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==Enemies and obstacles==
==tissue==
===Enemies===
This passing of this proposal would lead to the creation of explicit guidelines for enemy coverage on the Super Mario Wiki with an accompanying [[MarioWiki:Enemies]] policy page. It would substantiate most of the enemies that already have their own articles and general editorial trends. It would also allow clarify that one can create articles for named colored variants that have accompanying behavior differences (e.g. [[Green Koopa Troopa]] and [[Red Koopa Troopa]]), as well as explicitly named behavioral variants (e.g. [[Sky Blooper]] and [[Wonder Bulrush herd]]). We currently have inconsistent coverage of both. In the future, if a proposal is to pass that goes against the overall policies outlined here, they would be added to the bottom of the MarioWiki:Enemies page, the same way one would archive a proposal, so we do not lose track of anything going forward and readers are provided an easily accessible reference.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
|-style="background:#FF2400;color:white;"
!width=10%|Name
!Description
!width=10%|First appearance
!width=10%|Last appearance
!width=6%|Spoils
|-
|align=center|[[File:Biddybud.png|100x100px]]<br>'''[[Biddybud]]'''
|Lady beetle-like creatures that walk along set paths, typically in lines. They come in various colors.
|align=center|[[World 1-3 (Super Mario 3D Land)|World 1-3]]
|align=center|[[Special 3-1]]
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|align=center|[[File:Para Biddybud artwork Super Mario 3D Land.png|100x100px]]<br>'''[[Para-Biddybud]]'''
|Winged Biddybuds. They fly in set patterns, often appearing in groups.
|align=center|[[World 1-3 (Super Mario 3D Land)|World 1-3]]
|align=center|[[Special 3-3]]
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|align=center|[[File:SM3DL Asset Model Cosmic Clone.png|100x100px]]<br>'''[[Big Cosmic Clone]]'''
|Large [[Cosmic Clone]]s that can break [[Brick Block]]s.
|align=center|[[Special 7-4]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{chart icon|SM3DL-Coin}}×10
|-
|align=center|[[File:SM3DL Artwork Blokkablok.png|100x100px]]<br>'''[[Blokkablok]]'''
|Spiked enemies made of blocks. They snake back and forth in the air. Breaking every block defeats a Blokkablok.
|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{hover|{{chart icon|SM3DL-Coin}}×2|+1 per ? Block}}
|-
|align=center|[[File:CoinCofferSM3DL.png|100x100px]]<br>'''[[Coin Coffer]]'''
|Purse-shaped creatures. They are usually invisible. They slowly run away from Mario when exposed. Coin Coffers dispense many coins when hit.
|align=center|[[World 2-3 (Super Mario 3D Land)|World 2-3]]
|align=center|[[Special 4-1]]
|align=center|{{chart icon|SM3DL-Coin}}×10
|-
|align=center|[[File:Draglet Artwork - Super Mario 3D Land.png|100x100px]]<br>'''[[Draglet]]'''
|Little dragons that spit [[Fireball (obstacle)|fireballs]].
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
|align=center|[[Special 8-4]]
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|align=center|[[File:Fakeblock.png|100x100px]]<br>'''[[Fake Block]]'''
|They hide among real Brick Blocks. When approached, they reveal themselves and chase Mario, attacking him with their tail.
|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|align=center|[[File:FlophopperSM3DL.png|100x100px]]<br>'''[[Flophopper]]'''
|Insect-like creatures that walk side to side, flipping one leg over their body. This makes the spiky, damaging side of their body switch positions with the fleshy, vulnerable side. Their suction cup-like feet fastens them to rotating platforms.
|align=center|[[World 5-3 (Super Mario 3D Land)|World 5-3]]
|align=center|[[Special 7-5]]
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|align=center|[[File:Goomba Stack SM3DL.png|100x100px]]<br>'''[[Goomba Tower]]'''
|Stacks of [[Goomba]]s. The one on the bottom behaves like a normal Goomba.
|align=center|[[World 1-2 (Super Mario 3D Land)|World 1-2]]
|align=center|[[Special 4-1]]
|align=center|{{hover|{{chart icon|SM3DL-Coin}}×1|per Goomba}}
|-
|align=center|[[File:TanookiGoomba-SM3DL.png|100x100px]]<br>'''[[Tail Goomba]]'''
|Goombas that jump in the air and descend slowly, performing a tail attack when they land.
|align=center|[[World 1-1 (Super Mario 3D Land)|World 1-1]]
|align=center|[[Special 5-5]]
|align=center|{{chart icon|SM3DL-Coin}}×1<br>{{chart icon|SM3DL-Leaf}}×1
|-
|align=center|[[File:SM3DL Screenshot Big Tail Goomba.png|100x100px]]<br>'''[[Big Tail Goomba]]'''
|Giant [[Tail Goomba]]s. Their tail attack covers wider range.
|align=center|[[World 1-1 (Super Mario 3D Land)|World 1-1]]
|align=center|[[World 5-5 (Super Mario 3D Land)|World 5-5]]
|align=center|{{chart icon|SM3DL-Coin}}×3
|-
|align=center|[[File:InkPiranha.png|100x100px]]<br>'''[[Inky Piranha Plant]]'''
|Black Piranha Plants. They spit ink that covers the screen, obscuring the player's view.
|align=center|[[World 1-2 (Super Mario 3D Land)|World 1-2]]
|align=center|[[World 4-2 (Super Mario 3D Land)|World 4-2]]
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|align=center|[[File:MortyMole.png|100x100px]]<br>'''[[Morty Mole]]'''
|Large moles. They take two [[stomp]]s to be defeated. The first hit flattens their body.
|align=center|[[World 5-4 (Super Mario 3D Land)|World 5-4]]
|align=center|[[World 7-4 (Super Mario 3D Land)|World 7-4]]
|align=center|{{chart icon|SM3DL-Coin}}×3<br>{{chart icon|SM3DL-Mush}}×1
|-
|align=center|[[File:PeepaSM3DL.png|100x100px]]<br>'''[[Peepa]]'''
|Smiling ghosts. They either stay in a stationary position or move around through a set area.
|align=center|[[World 4-4 (Super Mario 3D Land)|World 4-4]]
|align=center|[[Special 6-5]]
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|align=center|[[File:SM3DL Prongo.png|100x100px]]<br>'''[[Prongo]]'''
|Helmeted enemies. They chase after Mario and dive at him in an attempt to strike. If they miss, they become stuck in the ground, allowing Mario to jump on their vulnerable underside.
|align=center|[[World 6-4 (Super Mario 3D Land)|World 6-4]]
|align=center|[[Special 5-5]]
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|align=center|[[File:SM3DL Asset Model Sandmaargh.png|100x100px]]<br>'''[[Sandmaargh]]'''
|Sand-dwelling [[Magmaargh]]s. They hide underneath sand. A Sandmaargh will launch upward to bite Mario if he is directly above it.
|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|align=center|[[Special 6-1]]
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|align=center|[[File:SpikeEelSM3DL.png|100x100px]]<br>'''[[Spike Eel]]'''
|Giant eels. They stay in holes and swim in Mario's way.
|align=center|[[World 3-2 (Super Mario 3D Land)|World 3-2]]
|align=center|[[Special 2-2]]
|align=center|{{chart icon|SM3DL-Coin}}×3
|-
|align=center|[[File:SM3DL Artwork Stingby.png|100x100px]]<br>'''[[Stingby]]'''
|Bee enemies. They chase Mario on sight.
|align=center|[[World 2-4 (Super Mario 3D Land)|World 2-4]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{chart icon|SM3DL-Coin}}×1
|-
|align=center|[[File:Tail Bob-omb SM3DL.png|100x100px]]<br>'''[[Tail Bob-omb]]'''
|[[Bob-omb]]s with [[Tanooki Mario|Tanooki tails]]. They descend slowly until they land on the ground, exploding soon after.
|align=center|[[World 7-4 (Super Mario 3D Land)|World 7-4]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|None
|-
|align=center|[[File:Tail Boo Artwork - Super Mario 3D Land.png|100x100px]]<br>'''[[Tail Boo]]'''
|Tailed [[Boo]]s. One will swat Mario with its tail if he faces one.
|align=center|[[World 4-4 (Super Mario 3D Land)|World 4-4]]
|align=center|[[Special 6-5]]
|align=center|{{chart icon|SM3DL-Coin}}×1<br>{{chart icon|SM3DL-Leaf}}×1<br>{{chart icon|SM3DL-LeafS}}×1
|-
|align=center|[[File:Tail Bullet Bill Artwork - Super Mario 3D Land.png|100x100px]]<br>'''[[Tail Bullet Bill]]'''
|Tailed [[Bullet Bill]]s. They swing their tail after traveling some distance.
|align=center|{{world-link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}
|align=center|[[Special 5-3]]
|align=center|{{chart icon|SM3DL-Coin}}×1<br>{{chart icon|SM3DL-Leaf}}×1<br>{{chart icon|SM3DL-LeafS}}×1
|-
|align=center|[[File:TailThwomp.png|100x100px]]<br>'''[[Tail Thwomp]]'''
|Thwomps that jump and float, moving along a set path.
|colspan=2 align=center|[[World 5-1 (Super Mario 3D Land)|World 5-1]]
|align=center|{{chart icon|SM3DL-Coin}}×3<br>[[Extra life|1UP]]×∞
|-
|align=center|[[File:Wallop Art - Super Mario 3D Land.png|100x100px]]<br>'''[[Wallop]]'''
|Smiling stones that move to match Mario's position within narrow corridors.
|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
|align=center|{{world-link|s8|crown|Special 8-Crown}}
|align=center|{{chart icon|SM3DL-Coin}}×3
|}


