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==Enemies and obstacles==
==tissue==
===Enemies===
This passing of this proposal would lead to the creation of explicit guidelines for enemy coverage on the Super Mario Wiki with an accompanying [[MarioWiki:Enemies]] policy page. It would substantiate most of the enemies that already have their own articles and general editorial trends. It would also allow clarify that one can create articles for named colored variants that have accompanying behavior differences (e.g. [[Green Koopa Troopa]] and [[Red Koopa Troopa]]), as well as explicitly named behavioral variants (e.g. [[Sky Blooper]] and [[Wonder Bulrush herd]]). We currently have inconsistent coverage of both. In the future, if a proposal is to pass that goes against the overall policies outlined here, they would be added to the bottom of the MarioWiki:Enemies page, the same way one would archive a proposal, so we do not lose track of anything going forward and readers are provided an easily accessible reference.
{|class="wikitable sortable" width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
 
|-style="background:#FF2400;color:white;"
This proposal was born from the [[Talk:White Shy Guy#Comments on reversing|this discussion on the White Shy Guy article]], as well as a long-incubating impression that the way we decide which enemy subjects receive articles and which do not: (1) puts us as odds with the source material we earnestly try to cover; (2) makes our game category pages fragmented and less useful, and sometimes incongruent with the actual game articles; (3) artificially inflates the importance of RPGs over other genres like platformers (i.e. see [[Red Magikoopa]], [[Sky-Blue Spiny]], [[Green Fuzzy]], [[Red Chomp]], etc.); (4) has lead to incongruent series of decisions that would not make sense to readers, where enemy A gets split, but enemy B remains merged, even with the criteria for both being the same; and (5) makes it unintuitive to folks who want to contribute to our site.
!class="unsortable" rowspan=2|Image
 
!rowspan=2 width=8%|Original<br>name
Nintendo101 specifically relays the following on the White Shy Guy page that captures the apparent inconsistencies:
!rowspan=2 width=8%|Current<br>name
<blockquote>I think my fellow editors sometimes overlook the fact that the people who create ''Super Mario'' games are often utilitarian in design philosophy - they very rarely change the colors of any enemies at all unless there are accompanying behavioral differences, so it is almost never a purely cosmetic decision. We have been making the decision to keep different colored enemies housed in one article in spite of the games and their accompanying media not doing that themselves, which often explicitly list them as separate enemies too in their bestiaries. (This is not always done, as in ''[[How to win at Super Mario Bros.]]'', for example, but subjects are typically listed as separate far more often then not.)  I clarify this because, to me at least, it has never felt particularly clear what the substantive reason why we lump different colored enemies into one article when the games don't, and overtime it has lead to unclear decisions. Is a [[Big Koopa Troopa|Koopa Troopa being large]] but visually identical to its smaller counterpart a more substantive mechanical difference than being a different color and turning at the edge? Because that is the whole reason why [[Goombrat]] exists - to be the "Red Koopa Troopa" to [[Goomba]]s. Why does the [[Gold Bullet Bill]] get an article, but not the purple and blue ones from ''Super Mario Sunshine''? Why do subjects like the [[Bowser's Brother|blue Bowser]] and [[Bowser X]] (the latter of which seems to even be the same ''person'' as Bowser) get separate articles, but not the [[Dino Piranha|Black Dino Piranha]] or [[Hisstocrat|pink Hisstocrat]]? Why can't the Red Koopa Troopa, which is immediately perceivably different from the green ones regardless of where it shows up in the wiki and has largely been listed as a different enemy from its green counterpart since 1985, not warrant a dedicated article but the [[Red Shell]] does? Is it because they are the same "species" as the Green Koopa Troopa? Then why does [[Rolla Koopa]] and [[Gold Koopa]] get articles of their own? Why on earth would we support having an all-encompassing [[Black Shy Guy]] article, but not one for White Shy Guys? Where can I see a list that tells me where just the white ones show-up throughout the franchise's history? Why can't I have that? There are a bunch of little reasons that answer different parts of these questions, a proposal here, an RPG-specific policy there, but I find none of them particularly satisfying, especially in aggregation and for how it impacts collective coverage of enemies in the ''Super Mario'' franchise. And I say this as someone who has integrated a lot of the enemy charts for the mainline games on this wiki. I don't envy a more casual reader trying to make sense of all these naked inconsistencies themselves. The best taxonomic systems are the ones that don't beg scrutiny.</blockquote>
!class="unsortable" rowspan=2|Description
 
!class="unsortable" colspan=2|Appearances
We believe clarification on enemy coverage is long overdo, especially as more users have joined the site. We propose the following policy with two caveats:
!rowspan=2|Theme
 
!rowspan=2|Score
'''Different enemies warrant having their own articles. If the games and their accompanying paratexts (i.e., in-game bestiaries, instruction booklets, officially-licensed guidebooks, encyclopedias, Mario Portal, and other such sources) recognize similar subjects as different types of enemies, even if perceivably or explicitly members of the same species, they warrant having dedicated articles. If a discrepancy exists between sources from different regions, deference should be directed towards ones from the region where the game was developed.'''
!rowspan=2|New
 
|-
===xylem===
!align=center width=8% style="background:#FF2400;color:white"|First
{{multiframe
!align=center width=8% style="background:#FF2400;color:white"|Last
|[[File:SMBW screenshot Troopa green.png|100px]] [[File:SMBW screenshot Troopa red.png|100px]]<br>[[File:SMS Winged Strollin Stu Artwork.png|100px]] [[File:SMS Artwork Swipin' Stu.png|100px]]
|-
|'''Top row''': Green Koopa Troopa and Red Koopa Troopas (which do not have articles).<br>'''Bottom row''': Winged Strollin' Stu and Swipin' Stu (which do have articles).
|align="center"|[[File:SMW Goomba Sprite.png]]
|size=204
|align="center"|Goomba
|align=right
|align="center"|[[Galoomba]]
}}
|A round, chestnut-like creature. After stomping a Goomba, Mario or Luigi can carry it for a short distance and throw it. Some Goombas come floating in [[bubble]]s.
<blockquote>'''Caveat I - enemies of different colors''': If an enemy subject is differentiated by color in its published name, <u>it warrants receiving a dedicated article only if it is also accompanied by behavioral or mechanical differences, RPG statistics, or comparable attributes that affect gameplay. If color is the only differentiating attribute of the subject, creating a dedicated article for it is discouraged.</u> It would have to appear in a release where it has an accompanying gameplay difference first. (e.g., all [[Biddybud]]s behave the same regardless of color and should not receive their own articles. The same is true for the green Cataquacks on [[Peach Beach]] and the blue Koopa Paratroopas from [[Cloudtop Cruise]].)
|align=center|[[Donut Plains 4]]
For colored enemies that do warrant article coverage, appearances of the subject in subsequent games and other genres should be covered in their article as well, as one would for other characters and enemy species. (e.g., the Pink Shy Guy from ''[[Mario Kart Tour]]'' would ontologically be considered the same subject from ''[[Super Mario Bros. 2]]''.)  For appearances within the same or similar genres of game, the exact type of behavioral difference between the subject and related enemies of different colors does not have to be the exact same one between different games for it to be considered the same subject. (e.g., the Red Cheep Cheep in ''[[Super Mario Bros.]]'' is the slow-moving variant, whereas the Red Cheep Cheep in ''[[Super Mario Maker]]'' swims quickly and homes-in on Mario. They are still ontologically considered the Red Cheep Cheep and should share an article.)
|align=center|[[Funky (level)|Funky]]
If a long-established enemy subject is designated by the name of a color to distinguish it from a colored variants introduced in a more contemporary game, it should be treated as synonymous with original enemy's name, and not a wholly new subject (e.g. the "Blue Magikoopa" in ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'' should be considered ontologically the same as the normal [[Magikoopa]], and does not warrant an article of its own).</blockquote>
|align=center|Ground
 
|align=center|200
'''Clarification''': This does <u>not</u> mean broader articles for recurring subjects, like those for [[Koopa Troopa]] or [[Shy Guy]], would disappear. As exemplified by the [[Koopa Shell]] article (which coexists with [[Green Shell]], [[Red Shell]], [[Blue Shell]], and [[Gold Shell]] articles) and the [[POW Block]] article (which coexists with [[Red POW Block]] despite normal POW Blocks occasionally being red in older games), rich, thorough, and accurate articles can be written without being in conflict with colored variants. This also does <u>not</u> mean colored variants with mechanical differences that are not recognized as distinct in games or accompanying media cannot receive their own articles if the arguments for them are strong or self evident, as is the case for [[Bubble Dayzee]] or [[Gold Mini Goomba]].
|align=center|{{chart icon|new}}
 
|-
Finally, this also does <u>not</u> mean subjects for less recurring colored variants cannot be lumped with each other in one article in the future if it is determined that the information is best kept presented together. Rather, the default assertion should be that if it is recognized as a unique enemy in the game, it warrants an article. The current assumption is that if the enemy is distinguished by its color, it should be lumped with its parent regardless of any other details. We believe this is an unsubstantiated practice: if the red-shelled Koopa Troopa was referred to as the "Timid Koopa Troopa" and all other details about it were exactly the same, it would have received an article of its own long ago. Similarly, subjects like Bull's-Eye Bill would have been lumped with its parent long ago if it was named "Red Bullet Bill."
|align="center"|[[File:SMW Para-Goomba.png]]
 
