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|world=[[Vanilla Dome]]
|world=[[Vanilla Dome]]
|limit=200 seconds
|limit=200 seconds
|before=[[Vanilla Dome 2|<<]]
|track="[[Bonus Game BGM]]"
|track=[[Bonus Men BGM|Bonus Screen BGM]]
|sample=[[File:Bonus Screen Theme Super Mario World.oga]]
|sample=[[File:Bonus Screen Theme Super Mario World.oga]]
|previous=[[Vanilla Dome 2]] (secret)
|directory=[[Super Mario World#Worlds and levels|''Super Mario World'' levels]]
}}
}}
The '''Red Switch Palace''' is a [[Switch Palace]] found in the [[Vanilla Dome]] in ''[[Super Mario World]]'' and [[Super Mario World: Super Mario Advance 2|its reissue]]. It is the third Switch Palace that [[Mario]] or [[Luigi]] can encounter, and it is unlocked by finding the secret exit of [[Vanilla Dome 2]]; coding inside ''Super Mario World'' indicated that the Red Switch Palace would actually have been encountered much later (in fact, nearing the end of the game at the [[Valley of Bowser]]). This level [[Unrevisitable area|cannot be replayed]] after it has been completed.
The '''Red Switch Palace''' is a [[Switch Palace]] found in the [[Vanilla Dome]] in ''[[Super Mario World]]'' and [[Super Mario World: Super Mario Advance 2|its reissue]]. It is the third Switch Palace that [[Mario]] or [[Luigi]] can encounter, and it is unlocked by finding the secret exit of [[Vanilla Dome 2]]; coding inside ''Super Mario World'' indicated that the Red Switch Palace would actually have been encountered much later (in fact, nearing the end of the game at the [[Valley of Bowser]]). This level [[Unrevisitable area|cannot be replayed]] after it has been completed.
==Layout==
==Layout==
[[File:Red Switch.png|frame|left|The Red Switch]]
[[File:Red Switch.png|frame|left|The Red Switch]]
The palace consists of two rooms, which the player has 200 seconds on the [[Time Limit|timer]] to complete. The first room has eight [[Koopa Troopa]]s, each separated by a [[Empty Block|Brown Block]], with one Koopa next to a [[Yellow Shell]]. There is a [[P Switch|Switch Block]] and a line of [[coin]]s above the Koopas. The first Koopa enters the Yellow Shell and becomes a [[shell (flashing)|flashing shell]]. The player can press the Switch Block to turn the coins into blocks and vice versa, then [[jump]] onto the blocks above and [[dash|run]] to the end of the room before the Switch Block's effect wears off. The flashing shell follows the player below and defeats the other eight Koopas, earning the player an [[extra life]]. [[Spin Jump|Spin Jumping]] on the flashing shell after the first extra life is earned will earn the player a second extra life.
The palace consists of two rooms, which the player has 200 seconds on the [[Time Limit|timer]] to complete. The first room has eight [[Koopa Troopa]]s, each separated by a [[Empty Block|Brown Block]], with one Koopa next to a [[Yellow Shell]]. There is a [[P Switch|Switch Block]] and a line of [[coin]]s above the Koopas. The first Koopa enters the Yellow Shell and becomes a [[shell (flashing)|flashing shell]]. The player can press the Switch Block to turn the coins into blocks and vice versa, then [[jump]] onto the blocks above and [[dash|run]] to the end of the room before the Switch Block's effect wears off. The flashing shell follows the player below and defeats the other eight Koopas, earning the player an [[extra life]]. A second extra life can be earned by leading the flashing shell back to its starting point, where the yellow [[unshelled Koopa]] will have respawned. Finally, [[Spin Jump|spin-jumping]] on the flashing shell after it has hit eight enemies earns the player an additional extra life, for a total of three potential extra lives.


