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{{articleabout|the level in ''[[Super Mario World]]''|the racetrack in ''[[Super Mario Kart]]''|[[Donut Plains 1 (course)|here]]}}
{{about|the level in ''[[Super Mario World]]''|the racecourse introduced in ''[[Super Mario Kart]]''|[[SNES Donut Plains 1]]|the [[remix course]] in ''[[Mario Kart Tour]]''|[[RMX Donut Plains 1]]}}
{{level
{{level infobox
|title=Donut Plains 1
|title=Donut Plains 1
|image=[[Image:Donut_Plains_1.PNG]]
|image=[[File:Donut Plains 1.png]]<br>In ''Super Mario World''
|code=2-1
|code=2-1
|world=[[Donut Plains]]
|game=''[[Super Mario World]]''
|game=''[[Super Mario World]]''
|difficulty=Easy
|limit=400 seconds
|notes=The level introduces the [[Cape Feather]] (which provides the player with a [[Cape]]), the [[Triangular Block]], and the enemies [[Super Koopa (enemy)|Super Koopa]], [[Volcano Lotus]] and baseball-throwing [[Chargin' Chuck]]s. There is a secret exit towards the end of the level, leading to [[Donut Secret 1]].
|powerup=[[Cape Feather]]
|before=[[1 Iggy's Castle|<<]]
|before=[[1 Iggy's Castle|<<]]
|after=[[Donut Plains 2|>>]]
|after=[[Donut Plains 2|>>]]
|secret=[[Donut Secret 1|**]]
|secret=[[Donut Secret 1|**]]
|track=[[Ground Theme (Super Mario World)|Ground Theme]]
|sample=[[File:Overworld Theme Super Mario World.oga]]
}}
}}
'''Donut Plains 1''' is the first [[level]] of the [[Donut Plains]] area in ''[[Super Mario World]]''. The level is most notable for introducing the [[Cape Feather]], which means this is the first time [[Mario]] or [[Luigi]] turn into [[Cape Mario]] or Cape Luigi ever. It is also the first level in the game to have two different exits. Furthermore, Donut Plains 1 introduces several new enemies, the most notable ones being [[Super Koopa (enemy)|Super Koopa]]s and [[Volcano Lotus]]. The level has a grassland theme.
{{quote|The red dot areas on the map have two different exits. If you have the time and skill, be sure to look for them.|[[Message Block]]|[[Super Mario World]]}}
'''Donut Plains 1''' is a [[level]] in ''[[Super Mario World]]''. It is the first level of [[Donut Plains]]. Donut Plains 1 introduces the [[Cape Feather]] and the [[Cape Mario|Caped form]] of [[Mario]] or [[Luigi]], and it is the first level to have two different exits. Furthermore, Donut Plains 1 introduces several new enemies, the most notable ones being [[Super Koopa (enemy)|Super Koopa]]s and [[Volcano Lotus]]es. The level has a grassland theme and green mountains in the background.


==Overview==
==Layout==
Throughout the level, Super Koopas fly towards the player. The ones wearing a blinking Cape give it to Mario when stomped. Using the power of the Cape, the player is able to fly and reach [[Coin]]s and cloud platforms up in the sky. The Player has 400 seconds on the [[Time Limit|Timer]] to complete this level. This level contains five [[Dragon Coin]]s. There is a [[Hint Block]] at the end which explains that areas marked with a red dot on the map have two different exits.
Throughout the level, Super Koopas fly towards the player. The ones wearing a blinking cape give it to Mario when [[stomp]]ed. Using the power of the cape, the player is able to [[fly]] and reach [[coin]]s and cloud platforms in the sky. The player has 400 seconds on the [[Time Limit|timer]] to complete this level. This level contains five [[Dragon Coin]]s. There is a [[Message Block]] at the end that explains that areas marked with a red dot on the map have two different exits.