===Returning enemies===
This proposal was born from the [[Talk:White Shy Guy#Comments on reversing|this discussion on the White Shy Guy article]], as well as a long-incubating impression that the way we decide which enemy subjects receive articles and which do not: (1) puts us as odds with the source material we earnestly try to cover; (2) makes our game category pages fragmented and less useful, and sometimes incongruent with the actual game articles; (3) artificially inflates the importance of RPGs over other genres like platformers (i.e. see [[Red Magikoopa]], [[Sky-Blue Spiny]], [[Green Fuzzy]], [[Red Chomp]], etc.); (4) has lead to incongruent series of decisions that would not make sense to readers, where enemy A gets split, but enemy B remains merged, even with the criteria for both being the same; and (5) makes it unintuitive to folks who want to contribute to our site.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
 
|-style="background:#FF2400;color:white;"
Nintendo101 specifically relays the following on the White Shy Guy page that captures the apparent inconsistencies:
!width=10%|Name
<blockquote>I think my fellow editors sometimes overlook the fact that the people who create ''Super Mario'' games are often utilitarian in design philosophy - they very rarely change the colors of any enemies at all unless there are accompanying behavioral differences, so it is almost never a purely cosmetic decision. We have been making the decision to keep different colored enemies housed in one article in spite of the games and their accompanying media not doing that themselves, which often explicitly list them as separate enemies too in their bestiaries. (This is not always done, as in ''[[How to win at Super Mario Bros.]]'', for example, but subjects are typically listed as separate far more often then not.)  I clarify this because, to me at least, it has never felt particularly clear what the substantive reason why we lump different colored enemies into one article when the games don't, and overtime it has lead to unclear decisions. Is a [[Big Koopa Troopa|Koopa Troopa being large]] but visually identical to its smaller counterpart a more substantive mechanical difference than being a different color and turning at the edge? Because that is the whole reason why [[Goombrat]] exists - to be the "Red Koopa Troopa" to [[Goomba]]s. Why does the [[Gold Bullet Bill]] get an article, but not the purple and blue ones from ''Super Mario Sunshine''? Why do subjects like the [[Bowser's Brother|blue Bowser]] and [[Bowser X]] (the latter of which seems to even be the same ''person'' as Bowser) get separate articles, but not the [[Dino Piranha|Black Dino Piranha]] or [[Hisstocrat|pink Hisstocrat]]? Why can't the Red Koopa Troopa, which is immediately perceivably different from the green ones regardless of where it shows up in the wiki and has largely been listed as a different enemy from its green counterpart since 1985, not warrant a dedicated article but the [[Red Shell]] does? Is it because they are the same "species" as the Green Koopa Troopa? Then why does [[Rolla Koopa]] and [[Gold Koopa]] get articles of their own? Why on earth would we support having an all-encompassing [[Black Shy Guy]] article, but not one for White Shy Guys? Where can I see a list that tells me where just the white ones show-up throughout the franchise's history? Why can't I have that? There are a bunch of little reasons that answer different parts of these questions, a proposal here, an RPG-specific policy there, but I find none of them particularly satisfying, especially in aggregation and for how it impacts collective coverage of enemies in the ''Super Mario'' franchise. And I say this as someone who has integrated a lot of the enemy charts for the mainline games on this wiki. I don't envy a more casual reader trying to make sense of all these naked inconsistencies themselves. The best taxonomic systems are the ones that don't beg scrutiny.</blockquote>
!Description
 
!width=10%|First appearance
We believe clarification on enemy coverage is long overdo, especially as more users have joined the site. We propose the following policy with two caveats:
!width=10%|Last appearance
 
!width=6%|Spoils
'''Different enemies warrant having their own articles. If the games and their accompanying paratexts (i.e., in-game bestiaries, instruction booklets, officially-licensed guidebooks, encyclopedias, Mario Portal, and other such sources) recognize similar subjects as different types of enemies, even if perceivably or explicitly members of the same species, they warrant having dedicated articles. If a discrepancy exists between sources from different regions, deference should be directed towards ones from the region where the game was developed.'''
|-
 
|align=center|[[File:MP8 Blooper.png|100x100px]]<br>'''[[Blooper]]'''
===xylem===
|Underwater squids. Bloopers swim erratically when approached by Mario in an attempt to strike him.
{{multiframe
|align=center|[[World 3-2 (Super Mario 3D Land)|World 3-2]]
|[[File:SMBW screenshot Troopa green.png|100px]] [[File:SMBW screenshot Troopa red.png|100px]]<br>[[File:SMS Winged Strollin Stu Artwork.png|100px]] [[File:SMS Artwork Swipin' Stu.png|100px]]
|align=center|[[Special 2-2]]
|'''Top row''': Green Koopa Troopa and Red Koopa Troopas (which do not have articles).<br>'''Bottom row''': Winged Strollin' Stu and Swipin' Stu (which do have articles).
|align=center|{{chart icon|SM3DL-Coin}}×1
|size=204
|-
|align=right
|align=center|[[File:Bob-ombSM3DL.png|100x100px]]<br>'''[[Bob-omb]]'''
}}
|Walking bombs that look like wind-up toys. Bob-ombs actively pursue Mario until they explode. Some are tossed by Rocky Wrenches.
<blockquote>'''Caveat I - enemies of different colors''': If an enemy subject is differentiated by color in its published name, <u>it warrants receiving a dedicated article only if it is also accompanied by behavioral or mechanical differences, RPG statistics, or comparable attributes that affect gameplay. If color is the only differentiating attribute of the subject, creating a dedicated article for it is discouraged.</u> It would have to appear in a release where it has an accompanying gameplay difference first. (e.g., all [[Biddybud]]s behave the same regardless of color and should not receive their own articles. The same is true for the green Cataquacks on [[Peach Beach]] and the blue Koopa Paratroopas from [[Cloudtop Cruise]].)
|align=center|{{world-link|3|airship3D|World 3-Airship (Super Mario 3D Land)}}
For colored enemies that do warrant article coverage, appearances of the subject in subsequent games and other genres should be covered in their article as well, as one would for other characters and enemy species. (e.g., the Pink Shy Guy from ''[[Mario Kart Tour]]'' would ontologically be considered the same subject from ''[[Super Mario Bros. 2]]''.)  For appearances within the same or similar genres of game, the exact type of behavioral difference between the subject and related enemies of different colors does not have to be the exact same one between different games for it to be considered the same subject. (e.g., the Red Cheep Cheep in ''[[Super Mario Bros.]]'' is the slow-moving variant, whereas the Red Cheep Cheep in ''[[Super Mario Maker]]'' swims quickly and homes-in on Mario. They are still ontologically considered the Red Cheep Cheep and should share an article.)
|align=center|[[Special 7-3]]
If a long-established enemy subject is designated by the name of a color to distinguish it from a colored variants introduced in a more contemporary game, it should be treated as synonymous with original enemy's name, and not a wholly new subject (e.g. the "Blue Magikoopa" in ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'' should be considered ontologically the same as the normal [[Magikoopa]], and does not warrant an article of its own).</blockquote>
|align=center|None
 
