifies a floor tile. Tiny must avoid being hit by them.

After taking a fourth hit, Mad Jack becomes invisible and hops around on the tiles 15 times. In order to track where Mad Jack is, Tiny must watch the sparkles that trail behind him as he jumps. After being electrocuted a fifth time, the floor tile that Mad Jack is standing on collapses. Mad Jack then waves goodbye at the screen and falls down in a crash, destroyed.

Names in other languages[edit]

Language Name Meaning Notes
Japanese マッドジャック[5]
Maddo Jakku
Mad Jack

Trivia[edit]

Pre-release screenshot of Junk-in-the-Box from Donkey Kong 64
Junk-in-the-Box
  • Mad Jack was originally supposed to be a mini-boss called Junk-in-the-Box,[citation needed] had a design resembling a human clown, and was supposed to be fought in the R&D Room in Frantic Factory. Later in development, the Toy Monster became the new mini-boss for this world, while Mad Jack became the world's main boss.
  • Mad Jack's gibberish ranting voice is taken from stock tracks recorded by the late Clarence Nash, the original voice of Donald Duck. The high-pitched maniacal laughter heard in his boss battle theme is also taken from Clarence Nash's stock recordings.
  • Mad Jack's Boss Key is the only one in the game that does not unlock a world on its own. As such, players do not need to collect it immediately to advance. However, despite this, Mad Jack's Boss Key is still mandatory for completing the game.
  • Mad Jack and King Kut Out are the only two bosses who do not emit shockwaves.
  • If Tiny accidentally falls off the stage, she does not lose at the boss battle. Instead, a floor tile from the lower floor can return Tiny back to fighting Mad Jack.

References[edit]

  1. ^ Bihldorff, Nate et al. (1999). Donkey Kong 64 Player's Guide. Nintendo of America (English). Page 60.
  2. ^ Barton, Jeff, Mario De Govia, and Donato Tica (December 1, 1999). Donkey Kong 64 Prima's Official Strategy Guide. Prima Games (American English). ISBN 0-7615-2279-4. Page 74.
  3. ^ Lockhart, Ryan (1999). Donkey Kong 64 Official Perfect Guide. Versus Books (American English). Page 114.
  4. ^ Bogenn, Tim, and Ken Schmidt (1999). Donkey Kong 64 Official Strategy Guide. Bradygames (American English). ISBN 1-56686-909-9. Page 67.
  5. ^ 2000. 「ドンキーコング64任天堂公式ガイドブック」 (Donkey Kong 64 Nintendo Kōshiki Guidebook). Shogakukan (Japanese). Page 64.