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{{Infobox
{{game infobox
|title=Yume Kōjō: Doki Doki Panic
|title=Yume Kōjō: Doki Doki Panic
|image=[[File:Famicom_disk_system-doki_doki_panic.jpg|250px]]
|image=[[File:DDP Famicom Box Art.jpg|250px]]
|developer=[[Nintendo]]
|developer=[[Nintendo]]
|publisher=Fuji Television Network, Nintendo
|publisher=Fuji Television Network, Nintendo
|released={{releasedate|Japan|July 10, 1987}}
|release={{flag list|Japan|July 10, 1987}}
|languages={{languages|jp=y}}
|genre=Platform
|genre=Platform
|modes=Single player
|modes=Single player
|ratings=
|ratings=
|platforms=[[Family Computer Disk System]]
|platforms=[[Family Computer Disk System]]
|media={{container|fds=1}}
|format={{format|fds=1}}
|input={{input|nes=1}}
|input={{input|fc=1}}
|serials=FCG-DRM
|gallery=
}}
}}
'''''Yume Kōjō: Doki Doki Panic''''' (translated as "'''''Dream Factory: Heart-Pounding Panic'''''") is a [[Japan]]-only video game developed by [[Nintendo]] in cooperation with [[wikipedia:Fuji Television|Fuji Television]] for the [[Family Computer Disk System]] to promote its event called Yume Kojō '87 (translates to Dream Factory '87).  
'''''Yume Kōjō: Doki Doki Panic''''', usually referred to as simply '''''Doki Doki Panic''''', is a [[Japan]]-exclusive platform game developed by [[Nintendo]] in cooperation with {{wp|Fuji Television}} (who also published ''[[All Night Nippon: Super Mario Bros.]]'') for the [[Family Computer Disk System]] to promote its event called [[#Yume Kōjō '87|Yume Kōjō '87]] (translates to "Dream Factory '87").


It was later released outside of Japan in an altered format under the name ''[[Super Mario Bros. 2]]'', since the original Japanese ''[[Super Mario Bros.]]'' sequel, ''[[Super Mario Bros.: The Lost Levels]]'', was deemed too similar to the original and too difficult for overseas players. Eventually, the altered ''[[Mario (franchise)|Mario]]'' version of ''Doki Doki Panic'' was released in Japan as well, under the title ''Super Mario USA''.
The game was later released outside Japan in an altered format under the name ''[[Super Mario Bros. 2]]'', since the original Japanese ''[[Super Mario Bros.]]'' sequel, ''[[Super Mario Bros.: The Lost Levels]]'', was deemed too similar to the original and too difficult for overseas players. Eventually, the altered [[Super Mario (franchise)|''Super Mario''-franchise]] version of ''Doki Doki Panic'' was released in Japan as well, under the title ''Super Mario USA'', with {{file link|SMUSA FC Box.png|its box art}} being a recreation of ''Doki Doki Panic''{{'}}s, with the ''Yume Kōjō'' characters replaced with [[Mario]], [[Luigi]], [[Princess Peach|Princess Toadstool]], and [[Toad]].


==Impact on the ''Mario'' Series==
==Story==
The ''Doki Doki Panic'' engine started as a ''Mario''-style tech demo using vertical-scrolling mechanics as opposed to side-scrolling mechanics<ref>http://www.wired.com/2011/04/super-mario-bros-2/</ref>. [[Shigeru Miyamoto]] suggested the inclusion of side-scrolling mechanics to make it more of a ''Mario'' concept. Nintendo entered a licensing deal with Fuji Television, and the game's development proceeded with ''Yume Kōjō'' characters. Shigeru Miyamoto as a result was more involved with the development of ''Doki Doki Panic'' than he was in what eventually became the [[Super Mario Bros.: The Lost Levels|original ''Super Mario Bros. 2'']]. Many of the game's enemies have become generic ''[[Mario (franchise)|Mario]]'' enemies, though many were not intended to be that at the time of their creation. This includes [[Shy Guy]]s, [[Birdo]]s, [[Pokey]]s, [[Bob-omb]]s, and numerous others. Of particular note is how [[Mario]], [[Luigi]], [[Toad]], and [[Princess Peach|Princess Toadstool's]] skills and attacks have been shaped by the skills of the characters they replaced.
The game takes place inside a storybook. The book's story tells of the dream world of Muu, where the quality of dreams determines the quality of the weather the next day. Because of this, the Muu citizens invented a [[Dream Machine|dream machine]], so they could always have good dreams. One day, a mischievous being named [[Wart|Mamu]] (whose name was changed to Wart for ''Super Mario Bros. 2'') invaded the land and used the dream machine to make nightmarish monsters. However, the Muu people learned of his weakness to vegetables and used them to defeat him.


Some ''Mario'' elements had already been in place prior to the overhaul for America - both [[POW Block]]s (from ''[[Mario Bros. (game)|Mario Bros.]]'') and [[Star|Starmen]] (from ''[[Super Mario Bros.]]'') are frequent and powerful items that serve the same purposes as in their games of origin.
The old storybook had found its way into the hands of a pet monkey, Rūsa, who gives the book to the young twins Poki and Piki. However, the twins quarrel and end up ripping out the last page of the book, causing its ending to be erased. Mamu, freed, reaches through the pages and kidnaps the twins, pulling them into the book. Rūsa gets the twins' parents, Mama and Papa, their brother, Imajin, and Imajin's girlfriend,<ref>{{cite|author=Gaijillionaire|language=en|date=July 17, 2016|url=www.youtube.com/watch?v=KL9o9zzCUsQ&t=8m38s|timestamp=08:38|title=Yume Kojo! Not The Story of Super Mario Bros 2 vs Doki Doki Panic Nintendo NES History Fuji TV | Gテレ|publisher=YouTube|accessdate=October 1, 2016}}</ref> Lina, and they enter the book to rescue them.