|-
'''Clarification''': This does <u>not</u> mean broader articles for recurring subjects, like those for [[Koopa Troopa]] or [[Shy Guy]], would disappear. As exemplified by the [[Koopa Shell]] article (which coexists with [[Green Shell]], [[Red Shell]], [[Blue Shell]], and [[Gold Shell]] articles) and the [[POW Block]] article (which coexists with [[Red POW Block]] despite normal POW Blocks occasionally being red in older games), rich, thorough, and accurate articles can be written without being in conflict with colored variants. This also does <u>not</u> mean colored variants with mechanical differences that are not recognized as distinct in games or accompanying media cannot receive their own articles if the arguments for them are strong or self evident, as is the case for [[Bubble Dayzee]] or [[Gold Mini Goomba]].
|align=center|[[File:BooMP8Official.png|100x100px]]<br>'''[[Boo]]'''
 
|Ghost enemies. Boos pursue Mario when his back is turned towards them. If Mario looks directly at them, they shield their eyes and stop moving.
Finally, this also does <u>not</u> mean subjects for less recurring colored variants cannot be lumped with each other in one article in the future if it is determined that the information is best kept presented together. Rather, the default assertion should be that if it is recognized as a unique enemy in the game, it warrants an article. The current assumption is that if the enemy is distinguished by its color, it should be lumped with its parent regardless of any other details. We believe this is an unsubstantiated practice: if the red-shelled Koopa Troopa was referred to as the "Timid Koopa Troopa" and all other details about it were exactly the same, it would have received an article of its own long ago. Similarly, subjects like Bull's-Eye Bill would have been lumped with its parent long ago if it was named "Red Bullet Bill."
|align=center|[[World 4-4 (Super Mario 3D Land)|World 4-4]]
 
