User:Nintendo101/flowerpot: Difference between revisions

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{{item infobox
==tissue==
|image=[[File:SMBW Outmaway Valley third 10-flower coin.jpg|200x200px]]<br>Screenshot from ''[[Super Mario Bros. Wonder]]''
This passing of this proposal would lead to the creation of explicit guidelines for enemy coverage on the Super Mario Wiki with an accompanying [[MarioWiki:Enemies]] policy page. It would substantiate most of the enemies that already have their own articles and general editorial trends. It would also allow clarify that one can create articles for named colored variants that have accompanying behavior differences (e.g. [[Green Koopa Troopa]] and [[Red Koopa Troopa]]), as well as explicitly named behavioral variants (e.g. [[Sky Blooper]] and [[Wonder Bulrush herd]]). We currently have inconsistent coverage of both. In the future, if a proposal is to pass that goes against the overall policies outlined here, they would be added to the bottom of the MarioWiki:Enemies page, the same way one would archive a proposal, so we do not lose track of anything going forward and readers are provided an easily accessible reference.
|first_appearance=''[[Super Mario World]]'' ([[List of games by date#1990|1990]])
|latest_appearance=''[[Super Mario Party Jamboree]]'' ([[List of games by date#2024|2024]])
|effect=Surface that reduces traction
|related=[[Ice Block]]<br>[[Ice platform]]
}}
'''Ice''',<ref>{{cite|author=[[Nintendo|Nintendo of America]]|title=''Super Mario Galaxy Instruction Booklet''|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Super_Mario_Galaxy?_a=BATCtdAA0|format=PDF|language=en|location=Redmond|publisher=Nintendo of America|date=2007|page=14}}</ref><ref>{{cite|author=Nintendo of America|title=''New Super Mario Bros. Wii Instruction Booklet''|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_NSMBW?_a=DATC1RAAZAA0|format=PDF|language=en|location=Redmond|publisher=Nintendo of America|date=2009|page=16}}</ref> also referred to as '''ice patches''' or '''frozen surfaces''', is one of the characterizing terrain elements of [[Level#Snow/ice/winter theme|snow-themed levels]] in the ''[[Super Mario (franchise)|Super Mario]]'' franchise. In platforming titles, player characters have poor traction on ice and it makes it more likely for them to slide off the edge of terrain and into [[pit]]s or damaging hazards. Typically there are means available to regain traction or make navigation more dynamic, such as the [[Penguin Suit]] or [[Ice Skate]].


Numerous icy objects have the same slippery property when stood on, including [[Ice Block]]s, [[Ice Chunk]]s, and [[Ice Meteor]]s. Unlike them, ice is a direct component of a level's landscape and can form a diversity of different shapes, including [[slope]]s. Ice first appeared in isolation from discrete objects like Ice Blocks in ''[[Super Mario World]]''.
This proposal was born from the [[Talk:White Shy Guy#Comments on reversing|this discussion on the White Shy Guy article]], as well as a long-incubating impression that the way we decide which enemy subjects receive articles and which do not: (1) puts us as odds with the source material we earnestly try to cover; (2) makes our game category pages fragmented and less useful, and sometimes incongruent with the actual game articles; (3) artificially inflates the importance of RPGs over other genres like platformers (i.e. see [[Red Magikoopa]], [[Sky-Blue Spiny]], [[Green Fuzzy]], [[Red Chomp]], etc.); (4) has lead to incongruent series of decisions that would not make sense to readers, where enemy A gets split, but enemy B remains merged, even with the criteria for both being the same; and (5) makes it unintuitive to folks who want to contribute to our site.


==History==
Nintendo101 specifically relays the following on the White Shy Guy page that captures the apparent inconsistencies:
===''Super Mario'' series===
<blockquote>I think my fellow editors sometimes overlook the fact that the people who create ''Super Mario'' games are often utilitarian in design philosophy - they very rarely change the colors of any enemies at all unless there are accompanying behavioral differences, so it is almost never a purely cosmetic decision. We have been making the decision to keep different colored enemies housed in one article in spite of the games and their accompanying media not doing that themselves, which often explicitly list them as separate enemies too in their bestiaries. (This is not always done, as in ''[[How to win at Super Mario Bros.]]'', for example, but subjects are typically listed as separate far more often then not.)  I clarify this because, to me at least, it has never felt particularly clear what the substantive reason why we lump different colored enemies into one article when the games don't, and overtime it has lead to unclear decisions. Is a [[Big Koopa Troopa|Koopa Troopa being large]] but visually identical to its smaller counterpart a more substantive mechanical difference than being a different color and turning at the edge? Because that is the whole reason why [[Goombrat]] exists - to be the "Red Koopa Troopa" to [[Goomba]]s. Why does the [[Gold Bullet Bill]] get an article, but not the purple and blue ones from ''Super Mario Sunshine''? Why do subjects like the [[Bowser's Brother|blue Bowser]] and [[Bowser X]] (the latter of which seems to even be the same ''person'' as Bowser) get separate articles, but not the [[Dino Piranha|Black Dino Piranha]] or [[Hisstocrat|pink Hisstocrat]]? Why can't the Red Koopa Troopa, which is immediately perceivably different from the green ones regardless of where it shows up in the wiki and has largely been listed as a different enemy from its green counterpart since 1985, not warrant a dedicated article but the [[Red Shell]] does? Is it because they are the same "species" as the Green Koopa Troopa? Then why does [[Rolla Koopa]] and [[Gold Koopa]] get articles of their own? Why on earth would we support having an all-encompassing [[Black Shy Guy]] article, but not one for White Shy Guys? Where can I see a list that tells me where just the white ones show-up throughout the franchise's history? Why can't I have that? There are a bunch of little reasons that answer different parts of these questions, a proposal here, an RPG-specific policy there, but I find none of them particularly satisfying, especially in aggregation and for how it impacts collective coverage of enemies in the ''Super Mario'' franchise. And I say this as someone who has integrated a lot of the enemy charts for the mainline games on this wiki. I don't envy a more casual reader trying to make sense of all these naked inconsistencies themselves. The best taxonomic systems are the ones that don't beg scrutiny.</blockquote>
====''Super Mario World'' / ''Super Mario World: Super Mario Advance 2''====
[[File:DonutSecret2.png|200px|thumb|left|Mario jumping above ice in Donut Secret 2]]
Ice occurs in five levels within ''[[Super Mario World]]'' and its [[Super Mario World: Super Mario Advance 2|Game Boy Advance remake]]. Like the [[Ground (block)|ground]] found in [[Ice Land]] in ''[[Super Mario Bros. 3]]'', ice reduces [[Mario]]'s (or [[Luigi]]'s) traction, making it difficult to avoid running into hazards or time [[jump]]s. [[Yoshi]] also slides on the ice. It first appears in the underground level [[Donut Secret 2]], where it resembles a pale-blue cave floor. Some of the ice form [[Semisolid Platform]]s and [[Slope]]s, and [[Spike Top]]s and cling to them like normal ground. This underground ice subsequently makes up the terrain in the [[sub-area]]s of [[Vanilla Dome 2]], [[Vanilla Dome 3]], and [[Valley of Bowser 4]]. In the [[Special Zone]] level [[Awesome]], ice is above ground and resembles a pale-blue version of the normal ground tiles, and it is potentially covered in light snow. The ice forms concave depressions that [[unshelled Koopa]]s kick their shells into.


====''Super Mario 64'' / ''Super Mario 64 DS''====
We believe clarification on enemy coverage is long overdo, especially as more users have joined the site. We propose the following policy with two caveats:
[[File:Chillman.png|thumb|200px|Mario facing Chill Bully on ice in Snowman's Land]]
Traction is reduced while Mario is on ice and he has difficulty turning in ''[[Super Mario 64]]'', just like ''Super Mario World''. It also stalls his momentum and can lead to imprecise jumps. Tiptoeing and crawling allows Mario to move with precision on ice but at the expense of speed. Unlike prior and subsequent appearances, the ice in ''Super Mario 64'' is almost entirely clear, similar to glass. Ice that is suspended above ground has realistic-looking icicles hanging off of its sides. [[Penguin]]s are surefooted on ice.