|align="center"|Para-Goomba
;affected enemies
|align="center"|[[Parachute Galoomba]]
{{columns|
|A parachuting Goomba.
*'''<u>Koopa Troopas</u>'''
|align=center|[[Donut Plains 4]]
**<u>[[Green Koopa Troopa]]</u>: SMB, TLL, SMBS, SMB3, SMW, SMAS, SMBD, SMA2, SMA4, SPP, NSMB, SMG, NSMBW, SMG2, NSMB2, NSMBU, NSLU, SMM, P&D, SMR, SMO, SMM2, SMBW
|align=center|[[Chocolate Island 5]]
**<u>[[Red Koopa Troopa]]</u>: SMB, TLL, SMBS, SMB3, SMW, SMAS, SMBD, SMA2, SMA4, SPP, NSMB, SMG, NSMBW, NSMB2, NSMBU, NSLU, SMM, P&D, SMR, SMO, SMM2, SMBW
|align=center|Sky
**<u>[[Blue Koopa Troopa]]</u>: SMW, SMA2, NSMB, SMO
|align=center|200
**<u>[[Yellow Koopa Troopa]]</u>: SMW, SMA2, P&D
|align=center|{{chart icon|new}}
**<u>[[Gold Koopa]]</u>: NSMB2, SMO
|-
*'''<u>Koopa Paratroopas</u>'''
|align="center"|[[File:SMWFlyingGoomba.png]]
**<u>[[Green Koopa Paratroopa]]</u>: SMB, TLL, SMBS, SMB3, SMW, SMAS, SMBD, SMA2, SMA4, SPP, NSMB, NSMBW, NSMB2, NSMBU, NSLU, SMM, SMM2, SMBW
|align="center"|Flying Goomba
**<u>[[Red Koopa Paratroopa]]</u>: SMB, TLL, SMBS, SMB3, SMW, SMAS, SMBD, SMA2, SMA4, SPP, NSMB, NSMBW, NSMB2, NSMBU, NSLU, SMM, SMR, SMM2, SMBW
|align="center"|[[Paragaloomba]]
**<u>[[Yellow Koopa Paratroopa]]</u>: SMW, SMA2, P&D
|A hopping winged Goomba.
**<u>[[Gold Koopa Paratroopa]]</u>: NSMB2
|align=center|[[Donut Plains 4]]
*'''<u>Big Koopa Troopas</u>'''
|align=center|[[Funky (level)|Funky]]
**<u>[[Green Big Koopa Troopa]]</u>: SMB3, SMAS, SMA4, NSMBU
|align=center|Sky
**<u>[[Red Big Koopa Troopa]]</u>: SMB3, SMAS, SMA4, NSMBU, NSLU
|align=center|200
*'''<u>Big Koopa Paratroopas</u>'''
|align=center|{{chart icon|new}}
**<u>[[Big Green Koopa Paratroopa]]</u>: SMB3, SMAS, SMA4, P&D
|-
**<u>[[Big Yellow Koopa Paratroopa]]</u>: P&D
|align="center"|[[File:SMW Spiny.png]]
*'''<u>Climbing Koopas</u>'''
|align="center"colspan=2|[[Spiny]]
**<u>[[Green Climbing Koopa]]</u>: SMW, SMA2, NSMB, NSMBW, NSMB2
|A spiked turtle that cannot be jumped on. Spinies are born from Spiny Eggs, which are thrown by Lakitus.
**<u>[[Red Climbing Koopa]]</u>: SMW, SMA2, NSMB
|align=center|[[Vanilla Secret 2]]
*'''<u>Electro-Koopas</u>'''
|align=center|[[Gnarly]]
**<u>[[Blue Electro-Koopa]]</u>: SMS
|align=center|Ground
**<u>[[Red Electro-Koopa]]</u>: SMS
|align=center|200
*'''<u>Hammer Bros.</u>'''
|align=center|
**<u>[[Gold Bro]]</u>: NSMB2
|-
*'''<u>Lakitus</u>'''
|align="center"|[[File:Spiny egg.png]]
**<u>[[Gold Lakitu]]</u>: NSMB2
|align="center"colspan=2|[[Spiny Egg]]
*'''<u>Spiny Eggs</u>'''
|A Lakitu throws this. When it hits the ground, it hatches into a Spiny.
**<u>[[Green Spiny Egg]]</u>: SMB3, SMA4, SMAS
|align=center|[[Vanilla Secret 2]]
*'''<u>Spike Tops</u>'''
|align=center|[[Gnarly]]
**<u>[[Blue Spike Top]]</u>: SMM, SMM2
|align=center|Ground
*'''<u>Magikoopas</u>'''
|align=center|200
**<u>[[Green Magikoopa]]</u>: P&D
|align=center|
**<u>[[Red Magikoopa]]</u>: P&D
|-
**<u>[[Yellow Magikoopa]]</u>: P&D
|align="center"|[[File:SMWBobomb.png]]
**<u>[[Purple Magikoopa]]</u>: P&D
|align="center"colspan=2|[[Bob-omb]]
*'''<u>Toadies</u>'''
|A walking bomb with a short fuse. Bob-ombs are portable once Mario or Luigi stomps them. They also appear in bubbles.
**<u>[[Green Toady]]</u>: YI, YTG
|align=center|[[Vanilla Secret 2]]
**<u>[[Solo Toady]]</u>: YI, YTG, YNI
|align=center|[[Chocolate Island 5]]
*'''<u>Bowsers</u>'''
|align=center|Ground
**<u>[[Bowser's Brother]]</u>: TLL, SMAS
|align=center|200
*'''<u>Goombas</u>'''
|align=center|
**<u>[[Gold Goomba]]</u>: NSMB2
|-
*'''<u>Goomba Towers</u>'''
|align="center"|[[File:SMW Para-bomb.png]]
**<u>[[Gold Goomba Tower]]</u>: NSMB2
|align="center"|Para-bomb
*'''<u>Paragoombas</u>'''
|align="center"|[[Parabomb]]
**<u>[[Red Paragoomba]]</u>: SMB3, SMAS, SMA4
|A parachuting Bob-omb.
**<u>[[Gold Paragoomba]]</u>: NSMB2
|align=center|[[Vanilla Secret 2]]
*'''<u>Cheep Cheeps</u>'''
|align=center|[[Chocolate Island 5]]
**<u>[[Red Cheep Cheep]]</u>: SMB, TLL, SMBS, SMAS, SMBD, YNI, SMM, SMM2
|align=center|Sky
**<u>[[Gray Cheep Cheep]]</u>: SMB, TLL, SMBS
|align=center|200
**<u>[[Green Cheep Cheep]]</u>: SMB3, SMAS, SMA4, YNI, SMM, SMM2
|align=center|
**<u>[[Gold Cheep Cheep]]</u>: NSMB2
|-
*'''<u>Piranha Plants</u>'''
|align="center"|[[File:FuzziesSMW.png]]
**<u>[[Green Piranha Plant]]</u>: SMB, TLL, SMBS, SMB3, SMAS, SMA4
|align="center"colspan=2|[[Fuzzy]]
**<u>[[Red Piranha Plant]]</u>: TLL, SMBS, SMB3, SMAS, SMA4
|A black fur ball that follows a set path. It cannot be stomped on, but it can be bounced off with a Spin Jump.
**<u>[[Gold Piranha Plant]]</u>: NSMB2
|align=center|[[Donut Plains 3]]
*'''<u>Big Piranha Plants</u>'''
|align=center|[[Way Cool]]
**<u>[[Red Mega Piranha Plant]]</u>: SMB3, SMAS, SMA4
|align=center|Ground
**<u>[[Green Mega Piranha Plant]]</u>: SMB3, SMAS, SMA4
|-
*'''<u>Dino Piranhas</u>'''
|align="center"|[[File:SMW Wiggler.png]]
**<u>[[Dino Piranha]]</u>: SMG, SMG2
|align="center"colspan=2|[[Wiggler]]
**<u>[[Black Dino Piranha]]</u>: SMG, SMG2
|A yellow caterpillar. When Mario or Luigi jumps on its head, it turns red and moves faster. It is impervious to fireballs.
*'''<u>Bullet Bills</u>'''
|align=center|[[Forest of Illusion 1]]
**<u>[[Blue Bullet Bill]]</u>: SMS
|align=center|[[Outrageous]]
**<u>[[Gold Bullet Bill]]</u>: SMS, NSMB2
|align=center|Ground
**<u>[[Purple Bullet Bill]]</u>: SMS
|align=center|200
*'''<u>Bomber Bills</u>'''
|align=center|
**<u>[[Gold Banzai Bill]]</u>: NSMB2
|-
*'''<u>Lava Bubbles</u>'''
|align="center"|[[File:SMWJumpingPiranhaPlant.png]] [[File:JumpPumpkinPlant SMW.png]]
**<u>[[Blue Lava Bubble]]</u>: SPP, SMG, SMG2
|align="center"|Jumpin' Piranha Plant
*'''<u>Shy Guys</u>'''
|align="center"|[[Jumping Piranha Plant]]
**<u>[[Red Shy Guy]]</u>: SMB2, SMAS, SMA, CTTT
|A carnivorous plant that jumps out of a pipe. It cannot be stomped on, but it can be bounced off with a Spin Jump.
**<u>[[Pink Shy Guy]]</u>: SMB2
|align=center|[[Yoshi's Island 1]]
**<u>[[Blue Shy Guy]]</u>: SMAS, SMA, SSB
|align=center|[[Groovy]]
**<u>[[Green Shy Guy]]</u>: SSB
|align=center|Ground
**<u>[[Yellow Shy Guy]]</u>: SSB
|-
**<u>[[Light-blue Shy Guy]]</u>: CTTT
|align="center"|[[File:SMW-JumpingPiranhaFire.png]] [[File:SMW JumpingFirePiranha Fall.png]]
*'''<u>Mega Guys</u>'''
|align="center"colspan=2|[[Jumping Fire Piranha Plant]]
**<u>[[Giant Red Shy Guy]]</u>: SMAS, SMA
|This rare Jumping Piranha Plant spits fireballs.
**<u>[[Giant Blue Shy Guy]]</u>: SMAS, SMA
|align=center|[[Cookie Mountain]]
*'''<u>Fly Guys</u>'''
|align=center|[[Funky (level)|Funky]]
**<u>[[Red Fly Guy]]</u>: YTG
|align=center|Ground
**<u>[[Yellow Fly Guy]]</u>: YTG
|-
**<u>[[Green Fly Guy]]</u>: YTG
|align="center"|[[File:SMW PiranhaPlant.png]] [[File:SMW Pumpkin Plant.png]]
**<u>[[Blue Fly Guy]]</u>: YTG
|align="center"colspan=2|[[Piranha Plant]]
**<u>[[Black Shy Guy (Yoshi's Story)|Black Shy Guy]]</u>: YS
|A carnivorous plant that lives in a pipe. It cannot be stomped on, but it can be bounced off with a Spin Jump. It can be defeated with fireballs, capes, or Yoshi.
*'''<u>Snifits</u>'''
|colspan="2"align=center|[[Vanilla Dome 3]]
**<u>[[Red Snifit]]</u>: SMB2, SMAS, SMA
|align=center|Ground
**<u>[[Gray Snifit]]</u>: SMB2, SMAS, SMA
|-
**<u>[[Pink Snifit]]</u>: SMB2
|align="center"|[[File:Volcano Lotus SMW sprite.png]]
**<u>[[Blue Snifit]]</u>: SMAS, SMA
|align="center"colspan=2|[[Volcano Lotus]]
*'''<u>Beezos</u>'''
|A fire-spitting lotus plant. It cannot be jumped on, though fireballs, capes, or Yoshi can defeat it.
**<u>[[Red Beezo]]</u>: SMB2, SMAS
|align=center|[[Donut Plains 1]]
**<u>[[Gray Beezo]]</u>: SMB2
|align=center|[[Groovy]]
*'''<u>Pansers</u>'''
|align=center|Ground
**<u>[[Red Panser]]</u>: SMB2, SMAS, SMA
|-
**<u>[[Gray Panser]]</u>: SMB2
|align="center"|[[File:SMWCharginChuck.png]]
**<u>[[Pink Panser]]</u>: SMB2
|align="center"colspan=2|[[Chargin' Chuck]]
**<u>[[Green Panser]]</u>: SMAS, SMA
|
**<u>[[Blue Panser]]</u>: SMAS, SMA
A turtle dressed in football gear who charges at Mario or Luigi. All types of Chargin' Chucks take three stomps to defeat.
*'''<u>Birdos</u>'''
*'''Clappin' Chuck:''' Jumps straight upwards and claps when Mario or Luigi approaches.
**<u>[[Birdo]]</u>: SMB2, SMAS, BSSM, SMA
*'''Splittin' Chuck:''' Splits into three Chargin' Chucks.
**<u>[[Birdo (Red)]]</u>: SMB2, SMAS, BSSM, SMA
*'''Passin' Chuck:''' Has an endless supply of footballs to kick at Mario or Luigi.
**<u>[[Birdo (Grey)]]</u>: SMB2
*'''Lookout Chuck:''' Charges directly at Mario or Luigi once it appears onscreen, and can jump up vertical walls. Other Chucks revert to this after one stomp.
**<u>[[Birdo (Green)]]</u>: SMAS, BSSM, SMA
*'''Confused Chuck:''' Has an endless supply of baseballs to throw at Mario or Luigi.
*'''<u>Boos</u>'''
*'''Diggin' Chuck:''' Uses his shovel to dig up rocks that roll towards Mario or Luigi.
**<u>[[Green Boo]]</u>: SMBD (need source for name)
*'''Unnamed bouncing Chuck:''' Jumps in a high leap at Mario or Luigi.
**<u>[[Red Boo]]</u>: SMBD
*'''Unnamed whistling Chuck:''' Whistles to summon enemies like waking up the [[Rip Van Fish]] in [[Forest of Illusion 2]] and summoning green Super Koopas in [[Funky (level)|Funky]].
**<u>[[Black Boo]]</u>: SMBD
|align=center|[[Yoshi's Island 1]]
**<u>[[Gold Boo]]</u>: NSMB2
|align=center|[[Front Door|Bowser's Castle]]
*'''<u>Big Boos</u>'''
|align=center|Ground
**<u>[[Gold Big Boo]]</u>: NSMB2
|-
*'''<u>Big Blarggs</u>'''
|align="center"|[[File:Sumo brother.png]]
**<u>[[Gargantua Blargg]]</u>: YI, YIDS, YNI, YWW, YCW
|align="center"|Sumo Brother
**<u>[[Nep-Enut]]</u>: YI, YIDS, YNI, YWW, YCW
|align="center"|[[Sumo Bro]]
*'''<u>Tap-Taps</u>'''
|A fat turtle that stomps the ground and sets fire to everything below him.
**<u>[[Orange Tap-Tap]]</u>: YI, YTG, YTT, YIDS, YNI, YWW (need source for name)
|align=center|[[Cookie Mountain]]
**<u>[[Gray Tap-Tap]]</u>: YI, YTG, YTT, YIDS, YWW, YCW (need source for name)
|align=center|[[Funky (level)|Funky]]
*'''<u>Winged Strollin' Stus</u>'''
|align=center|Ground
**<u>[[Swipin' Stu]]</u>: SMS
|-
**<u>[[Winged Strollin' Stu]]</u>: SMS
|align="center"|[[File:SMW Pokey.png]]
*'''<u>Cataquacks</u>'''
|align="center"colspan=2|[[Pokey]]
**<u>[[Blue Cataquack]]</u>: SMS
|A mobile cactus with a spiked head. If Mario or Luigi is riding Yoshi, a Pokey will have five sections instead of three. It cannot be stomped on, but it can be bounced off with a Spin Jump.
**<u>[[Red Cataquack]]</u>: SMS
|align=center|[[Yoshi's Island 4]]
*'''<u>Crabbers</u>'''
|align=center|[[Groovy]]
**<u>[[Red Crabber]]</u>: SMG, SMG2
|align=center|Ground
**<u>[[Blue Crabber]]</u>: SMG, SMG2
|-
*'''<u>Chomps</u>'''
|align="center"|[[File:SMW Monty mole.png]]
**<u>[[Gold Chomp]]</u>: SMG, SMG2
|align="center"colspan=2|[[Monty Mole]]
*'''<u>King Kalientes</u>'''
|A mole that pops out of mountains and the ground and gives chase.
**<u>[[King Kaliente]]</u>: SMG
|align=center|[[Yoshi's Island 2]]
**<u>[[Black King Kaliente]]</u>: SMG
|align=center|[[Cookie Mountain]]
*'''<u>Gobbleguts</u>'''
|align=center|Ground
**<u>[[Gobblegut]]</u>: SMG2
|-
**<u>[[Black Gobblegut]]</u>: SMG2
|align="center"|[[File:Mega Mole SMW sprite.png]]
*'''<u>Coin Coffers</u>'''
|align="center"colspan=2|[[Mega Mole]]
**<u>[[Blue Coin Coffer]]</u>: P&D
|A giant [[Monty Mole]] that lives underground. It can be ridden on.
**<u>[[Red Coin Coffer]]</u>: P&D
|align=center|[[Chocolate Island 4]]
**<u>[[Yellow Coin Coffer]]</u>: P&D
|align=center|[[Valley of Bowser 2]]
**<u>[[Purple Coin Coffer]]</u>: P&D
|align=center|Ground
*'''<u>King Coin Coffers</u>'''
|-
**<u>[[King Blue Coin Coffer]]</u>: P&D
|align="center"|[[File:SMW Rex.png]]
**<u>[[King Red Coin Coffer]]</u>: P&D
|align="center"colspan=2|[[Rex]]
**<u>[[King Yellow Coin Coffer]]</u>: P&D
|A blue dinosaur that takes two stomps to defeat. After the first stomp, the Rex is squished to half its size and becomes faster. A second stomp flattens it completely and defeats it.
**<u>[[King Purple Coin Coffer]]</u>: P&D
|align=center|[[Yoshi's Island 1]]
*'''<u>Hisstocrats</u>'''
|align=center|[[Awesome]]
**<u>[[Hisstocrat]]</u>: SM3DW
|align=center|Ground
**<u>[[Hisstocrat (pink)]]</u>: SM3DW
|-
*'''<u>Draggadons</u>'''
|align="center"|[[File:DinoRhino SMW.png]]
**<u>[[Draggadon]]</u>: CTTT
|align="center"|Dino-Rhino
**<u>[[Gold Draggadon]]</u>: CTTT
|align="center"|[[Dino Rhino]]
*'''<u>Trompettes</u>'''
|A slow-moving ceratopsian dinosaur. When jumped on, it turns into a Dino-Torch.
**<u>[[Brown Trompette]]</u>: SMBW
|align=center|[[Chocolate Island 1]]
**<u>[[Purple Trompette]]</u>: SMBW
|align=center|[[Chocolate Island 2]]
*'''<u>Pokipedes</u>'''
|align=center|Ground
**<u>[[Green Pokipede]]</u>: SMBW
|-
**<u>[[Red Pokipede]]</u>: SMBW
|align="center"|[[File:Dino-Torch SMW fire-breathing sprite.png]]
*'''<u>Gamboos</u>'''
|align="center"colspan=2|[[Dino-Torch]]
**<u>[[Green Gamboo]]</u>: SMBW
|A tiny Dino-Rhino that breathes fire.
**<u>[[Purple Gamboo]]</u>: SMBW
|align=center|[[Chocolate Island 1]]
*'''<u>Metal Gamboos</u>'''
|align=center|[[Chocolate Island 2]]
**<u>[[Gold Metal Gamboo]]</u>: SMBW
|align=center|Ground
**<u>[[Silver Metal Gamboo]]</u>: SMBW
|-
*'''<u>Sugarstars</u>'''
|align="center"|[[File:SMW KoopaTroopa Red.png]] [[File:SMW MaskKoopa Red.png]]
**<u>[[Green Sugarstar]]</u>: SMBW
|align="center"colspan=2|[[Koopa Troopa]] (Red)
**<u>[[Purple Sugarstar]]</u>: SMBW
|A turtle that paces steadily back and forth on a platform. When it reaches an edge, it turns around.
*'''<u>Konks</u>'''
|align=center|[[Yoshi's Island 2]]
**<u>[[Yellow Konk]]</u>: SMBW
|align=center|[[Funky (level)|Funky]]
**<u>[[Blue Konk]]</u>: SMBW
|align=center|Ground
*'''<u>Bloomps</u>'''
|-
**<u>[[Green Bloomp]]</u>: SMBW
|align="center"|[[File:SMW KoopaTroopa Green.png]] [[File:SMW MaskKoopa Green.png]]
**<u>[[Purple Bloomp]]</u>: SMBW
|align="center"colspan=2|Koopa Troopa (Green)
}}
|A turtle that walks off edges.
 
