Fruit Frame: Difference between revisions
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[[File:FruitFrame.png|thumb | [[File:FruitFrame.png|thumb|The Fruit Frame borders the screen.]] | ||
The '''Fruit Frame''' is a special game mechanic in ''[[Yoshi's Story]]''. As its name suggests, the Fruit Frame frames the action | {{Quote|Use the L Button to turn off the Fruit Frame, and resize it with the + Control Pad.|Message Block|Yoshi's Story}} | ||
{{ | The '''Fruit Frame''' is a special game mechanic in ''[[Yoshi's Story]]''. As its name suggests, the Fruit Frame frames the action onscreen. Specifically, the Fruit Frame displays the [[fruit]]s the [[Baby Yoshi]]s have eaten on the current stage. The fruits are displayed in order of their collection, starting with the first fruit in the upper left corner next to the [[Health Meter#Yoshi's Story|Smile Meter]], then circling clockwise with each subsequent fruit around the screen. White dots are used as placeholders until all 30 fruits are collected. The Fruit Frame can be turned off and on by pressing the {{button|n64|L}} button and adjusted by using {{button|n64|Dpad}}. | ||
==Gallery== | |||
<gallery> | |||
Yoshi's Story Filled Up Fruit Frame.png|The [[Yoshi (species)|Green Yoshi]] with all the fruit spiraling away in the center at the end of the [[level]] | |||
Yoshi's Story Happy.png|The Green Yoshi doing a {{wp|V sign}} | |||
</gallery> | |||
==Names in other languages== | |||
{{foreign names | |||
|Jap=フルーツフレーム | |||
|JapC=<ref>{{cite|format=PDF|language=ja|url=m1.nintendo.net/docvc/NUS/JPN/NYSJ/NYSJ_J.pdf|title=''Yoshi's Story'' instruction booklet|publisher=Nintendo|page=13|date=1997}}</ref> | |||
|JapR=Furūtsu Furēmu | |||
|JapM=Fruit Frame | |||
|Fre=Compteur<ref>{{cite|timestamp=01:27|url=youtu.be/T3DHV6Z6C9w?si=-HXvSOQBCisxl3BX&t=87|title=Walkthrough FR l Yoshi Story l Mode Entraînement|author=Omniwalk FR|date=March 4, 2019|publisher=YouTube|language=fr|accessdate=November 17, 2024}}</ref> | |||
|FreM=Meter | |||
}} | |||
==References== | |||
<references/> | |||
{{Yoshi's Story}} | {{Yoshi's Story}} | ||
[[Category: Game | [[Category:Game mechanics]] | ||
[[Category: Yoshi's Story]] | [[Category:Yoshi's Story]] | ||
[[it:Cornice di frutta]] |
Latest revision as of 21:56, November 17, 2024
- “Use the L Button to turn off the Fruit Frame, and resize it with the + Control Pad.”
- —Message Block, Yoshi's Story
The Fruit Frame is a special game mechanic in Yoshi's Story. As its name suggests, the Fruit Frame frames the action onscreen. Specifically, the Fruit Frame displays the fruits the Baby Yoshis have eaten on the current stage. The fruits are displayed in order of their collection, starting with the first fruit in the upper left corner next to the Smile Meter, then circling clockwise with each subsequent fruit around the screen. White dots are used as placeholders until all 30 fruits are collected. The Fruit Frame can be turned off and on by pressing the button and adjusted by using .
Gallery[edit]
The Green Yoshi with all the fruit spiraling away in the center at the end of the level
The Green Yoshi doing a V sign
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | フルーツフレーム[1] Furūtsu Furēmu |
Fruit Frame | |
French | Compteur[2] | Meter |
References[edit]
- ^ 1997. Yoshi's Story instruction booklet (PDF). Nintendo (Japanese). Page 13.
- ^ Omniwalk FR (March 4, 2019). Walkthrough FR l Yoshi Story l Mode Entraînement (01:27). YouTube (French). Retrieved November 17, 2024.