|align=center|[[Special 6-5]]
;affected enemies
|align=center|{{chart icon|SM3DL-Coin}}×1
{{columns|
|-
*'''<u>Koopa Troopas</u>'''
|align=center|[[File:BigBooSM3DL.png|100x100px]]<br>'''[[Big Boo]]'''
**<u>[[Green Koopa Troopa]]</u>: SMB, TLL, SMBS, SMB3, SMW, SMAS, SMBD, SMA2, SMA4, SPP, NSMB, SMG, NSMBW, SMG2, NSMB2, NSMBU, NSLU, SMM, P&D, SMR, SMO, SMM2, SMBW
|Large Boos. They appear in only a few [[Ghost House]]s.
**<u>[[Red Koopa Troopa]]</u>: SMB, TLL, SMBS, SMB3, SMW, SMAS, SMBD, SMA2, SMA4, SPP, NSMB, SMG, NSMBW, NSMB2, NSMBU, NSLU, SMM, P&D, SMR, SMO, SMM2, SMBW
|align=center|[[World 4-4 (Super Mario 3D Land)|World 4-4]]
**<u>[[Blue Koopa Troopa]]</u>: SMW, SMA2, NSMB, SMO
|align=center|[[Special 6-5]]
**<u>[[Yellow Koopa Troopa]]</u>: SMW, SMA2, P&D
|align=center|{{chart icon|SM3DL-Coin}}×3
**<u>[[Gold Koopa]]</u>: NSMB2, SMO
|-
*'''<u>Koopa Paratroopas</u>'''
|align=center|[[File:Mario 3d Land Bullet Bill.png|100x100px]]<br>'''[[Bullet Bill]]'''
**<u>[[Green Koopa Paratroopa]]</u>: SMB, TLL, SMBS, SMB3, SMW, SMAS, SMBD, SMA2, SMA4, SPP, NSMB, NSMBW, NSMB2, NSMBU, NSLU, SMM, SMM2, SMBW
|Missiles fired from Bill Blasters. They fly in a straight line.
**<u>[[Red Koopa Paratroopa]]</u>: SMB, TLL, SMBS, SMB3, SMW, SMAS, SMBD, SMA2, SMA4, SPP, NSMB, NSMBW, NSMB2, NSMBU, NSLU, SMM, SMR, SMM2, SMBW
|align=center|{{world-link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}
**<u>[[Yellow Koopa Paratroopa]]</u>: SMW, SMA2, P&D
|align=center|[[Special 5-3]]
**<u>[[Gold Koopa Paratroopa]]</u>: NSMB2
|align=center|{{chart icon|SM3DL-Coin}}×1
*'''<u>Big Koopa Troopas</u>'''
|-
**<u>[[Green Big Koopa Troopa]]</u>: SMB3, SMAS, SMA4, NSMBU
|align=center|[[File:SM3DL Banzai Bills.png|100x100px]]<br>'''[[Banzai Bill]]'''
**<u>[[Red Big Koopa Troopa]]</u>: SMB3, SMAS, SMA4, NSMBU, NSLU
|Slow-moving missiles. Their line of trajectory is fixed in one direction.
*'''<u>Big Koopa Paratroopas</u>'''
|align=center|[[World 8-5 (Super Mario 3D Land)|World 8-5]]
**<u>[[Big Green Koopa Paratroopa]]</u>: SMB3, SMAS, SMA4, P&D
|align=center|[[Special 4-3]]
**<u>[[Big Yellow Koopa Paratroopa]]</u>: P&D
|align=center|{{chart icon|SM3DL-Coin}}×3
*'''<u>Climbing Koopas</u>'''
|-
**<u>[[Green Climbing Koopa]]</u>: SMW, SMA2, NSMB, NSMBW, NSMB2
|align=center|[[File:ChainChomp3DL.png|100x100px]]<br>'''[[Chain Chomp]]'''
**<u>[[Red Climbing Koopa]]</u>: SMW, SMA2, NSMB
|Barking, metal enemies leashed to stumps. They lunge at Mario when in close proximity.
*'''<u>Electro-Koopas</u>'''
|align=center|[[World 3-3 (Super Mario 3D Land)|World 3-3]]
**<u>[[Blue Electro-Koopa]]</u>: SMS
|align=center|{{world-link|s8|crown|Special 8-Crown}}
**<u>[[Red Electro-Koopa]]</u>: SMS
|align=center|{{chart icon|SM3DL-Coin}}×3<br>[[Extra life|1UP]]×∞
*'''<u>Hammer Bros.</u>'''
|-
**<u>[[Gold Bro]]</u>: NSMB2
|align=center|[[File:CheepCheep3DLand.png|100x100px]]<br>'''[[Cheep Cheep]]'''
*'''<u>Lakitus</u>'''
|Pudgy red fish. Underwater, they passively swim in set paths, often in groups. In some levels, Cheep Cheeps leap over bridges and damage Mario on contact.
**<u>[[Gold Lakitu]]</u>: NSMB2
|align=center|[[World 1-1 (Super Mario 3D Land)|World 1-1]]
*'''<u>Spiny Eggs</u>'''
|align=center|[[Special 1-3]]
**<u>[[Green Spiny Egg]]</u>: SMB3, SMA4, SMAS
|align=center|{{chart icon|SM3DL-Coin}}×1
*'''<u>Spike Tops</u>'''
|-
**<u>[[Blue Spike Top]]</u>: SMM, SMM2
|align=center|[[File:SM3DL Asset Sprite Cosmic Clone.png|100x100px]]<br>'''[[Cosmic Clone]]'''
*'''<u>Magikoopas</u>'''
|Dark entities in the form of [[Small Mario]]. They trail after Mario, mimicking his every move and positioning. Making contact damages him.
**<u>[[Green Magikoopa]]</u>: P&D
|align=center|[[Special 1-2]]
**<u>[[Red Magikoopa]]</u>: P&D
|align=center|[[Special 8-1]]
**<u>[[Yellow Magikoopa]]</u>: P&D
|align=center|{{chart icon|SM3DL-Coin}}×3
**<u>[[Purple Magikoopa]]</u>: P&D
|-
*'''<u>Toadies</u>'''
|align=center|[[File:SM3DL Dry Bones.png|100x100px]]<br>'''[[Dry Bones]]'''
**<u>[[Green Toady]]</u>: YI, YTG
|Undead Koopa Troopas. They chase down and tackle Mario on sight. If stomped on or hit, Dry Bones crumble into a pile of bones, but regenerate after a few seconds. Dry Bones are only truly defeated when lured into lava.
**<u>[[Solo Toady]]</u>: YI, YTG, YNI
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
*'''<u>Bowsers</u>'''
|align=center|[[Special 8-4]]
**<u>[[Bowser's Brother]]</u>: TLL, SMAS
|align=center|None
*'''<u>Goombas</u>'''
|-
**<u>[[Gold Goomba]]</u>: NSMB2
|align=center|[[File:Fuzzy3DL.png|100x100px]]<br>'''[[Fuzzy]]'''
*'''<u>Goomba Towers</u>'''
|Black, furry creatures. They move back and forth along tightropes, often in groups.
**<u>[[Gold Goomba Tower]]</u>: NSMB2
|align=center|[[World 3-4 (Super Mario 3D Land)|World 3-4]]
*'''<u>Paragoombas</u>'''
|align=center|{{world-link|s8|crown|Special 8-Crown}}
**<u>[[Red Paragoomba]]</u>: SMB3, SMAS, SMA4
|align=center|{{chart icon|cross}}
**<u>[[Gold Paragoomba]]</u>: NSMB2
|-
*'''<u>Cheep Cheeps</u>'''
|align=center|[[File:Goomba-for-3DL.png|100x100px]]<br>'''[[Goomba]]'''
**<u>[[Red Cheep Cheep]]</u>: SMB, TLL, SMBS, SMAS, SMBD, YNI, SMM, SMM2
|Squat mushroom creatures that chase Mario when he is in their line of sight. Goombas can be defeated with a single jump.
**<u>[[Gray Cheep Cheep]]</u>: SMB, TLL, SMBS
|align=center|[[World 1-1 (Super Mario 3D Land)|World 1-1]]
**<u>[[Green Cheep Cheep]]</u>: SMB3, SMAS, SMA4, YNI, SMM, SMM2
|align=center|{{world-link|s8|crown|Special 8-Crown}}
**<u>[[Gold Cheep Cheep]]</u>: NSMB2
|align=center|{{chart icon|SM3DL-Coin}}×1<br>{{chart icon|SM3DL-Time}}×10<br>{{chart icon|SM3DL-Medal}}×1
*'''<u>Piranha Plants</u>'''
|-
**<u>[[Green Piranha Plant]]</u>: SMB, TLL, SMBS, SMB3, SMAS, SMA4
|align=center|[[File:ParagoombaSM3DL.png|100x100px]]<br>'''[[Paragoomba]]'''
**<u>[[Red Piranha Plant]]</u>: TLL, SMBS, SMB3, SMAS, SMA4
|Winged Goombas. They fly in set trajectories, moving either back and forth or up and down.
**<u>[[Gold Piranha Plant]]</u>: NSMB2
|align=center|[[World 1-4 (Super Mario 3D Land)|World 1-4]]
*'''<u>Big Piranha Plants</u>'''
|align=center|{{world-link|s8|crown|Special 8-Crown}}
**<u>[[Red Mega Piranha Plant]]</u>: SMB3, SMAS, SMA4
|align=center|{{chart icon|SM3DL-Coin}}×1
**<u>[[Green Mega Piranha Plant]]</u>: SMB3, SMAS, SMA4
|-
*'''<u>Dino Piranhas</u>'''
|align=center|[[File:SM3DL Screenshot Grinder.png|100x100px]]<br>'''[[Grinder]]'''
**<u>[[Dino Piranha]]</u>: SMG, SMG2
|Big saw blades. They damage Mario on contact and destroy wooden platforms.
**<u>[[Black Dino Piranha]]</u>: SMG, SMG2
|colspan=2 align=center|[[World 7-5 (Super Mario 3D Land)|World 7-5]]
*'''<u>Bullet Bills</u>'''
|align=center|{{chart icon|cross}}
**<u>[[Blue Bullet Bill]]</u>: SMS
|-
**<u>[[Gold Bullet Bill]]</u>: SMS, NSMB2
|align=center|[[File:MP8 Hammer Bro Artwork.png|100x100px]]<br>'''[[Hammer Bro]]'''
**<u>[[Purple Bullet Bill]]</u>: SMS
|Helmeted [[Koopa (species)|Koopas]] that throw hammers.
*'''<u>Bomber Bills</u>'''
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
**<u>[[Gold Banzai Bill]]</u>: NSMB2
|align=center|{{world-link|s8|crown|Special 8-Crown}}
*'''<u>Lava Bubbles</u>'''
|align=center|{{chart icon|SM3DL-Coin}}×3<br>{{chart icon|SM3DL-Time}}×10
**<u>[[Blue Lava Bubble]]</u>: SPP, SMG, SMG2
|-
*'''<u>Shy Guys</u>'''
|align=center|[[File:SM3DL Boomerang Bro.png|100x100px]]<br>'''[[Boomerang Bro]]'''
**<u>[[Red Shy Guy]]</u>: SMB2, SMAS, SMA, CTTT
|Hammer Bro relatives that jump around and throw [[Boomerang]]s. Some Boomerang Bros drop Boomerang Flowers when defeated.
**<u>[[Pink Shy Guy]]</u>: SMB2
|align=center|[[World 4-5 (Super Mario 3D Land)|World 4-5]]
**<u>[[Blue Shy Guy]]</u>: SMAS, SMA, SSB
|align=center|{{world-link|s8|crown|Special 8-Crown}}
**<u>[[Green Shy Guy]]</u>: SSB
|align=center|{{chart icon|SM3DL-Coin}}×3<br>{{chart icon|SM3DL-Time}}×10<br>{{chart icon|SM3DL-BoomF}}×1
**<u>[[Yellow Shy Guy]]</u>: SSB
|-
**<u>[[Light-blue Shy Guy]]</u>: CTTT
|align=center|[[File:Koopa SM3DL.png|100x100px]]<br>'''[[Koopa Troopa]]'''
*'''<u>Mega Guys</u>'''
|Green-shelled turtles. They walk back and forth in a straight line. When jumped on, they retreat into their [[Green Shell|shells]].
**<u>[[Giant Red Shy Guy]]</u>: SMAS, SMA
|align=center|[[World 1-2 (Super Mario 3D Land)|World 1-2]]
**<u>[[Giant Blue Shy Guy]]</u>: SMAS, SMA
|align=center|[[Special 4-1]]
*'''<u>Fly Guys</u>'''
|align=center|{{chart icon|SM3DL-Shell}}×1
**<u>[[Red Fly Guy]]</u>: YTG
|-
**<u>[[Yellow Fly Guy]]</u>: YTG
|align=center|[[File:SM3DL Asset Sprite Lava Bubble.png|100x100px]]<br>'''[[Lava Bubble]]'''
**<u>[[Green Fly Guy]]</u>: YTG
|Balls of lava. They jump between gaps in platforms that cover lava, often in groups.
**<u>[[Blue Fly Guy]]</u>: YTG
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
**<u>[[Black Shy Guy (Yoshi's Story)|Black Shy Guy]]</u>: YS
|align=center|[[Special 8-3]]
*'''<u>Snifits</u>'''
|align=center|{{chart icon|SM3DL-Coin}}×1
**<u>[[Red Snifit]]</u>: SMB2, SMAS, SMA
|-
**<u>[[Gray Snifit]]</u>: SMB2, SMAS, SMA
|align=center|[[File:SM3DL Magikoopa.png|100x100px]]<br>'''[[Magikoopa]]'''
**<u>[[Pink Snifit]]</u>: SMB2
|Robed Koopas that can teleport. They toss magical fireballs at Mario with their wand.
**<u>[[Blue Snifit]]</u>: SMAS, SMA
|align=center|{{world-link|7|airship3D|World 7-Airship (Super Mario 3D Land)}}
*'''<u>Beezos</u>'''
|align=center|[[Special 8-4]]
**<u>[[Red Beezo]]</u>: SMB2, SMAS
|align=center|{{chart icon|SM3DL-Coin}}×1
**<u>[[Gray Beezo]]</u>: SMB2
|-
*'''<u>Pansers</u>'''
|align=center|[[File:SM3DL Asset Sprite Magmaargh.png|100x100px]]<br>'''[[Magmaargh]]'''
**<u>[[Red Panser]]</u>: SMB2, SMAS, SMA
|Large [[Blaarg]]s that dwell in lava. They rise from lava and shuffle through it in a set paths, phasing through platforms.
**<u>[[Gray Panser]]</u>: SMB2
|align=center|{{world-link|8|bowser3d|World 8-Bowser: Part 1}}
**<u>[[Pink Panser]]</u>: SMB2
|align=center|{{world-link|s8|bowser3d|Special 8-Bowser}}
**<u>[[Green Panser]]</u>: SMAS, SMA
|align=center|{{chart icon|cross}}
**<u>[[Blue Panser]]</u>: SMAS, SMA
|-
*'''<u>Birdos</u>'''
|align=center|[[File:PiranhaPlantSM3DL.png|100x100px]]<br>'''[[Piranha Plant]]'''
**<u>[[Birdo]]</u>: SMB2, SMAS, BSSM, SMA
|Carnivorous plants that try to bite Mario when approached.
**<u>[[Birdo (Red)]]</u>: SMB2, SMAS, BSSM, SMA
|align=center|[[World 1-3 (Super Mario 3D Land)|World 1-3]]
**<u>[[Birdo (Grey)]]</u>: SMB2
|align=center|[[Special 5-5]]
**<u>[[Birdo (Green)]]</u>: SMAS, BSSM, SMA
|align=center|{{chart icon|SM3DL-Coin}}×1
*'''<u>Boos</u>'''
|-
**<u>[[Green Boo]]</u>: SMBD (need source for name)
|align=center|[[File:Venus Fire Trap Artwork - Super Mario 3D Land.png|100x100px]]<br>'''[[Fire Piranha Plant]]'''
**<u>[[Red Boo]]</u>: SMBD
|Brown Piranha Plants that spit [[Fireball (obstacle)|fireballs]] at Mario.
**<u>[[Black Boo]]</u>: SMBD
|align=center|[[World 1-3 (Super Mario 3D Land)|World 1-3]]
**<u>[[Gold Boo]]</u>: NSMB2
|align=center|[[Special 5-5]]
*'''<u>Big Boos</u>'''
|align=center|{{chart icon|SM3DL-Coin}}×1<br>{{chart icon|SM3DL-FireF}}×1
**<u>[[Gold Big Boo]]</u>: NSMB2
|-
*'''<u>Big Blarggs</u>'''
|align=center|[[File:SM3DL Asset Sprite Pokey.png|100x100px]]<br>'''[[Pokey]]'''
**<u>[[Gargantua Blargg]]</u>: YI, YIDS, YNI, YWW, YCW
|Segmented [[cactus]] enemies. They slide back and forth in set paths. Individual segments can be taken out to make them shorter. Striking a Pokey's head immediately defeats it.
**<u>[[Nep-Enut]]</u>: YI, YIDS, YNI, YWW, YCW
|align=center|[[World 3-1 (Super Mario 3D Land)|World 3-1]]
*'''<u>Tap-Taps</u>'''
|align=center|[[World 6-2 (Super Mario 3D Land)|World 6-2]]
**<u>[[Orange Tap-Tap]]</u>: YI, YTG, YTT, YIDS, YNI, YWW (need source for name)
|align=center|{{hover|{{chart icon|SM3DL-Coin}}×1|per segment}}
**<u>[[Gray Tap-Tap]]</u>: YI, YTG, YTT, YIDS, YWW, YCW (need source for name)
|-
*'''<u>Winged Strollin' Stus</u>'''
|align=center|[[File:PorcuPufferSM3DL.png|100x100px]]<br>'''[[Porcupuffer]]'''
**<u>[[Swipin' Stu]]</u>: SMS
|Purple porcupinefish. While underwater, they swim back and forth like Cheep Cheeps. In some levels, they leap from water and break overhanging bridges to strike Mario.
**<u>[[Winged Strollin' Stu]]</u>: SMS
|align=center|[[World 3-2 (Super Mario 3D Land)|World 3-2]]
*'''<u>Cataquacks</u>'''
|align=center|[[World 7-1 (Super Mario 3D Land)|World 7-1]]
**<u>[[Blue Cataquack]]</u>: SMS
|align=center|{{chart icon|SM3DL-Coin}}×3
**<u>[[Red Cataquack]]</u>: SMS
|-
*'''<u>Crabbers</u>'''
|align=center|[[File:Wrench3DLand.png|100x100px]]<br>'''[[Rocky Wrench]]'''
**<u>[[Red Crabber]]</u>: SMG, SMG2
|Moles that sit in grates. They occasionally pop out to throw wrenches, Bob-ombs, or coins. The wrenches move in a strait line without landing, hurting Mario on contact.
**<u>[[Blue Crabber]]</u>: SMG, SMG2
|align=center|{{world-link|2|airship3D|World 2-Airship (Super Mario 3D Land)}}
*'''<u>Chomps</u>'''
|align=center|[[Special 8-2]]
**<u>[[Gold Chomp]]</u>: SMG, SMG2
|align=center|{{chart icon|SM3DL-Coin}}×1
*'''<u>King Kalientes</u>'''
|-
**<u>[[King Kaliente]]</u>: SMG
|align=center|[[File:SM3DL Screenshot Monty Mole.png|100x100px]]<br>'''[[Monty Mole]]'''
**<u>[[Black King Kaliente]]</u>: SMG
|Mole enemies. They pop out of the ground and patrol a set area, occasionally in groups.
*'''<u>Gobbleguts</u>'''
|colspan=2 align=center|[[World 5-4 (Super Mario 3D Land)|World 5-4]]
**<u>[[Gobblegut]]</u>: SMG2
|align=center|{{chart icon|SM3DL-Coin}}×1
**<u>[[Black Gobblegut]]</u>: SMG2
|-
*'''<u>Coin Coffers</u>'''
|align=center|[[File:SpinySM3DL.png|100x100px]]<br>'''[[Spiny]]'''
**<u>[[Blue Coin Coffer]]</u>: P&D
|Squat Koopas with spiked shells. They charge towards Mario on sight.
**<u>[[Red Coin Coffer]]</u>: P&D
|align=center|[[World 5-2 (Super Mario 3D Land)|World 5-2]]
**<u>[[Yellow Coin Coffer]]</u>: P&D
|align=center|[[Special 8-1]]
**<u>[[Purple Coin Coffer]]</u>: P&D
|align=center|{{chart icon|SM3DL-Coin}}×1
*'''<u>King Coin Coffers</u>'''
|-
**<u>[[King Blue Coin Coffer]]</u>: P&D
|align=center|[[File:SpikyPlant3DLand.png|100x100px]]<br>'''[[Thorny flower|Thistle]]'''
**<u>[[King Red Coin Coffer]]</u>: P&D
|Plants with needle-like flowers. Touching one hurts Mario.
**<u>[[King Yellow Coin Coffer]]</u>: P&D
|align=center|[[World 4-1 (Super Mario 3D Land)|World 4-1]]
**<u>[[King Purple Coin Coffer]]</u>: P&D
|align=center|[[Special 6-5]]
*'''<u>Hisstocrats</u>'''
|align=center|{{chart icon|SM3DL-Coin}}×1
**<u>[[Hisstocrat]]</u>: SM3DW
|-
**<u>[[Hisstocrat (pink)]]</u>: SM3DW
|align=center|[[File:SM3DL Asset Sprite Thwomp.png|100x100px]]<br>'''[[Thwomp]]'''
*'''<u>Draggadons</u>'''
|Angry-looking stones. They are suspended in mid-air but periodically slam down towards the ground below. The tops and sides of their bodies can be used as platforms and walls, respectively.
**<u>[[Draggadon]]</u>: CTTT
|align=center|{{world-link|1|castle3d|World 1-Castle (Super Mario 3D Land)}}
**<u>[[Gold Draggadon]]</u>: CTTT
|align=center|[[Special 8-3]]
*'''<u>Trompettes</u>'''
|align=center|{{chart icon|SM3DL-Coin}}×3
**<u>[[Brown Trompette]]</u>: SMBW
|}
**<u>[[Purple Trompette]]</u>: SMBW
*'''<u>Pokipedes</u>'''
**<u>[[Green Pokipede]]</u>: SMBW
**<u>[[Red Pokipede]]</u>: SMBW
*'''<u>Gamboos</u>'''
**<u>[[Green Gamboo]]</u>: SMBW
**<u>[[Purple Gamboo]]</u>: SMBW
*'''<u>Metal Gamboos</u>'''
**<u>[[Gold Metal Gamboo]]</u>: SMBW
**<u>[[Silver Metal Gamboo]]</u>: SMBW
*'''<u>Sugarstars</u>'''
**<u>[[Green Sugarstar]]</u>: SMBW
**<u>[[Purple Sugarstar]]</u>: SMBW
*'''<u>Konks</u>'''
**<u>[[Yellow Konk]]</u>: SMBW
**<u>[[Blue Konk]]</u>: SMBW
*'''<u>Bloomps</u>'''
**<u>[[Green Bloomp]]</u>: SMBW
**<u>[[Purple Bloomp]]</u>: SMBW
}}
 