===Special Areas===
===Special areas===
Just after the two [[Rotating Block]]s that contain coins, there is an upside down [[Warp Pipe]] only accessible if the yellow [[Exclamation Mark Block|! Block]]s are filled out. The pipe takes Mario to a bonus game where he can win up to five [[Extra Life|1-Ups]] by hitting [[Question Block|? Block]]s in the correct order. The exact same game returns later several times in ''Super Mario World''. If the player takes this route, they have to backtrack to get the halfway point.
Just after the two [[Rotating Block]]s that contain coins, there is an upside down [[Warp Pipe]] accessible only if the yellow [[! Block]]s are filled out. The pipe takes Mario to a [[1-Up Chamber]], where he can win up to five [[Extra life|extra lives]] by hitting [[? Block|Prize Block]]s in the correct order. The same room returns later several times in ''Super Mario World''. If the player takes this route, they have to backtrack to get to the [[Midway Gate]].


When emerging from this bonus room, the player may enter the Warp Pipe to the left. This guides Mario to a special area where he can test his flying skills. A Cape Feather provides him with a Cape, if he does not already have one, and a [[Triangular Block]] allows him to cross some high Pipes that are blocking the way. Behind the Pipes, there is a large amount of Coins, some of which can only be reached by using the Cape.
When emerging from this bonus room, the player may enter the Warp Pipe to the left. This guides Mario to a special area where he can test his flying skills. A Cape Feather provides him with a cape, if he does not already have one, and a [[Triangular Block]] allows him to cross some high Pipes that are blocking the way. Behind the Pipes, there is a large number of coins&mdash;500 of them, to be exact (600 in the GBA version, indicated by a [[coin counter]]), most of which can be reached only by using the cape. In the GBA version, collecting all coins in the area after hitting the coin counter also grants three extra lives.


Shortly after the ? Block that contains [[Yoshi]], there are four Turning Blocks with a Chargin' Chuck below. The rightmost block, when hit, releases a [[Beanstalk]] that takes the player to the third Dragon Coin. The platform with the Coin is also reachable by flying.
Shortly after the Prize Block that contains [[Yoshi]], there are four Rotating Blocks with a [[Chargin' Chuck]] below. The rightmost block, when hit, releases a [[vine|Beanstalk]] that takes the player to the third Dragon Coin. The platform with it is also reachable by flying. Touching the third, lower block right of the Beanstalk block in a counterclockwise manner makes it throw out an extra life.


===Exits===
===Exits===
Donut Plains 1 is the first level to have more than one exit. The regular exit, marked by the [[Giant Gate]], opens the way to [[Donut Plains 2]] in the northwest of [[Dinosaur Land]]. When playing the level for the first time, the green [[Dotted Line Block]]s towards the end of the level are not be filled out, so Mario can easily pass through and head to the Giant Gate.
Donut Plains 1 is the first level to have more than one exit. The regular exit, marked by the [[Giant Gate]], opens the way to [[Donut Plains 2]] in the northwest of [[Dinosaur Land]]. When the player plays the level for the first time, the green [[Dotted-Line Block]]s towards the end of the level are not filled out, so Mario can easily pass through and head to the Giant Gate.


If the player has already visited the [[Green Switch Palace]] and turned the green Dotted Line Blocks into ! Blocks, he or she is able to take the second exit. When running up the blocks using the Triangular Block at the ground, Mario comes across a [[Key]] with a [[Keyhole]] right next to it. Putting both together finishes the level. Instead of heading northwest, Mario uses a path going north into the lake, leading to [[Donut Secret 1]] if he found the secret exit. This is possible without the Green Switch Palace, if the player uses the Cape Feather.
If the player has already visited the [[Green Switch Palace]] and turned the green Dotted-Line Blocks into ! Blocks, they can take the [[Secret exit|second exit]]. When running up the blocks by using the Triangular Block at the ground, Mario comes across a [[key]] with a [[keyhole]] right next to it. Putting both together finishes the level. Instead of heading northwest, Mario uses a path going north into the lake, leading to [[Donut Secret 1]] if he found the secret exit. This is possible without the Green Switch Palace, if the player uses the Cape Feather.