==Differences between games==
==Impact on the ''Super Mario'' franchise==
Several changes were made in order to make the game appropriate for the ''Mario'' series. Graphical changes were made for certain enemies and characters. Additionally, the cream white [[Mouser]] boss was replaced with [[Clawgrip]]. This change was in tune with the decision to release the edited ''Doki Doki Panic'' in place of the Japanese [[Super Mario Bros.: The Lost Levels|''Super Mario Bros. 2'']], which Nintendo of Japan feared was too hard for European and American gamers<ref>http://www.youtube.com/watch?v=DNa0M1gymgA&feature=related</ref>.  
The ''Doki Doki Panic'' engine started as a ''Super Mario''-style tech demo using vertical-scrolling mechanics as opposed to side-scrolling mechanics.<ref>{{cite|language=en|author=Kohler, Chris|date=April 1, 2011|url=www.wired.com/2011/04/super-mario-bros-2|title=The Secret History of ''Super Mario Bros. 2''|publisher=Wired|accessdate=July 25, 2015}}</ref> [[Shigeru Miyamoto]] suggested the inclusion of side-scrolling mechanics to make it more of a ''Super Mario'' concept. Nintendo entered a licensing deal with Fuji Television, and the game's development proceeded with ''Yume Kōjō'' characters. Shigeru Miyamoto, as a result, was more involved with the development of ''Doki Doki Panic'' than he was in what eventually became the [[Super Mario Bros.: The Lost Levels|original ''Super Mario Bros. 2'']]. Many of the game's enemies would become generic ''[[Super Mario (franchise)|Super Mario]]'' enemies, though many were not intended to be that at the time of their creation. This includes [[Shy Guy|Shyguy]]s, [[Birdo]]s, [[Pokey]]s, [[Bob-omb|Bob-Omb]]s, and numerous others. Of particular note is how [[Mario]], [[Luigi]], [[Toad]], and [[Princess Peach|Princess Toadstool]]'s skills and attacks have been shaped by the skills of the characters they replaced.


===Characters (and their ''Mario'' counterparts)===
Some ''Super Mario'' elements had already been in place prior to the overhaul for America - both [[POW Block|POW]]s (from ''[[Mario Bros. (game)|Mario Bros.]]'') and [[Super Star|Star]]s (from ''[[Super Mario Bros.]]'') are frequent and powerful items that serve the same purposes as in their games of origin.
[[File:DDPSMB2.png|frame]]
*Imajin is the balanced character. While [[Mario]] replaces him, Imajin's balance in all areas has since become a staple of Mario's in certain games.
*Mama has the ability to jump higher and lightly hover at the top of her jumps. [[Luigi]] takes her place as he had already had higher jumps than Mario in ''[[Super Mario Bros.: The Lost Levels]]''. However, Luigi can jump slightly higher than Mama. Like his brother's balanced stats, his higher jumps has stayed in the ''Mario'' series.
*Lina can hover, although she is low in speed and strength. [[Princess Peach|Princess Toadstool]] replaces her. Lina's moves inspired two of Peach's moves in the ''[[Super Smash Bros. (series)|Super Smash Bros]]'' series, and Peach being able to float is often used or seen in later games, including ''[[Super Mario 3D World]]''.
*Papa is the strongest character in the game and can run the fastest, but he is not very good at jumping. While [[Toad]] takes his place, in future video games (other than indirect references in ''[[Wario's Woods]]'' and ''[[Mario Superstar Baseball]]''), Toad rarely has Papa's stats, however one game he does have them is ''[[Super Mario 3D World]]'' where he inherits Papa's stats of being the fastest character and a poor jumper.
*Poki and Piki are non-playable characters who get captured by Wart at the beginning of the game, and are rescued after his defeat. They are replaced by the [[Subcon (species)|Subcons]] in ''[[Super Mario Bros. 2]]'', which are also present in ''Doki Doki Panic'''s endings.


===Graphics===
==Differences between ''Yume Kōjō: Doki Doki Panic'' and ''Super Mario Bros. 2''==
*[[Red Shell|Shell]]s were originally [[wikipedia:Blackface|Blackface]] heads. They were edited in the western releases due to the controversy over blackface mocking African-Americans.
Several changes were made in order to make the game appropriate for the ''Super Mario'' franchise. Graphical changes were made for certain enemies and characters. Additionally, the cream white [[Mouser]] boss featured in [[World 5-3 (Super Mario Bros. 2)|World 5-3]] was replaced with [[Clawgrip]]. This change was in tune with the decision to release the edited ''Doki Doki Panic'' in place of the Japanese ''[[Super Mario Bros.: The Lost Levels|Super Mario Bros. 2]]'', which Nintendo of Japan feared was too hard for European and American gamers.<ref>{{cite|language=en|author=NintenDaanNC|date=December 7, 2010|url=www.youtube.com/watch?v=DNa0M1gymgA|title=<nowiki>[NC US]</nowiki> Super Mario Bros. 25th Anniversary - Interview with Shigeru Miyamoto #2|publisher=YouTube|accessdate=April 4, 2011}}</ref>
*[[Magic Potion]]s were originally [[Magic Lamp]]s.
===Characters===
*[[Mushroom]]s were originally large hearts.
[[File:DDP SMB2 Characters Comparison.png|frame]]
*[[1-Up Mushroom]]s were originally the heads of the character being controlled
*'''Imajin''' is the balanced character. While [[Mario]] replaces him, Imajin's balance in all areas has since become a staple of Mario's in many games where there are multiple playable characters.
*[[Grass|Grass tufts]] were black instead of red.
*'''Mama''' has the ability to jump higher and lightly hover at the top of her jumps. [[Luigi]] takes her place as he had already had higher jumps than Mario in ''[[Super Mario Bros.: The Lost Levels]]''. However, Luigi can jump slightly higher than Mama. Like his brother's balanced stats, his higher jumps have stayed in the ''Super Mario'' franchise.
*'''Lina''' can briefly hover, but she is low in speed and strength. [[Princess Peach|Princess Toadstool]] replaces her. As a result of the license with Fuji Television expiring, Peach inherited [[Floating Jump|Lina's floating capability]], and the concept of Peach being able to float reoccurs in many video games. Games in the ''[[Super Smash Bros. (series)|Super Smash Bros.]]'' series starting with ''[[Super Smash Bros. Melee]]'' (her first appearance in that series), as well as ''[[Super Mario 3D World]]'', use similar mechanics to this game.
*'''Papa''' is the strongest character in the game and can run the fastest, though he is not very good at jumping. [[Toad]] takes his place, and while the idea of him being a strong character does not often reoccur in future video games (It is referenced in ''[[Wario's Woods (Nintendo Entertainment System)|Wario's Woods]]'' and ''[[Mario Superstar Baseball]]''), Toad being an especially fast character has since become a staple in games with multiple playable characters. ''Super Mario 3D World'' reincorporates the lacking jump.
*'''Poki''' and '''Piki''' are non-playable characters who get captured by Mamu at the beginning of the game and are rescued after his defeat. They are replaced by the [[Subcon (species)|Subcons]] in ''[[Super Mario Bros. 2]]'', which are also present in ''Doki Doki Panic''{{'}}s endings.
*'''Rūsa''' is a non-playable monkey who gives Poki and Piki the old storybook that gets both kidnapped by Mamu.
 