Ice first appears around the base of [[Cool, Cool Mountain]]. The first example is a a frozen pond near the [[Mother Penguin]]. This pond is not tied to any [[mission]]s in the original [[Nintendo 64]] version of the game, but it does provide the player an opportunity to engage with it in a risk-free environment, as the pond is enveloped by solid ground. In the [[Super Mario 64 DS|Nintendo DS version]], a [[Power Star]] appears under the pond during "[[Switch Star of Cool, Cool Mountain]]," which can broken only by a [[Ground Pound]] from [[Wario]]. Ice is otherwise impenetrable to Mario and the other two playable characters exclusive to ''Super Mario 64 DS''—[[Yoshi]] and Luigi. Ice also forms a narrow bridge leading to a Power Star in the mission "[[Mario's Super Wall Kick]]," where slipping forces Mario back to the ground.
'''Different enemies warrant having their own articles. If the games and their accompanying paratexts (i.e., in-game bestiaries, instruction booklets, officially-licensed guidebooks, encyclopedias, Mario Portal, and other such sources) recognize similar subjects as different types of enemies, even if perceivably or explicitly members of the same species, they warrant having dedicated articles. If a discrepancy exists between sources from different regions, deference should be directed towards ones from the region where the game was developed.'''


Ice is more prevalent in [[Snowman's Land]]. [[Chill Bully]] is on a broad, flat arena overhanging [[freezing water]]. He must be knocked-off in order to complete "[[Chill with the Bully]]." A bridge of ice appears near the summit of Snowman Mountain, where the [[Snowman]] itself tries blows gusts of [[wind]] in order to shake the player character off. He can only avoid being blown off by following the erratic movements of the Big Penguin on the bridge, who is unfazed by the wind, or by [[:File:Mario64pic.png|riding on top of its head]].
===xylem===
{{multiframe
|[[File:SMBW screenshot Troopa green.png|100px]] [[File:SMBW screenshot Troopa red.png|100px]]<br>[[File:SMS Winged Strollin Stu Artwork.png|100px]] [[File:SMS Artwork Swipin' Stu.png|100px]]
|'''Top row''': Green Koopa Troopa and Red Koopa Troopas (which do not have articles).<br>'''Bottom row''': Winged Strollin' Stu and Swipin' Stu (which do have articles).
|size=204
|align=right
}}
<blockquote>'''Caveat I - enemies of different colors''': If an enemy subject is differentiated by color in its published name, <u>it warrants receiving a dedicated article only if it is also accompanied by behavioral or mechanical differences, RPG statistics, or comparable attributes that affect gameplay. If color is the only differentiating attribute of the subject, creating a dedicated article for it is discouraged.</u> It would have to appear in a release where it has an accompanying gameplay difference first. (e.g., all [[Biddybud]]s behave the same regardless of color and should not receive their own articles. The same is true for the green Cataquacks on [[Peach Beach]] and the blue Koopa Paratroopas from [[Cloudtop Cruise]].)
For colored enemies that do warrant article coverage, appearances of the subject in subsequent games and other genres should be covered in their article as well, as one would for other characters and enemy species. (e.g., the Pink Shy Guy from ''[[Mario Kart Tour]]'' would ontologically be considered the same subject from ''[[Super Mario Bros. 2]]''.)  For appearances within the same or similar genres of game, the exact type of behavioral difference between the subject and related enemies of different colors does not have to be the exact same one between different games for it to be considered the same subject. (e.g., the Red Cheep Cheep in ''[[Super Mario Bros.]]'' is the slow-moving variant, whereas the Red Cheep Cheep in ''[[Super Mario Maker]]'' swims quickly and homes-in on Mario. They are still ontologically considered the Red Cheep Cheep and should share an article.)
If a long-established enemy subject is designated by the name of a color to distinguish it from a colored variants introduced in a more contemporary game, it should be treated as synonymous with original enemy's name, and not a wholly new subject (e.g. the "Blue Magikoopa" in ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'' should be considered ontologically the same as the normal [[Magikoopa]], and does not warrant an article of its own).</blockquote>


====''New Super Mario Bros.''====
'''Clarification''': This does <u>not</u> mean broader articles for recurring subjects, like those for [[Koopa Troopa]] or [[Shy Guy]], would disappear. As exemplified by the [[Koopa Shell]] article (which coexists with [[Green Shell]], [[Red Shell]], [[Blue Shell]], and [[Gold Shell]] articles) and the [[POW Block]] article (which coexists with [[Red POW Block]] despite normal POW Blocks occasionally being red in older games), rich, thorough, and accurate articles can be written without being in conflict with colored variants. This also does <u>not</u> mean colored variants with mechanical differences that are not recognized as distinct in games or accompanying media cannot receive their own articles if the arguments for them are strong or self evident, as is the case for [[Bubble Dayzee]] or [[Gold Mini Goomba]].
Ice patches are prominent in the snow-themed [[World 5 (New Super Mario Bros.)|World 5]] in ''[[New Super Mario Bros.]]'', where they appear alongside [[Ice Block]]s. Unlike the blocks, ice patches make up [[ground (block)|ground]], [[slope]]s, and unusual bits of terrain. Enemies do not slip on the ice. [[Bully]]-like shelled enemies called [[Snailicorn]]s occur on the ice patches in some levels, and they slide back on the ice when attacked. Ice first appear in the underground-themed [[World 5-2 (New Super Mario Bros.)|World 5-2]], where [[Spike Top]]s crawl around them. They subsequently appear in the boss room of {{world-link|5|towern|World 5-Tower (New Super Mario Bros.)}}, where Mario (or Luigi) fights [[Bowser Jr.]] Ice patches subsequently make up the downward slopes of [[World 5-3 (New Super Mario Bros.)|World 5-3]], the terrain and narrow corridors of [[World 5-B (New Super Mario Bros.)|World 5-B]], and the floors of {{world-link|5|castlen|World 5-Castle (New Super Mario Bros.)}}. It also covers the floor of the boss room with [[Petey Piranha]].


====''Super Mario Galaxy''====
Finally, this also does <u>not</u> mean subjects for less recurring colored variants cannot be lumped with each other in one article in the future if it is determined that the information is best kept presented together. Rather, the default assertion should be that if it is recognized as a unique enemy in the game, it warrants an article. The current assumption is that if the enemy is distinguished by its color, it should be lumped with its parent regardless of any other details. We believe this is an unsubstantiated practice: if the red-shelled Koopa Troopa was referred to as the "Timid Koopa Troopa" and all other details about it were exactly the same, it would have received an article of its own long ago. Similarly, subjects like Bull's-Eye Bill would have been lumped with its parent long ago if it was named "Red Bullet Bill."
[[File:Marioskating.png|140px|thumb|Artwork of Mario skating across ice in the instruction booklet]]
In ''[[Super Mario Galaxy]]'', ice reduces [[Mario]]'s (or [[Luigi]]'s) traction if he tries to walk along it, which interferes wit his momentum and trajectory if he jumps. Mario also has difficulty turning while on ice. However, shaking the {{button|wii|wiimote}} or {{button|wii|nunchuk}} causes Mario to [[skate]], which allows him to move much faster and make sharper turns. Mario performs an {{wp|Axel jump|Axel}} when he jumps that is shorter in height than his normal jumps, but maintains the fast momentum of the skates. Most [[galaxy|galaxies]] that incorporate ice in the terrain emphasize the dynamic mechanics of skating.


