Shock Absorbers (Mario Party 7): Difference between revisions

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{{minigame-infobox
{{italic title|id=yes}}
|image=[[File:ShockAbsorbers7.png|243px]]
{{about|the minigame from ''Mario Party 7''|the minigame of the same name from ''[[Mario Party 5]]''|[[Shock Absorbers (Mario Party 5)]]}}
|appeared_in=''[[Mario Party 7]]
{{minigame infobox
|image=[[File:ShockAbsorbers7.png|260px]]
|appears_in=''[[Mario Party 7]]''
|type=8-Player minigame
|type=8-Player minigame
|info='''Rules'''<br>''Punch left, right, and up to hit the lights when they blow. If every light is glowing, duck!
|track=Time Grows Nigh
|info2='''Advice'''<br>''You'll lose if you fail to punch a glowing button, or if you press the wrong one.
|sample=[[File:MP7 Time Grows Nigh.oga]]
|controls={{button|gcn|Stick}} / {{button|gcn|C}} (Up, Left, Right) Punch<br>(Down) Crouch
}}
}}
{{articleabout|the minigame from ''Mario Party 7''|the minigame of the same name from ''[[Mario Party 5]]''|[[Shock Absorbers]]}}
 
'''Shock Absorbers''' is an 8-player [[minigame]] in ''[[Mario Party 7]]''. Its name is a pun on electric shocks and [[wikipedia:Shock absorber|shock absorber]]s, mechanical devices meant to soften jolts sustained by moving vehicles.
'''Shock Absorbers''' is an 8-Player [[minigame]] in ''[[Mario Party 7]]''. Its name is a pun on electric shocks and "{{wp|shock absorber}}s," mechanical devices meant to soften jolts sustained by moving vehicles. This is the first minigame in the ''[[Mario Party (series)|Mario Party]]'' series to have the same English name as an unrelated minigame in a previous game.


==Gameplay==
==Gameplay==
In this game, each of the eight players is secluded inside a box with three switches, and the players have to hit the switch that lights up. When all three switches are blinking red, players must duck down to avoid the jolt. However, if the player hits an incorrect switch, or shocked by all three switches, the player is eliminated after being shocked. The last player standing wins for his or her team, even if that player's teammate was eliminated.
In this minigame, each of the eight players is secluded inside a box with three buttons, and the players have to hit the button that lights up. When all three buttons are blinking red, players must [[crouch|duck]] to avoid the jolt. As the minigame progresses, players must react faster. If a player hits an incorrect button, is zapped by all three buttons, or does not hit a button in time, they are eliminated after being shocked. The last player standing wins for their team, even if that player's teammate was eliminated. If remaining players from different teams get shocked at the same time, the minigame ends in a tie.
 
==Controls==
* {{button|gcn|Stick}} '''/''' {{button|gcn|C}} (Up, Left, Right) &ndash; Punch
* {{button|gcn|Stick}} '''/''' {{button|gcn|C}} (Down) &ndash; Crouch
 
==In-game text==
* '''Rules''' &ndash; ''"Punch left, right, and up to hit the lights when they glow. If every light is glowing, duck!"''
* '''Advice''' &ndash; ''"You'll lose if you fail to punch a glowing button, or if you press the wrong one."''
 
==Gallery==
<gallery>
Shock Absorbers setting.png|Setting
Shock Absorbers Ending MP7.png|The ending to Shock Absorbers
</gallery>
 
==Names in other languages==
{{foreign names
|Jpn=パニックガレージ
|JpnR=Panikku garēji
|JpnM=Panic Garage
|Fre=Absorb'chocs
|FreM=Shock Absorption
|Ger=Stromstoßdämpfer
|GerM=Shock Absorber
|Spa=Absorción de choques
|SpaM=Shock Absorption
|Ita=Pulsanti shoccanti
|ItaM=Shocking buttons
}}


{{BoxTop}}
{{MP7 minigames}}
{{Mario Party 7}}
[[Category:8-player minigames]]
[[Category:8-player Minigames]]
[[Category:Mario Party 7 minigames]]
[[Category:Mario Party 7 Minigames]]

Latest revision as of 16:00, January 7, 2025

This article is about the minigame from Mario Party 7. For the minigame of the same name from Mario Party 5, see Shock Absorbers (Mario Party 5).
Shock Absorbers
Shock Absorbers from Mario Party 7
Appears in Mario Party 7
Type 8-Player minigame
Music track Time Grows Nigh
Music sample

Shock Absorbers is an 8-Player minigame in Mario Party 7. Its name is a pun on electric shocks and "shock absorbers," mechanical devices meant to soften jolts sustained by moving vehicles. This is the first minigame in the Mario Party series to have the same English name as an unrelated minigame in a previous game.

Gameplay[edit]

In this minigame, each of the eight players is secluded inside a box with three buttons, and the players have to hit the button that lights up. When all three buttons are blinking red, players must duck to avoid the jolt. As the minigame progresses, players must react faster. If a player hits an incorrect button, is zapped by all three buttons, or does not hit a button in time, they are eliminated after being shocked. The last player standing wins for their team, even if that player's teammate was eliminated. If remaining players from different teams get shocked at the same time, the minigame ends in a tie.

Controls[edit]

  • Control Stick / C Stick (Up, Left, Right) – Punch
  • Control Stick / C Stick (Down) – Crouch

In-game text[edit]

  • Rules"Punch left, right, and up to hit the lights when they glow. If every light is glowing, duck!"
  • Advice"You'll lose if you fail to punch a glowing button, or if you press the wrong one."

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese パニックガレージ[?]
Panikku garēji
Panic Garage
French Absorb'chocs[?] Shock Absorption
German Stromstoßdämpfer[?] Shock Absorber
Italian Pulsanti shoccanti[?] Shocking buttons
Spanish Absorción de choques[?] Shock Absorption