Dreadmill: Difference between revisions

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{{Minigame-infobox
{{minigame infobox
|image=[[File:MPA_Dreadmill.PNG|260px]]
|image=[[File:MPA Dreadmill Screenshot.png]]
|appeared_in=''[[Mario Party Advance]]''
|appears_in=''[[Mario Party Advance]]''
|type=1-player minigame
|type=Single-player mini-game
|controls={{button|gba|Pad}} - Run
|track=Heart-Pumping
|time=60 seconds (Shroom City)<br>40 seconds (Mini-Game Attack)
|sample=[[File:MPA Mini-Game Theme 3.oga]]
}}
}}
'''Dreadmill''' is a single-player [[minigame]] found in ''[[Mario Party Advance]]''. It's name is a pun on the word "treadmill."
'''Dreadmill''' is a single-player [[minigame]] found in ''[[Mario Party Advance]]''. Its name is a portmanteau of the words "dread" and "treadmill."


==Introduction==
==Introduction==
The character falls onto the treadmill from above. When they land, they immediately are conveyed into a set of spikes, and they run forward as they are hit.
The character falls onto the treadmill from above. When they land, they immediately are conveyed into a set of [[Spike Trap|spikes]], and they run forward as they are hit.


==Gameplay==
==Gameplay==
The player must get to the goal at the end within the time limit. There are obstacles such as conveyer belts and spikes. If a player touches a spike, they are stunned for a moment. As time passes, the direction of the belt that the player is running on changes and/or increases or decreases in speed. Additionally, moving spikes also show up; red ones move vertically, and yellow horizontally.
The player must get to the goal at the end within the time limit. There are obstacles such as conveyer belts and spikes. If the player touches a spike, they are stunned for a moment. As time passes, the direction of the belt that the player is running on changes and/or increases or decreases in speed. Additionally, moving spikes also show up; red ones move vertically, and yellow horizontally.


In Shroom City mode, the player must make it to the end before the time runs out. In Play Land, the player must make it to the end as fast as possible.
In the [[Shroom City (Mario Party Advance)|Shroom City]] and Mini-Game Attack modes, the player must reach the end before the time runs out, given 60 and 40 seconds, respectively. In Play Land, the player must reach the end as fast as possible.


==In-Game Text==
==Controls==
*'''Rules''': "''Race for the goal, but watch out for those spikes along the way!''"
* {{button|gba|Pad}} &ndash; Run


<br clear=all>
==In-game text==
{{Mario Party Advance}}
''Race for the goal, but watch out for those spikes along the way!''
[[Category:Mario Party Advance Minigames]]
 
==Names in other languages==
{{foreign names
|Jap=ベルコンレース
|JapR=Berukonrēsu
|JapM=Conveyor Belt Race
|Fre=Course Vive
|FreM=Live Race
|Ita=Sulle spine
|ItaM=Literally "On the spikes" (it is a pun on the saying ''tenere qualcuno sulle spine'', keep somebody hanging)
|Ger=Laufband
|GerM=Treadmill
|Spa=Cinta móvil
|SpaM=Mobile ribbon
}}
 
{{MPA minigames}}
[[Category:Mario Party Advance minigames]]

Latest revision as of 11:04, August 24, 2024

Dreadmill
The mini-game, Dreadmill from Mario Party Advance
Appears in Mario Party Advance
Type Single-player mini-game
Time limit 60 seconds (Shroom City)
40 seconds (Mini-Game Attack)
Music track Heart-Pumping
Music sample

Dreadmill is a single-player minigame found in Mario Party Advance. Its name is a portmanteau of the words "dread" and "treadmill."

Introduction[edit]

The character falls onto the treadmill from above. When they land, they immediately are conveyed into a set of spikes, and they run forward as they are hit.

Gameplay[edit]

The player must get to the goal at the end within the time limit. There are obstacles such as conveyer belts and spikes. If the player touches a spike, they are stunned for a moment. As time passes, the direction of the belt that the player is running on changes and/or increases or decreases in speed. Additionally, moving spikes also show up; red ones move vertically, and yellow horizontally.

In the Shroom City and Mini-Game Attack modes, the player must reach the end before the time runs out, given 60 and 40 seconds, respectively. In Play Land, the player must reach the end as fast as possible.

Controls[edit]

  • +Control Pad – Run

In-game text[edit]

Race for the goal, but watch out for those spikes along the way!

Names in other languages[edit]

Language Name Meaning Notes
Japanese ベルコンレース[?]
Berukonrēsu
Conveyor Belt Race
French Course Vive[?] Live Race
German Laufband[?] Treadmill
Italian Sulle spine[?] Literally "On the spikes" (it is a pun on the saying tenere qualcuno sulle spine, keep somebody hanging)
Spanish Cinta móvil[?] Mobile ribbon