[[File:SMG Freezeflame Frosty Cosmic Mario.png|220px|thumb|left|Mario and Cosmic Mario skating across ice in the Freezeflame Galaxy]]
;affected enemies
Ice makes up large parts of the terrain in the [[Freezeflame Galaxy]]. The entirety of the ring-shaped starting planet is made of translucent ice. During "[[The Frozen Peak of Baron Brrr]]," a belly-sliding [[penguin]] challenges Mario to a game of tag around this ring-shaped planet. Most ice occurs on the Freezy Peak, where it covers the surface of slides, floats, and the ground. The water around Freezy Peak is [[freezing water]], making traversal along the ice precarious. During "[[Frosty Cosmic Mario Race]]," Mario is challenged by [[Cosmic Mario]] (or [[Cosmic Mario|Cosmic Luigi]] if playing as Luigi) to a race across icy floors suspended over empty space. Outside of the Freezeflame Galaxy, ice appears in a cold area of the [[Toy Time Galaxy]] with ice cream and lollipop [[lift]]s. They make up the only stable ground of the ice sphere in [[Bowser's Galaxy Reactor]].
{{columns|
*'''<u>Koopa Troopas</u>'''
**<u>[[Green Koopa Troopa]]</u>: SMB, TLL, SMBS, SMB3, SMW, SMAS, SMBD, SMA2, SMA4, SPP, NSMB, SMG, NSMBW, SMG2, NSMB2, NSMBU, NSLU, SMM, P&D, SMR, SMO, SMM2, SMBW
**<u>[[Red Koopa Troopa]]</u>: SMB, TLL, SMBS, SMB3, SMW, SMAS, SMBD, SMA2, SMA4, SPP, NSMB, SMG, NSMBW, NSMB2, NSMBU, NSLU, SMM, P&D, SMR, SMO, SMM2, SMBW
**<u>[[Blue Koopa Troopa]]</u>: SMW, SMA2, NSMB, SMO
**<u>[[Yellow Koopa Troopa]]</u>: SMW, SMA2, P&D
**<u>[[Gold Koopa]]</u>: NSMB2, SMO
*'''<u>Koopa Paratroopas</u>'''
**<u>[[Green Koopa Paratroopa]]</u>: SMB, TLL, SMBS, SMB3, SMW, SMAS, SMBD, SMA2, SMA4, SPP, NSMB, NSMBW, NSMB2, NSMBU, NSLU, SMM, SMM2, SMBW
**<u>[[Red Koopa Paratroopa]]</u>: SMB, TLL, SMBS, SMB3, SMW, SMAS, SMBD, SMA2, SMA4, SPP, NSMB, NSMBW, NSMB2, NSMBU, NSLU, SMM, SMR, SMM2, SMBW
**<u>[[Yellow Koopa Paratroopa]]</u>: SMW, SMA2, P&D
**<u>[[Gold Koopa Paratroopa]]</u>: NSMB2
*'''<u>Big Koopa Troopas</u>'''
**<u>[[Green Big Koopa Troopa]]</u>: SMB3, SMAS, SMA4, NSMBU
**<u>[[Red Big Koopa Troopa]]</u>: SMB3, SMAS, SMA4, NSMBU, NSLU
*'''<u>Big Koopa Paratroopas</u>'''
**<u>[[Big Green Koopa Paratroopa]]</u>: SMB3, SMAS, SMA4, P&D
**<u>[[Big Yellow Koopa Paratroopa]]</u>: P&D
*'''<u>Climbing Koopas</u>'''
**<u>[[Green Climbing Koopa]]</u>: SMW, SMA2, NSMB, NSMBW, NSMB2
**<u>[[Red Climbing Koopa]]</u>: SMW, SMA2, NSMB
*'''<u>Electro-Koopas</u>'''
**<u>[[Blue Electro-Koopa]]</u>: SMS
**<u>[[Red Electro-Koopa]]</u>: SMS
*'''<u>Hammer Bros.</u>'''
**<u>[[Gold Bro]]</u>: NSMB2
*'''<u>Lakitus</u>'''
**<u>[[Gold Lakitu]]</u>: NSMB2
*'''<u>Spiny Eggs</u>'''
**<u>[[Green Spiny Egg]]</u>: SMB3, SMA4, SMAS
*'''<u>Spike Tops</u>'''
**<u>[[Blue Spike Top]]</u>: SMM, SMM2
*'''<u>Magikoopas</u>'''
**<u>[[Green Magikoopa]]</u>: P&D
**<u>[[Red Magikoopa]]</u>: P&D
**<u>[[Yellow Magikoopa]]</u>: P&D
**<u>[[Purple Magikoopa]]</u>: P&D
*'''<u>Toadies</u>'''
**<u>[[Green Toady]]</u>: YI, YTG
**<u>[[Solo Toady]]</u>: YI, YTG, YNI
*'''<u>Bowsers</u>'''
**<u>[[Bowser's Brother]]</u>: TLL, SMAS
*'''<u>Goombas</u>'''
**<u>[[Gold Goomba]]</u>: NSMB2
*'''<u>Goomba Towers</u>'''
**<u>[[Gold Goomba Tower]]</u>: NSMB2
*'''<u>Paragoombas</u>'''
**<u>[[Red Paragoomba]]</u>: SMB3, SMAS, SMA4
**<u>[[Gold Paragoomba]]</u>: NSMB2
*'''<u>Cheep Cheeps</u>'''
**<u>[[Red Cheep Cheep]]</u>: SMB, TLL, SMBS, SMAS, SMBD, YNI, SMM, SMM2
**<u>[[Gray Cheep Cheep]]</u>: SMB, TLL, SMBS
**<u>[[Green Cheep Cheep]]</u>: SMB3, SMAS, SMA4, YNI, SMM, SMM2
**<u>[[Gold Cheep Cheep]]</u>: NSMB2
*'''<u>Piranha Plants</u>'''
**<u>[[Green Piranha Plant]]</u>: SMB, TLL, SMBS, SMB3, SMAS, SMA4
**<u>[[Red Piranha Plant]]</u>: TLL, SMBS, SMB3, SMAS, SMA4
**<u>[[Gold Piranha Plant]]</u>: NSMB2
*'''<u>Big Piranha Plants</u>'''
**<u>[[Red Mega Piranha Plant]]</u>: SMB3, SMAS, SMA4
**<u>[[Green Mega Piranha Plant]]</u>: SMB3, SMAS, SMA4
*'''<u>Dino Piranhas</u>'''
**<u>[[Dino Piranha]]</u>: SMG, SMG2
**<u>[[Black Dino Piranha]]</u>: SMG, SMG2
*'''<u>Bullet Bills</u>'''
**<u>[[Blue Bullet Bill]]</u>: SMS
**<u>[[Gold Bullet Bill]]</u>: SMS, NSMB2
**<u>[[Purple Bullet Bill]]</u>: SMS
*'''<u>Bomber Bills</u>'''
**<u>[[Gold Banzai Bill]]</u>: NSMB2
*'''<u>Lava Bubbles</u>'''
**<u>[[Blue Lava Bubble]]</u>: SPP, SMG, SMG2
*'''<u>Shy Guys</u>'''
**<u>[[Red Shy Guy]]</u>: SMB2, SMAS, SMA, CTTT
**<u>[[Pink Shy Guy]]</u>: SMB2
**<u>[[Blue Shy Guy]]</u>: SMAS, SMA, SSB
**<u>[[Green Shy Guy]]</u>: SSB
**<u>[[Yellow Shy Guy]]</u>: SSB
**<u>[[Light-blue Shy Guy]]</u>: CTTT
*'''<u>Mega Guys</u>'''
**<u>[[Giant Red Shy Guy]]</u>: SMAS, SMA
**<u>[[Giant Blue Shy Guy]]</u>: SMAS, SMA
*'''<u>Fly Guys</u>'''
**<u>[[Red Fly Guy]]</u>: YTG
**<u>[[Yellow Fly Guy]]</u>: YTG
**<u>[[Green Fly Guy]]</u>: YTG
**<u>[[Blue Fly Guy]]</u>: YTG
**<u>[[Black Shy Guy (Yoshi's Story)|Black Shy Guy]]</u>: YS
*'''<u>Snifits</u>'''
**<u>[[Red Snifit]]</u>: SMB2, SMAS, SMA
**<u>[[Gray Snifit]]</u>: SMB2, SMAS, SMA
**<u>[[Pink Snifit]]</u>: SMB2
**<u>[[Blue Snifit]]</u>: SMAS, SMA
*'''<u>Beezos</u>'''
**<u>[[Red Beezo]]</u>: SMB2, SMAS
**<u>[[Gray Beezo]]</u>: SMB2
*'''<u>Pansers</u>'''
**<u>[[Red Panser]]</u>: SMB2, SMAS, SMA
**<u>[[Gray Panser]]</u>: SMB2
**<u>[[Pink Panser]]</u>: SMB2
**<u>[[Green Panser]]</u>: SMAS, SMA
**<u>[[Blue Panser]]</u>: SMAS, SMA
*'''<u>Birdos</u>'''
**<u>[[Birdo]]</u>: SMB2, SMAS, BSSM, SMA
**<u>[[Birdo (Red)]]</u>: SMB2, SMAS, BSSM, SMA
**<u>[[Birdo (Grey)]]</u>: SMB2
**<u>[[Birdo (Green)]]</u>: SMAS, BSSM, SMA
*'''<u>Boos</u>'''
**<u>[[Green Boo]]</u>: SMBD (need source for name)
**<u>[[Red Boo]]</u>: SMBD
**<u>[[Black Boo]]</u>: SMBD
**<u>[[Gold Boo]]</u>: NSMB2
*'''<u>Big Boos</u>'''
**<u>[[Gold Big Boo]]</u>: NSMB2
*'''<u>Big Blarggs</u>'''
**<u>[[Gargantua Blargg]]</u>: YI, YIDS, YNI, YWW, YCW
**<u>[[Nep-Enut]]</u>: YI, YIDS, YNI, YWW, YCW
*'''<u>Tap-Taps</u>'''
**<u>[[Orange Tap-Tap]]</u>: YI, YTG, YTT, YIDS, YNI, YWW (need source for name)
**<u>[[Gray Tap-Tap]]</u>: YI, YTG, YTT, YIDS, YWW, YCW (need source for name)
*'''<u>Winged Strollin' Stus</u>'''
**<u>[[Swipin' Stu]]</u>: SMS
**<u>[[Winged Strollin' Stu]]</u>: SMS
*'''<u>Cataquacks</u>'''
**<u>[[Blue Cataquack]]</u>: SMS
**<u>[[Red Cataquack]]</u>: SMS
*'''<u>Crabbers</u>'''
**<u>[[Red Crabber]]</u>: SMG, SMG2
**<u>[[Blue Crabber]]</u>: SMG, SMG2
*'''<u>Chomps</u>'''
**<u>[[Gold Chomp]]</u>: SMG, SMG2
*'''<u>King Kalientes</u>'''
**<u>[[King Kaliente]]</u>: SMG
**<u>[[Black King Kaliente]]</u>: SMG
*'''<u>Gobbleguts</u>'''
**<u>[[Gobblegut]]</u>: SMG2
**<u>[[Black Gobblegut]]</u>: SMG2
*'''<u>Coin Coffers</u>'''
**<u>[[Blue Coin Coffer]]</u>: P&D
**<u>[[Red Coin Coffer]]</u>: P&D
**<u>[[Yellow Coin Coffer]]</u>: P&D
**<u>[[Purple Coin Coffer]]</u>: P&D
*'''<u>King Coin Coffers</u>'''
**<u>[[King Blue Coin Coffer]]</u>: P&D
**<u>[[King Red Coin Coffer]]</u>: P&D
**<u>[[King Yellow Coin Coffer]]</u>: P&D
**<u>[[King Purple Coin Coffer]]</u>: P&D
*'''<u>Hisstocrats</u>'''
**<u>[[Hisstocrat]]</u>: SM3DW
**<u>[[Hisstocrat (pink)]]</u>: SM3DW
*'''<u>Draggadons</u>'''
**<u>[[Draggadon]]</u>: CTTT
**<u>[[Gold Draggadon]]</u>: CTTT
*'''<u>Trompettes</u>'''
**<u>[[Brown Trompette]]</u>: SMBW
**<u>[[Purple Trompette]]</u>: SMBW
*'''<u>Pokipedes</u>'''
**<u>[[Green Pokipede]]</u>: SMBW
**<u>[[Red Pokipede]]</u>: SMBW
*'''<u>Gamboos</u>'''
**<u>[[Green Gamboo]]</u>: SMBW
**<u>[[Purple Gamboo]]</u>: SMBW
*'''<u>Metal Gamboos</u>'''
**<u>[[Gold Metal Gamboo]]</u>: SMBW
**<u>[[Silver Metal Gamboo]]</u>: SMBW
*'''<u>Sugarstars</u>'''
**<u>[[Green Sugarstar]]</u>: SMBW
**<u>[[Purple Sugarstar]]</u>: SMBW
*'''<u>Konks</u>'''
**<u>[[Yellow Konk]]</u>: SMBW
**<u>[[Blue Konk]]</u>: SMBW
*'''<u>Bloomps</u>'''
**<u>[[Green Bloomp]]</u>: SMBW
**<u>[[Purple Bloomp]]</u>: SMBW
}}