|align=center|[[Yoshi's Island 3]]
===phloem===
|align=center|[[Funky (level)|Funky]]
{{multiframe
|align=center|Ground
|[[File:SM3DL Screenshot Goomba.png|100x100px]] [[File:GoombaTowerSM3DW.jpg|100px]]
|-
|Goomba and Goomba Tower (which have their own articles).
|align="center"|[[File:SMW KoopaTroopa Blue.png]] [[File:SMW MaskKoopa Blue.png]]
|size=204
|align="center"colspan=2|Koopa Troopa (Blue)
|align=right
|This turtle is faster than other Koopa Troopas. It walks back and forth on its platform.
}}
|align=center|[[Donut Plains 3]]
<blockquote>'''Caveat II - enemies of different behaviors''': If a subject is differentiated by its behavior in its published name, they also warrant receiving their own article, but only times when the subject goes by the same (or a similar) name as the subject does in its attributed debut. This is because some recurring enemies inherited the behaviors of their variants in future appearances, but Nintendo still recognizes the original variant as distinct when they discuss the original releases. If a subject with a distinct behavior is not differentiated from its parent in name, they are assumed to be the same subject and dedicated article coverage is discouraged.</blockquote>
|align=center|[[Funky (level)|Funky]]
;affected enemies
|align=center|Ground
{{columns|
|-
*'''<u>Bloopers</u>'''
|align="center"|[[File:SMW KoopaTroopa Yellow.png]] [[File:SMW MaskKoopa Yellow.png]]
**<u>[[Sky Blooper]]</u>: TLL, SMAS, SMBD
|align="center"colspan=2|Koopa Troopa (Yellow)
*'''<u>Blooper Nannies</u>'''
|This turtle walks towards Mario or Luigi and drops a [[coin]] if stomped.
**<u>[[Scattering Blooper]]</u>: SMB3, SMAS, SMA4
|align=center|[[3 Lemmy's Castle|#3 Lemmy's Castle]]
*'''<u>Ninjis</u>'''
|align=center|[[Funky (level)|Funky]]
**<u>[[Ninji A]]</u>: SMB2, SMAS, SMA
|align=center|Ground
**<u>[[Ninji B]]</u>: SMB2, SMAS, SMA
|-
*'''<u>Buzzy Beetles</u>'''
|align="center"|[[File:SMW KoopaTroopaNoShell Red.png]]
**<u>[[Upside-down Buzzy Beetle]]</u>: SMB3, SMAS, SMA4
|align="center"|Koopa without a Shell (Red)
*'''<u>Spinys</u>'''
|align="center"|[[Unshelled Koopa Troopa]] (Red)
**<u>[[Upside-down Spiny]]</u>: SMB3, SMAS, SMA4
|A shell-less Koopa Troopa that avoids edges. It becomes a red Koopa Troopa after entering a shell.
*'''<u>Bullet Bills</u>'''
|align=center|[[Yoshi's Island 2]]
**<u>[[Bull's-Eye Bill|Missile Bill / Bull's-Eye Bill]]</u>: SMB3, SMAS, SMA4, NSMBW, NSMBU, CTTT, SMM, SMM2
|align=center|[[Funky (level)|Funky]]
*'''<u>Bomber Bills</u>'''
|align=center|Ground
**<u>[[Bull's-Eye Banzai]]</u>: NSMBW, SMM2
|-
*'''<u>Missile Megs</u>'''
|align="center"|[[File:SMW KoopaTroopaNoShell Green.png]]
**<u>[[Wonder Missile Meg]]</u>: SMBW
|align="center"|Koopa without a Shell (Green)
*'''<u>Piranha Plants</u>'''
|align="center"|Unshelled Koopa Troopa (Green)
**<u>[[Upside-down Piranha Plant]]</u>: SML
|A shell-less turtle that walks off edges. It becomes a green Koopa Troopa after entering a shell.
*'''<u>Boos</u>'''
|align=center|[[Yoshi's Island 2]]
**<u>[[Boo Buddies]]</u>: SMW, SMA2, SMM, SMM2
|align=center|[[Funky (level)|Funky]]
**<u>[[Boo Crew]]</u>: SMW, SMA2, P&D
|align=center|Ground
*'''<u>Cheep Cheeps</u>'''
|-
**<u>[[Piscatory Pete]]</u>: SMW2YI, YIDS
|align="center"|[[File:SMW KoopaTroopaNoShell Blue.png]]
*'''<u>Undergrunt Gunners</u>'''
|align="center"|Koopa without a Shell (Blue)
**<u>[[Water Bazooka]]</u>: SMG
|align="center"|Unshelled Koopa Troopa (Blue)
**<u>[[Electric Bazooka]]</u>: SMG
|This is the slowest shell-less turtle. Unlike the other three shell-less Koopas, blue Koopas without Shells do not enter a shell. They slide on slopes and will kick a shell if they come in contact with one.
*'''<u>Chomps</u>'''
|align=center|[[Yoshi's Island 1]]
**<u>[[Homing Chomp]]</u>: SMG2
|align=center|[[Funky (level)|Funky]]
*'''<u>Goombas</u>'''
|align=center|Ground
**<u>[[Goomba Tower]]</u>: SM3DL, NSMB2, SM3DW, CTTT, SMO
|-
**<u>[[Innertube Goomba]]</u>: SM3DW, CTTT
|align="center"|[[File:SMW KoopaTroopaNoShell Yellow.png]]
**<u>[[Skating Goomba]]</u>: SM3DW
|align="center"|Koopa without a Shell (Yellow)
*'''<u>Shovas</u>'''
|align="center"|Unshelled Koopa Troopa (Yellow)
**<u>[[Wonder Shova]]</u>: SMBW
|Once it jumps into a [[Yellow Shell]], it becomes a [[Shell (flashing)|flashing Shell]].
*'''<u>Bulrushes</u>'''
|align=center|[[Donut Plains 4]]
**<u>[[Wonder Bulrush herd]]</u>: SMBW
|align=center|[[Funky (level)|Funky]]
*'''<u>Blewbirds</u>'''
|align=center|Ground
**<u>[[Wonder Blewbird]]</u>: SMBW
|-
*'''<u>Hoppycats</u>'''
|align="center"|[[File:SMW SuperKoopa Red.png]]
**<u>[[Wonder Hoppycat]]</u>: SMBW
|align="center"colspan=2|[[Super Koopa (enemy)|Super Koopa]] (Red)
*'''<u>Anglefishes</u>'''
|A flying shell-less [[Koopa Troopa]]. It swoops down when Mario or Luigi approaches, then rises back up.
**<u>[[Wonder Anglefish]]</u>: SMBW
|align=center|[[Donut Plains 1]]
*'''<u>Gnawshers</u>'''
|align=center|[[Butter Bridge 2]]
**<u>[[Bull's-Eye Gnawsher]]</u>: SMBW
|align=center|Sky
**<u>[[Wonder Gnawsher]]</u>: SMBW
|-
}}
|align="center"|[[File:SMW SuperKoopa Green.png]]
 
