Kumotori Yama: Difference between revisions
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{{ | {{another language}} | ||
[[File:M&WLevel3.png| | {{world infobox | ||
'''Kumotori Yama''' | |title=Kumotori Yama | ||
|image=[[File:M&WLevel3.png]] | |||
|game=''[[Mario & Wario]]'' | |||
|levels=10 | |||
|before=[[Yosu Ko|<<]] | |||
|after=[[Kōri no Dōkutsu|>>]] | |||
}} | |||
'''Kumotori Yama''' is the third stage found in ''[[Mario & Wario]]''. It is an area with the eponymous smiling green mountain close in the background and a [[Super Koopa (enemy)|Super Koopa]] sitting on a cloud. [[Wario]] throws a [[barrel]] onto the character's head during the stage intro. | |||
== | ==Levels== | ||
The beginning of this course introduces the player to [[ | {| style="text-align: center" class=wikitable | ||
!width="1%"|Level | |||
!width="1%"|Image | |||
!width="10%"|Description | |||
!width="1%"|Enemies and obstacles | |||
|- | |||
|[[Level 3-1 (Mario & Wario)|Level 3-1]] | |||
|[[File:M&W Level 3-1 Map.png|200px]] | |||
|The beginning of this course introduces the player to [[Timer Block]]s, which differ from [[Flip-Flop Block]]s in that they flop by themselves after a short time once activated. Once the player gets the timing right, [[Wanda]]'s character is allowed to proceed to the part of the course with spikes as a consequence. [[Luigi]] is in the bottom right. | |||
|[[Spike Trap|Spikes]] | |||
|- | |||
|[[Level 3-2 (Mario & Wario)|Level 3-2]] | |||
|[[File:M&W Level 3-2 Map.png|200px]] | |||
|Wanda must guide her character to the [[elevator]] on the left by activating Timer Blocks over the pit of spikes at the right time. There is more of this at the top, along with some [[Rock Block]]s. A [[Star (Mario & Wario)|Star]] rests atop one of the Rock Blocks, and it falls through the deactivated Timer Blocks if the player isn't careful, showing that the object in this game have weight. | |||
|Spikes | |||
|- | |||
|[[Level 3-3 (Mario & Wario)|Level 3-3]] | |||
|[[File:M&W Level 3-3 Map.png|200px]] | |||
|This course has more Rock Blocks and reintroduces the Dodorigesu Jr. enemies. At the top lies a stairway of Timer Blocks over spikes, which requires timing as the character begins to fall. | |||
|Spikes, [[Dodorigesu Jr.]] | |||
|- | |||
|[[Level 3-4 (Mario & Wario)|Level 3-4]] | |||
|[[File:M&W Level 3-4 Map.png|200px]] | |||
|This course reacquaints the player with [[Jump Block]]s, with Timer Blocks above them. The path is otherwise mostly linear. | |||
|Spikes, Dodorigesu Jr. | |||
|- | |||
|[[Level 3-5 (Mario & Wario)|Level 3-5]] | |||
|[[File:M&W Level 3-5 Map.png|200px]] | |||
|There are elevators, spikes, and Timer Blocks in the first half of this course. The character must reach the top flooring and make their way to the right section, which is lined with Rock Blocks, spikes, and [[Coin Block]]s. | |||
|Spikes | |||
|- | |||
|[[Level 3-6 (Mario & Wario)|Level 3-6]] | |||
|[[File:M&W Level 3-6 Map.png|200px]] | |||
|The character starts at the top left and must make their way over to the bottom right. There is a suggested path of Timer Blocks, but the player can make a shortcut by falling and activating a lower one at the right moment. | |||
|Spikes | |||
|- | |||
|[[Level 3-7 (Mario & Wario)|Level 3-7]] | |||
|[[File:M&W Level 3-7 Map.png|200px]] | |||
|There are several rows of [[block]]s the character must traverse while avoiding the spiked pit. The bottom row is a row of large Timer Blocks, the next row is an alternating row of large and tiny Timer Blocks, the next is an optional row of tiny Rock Blocks which hold some Stars, and the last is an obstacle course of elevators and tiny Timer Blocks. | |||
|Spikes | |||
|- | |||
|[[Level 3-8 (Mario & Wario)|Level 3-8]] | |||
|[[File:M&W Level 3-8 Map.png|200px]] | |||
|This next course has very little danger, with small Jump Blocks, tiny Timer Blocks and Flip-Flop Blocks. The player must approach Luigi from below, as he is surrounded by Jump Blocks. Gathering the Stars is out of the way. | |||
|N/A | |||
|- | |||
|[[Level 3-9]] | |||
|[[File:M&W Level 3-9 Map.png|200px]] | |||
|This course contains more Jump and Timer Blocks. Luigi is in the top left and must be reached from a Jump Block to a Coin Block, then to a Timer Block. | |||
|N/A | |||
|- | |||
|[[Level 3-10]] | |||
|[[File:M&W Level 3-10 Map.png|200px]] | |||
|This course looks intimidating with its many Timer Blocks, but way becomes simple once the Jump Blocks starting from the bottom left are reached. | |||
|N/A | |||
|} | |||
== | ==Media== | ||
{{media table | |||
|file1=MW Woods.oga | |||
|title1=Woods | |||
}} | |||
== | ==Names in other languages== | ||
{{foreign names | |||
|Jap=くもとり{{ruby|山|やま}}<ref>{{cite|language=ja|publisher=Nintendo|date=1993|title=''Mario & Wario'' instruction booklet|page=12}}</ref> | |||
|JapR=Kumotori Yama | |||
|JapM=Cloud-Catching Mountain; shared with an [[wikipedia:Mount Kumotori|actual mountain]] in Japan. | |||
}} | |||
== | ==References== | ||
<references/> | |||
{{M&W}} | |||
[[Category:Mountains]] | |||
[[Category:Mario & Wario worlds]] | |||
[[Category: | |||
[[Category: | |||
Latest revision as of 17:26, August 5, 2024
The title of this article is official, but it comes from a non-English source. If an acceptable English source is found, then the article should be moved to its appropriate title.