===phloem===
{{multiframe
|[[File:SM3DL Screenshot Goomba.png|100x100px]] [[File:GoombaTowerSM3DW.jpg|100px]]
|Goomba and Goomba Tower (which have their own articles).
|size=204
|align=right
}}
<blockquote>'''Caveat II - enemies of different behaviors''': If a subject is differentiated by its behavior in its published name, they also warrant receiving their own article, but only times when the subject goes by the same (or a similar) name as the subject does in its attributed debut. This is because some recurring enemies inherited the behaviors of their variants in future appearances, but Nintendo still recognizes the original variant as distinct when they discuss the original releases. If a subject with a distinct behavior is not differentiated from its parent in name, they are assumed to be the same subject and dedicated article coverage is discouraged.</blockquote>
;affected enemies
{{columns|
*'''<u>Bloopers</u>'''
**<u>[[Sky Blooper]]</u>: TLL, SMAS, SMBD
*'''<u>Blooper Nannies</u>'''
**<u>[[Scattering Blooper]]</u>: SMB3, SMAS, SMA4
*'''<u>Ninjis</u>'''
**<u>[[Ninji A]]</u>: SMB2, SMAS, SMA
**<u>[[Ninji B]]</u>: SMB2, SMAS, SMA
*'''<u>Buzzy Beetles</u>'''
**<u>[[Upside-down Buzzy Beetle]]</u>: SMB3, SMAS, SMA4
*'''<u>Spinys</u>'''
**<u>[[Upside-down Spiny]]</u>: SMB3, SMAS, SMA4
*'''<u>Bullet Bills</u>'''
**<u>[[Bull's-Eye Bill|Missile Bill / Bull's-Eye Bill]]</u>: SMB3, SMAS, SMA4, NSMBW, NSMBU, CTTT, SMM, SMM2
*'''<u>Bomber Bills</u>'''
**<u>[[Bull's-Eye Banzai]]</u>: NSMBW, SMM2
*'''<u>Missile Megs</u>'''
**<u>[[Wonder Missile Meg]]</u>: SMBW
*'''<u>Piranha Plants</u>'''
**<u>[[Upside-down Piranha Plant]]</u>: SML
*'''<u>Boos</u>'''
**<u>[[Boo Buddies]]</u>: SMW, SMA2, SMM, SMM2
**<u>[[Boo Crew]]</u>: SMW, SMA2, P&D
*'''<u>Cheep Cheeps</u>'''
**<u>[[Piscatory Pete]]</u>: SMW2YI, YIDS
*'''<u>Undergrunt Gunners</u>'''
**<u>[[Water Bazooka]]</u>: SMG
**<u>[[Electric Bazooka]]</u>: SMG
*'''<u>Chomps</u>'''
**<u>[[Homing Chomp]]</u>: SMG2
*'''<u>Goombas</u>'''
**<u>[[Goomba Tower]]</u>: SM3DL, NSMB2, SM3DW, CTTT, SMO
**<u>[[Innertube Goomba]]</u>: SM3DW, CTTT
**<u>[[Skating Goomba]]</u>: SM3DW
*'''<u>Shovas</u>'''
**<u>[[Wonder Shova]]</u>: SMBW
*'''<u>Bulrushes</u>'''
**<u>[[Wonder Bulrush herd]]</u>: SMBW
*'''<u>Blewbirds</u>'''
**<u>[[Wonder Blewbird]]</u>: SMBW
*'''<u>Hoppycats</u>'''
**<u>[[Wonder Hoppycat]]</u>: SMBW
*'''<u>Anglefishes</u>'''
**<u>[[Wonder Anglefish]]</u>: SMBW
*'''<u>Gnawshers</u>'''
**<u>[[Bull's-Eye Gnawsher]]</u>: SMBW
**<u>[[Wonder Gnawsher]]</u>: SMBW
}}
 