====''New Super Mario Bros. Wii''====
===phloem===
[[File:NSMBW W3-1 2nd Star Coin.jpg|thumb|200px|[[Penguin Mario]] surrounded by ice in World 3-1]]
{{multiframe
Ice appears in ''[[New Super Mario Bros. Wii]]'' in much of the same capacity as it did in ''New Super Mario Bros.'' It makes up large swaths of the terrain in the snow-themed [[World 3 (New Super Mario Bros. Wii)|World 3]], including narrow corridors, slopes, and platforms. Ice reduces the player character's traction, making precise platforming difficult. In the above-ground courses, ice is a vibrant blue and seems to have a thin layer of snow embedded on their surfaces. Underground, ice is a duller blue and has nothing coating their surfaces. The ceilings are often lined with damaging [[icicle]]s that drop when the player character crosses underneath, exasperating the precariousness of the icy terrain. ''New Super Mario Bros. Wii'' introduces the [[Penguin Mario|Penguin form]], which allows the player character to remain surefooted on ice as if it were normal ground. The character can also belly slide along ice, enabling them to seamlessly slide over narrow gaps and even break [[Brick Block]]s. Ice appears in [[World 3-1 (New Super Mario Bros. Wii)|World 3-1]], [[World 3-3 (New Super Mario Bros. Wii)|World 3-3]], the boss room with [[Lemmy]] in {{world-link|3|tower|World 3-Tower (New Super Mario Bros.)}}, [[World 3-4 (New Super Mario Bros. Wii)|World 3-4]], and the boss room with Lemmy in {{world-link|3|castle|World 3-Castle (New Super Mario Bros.)}}. Ice also makes up the floor of the [[Enemy Course]] in World 3, which features [[Ice Bro]]s.
|[[File:SM3DL Screenshot Goomba.png|100x100px]] [[File:GoombaTowerSM3DW.jpg|100px]]
 
|Goomba and Goomba Tower (which have their own articles).
In addition to the returning [[Ice Block]]s, a number of new platforming objects have the slippery surface of ice, including [[Ice Wall]]s, [[Huge Icicle]]s, and floating [[ice platform]]s.
|size=204
 
|align=right
====''Super Mario Galaxy 2''====
}}
[[File:SMG2 Freezy Flake Chimps Skating Challenge.png|200px|thumb|left|Mario skating on the Underground Ice Rink]]
<blockquote>'''Caveat II - enemies of different behaviors''': If a subject is differentiated by its behavior in its published name, they also warrant receiving their own article, but only times when the subject goes by the same (or a similar) name as the subject does in its attributed debut. This is because some recurring enemies inherited the behaviors of their variants in future appearances, but Nintendo still recognizes the original variant as distinct when they discuss the original releases. If a subject with a distinct behavior is not differentiated from its parent in name, they are assumed to be the same subject and dedicated article coverage is discouraged.</blockquote>
The ice in ''[[Super Mario Galaxy 2]]'' functions as it did in the first ''Super Mario Galaxy''. It reduces Mario's (or Luigi) traction, but he skates along it if the player shakes the {{button|wii|wiimote}}. Ice first appears in the coast-themed [[Cosmic Cove Galaxy]] during the mission "[[Twin Falls Hideaway]]," where a [[blue switch (Super Mario Galaxy)|blue switch]] freezes the surface of the sea when struck. It allows Mario to [[Wall Jump]] up between two waterfalls. During "[[Catch That Star Bunny]]," a nearby water-covered planetoid also has a blue switch on it that freezes the water. This planetoid has a [[black hole]] in its center that Mario can easily slide into if he freezes the water.
;affected enemies
 
