Ride Like The Wind: Difference between revisions

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{{level  
{{level infobox
|title=Ride Like the Wind
|title=Ride Like The Wind
|image = [[Image:Ride Like the Wind.PNG|220px]]
|image = [[File:Ride Like the Wind.PNG|256px]]
|code=4-7
|code=4-7
|game=''[[Super Mario World 2: Yoshi's Island]]''
|game=''[[Super Mario World 2: Yoshi's Island]]'', ''[[Yoshi's Island: Super Mario Advance 3]]''
|difficulty= |notes= |before= [[Lake Shore Paradise |<<]]
|before=[[Lake Shore Paradise |<<]]
|after= [[Hookbill the Koopa's Castle |>>]]
|after=[[Hookbill The Koopa's Castle |>>]]
|track=Athletic
|sample=[[File:SMW2YI Athletic.oga]]
}}
}}
'''Ride Like the Wind''' is the seventh [[level]] of [[World 4 (Super Mario World 2: Yoshi's Island)|World 4]] in the game ''[[Super Mario World 2: Yoshi's Island]]''.  
'''Ride Like The Wind''' is the seventh [[level]] of [[World 4 (Super Mario World 2: Yoshi's Island)|World 4]] in the game ''[[Super Mario World 2: Yoshi's Island]]'' and ''[[Yoshi's Island: Super Mario Advance 3]]''. The name of this level may be a reference to a song by {{wp|Christopher Cross}} of the {{wp|Ride Like the Wind|same name}}. This level's playable [[Yoshi (species)|Yoshi]] is the Red Yoshi.


==Overview==
==Overview==
[[Red Yoshi]] will start the level in a plain with two [[Koopa Troopa]]s, two [[Paratroopa]]s and a [[Flower]] right above a pit. Yoshi will have to use a red [[Flatbed Ferry]] to reach the next plain, where he will have to hit a [[Piranha Plant]] in a tall platform, using a trampoline. He can also use this trampoline to reach an extremely tall hill, where he can collect [[Red Coin]]s, and use another red platform to reach the next area. Here, he'll find [[Huffin Puffin]]s, and several Koopa Troopas walking in small platforms. He must use these platforms to reach the top of the hill, where he'll find [[Gusty]]s. Yoshi can jump on them to reach a hidden trampoline in a block, which he can use to reach a bonus area. Here, Yoshi must pump up a [[Big Red Balloon]] with air, so that he can use it to fly and collect many coins scattered in the air. When Yoshi exits this bonus area, he'll fall right in a [[Morph Bubble]], which will turn him into [[Yoshi Helicopter]], allowing him to collect coins in the air, and reach a tall plain with a [[? Cloud]]. Going normally through the level, Yoshi will find a flower in the floor, a [[Fly Guy]] holding an 1-UP, and a door. This door will lead him to an area, where he can find a [[Middle Ring]], and a [[Crate]] with a key, hidden inside the walls. Yoshi can also collect a flower, by jumping on a [[Bullet Bill]], and reaching the top of the plains. Here, he can also find a locked hut, where he can play the minigame [[Gather Coins]]. After this, Yoshi will have to use a [[Paddle Wheel]], while collecting red coins, to reach the other side of a large pit, where he'll have to use many platforms to reach a flower, hidden inside the wall. Yoshi must then use some red flatbed ferrys to reach the goal, where a flower is located.
Red Yoshi starts the level in a plain with two [[Koopa Troopa]]s, two [[Koopa Paratroopa|Para-Koopa]]s and a [[Smiley Flower|Special Flower]] right above a pit. Red Yoshi has to use a red [[Flatbed Ferry]] to reach the next plain, where he has to hit a [[Piranha Plant|Wild Piranha]] in a tall platform, using a [[Spring Ball]]. He can also use this Spring Ball to reach an extremely tall hill, where he can collect [[Red Coin]]s, and use another red platform to reach the next area. Here, he finds [[Huffin Puffin]]s, and several Koopa Troopas walking on small platforms. He must use these platforms to reach the top of the hill, where he finds [[Gusty|Gusties]]. Red Yoshi can jump on them to reach a hidden Spring Ball in a block, which he can use to reach a bonus area. Here, Red Yoshi must pump up a large [[red balloon (object)|red balloon]] with air, so that he can use it to fly and collect many coins scattered in the air. When Red Yoshi exits this bonus area, he falls right in a [[morph bubble]], which turns him into a [[Helicopter Yoshi|Helicopter]], allowing him to collect coins in the air, and reach a tall plain with a [[Winged Cloud]]. Going normally through the level, Red Yoshi finds a Special Flower on the floor, a [[Fly Guy]] holding a 1-Up, and a door. This door leads him to an area, where he can find a [[Checkpoint Ring|Middle Ring]], and a [[crate]] with a key, hidden inside the walls. Red Yoshi can also collect a Special Flower, by jumping on a [[Bullet Bill]] and reaching the top of the plains. Here, he can also find a locked hut, where he can play the minigame [[Gather Coins]]. After this, Red Yoshi has to use a [[Paddle Platform|paddle wheel]], while collecting Red Coins, to reach the other side of a large pit, where he has to use many platforms to reach a Special Flower, hidden inside the wall. Red Yoshi must then use some red Flatbed Ferries to reach the [[Goal Ring]], where a Special Flower is located.