==Relevant proposals==
===Main===
{{proposal archive|87|16#Merge & Split: Enemies Inside Pages|Merge all ''Mario & Luigi: Bowser's Inside Story'' enemy stubs into one page|Hyper Guy|September 27, 2009|red}}
{{proposal archive|127|18#Split the colored enemies|Split enemies with different color variants|Reversinator|December 23, 2009|red}}
{{proposal archive|12|24#Split Buckbomb, Skullyrex, Mole Guard, etc. from their respective articles|Split the articles for similar ''Donkey Kong Country Returns'' enemies|Reversinator|March 7, 2011|green}}
{{proposal archive|110|37#Merge Dream Team enemies' articles with their "R" version|Merge ''Dream Team'' enemies' articles with their "R" version|Iggy Koopa Jr|December 16, 2013|red}}
{{proposal archive|16|42#Merge post-Special Zone enemies or Split Goomba (SMW:SMA2) and Pokey (SMW:SMA2)|Merge post-Special Zone enemies|LinkTheLefty|April 24, 2015|green}}
{{proposal archive|38|48#What to do about Paper Jam Shiny articles|Create page for the "Paper" variant of enemies in ''Mario & Luigi: Paper Jam'' and merge the "Shiny" variants into them|Alex95|September 21, 2017|green}}
{{proposal archive|13|55#Merge Game Boy Donkey Kong enemy variations / Split Wario World enemy variations|Split the enemy variants from ''Wario World''|Bye Guy|July 11, 2020|green}}
{{proposal archive|108|69#Split articles for certain official single-game enemy behavior splits|Split articles for certain official single-game enemy behavior splits|Doc von Schmeltwick|October 3, 2024|red}}
{{proposal archive|141|71#Create articles for Glohm enemies or merge them with their normal counterparts|Create articles for Glohm enemies or merge them with their normal counterparts|Sparks|November 28, 2024|green}}
 
