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{{articleabout|the level in ''[[Super Mario World]]''|the racetrack in ''[[Super Mario Kart]]''|[[Choco Island 2]]}}
{{about|the level in ''[[Super Mario World]]''|the racecourse introduced in ''[[Super Mario Kart]]''|[[SNES Choco Island 2]]|the [[remix course]] in ''[[Mario Kart Tour]]''|[[RMX Choco Island 2]]}}
{{level
{{level infobox
|image=[[Image:ChocolateIsland2.png]]
|image=[[File:ChocolateIsland2.png|256px]]<br>Screenshot from ''Super Mario World''
|code=6-2
|code=6-2
|game=''[[Super Mario World]]''
|game=''[[Super Mario World]]''
|difficulty=Medium
|world=[[Chocolate Island]]
|notes=The secret exit on this level will depend on either the time limit or amount of coins the player has.
|limit=300 seconds
|before=[[Choco Ghost House|<<]]
|before=[[Choco-Ghost House|<<]]
|after=[[Chocolate Island 3|>>]]
|after=[[Chocolate Island 3|>>]]
|secret=[[Chocolate Secret|**]]
|secret=[[Chocolate Secret|**]]
|track=[[Ground Theme (Super Mario World)|Ground Theme]]
|sample=[[File:Overworld Theme Super Mario World.oga]]
}}
}}
'''Chocolate Island 2''' is a [[level]] of [[Chocolate Island]] in ''[[Super Mario World]]''. This level is unique and features four different areas, which are all affected by the amount of [[Time Limit|time]], the number of [[coin]]s, or the number of [[Dragon Coin]]s that the player has. This level can be accessed through the completion of [[Choco-Ghost House]]. By completing this level through the [[Giant Gate]], the player gains access to [[Chocolate Island 3]]. If the player reaches the [[secret exit]] with the [[key]], they can access [[Chocolate Secret]], which is located underneath the [[Valley of Bowser]].


'''Chocolate Island 2''' is a [[level]] in ''[[Super Mario World]]''. This level is different from the other ones, since the secret exit will depend on the time or the amount of coins the [[player]] has collected. This level can be accessed through the completion of [[Choco Ghost House]]. By completing this level through the [[Giant Gate]], the player gains access to [[Chocolate Island 3]]. If the player reaches the secret exit with the key, they can access [[Chocolate Secret]], which is located underneath the [[Valley of Bowser]]. This level features four different areas, which are all affected by the amount of time, [[coin]]s, or [[Dragon Coin]]s that the player has.
==Layout==
 
==Overview==
===Area 1===
===Area 1===
This area is always the same. [[Mario]] starts out on a bunch of stacked platforms with [[Dino Rhino]]s and [[Dino-Torch]]es walking around. Mario must jump up the stacked platforms to get to the top of the level, and run forward on the hill to progress through the area. Two [[Dragon Coin]]s can be found on the beginning and end of the hill. There is a [[Question Block]] on a pillar in the middle of the hill. Then, Mario will find more stacked platforms, which he must jump down. Mario will find a [[Warp Pipe]] leading to Area 2.
This area always has a consistent layout. [[Mario]] (or [[Luigi]]) starts out on a bunch of stacked platforms with [[Dino Rhino|Dino-Rhino]]s and [[Dino-Torch]]es walking around. Mario must [[jump]] up the stacked platforms to get to the top of the level and [[dash|run]] forward on the hill to progress through the area. Two [[Dragon Coin]]s can be found on the beginning and end of the hill. There is a [[? Block|Prize Block]] on a pillar in the middle of the hill. Then, Mario finds more stacked platforms, which he must jump down. Mario finds a [[Warp Pipe]] leading to Area 2.
 
[[Image:Chocolate Island 2.png|thumb|left|200px|Some of the paths of '''Chocolate Island 2''']]


===Area 2===
===Area 2===
This area is affected by the amount of coins that the player collected in Area 1.
This area is affected by the number of coins that the player collected in Area 1.


