Helmet (Game & Watch): Difference between revisions
m (italicizing title) |
No edit summary Tags: Mobile edit Advanced mobile edit |
||
(145 intermediate revisions by 35 users not shown) | |||
Line 1: | Line 1: | ||
{{italic title | {{italic title}} | ||
'''''Helmet''''' is a [[Game & Watch]] game released as part of the Gold series on February 21, 1981. It appears in the [[Museum|Gallery Corner]] in ''[[Game & Watch Gallery]]''. It was later remade for ''[[Game & Watch Gallery 2]]'', in which it can be played in either Classic Mode or Modern Mode. Two [[microgame]]s in the [[WarioWare (series)|''WarioWare'' series]] are also based on ''Helmet'': ''[[WarioWare, Inc.: Mega Microgame$!]]''{{'}}s [[Helmet (microgame)|Helmet]] and ''[[WarioWare: D.I.Y. Showcase]]''{{'}}s [[GAME & WARIO (microgame)|GAME & WARIO]]. | |||
| | |||
}} | |||
== | ==Gameplay== | ||
===Classic version=== | |||
[[File:Game & Watch Gallery 2 Helmet Classic.png|thumb|left|The Classic version of ''Helmet'']] | |||
Construction workers attempt to get from the building on the left to the shed on the right while avoiding falling tools. However, the workers can enter the shed only when its door is open. A worker cannot return to the building on the left after he exits it. The player receives a [[point]] for every three tools that hit the ground without hitting a worker. When a worker safely enters the shed, the player earns five points. As the game progresses, the tools start to fall at a faster speed, making it harder for the workers to escape harm. Getting hit by a tool results in a miss. At 200 and 500 points, any misses the player has are removed. When the player gets three misses, they receive a [[Game Over]]. In Game B, the tools fall faster and the door to the shed stays closed longer. | |||
{{br}} | |||
===Modern version=== | |||
{{multiple image|align=right|direction=horizontal|width=160|image1=MarioGWG2.png|caption1=The first area|image2=G&WG2 Helmet Area 2.png|caption2=The second area|image3=G&WG2 Helmet Area 3.png|caption3=The third area|footer=The Modern version of ''Helmet''}} | |||
In the Modern version, the game has the player control [[Mario]] (or [[Wario]] if replayed immediately after a game that ends with a score that is fewer than 100 points). There is also a [[P Switch]] that makes [[coin]]s appear. The coins can be collected for extra points and an increased entrance bonus, but collecting too many coins makes the player's character move more slowly. In addition, if the player collects 50 coins without getting a miss, a [[Super Star]] will appear at or above the right [[Warp Door|door]]'s entrance, rewarding the player with at least 25 points if they get it. | |||
The Modern mode of ''Helmet'' also features three different areas ([[Toad]] invites the player to a different area after 500 and 1,000 points). The first area is a grassy plain that features a [[Koopa Paratroopa|Para Troopa]] tossing [[hammer]]s, [[Spike Ball|Spiked Ball]]s, and [[Lava Bubble|Podoboo]]s at the player. The next area is a meadow that features a [[Fly Guy]] dropping Spiked Balls. [[Cannon]]s constantly appear to make any Spiked Balls that fall into them drop faster or get fired off in 45-degree angles. The last area is a castle of sorts with three Podoboos bouncing up and down and two [[Thwomp]]s. The Thwomps will eventually fly up towards the ceiling (which has [[Spike Trap|spikes]] hanging from it) if the player is standing on either one for a few seconds. If the player never moves when that happens, they will get squished into the ceiling and penalized with a miss. At 200 and 500 points, the Para Troopa tosses a [[1 UP Heart|heart]] for the player to remove a miss; at 700 points, the Fly Guy drops a heart. | |||
Unlike in the Classic version, music is featured, with the tempo changing depending on the speed of the game. When the player goes to a different area, the music changes. | |||
{{br|left}} | |||
{{br}} | |||
==Controls== | |||
*{{button|gbc|pad}} (left and right): Move | |||
*{{button|gbc|b}}: Move left | |||
*{{button|gbc|a}}: Move right | |||
==External | ==Gallery== | ||
*[http://www.intheattic.co.uk/helmet.htm ''Helmet'' info page on In The Attic, a website dedicated to classic videogames] | ===Modern version=== | ||
<gallery> | |||
{{Game & Watch | ParatroopaGWG2.png|[[Koopa Paratroopa|Para Troopa]] | ||
G&WG2_Modern_Helmet_Hammer.png|[[Hammer]] | |||
G&WG2_Modern_Helmet_Spiked_Ball.png|[[Spike Ball|Spiked Ball]] | |||
G&WG2_Modern_Helmet_Lava_Bubble.png|[[Lava Bubble|Podoboo]] | |||
[[Category:Game & Watch | G&WG2_Modern_Helmet_Fly_Guy.png|[[Fly Guy]] | ||
G&WG2_Modern_Helmet_Cannon.png|[[Cannon]] | |||
G&WG2_Modern_Helmet_Springboard.png|[[Springboard]] | |||
G&WG2_Modern_Helmet_Thwomp.png|[[Thwomp]] | |||
G&WG2_Modern_Helmet_P_Switch.png|The three appearances of the [[P Switch]] | |||