===Talk===
{{TPP archive|46|Talk:Dragonfly (enemy)#Merge all Gnat Attack enemies into Gnat Attack|Merge all Gnat Attack enemies into Gnat Attack|KS3|March 13, 2010|yellow}}
{{TPP archive|55|Talk:Pale Piranha#Merge into Piranha Plant|Merge Pale Piranha to Piranha Plant|Cobold|April 3, 2010|green}}
{{TPP archive|81|Talk:Goomba#Split Pumpkinhead Goomba.2FJack O.27 Goomba from the Goomba Page|Split Jack O'Goomba from Goomba|Arend|July 24, 2010|green}}
{{TPP archive|93|Talk:Monty Mole#Split Undergrunt from Monty Mole|Split Undergrunt from Monty Mole|Superboo922|August 3, 2010|green}}
{{TPP archive|96|Talk:Krow#Split Kreepy Krow from Krow|Split Kreepy Krow from Krow|BluePikminKong497|August 4, 2010|green}}
{{TPP archive|122|Talk:Piranha Plant#Split Pale Pirahna and merge the Paper Mario TTYD Piranha Plant|Split Pale Piranha from Piranha Plant and merge Piranha Plant (''Paper Mario: The Thousand-Year Door'') to Piranha Plant|Tails777|September 24, 2010|red}}
{{TPP archive|131|Talk:Piranha Plant#Split Pale Piranha from Piranha Plant|Split Pale Piranha from Piranha Plant|Bop1996|November 23, 2010|yellow}}
{{TPP archive|34|Talk:Climbing Koopa#Delete|Delete Climbing Koopa|Bowser's luma|April 4, 2011|red}}
{{TPP archive|36|Talk:Hammer Bro (Mario & Luigi: Partners in Time)#Merge with Hammer Bros.|Merge Hammer Bro (''Mario & Luigi: Partners in Time'') to Hammer Bro|Kaptain K. Rool|April 5, 2011|red}}
{{TPP archive|40|Talk:Klobber#Split Yellow Klobber and Red Klobber From Klobber|Split Yellow Klobber and Red Klobber from Klobber|DKPetey99|April 9, 2011|red}}
{{TPP archive|46|Talk:Krockhead#Split into Red Krochead and Green Krochead|Split Krochead into Red Krochead and Green Krochead|DKPetey99|April 15, 2011|red}}
{{TPP archive|53|Talk:Gnat Attack#Split Enemies from Gnat Attack|Create individual articles for enemies in Gnat Attack|Marioguy1|April 24, 2011|green}}
{{TPP archive|42|Talk:Monty Mole#Split the Monty Mole variant in Flower Fields in Paper Mario from Monty Mole|Split the green Monty Moles from Monty Mole|GreenDisaster|August 1, 2012|green}}
{{TPP archive|39|Talk:Pokey#Split Green Pokey enemy from the Yellow one|Split Green Pokey from Pokey|LudwigVon|April 5, 2015|green}}
{{TPP archive|42|Talk:Koopa Troopa#Split Red Koopa Troopa and Green Koopa Troopa|Split Red Koopa Troopa and Green Koopa Troopa from Koopa Troopa|Andymii|April 8, 2015|red}}
{{TPP archive|47|Talk:Forest Fuzzy#Merge with Green Fuzzy|Merge Forest Fuzzy to Green Fuzzy|Binarystep|April 13, 2015|green}}
{{TPP archive|63|Talk:Lava Bubble (blue)#Move Blue Lava Bubble to Ember|Merge Blue Lava Bubble to Ember|LudwigVon|April 30, 2015|red}}
{{TPP archive|82|Talk:Lava Bubble (blue)#Merge Blue Lava Bubble with Lava Bubble|Merge Blue Lava Bubble to Lava Bubble|LudwigVon|June 12, 2015|pink}}
{{TPP archive|63|Talk:Lava Bubble (blue)#Move Blue Lava Bubble to Ember|Merge Blue Lava Bubble to Ember|LudwigVon|April 30, 2015|red}}
{{TPP archive|98|Talk:Blurp (Yoshi's Story)#Merge Red Blurp with Boss Bass or split Red Blurp and Blue Blurp|Split Red Blurp and Blue Blurp from Blurp|LinkTheLefty|July 31, 2015|yellow}}
{{TPP archive|111|Talk:Black Shy Guy#Merge with Shy Guy.2C split Shy Guy according to color.2C or delete this page|Merge Black and White Shy Guys with Shy Guy, split Shy Guy according to color, or delete Black Shy Guy and White Shy Guy|YoshiFlutterJump|November 20, 2017|red}}
{{TPP archive|78|Talk:Red Paragoomba#Merge to Paragoomba|Merge Red Paragoomba with Paragoomba|Doc von Schmeltwick|September 14, 2018|green}}
{{TPP archive|81|Talk:Purple Klaptrap#Merge with Klaptrap|Merge Purple Klaptrap with Klaptrap|Doc von Schmeltwick|September 22, 2018|blue}}
{{TPP archive|6|Talk:Blurp (Yoshi's Story)#Re-merge Red Blurp and Blue Blurp back into this page|Re-merge Red Blurp and Blue Blurp|Doc von Schmeltwick|January 18, 2019|green}}
{{TPP archive|48|Talk:Spike Top#Merge Red Spike Top with this article|Merge Red Spike Top with Spike Top|7feetunder|April 9, 2019|blue}}
{{TPP archive|51|Talk:Shell#Create a generic Koopa Shell article, reorganize the colored shell articles|Create a generic Koopa Shell article and reorganize the colored shell articles|Ray Trace|August 29, 2021|green}}
{{TPP archive|37|Talk:Green Boo#Merge with Boo|Merge Green Boo with Boo|Somethingone|August 1, 2021|green}}
{{TPP archive|71|Talk:Red Boo#Merge to Boo|Clean up Red Boo|Doc von Schmeltwick|September 19, 2021|green}}
{{TPP archive|5|Talk:Spike Top#Merge Red Spike Top with Spike Top, Take Three|Merge Red Spike Top with Spike Top|Somethingone|January 29, 2022|green}}
{{TPP archive|72|Talk:Electro-Koopa#Re-merge red and blue back here|Merge Blue Electrokoopa and Red Electrokoopa back into Electro-Koopa|Doc von Schmeltwick|September 4, 2022|red}}
{{TPP archive|73|Talk:POW Block#Seperating Red POW Block from this page|Split Red POW Block from POW Block|Rodmjorgeh|September 24, 2023|green}}

Latest revision as of 20:24, April 21, 2025

tissue

This passing of this proposal would lead to the creation of explicit guidelines for enemy coverage on the Super Mario Wiki with an accompanying MarioWiki:Enemies policy page. It would substantiate most of the enemies that already have their own articles and general editorial trends. It would also allow clarify that one can create articles for named colored variants that have accompanying behavior differences (e.g. Green Koopa Troopa and Red Koopa Troopa), as well as explicitly named behavioral variants (e.g. Sky Blooper and Wonder Bulrush herd). We currently have inconsistent coverage of both. In the future, if a proposal is to pass that goes against the overall policies outlined here, they would be added to the bottom of the MarioWiki:Enemies page, the same way one would archive a proposal, so we do not lose track of anything going forward and readers are provided an easily accessible reference.

This proposal was born from the this discussion on the White Shy Guy article, as well as a long-incubating impression that the way we decide which enemy subjects receive articles and which do not: (1) puts us as odds with the source material we earnestly try to cover; (2) makes our game category pages fragmented and less useful, and sometimes incongruent with the actual game articles; (3) artificially inflates the importance of RPGs over other genres like platformers (i.e. see Red Magikoopa, Sky-Blue Spiny, Green Fuzzy, Red Chomp, etc.); (4) has lead to incongruent series of decisions that would not make sense to readers, where enemy A gets split, but enemy B remains merged, even with the criteria for both being the same; and (5) makes it unintuitive to folks who want to contribute to our site.

Nintendo101 specifically relays the following on the White Shy Guy page that captures the apparent inconsistencies:

I think my fellow editors sometimes overlook the fact that the people who create Super Mario games are often utilitarian in design philosophy - they very rarely change the colors of any enemies at all unless there are accompanying behavioral differences, so it is almost never a purely cosmetic decision. We have been making the decision to keep different colored enemies housed in one article in spite of the games and their accompanying media not doing that themselves, which often explicitly list them as separate enemies too in their bestiaries. (This is not always done, as in How to win at Super Mario Bros., for example, but subjects are typically listed as separate far more often then not.) I clarify this because, to me at least, it has never felt particularly clear what the substantive reason why we lump different colored enemies into one article when the games don't, and overtime it has lead to unclear decisions. Is a Koopa Troopa being large but visually identical to its smaller counterpart a more substantive mechanical difference than being a different color and turning at the edge? Because that is the whole reason why Goombrat exists - to be the "Red Koopa Troopa" to Goombas. Why does the Gold Bullet Bill get an article, but not the purple and blue ones from Super Mario Sunshine? Why do subjects like the blue Bowser and Bowser X (the latter of which seems to even be the same person as Bowser) get separate articles, but not the Black Dino Piranha or pink Hisstocrat? Why can't the Red Koopa Troopa, which is immediately perceivably different from the green ones regardless of where it shows up in the wiki and has largely been listed as a different enemy from its green counterpart since 1985, not warrant a dedicated article but the Red Shell does? Is it because they are the same "species" as the Green Koopa Troopa? Then why does Rolla Koopa and Gold Koopa get articles of their own? Why on earth would we support having an all-encompassing Black Shy Guy article, but not one for White Shy Guys? Where can I see a list that tells me where just the white ones show-up throughout the franchise's history? Why can't I have that? There are a bunch of little reasons that answer different parts of these questions, a proposal here, an RPG-specific policy there, but I find none of them particularly satisfying, especially in aggregation and for how it impacts collective coverage of enemies in the Super Mario franchise. And I say this as someone who has integrated a lot of the enemy charts for the mainline games on this wiki. I don't envy a more casual reader trying to make sense of all these naked inconsistencies themselves. The best taxonomic systems are the ones that don't beg scrutiny.

We believe clarification on enemy coverage is long overdo, especially as more users have joined the site. We propose the following policy with two caveats:

Different enemies warrant having their own articles. If the games and their accompanying paratexts (i.e., in-game bestiaries, instruction booklets, officially-licensed guidebooks, encyclopedias, Mario Portal, and other such sources) recognize similar subjects as different types of enemies, even if perceivably or explicitly members of the same species, they warrant having dedicated articles. If a discrepancy exists between sources from different regions, deference should be directed towards ones from the region where the game was developed.

xylem

Squared screenshot of a green Koopa Troopa from Super Mario Bros. Wonder. Squared screenshot of a red Koopa Troopa from Super Mario Bros. Wonder.
Winged Strollin' Stu Artwork of the Swipin' Stu enemy in Super Mario Sunshine.
Top row: Green Koopa Troopa and Red Koopa Troopas (which do not have articles).
Bottom row: Winged Strollin' Stu and Swipin' Stu (which do have articles).

