Riverbank Riot: Difference between revisions

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{{construction}}
{{level
{{level
|title=Riverbank Riot
|title=Riverbank Riot
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|code=2 - 5
|code=2 - 5
|game=''[[Donkey Kong Land III]]
|game=''[[Donkey Kong Land III]]
|notes=This level appears as the "River" level in "Time Attack" mode
|notes=This level appears as the "River" level in [[Time Attack (DKL3)|Time Attack]] mode.
|before=[[Black Ice Blitz|<<]]
|before=[[Black Ice Blitz|<<]]
|after=[[Miller Instinct|>>]]
|after=[[Miller Instinct|>>]]
}}
}}
'''Riverbank Riot''' is the eleventh level in ''[[Donkey Kong Land III]]''. Located in the south-west of [[Primate Plains]], it takes place on the banks of the river that runs through this area. To complete the level, [[Dixie Kong]] and [[Kiddy Kong]] must either make progress on the banks or swim in the river itself, despite the ill-intentioned hordes of [[Kobble]]s, [[Sneek]]s, [[Bristles]] and [[Buzz (species)|Buzzes]]. Since the banks are much higher here than in [[Koco Channel]], the [[Kong]]s will often need [[Barrel Cannon]]s to reach the hilltops. In the waters, [[Koco]]s and [[Lurchin]]s will try to hinder Dixie and Kiddy from swimming through the narrow tunnels; because of their bulkiness, [[Bounty Bass]]es are also major aquatic obstacles. Both [[Bonus Barrel]]s are found in the river.  
'''Riverbank Riot''' is the eleventh level in the ''[[Donkey Kong (series)|Donkey Kong]]'' game, ''[[Donkey Kong Land III]]''. Located in the south-west of [[Primate Plains]], it takes place on the banks of the river that runs through this area.


In the "Time Attack" mode, unlocked after beating [[King K. Rool|Baron K. Roolenstein]] in the [[Lost World]], "Riverbank Riot" appears again to represent "River" levels. It must be completed in less than 55 seconds; so as not to lose time, the Kongs had better stay on the banks unless it is necessary to swim. Jumping on flying [[Knik-Knak]]s may allow them to reach secret shortcuts involving Barrel Cannons.
To complete this river level, [[Dixie Kong]] and [[Kiddy Kong]] must either make progress on the banks or swim in the river itself, despite the ill-intentioned hordes of [[Kobble]]s, [[Sneek]]s, [[Bristles]] and [[Buzz (species)|Buzzes]]. Since the banks are much higher here than in [[Koco Channel]], the [[Kong]]s will often need [[Barrel Cannon]]s to reach the hilltops. In the waters, [[Koco]]s and [[Lurchin]]s will try to hinder Dixie and Kiddy from swimming through the narrow tunnels; because of their bulkiness, [[Bounty Bass]]es are also major aquatic obstacles.
 
In the [[Time Attack (DKL3)|Time Attack]] mode, unlocked after beating [[Baron K. Roolenstein]] in the [[Lost World]], Riverbank Riot appears again to represent "River" levels. It must be completed in less than 55 seconds; so as not to lose time, the Kongs had better stay on the banks unless it is necessary to swim. Jumping on flying [[Knik-Knak]]s may allow them to reach secret shortcuts involving Barrel Cannons.
 
==Level Layout==
 
==Secrets==
===Bonus Levels===
 
===DK Coin===
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{{DKL3}}
{{DKL3}}

Revision as of 14:57, May 7, 2010

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Template:Level Riverbank Riot is the eleventh level in the Donkey Kong game, Donkey Kong Land III. Located in the south-west of Primate Plains, it takes place on the banks of the river that runs through this area.

To complete this river level, Dixie Kong and Kiddy Kong must either make progress on the banks or swim in the river itself, despite the ill-intentioned hordes of Kobbles, Sneeks, Bristles and Buzzes. Since the banks are much higher here than in Koco Channel, the Kongs will often need Barrel Cannons to reach the hilltops. In the waters, Kocos and Lurchins will try to hinder Dixie and Kiddy from swimming through the narrow tunnels; because of their bulkiness, Bounty Basses are also major aquatic obstacles.

In the Time Attack mode, unlocked after beating Baron K. Roolenstein in the Lost World, Riverbank Riot appears again to represent "River" levels. It must be completed in less than 55 seconds; so as not to lose time, the Kongs had better stay on the banks unless it is necessary to swim. Jumping on flying Knik-Knaks may allow them to reach secret shortcuts involving Barrel Cannons.

Level Layout

Secrets

Bonus Levels

DK Coin