{{columns|
Ice has a more prominent presence in the snowy [[Freezy Flake Galaxy]]. One of Freezy Flake's largest planets has a small frozen pond with [[Star Bit]]s floating above it, and a [[slide]] made of ice that connects to another area. There is an Underground Ice Rink hidden on this planet where [[The Chimp]] hosts his [[The Chimp's Skating Challenge|skating challenge]]. Similar to ''{{wp|Whac-A-Mole}}'', skating into the mole-like [[Gummit]]s awards Mario with [[point]]s. The Chimp awards Mario a [[Power Star]] if he obtains up to 500 points. The [[Warp Pipe|pipe]] that leads to the ice rink is concealed in one of the tree-shaped [[snow sculpture]]s of the planet, which can be destroyed with an attack from [[Rock Mario]] or [[Fire Mario]]. Ice makes its final appearance in the [[Shiverburn Galaxy]], a galaxy comparable to the Freezeflame Galaxy from the first ''Super Mario Galaxy''. Striking blue switches in this galaxy freezes the [[lava]] that covers the planets, allowing Mario to skate across it. The boss of Shiverburn, [[Prince Pikante]], is fought on an arena made of ice. The Chimp also hosts a [[The Chimp's Ultimate Skating Challenge|harder skating challenge]] underground, similar to the one from the Freezy Flake Galaxy.
*'''<u>Bloopers</u>'''
 
**<u>[[Sky Blooper]]</u>: TLL, SMAS, SMBD
====''New Super Mario Bros. 2''====
*'''<u>Blooper Nannies</u>'''
 
**<u>[[Scattering Blooper]]</u>: SMB3, SMAS, SMA4
====''New Super Mario Bros. U'' / ''New Super Luigi U'' / ''New Super Mario Bros. U Deluxe''====
*'''<u>Ninjis</u>'''
 
**<u>[[Ninji A]]</u>: SMB2, SMAS, SMA
====''Super Mario 3D World''====
**<u>[[Ninji B]]</u>: SMB2, SMAS, SMA
 
*'''<u>Buzzy Beetles</u>'''
====''Super Mario Odyssey''====
**<u>[[Upside-down Buzzy Beetle]]</u>: SMB3, SMAS, SMA4
Ice reduces Mario's traction and causes him to slide. A captured Goomba remains sure-footed on ice.
*'''<u>Spinys</u>'''
 
**<u>[[Upside-down Spiny]]</u>: SMB3, SMAS, SMA4
====''Super Mario Maker 2''====
*'''<u>Bullet Bills</u>'''
In ''[[Super Mario Maker 2]]'', selecting the nighttime Snow theme causes all surfaces to have much lower traction. This is reflected in the appearance of [[Ground (block)|Ground]] and [[Slope]]s, which become blue and icy. In the ''New Super Mario Bros. U'' game style, their appearance is reused from [[Cooligan Fields]].
**<u>[[Bull's-Eye Bill|Missile Bill / Bull's-Eye Bill]]</u>: SMB3, SMAS, SMA4, NSMBW, NSMBU, CTTT, SMM, SMM2
 
*'''<u>Bomber Bills</u>'''
====''Super Mario Bros. Wonder''====
**<u>[[Bull's-Eye Banzai]]</u>: NSMBW, SMM2
{{quote|You can't stop quickly on frozen surfaces. Watch your step as you progress through chilly levels.|Tip}}
*'''<u>Missile Megs</u>'''
 
**<u>[[Wonder Missile Meg]]</u>: SMBW
==Gallery==
*'''<u>Piranha Plants</u>'''
===Sprites===
**<u>[[Upside-down Piranha Plant]]</u>: SML
<gallery>
*'''<u>Boos</u>'''
SMW Sprite Ice (Underground).png|''[[Super Mario World]]''
**<u>[[Boo Buddies]]</u>: SMW, SMA2, SMM, SMM2
SMW Sprite Ice.png|''Super Mario World''
**<u>[[Boo Crew]]</u>: SMW, SMA2, P&D
NSMB Asset Sprite Ice.png|''[[New Super Mario Bros.]]''
*'''<u>Cheep Cheeps</u>'''
SMM2 Ground SMB icon snow night.png|''[[Super Mario Maker 2]]'' (''[[Super Mario Bros.]]'' style)
**<u>[[Piscatory Pete]]</u>: SMW2YI, YIDS
SMM2 Ground SMB3 icon snow night.png|''Super Mario Maker 2'' (''[[Super Mario Bros. 3]]'' style)
*'''<u>Undergrunt Gunners</u>'''
SMM2 Ground SMW icon snow night.png|''Super Mario Maker 2'' (''[[Super Mario World]]'' style)
**<u>[[Water Bazooka]]</u>: SMG
SMM2 Ground NSMBU icon snow night.png|''Super Mario Maker 2'' (''[[New Super Mario Bros. U]]'' style)
**<u>[[Electric Bazooka]]</u>: SMG
</gallery>
*'''<u>Chomps</u>'''
 
**<u>[[Homing Chomp]]</u>: SMG2
===Screenshots===
*'''<u>Goombas</u>'''
<gallery>
**<u>[[Goomba Tower]]</u>: SM3DL, NSMB2, SM3DW, CTTT, SMO
Switch Star of Cool, Cool Mountain.png|''Super Mario 64 DS''
**<u>[[Innertube Goomba]]</u>: SM3DW, CTTT
Snailicorn.png|''New Super Mario Bros.''
**<u>[[Skating Goomba]]</u>: SM3DW
SMG Freezeflame Starting Planet.png|''Super Mario Galaxy''
*'''<u>Shovas</u>'''
SMG Toy Time Cannon.png|''Super Mario Galaxy''
**<u>[[Wonder Shova]]</u>: SMBW
Bowser Galaxy Reactor Ice Planet.png|''Super Mario Galaxy''
*'''<u>Bulrushes</u>'''
NSMBW World 3-Enemy Screenshot.png|''New Super Mario Bros. Wii''
**<u>[[Wonder Bulrush herd]]</u>: SMBW
SMG2 Shiverburn Frozen.png|''Super Mario Galaxy 2''
*'''<u>Blewbirds</u>'''
NSMB2 W4-B 3rd Star Coin.png|''New Super Mario Bros. 2''
**<u>[[Wonder Blewbird]]</u>: SMBW
NSMB2 World 4-3 Icy Hill Slide.png|''New Super Mario Bros. 2''
*'''<u>Hoppycats</u>'''
NSMBU Prickly Goombas Screenshot.jpg|''New Super Mario Bros. U''
**<u>[[Wonder Hoppycat]]</u>: SMBW
NSMBU Icicle Caverns Screenshot.jpg|''New Super Mario Bros. U''
*'''<u>Anglefishes</u>'''
NSLU Ice-Slide Expressway Screenshot.png|''New Super Luigi U''
**<u>[[Wonder Anglefish]]</u>: SMBW
SM3DW Snowball Park stamp.jpg|''Super Mario 3D World''
*'''<u>Gnawshers</u>'''
SM3DW Peach Skating.png|''Super Mario 3D World''
**<u>[[Bull's-Eye Gnawsher]]</u>: SMBW
SM3DW WC-MH 11th Challenge.jpg|''Super Mario 3D World''
**<u>[[Wonder Gnawsher]]</u>: SMBW
Ice Cave SMO.png|''Super Mario Odyssey''
SMO Snow Moon 1.png|''Super Mario Odyssey''
Cold Room SMO.png|''Super Mario Odyssey''
OutmawayValley.png|''Super Mario Bros. Wonder''
SMBW Outmaway Valley second 10-flower coin.jpg|''Super Mario Bros. Wonder''
</gallery>
 