===Gameplay===
*The player must beat the game with all four characters to view the ending in ''Doki Doki Panic'', unlike ''Super Mario Bros. 2'', where the player only needs to beat the game once to view the ending. However, due to ''Doki Doki Panic'' being on the Disk System, each characters' progress through the game was independently saved and could be returned to at a later date.
*A save feature is included.
*The player cannot run by holding the {{Button|nes|B}} button.
*Imajin, Lina, Papa, and Mama do not [[Small Mario|shrink]] when they have one hit point left.
*In ''Doki Doki Panic'', knocked-out enemies cannot knock out other enemies as they proceed to fall off the screen, whereas in ''Super Mario Bros. 2'', enemies can be comboed with careful throws.<ref>{{cite|author=Shesez|date=February 11, 2022|url=www.youtube.com/watch?v=uDQq8Im2hVI&t=2040s|timestamp=34:00|title=ALL Differences Between Mario 2 and Doki Doki Panic - Region Break|publisher=YouTube|accessdate=March 12, 2022}}</ref>
*It takes four hits for Mamu to be defeated in ''Doki Doki Panic'', as compared to six in ''Super Mario Bros. 2''; this is also present in the prototype version of ''Super Mario Bros. 2''.
*An albino version of [[Mouser]] appeared as the boss of 5-3. In ''Super Mario Bros. 2'', he was replaced with [[Clawgrip]], who is the only boss exclusive to ''Super Mario Bros. 2''.
*The type of Ninji that hops in place has three jump heights in ''Doki Doki Panic''; ''Super Mario Bros. 2'' only includes the low and high jump.
*The highest cloud platform in a section of 7-1 was removed, and the gray [[Snifit]] was moved onto a pillar where the cloud was once attached to.
*The shortcut in 6-3 is slightly different: in ''Doki Doki Panic'', one can simply jump down from the cloud platform with the door; in ''Super Mario Bros. 2'', two more cloud platforms stand between the door and the ground.
 
===Visuals===
*The title screen is entirely different.
*Rather than the storyline taking place in a dream world, it takes place within a storybook. The plot of the game is about two kids named Poki and Piki who fought over reading a book and ended up getting themselves pulled in by [[Wart|Mamu]] after accidentally tearing out the last page. A monkey known as Rūsa witnessed this and alerted the family.
*In ''Doki Doki Panic'', the intro screens of the levels were actually pages from the storybook; levels were referred to as "Chapters", page number marks that were commonly used in story books appeared, and the intro screens lacked the location icons. In ''Super Mario Bros. 2'', the intro screens were heavily edited to make them look like cards since ''Doki Doki Panic''{{'}}s story settings were from a storybook instead of a dream; the text "Chapters" was changed to "Worlds", the page number marks were completely removed, and location icons were added.<ref>{{cite|author=VCDECIDE|language=en|date=October 18, 2015|url=www.youtube.com/watch?v=fXyHr3ZuVc8&t=46s|title=Regional Differences <nowiki>[04]</nowiki> Super Mario Bros. 2 vs Yume Kōjō: Doki Doki Panic (Nes vs Famicom)|publisher=YouTube|accessdate=February 26, 2018}}</ref>
*The characters and artwork are based on an Arabian-style theme.
*After leaving a [[key]]'s home room, a [[Phanto]] inexplicably begins assaulting the player out of nowhere. In ''Super Mario Bros. 2'', the Phanto now appears, albeit stationary and seemingly harmless, in the key's home room; however, once the key is retrieved, the Phanto comes to life and begins attacking.
*[[Red Shell|Shell]]s replace the Big Face item, which were heads resembling {{wp|blackface}}. They were edited due to the controversy over blackface mocking people of African ancestry.<ref>{{cite|author=TCRF|title=[[tcrf:Super Mario Bros. 2 (NES)/Regional_Differences#Koopa_Shells|''Super Mario Bros. 2'' (NES)/Regional Differences]]|publisher=The Cutting Room Floor|accessdate=August 6, 2023}}</ref>
*[[Magical Potion]]s were originally [[Genie Lamp|Magic Lamp]]s. Magic Lamps were also present in the prototype version of ''Super Mario Bros. 2'', as the Magical Potions were not implemented yet.  
*[[Mushroom]]s were originally [[heart (item)|heart]]s.
*[[1-Up Mushroom]]s were originally the heads of the character being controlled.
*[[Grass]] tufts were black instead of red.
*[[Mask Gate]]s were originally generic masks instead of hawk masks.
*[[Mask Gate]]s were originally generic masks instead of hawk masks.
*The explosion icon says "BOM" in ''Doki Doki Panic'', and "BOMB" in ''Super Mario Bros. 2''.
*The explosion icon says "BOM" in ''Doki Doki Panic'', and "BOMB" in ''Super Mario Bros. 2''.
*[[Phanto]]s were less menacing originally.
*[[Phanto]]s originally had a less menacing appearance.
*[[Mushroom Block]]s were originally various masks.
*[[Mushroom Block]]s were originally various masks.
*Some [[vegetable]]s looked slightly different.
*Some [[vegetable]]s looked slightly different.
*In the US version, animations are given to [[Cherry|cherries]], POW Blocks, vines, grass tufts, [[Crystal Ball]]s, [[Bomb (item)|Bomb]] fuses, water, cloud platforms, and spikes.
*[[Cherry|Cherries]], [[POW Block|POW]]s, [[vine]]s, [[grass]] tufts, [[Crystal Ball]]s, [[bomb]] fuses, water, cloud platforms, and [[Spike Trap|spike]]s are still, unlike in ''Super Mario Bros. 2'', where they are animated.
*Waterfalls move much faster.
*[[Albatoss]]es have only two frames of animation, while ''Super Mario Bros. 2'' gives them eight (with only seven showing up outside of remakes due to a glitch).<ref>{{cite|author=TCRF|title=[[tcrf:Super Mario Bros. 2 (NES)#Eighth Animation Frame|''Super Mario Bros. 2'' (NES)#Eighth Animation Frame]]|language=en|publisher=The Cutting Room Floor|accessdate=July 20, 2018}}</ref>
*Waterfalls and the fast quicksand animate faster than in ''Super Mario Bros. 2''.