;Variation A
====Variation A====
Mario must have collected at least 21 coins to access this variation of the level. This area is comprised of two large gaps that can only be crossed by [[Cape Mario]]. There is a [[Cape Feather]] on the ground that Mario must collect to complete this area. First, Mario must use the [[Triangular Block]] to run up the pillar. After gaining enough speed, at the top of the pillar, Mario must jump up to start flying. As he crosses the [[Pit (obstacle)|bottomless pit]], Mario will find rows of three coins suspended above the pit. A Dragon Coin can be found floating above a pillar that Mario flies past. After a long segment of the level spent flying, Mario will find a platform carved into the mountain, which has the [[Warp Pipe]] leading to the next area.
Mario must have collected at least 21 coins to access this variation of the level (which can be done only if he had hit the [[Coin Block]] in Area 1 and/or if he was using a [[Fire Flower]] in that area). This area is composed of two large gaps that can be crossed only by [[Cape Mario|Caped Mario]]. There is a [[Cape Feather]] on the ground that Mario must collect to complete this area. First, Mario must use the [[Triangular Block]] to run up the pillar. After gaining enough speed, at the top of the pillar, Mario must jump up to start [[fly]]ing. As he crosses the [[pit|bottomless pit]], Mario finds rows of three coins suspended above the pit. A Dragon Coin can be found floating above a pillar that Mario flies past. After a long segment of the level spent flying, Mario finds a platform carved into the mountain, which has the [[Warp Pipe]] leading to the next area.


;Variation B
====Variation B====
Mario must have collected eight or less coins to access this variation. Mario will start on a platform at the bottom of the screen. This area consists entirely of short sloped platforms with a bottomless pit stretching across the entire area. Mario will also find may red [[Koopa Paratroopa]]s throughout the level. At the end of the area, there is a flat platform at the side of the mountain and a [[Warp Pipe]] leading into the next area.
Mario must have collected eight or fewer coins to access this variation. Mario starts on a platform at the bottom of the screen. This area consists entirely of short sloped platforms with a bottomless pit stretching across the entire area. Mario also finds many red [[Koopa Paratroopa]]s throughout the level. At the end of the area, there is a flat platform at the side of the mountain and a Warp Pipe leading into the next area.


;Variation C
====Variation C====
Mario must have collected 9-20 coins to access this variation. Mario will start the area on a flat platform. There is a [[Question Block]] containing a coin in front of the [[Warp Pipe]]. Mario must run up the gentle slope, avoiding the [[Rex]]. He will find a stack of three platforms with Rexes on each of them, which he must avoid. Then, Mario must jump across several bottomless pits, using narrow platforms and [[springboard]]s to cross over them. Then, Mario will find another stack of three platforms. Mario must get to the top of this stack of platforms and jump across two [[Warp Pipe]]s, avoiding [[Jumping Piranha Plant]]s. After traversing the next platform, Mario will find yet another stack of three platforms. This time, there will be a stack of three [[Question Block]]s next to these platforms, the block on the top containing a power-up. The Warp Pipe leading to the next area can be found right after the stack of platforms.
[[File:ChocolateIslandRexes.png|thumb|Mario encountering several Rexes in Variation C of Area 2]]
Mario must have collected 9&ndash;20 coins to access this variation. Mario starts the area on a flat platform. There is a [[? Block|Prize Block]] containing a coin in front of the Warp Pipe. Mario must run up the gentle slope, avoiding the [[Rex]]. He finds a stack of three platforms with Rexes on each of them, which he must avoid. Then, Mario must jump across several bottomless pits, using narrow platforms and [[Trampoline|Jumping Board]]s to cross over them. Mario then finds another stack of three platforms. Mario must get to the top of this stack of platforms and jump across two Warp Pipes, avoiding [[Jumping Piranha Plant]]s. A Dragon Coin can be found above the Piranha Plants. After traversing the next platform, Mario finds yet another stack of three platforms. This time, there is a stack of three Prize Blocks next to these platforms, the block on the top containing a power-up. The Warp Pipe leading to the next area can be found right after the stack of platforms.


===Area 3===
===Area 3===
This area is affected by the amount of time on the timer that the player has left.
This area is affected by the amount of time on the timer that the player has left.