|align="center"colspan=2|Super Koopa (Green)
==Relevant proposals==
|It swoops down when Mario or Luigi approaches, then rises back up. Green Super Koopas can be generated by whistling Chargin' Chucks.
===Main===
|align=center|[[Butter Bridge 2]]
{{proposal archive|87|16#Merge & Split: Enemies Inside Pages|Merge all ''Mario & Luigi: Bowser's Inside Story'' enemy stubs into one page|Hyper Guy|September 27, 2009|red}}
|align=center|[[Funky (level)|Funky]]
{{proposal archive|127|18#Split the colored enemies|Split enemies with different color variants|Reversinator|December 23, 2009|red}}
|align=center|Sky
{{proposal archive|12|24#Split Buckbomb, Skullyrex, Mole Guard, etc. from their respective articles|Split the articles for similar ''Donkey Kong Country Returns'' enemies|Reversinator|March 7, 2011|green}}
|-
{{proposal archive|110|37#Merge Dream Team enemies' articles with their "R" version|Merge ''Dream Team'' enemies' articles with their "R" version|Iggy Koopa Jr|December 16, 2013|red}}
|align="center"|[[File:SMW SuperKoopa Blue.png]]
{{proposal archive|16|42#Merge post-Special Zone enemies or Split Goomba (SMW:SMA2) and Pokey (SMW:SMA2)|Merge post-Special Zone enemies|LinkTheLefty|April 24, 2015|green}}
|align="center"colspan=2|Super Koopa (Blue)
{{proposal archive|38|48#What to do about Paper Jam Shiny articles|Create page for the "Paper" variant of enemies in ''Mario & Luigi: Paper Jam'' and merge the "Shiny" variants into them|Alex95|September 21, 2017|green}}
|It starts on the ground and takes off, flying forward. Some blue Super Koopas have flashing capes and drop a [[Cape Feather]] when stomped.
{{proposal archive|13|55#Merge Game Boy Donkey Kong enemy variations / Split Wario World enemy variations|Split the enemy variants from ''Wario World''|Bye Guy|July 11, 2020|green}}
|align=center|[[Donut Plains 1]]
{{proposal archive|108|69#Split articles for certain official single-game enemy behavior splits|Split articles for certain official single-game enemy behavior splits|Doc von Schmeltwick|October 3, 2024|red}}
|align=center|[[Butter Bridge 2]]
{{proposal archive|141|71#Create articles for Glohm enemies or merge them with their normal counterparts|Create articles for Glohm enemies or merge them with their normal counterparts|Sparks|November 28, 2024|green}}
|align=center|Sky
 