===Miscellaneous===
===Sound===
*The title screen is entirely different.
*The title screen music is completely different from that of ''Super Mario Bros. 2'', which is an arrangement of the ''Super Mario Bros.'' [[Underwater Theme]]. This title screen music would later serve as the basis for the ending music of ''Super Mario Bros. 2'' when Mario is seen sleeping.
*The title screen music is the credits theme from ''Super Mario Bros. 2'', but without the sampling from the ''Super Mario Bros.'' overworld theme.
*Sound effects are changed, as the Disk System adds audio hardware not present in the [[Nintendo Entertainment System|NES]].
*Rather than the storyline taking place in a dream world, it takes place within a storybook. The plot of the game is about two kids named Poki and Piki who fought over reading a book, and ended up getting themselves pulled in by [[Wart]] after accidentally tearing out the last page. A monkey known as Rūsa witnessed this and informed the Arabian family.
*The [[Subspace|Sub-space]] music for ''Super Mario Bros. 2'' is the overworld theme for ''[[Super Mario Bros.]]'', while the music for ''Doki Doki Panic'' is an Arabian theme.
*A save feature is included.
*''Super Mario Bros. 2'' adds entirely new sections of music to the existing player select and overworld themes from ''Doki Doki Panic''.
*The player cannot run by holding the {{Button|nes|B}} button, as that was a feature that was exclusive to the [[Mario (franchise)|''Mario'' franchise]].
*Upon grabbing the [[Super Star|Star]], an Arabian-sounding tune plays in ''Doki Doki Panic'', while the standard ''Super Mario Bros.'' Star fanfare plays in ''Super Mario Bros. 2''.
*It takes four hits for Wart to be defeated in ''Doki Doki Panic'', two less than in ''Super Mario Bros. 2''; This is also present in the prototype version of ''Super Mario Bros. 2''.
*Sound effects are changed due to limitations between the Disk System and the [[Nintendo Entertainment System|NES]], which had fewer pin connectors.
*After leaving a [[Key]]'s home room, a [[Phanto]] inexplicably begins assaulting the player out of nowhere. In ''Super Mario Bros. 2'', the Phanto now appears, albeit stationary and (seemingly) harmless, in the Key's home room. However, once they Key is retrieved, the Phanto comes to life and begins attacking.
*An albino version of [[Mouser]] appeared as the boss of 5-3. In the localized versions, he was replaced with [[Clawgrip]]. his replacement was likely because albino Mouser attacked much more erratically than his grey-skinned counterparts, thus making him seem too powerful. Because of this, Clawgrip is the only boss exclusive to the western releases.''
*The highest cloud platform in a section of 7-1 was removed, and the gray [[Snifit]] was moved onto a pillar where the cloud was once attached to.
*Imajin, Lina, Papa, and Mama do not [[Small_Mario|shrink]] when they have one hit point left.
*The characters and artwork are based on an Arabian style theme.
*The Subspace music for ''Super Mario Bros. 2'' is the overworld theme for ''[[Super Mario Bros.]]'', while the music for ''Doki Doki Panic'' is an Arabian theme.
*The musical score for the player select and overworld themes are slightly shorter. The extended rhythms are exclusive to ''Super Mario Bros. 2''.
*Enemies scream when defeated.
*Upon grabbing the Starman, an Arabian-sounding tune plays in ''Doki Doki Panic'', while the standard ''Super Mario Bros.'' Starman fanfare plays in ''SMB2''.
*The player must beat the game with all four characters to view the ending in ''Doki Doki Panic'', unlike ''Super Mario Bros. 2'', where the player only needs to beat the game once to view the ending.
*The shortcut in 6-3 is slightly different: in ''Doki Doki Panic'', one can simply jump down from the cloud platform with the door, however in ''Super Mario Bros. 2'' two more cloud platforms stand between the door and ground.


==Gallery==
==Gallery==
===Artwork===
{{main-gallery}}
<gallery>
<gallery>
Doki-doki-panic-promo-art.jpg|Imajin
Yumemory.jpg|Main cast
Yumemory.jpg|Main cast
DokiDokiFamily.jpg|The four playable family members
DokiDokiFamily.jpg|The four playable family members
DDP-Twins&Rusa.png|The twins and Rūsa
DDP Imajin Sprite.png|Imajin
DDP-Twins&Wart.png|Wart kidnapping the twins
DDP Mama Sprite.png|Mama
Wart dokidokipanic.png|Wart kidnapping the twins
Doki Doki Panic Lina.png|Lina
Mario imajin doki doki panic.jpg|Artwork of [[Mario]] and Imajin shaking hands
DDP Papa Sprite.png|Papa
Promotional Poster - Doki Doki Panic.png|Promotional poster
DokiDokiPanicTitulo.png|The game's title screen
Doki_Doki_Panic_Art_02.jpg|Artwork of (going counterclockwise) [[Princess Peach]], Mario, Imajin, and Lina with a magic lamp. This artwork can be seen on a telephone card.
DokiDokiPanicad1sm.jpg|Another promotional poster.
</gallery>
</gallery>


===Sprites===
==Media==
<gallery>
{{main-media}}
Imajin Sprite - Doki Doki Panic.png|Imajin
{{media table
Mama Sprite - Doki Doki Panic.png|Mama
|file1=DDP-Overture.oga
Doki Doki Panic Lina.png|Lina
|title1=Overture
Papa Sprite - Doki Doki Panic.png|Papa
|description1=
File:Pikipoki.png|Poki and Piki
|length1=
</gallery>
}}
 
==Yume Kōjō '87==
''Doki Doki Panic'' was based on '''Yume Kōjō '87''', an event sponsored by Fuji TV and held from July 18th to August 30th, 1987. On the last day of this event, there was a grand finale.<ref>{{cite|author=Gaijillionaire|date=July 17, 2016|url=www.youtube.com/watch?v=KL9o9zzCUsQ&t=1031s|timestamp=17:11|title=Yume Kojo! Not The Story of Super Mario Bros 2 vs Doki Doki Panic Nintendo NES History Fuji TV | Gテレ|publisher=YouTube|language=en|accessdate=April 4, 2017}}</ref> This finale was meant to introduce a new generation of media that would arrive in the years to come, with various technical displays, as well as to advertise Fuji TV's fall lineup of shows. Elements from the event carried over to the game include the characters of Papa, Mama, Imajin, Lina, Poki and Piki, the blimp on the title screen, and the use of masks as a visual motif.