==Names in other languages==
{{foreign names
|Jap={{ruby|氷|こおり}}
|JapR=Kōri
|JapM=Ice
|JapC=<ref>{{cite|author=[[Nintendo|Nintendo Co., Ltd.]]|date=2007|title=『Super Mario Galaxy {{ruby|取扱説明書|とりあつかいせつめいしょ}}』|format=PDF|url=m1.nintendo.net/docvc/RVL/JPN/RMGJ/RMGJ_J.pdf|language=ja|location=Tokyo|publisher=Nintendo Co., Ltd.|page=7}}</ref><ref>{{cite|author=Nintendo Co., Ltd.|date=2009|title=『New Super Mario Bros. Wii {{ruby|取扱説明書|とりあつかいせつめいしょ}}』|format=PDF|url=m1.nintendo.net/docvc/RVL/JPN/SMNJ/SMNJ_J.pdf|language=ja|location=Tokyo|publisher=Nintendo Co., Ltd.|page=25}}</ref>
|Jap2=氷の床
|Jap2R=Kōri no Yuka
|Jap2M=Ice Floor
|Jap2C=<ref>{{cite|author=Sakai, Kazuya (Ambit), kikai, Akinori Sao, Junko Fukuda, Kunio Takayama, and Ko Nakahara (Shogakukan), editors|language=ja|publisher=[[Shogakukan]]|location=Tokyo|date=2015|title=『[[Super Mario Bros. Encyclopedia|スーパーマリオブラザーズ百科: 任天堂公式ガイドブック]]』|page=136, 169|isbn=978-4-09-106569-8}}</ref>
|FreA=Glace
|FreAM=Ice
|FreAC=<ref>{{cite|author=Nintendo of America|title=''Super Mario Galaxy Instruction Booklet''|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Super_Mario_Galaxy?_a=BATCtdAA0|format=PDF|language=fr|location=Redmond|publisher=Nintendo of America|date=2007|page=36}}</ref><ref>{{cite|author=Nintendo of America|title=''New Super Mario Bros. Wii Instruction Booklet''|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_NSMBW?_a=DATC1RAAZAA0|format=PDF|language=fr|location=Redmond|publisher=Nintendo of America|date=2009|page=38}}</ref>
|Ger=Eis
|GerC=<ref>{{cite|author=[[Nintendo|Nintendo of Europe GmbH]]|date=2007|title=''Super Mario Galaxy Spielanleitung''|language=de|location=Großostheim|publisher=Nintendo of Europe GmbH|page=17}}</ref>
|SpaA=Hielo
|SpaAC=<ref>{{cite|author=Nintendo of America|title=''Super Mario Galaxy Instruction Booklet''|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_Super_Mario_Galaxy?_a=BATCtdAA0|format=PDF|language=es|location=Redmond|publisher=Nintendo of America|date=2007|page=58}}</ref><ref>{{cite|author=Nintendo of America|title=''New Super Mario Bros. Wii Instruction Booklet''|url=csassets.nintendo.com/noaext/image/private/t_KA_PDF/Wii_NSMBW?_a=DATC1RAAZAA0|format=PDF|language=fr|location=Redmond|publisher=Nintendo of America|date=2009|page=60}}</ref>
}}
}}


==References==
==Relevant proposals==
<references/>
===Main===
{{proposal archive|87|16#Merge & Split: Enemies Inside Pages|Merge all ''Mario & Luigi: Bowser's Inside Story'' enemy stubs into one page|Hyper Guy|September 27, 2009|red}}
{{proposal archive|127|18#Split the colored enemies|Split enemies with different color variants|Reversinator|December 23, 2009|red}}
{{proposal archive|12|24#Split Buckbomb, Skullyrex, Mole Guard, etc. from their respective articles|Split the articles for similar ''Donkey Kong Country Returns'' enemies|Reversinator|March 7, 2011|green}}
{{proposal archive|110|37#Merge Dream Team enemies' articles with their "R" version|Merge ''Dream Team'' enemies' articles with their "R" version|Iggy Koopa Jr|December 16, 2013|red}}
{{proposal archive|16|42#Merge post-Special Zone enemies or Split Goomba (SMW:SMA2) and Pokey (SMW:SMA2)|Merge post-Special Zone enemies|LinkTheLefty|April 24, 2015|green}}
{{proposal archive|38|48#What to do about Paper Jam Shiny articles|Create page for the "Paper" variant of enemies in ''Mario & Luigi: Paper Jam'' and merge the "Shiny" variants into them|Alex95|September 21, 2017|green}}
{{proposal archive|13|55#Merge Game Boy Donkey Kong enemy variations / Split Wario World enemy variations|Split the enemy variants from ''Wario World''|Bye Guy|July 11, 2020|green}}
{{proposal archive|108|69#Split articles for certain official single-game enemy behavior splits|Split articles for certain official single-game enemy behavior splits|Doc von Schmeltwick|October 3, 2024|red}}
{{proposal archive|141|71#Create articles for Glohm enemies or merge them with their normal counterparts|Create articles for Glohm enemies or merge them with their normal counterparts|Sparks|November 28, 2024|green}}