==Enemies==
<gallery>
SMW2 Sprite Koopa.png|[[Koopa Troopa]] (green)
SMW2-RedKoopaTroopa.png|Koopa Troopa (red)
SMW2-RedKoopaParatroopa.png|[[Koopa Paratroopa|Para-Koopa]] (red)
SMW2 Ball 'N' Chain double.png|[[Spinner|Ball 'N' Chain]] (double)
SMW2 Piranha Plant.png|[[Piranha Plant|Wild Piranha]]
SMW2 Sprite Gusty.png|[[Gusty]]
SMW2 Fly Guy.png|[[Fly Guy]]
SMW2 Turtle Cannon green.png|[[Bill Blaster|Turtle Cannon]] (green)
BulletBill-SMW2.png|[[Bullet Bill]]
</gallery>


==Helpers==
==Names in Other Languages==
<gallery>
{{foreignname
HuffinPuffinSpriteYI.png|[[Huffin Puffin]]
|Jap=せんリフトでアスレチック
</gallery>
|JapR=Sen Rifuto de Asurechikku
 
|JapM=Athletics on Flatbed Ferries.
==Transformations==
<gallery>
SMW2 Helicopter Yoshi red.png|[[Helicopter Yoshi|Helicopter]]
</gallery>
 
==Bonus Game shack Mini Battle==
<gallery>
SMW2 GatherCoins.png|[[Gather Coins]]
</gallery>
 
==Gallery==
<gallery>
Icon SMW2-YI - Ride Like The Wind.png|Level icon from ''Super Mario World 2: Yoshi's Island''
SMA3-RideLikeTheWind-Icon.png|Level icon from ''Yoshi's Island: Super Mario Advance 3''
NPCYC-Round5.png|Round 5 of Action Mode, from ''Yoshi no Cookie'' in ''[[Nintendo Puzzle Collection]]''; using the background of Ride Like The Wind
</gallery>
 
==Names in other languages==
{{foreign names
|Jpn=せんリフトでアスレチック
|JpnR=Sen Rifuto de Asurechikku
|JpnM=Athletics on Flatbed Ferries
|Ger=Auf und ab!
|Ger=Auf und ab!
|GerM=Up and Down!
|GerM=Up and Down!
|Chi=运输台上的运动
|ChiR=Yùnshūtái shàng de Yùndòng
|ChiM=Movements on the Flatbed Ferries
|Spa=Corre como el viento
|SpaM=Ride Like the Wind
|Ita=Più veloce del vento
|ItaM=Faster than the wind
|Fre=Montagnes Russes.
|FreM=Roller Coaster.
}}
}}
<br clear=all>
 
{{YoshiLevels}}
{{YI levels}}
[[Category:Yoshi Places]]
[[Category:Sky areas]]
[[Category:Yoshi Levels]]
[[Category:Super Mario World 2: Yoshi's Island levels]]
[[Category:Yoshi's Island]]
[[Category:Yoshi's Island: Super Mario Advance 3 levels]]
[[Category:Super Mario World 2: Yoshi's Island]]
[[Category:Sky Locations]]

Latest revision as of 15:52, January 7, 2025

Level
Ride Like The Wind
Ride Like the Wind.PNG
Level code 4-7
Game Super Mario World 2: Yoshi's Island, Yoshi's Island: Super Mario Advance 3
Music track Athletic
Music sample
<< Directory of levels >>

Ride Like The Wind is the seventh level of World 4 in the game Super Mario World 2: Yoshi's Island and Yoshi's Island: Super Mario Advance 3. The name of this level may be a reference to a song by Christopher Cross of the same name. This level's playable Yoshi is the Red Yoshi.

Overview[edit]

Red Yoshi starts the level in a plain with two Koopa Troopas, two Para-Koopas and a Special Flower right above a pit. Red Yoshi has to use a red Flatbed Ferry to reach the next plain, where he has to hit a Wild Piranha in a tall platform, using a Spring Ball. He can also use this Spring Ball to reach an extremely tall hill, where he can collect Red Coins, and use another red platform to reach the next area. Here, he finds Huffin Puffins, and several Koopa Troopas walking on small platforms. He must use these platforms to reach the top of the hill, where he finds Gusties. Red Yoshi can jump on them to reach a hidden Spring Ball in a block, which he can use to reach a bonus area. Here, Red Yoshi must pump up a large red balloon with air, so that he can use it to fly and collect many coins scattered in the air. When Red Yoshi exits this bonus area, he falls right in a morph bubble, which turns him into a Helicopter, allowing him to collect coins in the air, and reach a tall plain with a Winged Cloud. Going normally through the level, Red Yoshi finds a Special Flower on the floor, a Fly Guy holding a 1-Up, and a door. This door leads him to an area, where he can find a Middle Ring, and a crate with a key, hidden inside the walls. Red Yoshi can also collect a Special Flower, by jumping on a Bullet Bill and reaching the top of the plains. Here, he can also find a locked hut, where he can play the minigame Gather Coins. After this, Red Yoshi has to use a paddle wheel, while collecting Red Coins, to reach the other side of a large pit, where he has to use many platforms to reach a Special Flower, hidden inside the wall. Red Yoshi must then use some red Flatbed Ferries to reach the Goal Ring, where a Special Flower is located.

Enemies[edit]

Helpers[edit]

Transformations[edit]

Bonus Game shack Mini Battle[edit]

Gallery[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese せんリフトでアスレチック[?]
Sen Rifuto de Asurechikku
Athletics on Flatbed Ferries
Chinese 运输台上的运动[?]
Yùnshūtái shàng de Yùndòng
Movements on the Flatbed Ferries
French Montagnes Russes.[?] Roller Coaster.
German Auf und ab![?] Up and Down!
Italian Più veloce del vento[?] Faster than the wind
Spanish Corre como el viento[?] Ride Like the Wind