===Screenshots===
==''Yume Kōjō: Doki Doki Panic Hisshō Kōryakuhō''==
[[File:DokiDokiPanicArt2.png|thumb|Cover]]
A guide was for the game was later released, titled '''''Yume Kōjō: Doki Doki Panic Hisshō Kōryakuhō'''''. The game guide includes artwork of the bosses and enemies.
===Gallery===
<gallery>
<gallery>
DokiDokiPanicTitulo.png|The game's title screen.
Piki and Poki kidnapped.jpg|Two pages of the book
Doki vs smb2.png|Comparing ''Yume Kōjō: Doki Doki Panic'' with ''[[Super Mario Bros. 2]]''.
DokiShyGuy.png|Shyguy - Red
Dokidoki-panic.png|Imajin in [[World 1-1 (Super Mario Bros. 2)|World 1-1]]
DokiPinkGuy.png|Shyguy - Pink
WhiteMouser.PNG|Papa facing [[Mouser]]
DokiTweeter.png|[[Tweeter]]
Ddp wart.png|Papa Facing [[Wart]]
DokiSnifit.png|Snifit - Red
Wartmama.png|Mama facing Wart
DokiSnifitPink.png|Snifit - Pink
Lina and birdo.png|Lina facing [[Birdo]]
DokiSnifitGrey.png|Snifit - Gray
DokiSnifitGreen.png|Snifit - Green
DokiNinji.png|Ninji - 1
DokiNinji 2.png|Ninji - 2
DokiBeezo.png|Beezo - Red
DokiBeezoGrey.png|Beezo - Gray
DokiBeezoGreen.png|Beezo - Green
DokiHoopster.png|Hoopster
DokiPhanto.png|Phanto
DokiTrouter.png|Trouter
DokiPorcupo.png|Porcupo
DokiBobomb.png|Bob-omb
DokiAlbatoss.png|Albatoss
DokiPidgit.png|Pidgit
DokiCobrat.png|Cobrat
DokiPanser.png|Panser
DokiOstro.png|Ostro
DokiPokey.png|Pokey
DokiAutobomb.png|Autobomb
DokiFlurry.png|Flurry
DokiSpark.png|Spark
DokiBirdo.png|Birdo
DokiRedBirdo.png|Red Birdo
DokiGreenBirdo.png|Green Birdo
DokiMouser.png|Mouser
DokiTriclyde.png|Triclyde
DokiFryGuy.png|Fryguy
DokiWart.png|Mamu
</gallery>
</gallery>


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{{main|List of Yume Kōjō: Doki Doki Panic staff}}
{{main|List of Yume Kōjō: Doki Doki Panic staff}}


==References in later games==
==References in later media==
*''[[Super Mario Bros. 2]]'' - ''Yume Kōjō: Doki Doki Panic'' is the source of ''Super Mario Bros. 2'', and few differences exist between the games. In addition, <i>Doki Doki Panic</i>'s [[:File:Famicom disk system-doki doki panic.jpg|cover art]] was traced and edited into [[:File:Suppahmario2.png|a piece of official art]] for ''Super Mario Bros. 2''. The [https://www.youtube.com/watch?v=IPXtir65p40&t=0m58s credits theme] from ''Super Mario Bros. 2'', which replaced [https://youtu.be/MFcfD06lDjo?list=PLDBC09E0C2AA1AAF5 a completely different song] from ''Doki Doki Panic'', is remixed from an arpeggiated chord progression and melody taken from [https://www.youtube.com/watch?v=P5RAs1PJa2o <i>Doki Doki Panic</i>'s title screen / intro theme], a song which likewise does not exist in ''Super Mario Bros. 2''.
*[[Super Mario (Kodansha manga)|''Super Mario'' (Kodansha manga)]]: During the ''Super Mario USA'' adaptation, [[Princess Peach]], trapped in [[Subspace|Sub-space]], finds a Magic Lamp from ''Doki Doki Panic''. [[Birdo]] states it is useless and instead pulls out its ''Super Mario Bros. 2'' equivalent, the [[Magical Potion]].
*''[[Wario Land II]]'' - A Big Face (revised as a [[Red Shell|Turtle Shell]] in ''Super Mario Bros. 2'') can be found as a treasure in Chapter 3, Story 4: [[Escape from Maze Woods]].
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': On [[Toad Harbor]], there is a sign saying "Shy Guy Metals: Since 1987", referencing this game's release date and the introduction of the [[Shy Guy]]s.
*''[[Mario Kart 8]]'': On [[Toad Harbor]], there is a sign saying "Shy Guy Metals: Since 1987", while this game was the debut of Shy Guys, and it was released in 1987.
*''[[Super Mario 3D World]]'': The player being required to beat all levels with all characters (Mario, Luigi, Toad, Princess Peach, and [[Rosalina]]), barring the [[Captain Toad]] levels, in order to unlock all related stamps and all five profile stars is similar to how the player was required to beat all levels with all characters (Imajin, Mama, Papa, and Lina).
*''[[Super Smash Bros. for Wii U]]'' - Several [[List of trophies in Super Smash Bros. for Wii U|trophies]] mention that a character or enemy actually debuted in ''Doki Doki Panic'' (removing the ''Yume Kojō'' part of the title, presumably due to licensing concerns).
*''[[Super Smash Bros. for Wii U]]'': The [[List of trophies in Super Smash Bros. for Wii U|trophies]] for Birdo and Shy Guy mention that they actually debuted in ''Doki Doki Panic'' (the ''Yume Kojō'' part of the title is not mentioned in English versions).
*''[[Paper Mario: Color Splash]]'': During her concert in [[Plum Park]], Birdo sings the line "two hearts in doki doki panic," referencing this game's title.
*''[[Paper Mario: The Origami King]]'': One of the terms [[Bob-omb (Paper Mario: The Origami King)|Bob-omb]] uses to refer to his amnesia is "Thinky Thinky Panic", referencing this game's title, which was where Bob-ombs were first introduced.