The second room is empty except for the [[! Switch|Red Switch]], which is activated by jumping on it. When the Red Switch is hit, all red [[Dotted-Line Block]]s become [[! Block|Red Block]]s. These blocks help the player progress through [[level]]s by filling in certain gaps and allowing easy access to a few secret exits. Red Blocks can be found in fifteen levels:
The second room is empty except for the [[! Switch|Red Switch]], which is activated by jumping on it. When the Red Switch is hit, all red [[Dotted-Line Block]]s become [[! Block|Red Block]]s. These blocks help the player progress through [[level]]s by filling in certain gaps and allowing easy access to a few secret exits. Red Blocks can be found in fifteen levels:

Latest revision as of 13:04, April 27, 2025

Level
Red Switch Palace
Red Switch Palace from Super Mario World
Mario avoiding Koopas while holding a Switch Block
World Vanilla Dome
Game Super Mario World
Time limit 200 seconds
Music track "Bonus Game BGM"
Music sample
Level progression
← Previous
Vanilla Dome 2 (secret)
Next →
Super Mario World levels

The Red Switch Palace is a Switch Palace found in the Vanilla Dome in Super Mario World and its reissue. It is the third Switch Palace that Mario or Luigi can encounter, and it is unlocked by finding the secret exit of Vanilla Dome 2; coding inside Super Mario World indicated that the Red Switch Palace would actually have been encountered much later (in fact, nearing the end of the game at the Valley of Bowser). This level cannot be replayed after it has been completed.

Layout[edit]

Red Switch Palace switch from Super Mario World
The Red Switch

The palace consists of two rooms, which the player has 200 seconds on the timer to complete. The first room has eight Koopa Troopas, each separated by a Brown Block, with one Koopa next to a Yellow Shell. There is a Switch Block and a line of coins above the Koopas. The first Koopa enters the Yellow Shell and becomes a flashing shell. The player can press the Switch Block to turn the coins into blocks and vice versa, then jump onto the blocks above and run to the end of the room before the Switch Block's effect wears off. The flashing shell follows the player below and defeats the other eight Koopas, earning the player an extra life. A second extra life can be earned by leading the flashing shell back to its starting point, where the yellow unshelled Koopa will have respawned. Finally, spin-jumping on the flashing shell after it has hit eight enemies earns the player an additional extra life, for a total of three potential extra lives.

The second room is empty except for the Red Switch, which is activated by jumping on it. When the Red Switch is hit, all red Dotted-Line Blocks become Red Blocks. These blocks help the player progress through levels by filling in certain gaps and allowing easy access to a few secret exits. Red Blocks can be found in fifteen levels:

Enemies[edit]

Image Name Count
Sprite of a yellow unshelled Koopa from Super Mario World Unshelled Koopa (yellow) 1
Sprite of a Green Koopa Troopa from Super Mario World Koopa Troopa (Green) 3
Sprite of a green unshelled Koopa from Super Mario World Unshelled Koopa (green) 3 (if stomped)
Sprite of a Red Koopa Troopa from Super Mario World Koopa Troopa (Red) 3
Sprite of a red unshelled Koopa from Super Mario World Unshelled Koopa (red) 3 (if stomped)
Sprite of a Blue Koopa Troopa from Super Mario World Koopa Troopa (Blue) 2
Sprite of a blue unshelled Koopa from Super Mario World Unshelled Koopa (blue) 2 (if stomped)
Flashing Shell Flashing Shell 1

Names in other languages[edit]

Language Name Meaning Notes
Japanese バニラドーム あかスイッチ[?]
Banira Dōmu Aka Suitchi
Vanilla Dome Red Switch
French Palais Bloc Rouge[?] Red Block Palace
German Rot. Schalterpalast[?] Red Switch Palace (Rot. is an appreviation of roter ("red"))
Italian Cupola Vaniglia, Interruttore rosso[?] Vanilla Dome, Red Switch
Spanish Palacio Rojo[?] Red Palace