|-
===Talk===
|align="center"|[[File:SMW KoopaParatroopa Green.png]] [[File:SMW KoopaParatroopaMask Green.png]]
{{TPP archive|46|Talk:Dragonfly (enemy)#Merge all Gnat Attack enemies into Gnat Attack|Merge all Gnat Attack enemies into Gnat Attack|KS3|March 13, 2010|yellow}}
|align="center"colspan=2|[[Koopa Paratroopa]] (Green)
{{TPP archive|55|Talk:Pale Piranha#Merge into Piranha Plant|Merge Pale Piranha to Piranha Plant|Cobold|April 3, 2010|green}}
|A green [[Koopa Troopa]] with wings. It jumps around aimlessly.
{{TPP archive|81|Talk:Goomba#Split Pumpkinhead Goomba.2FJack O.27 Goomba from the Goomba Page|Split Jack O'Goomba from Goomba|Arend|July 24, 2010|green}}
|align=center|[[Yoshi's Island 3]]
{{TPP archive|93|Talk:Monty Mole#Split Undergrunt from Monty Mole|Split Undergrunt from Monty Mole|Superboo922|August 3, 2010|green}}
|align=center|[[Funky (level)|Funky]]
{{TPP archive|96|Talk:Krow#Split Kreepy Krow from Krow|Split Kreepy Krow from Krow|BluePikminKong497|August 4, 2010|green}}
|align=center|Sky
{{TPP archive|122|Talk:Piranha Plant#Split Pale Pirahna and merge the Paper Mario TTYD Piranha Plant|Split Pale Piranha from Piranha Plant and merge Piranha Plant (''Paper Mario: The Thousand-Year Door'') to Piranha Plant|Tails777|September 24, 2010|red}}
|-
{{TPP archive|131|Talk:Piranha Plant#Split Pale Piranha from Piranha Plant|Split Pale Piranha from Piranha Plant|Bop1996|November 23, 2010|yellow}}
|align="center"|[[File:SMW KoopaParatroopa Red.png]] [[File:SMW KoopaParatroopaMask Red.png]]
{{TPP archive|34|Talk:Climbing Koopa#Delete|Delete Climbing Koopa|Bowser's luma|April 4, 2011|red}}
|align="center"colspan=2|Koopa Paratroopa (Red)
{{TPP archive|36|Talk:Hammer Bro (Mario & Luigi: Partners in Time)#Merge with Hammer Bros.|Merge Hammer Bro (''Mario & Luigi: Partners in Time'') to Hammer Bro|Kaptain K. Rool|April 5, 2011|red}}
|A red Koopa Troopa with wings. It flies around in a set area.
{{TPP archive|40|Talk:Klobber#Split Yellow Klobber and Red Klobber From Klobber|Split Yellow Klobber and Red Klobber from Klobber|DKPetey99|April 9, 2011|red}}
|align=center|[[Donut Secret 2]]
{{TPP archive|46|Talk:Krockhead#Split into Red Krochead and Green Krochead|Split Krochead into Red Krochead and Green Krochead|DKPetey99|April 15, 2011|red}}
|align=center|[[Awesome]]
{{TPP archive|53|Talk:Gnat Attack#Split Enemies from Gnat Attack|Create individual articles for enemies in Gnat Attack|Marioguy1|April 24, 2011|green}}
|align=center|Sky
{{TPP archive|42|Talk:Monty Mole#Split the Monty Mole variant in Flower Fields in Paper Mario from Monty Mole|Split the green Monty Moles from Monty Mole|GreenDisaster|August 1, 2012|green}}
|-
{{TPP archive|39|Talk:Pokey#Split Green Pokey enemy from the Yellow one|Split Green Pokey from Pokey|LudwigVon|April 5, 2015|green}}
|align="center"|[[File:SMW KoopaParatroopa Yellow.png]] [[File:SMW KoopaParatroopaMask Yellow.png]]
{{TPP archive|42|Talk:Koopa Troopa#Split Red Koopa Troopa and Green Koopa Troopa|Split Red Koopa Troopa and Green Koopa Troopa from Koopa Troopa|Andymii|April 8, 2015|red}}
|align="center"colspan=2|Koopa Paratroopa (Yellow)
{{TPP archive|47|Talk:Forest Fuzzy#Merge with Green Fuzzy|Merge Forest Fuzzy to Green Fuzzy|Binarystep|April 13, 2015|green}}
|A yellow Koopa Troopa with wings. It never flies, but it hops over shells that are kicked at it.
{{TPP archive|63|Talk:Lava Bubble (blue)#Move Blue Lava Bubble to Ember|Merge Blue Lava Bubble to Ember|LudwigVon|April 30, 2015|red}}
|align=center|[[Awesome]]
{{TPP archive|82|Talk:Lava Bubble (blue)#Merge Blue Lava Bubble with Lava Bubble|Merge Blue Lava Bubble to Lava Bubble|LudwigVon|June 12, 2015|pink}}
|align=center|[[Funky (level)|Funky]]
{{TPP archive|63|Talk:Lava Bubble (blue)#Move Blue Lava Bubble to Ember|Merge Blue Lava Bubble to Ember|LudwigVon|April 30, 2015|red}}
|align=center|Sky
{{TPP archive|98|Talk:Blurp (Yoshi's Story)#Merge Red Blurp with Boss Bass or split Red Blurp and Blue Blurp|Split Red Blurp and Blue Blurp from Blurp|LinkTheLefty|July 31, 2015|yellow}}
|-
{{TPP archive|111|Talk:Black Shy Guy#Merge with Shy Guy.2C split Shy Guy according to color.2C or delete this page|Merge Black and White Shy Guys with Shy Guy, split Shy Guy according to color, or delete Black Shy Guy and White Shy Guy|YoshiFlutterJump|November 20, 2017|red}}
|align="center"|[[File:SMWClimbingKoopaGreen.png]]
{{TPP archive|78|Talk:Red Paragoomba#Merge to Paragoomba|Merge Red Paragoomba with Paragoomba|Doc von Schmeltwick|September 14, 2018|green}}
|align="center"colspan=2|[[Climbing Koopa]] (Green)
{{TPP archive|81|Talk:Purple Klaptrap#Merge with Klaptrap|Merge Purple Klaptrap with Klaptrap|Doc von Schmeltwick|September 22, 2018|blue}}
|The green variety moves slowly, while the red variety is as fast as Mario and Luigi.
{{TPP archive|6|Talk:Blurp (Yoshi's Story)#Re-merge Red Blurp and Blue Blurp back into this page|Re-merge Red Blurp and Blue Blurp|Doc von Schmeltwick|January 18, 2019|green}}
|align=center|[[1 Iggy's Castle|#1 Iggy's Castle]]
{{TPP archive|48|Talk:Spike Top#Merge Red Spike Top with this article|Merge Red Spike Top with Spike Top|7feetunder|April 9, 2019|blue}}
|align=center|[[Front Door|Bowser's Castle]]
{{TPP archive|51|Talk:Shell#Create a generic Koopa Shell article, reorganize the colored shell articles|Create a generic Koopa Shell article and reorganize the colored shell articles|Ray Trace|August 29, 2021|green}}
|align=center|Fortress
{{TPP archive|37|Talk:Green Boo#Merge with Boo|Merge Green Boo with Boo|Somethingone|August 1, 2021|green}}
|-
{{TPP archive|71|Talk:Red Boo#Merge to Boo|Clean up Red Boo|Doc von Schmeltwick|September 19, 2021|green}}
|align="center"|[[File:SMWClimbingKoopaRed.png]]
{{TPP archive|5|Talk:Spike Top#Merge Red Spike Top with Spike Top, Take Three|Merge Red Spike Top with Spike Top|Somethingone|January 29, 2022|green}}
|align="center"colspan=2|Climbing Koopa (Red)
{{TPP archive|72|Talk:Electro-Koopa#Re-merge red and blue back here|Merge Blue Electrokoopa and Red Electrokoopa back into Electro-Koopa|Doc von Schmeltwick|September 4, 2022|red}}
|The green variety moves slowly, while the red variety is as fast as Mario and Luigi.
{{TPP archive|73|Talk:POW Block#Seperating Red POW Block from this page|Split Red POW Block from POW Block|Rodmjorgeh|September 24, 2023|green}}
|align=center|[[1 Iggy's Castle|#1 Iggy's Castle]]
|align=center|[[Front Door|Bowser's Castle]]
|align=center|Fortress
|-
|align="center"|[[File:SMW Muncher.png]]
|align="center"colspan=2|[[Muncher]]
|An invincible black plant.
|align=center|[[Donut Secret 2]]
|align=center|[[Mondo]]
|align=center|Ground
|-
|align="center"|[[File:Fire Snake (SMW).png]]
|align="center"colspan=2|[[Fire Snake (Super Mario World)|Fire Snake]]
|A jumping ball of fire that leaves fire behind as it jumps. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|colspan="2"align=center|[[Outrageous]]
|align=center|Ground
|-
|align="center"|[[File:Fishin' Lakitu.png]]
|align="center"colspan=2|[[Fishin' Lakitu]]
|A Lakitu fishing with a [[1-Up Mushroom]]. If Mario or Luigi takes the bait, the enemy turns into a normal Lakitu.
|colspan="2"align=center|[[Forest of Illusion 4]]
|align=center|Sky
|-
|align="center"|[[File:LakituSMW.png]]
|align="center"colspan=2|[[Lakitu]]
|A turtle that rides in a [[Lakitu's Cloud|cloud]] and throws Spiny Eggs down at Mario or Luigi. If Mario or Luigi hits him with a throwable object or spinning cape, he can ride in his cloud for a limited time. However, if a Lakitu is stomped on, the cloud disappears. In some courses, Lakitus occur in [[Warp Pipe|pipes]].
|align=center|[[Vanilla Secret 2]]
|align=center|[[Gnarly]]
|align=center|Sky
|-
|align="center"|[[File:SMWAmazingFlyinHammerBro.png]]
|align="center"colspan=2|[[Amazing Flyin' Hammer Brother]]
|This enemy tosses hammers from its swooping platform, attempting to attack Mario or Luigi. It can be defeated by hitting the bottom of the platform it sits on.
|align=center|[[Donut Plains 4]]
|align=center|[[Outrageous]]
|align=center|Sky
|-
|align="center"|[[File:BulletBill-SMW.png]] [[File:Pidgit Bill SMW.png]]
|align="center"colspan=2|[[Bullet Bill]]
|A slow-moving bullet. It is impervious to fireballs.
|align=center|[[Vanilla Dome 4]]
|align=center|[[Outrageous]]
|align=center|Sky
|-
|align="center"|[[File:Banzai Bill SMW.png]]
|align="center"colspan=2|[[Banzai Bill]]
|A giant slow-moving bullet. The cannons Banzai Bills are fired from are not seen anywhere in the game.
|align=center|[[Yoshi's Island 1]]
|align=center|[[Awesome]]
|align=center|Sky
|-
|align="center"|[[File:SMW Spike Top.png]]
|align="center"colspan=2|[[Spike Top]]
|A single-spiked red turtle that climbs around walls and platforms. Just like Buzzy Beetles, Spike Tops are immune to fireballs. They cannot be stomped on, but they can be bounced off with a Spin Jump.
|align=center|[[Donut Plains 2]]
|align=center|[[Valley of Bowser 4]]
|align=center|Underground
|-
|align="center"|[[File:SMWBuzzyBeetle.png]]
|align="center"colspan=2|[[Buzzy Beetle]]
|A small turtle that behaves just like a green [[Koopa Troopa]], except fireballs have no effect on it and it never leaves its shell.
|align=center|[[Donut Plains 2]]
|align=center|[[Chocolate Secret]]
|align=center|Underground
|-
|align="center"|[[File:Swooper SMW sprite.png]]