==Names in other languages==
==Names in other languages==
{{foreignname
{{foreign names
|Jap=<span class=explain title="ゆめ">夢</span><span class=explain title="こうじょう">工場</span> ドキドキパニック
|Jap={{ruby|夢|ゆめ}}{{ruby|工場|こうじょう}}ドキドキパニック
|JapR={{nowrap|Yume Kōjō: Doki Doki Panikku}}
|JapR={{nw|Yume Kōjō: Doki Doki Panikku}}
|JapM=''Yume Kōjō'' means "Dream Factory", while ''doki doki'' is Japanese onomatopoeia for a rapidly beating heart and ''panikku'' is a transcription of the English "panic", so in effect, it can be translated as "Dream Factory: Heart-Pounding Panic".}}
|JapM=''Yume Kōjō'' means "Dream Factory", while ''doki doki'' is Japanese onomatopoeia for a rapidly beating heart and ''panikku'' is a transcription of the English "panic", so in effect, it can be translated as "Dream Factory: Heart-Pounding Panic".}}


==Trivia==
==Trivia==
*The coin counter in Bonus Chance segments is displayed in [[wikipedia:Hexadecimal|hexadecimal]]. When the player gets more than nine [[coin]]s in a level, letters from A to F are used instead.
*The coin counter in [[Bonus Chance]] segments is displayed in {{wp|hexadecimal}}. When the player gets more than nine [[coin]]s in a level, letters from A to F are used instead.
*Imajin, Lina, Mama, Papa, Poki and Piki, and Rūsa were created by the Fuji Television Network as the mascots for their Yume Kojō '87 (夢工場 '87) event, while all the other characters in the game were created by Nintendo.
*Despite appearing in the manual, no gray Shyguys appear in the game.
**Apparently, the masks in the game are a direct reference to said event. The event's theme was based around a Mardi Gras celebration.
*Coincidentally, some promotional material features Imajin and Lina posing with Mario and Princess Peach, their eventual replacements in ''Super Mario Bros. 2''.<ref>{{cite|author=Mackie, Drew|date=June 21, 2023|url=www.thrillingtalesofoldvideogames.com/blog/super-mario-bros-2-missing-level|title=Why Is Super Mario Bros. 2 Missing a Level?|publisher=Thrilling Tales of Old Video Games|accessdate=June 23, 2024}}</ref>
*Despite appearing in the manual, no Gray Shy Guys appear in the game.
*A possible reason why the game has seen no re-releases outside of ''[[Super Mario Bros. 2]]'' is because the rights of ''Yume Kōjō'', along with its characters, like Imajin, are owned by {{iw|wikipedia|Fuji TV}}.
*The mask blocks bear resemblance to Gene Simmons. Whether or not this is a coincidence is unknown.
 
*Some of the sound effects heard in the ''[[Super Mario All-Stars]]'' port of ''[[Super Mario Bros. 2]]'' sound a lot more akin to the ones heard in this game.
==References==
*Coincidentally, some artwork and commercials of the game feature Imagine and Lina posing with Mario and Princess Peach, their eventual replacements in ''Super Mario Bros. 2''.
<references/>
*The game's credits theme bears a loose resemblance to the ending/credits theme of ''[[Super Mario World]]''.


==External links==
==External links==
*[http://www.themushroomkingdom.net/smb2_ddp.shtml From ''Doki Doki Panic'' to ''Super Mario Bros 2''] at The Mushroom Kingdom
{{TCRF|Yume Koujou: Doki Doki Panic|Yume Kōjō: Doki Doki Panic}}
*[http://ja.wikipedia.org/wiki/%E5%A4%A2%E5%B7%A5%E5%A0%B4%E3%83%89%E3%82%AD%E3%83%89%E3%82%AD%E3%83%91%E3%83%8B%E3%83%83%E3%82%AF Wikipedia]
*[https://www.themushroomkingdom.net/smb2_ddp.shtml "From ''Doki Doki Panic'' to ''Super Mario Bros. 2''"] on The Mushroom Kingdom
*{{wp|ja:夢工場ドキドキパニック|Japanese Wikipedia page}}


==References==
<references/>
{{BoxTop}}
{{NES}}
{{NES}}
[[Category:Games]]
[[Category:Games]]
[[Category:Platforming Games]]
[[Category:Platforming games]]
[[Category:Japan Only Games]]
[[Category:Japan-only games]]
[[Category:Nintendo Entertainment System Games]]
[[Category:Family Computer Disk System games]]
[[Category:1987 games]]
[[Category:1987 games]]
[[Category:Games not originally in the Mario series]]
[[Category:Games not originally in the Super Mario franchise]]
[[Category:Yume Kōjō: Doki Doki Panic|*]]
[[it:Yume Kōjō: Doki Doki Panic]]

Latest revision as of 20:05, November 28, 2024

The title of this article is official, but it comes from a non-English source. If an acceptable English source is found, then the article should be moved to its appropriate title.

Yume Kōjō: Doki Doki Panic
Box art of Yume Kōjō: Doki Doki Panic
Developer Nintendo
Publisher Fuji Television Network, Nintendo
Platform(s) Family Computer Disk System
Release date Japan July 10, 1987[?]
Language(s) Japanese
Genre Platform
Mode(s) Single player
Format
FDS:
Disk Card
Input
Famicom:
Serial code(s) FCG-DRM

Yume Kōjō: Doki Doki Panic, usually referred to as simply Doki Doki Panic, is a Japan-exclusive platform game developed by Nintendo in cooperation with Fuji Television (who also published All Night Nippon: Super Mario Bros.) for the Family Computer Disk System to promote its event called Yume Kōjō '87 (translates to "Dream Factory '87").

The game was later released outside Japan in an altered format under the name Super Mario Bros. 2, since the original Japanese Super Mario Bros. sequel, Super Mario Bros.: The Lost Levels, was deemed too similar to the original and too difficult for overseas players. Eventually, the altered Super Mario-franchise version of Doki Doki Panic was released in Japan as well, under the title Super Mario USA, with its box artMedia:SMUSA FC Box.png being a recreation of Doki Doki Panic's, with the Yume Kōjō characters replaced with Mario, Luigi, Princess Toadstool, and Toad.

