Ready, Steady, Go!: Difference between revisions

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{{levelbox
{{rewrite-expand|Complete layout}}
{{level infobox
|code=5-4
|code=5-4
|image=[[File:Ready, Steady, Go!.png|250px]]
|image=[[File:Ready, Steady, Go!.png|250px]]
|game=''[[Yoshi's New Island]]''
|game=''[[Yoshi's New Island]]''
|boss=[[Kamek]]
|boss=[[Kamek]]
|notes=This level features a [[Kamek]] battle.
|before=[[Ski Lift Leap|<<]]
|before=[[Ski Lift Leap|<<]]
|after=[[Cruise the Clouds|>>]]
|after=[[Cruise the Clouds|>>]]
|track=STAGE_BOSS_MID
}}
}}
'''Ready, Steady, Go!''' is the fourth level of [[World 5 (Yoshi's New Island)|World 5]] found in ''[[Yoshi's New Island]]''.


==Level Layout==
{{quote|But... How...? Hey, why not give me the [[Baby Mario|baby]] so I can get some answers? Heh heh...|Kamek|Yoshi's New Island}}
[[Yellow Yoshi]] starts the level in a castle with some platforms that get longer when ground pounded and a pipe which leads to an area with more enemies and the aforementioned platforms. Eventually, the player reaches a door which leads them to an area with falling wooden platforms and a door. The door leads to a [[Middle Ring]] and some more enemies and obstacles which lead to the boss door with [[Kamek]] inside. As Yoshi is fighting Kamek, several arrows surround Yoshi and Kamek. The arrows redirect any fired projectile into the direction that the arrow is pointing. To hit Kamek, Yoshi must throw an egg at the arrows so that the arrows redirect the egg right at Kamek. When the player hits Kamek three times, the level is cleared.
 
'''Ready, Steady, Go!''' is the fourth level of [[World 5 (Yoshi's New Island)|World 5]] found in ''[[Yoshi's New Island]]''. This level's playable [[Yoshi (species)|Yoshi]] is the yellow Yoshi.
 
==Layout==
[[Yoshi (species)|Yellow Yoshi]] starts the level in a fort with [[Tatami Block]]s and a pipe which leads to an area with more enemies and the aforementioned platforms. Eventually, the player reaches a door which leads them to an area with falling wooden platforms and a door. The door leads to a [[Checkpoint Ring]] and some more enemies and obstacles which lead to the boss door with [[Kamek]] inside. As Yoshi is fighting Kamek, several arrows surround Yoshi and Kamek. The arrows redirect any fired projectile into the direction that the arrow is pointing. To hit Kamek, Yoshi must throw an egg at the arrows so that the arrows redirect the egg right at Kamek. When the player hits Kamek three times, the level is cleared.


==Enemies==
==Enemies==
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*[[Dangling Ghost]]s
*[[Dangling Ghost]]s


{{BoxTop}}
==Names in other languages==
{{YNI Levels}}
{{foreign names
[[Category:Yoshi Levels]]
|Jap=すばやく てがたく あんぜんに
[[category:Yoshi's Island]]
|JapR=Subayaku Tegataku Anzen ni
[[Category:Yoshi Places]]
|JapM=Quickly, Steadily, Safely
|SpaA=Con cuidado y a la carrera
|SpaAM=With Caution and On the Run
|SpaE=Sin prisa, pero sin pausa
|SpaEM=Slow But Steady
|Ita=Forte del tuo tempismo
|ItaM=Strong/Fortress of your timing; play on the word ''forte'' that can be seen both as "strong" or "fortress"
|FreA=À vos marques, prêts, partez!
|FreAM=Ready, Set, Go!
|FreE=À vos marques, prêts, partez !
|FreEM=Ready, Set, Go!
|Ger=Auf die Plätze, fertig, los!
|GerM=Ready, Set, Go!
|Kor=빠르게! 정확하게! 안전하게!
|KorR=Ppareuge! Jeonghwakhage! Anjeonhage!
|KorM=Quickly! Accurately! Safely!
}}
{{YNI levels}}
[[Category:Fortresses]]
[[Category:Fortresses]]
[[Category:Yoshi's New Island levels]]

Latest revision as of 13:15, May 10, 2024

It has been requested that this article be rewritten and expanded to include more information. Reason: Complete layout

Level
Ready, Steady, Go!
Ready, Steady, Go!.png
Level code 5-4
Game Yoshi's New Island
Boss Kamek
Music track STAGE_BOSS_MID
<< Directory of levels >>
“But... How...? Hey, why not give me the baby so I can get some answers? Heh heh...”
Kamek, Yoshi's New Island

Ready, Steady, Go! is the fourth level of World 5 found in Yoshi's New Island. This level's playable Yoshi is the yellow Yoshi.

Layout[edit]

Yellow Yoshi starts the level in a fort with Tatami Blocks and a pipe which leads to an area with more enemies and the aforementioned platforms. Eventually, the player reaches a door which leads them to an area with falling wooden platforms and a door. The door leads to a Checkpoint Ring and some more enemies and obstacles which lead to the boss door with Kamek inside. As Yoshi is fighting Kamek, several arrows surround Yoshi and Kamek. The arrows redirect any fired projectile into the direction that the arrow is pointing. To hit Kamek, Yoshi must throw an egg at the arrows so that the arrows redirect the egg right at Kamek. When the player hits Kamek three times, the level is cleared.

Enemies[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese すばやく てがたく あんぜんに[?]
Subayaku Tegataku Anzen ni
Quickly, Steadily, Safely
French (NOA) À vos marques, prêts, partez![?] Ready, Set, Go!
French (NOE) À vos marques, prêts, partez ![?] Ready, Set, Go!
German Auf die Plätze, fertig, los![?] Ready, Set, Go!
Italian Forte del tuo tempismo[?] Strong/Fortress of your timing; play on the word forte that can be seen both as "strong" or "fortress"
Korean 빠르게! 정확하게! 안전하게![?]
Ppareuge! Jeonghwakhage! Anjeonhage!
Quickly! Accurately! Safely!
Spanish (NOA) Con cuidado y a la carrera[?] With Caution and On the Run
Spanish (NOE) Sin prisa, pero sin pausa[?] Slow But Steady