G&WG2 Modern Helmet Coin.png|The three appearances of the [[coin]] | |||
G&WG2_Modern_Helmet_Super_Star.png|[[Super Star]] | |||
G&WG2_Modern_Helmet_1UP_Heart.png|[[1 UP Heart]] | |||
G&WG2_Modern_Helmet_Cloud_Block.png|[[Cloud Block]] | |||
G&WG2_Modern_Helmet_Mario.png|[[Mario]] | |||
G&WG2_Modern_Helmet_Spike_Trap.png|[[Spike Trap]] | |||
G&WG2_Modern_Helmet_Wario.png|[[Wario]] | |||
G&WG2_Modern_Helmet_Warp_Door.png|[[Warp Door]] | |||
G&WG2 Modern Helmet Toad.png|[[Toad]] | |||
</gallery> | |||
{{NIWA|NWiki=Helmet}} | |||
==External links== | |||
*[http://web.archive.org/web/20160411152211/http://www.intheattic.co.uk/helmet.htm ''Helmet'' info page on In The Attic, a website dedicated to classic videogames] (Internet Archive: Wayback Machine) | |||
{{Game & Watch Gallery}} | |||
[[Category:Game & Watch Gallery 2 minigames]] |
Latest revision as of 14:21, September 9, 2024
Helmet is a Game & Watch game released as part of the Gold series on February 21, 1981. It appears in the Gallery Corner in Game & Watch Gallery. It was later remade for Game & Watch Gallery 2, in which it can be played in either Classic Mode or Modern Mode. Two microgames in the WarioWare series are also based on Helmet: WarioWare, Inc.: Mega Microgame$!'s Helmet and WarioWare: D.I.Y. Showcase's GAME & WARIO.
Gameplay[edit]
Classic version[edit]
Construction workers attempt to get from the building on the left to the shed on the right while avoiding falling tools. However, the workers can enter the shed only when its door is open. A worker cannot return to the building on the left after he exits it. The player receives a point for every three tools that hit the ground without hitting a worker. When a worker safely enters the shed, the player earns five points. As the game progresses, the tools start to fall at a faster speed, making it harder for the workers to escape harm. Getting hit by a tool results in a miss. At 200 and 500 points, any misses the player has are removed. When the player gets three misses, they receive a Game Over. In Game B, the tools fall faster and the door to the shed stays closed longer.
Modern version[edit]
In the Modern version, the game has the player control Mario (or Wario if replayed immediately after a game that ends with a score that is fewer than 100 points). There is also a P Switch that makes coins appear. The coins can be collected for extra points and an increased entrance bonus, but collecting too many coins makes the player's character move more slowly. In addition, if the player collects 50 coins without getting a miss, a Super Star will appear at or above the right door's entrance, rewarding the player with at least 25 points if they get it.
The Modern mode of Helmet also features three different areas (Toad invites the player to a different area after 500 and 1,000 points). The first area is a grassy plain that features a Para Troopa tossing hammers, Spiked Balls, and Podoboos at the player. The next area is a meadow that features a Fly Guy dropping Spiked Balls. Cannons constantly appear to make any Spiked Balls that fall into them drop faster or get fired off in 45-degree angles. The last area is a castle of sorts with three Podoboos bouncing up and down and two Thwomps. The Thwomps will eventually fly up towards the ceiling (which has spikes hanging from it) if the player is standing on either one for a few seconds. If the player never moves when that happens, they will get squished into the ceiling and penalized with a miss. At 200 and 500 points, the Para Troopa tosses a heart for the player to remove a miss; at 700 points, the Fly Guy drops a heart.
Unlike in the Classic version, music is featured, with the tempo changing depending on the speed of the game. When the player goes to a different area, the music changes.
Controls[edit]
- (left and right): Move
- : Move left
- : Move right
Gallery[edit]
Modern version[edit]
External links[edit]
- Helmet info page on In The Attic, a website dedicated to classic videogames (Internet Archive: Wayback Machine)
Game & Watch Gallery series | ||
---|---|---|
Games | Game & Watch Gallery (1997, GB) • Game & Watch Gallery 2 (1997, GB) • Game & Watch Gallery 3 (1999, GBC) • Game & Watch Gallery 4 (2002, GBA) | |
Super Mario minigames | Donkey Kong2,4 • Donkey Kong Jr.3,4 • Donkey Kong II3 • Donkey Kong 34 • Mario Bros.3,4 • Mario's Bombs Away4 • Mario's Cement Factory4 | |
Minigames remade with Super Mario content |
Ball2 • Boxing4 • Chef2,4 • Egg3 • Fire1,4 • Fire Attack4 • Greenhouse3 • Helmet2 • Manhole1 • Octopus1,4 • Oil Panic1 • Parachute2 • Rain Shower4 • Turtle Bridge3 • Vermin2 | |
Gallery Corner | Message Board • Museum • Music Room | |
Further info | Gallery (2 · 4) • Pre-release and unused content (4) • Staff (2 · 3 · 4) | |
Related game | Game & Watch Collection | |