Yume Kōjō: Doki Doki Panic: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
Line 23: Line 23:


==Differences Between Games==
==Differences Between Games==
Several changes were made in order to make the game appropriate for the ''Mario'' series. Graphical changes were made for certain enemies and characters. Additionally, the albino [[Mouser]] boss, perceived as too difficult for American gamers{{refneeded}}, was replaced with the [[Clawgrip]] boss. This change was in tune with the decision to release the edited ''Doki Doki Panic'' in place of the Japanese [[Super Mario Bros.: The Lost Levels|''Super Mario Bros. 2'']], which Nintendo of Japan feared was too advanced for European and American gamers.  
Several changes were made in order to make the game appropriate for the ''Mario'' series. Graphical changes were made for certain enemies and characters. Additionally, the albino [[Mouser]] boss was replaced with the [[Clawgrip]] boss. This change was in tune with the decision to release the edited ''Doki Doki Panic'' in place of the Japanese [[Super Mario Bros.: The Lost Levels|''Super Mario Bros. 2'']], which Nintendo of Japan feared was too advanced for European and American gamers{{fact}}.  


===Characters (and their American counterparts)===
===Characters (and their American counterparts)===
[[File:DDPSMB2.png|frame|right|''Doki Doki Panic''/''[[Super Mario Bros. 2]]'' character comparison.]]
[[File:DDPSMB2.png|frame|right|''Doki Doki Panic''/''[[Super Mario Bros. 2]]'' character comparison.]]
*Imajin, the balanced character, is the perfect fit for a player just starting out. While [[Mario]] replaced him, Imajin's balance in all areas has since become a staple of Mario's in the sports games.
*Imajin is the balanced character. While [[Mario]] replaced him, Imajin's balance in all areas has since become a staple of Mario's in the sports games.
*Mama, with the ability to jump higher and lightly hover at the top of her jumps, is a good choice for areas with long gaps. [[Luigi]] took her stead, possibly because he had already been given higher jumps than Mario in ''[[Super Mario Bros.: The Lost Levels]]''. Like his brother's balanced stats, Luigi's higher jumps has become a mainstay in the ''Mario'' series.
*Mama has the ability to jump higher and lightly hover at the top of her jumps, . [[Luigi]] took her place, possibly because he had already been given higher jumps than Mario in ''[[Super Mario Bros.: The Lost Levels]]''. Like his brother's balanced stats, Luigi's higher jumps has become a mainstay in the ''Mario'' series.
*Lina, the perfect character for a player with trouble timing jumps, could hover, although she is lackluster in speed and strength. [[Princess Peach|Princess Toadstool]] replaced her. Lina's moves inspired two of Peach's moves in ''[[Super Smash Bros. Melee]]'' and later ''[[Super Smash Bros. Brawl]]''.
*Lina, could hover, although she is lackluster in speed and strength. [[Princess Peach|Princess Toadstool]] replaced her. Lina's moves inspired two of Peach's moves in ''[[Super Smash Bros. Melee]]'' and later ''[[Super Smash Bros. Brawl]]''.
*Papa, the strongest character in the game, could throw enemies and items very far, but he is not very good at running or jumping. While [[Toad]] takes his stead, in future video games (other than ''[[Wario's Woods]]'' and ''[[Mario Superstar Baseball]]'') Toad was not endowed with the Papa's might.
*Papa, the strongest character in the game, could throw enemies and items very far, but he is not very good at running or jumping. While [[Toad]] takes his place, in future video games (other than ''[[Wario's Woods]]'' and ''[[Mario Superstar Baseball]]''), Toad was not endowed with the Papa's might in some games.