|align="center"|Swooper
|align="center"|[[Swoop]]
|A green bat that lives in a cave and swoops downwards.
|align=center|[[Donut Plains 2]]
|align=center|[[Valley of Bowser 2]]
|align=center|Underground
|-
|align="center"|[[File:BlarggSMW.png]]
|align="center"colspan=2|[[Blargg]]
|A lava dinosaur. Only its eyes are visible before it dips back into the lava and lunges at Mario or Luigi. It cannot be stomped on.
|align=center|[[Vanilla Dome 1]]
|align=center|[[Chocolate Secret]]
|align=center|Underground
|-
|align="center"|[[File:SMWCheepCheep.png]]
|align="center"colspan=2|[[Cheep Cheep]]
|A small fish that slowly swims back and forth. Cheep Cheeps also are found in bubbles; once popped from them, they flop across the level.
|align=center|[[Yoshi's Island 4]]
|align=center|[[Mondo]]
|align=center|Underwater
|-
|align="center"|[[File:SMW Blurp.png]]
|align="center"colspan=2|[[Blurp]]
|A fish wearing goggles. It swims in only one direction.
|align=center|[[Donut Secret 1]]
|align=center|[[Star World 2]]
|align=center|Underwater
|-
|align="center"|[[File:SMW Porcu-Puffer.png]]
|align="center"|Porcu-Puffer
|align="center"|[[Porcupuffer]]
|A fat spiny fish that swims in the water. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|align=center|[[Vanilla Secret 3]]
|align=center|[[Chocolate Island 1]]
|align=center|Underwater
|-
|align="center"|[[File:Urchin SMW.png]]
|align="center"colspan=2|[[Urchin]]
|A spiked creature that follows a set path underwater.
|colspan="2"align=center|[[Forest of Illusion 2]]
|align=center|Underwater
|-
|align="center"|[[File:SMW RipVanFish.png]]
|align="center"colspan=2|[[Rip Van Fish]]
|A sleeping fish that will chase after Mario or Luigi if it is awakened.
|align=center|[[Donut Secret 1]]
|align=center|[[Star World 2]]
|align=center|Underwater
|-
|align="center"|[[File:SMW Torpedo Ted.png]]
|align="center"colspan=2|[[Torpedo Ted]]
|A slow-moving torpedo.
|colspan="2"align=center|[[Soda Lake]]
|align=center|Underwater
|-
|align="center"|[[File:SMWBooBuddy.png]]
|align="center"|Boo Buddy
|align="center"|[[Boo]]
|A shy ghost that stops moving when Mario or Luigi looks at it. It is impervious to fireballs and capes. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|align=center|[[Donut Ghost House]]
|align=center|[[Valley Ghost House]]
|align=center|Ghost House
|-
|align="center"|[[File:Bbblock.gif]]
|align="center"|Boo Buddy Block
|align="center"|[[Block Boo]]
|A shy ghost that turns into a block when Mario or Luigi looks at it. While in Boo form, it cannot be stomped on.
|colspan="2"align=center|[[Choco-Ghost House]]
|align=center|Ghost House
|-
|align="center"|[[File:BooBuddySnake.png]]
|align="center"colspan=2|[[Boo Buddy Snake]]
|A chain of Boo Buddies that bounce around the room nonstop. They are impervious to fireballs and capes. They cannot be stomped on.
|align=center|[[Choco-Ghost House]]
|align=center|[[Valley Ghost House]]
|align=center|Ghost House
|-
|align="center"|[[File:SMW-Boo Buddy Swarm Portion.png]]
|align="center"colspan=2|[[Boo Crew]]
|Boo Buddies in a cloud are usually transparent, which is when they are harmless, but periodically turn opaque, which is when they are dangerous, to dive at Mario or Luigi.
|align=center|[[Donut Ghost House]]
|align=center|[[Forest Ghost House]]
|align=center|Ghost House
|-
|align="center"|[[File:SMW-Circling Boo Buddies Portion.png]]
|align="center"|Circling Boo Buddies
|align="center"|[[Boo Buddies]]
|[[Boo|Boo Buddies]] flying in a circle formation. They are impervious to nearly all attacks.
|align=center|[[Donut Secret House]]
|align=center|[[Sunken Ghost Ship]]
|align=center|Ghost House
|-
|align="center"|[[File:SMW-Disappearing Boo Buddies Portion.png]]
|align="center"colspan=2|[[Disappearing Boo Buddy]]
|A [[Boo|Boo Buddy]] found in a group that disappears and reappears.
|colspan="2"align=center|[[Sunken Ghost Ship]]
|align=center|Ghost House
|-
|align="center"|[[File:BigBoo SMW.png]]
|align="center"colspan=2|[[Big Boo]]
|A giant Boo Buddy. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|align=center|[[Donut Secret House]]
|align=center|[[Forest Ghost House]]
|align=center|Ghost House
|-
|align="center"|[[File:Fishing Boo SMW sprite.png]]
|align="center"|Fishin' Boo
|align="center"|[[Fishing Boo]]
|A Lakitu-like ghost in a cloud, fishing with a blue flame.
|colspan="2"align=center|[[Choco-Ghost House]]
|align=center|Ghost House
|-
|align="center"|[[File:Eerie.png]]
|align="center"colspan=2|[[Eerie]]
|A dinosaur-like ghost that floats in zigzag patterns. Eeries are impervious to most attacks.
|align=center|[[Vanilla Ghost House]]
|align=center|[[Valley Ghost House]]
|align=center|Ghost House
|-
|align="center"|[[File:SMW Lava Blubbe.png]] [[File:SMW ZigzagLavaBubble.png]]
|align="center"colspan=2|[[Lava Bubble]]
|An invincible ball of lava found in castles. It cannot be stomped on, but it can be bounced off with a Spin Jump. The diagonal type is always in the air, bouncing off any walls it runs into in an attempt to hurt Mario or Luigi.
|align=center|[[1 Iggy's Castle|#1 Iggy's Castle]]
|align=center|[[Front Door|Bowser's Castle]]
|align=center|Fortress
|-
|align="center"|[[File:SMW Ninji sprite.png]]
|align="center"colspan=2|[[Ninji]]
|A black star-like devil that jumps up and down.
|colspan="2"align=center|[[Front Door|Bowser's Castle]]
|align=center|Fortress
|-
|align="center"|[[File:SMWDB.png]]
|align="center"colspan=2|[[Dry Bones]]
|A [[Koopa Troopa]] skeleton. It falls apart when Mario or Luigi stomps on it, and after a short time, it reforms its body. It can also throw bones at Mario or Luigi. It is impervious to fireballs.
|align=center|[[2 Morton's Castle|#2 Morton's Castle]]
|align=center|[[Front Door|Bowser's Castle]]
|align=center|Fortress
|-
|align="center"|[[File:Bony Beetle SMW.png]]
|align="center"colspan=2|[[Bony Beetle]]
|A mummified [[Buzzy Beetle]] that periodically ducks and bears spikes.
|align=center|[[Vanilla Fortress]]
|align=center|[[Valley Fortress]]
|align=center|Fortress
|-
|align="center"|[[File:Fish Bone SMW sprite.png]]
|align="center"|Fishbone
|align="center"|[[Fish Bone]]
|A darting fish skeleton. It is impervious to fireballs.
|align=center|[[Vanilla Fortress]]
|align=center|[[Front Door|Bowser's Castle]]
|align=center|Fortress
|-
|align="center"|[[File:Li'lSparky SMW.png]]
|align="center"colspan=2|[[Lil Sparky]]
|A little spark that circles a platform.
|align=center|[[6 Wendy's Castle|#6 Wendy's Castle]]
|align=center|[[Front Door|Bowser's Castle]]
|align=center|Fortress
|-
|align="center"|[[File:Hothead SMW.png]]
|align="center"colspan=2|[[Hothead]]
|A giant spark that slowly circles a platform. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|align=center|[[6 Wendy's Castle|#6 Wendy's Castle]]
|align=center|[[Front Door|Bowser's Castle]]
|align=center|Fortress
|-
|align="center"|[[File:ThwompAngry.png]]
|align="center"colspan=2|[[Thwomp]]
|A large stone that drops as Mario or Luigi approaches. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|align=center|[[2 Morton's Castle|#2 Morton's Castle]]
|align=center|[[Front Door|Bowser's Castle]]
|align=center|Fortress
|-
|align="center"|[[File:Thwimp.png]]
|align="center"colspan=2|[[Thwimp]]
|A tiny stone that hops around. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|align=center|[[2 Morton's Castle|#2 Morton's Castle]]
|align=center|[[7 Larry's Castle|#7 Larry's Castle]]
|align=center|Fortress
|-
|align="center"|[[File:Grinder SMW sprite.png]]
|align="center"colspan=2|[[Grinder]]
|A spinning saw blade. It cannot be stomped on, but it can be bounced off with a Spin Jump.
|align=center|[[Forest Fortress]]
|align=center|[[6 Wendy's Castle|#6 Wendy's Castle]]
|align=center|Fortress
|-
|align="center"|[[File:Ball N Chain.png]]
|align="center"|Ball 'N' Chain
|align="center"|[[Spinner]]
|A large spiked ball on a chain that cannot be defeated. The chain is harmless; it swings behind Mario or Luigi. A Ball 'N' Chain cannot be [[stomp]]ed on, but it can be bounced off with a [[Spin Jump]].
|align=center|[[2 Morton's Castle|#2 Morton's Castle]]
|align=center|[[Front Door|Bowser's Castle]]
|align=center|Fortress
|-
|align="center"|[[File:SMW Magikoopa.png]]
|align="center"colspan=2|[[Magikoopa]]
|A Koopa sorcerer in a blue robe. It changes Rotating Blocks into various enemies and items and teleports.
|align=center|[[3 Lemmy's Castle|#3 Lemmy's Castle]]
|align=center|[[7 Larry's Castle|#7 Larry's Castle]]
|align=center|Fortress
|-
|align="center"|[[File:Grey Bowser Statue.png]]
|align="center"colspan=2|[[Bowser Statue|Gray Bowser Statue]]
|A small statue of Bowser. The gray Bowser Statues spit fire.
|align=center|[[5 Roy's Castle|#5 Roy's Castle]]
|align=center|[[Front Door|Bowser's Castle]]
|align=center|Fortress
|-
|align="center"|[[File:Gold Bowser Statue.png]]
|align="center"colspan=2|Gold Bowser Statue
|A small statue of Bowser. The gold ones hop around.
|align=center|[[5 Roy's Castle|#5 Roy's Castle]]
|align=center|[[Front Door|Bowser's Castle]]
|align=center|Fortress
|-
|align="center"|[[File:Mechakoopa.png]]
|align="center"colspan=2|[[Mechakoopa]]
|A mechanical version of Bowser. After stomping it, Mario or Luigi can pick it up and use it as a weapon.
|colspan="2"align=center|[[Front Door|Bowser's Castle]]
|align=center|Fortress
|}

