Shroob Rex: Difference between revisions

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{{pitenemy
{{species infobox
|title='''''[[Mario & Luigi: Partners in Time|Partners in Time]]'' Enemy'''
|image=[[File:MLPiT Shroob Rex.gif]]<br>Sprite from ''Mario & Luigi: Partners in Time''
|image=[[Image:Shroobrex.gif]]<br>A '''Shroob Rex'''.
|first_appearance=''[[Mario & Luigi: Partners in Time]]'' ([[List of games by date#2005|2005]])
|location=[[Shroob Castle]]
|variant_of=[[Rex]]<br>[[Shroob]]
|hp=200
|power=160 (150)
|defense=120
|speed=62
|experience=185
|coins=12
|items=
|related=[[Rex]]
|notice=Stats in parentheses are from the Japanese and European versions of the game if they differ from the original American stats.<ref>[http://themushroomkingdom.net/mlpit_guide.shtml TMK Mario & Luigi: Partners in Time Enemy Guide]. Some stats were changed from the original American version of the game to the Japanese and European versions.</ref>
}}
}}
A '''Shroob Rex''' is a purple [[Shroobified]] [[Rex]] found in [[Shroob Castle]], during the events of ''[[Mario & Luigi: Partners in Time]]''. Shroob Rexes never appear in the overworld, only in battle alongside other enemies.


In battle, they use a wide variety of attacks. First, they jump, then [[Ground Pound]], creating an energy wave. This attack could be dodged by [[Jump]]ing. However, depending on where the Shroob Rex Ground Pounds, the timing changes. If the Shroob Rex ground pounds closer to [[Luigi]], he must jump first, followed by [[Mario]]. If closer to Mario, he must jump first, followed by Luigi. If the Shroob Rex Ground Pounds equal distance between the two, both Mario Bros. must jump at the same time to avoid the energy wave.
A '''Shroob Rex''' is a purple [[Rex]] found in [[Shroob Castle]], during the events of ''[[Mario & Luigi: Partners in Time]]''. Shroob Rexes never appear in the overworld, they only appear in battle alongside other enemies.


A Shroob Rex can also shoot boulders at the Mario Bros. These boulders can be deflected with a [[Hammer]]. When shot, the boulder may split in two, requiring both Baby Mario Bros. to swing their Hammers at the same time. Additionally, the Shroob Rex can fire one boulder that homes in on one Mario Bro. When deflected, the boulder rolls into the second Mario brother, and must be deflected again. It homes in on Mario first when it lifts its head up before spitting out the fireball and it homes in on Luigi first if it lifts its head down. If it does not lift its head, the fireball splits in two.
In battle, they use a wide variety of attacks. First, they jump, then [[Ground Pound]], creating an energy wave. This attack can be dodged by [[Jump]]ing. However, the timing changes depending on where the Shroob Rex Ground Pounds. If the Shroob Rex ground pounds closer to [[Luigi]], he must jump first, followed by [[Mario]]. If closer to Mario, he must jump first, followed by Luigi. If the Shroob Rex Ground Pounds at an equal distance between the two, both Mario Bros. must jump at the same time to avoid the energy wave. This attack can cause the [[Trip]] status ailment.


The Shroob Rex's final attack is simply charging into a Mario Bro., running off the battlefield and into the back of the second Mario Bro. This attack can be dodged or countered by jumping, but only if certain prerequisites are met. A normal-sized Shroob Rex is too tall to jump over, so the attack can't be dodged. However, whenever a Shroob Rex is jumped on by a Mario Bro., it becomes flatter. Only the flattened Shroob Rex can be jumped over.  
A Shroob Rex can also shoot boulders at the Mario Bros. These boulders can be deflected with a [[Hammer]]. When shot, the boulder may split in two, requiring both Baby Mario Bros. to swing their Hammers at the same time. Additionally, the Shroob Rex can fire one boulder that homes in on one Mario Bro. When deflected, the boulder rolls into the second Mario brother, and must be deflected again. It homes in on Mario first when it lifts its head up before spitting out the fireball and it homes in on Luigi first if it lifts its head down. If it does not lift its head, the fireball splits in two. This attack can cause the [[Burn]] status ailment.


==Names in Other Languages==
The Shroob Rex's final attack is simply charging into a Mario Bro., running off the battlefield and into the back of the second Mario Bro. This attack can be dodged or countered by jumping, but only if certain prerequisites are met. A normal-sized Shroob Rex is too tall to jump over, so the attack cannot be dodged. However, whenever a Mario Bro. jumps on a Shroob Rex, it becomes flatter like a normal Rex. Only the flattened Shroob Rex can be jumped over.
{{Foreignname
 
At 200 HP, the Shroob Rex has the highest HP of all regular enemies, surpassing the first four bosses and, in the international releases, on par with [[Swiggler]].
 
