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{{Minigame-infobox
{{minigame infobox
| image = [[File:YellowTitle.png|260px]]
|image= [[File:FullTilt.png|260px]]
| appeared_in = ''[[Mario Party 6]]''
|appears_in= ''[[Mario Party 6]]''
| type = Duel mini-game
|type= Duel mini-game
| record =
|record= 1'00"00
|track= Time to Duel
|sample=[[File:MP6 Time to Duel.oga]]
}}
}}
'''Full Tilt''' is a Duel [[minigame]] in ''[[Mario Party 6]]''.
'''Full Tilt''' is a Duel [[minigame]] in ''[[Mario Party 6]]''. The name comes from an idiomatic phrase for going quickly.


==Introduction==
==Introduction==
The camera focus on the goal. It then moves to the player showing the entire course. The screen splits into two to show the second player.
The camera focuses on the goal. It then moves to the first player, showing the entire course. The screen splits into two to show the second player.


==Gameplay==
==Gameplay==
The objective of the game is for each player to beat the other one, as in all other Duel minigames. Here, the player must get to the other side of a wide, and long hole by carefully walking across a tilting bridge. The player must be careful, because if a player falls off the bridge, a [[Lakitu]] has carry whoever player fell, losing valuable time. Once the player gets to the middle of the bridge, the player reaches a checkpoint, meaning that if a player falls again, the Lakitu would carry whoever player fell to there instead of the starting place. There are quite a few shortcuts that the player can take to get through the game quicker. The player who gets to the end of the bridge first wins.
The objective of the game is to be the first to get to the other side of a wide hole by carefully walking across a tilting bridge. Players must be careful not to fall, or they lose valuable time as a [[Lakitu]] retrieves them. There are a few shortcuts that players can utilize to reach the end faster. The middle of the bridge acts as a [[checkpoint]]; if a player falls off afterward, the Lakitu will carry them back to this point. If five minutes pass, the minigame ends in a tie.
 
==Ending==
The winner does their winning animation at the goal, while the loser does their losing animation. If a tie occurs, both players remain where they are and perform their losing poses. If the loser(s) falls off just before the minigame ends, they will not be carried back by Lakitu and will remain unseen.


==Controls==
==Controls==
* {{button|gcn|Stick}} – Move
* {{button|gcn|Stick}} – Move
* {{button|gcn|A}} – Jump
* {{button|gcn|A}} – [[Jump]]


==In-game text==
==In-game text==
Line 21: Line 26:
* '''Advice''' – ''"If you fall off the path, you will return to the last checkpoint you crossed."''
* '''Advice''' – ''"If you fall off the path, you will return to the last checkpoint you crossed."''


==Names in Other Languages==
==See also==
{{foreignname
*[[Unhappy Trails]]
| Ger = Der schmale Grat
 
| GerM = The Narrow Ridge
==Names in other languages==
{{foreign names
|Jap=おっとっとレース
|JapR=Ottotto rēsu
|JapM=Oops Race
|Fre=Chemin à Bascule
|FreM=Portmanteau of ''chemin'' ("path") and ''cheval à bascule'' ("rocking horse")
|Ger=Der schmale Grat
|GerM=The Narrow Ridge
|Ita=Corsa in Bilico
|ItaM=Balance Race
|Spa=Senda impredecible
|SpaM=Unpredictable Path
}}
}}
{{BoxTop}}
 
{{Mario Party 6}}
{{MP6 minigames}}
[[Category:Duel Minigames]]
[[Category:Duel minigames]]
[[Category:Mario Party 6 Minigames]]
[[Category:Mario Party 6 minigames]]

Latest revision as of 01:20, October 21, 2024

Full Tilt
Full Tilt from Mario Party 6
Appears in Mario Party 6
Type Duel mini-game
Initial record 1'00"00
Music track Time to Duel
Music sample

Full Tilt is a Duel minigame in Mario Party 6. The name comes from an idiomatic phrase for going quickly.

Introduction[edit]

The camera focuses on the goal. It then moves to the first player, showing the entire course. The screen splits into two to show the second player.

Gameplay[edit]

The objective of the game is to be the first to get to the other side of a wide hole by carefully walking across a tilting bridge. Players must be careful not to fall, or they lose valuable time as a Lakitu retrieves them. There are a few shortcuts that players can utilize to reach the end faster. The middle of the bridge acts as a checkpoint; if a player falls off afterward, the Lakitu will carry them back to this point. If five minutes pass, the minigame ends in a tie.

Ending[edit]

The winner does their winning animation at the goal, while the loser does their losing animation. If a tie occurs, both players remain where they are and perform their losing poses. If the loser(s) falls off just before the minigame ends, they will not be carried back by Lakitu and will remain unseen.

Controls[edit]

In-game text[edit]

  • Rules"Race along the tilting, twisted path and reach the goal first to win!"
  • Advice"If you fall off the path, you will return to the last checkpoint you crossed."

See also[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese おっとっとレース[?]
Ottotto rēsu
Oops Race
French Chemin à Bascule[?] Portmanteau of chemin ("path") and cheval à bascule ("rocking horse")
German Der schmale Grat[?] The Narrow Ridge
Italian Corsa in Bilico[?] Balance Race
Spanish Senda impredecible[?] Unpredictable Path