Latest revision as of 20:24, April 21, 2025

tissue

This passing of this proposal would lead to the creation of explicit guidelines for enemy coverage on the Super Mario Wiki with an accompanying MarioWiki:Enemies policy page. It would substantiate most of the enemies that already have their own articles and general editorial trends. It would also allow clarify that one can create articles for named colored variants that have accompanying behavior differences (e.g. Green Koopa Troopa and Red Koopa Troopa), as well as explicitly named behavioral variants (e.g. Sky Blooper and Wonder Bulrush herd). We currently have inconsistent coverage of both. In the future, if a proposal is to pass that goes against the overall policies outlined here, they would be added to the bottom of the MarioWiki:Enemies page, the same way one would archive a proposal, so we do not lose track of anything going forward and readers are provided an easily accessible reference.

This proposal was born from the this discussion on the White Shy Guy article, as well as a long-incubating impression that the way we decide which enemy subjects receive articles and which do not: (1) puts us as odds with the source material we earnestly try to cover; (2) makes our game category pages fragmented and less useful, and sometimes incongruent with the actual game articles; (3) artificially inflates the importance of RPGs over other genres like platformers (i.e. see Red Magikoopa, Sky-Blue Spiny, Green Fuzzy, Red Chomp, etc.); (4) has lead to incongruent series of decisions that would not make sense to readers, where enemy A gets split, but enemy B remains merged, even with the criteria for both being the same; and (5) makes it unintuitive to folks who want to contribute to our site.

Nintendo101 specifically relays the following on the White Shy Guy page that captures the apparent inconsistencies:

I think my fellow editors sometimes overlook the fact that the people who create Super Mario games are often utilitarian in design philosophy - they very rarely change the colors of any enemies at all unless there are accompanying behavioral differences, so it is almost never a purely cosmetic decision. We have been making the decision to keep different colored enemies housed in one article in spite of the games and their accompanying media not doing that themselves, which often explicitly list them as separate enemies too in their bestiaries. (This is not always done, as in How to win at Super Mario Bros., for example, but subjects are typically listed as separate far more often then not.) I clarify this because, to me at least, it has never felt particularly clear what the substantive reason why we lump different colored enemies into one article when the games don't, and overtime it has lead to unclear decisions. Is a Koopa Troopa being large but visually identical to its smaller counterpart a more substantive mechanical difference than being a different color and turning at the edge? Because that is the whole reason why Goombrat exists - to be the "Red Koopa Troopa" to Goombas. Why does the Gold Bullet Bill get an article, but not the purple and blue ones from Super Mario Sunshine? Why do subjects like the blue Bowser and Bowser X (the latter of which seems to even be the same person as Bowser) get separate articles, but not the Black Dino Piranha or pink Hisstocrat? Why can't the Red Koopa Troopa, which is immediately perceivably different from the green ones regardless of where it shows up in the wiki and has largely been listed as a different enemy from its green counterpart since 1985, not warrant a dedicated article but the Red Shell does? Is it because they are the same "species" as the Green Koopa Troopa? Then why does Rolla Koopa and Gold Koopa get articles of their own? Why on earth would we support having an all-encompassing Black Shy Guy article, but not one for White Shy Guys? Where can I see a list that tells me where just the white ones show-up throughout the franchise's history? Why can't I have that? There are a bunch of little reasons that answer different parts of these questions, a proposal here, an RPG-specific policy there, but I find none of them particularly satisfying, especially in aggregation and for how it impacts collective coverage of enemies in the Super Mario franchise. And I say this as someone who has integrated a lot of the enemy charts for the mainline games on this wiki. I don't envy a more casual reader trying to make sense of all these naked inconsistencies themselves. The best taxonomic systems are the ones that don't beg scrutiny.