{{navboxes|
===Talk===
{{SMW}}
{{TPP archive|46|Talk:Dragonfly (enemy)#Merge all Gnat Attack enemies into Gnat Attack|Merge all Gnat Attack enemies into Gnat Attack|KS3|March 13, 2010|yellow}}
{{SM64}}
{{TPP archive|55|Talk:Pale Piranha#Merge into Piranha Plant|Merge Pale Piranha to Piranha Plant|Cobold|April 3, 2010|green}}
{{NSMB}}
{{TPP archive|81|Talk:Goomba#Split Pumpkinhead Goomba.2FJack O.27 Goomba from the Goomba Page|Split Jack O'Goomba from Goomba|Arend|July 24, 2010|green}}
{{SMG}}
{{TPP archive|93|Talk:Monty Mole#Split Undergrunt from Monty Mole|Split Undergrunt from Monty Mole|Superboo922|August 3, 2010|green}}
{{NSMBW}}
{{TPP archive|96|Talk:Krow#Split Kreepy Krow from Krow|Split Kreepy Krow from Krow|BluePikminKong497|August 4, 2010|green}}
{{SMG2}}
{{TPP archive|122|Talk:Piranha Plant#Split Pale Pirahna and merge the Paper Mario TTYD Piranha Plant|Split Pale Piranha from Piranha Plant and merge Piranha Plant (''Paper Mario: The Thousand-Year Door'') to Piranha Plant|Tails777|September 24, 2010|red}}
{{SM3DL}}
{{TPP archive|131|Talk:Piranha Plant#Split Pale Piranha from Piranha Plant|Split Pale Piranha from Piranha Plant|Bop1996|November 23, 2010|yellow}}
{{NSMB2}}
{{TPP archive|34|Talk:Climbing Koopa#Delete|Delete Climbing Koopa|Bowser's luma|April 4, 2011|red}}
{{NSMBU}}
{{TPP archive|36|Talk:Hammer Bro (Mario & Luigi: Partners in Time)#Merge with Hammer Bros.|Merge Hammer Bro (''Mario & Luigi: Partners in Time'') to Hammer Bro|Kaptain K. Rool|April 5, 2011|red}}
{{SM3DW}}
{{TPP archive|40|Talk:Klobber#Split Yellow Klobber and Red Klobber From Klobber|Split Yellow Klobber and Red Klobber from Klobber|DKPetey99|April 9, 2011|red}}
{{SMO}}
{{TPP archive|46|Talk:Krockhead#Split into Red Krochead and Green Krochead|Split Krochead into Red Krochead and Green Krochead|DKPetey99|April 15, 2011|red}}
{{SMBW}}
{{TPP archive|53|Talk:Gnat Attack#Split Enemies from Gnat Attack|Create individual articles for enemies in Gnat Attack|Marioguy1|April 24, 2011|green}}
}}
{{TPP archive|42|Talk:Monty Mole#Split the Monty Mole variant in Flower Fields in Paper Mario from Monty Mole|Split the green Monty Moles from Monty Mole|GreenDisaster|August 1, 2012|green}}
{{TPP archive|39|Talk:Pokey#Split Green Pokey enemy from the Yellow one|Split Green Pokey from Pokey|LudwigVon|April 5, 2015|green}}
{{TPP archive|42|Talk:Koopa Troopa#Split Red Koopa Troopa and Green Koopa Troopa|Split Red Koopa Troopa and Green Koopa Troopa from Koopa Troopa|Andymii|April 8, 2015|red}}
{{TPP archive|47|Talk:Forest Fuzzy#Merge with Green Fuzzy|Merge Forest Fuzzy to Green Fuzzy|Binarystep|April 13, 2015|green}}
{{TPP archive|63|Talk:Lava Bubble (blue)#Move Blue Lava Bubble to Ember|Merge Blue Lava Bubble to Ember|LudwigVon|April 30, 2015|red}}
{{TPP archive|82|Talk:Lava Bubble (blue)#Merge Blue Lava Bubble with Lava Bubble|Merge Blue Lava Bubble to Lava Bubble|LudwigVon|June 12, 2015|pink}}
{{TPP archive|63|Talk:Lava Bubble (blue)#Move Blue Lava Bubble to Ember|Merge Blue Lava Bubble to Ember|LudwigVon|April 30, 2015|red}}
{{TPP archive|98|Talk:Blurp (Yoshi's Story)#Merge Red Blurp with Boss Bass or split Red Blurp and Blue Blurp|Split Red Blurp and Blue Blurp from Blurp|LinkTheLefty|July 31, 2015|yellow}}
{{TPP archive|111|Talk:Black Shy Guy#Merge with Shy Guy.2C split Shy Guy according to color.2C or delete this page|Merge Black and White Shy Guys with Shy Guy, split Shy Guy according to color, or delete Black Shy Guy and White Shy Guy|YoshiFlutterJump|November 20, 2017|red}}
{{TPP archive|78|Talk:Red Paragoomba#Merge to Paragoomba|Merge Red Paragoomba with Paragoomba|Doc von Schmeltwick|September 14, 2018|green}}
{{TPP archive|81|Talk:Purple Klaptrap#Merge with Klaptrap|Merge Purple Klaptrap with Klaptrap|Doc von Schmeltwick|September 22, 2018|blue}}
{{TPP archive|6|Talk:Blurp (Yoshi's Story)#Re-merge Red Blurp and Blue Blurp back into this page|Re-merge Red Blurp and Blue Blurp|Doc von Schmeltwick|January 18, 2019|green}}
{{TPP archive|48|Talk:Spike Top#Merge Red Spike Top with this article|Merge Red Spike Top with Spike Top|7feetunder|April 9, 2019|blue}}
{{TPP archive|51|Talk:Shell#Create a generic Koopa Shell article, reorganize the colored shell articles|Create a generic Koopa Shell article and reorganize the colored shell articles|Ray Trace|August 29, 2021|green}}
{{TPP archive|37|Talk:Green Boo#Merge with Boo|Merge Green Boo with Boo|Somethingone|August 1, 2021|green}}
{{TPP archive|71|Talk:Red Boo#Merge to Boo|Clean up Red Boo|Doc von Schmeltwick|September 19, 2021|green}}
{{TPP archive|5|Talk:Spike Top#Merge Red Spike Top with Spike Top, Take Three|Merge Red Spike Top with Spike Top|Somethingone|January 29, 2022|green}}
{{TPP archive|72|Talk:Electro-Koopa#Re-merge red and blue back here|Merge Blue Electrokoopa and Red Electrokoopa back into Electro-Koopa|Doc von Schmeltwick|September 4, 2022|red}}
{{TPP archive|73|Talk:POW Block#Seperating Red POW Block from this page|Split Red POW Block from POW Block|Rodmjorgeh|September 24, 2023|green}}

Latest revision as of 20:24, April 21, 2025

tissue

This passing of this proposal would lead to the creation of explicit guidelines for enemy coverage on the Super Mario Wiki with an accompanying MarioWiki:Enemies policy page. It would substantiate most of the enemies that already have their own articles and general editorial trends. It would also allow clarify that one can create articles for named colored variants that have accompanying behavior differences (e.g. Green Koopa Troopa and Red Koopa Troopa), as well as explicitly named behavioral variants (e.g. Sky Blooper and Wonder Bulrush herd). We currently have inconsistent coverage of both. In the future, if a proposal is to pass that goes against the overall policies outlined here, they would be added to the bottom of the MarioWiki:Enemies page, the same way one would archive a proposal, so we do not lose track of anything going forward and readers are provided an easily accessible reference.

This proposal was born from the this discussion on the White Shy Guy article, as well as a long-incubating impression that the way we decide which enemy subjects receive articles and which do not: (1) puts us as odds with the source material we earnestly try to cover; (2) makes our game category pages fragmented and less useful, and sometimes incongruent with the actual game articles; (3) artificially inflates the importance of RPGs over other genres like platformers (i.e. see Red Magikoopa, Sky-Blue Spiny, Green Fuzzy, Red Chomp, etc.); (4) has lead to incongruent series of decisions that would not make sense to readers, where enemy A gets split, but enemy B remains merged, even with the criteria for both being the same; and (5) makes it unintuitive to folks who want to contribute to our site.

Nintendo101 specifically relays the following on the White Shy Guy page that captures the apparent inconsistencies:

I think my fellow editors sometimes overlook the fact that the people who create Super Mario games are often utilitarian in design philosophy - they very rarely change the colors of any enemies at all unless there are accompanying behavioral differences, so it is almost never a purely cosmetic decision. We have been making the decision to keep different colored enemies housed in one article in spite of the games and their accompanying media not doing that themselves, which often explicitly list them as separate enemies too in their bestiaries. (This is not always done, as in How to win at Super Mario Bros., for example, but subjects are typically listed as separate far more often then not.) I clarify this because, to me at least, it has never felt particularly clear what the substantive reason why we lump different colored enemies into one article when the games don't, and overtime it has lead to unclear decisions. Is a Koopa Troopa being large but visually identical to its smaller counterpart a more substantive mechanical difference than being a different color and turning at the edge? Because that is the whole reason why Goombrat exists - to be the "Red Koopa Troopa" to Goombas. Why does the Gold Bullet Bill get an article, but not the purple and blue ones from Super Mario Sunshine? Why do subjects like the blue Bowser and Bowser X (the latter of which seems to even be the same person as Bowser) get separate articles, but not the Black Dino Piranha or pink Hisstocrat? Why can't the Red Koopa Troopa, which is immediately perceivably different from the green ones regardless of where it shows up in the wiki and has largely been listed as a different enemy from its green counterpart since 1985, not warrant a dedicated article but the Red Shell does? Is it because they are the same "species" as the Green Koopa Troopa? Then why does Rolla Koopa and Gold Koopa get articles of their own? Why on earth would we support having an all-encompassing Black Shy Guy article, but not one for White Shy Guys? Where can I see a list that tells me where just the white ones show-up throughout the franchise's history? Why can't I have that? There are a bunch of little reasons that answer different parts of these questions, a proposal here, an RPG-specific policy there, but I find none of them particularly satisfying, especially in aggregation and for how it impacts collective coverage of enemies in the Super Mario franchise. And I say this as someone who has integrated a lot of the enemy charts for the mainline games on this wiki. I don't envy a more casual reader trying to make sense of all these naked inconsistencies themselves. The best taxonomic systems are the ones that don't beg scrutiny.

We believe clarification on enemy coverage is long overdo, especially as more users have joined the site. We propose the following policy with two caveats:

Different enemies warrant having their own articles. If the games and their accompanying paratexts (i.e., in-game bestiaries, instruction booklets, officially-licensed guidebooks, encyclopedias, Mario Portal, and other such sources) recognize similar subjects as different types of enemies, even if perceivably or explicitly members of the same species, they warrant having dedicated articles. If a discrepancy exists between sources from different regions, deference should be directed towards ones from the region where the game was developed.

xylem

Squared screenshot of a green Koopa Troopa from Super Mario Bros. Wonder. Squared screenshot of a red Koopa Troopa from Super Mario Bros. Wonder.
Winged Strollin' Stu Artwork of the Swipin' Stu enemy in Super Mario Sunshine.
Top row: Green Koopa Troopa and Red Koopa Troopas (which do not have articles).
Bottom row: Winged Strollin' Stu and Swipin' Stu (which do have articles).