;Variation A (Secret Exit)
====Variation A (secret exit)====
Mario must have 250 seconds or more left on the timer to access this area. This area consists mostly of a long, flat platform. There are several [[Chargin' Chuck]]s found throughout the area. There will also be piles of blocks on the ground and two yellow [[Warp Pipes]]. [[Exclamation Mark Block]]s of all four colors can be found above the ground. After Mario gets past all of these obstacles, he will find a staircase-like platform with a [[key]] and [[keyhole]].
Mario must have 250 seconds or more left on the timer to access this area. This area consists mostly of a long flat platform. There are several [[Chargin' Chuck]]s found throughout the area. There are also piles of blocks on the ground and two yellow Warp Pipes. [[! Block|Exclamation Mark Block]]s of all four colors can be found above the ground. After Mario gets past all of these obstacles, he finds a staircase-like platform with a key and [[keyhole]].


;Variation B
====Variation B====
Mario must have 235-249 seconds left on the timer to access this area. Mario starts out on a jagged platform with several [[Dino Rhino]]s and [[Dino-Torch]]es walking toward him. A Dragon Coin can be found floating above the ground. After Mario traverses this Dragon Coin, he will find a Warp
Mario must have 235&ndash;249 seconds left on the timer to access this area. Mario starts out on a jagged platform with several [[Dino Rhino|Dino-Rhino]]s and [[Dino-Torch]]es walking toward him. A Dragon Coin can be found floating above the ground. After Mario traverses this Dragon Coin, he finds a Warp Pipe leading to the next area.
Pipe leading to the next area.


;Variation C
====Variation C====
Mario must have 234 or less seconds left on the timer to access this area. The entire area consists of narrow platforms with water filling in the pits between them. There are no enemies here; instead, there are swarms of [[Super Mushroom]]s found in bubbles. A Dragon Coin can be found floating above the water. At the end of the level, there is a [[Warp Pipe]] leading to the next area.
Mario must have 234 seconds or less left on the timer to access this area. The entire area consists of narrow platforms with water filling in the pits between them. There are no enemies here; instead, there are swarms of [[Super Mushroom]]s found in [[bubble]]s. A Dragon Coin can be found floating above the water. At the end of the level, there is a Warp Pipe leading to the next area.


===Area 4===
===Area 4===
This area is affected by the amount of [[Dragon Coin]]s that Mario has collected throughout the level.
This area is affected by the number of Dragon Coins that Mario has collected throughout the level.


;Variation A
====Variation A====
Mario must have three or less Dragon Coins collected throughout the level to access this level. This area has grassy platforms with many bottomless pits. Mario starts out on a flat platform in front of the Warp Pipe. First, Mario must use the springboard to jump across a wide bottomless pit. Then, on the next platform, Mario will find a stack of five platforms with Rexes on each of them. After Mario gets past these hazards, he will find the [[Giant Gate]].
Mario must have three or fewer Dragon Coins collected throughout the level to access this area. This area has grassy platforms with many bottomless pits. Mario starts out on a flat platform in front of the Warp Pipe. First, Mario must use the Jumping Board to jump across a wide bottomless pit. On the next platform, Mario finds a stack of five platforms with Rexes on each of them. After Mario gets past these hazards, he finds the [[Giant Gate]].


;Variation B
====Variation B====
Mario must have at least four Dragon Coins collected throughout the level to access this area. Mario will start out on a grassy platform with two [[Rotating Block]]s. There will be rows of coins suspended above a wide bottomless pit. Mario must hit the [[P-Switch]] at the end of the grassy platform to turn these coins into [[Used Block]]s, which Mario must quickly traverse to cross the pit. Alternatively, if Mario has activated all four colors of [[Exclamation Mark Block]]s, he can simply use the long row of blocks below the coins to cross the gap. At the end of the path, there is a [[Dragon Coin]] and a [[Giant Gate]].
Mario must have at least four Dragon Coins collected throughout the level to access this area. Mario starts out on a grassy platform with two [[Rotating Block]]s. There are rows of coins suspended above a wide bottomless pit. Mario must hit the [[P Switch|Switch Block]] at the end of the grassy platform to turn these coins into [[Empty Block|Brown Block]]s, which Mario must quickly traverse to cross the pit. Alternatively, if Mario has activated all four colors of the [[! Block|Exclamation Mark Block]]s, he can simply use the long row of blocks below the coins to cross the gap. At the end of the path, there is a Dragon Coin and a Giant Gate.