==Enemies==
==Enemies==
*[[Super Koopa (enemy)|Super Koopa]]
{{number of enemies
*[[Beach Koopa]]
|image1=[[File:SuperKoopaFlashingL.gif]]
*[[Chargin' Chuck]]
|name1=[[Super Koopa (enemy)|Super Koopa]] (flashing)
*[[Volcano Lotus]]
|count1=5
*[[Koopa Paratroopa]]
|image2=[[File:SuperKoopaBlueL.gif]]
*[[Koopa Troopa]]
|name2=[[Super Koopa (enemy)|Super Koopa]] (blue)
*[[Jumping Piranha Plant]]
|count2=11
==With Autumn Mode==
|image3=[[File:SMW SuperKoopa Red.png]]
*[[Super Koopa]]
|name3=[[Super Koopa (enemy)|Super Koopa]] (red)
*[[Beach Koopa]]
|count3=3
*[[Chargin' Chuck]]
|image4=[[File:PitchingChuckL.gif]]
*[[Volcano Lotus]]
|name4=[[Chargin' Chuck|Confused Chuck]]  
*[[Mask Koopa]]
|count4=6
*[[Para Mask Koopa]]
|image5=[[File:Volcano Lotus SMW sprite.png]]
*[[Jumping Pumpkin Plant]]
|name5=[[Volcano Lotus]]
<br clear=all>
|count5=4
{{SMW Levels}}
|image6=[[File:SMW KoopaParatroopa Green.png]]
[[Category:Levels]]
|name6=[[Koopa Paratroopa]] (green)
[[Category:Dinosaur Land]]
|count6=2
|image7=[[File:SMW KoopaTroopa Green.png]]
|name7=[[Koopa Troopa]] (green)
|count7=2 (if stomped)
|image8=[[File:SMW KoopaTroopaNoShell Green.png]]
|name8=[[Unshelled Koopa Troopa|Koopa without a Shell]] (green)
|count8=2 (if stomped)
|image9=[[File:SMWJumpingPiranhaPlant.png]]
|name9=[[Jumping Piranha Plant]]  
|count9=1
}}
 
==Items==
===Dragon Coins===
#Above the second blue Super Koopa.
#High above a pit past the fourth blue Super Koopa and the two Koopa Paratroopas.
#Past the Midway Gate, on a platform of Cloud Blocks high in the air directly above the indent in the ground with two Confused Chucks.
#Directly above the third Volcano Lotus.
#To the left of the green pipe after a final set of four Super Koopas.
 
==Names in other languages==
{{foreign names
|Jap=ドーナツへいや コース1
|JapR=Dōnatsu Heiya Kōsu 1
|JapM=Doughnut Plains Course 1
|Spa=Llanura del Donut 1
|SpaM=Donut Plain 1
|Fre=Plaine Beignet 1
|FreM=Donut Plain 1
|Ger=Donut-Ebene 1
|GerM=Donut Plain 1
|ChiS=甜圈平原1
|ChiSR=Tiánquānpíngyuán 1
|ChiSM=Donut Plains 1
|Ita=Pianura Ciambella 1
|ItaM=Donut Plain 1
}}
 
{{SMW levels}}
[[Category:Grasslands]]
[[Category:Grasslands]]
[[Category:Super Mario World levels]]
[[Category:Levels with a secret exit]]

Latest revision as of 12:37, November 4, 2024

This article is about the level in Super Mario World. For the racecourse introduced in Super Mario Kart, see SNES Donut Plains 1. For the remix course in Mario Kart Tour, see RMX Donut Plains 1.
Level
Donut Plains 1
Donut Plains 1.png
In Super Mario World
Level code 2-1
World Donut Plains
Game Super Mario World
Primary power-up Cape Feather
Time limit 400 seconds
Music track Ground Theme
Music sample
<< Directory of levels >> **
“The red dot areas on the map have two different exits. If you have the time and skill, be sure to look for them.”
Message Block, Super Mario World

Donut Plains 1 is a level in Super Mario World. It is the first level of Donut Plains. Donut Plains 1 introduces the Cape Feather and the Caped form of Mario or Luigi, and it is the first level to have two different exits. Furthermore, Donut Plains 1 introduces several new enemies, the most notable ones being Super Koopas and Volcano Lotuses. The level has a grassland theme and green mountains in the background.

