Koops: Difference between revisions
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[[Image: Koops2.jpg|thumb|100px| | [[Image: Koops2.jpg|thumb|100px|'''Koops'''.]] | ||
The second to join [[Mario|Mario's]] party in'' [[Paper Mario: The Thousand-Year Door]]'', '''Koops''' is a [[Koopa Troopa]] from [[Petalburg]]. Very much like [[Kooper]] from the original ''[[Paper Mario]]'', he can retreat into his shell and use it as a weapon against foes, and Mario can also launch him at switches or distant objects to hit them or retrieve them. He is with Mario to avenge his father [[Koopley]], whom he believes to be dead, and to prove to Petalburg and his girlfriend, [[Koopie Koo]], that he is not a coward. | The second to join [[Mario|Mario's]] party in'' [[Paper Mario: The Thousand-Year Door]]'', '''Koops''' is a [[Koopa Troopa]] from [[Petalburg]]. Very much like [[Kooper]] from the original ''[[Paper Mario]]'', he can retreat into his shell and use it as a weapon against foes, and Mario can also launch him at switches or distant objects to hit them or retrieve them. He is with Mario to avenge his father [[Koopley]], whom he believes to be dead, and to prove to Petalburg and his girlfriend, [[Koopie Koo]], that he is not a coward. |
Revision as of 18:04, February 1, 2007
File:Koops2.jpg
Koops.
The second to join Mario's party in Paper Mario: The Thousand-Year Door, Koops is a Koopa Troopa from Petalburg. Very much like Kooper from the original Paper Mario, he can retreat into his shell and use it as a weapon against foes, and Mario can also launch him at switches or distant objects to hit them or retrieve them. He is with Mario to avenge his father Koopley, whom he believes to be dead, and to prove to Petalburg and his girlfriend, Koopie Koo, that he is not a coward.
Attacks and Stats
Attack | Flower Points Needed | Effect | To Attack | Koops' Hit Points | Attack Power | Move Ranks |
---|---|---|---|---|---|---|
Shell Toss | 0 | Attacks single ground enemy. | Tilt Control Stick to the left until the star lights up. | Level 1: 10 Level 2: 15 Level 3: 25 |
Level 1: 1/2 Level 2: 2/3 Level 3: 3/5 |
Initial |
Power Shell | 3 | Attacks all ground enemies. | Hold Control Stick to the left to fill the gauge. | Level 1: 10 Level 2: 15 Level 3: 25 |
Level 1: 1/2 Level 2: 2/3 Level 3: 3/5 |
Initial |
Shell Shield | 4 | Creates a Koopa Shell to protect Mario for a few turns | Press A when the arrow hits OK. | Level 2: 15 Level 3: 25 |
N/A | Super Rank |
Shell Slam | 6 | Attacks all ground enemies and penetrate their defense. | Repeatedly tilt the Control Stick to the left to fill the gauge. | Level 3: 25 | Level 1: N/A Level 2: N/A Level 3: 0-6 |
Ultra Rank |