==Enemies==
==Enemies==
*[[Dino Rhino]]
{{number of enemies
*[[Dino-Torch]]
|image1=[[File:DinoRhino SMW.png]]
*[[Rex]]
|name1=[[Dino Rhino|Dino-Rhino]]
*[[Chargin' Chuck]]
|count1=8
*[[Jumping Piranha Plant]]
|image2=[[File:Dino-Torch SMW sprite.png]]
*[[Koopa Paratroopa]]
|name2=[[Dino-Torch]]
*[[Koopa Troopa]]
|count2=9
<br clear=all>
|image3=[[File:SMW Rex.png]]
{{SMW Levels}}
|name3=[[Rex]]  
|count3=23
|image4=[[File:PitchingChuckL.gif]]
|name4=[[Chargin' Chuck|Confused Chuck]]
|count4=3
|image5=[[File:SMWCharginChuck.png]]
|name5=Lookout Chuck
|count5=3 (if stomped)
|image6=[[File:SMWJumpingPiranhaPlant.png]]
|name6=[[Jumping Piranha Plant]]
|count6=2
|image7=[[File:SMW KoopaParatroopa Red.png]]
|name7=[[Koopa Paratroopa]] (red)
|count7=12
}}
 
==Map==
{{Wide image|chocolateisland-2.png|1200}}
 
==Names in other languages==
{{foreign names
|Jap=チョコレーとう コース2
|JapR=Chokorē-tō Kōsu 2
|JapM=Chocolate Island Course 2
|Fre=île Chocolat 2
|FreM=Chocolate Island 2
|Ger=Schoko-Insel 2
|GerM=Choco Island 2
|Ita=Cioccoisola 2
|ItaM=Chocolate Island 2
|Spa=Isla de Chocolate 2
|SpaM=Chocolate Island 2
}}


[[Category:Levels]]
{{SMW levels}}
[[Category:Dinosaur Land]]
[[Category:Mountains]]
[[Category:Bodies of Water]]
[[Category:Super Mario World levels]]
[[Category:Levels with a secret exit]]
[[Category:Amiibo tap: Nintendo's Greatest Bits]]

Latest revision as of 12:53, November 4, 2024

This article is about the level in Super Mario World. For the racecourse introduced in Super Mario Kart, see SNES Choco Island 2. For the remix course in Mario Kart Tour, see RMX Choco Island 2.
Level
Chocolate Island 2
Mario flying through an area from Chocolate Island 2, and is about to collect a Dragon Coin.
Screenshot from Super Mario World
Level code 6-2
World Chocolate Island
Game Super Mario World
Time limit 300 seconds
Music track Ground Theme
Music sample
<< Directory of levels >> **

Chocolate Island 2 is a level of Chocolate Island in Super Mario World. This level is unique and features four different areas, which are all affected by the amount of time, the number of coins, or the number of Dragon Coins that the player has. This level can be accessed through the completion of Choco-Ghost House. By completing this level through the Giant Gate, the player gains access to Chocolate Island 3. If the player reaches the secret exit with the key, they can access Chocolate Secret, which is located underneath the Valley of Bowser.

Layout[edit]

Area 1[edit]

This area always has a consistent layout. Mario (or Luigi) starts out on a bunch of stacked platforms with Dino-Rhinos and Dino-Torches walking around. Mario must jump up the stacked platforms to get to the top of the level and run forward on the hill to progress through the area. Two Dragon Coins can be found on the beginning and end of the hill. There is a Prize Block on a pillar in the middle of the hill. Then, Mario finds more stacked platforms, which he must jump down. Mario finds a Warp Pipe leading to Area 2.

Area 2[edit]

This area is affected by the number of coins that the player collected in Area 1.

Variation A[edit]

Mario must have collected at least 21 coins to access this variation of the level (which can be done only if he had hit the Coin Block in Area 1 and/or if he was using a Fire Flower in that area). This area is composed of two large gaps that can be crossed only by Caped Mario. There is a Cape Feather on the ground that Mario must collect to complete this area. First, Mario must use the Triangular Block to run up the pillar. After gaining enough speed, at the top of the pillar, Mario must jump up to start flying. As he crosses the bottomless pit, Mario finds rows of three coins suspended above the pit. A Dragon Coin can be found floating above a pillar that Mario flies past. After a long segment of the level spent flying, Mario finds a platform carved into the mountain, which has the Warp Pipe leading to the next area.

Variation B[edit]

Mario must have collected eight or fewer coins to access this variation. Mario starts on a platform at the bottom of the screen. This area consists entirely of short sloped platforms with a bottomless pit stretching across the entire area. Mario also finds many red Koopa Paratroopas throughout the level. At the end of the area, there is a flat platform at the side of the mountain and a Warp Pipe leading into the next area.