Story[edit]

The game takes place inside a storybook. The book's story tells of the dream world of Muu, where the quality of dreams determines the quality of the weather the next day. Because of this, the Muu citizens invented a dream machine, so they could always have good dreams. One day, a mischievous being named Mamu (whose name was changed to Wart for Super Mario Bros. 2) invaded the land and used the dream machine to make nightmarish monsters. However, the Muu people learned of his weakness to vegetables and used them to defeat him.

The old storybook had found its way into the hands of a pet monkey, Rūsa, who gives the book to the young twins Poki and Piki. However, the twins quarrel and end up ripping out the last page of the book, causing its ending to be erased. Mamu, freed, reaches through the pages and kidnaps the twins, pulling them into the book. Rūsa gets the twins' parents, Mama and Papa, their brother, Imajin, and Imajin's girlfriend,[1] Lina, and they enter the book to rescue them.

Impact on the Super Mario franchise[edit]

The Doki Doki Panic engine started as a Super Mario-style tech demo using vertical-scrolling mechanics as opposed to side-scrolling mechanics.[2] Shigeru Miyamoto suggested the inclusion of side-scrolling mechanics to make it more of a Super Mario concept. Nintendo entered a licensing deal with Fuji Television, and the game's development proceeded with Yume Kōjō characters. Shigeru Miyamoto, as a result, was more involved with the development of Doki Doki Panic than he was in what eventually became the original Super Mario Bros. 2. Many of the game's enemies would become generic Super Mario enemies, though many were not intended to be that at the time of their creation. This includes Shyguys, Birdos, Pokeys, Bob-Ombs, and numerous others. Of particular note is how Mario, Luigi, Toad, and Princess Toadstool's skills and attacks have been shaped by the skills of the characters they replaced.

Some Super Mario elements had already been in place prior to the overhaul for America - both POWs (from Mario Bros.) and Stars (from Super Mario Bros.) are frequent and powerful items that serve the same purposes as in their games of origin.

Differences between Yume Kōjō: Doki Doki Panic and Super Mario Bros. 2[edit]

Several changes were made in order to make the game appropriate for the Super Mario franchise. Graphical changes were made for certain enemies and characters. Additionally, the cream white Mouser boss featured in World 5-3 was replaced with Clawgrip. This change was in tune with the decision to release the edited Doki Doki Panic in place of the Japanese Super Mario Bros. 2, which Nintendo of Japan feared was too hard for European and American gamers.[3]

Characters[edit]

Comparison of characters in Yume Kōjō: Doki Doki Panic and Super Mario Bros. 2.
  • Imajin is the balanced character. While Mario replaces him, Imajin's balance in all areas has since become a staple of Mario's in many games where there are multiple playable characters.
  • Mama has the ability to jump higher and lightly hover at the top of her jumps. Luigi takes her place as he had already had higher jumps than Mario in Super Mario Bros.: The Lost Levels. However, Luigi can jump slightly higher than Mama. Like his brother's balanced stats, his higher jumps have stayed in the Super Mario franchise.
  • Lina can briefly hover, but she is low in speed and strength. Princess Toadstool replaces her. As a result of the license with Fuji Television expiring, Peach inherited Lina's floating capability, and the concept of Peach being able to float reoccurs in many video games. Games in the Super Smash Bros. series starting with Super Smash Bros. Melee (her first appearance in that series), as well as Super Mario 3D World, use similar mechanics to this game.
  • Papa is the strongest character in the game and can run the fastest, though he is not very good at jumping. Toad takes his place, and while the idea of him being a strong character does not often reoccur in future video games (It is referenced in Wario's Woods and Mario Superstar Baseball), Toad being an especially fast character has since become a staple in games with multiple playable characters. Super Mario 3D World reincorporates the lacking jump.
  • Poki and Piki are non-playable characters who get captured by Mamu at the beginning of the game and are rescued after his defeat. They are replaced by the Subcons in Super Mario Bros. 2, which are also present in Doki Doki Panic's endings.
  • Rūsa is a non-playable monkey who gives Poki and Piki the old storybook that gets both kidnapped by Mamu.

Gameplay[edit]

  • The player must beat the game with all four characters to view the ending in Doki Doki Panic, unlike Super Mario Bros. 2, where the player only needs to beat the game once to view the ending. However, due to Doki Doki Panic being on the Disk System, each characters' progress through the game was independently saved and could be returned to at a later date.
  • A save feature is included.
  • The player cannot run by holding the B Button button.
  • Imajin, Lina, Papa, and Mama do not shrink when they have one hit point left.
  • In Doki Doki Panic, knocked-out enemies cannot knock out other enemies as they proceed to fall off the screen, whereas in Super Mario Bros. 2, enemies can be comboed with careful throws.[4]
  • It takes four hits for Mamu to be defeated in Doki Doki Panic, as compared to six in Super Mario Bros. 2; this is also present in the prototype version of Super Mario Bros. 2.
  • An albino version of Mouser appeared as the boss of 5-3. In Super Mario Bros. 2, he was replaced with Clawgrip, who is the only boss exclusive to Super Mario Bros. 2.
  • The type of Ninji that hops in place has three jump heights in Doki Doki Panic; Super Mario Bros. 2 only includes the low and high jump.
  • The highest cloud platform in a section of 7-1 was removed, and the gray Snifit was moved onto a pillar where the cloud was once attached to.
  • The shortcut in 6-3 is slightly different: in Doki Doki Panic, one can simply jump down from the cloud platform with the door; in Super Mario Bros. 2, two more cloud platforms stand between the door and the ground.