===Miscellaneous===
===Miscellaneous===
*The title screen is entirely different.
*The title screen is entirely different.
*Rather than the storyline taking place in a dream world, it takes place within a storybook. Also, the storyline was about two kids who were reading a book, and ended up getting themselves kidnapped by [[Wart]], which reached his hand from the book and pulled them in.
*Rather than the storyline taking place in a dream world, it takes place within a storybook. Also, the storyline is about two kids who are reading a book, and ended up getting themselves kidnapped by [[Wart]], which reached his hand from the book and pulled them in.
*A save feature is included.
*A save feature is included.
*The [[player]] cannot run by holding the B button, as that's a feature that was exclusive to the [[Mario (series)|''Mario'' series]].
*The [[player]] cannot run by holding the B button, as that is a feature that was exclusive to the [[Mario (series)|''Mario'' series]].
*There were slight music and graphical changes.
*There are slight music and graphical changes.
*It takes fewer hits for [[Wart]] to be defeated in ''Doki Doki Panic'' than it does in ''Super Mario Bros. 2''.
*It takes fewer hits for [[Wart]] to be defeated in ''Doki Doki Panic'' than it does in ''Super Mario Bros. 2''.
*The waterfall goes faster than in ''Super Mario Bros 2''.
*The waterfall goes faster than in ''Super Mario Bros 2''.
*Sound effects were changed due to limitations between the Famicom Disk System and the NES, which had less pin connectors.
*Sound effects are changed due to limitations between the Famicom Disk System and the NES, which had less pin connectors.


==External links==
==External links==

Revision as of 01:30, March 27, 2011

Template:Infobox Yume Kojo: Doki Doki Panic (夢工場 ドキドキパニック Yume Kōjō: Doki Doki Panikku: noting that "doki doki" is a Japanese onomatopoeia for a rapidly beating heart, this is often translated as "Dream Factory: Heart-Pounding Panic") is a Japan-only video game developed by Nintendo in cooperation with Fuji Television for the Famicom Disk System.

It was later released outside of Japan in an altered format under the name Super Mario Bros. 2, since the original Japanese Super Mario Bros. sequel, Super Mario Bros.: The Lost Levels, was deemed too difficult for overseas players. Eventually, the altered Mario version of Doki Doki Panic was released in Japan as well, under the title Super Mario USA.

Impact on the Mario Series

Shigeru Miyamoto was more involved with the development of Doki Doki Panic than he was in the Japanese Super Mario Bros. 2. Many of the game's enemies have become generic Mario enemies, though they were not intended to be that at the time of their creation. This includes Shy Guys, Birdos, Pokeys, and many more. Of particular note is how Mario, Luigi, Toad, and Princess Toadstool's skills and attacks have been shaped by the skills of the characters they replaced.

Interestingly, Mario elements had already been in place prior to the overhaul for America - both POW Blocks (from Mario Bros.) and Starmen (from Super Mario Bros.) are frequent, and powerful, items that serve the same purposes as their games of origin.

Differences Between Games

Several changes were made in order to make the game appropriate for the Mario series. Graphical changes were made for certain enemies and characters. Additionally, the albino Mouser boss was replaced with the Clawgrip boss. This change was in tune with the decision to release the edited Doki Doki Panic in place of the Japanese Super Mario Bros. 2, which Nintendo of Japan feared was too advanced for European and American gamersTemplate:Fact.

Characters (and their American counterparts)

File:DDPSMB2.png
Doki Doki Panic/Super Mario Bros. 2 character comparison.
  • Imajin is the balanced character. While Mario replaced him, Imajin's balance in all areas has since become a staple of Mario's in the sports games.
  • Mama has the ability to jump higher and lightly hover at the top of her jumps, . Luigi took her place, possibly because he had already been given higher jumps than Mario in Super Mario Bros.: The Lost Levels. Like his brother's balanced stats, Luigi's higher jumps has become a mainstay in the Mario series.
  • Lina, could hover, although she is lackluster in speed and strength. Princess Toadstool replaced her. Lina's moves inspired two of Peach's moves in Super Smash Bros. Melee and later Super Smash Bros. Brawl.
  • Papa, the strongest character in the game, could throw enemies and items very far, but he is not very good at running or jumping. While Toad takes his place, in future video games (other than Wario's Woods and Mario Superstar Baseball), Toad was not endowed with the Papa's might in some games.

Miscellaneous

  • The title screen is entirely different.
  • Rather than the storyline taking place in a dream world, it takes place within a storybook. Also, the storyline is about two kids who are reading a book, and ended up getting themselves kidnapped by Wart, which reached his hand from the book and pulled them in.
  • A save feature is included.
  • The player cannot run by holding the B button, as that is a feature that was exclusive to the Mario series.
  • There are slight music and graphical changes.
  • It takes fewer hits for Wart to be defeated in Doki Doki Panic than it does in Super Mario Bros. 2.
  • The waterfall goes faster than in Super Mario Bros 2.
  • Sound effects are changed due to limitations between the Famicom Disk System and the NES, which had less pin connectors.

External links