Variation C[edit]

Screenshot of several Rexes in Chocolate Island 2 in Super Mario World
Mario encountering several Rexes in Variation C of Area 2

Mario must have collected 9–20 coins to access this variation. Mario starts the area on a flat platform. There is a Prize Block containing a coin in front of the Warp Pipe. Mario must run up the gentle slope, avoiding the Rex. He finds a stack of three platforms with Rexes on each of them, which he must avoid. Then, Mario must jump across several bottomless pits, using narrow platforms and Jumping Boards to cross over them. Mario then finds another stack of three platforms. Mario must get to the top of this stack of platforms and jump across two Warp Pipes, avoiding Jumping Piranha Plants. A Dragon Coin can be found above the Piranha Plants. After traversing the next platform, Mario finds yet another stack of three platforms. This time, there is a stack of three Prize Blocks next to these platforms, the block on the top containing a power-up. The Warp Pipe leading to the next area can be found right after the stack of platforms.

Area 3[edit]

This area is affected by the amount of time on the timer that the player has left.

Variation A (secret exit)[edit]

Mario must have 250 seconds or more left on the timer to access this area. This area consists mostly of a long flat platform. There are several Chargin' Chucks found throughout the area. There are also piles of blocks on the ground and two yellow Warp Pipes. Exclamation Mark Blocks of all four colors can be found above the ground. After Mario gets past all of these obstacles, he finds a staircase-like platform with a key and keyhole.

Variation B[edit]

Mario must have 235–249 seconds left on the timer to access this area. Mario starts out on a jagged platform with several Dino-Rhinos and Dino-Torches walking toward him. A Dragon Coin can be found floating above the ground. After Mario traverses this Dragon Coin, he finds a Warp Pipe leading to the next area.

Variation C[edit]

Mario must have 234 seconds or less left on the timer to access this area. The entire area consists of narrow platforms with water filling in the pits between them. There are no enemies here; instead, there are swarms of Super Mushrooms found in bubbles. A Dragon Coin can be found floating above the water. At the end of the level, there is a Warp Pipe leading to the next area.

Area 4[edit]

This area is affected by the number of Dragon Coins that Mario has collected throughout the level.

Variation A[edit]

Mario must have three or fewer Dragon Coins collected throughout the level to access this area. This area has grassy platforms with many bottomless pits. Mario starts out on a flat platform in front of the Warp Pipe. First, Mario must use the Jumping Board to jump across a wide bottomless pit. On the next platform, Mario finds a stack of five platforms with Rexes on each of them. After Mario gets past these hazards, he finds the Giant Gate.

Variation B[edit]

Mario must have at least four Dragon Coins collected throughout the level to access this area. Mario starts out on a grassy platform with two Rotating Blocks. There are rows of coins suspended above a wide bottomless pit. Mario must hit the Switch Block at the end of the grassy platform to turn these coins into Brown Blocks, which Mario must quickly traverse to cross the pit. Alternatively, if Mario has activated all four colors of the Exclamation Mark Blocks, he can simply use the long row of blocks below the coins to cross the gap. At the end of the path, there is a Dragon Coin and a Giant Gate.

Enemies[edit]

Image Name Count
DinoRhino SMW.png Dino-Rhino 8
Sprite of a Dino-Torch from Super Mario World. Dino-Torch 9
Sprite of a Rex from Super Mario World Rex 23
Confused Chuck Confused Chuck 3
Chargin' Chuck from Super Mario World Lookout Chuck 3 (if stomped)
Jumping Piranha Plant from Super Mario World Jumping Piranha Plant 2
Sprite of a Red Koopa Paratroopa from Super Mario World Koopa Paratroopa (red) 12

Map[edit]

Chocolate Island 2, from Super Mario World.

Names in other languages[edit]

Language Name Meaning Notes
Japanese チョコレーとう コース2[?]
Chokorē-tō Kōsu 2
Chocolate Island Course 2
French île Chocolat 2[?] Chocolate Island 2
German Schoko-Insel 2[?] Choco Island 2
Italian Cioccoisola 2[?] Chocolate Island 2
Spanish Isla de Chocolate 2[?] Chocolate Island 2