Kumotori Yama | |
---|---|
Game | Mario & Wario |
Level(s) | 10 |
<< List of worlds >> |
Kumotori Yama is the third stage found in Mario & Wario. It is an area with the eponymous smiling green mountain close in the background and a Super Koopa sitting on a cloud. Wario throws a barrel onto the character's head during the stage intro.
Levels[edit]
Level | Image | Description | Enemies and obstacles |
---|---|---|---|
Level 3-1 | The beginning of this course introduces the player to Timer Blocks, which differ from Flip-Flop Blocks in that they flop by themselves after a short time once activated. Once the player gets the timing right, Wanda's character is allowed to proceed to the part of the course with spikes as a consequence. Luigi is in the bottom right. | Spikes | |
Level 3-2 | Wanda must guide her character to the elevator on the left by activating Timer Blocks over the pit of spikes at the right time. There is more of this at the top, along with some Rock Blocks. A Star rests atop one of the Rock Blocks, and it falls through the deactivated Timer Blocks if the player isn't careful, showing that the object in this game have weight. | Spikes | |
Level 3-3 | This course has more Rock Blocks and reintroduces the Dodorigesu Jr. enemies. At the top lies a stairway of Timer Blocks over spikes, which requires timing as the character begins to fall. | Spikes, Dodorigesu Jr. | |
Level 3-4 | This course reacquaints the player with Jump Blocks, with Timer Blocks above them. The path is otherwise mostly linear. | Spikes, Dodorigesu Jr. | |
Level 3-5 | There are elevators, spikes, and Timer Blocks in the first half of this course. The character must reach the top flooring and make their way to the right section, which is lined with Rock Blocks, spikes, and Coin Blocks. | Spikes | |
Level 3-6 | The character starts at the top left and must make their way over to the bottom right. There is a suggested path of Timer Blocks, but the player can make a shortcut by falling and activating a lower one at the right moment. | Spikes | |
Level 3-7 | There are several rows of blocks the character must traverse while avoiding the spiked pit. The bottom row is a row of large Timer Blocks, the next row is an alternating row of large and tiny Timer Blocks, the next is an optional row of tiny Rock Blocks which hold some Stars, and the last is an obstacle course of elevators and tiny Timer Blocks. | Spikes | |
Level 3-8 | This next course has very little danger, with small Jump Blocks, tiny Timer Blocks and Flip-Flop Blocks. The player must approach Luigi from below, as he is surrounded by Jump Blocks. Gathering the Stars is out of the way. | N/A | |
Level 3-9 | This course contains more Jump and Timer Blocks. Luigi is in the top left and must be reached from a Jump Block to a Coin Block, then to a Timer Block. | N/A | |
Level 3-10 | This course looks intimidating with its many Timer Blocks, but way becomes simple once the Jump Blocks starting from the bottom left are reached. | N/A |
Media[edit]
Woods | File info |
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | くもとり Kumotori Yama |
Cloud-Catching Mountain; shared with an actual mountain in Japan. |
References[edit]
- ^ 1993. Mario & Wario instruction booklet. Nintendo (Japanese). Page 12.
Mario & Wario | ||||
---|---|---|---|---|
Main characters | Luigi • Mario • Princess Peach • Wanda • Wario • Yoshi | |||
Enemies | Dodorigesu Jr. • Guriguri • Komorin • Tsubōn • Unibo | |||
Stages | Yōsei no Mori • Yosu Ko • Kumotori Yama • Kōri no Dōkutsu • Honō no Dōkutsu • Pukupuku Kai • Balloon Bridge • Karakara Sabaku • Wario no Niwa • Wario Tei • EXTRA | |||
Items & obstacles | 1-Up Mushroom • Bucket • Coin Block • Elevator • Flip-Flop Block • Fūsen Block • Hammer • Jump Block • Magic Wand • Nebaneba Block • Rock Block • Star • Switch Block • Time Kinoko • Timer Block • Toge Block | |||
Other | Bulldog • Staff • Gallery • Media |