Caveat I - enemies of different colors: If an enemy subject is differentiated by color in its published name, it warrants receiving a dedicated article only if it is also accompanied by behavioral or mechanical differences, RPG statistics, or comparable attributes that affect gameplay. If color is the only differentiating attribute of the subject, creating a dedicated article for it is discouraged. It would have to appear in a release where it has an accompanying gameplay difference first. (e.g., all Biddybuds behave the same regardless of color and should not receive their own articles. The same is true for the green Cataquacks on Peach Beach and the blue Koopa Paratroopas from Cloudtop Cruise.)

For colored enemies that do warrant article coverage, appearances of the subject in subsequent games and other genres should be covered in their article as well, as one would for other characters and enemy species. (e.g., the Pink Shy Guy from Mario Kart Tour would ontologically be considered the same subject from Super Mario Bros. 2.) For appearances within the same or similar genres of game, the exact type of behavioral difference between the subject and related enemies of different colors does not have to be the exact same one between different games for it to be considered the same subject. (e.g., the Red Cheep Cheep in Super Mario Bros. is the slow-moving variant, whereas the Red Cheep Cheep in Super Mario Maker swims quickly and homes-in on Mario. They are still ontologically considered the Red Cheep Cheep and should share an article.)

If a long-established enemy subject is designated by the name of a color to distinguish it from a colored variants introduced in a more contemporary game, it should be treated as synonymous with original enemy's name, and not a wholly new subject (e.g. the "Blue Magikoopa" in Puzzle & Dragons: Super Mario Bros. Edition should be considered ontologically the same as the normal Magikoopa, and does not warrant an article of its own).

Clarification: This does not mean broader articles for recurring subjects, like those for Koopa Troopa or Shy Guy, would disappear. As exemplified by the Koopa Shell article (which coexists with Green Shell, Red Shell, Blue Shell, and Gold Shell articles) and the POW Block article (which coexists with Red POW Block despite normal POW Blocks occasionally being red in older games), rich, thorough, and accurate articles can be written without being in conflict with colored variants. This also does not mean colored variants with mechanical differences that are not recognized as distinct in games or accompanying media cannot receive their own articles if the arguments for them are strong or self evident, as is the case for Bubble Dayzee or Gold Mini Goomba.

Finally, this also does not mean subjects for less recurring colored variants cannot be lumped with each other in one article in the future if it is determined that the information is best kept presented together. Rather, the default assertion should be that if it is recognized as a unique enemy in the game, it warrants an article. The current assumption is that if the enemy is distinguished by its color, it should be lumped with its parent regardless of any other details. We believe this is an unsubstantiated practice: if the red-shelled Koopa Troopa was referred to as the "Timid Koopa Troopa" and all other details about it were exactly the same, it would have received an article of its own long ago. Similarly, subjects like Bull's-Eye Bill would have been lumped with its parent long ago if it was named "Red Bullet Bill."

affected enemies

phloem

Squared screenshot of a Goomba from Super Mario 3D Land. Goomba Tower in Super Mario 3D World
Goomba and Goomba Tower (which have their own articles).

Caveat II - enemies of different behaviors: If a subject is differentiated by its behavior in its published name, they also warrant receiving their own article, but only times when the subject goes by the same (or a similar) name as the subject does in its attributed debut. This is because some recurring enemies inherited the behaviors of their variants in future appearances, but Nintendo still recognizes the original variant as distinct when they discuss the original releases. If a subject with a distinct behavior is not differentiated from its parent in name, they are assumed to be the same subject and dedicated article coverage is discouraged.

affected enemies

Relevant proposals

Main

#87 • Merge all Mario & Luigi: Bowser's Inside Story enemy stubs into one page, Hyper Guy (ended September 27, 2009)
#127 • Split enemies with different color variants, Reversinator (ended December 23, 2009)
#12 • Split the articles for similar Donkey Kong Country Returns enemies, Reversinator (ended March 7, 2011)
#110 • Merge Dream Team enemies' articles with their "R" version, Iggy Koopa Jr (ended December 16, 2013)
#16 • Merge post-Special Zone enemies, LinkTheLefty (ended April 24, 2015)
#38 • Create page for the "Paper" variant of enemies in Mario & Luigi: Paper Jam and merge the "Shiny" variants into them, Alex95 (ended September 21, 2017)
#13 • Split the enemy variants from Wario World, Bye Guy (ended July 11, 2020)
#108 • Split articles for certain official single-game enemy behavior splits, Doc von Schmeltwick (ended October 3, 2024)
#141 • Create articles for Glohm enemies or merge them with their normal counterparts, Sparks (ended November 28, 2024)

Talk

#46 • Merge all Gnat Attack enemies into Gnat Attack, KS3 (ended March 13, 2010)
#55 • Merge Pale Piranha to Piranha Plant, Cobold (ended April 3, 2010)
#81 • Split Jack O'Goomba from Goomba, Arend (ended July 24, 2010)
#93 • Split Undergrunt from Monty Mole, Superboo922 (ended August 3, 2010)
#96 • Split Kreepy Krow from Krow, BluePikminKong497 (ended August 4, 2010)
#122 • Split Pale Piranha from Piranha Plant and merge Piranha Plant (Paper Mario: The Thousand-Year Door) to Piranha Plant, Tails777 (ended September 24, 2010)
#131 • Split Pale Piranha from Piranha Plant, Bop1996 (ended November 23, 2010)
#34 • Delete Climbing Koopa, Bowser's luma (ended April 4, 2011)
#36 • Merge Hammer Bro (Mario & Luigi: Partners in Time) to Hammer Bro, Kaptain K. Rool (ended April 5, 2011)
#40 • Split Yellow Klobber and Red Klobber from Klobber, DKPetey99 (ended April 9, 2011)
#46 • Split Krochead into Red Krochead and Green Krochead, DKPetey99 (ended April 15, 2011)
#53 • Create individual articles for enemies in Gnat Attack, Marioguy1 (ended April 24, 2011)
#42 • Split the green Monty Moles from Monty Mole, GreenDisaster (ended August 1, 2012)
#39 • Split Green Pokey from Pokey, LudwigVon (ended April 5, 2015)
#42 • Split Red Koopa Troopa and Green Koopa Troopa from Koopa Troopa, Andymii (ended April 8, 2015)
#47 • Merge Forest Fuzzy to Green Fuzzy, Binarystep (ended April 13, 2015)
#63 • Merge Blue Lava Bubble to Ember, LudwigVon (ended April 30, 2015)
#82 • Merge Blue Lava Bubble to Lava Bubble, LudwigVon (ended June 12, 2015)
#63 • Merge Blue Lava Bubble to Ember, LudwigVon (ended April 30, 2015)
#98 • Split Red Blurp and Blue Blurp from Blurp, LinkTheLefty (ended July 31, 2015)
#111 • Merge Black and White Shy Guys with Shy Guy, split Shy Guy according to color, or delete Black Shy Guy and White Shy Guy, YoshiFlutterJump (ended November 20, 2017)
#78 • Merge Red Paragoomba with Paragoomba, Doc von Schmeltwick (ended September 14, 2018)
#81 • Merge Purple Klaptrap with Klaptrap, Doc von Schmeltwick (ended September 22, 2018)
#6 • Re-merge Red Blurp and Blue Blurp, Doc von Schmeltwick (ended January 18, 2019)
#48 • Merge Red Spike Top with Spike Top, 7feetunder (ended April 9, 2019)
#51 • Create a generic Koopa Shell article and reorganize the colored shell articles, Ray Trace (ended August 29, 2021)
#37 • Merge Green Boo with Boo, Somethingone (ended August 1, 2021)
#71 • Clean up Red Boo, Doc von Schmeltwick (ended September 19, 2021)
#5 • Merge Red Spike Top with Spike Top, Somethingone (ended January 29, 2022)
#72 • Merge Blue Electrokoopa and Red Electrokoopa back into Electro-Koopa, Doc von Schmeltwick (ended September 4, 2022)
#73 • Split Red POW Block from POW Block, Rodmjorgeh (ended September 24, 2023)