We believe clarification on enemy coverage is long overdo, especially as more users have joined the site. We propose the following policy with two caveats:

Different enemies warrant having their own articles. If the games and their accompanying paratexts (i.e., in-game bestiaries, instruction booklets, officially-licensed guidebooks, encyclopedias, Mario Portal, and other such sources) recognize similar subjects as different types of enemies, even if perceivably or explicitly members of the same species, they warrant having dedicated articles. If a discrepancy exists between sources from different regions, deference should be directed towards ones from the region where the game was developed.

xylem

Squared screenshot of a green Koopa Troopa from Super Mario Bros. Wonder. Squared screenshot of a red Koopa Troopa from Super Mario Bros. Wonder.
Winged Strollin' Stu Artwork of the Swipin' Stu enemy in Super Mario Sunshine.
Top row: Green Koopa Troopa and Red Koopa Troopas (which do not have articles).
Bottom row: Winged Strollin' Stu and Swipin' Stu (which do have articles).

Caveat I - enemies of different colors: If an enemy subject is differentiated by color in its published name, it warrants receiving a dedicated article only if it is also accompanied by behavioral or mechanical differences, RPG statistics, or comparable attributes that affect gameplay. If color is the only differentiating attribute of the subject, creating a dedicated article for it is discouraged. It would have to appear in a release where it has an accompanying gameplay difference first. (e.g., all Biddybuds behave the same regardless of color and should not receive their own articles. The same is true for the green Cataquacks on Peach Beach and the blue Koopa Paratroopas from Cloudtop Cruise.)

For colored enemies that do warrant article coverage, appearances of the subject in subsequent games and other genres should be covered in their article as well, as one would for other characters and enemy species. (e.g., the Pink Shy Guy from Mario Kart Tour would ontologically be considered the same subject from Super Mario Bros. 2.) For appearances within the same or similar genres of game, the exact type of behavioral difference between the subject and related enemies of different colors does not have to be the exact same one between different games for it to be considered the same subject. (e.g., the Red Cheep Cheep in Super Mario Bros. is the slow-moving variant, whereas the Red Cheep Cheep in Super Mario Maker swims quickly and homes-in on Mario. They are still ontologically considered the Red Cheep Cheep and should share an article.)

If a long-established enemy subject is designated by the name of a color to distinguish it from a colored variants introduced in a more contemporary game, it should be treated as synonymous with original enemy's name, and not a wholly new subject (e.g. the "Blue Magikoopa" in Puzzle & Dragons: Super Mario Bros. Edition should be considered ontologically the same as the normal Magikoopa, and does not warrant an article of its own).

Clarification: This does not mean broader articles for recurring subjects, like those for Koopa Troopa or Shy Guy, would disappear. As exemplified by the Koopa Shell article (which coexists with Green Shell, Red Shell, Blue Shell, and Gold Shell articles) and the POW Block article (which coexists with Red POW Block despite normal POW Blocks occasionally being red in older games), rich, thorough, and accurate articles can be written without being in conflict with colored variants. This also does not mean colored variants with mechanical differences that are not recognized as distinct in games or accompanying media cannot receive their own articles if the arguments for them are strong or self evident, as is the case for Bubble Dayzee or Gold Mini Goomba.

Finally, this also does not mean subjects for less recurring colored variants cannot be lumped with each other in one article in the future if it is determined that the information is best kept presented together. Rather, the default assertion should be that if it is recognized as a unique enemy in the game, it warrants an article. The current assumption is that if the enemy is distinguished by its color, it should be lumped with its parent regardless of any other details. We believe this is an unsubstantiated practice: if the red-shelled Koopa Troopa was referred to as the "Timid Koopa Troopa" and all other details about it were exactly the same, it would have received an article of its own long ago. Similarly, subjects like Bull's-Eye Bill would have been lumped with its parent long ago if it was named "Red Bullet Bill."

affected enemies

phloem

Squared screenshot of a Goomba from Super Mario 3D Land. Goomba Tower in Super Mario 3D World
Goomba and Goomba Tower (which have their own articles).

Caveat II - enemies of different behaviors: If a subject is differentiated by its behavior in its published name, they also warrant receiving their own article, but only times when the subject goes by the same (or a similar) name as the subject does in its attributed debut. This is because some recurring enemies inherited the behaviors of their variants in future appearances, but Nintendo still recognizes the original variant as distinct when they discuss the original releases. If a subject with a distinct behavior is not differentiated from its parent in name, they are assumed to be the same subject and dedicated article coverage is discouraged.

affected enemies

Relevant proposals

Main

#87 • Merge all Mario & Luigi: Bowser's Inside Story enemy stubs into one page, Hyper Guy (ended September 27, 2009)
#127 • Split enemies with different color variants, Reversinator (ended December 23, 2009)
#12 • Split the articles for similar Donkey Kong Country Returns enemies, Reversinator (ended March 7, 2011)
#110 • Merge Dream Team enemies' articles with their "R" version, Iggy Koopa Jr (ended December 16, 2013)
#16 • Merge post-Special Zone enemies, LinkTheLefty (ended April 24, 2015)
#38 • Create page for the "Paper" variant of enemies in Mario & Luigi: Paper Jam and merge the "Shiny" variants into them, Alex95 (ended September 21, 2017)
#13 • Split the enemy variants from Wario World, Bye Guy (ended July 11, 2020)
#108 • Split articles for certain official single-game enemy behavior splits, Doc von Schmeltwick (ended October 3, 2024)
#141 • Create articles for Glohm enemies or merge them with their normal counterparts, Sparks (ended November 28, 2024)

Talk

#46 • Merge all Gnat Attack enemies into Gnat Attack, KS3 (ended March 13, 2010)
#55 • Merge Pale Piranha to Piranha Plant, Cobold (ended April 3, 2010)
#81 • Split Jack O'Goomba from Goomba, Arend (ended July 24, 2010)
#93 • Split Undergrunt from Monty Mole, Superboo922 (ended August 3, 2010)
#96 • Split Kreepy Krow from Krow, BluePikminKong497 (ended August 4, 2010)
#122 • Split Pale Piranha from Piranha Plant and merge Piranha Plant (Paper Mario: The Thousand-Year Door) to Piranha Plant, Tails777 (ended September 24, 2010)
#131 • Split Pale Piranha from Piranha Plant, Bop1996 (ended November 23, 2010)
#34 • Delete Climbing Koopa, Bowser's luma (ended April 4, 2011)
#36 • Merge Hammer Bro (Mario & Luigi: Partners in Time) to Hammer Bro, Kaptain K. Rool (ended April 5, 2011)
#40 • Split Yellow Klobber and Red Klobber from Klobber, DKPetey99 (ended April 9, 2011)
#46 • Split Krochead into Red Krochead and Green Krochead, DKPetey99 (ended April 15, 2011)
#53 • Create individual articles for enemies in Gnat Attack, Marioguy1 (ended April 24, 2011)
#42 • Split the green Monty Moles from Monty Mole, GreenDisaster (ended August 1, 2012)
#39 • Split Green Pokey from Pokey, LudwigVon (ended April 5, 2015)
#42 • Split Red Koopa Troopa and Green Koopa Troopa from Koopa Troopa, Andymii (ended April 8, 2015)
#47 • Merge Forest Fuzzy to Green Fuzzy, Binarystep (ended April 13, 2015)
#63 • Merge Blue Lava Bubble to Ember, LudwigVon (ended April 30, 2015)
#82 • Merge Blue Lava Bubble to Lava Bubble, LudwigVon (ended June 12, 2015)
#63 • Merge Blue Lava Bubble to Ember, LudwigVon (ended April 30, 2015)
#98 • Split Red Blurp and Blue Blurp from Blurp, LinkTheLefty (ended July 31, 2015)
#111 • Merge Black and White Shy Guys with Shy Guy, split Shy Guy according to color, or delete Black Shy Guy and White Shy Guy, YoshiFlutterJump (ended November 20, 2017)
#78 • Merge Red Paragoomba with Paragoomba, Doc von Schmeltwick (ended September 14, 2018)
#81 • Merge Purple Klaptrap with Klaptrap, Doc von Schmeltwick (ended September 22, 2018)
#6 • Re-merge Red Blurp and Blue Blurp, Doc von Schmeltwick (ended January 18, 2019)
#48 • Merge Red Spike Top with Spike Top, 7feetunder (ended April 9, 2019)
#51 • Create a generic Koopa Shell article and reorganize the colored shell articles, Ray Trace (ended August 29, 2021)
#37 • Merge Green Boo with Boo, Somethingone (ended August 1, 2021)
#71 • Clean up Red Boo, Doc von Schmeltwick (ended September 19, 2021)
#5 • Merge Red Spike Top with Spike Top, Somethingone (ended January 29, 2022)
#72 • Merge Blue Electrokoopa and Red Electrokoopa back into Electro-Koopa, Doc von Schmeltwick (ended September 4, 2022)
#73 • Split Red POW Block from POW Block, Rodmjorgeh (ended September 24, 2023)