==Statistics==
===''Mario & Luigi: Partners in Time''===
{{:Mario & Luigi: Partners in Time bestiary|transcludesection=Shroob Rex|align=horizontal|image=[[File:MLPiT Shroob Rex.gif]]}}
 
==Names in other languages==
{{foreign names
|Jap=ゲドボン
|Jap=ゲドボン
|JapR=Gedobon
|JapR=Gedobon
|JapM=From 「ドラボン」 ''dorabon'', the name for Rex, and 「ゲドンコ」 ''gedonko'', the name for Shroobs.
|JapM=Portmanteau of「ゲドンコ」(''Gedonko'', [[Shroob]]) and「ドラボン」(''Dorabon'', [[Rex]])
|Fra=Dracox
|Fre=Dracox
|FraM="Draco" refers to dragon-like species; the "x" is the initial of "Xhampi", the French name of the Shroobs
|FreM=From "draco" (a term that refers to dragon-like species) and the initial of "Xhampi" (Shroob)
|Ger=Shroob Rex
|Spa=Dinoshroob
|Spa=Dinoshroob
|SpaM=From ''dinosaurio'' (dinosaur) and Shroob.}}
|SpaM=From "dinosaurio" (dinosaur) and "Shroob"
|Ita=Shroob Rex
|Kor=게도본
|KorR=Gedonbon
|KorM=Portmanteau of "게돈코" (''Gedonko'', Shroob) and "드래본" (''Deuraebon'', Rex)
}}


==References==
{{Shroobs}}
<references/>
{{M&LPIT}}
{{BoxTop}}
{{PiT}}
[[Category:Sub-Species]]
[[Category:Enemies]]
[[Category:Shroobs]]
[[Category:Shroobs]]
[[Category:Dinosaurs]]
[[Category:Dinosaurs]]
[[Category:Mario & Luigi Series Enemies]]
[[Category:Mario & Luigi: Partners in Time enemies]]
[[Category:Reptiles and Amphibians]]
[[de:Shroob-Rex]]
[[it:Shroob Rex]]

Latest revision as of 18:59, August 29, 2024

Shroob Rex
Animated idle of a Shroob Rex
Sprite from Mario & Luigi: Partners in Time
First appearance Mario & Luigi: Partners in Time (2005)
Variant of Rex
Shroob

A Shroob Rex is a purple Rex found in Shroob Castle, during the events of Mario & Luigi: Partners in Time. Shroob Rexes never appear in the overworld, they only appear in battle alongside other enemies.

In battle, they use a wide variety of attacks. First, they jump, then Ground Pound, creating an energy wave. This attack can be dodged by Jumping. However, the timing changes depending on where the Shroob Rex Ground Pounds. If the Shroob Rex ground pounds closer to Luigi, he must jump first, followed by Mario. If closer to Mario, he must jump first, followed by Luigi. If the Shroob Rex Ground Pounds at an equal distance between the two, both Mario Bros. must jump at the same time to avoid the energy wave. This attack can cause the Trip status ailment.

A Shroob Rex can also shoot boulders at the Mario Bros. These boulders can be deflected with a Hammer. When shot, the boulder may split in two, requiring both Baby Mario Bros. to swing their Hammers at the same time. Additionally, the Shroob Rex can fire one boulder that homes in on one Mario Bro. When deflected, the boulder rolls into the second Mario brother, and must be deflected again. It homes in on Mario first when it lifts its head up before spitting out the fireball and it homes in on Luigi first if it lifts its head down. If it does not lift its head, the fireball splits in two. This attack can cause the Burn status ailment.

The Shroob Rex's final attack is simply charging into a Mario Bro., running off the battlefield and into the back of the second Mario Bro. This attack can be dodged or countered by jumping, but only if certain prerequisites are met. A normal-sized Shroob Rex is too tall to jump over, so the attack cannot be dodged. However, whenever a Mario Bro. jumps on a Shroob Rex, it becomes flatter like a normal Rex. Only the flattened Shroob Rex can be jumped over.

At 200 HP, the Shroob Rex has the highest HP of all regular enemies, surpassing the first four bosses and, in the international releases, on par with Swiggler.

Statistics[edit]

Mario & Luigi: Partners in Time[edit]

Mario & Luigi: Partners in Time enemy
Shroob Rex
Animated idle of a Shroob Rex HP 200 POW 160 (150) Defense 120 (130)
Experience 185 Coins 12 Speed 62
Location(s) Shroob Castle Role Common Item drop Mix Flower – 12.75%
100-Point Pants – 2.25%
Level 27 Battled by Anyone
Notice: Stats in parentheses are from the Japanese and European versions (if they differ from the original American release).

Names in other languages[edit]

Language Name Meaning Notes
Japanese ゲドボン[?]
Gedobon
Portmanteau of「ゲドンコ」(Gedonko, Shroob) and「ドラボン」(Dorabon, Rex)
French Dracox[?] From "draco" (a term that refers to dragon-like species) and the initial of "Xhampi" (Shroob)
German Shroob Rex[?] -
Italian Shroob Rex[?] -
Korean 게도본[?]
Gedonbon
Portmanteau of "게돈코" (Gedonko, Shroob) and "드래본" (Deuraebon, Rex)
Spanish Dinoshroob[?] From "dinosaurio" (dinosaur) and "Shroob"