Caveat I - enemies of different colors: If an enemy subject is differentiated by color in its published name, it warrants receiving a dedicated article only if it is also accompanied by behavioral or mechanical differences, RPG statistics, or comparable attributes that affect gameplay. If color is the only differentiating attribute of the subject, creating a dedicated article for it is discouraged. It would have to appear in a release where it has an accompanying gameplay difference first. (e.g., all Biddybuds behave the same regardless of color and should not receive their own articles. The same is true for the green Cataquacks on Peach Beach and the blue Koopa Paratroopas from Cloudtop Cruise.)

For colored enemies that do warrant article coverage, appearances of the subject in subsequent games and other genres should be covered in their article as well, as one would for other characters and enemy species. (e.g., the Pink Shy Guy from Mario Kart Tour would ontologically be considered the same subject from Super Mario Bros. 2.) For appearances within the same or similar genres of game, the exact type of behavioral difference between the subject and related enemies of different colors does not have to be the exact same one between different games for it to be considered the same subject. (e.g., the Red Cheep Cheep in Super Mario Bros. is the slow-moving variant, whereas the Red Cheep Cheep in Super Mario Maker swims quickly and homes-in on Mario. They are still ontologically considered the Red Cheep Cheep and should share an article.)

If a long-established enemy subject is designated by the name of a color to distinguish it from a colored variants introduced in a more contemporary game, it should be treated as synonymous with original enemy's name, and not a wholly new subject (e.g. the "Blue Magikoopa" in Puzzle & Dragons: Super Mario Bros. Edition should be considered ontologically the same as the normal Magikoopa, and does not warrant an article of its own).

Clarification: This does not mean broader articles for recurring subjects, like those for Koopa Troopa or Shy Guy, would disappear. As exemplified by the Koopa Shell article (which coexists with Green Shell, Red Shell, Blue Shell, and Gold Shell articles) and the POW Block article (which coexists with Red POW Block despite normal POW Blocks occasionally being red in older games), rich, thorough, and accurate articles can be written without being in conflict with colored variants. This also does not mean colored variants with mechanical differences that are not recognized as distinct in games or accompanying media cannot receive their own articles if the arguments for them are strong or self evident, as is the case for Bubble Dayzee or Gold Mini Goomba.

Finally, this also does not mean subjects for less recurring colored variants cannot be lumped with each other in one article in the future if it is determined that the information is best kept presented together. Rather, the default assertion should be that if it is recognized as a unique enemy in the game, it warrants an article. The current assumption is that if the enemy is distinguished by its color, it should be lumped with its parent regardless of any other details. We believe this is an unsubstantiated practice: if the red-shelled Koopa Troopa was referred to as the "Timid Koopa Troopa" and all other details about it were exactly the same, it would have received an article of its own long ago. Similarly, subjects like Bull's-Eye Bill would have been lumped with its parent long ago if it was named "Red Bullet Bill."

affected enemies

phloem

Squared screenshot of a Goomba from Super Mario 3D Land. Goomba Tower in Super Mario 3D World
Goomba and Goomba Tower (which have their own articles).

Caveat II - enemies of different behaviors: If a subject is differentiated by its behavior in its published name, they also warrant receiving their own article, but only times when the subject goes by the same (or a similar) name as the subject does in its attributed debut. This is because some recurring enemies inherited the behaviors of their variants in future appearances, but Nintendo still recognizes the original variant as distinct when they discuss the original releases. If a subject with a distinct behavior is not differentiated from its parent in name, they are assumed to be the same subject and dedicated article coverage is discouraged.

affected enemies

Relevant proposals

Main

#87 • Merge all Mario & Luigi: Bowser's Inside Story enemy stubs into one page, Hyper Guy (ended September 27, 2009)
#127 • Split enemies with different color variants, Reversinator (ended December 23, 2009)
#12 • Split the articles for similar Donkey Kong Country Returns enemies, Reversinator (ended March 7, 2011)
#110 • Merge Dream Team enemies' articles with their "R" version, Iggy Koopa Jr (ended December 16, 2013)
#16 • Merge post-Special Zone enemies, LinkTheLefty (ended April 24, 2015)
#38 • Create page for the "Paper" variant of enemies in Mario & Luigi: Paper Jam and merge the "Shiny" variants into them, Alex95 (ended September 21, 2017)
#13 • Split the enemy variants from Wario World, Bye Guy (ended July 11, 2020)
#108 • Split articles for certain official single-game enemy behavior splits, Doc von Schmeltwick (ended October 3, 2024)
#141 • Create articles for Glohm enemies or merge them with their normal counterparts, Sparks (ended November 28, 2024)

Talk

#46 • Merge all Gnat Attack enemies into Gnat Attack, KS3 (ended March 13, 2010)
#55 • Merge Pale Piranha to Piranha Plant, Cobold (ended April 3, 2010)
#81 • Split Jack O'Goomba from Goomba, Arend (ended July 24, 2010)
#93 • Split Undergrunt from Monty Mole, Superboo922 (ended August 3, 2010)
#96 • Split Kreepy Krow from Krow, BluePikminKong497 (ended August 4, 2010)
#122 • Split Pale Piranha from Piranha Plant and merge Piranha Plant (Paper Mario: The Thousand-Year Door) to Piranha Plant, Tails777 (ended September 24, 2010)
#131 • Split Pale Piranha from Piranha Plant, Bop1996 (ended November 23, 2010)
#34 • Delete Climbing Koopa, Bowser's luma (ended April 4, 2011)
#36 • Merge Hammer Bro (Mario & Luigi: Partners in Time) to Hammer Bro, Kaptain K. Rool (ended April 5, 2011)
#40 • Split Yellow Klobber and Red Klobber from Klobber, DKPetey99 (ended April 9, 2011)
#46 • Split Krochead into Red Krochead and Green Krochead, DKPetey99 (ended April 15, 2011)
#53 • Create individual articles for enemies in Gnat Attack, Marioguy1 (ended April 24, 2011)
#42 • Split the green Monty Moles from Monty Mole, GreenDisaster (ended August 1, 2012)
#39 • Split Green Pokey from Pokey, LudwigVon (ended April 5, 2015)
#42 • Split Red Koopa Troopa and Green Koopa Troopa from Koopa Troopa, Andymii (ended April 8, 2015)
#47 • Merge Forest Fuzzy to Green Fuzzy, Binarystep (ended April 13, 2015)
#63 • Merge Blue Lava Bubble to Ember, LudwigVon (ended April 30, 2015)
#82 • Merge Blue Lava Bubble to Lava Bubble, LudwigVon (ended June 12, 2015)
#63 • Merge Blue Lava Bubble to Ember, LudwigVon (ended April 30, 2015)
#98 • Split Red Blurp and Blue Blurp from Blurp, LinkTheLefty (ended July 31, 2015)
#111 • Merge Black and White Shy Guys with Shy Guy, split Shy Guy according to color, or delete Black Shy Guy and White Shy Guy, YoshiFlutterJump (ended November 20, 2017)
#78 • Merge Red Paragoomba with Paragoomba, Doc von Schmeltwick (ended September 14, 2018)
#81 • Merge Purple Klaptrap with Klaptrap, Doc von Schmeltwick (ended September 22, 2018)
#6 • Re-merge Red Blurp and Blue Blurp, Doc von Schmeltwick (ended January 18, 2019)
#48 • Merge Red Spike Top with Spike Top, 7feetunder (ended April 9, 2019)
#51 • Create a generic Koopa Shell article and reorganize the colored shell articles, Ray Trace (ended August 29, 2021)
#37 • Merge Green Boo with Boo, Somethingone (ended August 1, 2021)
#71 • Clean up Red Boo, Doc von Schmeltwick (ended September 19, 2021)
#5 • Merge Red Spike Top with Spike Top, Somethingone (ended January 29, 2022)
#72 • Merge Blue Electrokoopa and Red Electrokoopa back into Electro-Koopa, Doc von Schmeltwick (ended September 4, 2022)
#73 • Split Red POW Block from POW Block, Rodmjorgeh (ended September 24, 2023)