Visuals[edit]

  • The title screen is entirely different.
  • Rather than the storyline taking place in a dream world, it takes place within a storybook. The plot of the game is about two kids named Poki and Piki who fought over reading a book and ended up getting themselves pulled in by Mamu after accidentally tearing out the last page. A monkey known as Rūsa witnessed this and alerted the family.
  • In Doki Doki Panic, the intro screens of the levels were actually pages from the storybook; levels were referred to as "Chapters", page number marks that were commonly used in story books appeared, and the intro screens lacked the location icons. In Super Mario Bros. 2, the intro screens were heavily edited to make them look like cards since Doki Doki Panic's story settings were from a storybook instead of a dream; the text "Chapters" was changed to "Worlds", the page number marks were completely removed, and location icons were added.[5]
  • The characters and artwork are based on an Arabian-style theme.
  • After leaving a key's home room, a Phanto inexplicably begins assaulting the player out of nowhere. In Super Mario Bros. 2, the Phanto now appears, albeit stationary and seemingly harmless, in the key's home room; however, once the key is retrieved, the Phanto comes to life and begins attacking.
  • Shells replace the Big Face item, which were heads resembling blackface. They were edited due to the controversy over blackface mocking people of African ancestry.[6]
  • Magical Potions were originally Magic Lamps. Magic Lamps were also present in the prototype version of Super Mario Bros. 2, as the Magical Potions were not implemented yet.
  • Mushrooms were originally hearts.
  • 1-Up Mushrooms were originally the heads of the character being controlled.
  • Grass tufts were black instead of red.
  • Mask Gates were originally generic masks instead of hawk masks.
  • The explosion icon says "BOM" in Doki Doki Panic, and "BOMB" in Super Mario Bros. 2.
  • Phantos originally had a less menacing appearance.
  • Mushroom Blocks were originally various masks.
  • Some vegetables looked slightly different.
  • Cherries, POWs, vines, grass tufts, Crystal Balls, bomb fuses, water, cloud platforms, and spikes are still, unlike in Super Mario Bros. 2, where they are animated.
  • Albatosses have only two frames of animation, while Super Mario Bros. 2 gives them eight (with only seven showing up outside of remakes due to a glitch).[7]
  • Waterfalls and the fast quicksand animate faster than in Super Mario Bros. 2.

Sound[edit]

  • The title screen music is completely different from that of Super Mario Bros. 2, which is an arrangement of the Super Mario Bros. Underwater Theme. This title screen music would later serve as the basis for the ending music of Super Mario Bros. 2 when Mario is seen sleeping.
  • Sound effects are changed, as the Disk System adds audio hardware not present in the NES.
  • The Sub-space music for Super Mario Bros. 2 is the overworld theme for Super Mario Bros., while the music for Doki Doki Panic is an Arabian theme.
  • Super Mario Bros. 2 adds entirely new sections of music to the existing player select and overworld themes from Doki Doki Panic.
  • Upon grabbing the Star, an Arabian-sounding tune plays in Doki Doki Panic, while the standard Super Mario Bros. Star fanfare plays in Super Mario Bros. 2.

Gallery[edit]

For this subject's image gallery, see Gallery:Yume Kōjō: Doki Doki Panic.

Media[edit]

For a complete list of media for this subject, see List of Yume Kōjō: Doki Doki Panic media.
Help:MediaHaving trouble playing?

Yume Kōjō '87[edit]

Doki Doki Panic was based on Yume Kōjō '87, an event sponsored by Fuji TV and held from July 18th to August 30th, 1987. On the last day of this event, there was a grand finale.[8] This finale was meant to introduce a new generation of media that would arrive in the years to come, with various technical displays, as well as to advertise Fuji TV's fall lineup of shows. Elements from the event carried over to the game include the characters of Papa, Mama, Imajin, Lina, Poki and Piki, the blimp on the title screen, and the use of masks as a visual motif.

Yume Kōjō: Doki Doki Panic Hisshō Kōryakuhō[edit]

Yume Kōjō: Doki Doki Panic Hisshō Kōryakuhō
Cover

A guide was for the game was later released, titled Yume Kōjō: Doki Doki Panic Hisshō Kōryakuhō. The game guide includes artwork of the bosses and enemies.

Gallery[edit]

Staff[edit]

Main article: List of Yume Kōjō: Doki Doki Panic staff

References in later media[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese ゆめ工場こうじょうドキドキパニック[?]
Yume Kōjō: Doki Doki Panikku
Yume Kōjō means "Dream Factory", while doki doki is Japanese onomatopoeia for a rapidly beating heart and panikku is a transcription of the English "panic", so in effect, it can be translated as "Dream Factory: Heart-Pounding Panic".

Trivia[edit]

  • The coin counter in Bonus Chance segments is displayed in hexadecimal. When the player gets more than nine coins in a level, letters from A to F are used instead.
  • Despite appearing in the manual, no gray Shyguys appear in the game.
  • Coincidentally, some promotional material features Imajin and Lina posing with Mario and Princess Peach, their eventual replacements in Super Mario Bros. 2.[9]
  • A possible reason why the game has seen no re-releases outside of Super Mario Bros. 2 is because the rights of Yume Kōjō, along with its characters, like Imajin, are owned by Fuji TV.

References[edit]

  1. ^ Gaijillionaire (July 17, 2016). Yume Kojo! Not The Story of Super Mario Bros 2 vs Doki Doki Panic Nintendo NES History Fuji TV | Gテレ (08:38). YouTube (English). Retrieved October 1, 2016.
  2. ^ Kohler, Chris (April 1, 2011). The Secret History of Super Mario Bros. 2. Wired (English). Retrieved July 25, 2015.
  3. ^ NintenDaanNC (December 7, 2010). [NC US] Super Mario Bros. 25th Anniversary - Interview with Shigeru Miyamoto #2. YouTube (English). Retrieved April 4, 2011.
  4. ^ Shesez (February 11, 2022). ALL Differences Between Mario 2 and Doki Doki Panic - Region Break (34:00). YouTube. Retrieved March 12, 2022.
  5. ^ VCDECIDE (October 18, 2015). Regional Differences [04] Super Mario Bros. 2 vs Yume Kōjō: Doki Doki Panic (Nes vs Famicom). YouTube (English). Retrieved February 26, 2018.
  6. ^ TCRF. Super Mario Bros. 2 (NES)/Regional Differences. The Cutting Room Floor. Retrieved August 6, 2023.
  7. ^ TCRF. Super Mario Bros. 2 (NES)#Eighth Animation Frame. The Cutting Room Floor (English). Retrieved July 20, 2018.
  8. ^ Gaijillionaire (July 17, 2016). Yume Kojo! Not The Story of Super Mario Bros 2 vs Doki Doki Panic Nintendo NES History Fuji TV | Gテレ (17:11). YouTube (English). Retrieved April 4, 2017.
  9. ^ Mackie, Drew (June 21, 2023). Why Is Super Mario Bros. 2 Missing a Level?. Thrilling Tales of Old Video Games. Retrieved June 23, 2024.

External links[edit]