Layout[edit]

Throughout the level, Super Koopas fly towards the player. The ones wearing a blinking cape give it to Mario when stomped. Using the power of the cape, the player is able to fly and reach coins and cloud platforms in the sky. The player has 400 seconds on the timer to complete this level. This level contains five Dragon Coins. There is a Message Block at the end that explains that areas marked with a red dot on the map have two different exits.

Special areas[edit]

Just after the two Rotating Blocks that contain coins, there is an upside down Warp Pipe accessible only if the yellow ! Blocks are filled out. The pipe takes Mario to a 1-Up Chamber, where he can win up to five extra lives by hitting Prize Blocks in the correct order. The same room returns later several times in Super Mario World. If the player takes this route, they have to backtrack to get to the Midway Gate.

When emerging from this bonus room, the player may enter the Warp Pipe to the left. This guides Mario to a special area where he can test his flying skills. A Cape Feather provides him with a cape, if he does not already have one, and a Triangular Block allows him to cross some high Pipes that are blocking the way. Behind the Pipes, there is a large number of coins—500 of them, to be exact (600 in the GBA version, indicated by a coin counter), most of which can be reached only by using the cape. In the GBA version, collecting all coins in the area after hitting the coin counter also grants three extra lives.

Shortly after the Prize Block that contains Yoshi, there are four Rotating Blocks with a Chargin' Chuck below. The rightmost block, when hit, releases a Beanstalk that takes the player to the third Dragon Coin. The platform with it is also reachable by flying. Touching the third, lower block right of the Beanstalk block in a counterclockwise manner makes it throw out an extra life.

Exits[edit]

Donut Plains 1 is the first level to have more than one exit. The regular exit, marked by the Giant Gate, opens the way to Donut Plains 2 in the northwest of Dinosaur Land. When the player plays the level for the first time, the green Dotted-Line Blocks towards the end of the level are not filled out, so Mario can easily pass through and head to the Giant Gate.

If the player has already visited the Green Switch Palace and turned the green Dotted-Line Blocks into ! Blocks, they can take the second exit. When running up the blocks by using the Triangular Block at the ground, Mario comes across a key with a keyhole right next to it. Putting both together finishes the level. Instead of heading northwest, Mario uses a path going north into the lake, leading to Donut Secret 1 if he found the secret exit. This is possible without the Green Switch Palace, if the player uses the Cape Feather.

Enemies[edit]

Image Name Count
Super Koopa Super Koopa (flashing) 5
Super Koopa Super Koopa (blue) 11
Sprite of a red Super Koopa from Super Mario World Super Koopa (red) 3
Confused Chuck Confused Chuck 6
A Volcano Lotus in Super Mario World. Volcano Lotus 4
Sprite of a Green Koopa Paratroopa from Super Mario World Koopa Paratroopa (green) 2
Sprite of a Green Koopa Troopa from Super Mario World Koopa Troopa (green) 2 (if stomped)
Sprite of a green unshelled Koopa from Super Mario World Koopa without a Shell (green) 2 (if stomped)
Jumping Piranha Plant from Super Mario World Jumping Piranha Plant 1

Items[edit]

Dragon Coins[edit]

  1. Above the second blue Super Koopa.
  2. High above a pit past the fourth blue Super Koopa and the two Koopa Paratroopas.
  3. Past the Midway Gate, on a platform of Cloud Blocks high in the air directly above the indent in the ground with two Confused Chucks.
  4. Directly above the third Volcano Lotus.
  5. To the left of the green pipe after a final set of four Super Koopas.

Names in other languages[edit]

Language Name Meaning Notes
Japanese ドーナツへいや コース1[?]
Dōnatsu Heiya Kōsu 1
Doughnut Plains Course 1
Chinese (simplified) 甜圈平原1[?]
Tiánquānpíngyuán 1
Donut Plains 1
French Plaine Beignet 1[?] Donut Plain 1
German Donut-Ebene 1[?] Donut Plain 1
Italian Pianura Ciambella 1[?] Donut Plain 1
Spanish Llanura del Donut 1[?] Donut Plain 1