Talk:Ghost Guy: Difference between revisions

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==(First topic)==
I think this should be merged with [[Shy Guy]]. The enemies are never given a specific name, they are always called Shy Guy's. - [[User:Ultimatetoad|Ultimatetoad]]
I think this should be merged with [[Shy Guy]]. The enemies are never given a specific name, they are always called Shy Guy's. - [[User:Ultimatetoad|Ultimatetoad]]


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==Move information on Shy Guy Ghosts from ''[[Mario vs. Donkey Kong]]'' to [[Polterguy]]==
==Move information on Shy Guy Ghosts from ''[[Mario vs. Donkey Kong]]'' to [[Polterguy]]==
{{TPP}}
{{Settled TPP}}
{{Proposal outcome|passed|9-0|Move}}
 
Shy Guy Ghosts from ''[[Mario vs. Donkey Kong]]'' look like this.
Shy Guy Ghosts from ''[[Mario vs. Donkey Kong]]'' look like this.


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::::Remember, Lord Grammaticus, [http://en.wikipedia.org/wiki/Wikipedia:Be_bold be bold]. :) {{User:Mario/sig}} 15:03, 7 January 2014 (EST)
::::Remember, Lord Grammaticus, [http://en.wikipedia.org/wiki/Wikipedia:Be_bold be bold]. :) {{User:Mario/sig}} 15:03, 7 January 2014 (EST)
Looks like Mario changed it. I still think supporters get the same idea though {{User:Baby Luigi/sig}} 15:00, 7 January 2014 (EST)
Looks like Mario changed it. I still think supporters get the same idea though {{User:Baby Luigi/sig}} 15:00, 7 January 2014 (EST)
== Move ==
Should this be moved to {{fake link|Shy Guy (ghost)}}, as per rule 1 of [[MarioWiki:Naming#Determining the identifier|Determining the identifier]]? {{User:YoshiEgg1990/sig}} 14:43, 13 August 2018 (EDT)
:Looks like it.
:{{User:Ultimate Mr. L/sig}} 14:45, 13 August 2018 (EDT)
::Might not be the wisest idea, given the [[Boo Guy|multitude of non-generically named Shy Guy ghosts]]. Might be best to move it back. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 15:41, 13 August 2018 (EDT)
:::Well, if [[Boo Guy]]s were called Shy Guys than it would be right, but they are totally different species. {{User:YoshiEgg1990/sig}} 15:45, 13 August 2018 (EDT)
::::I added a {{tem|distinguish}}, just to be safe. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 18:36, 13 August 2018 (EDT)
==Dancing Ghost Guy==
As you can see in [https://www.youtube.com/watch?v=smqaLaiWbaQ this video] (at the 10:55 mark), Green ghost guys are named ''Dancing Ghost Guys'' in the Nintendo 3DS remake of Luigi's Mansion, saying that they are ''One of a pair of dancing Ghost Guys who attack as they twirl'', likely referencing the Ghost Guys in the Ball room. Would this warrant a spit, as this would mean that they are considered separate enemies? {{User:Doomhiker/sig}} 18:03, 12 December 2018 (EST)
:They probably should be. Also, that's not the best way to link to things on talk pages, but I fixed that for you. Anyways, they have distinct visual and behavioral difference, so I'd say a split may be warranted now that we have a separate name for them. [[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) 18:07, 12 December 2018 (EST)
::Yeah, these should be split. {{User:7feetunder/sig}} 21:35, 28 January 2019 (EST)
::That's probably cause enough for a split, yeah. Anyone else have comments? --{{User:Lord Grammaticus/sig}} 14:38, October 2, 2019 (EDT)
:''It's been fifteen long months...'' (collapses into dust)
But seriously, should we go ahead with a proposal for splitting this since no one else has commented? --{{User:Lord Grammaticus/sig}} 15:44, March 4, 2020 (EST)
:I doubt that a proposal is even needed, the game itself gives them the name "Dancing Ghost Guy". {{User:TheDarkStar/sig}} 15:58, March 4, 2020 (EST)
::Plus there's [[Dancing Spear Guy|precedent]]. {{User:Niiue/sig}} 16:00, March 4, 2020 (EST)
:There doesn't seem to have been any opposition raised, which is the only reason I'm asking - I'd rather deal with that now than after the fact. Otherwise I'm pretty much on board. --{{User:Lord Grammaticus/sig}} 17:04, March 4, 2020 (EST)
== Split {{fake link|Dancing Ghost Guy}} from Ghost Guy ==
{{TPP}}
Let's Start
Different names in Japanese, which is enough in itself.
They have different behaviors.
Ghost Guy: plain white masks, two color variants:red and green, they pursue luigi, the red jabbing and the green twirling when luigi is close enough, these enemies only appear in Astral Hall
Dancing Ghost Guy: Red and white mask with mustaches, colors by pairs of dance: pink with purple, yellow with orange, and white with brown, they dance in pairs in a circular motion, with one occasionally swinging its spear in a circular motion for the other to duck under, If Luigi captures one in a pair, its partner will pursue him spinning the spear to attack, and finally they appear in Ball Room and Roof
As you can see, the color variants are not separated because they act differently, only Ghost Guy and Dancing Ghost Guy are separated, so this is far from any other ghost variation within the game
In fact, on Ghost Guy's page, part of it is dedicated exclusively to Dancing Ghost Guy, proving that it's better for him to have his own page.
Finally, we have a similar case: [[Spear Guy]] and [[Dancing Spear Guy]], where both individuals are separate.
<gallery>
File:SMW2 Sprite Speer Guy.png
File:Spear Guy.gif
File:Shy Guy ghost LM.png
File:LM Shy Guy Ghost.png
</gallery>
'''Proposer''': {{User|Sorbetti}}<br>
'''Deadline''': April 26, 2025, 23:59 GMT
====Let's Dance (Support)====
#{{User|Sorbetti}} Per proposal.
#[[User:Doc von Schmeltwick|Doc von Schmeltwick]] ([[User talk:Doc von Schmeltwick|talk]]) - Their behavior is completely different (one is aggressive from the start, the other dances around in circles), the pool of colors are different (Ghost Guys only appear in red and green, while Dancing Ghost Guys appear in six colors at once, none of which are red or green), the masks are different, the names are different. Also, the dancing ones have the distinct pair-based mechanic where they only become aggressive when you remove their partner, and also have that little theme that plays whenever they're around. Really, the only thing that muddles this is that the green Ghost Guys twirl to attack similar to Dancing Ghost Guys, unlike the red Ghost Guys which poke.
#{{User|Nelsonic}} Per proposer.
#{{User|Pseudo}} Despite my original opposition vote, I think the fact that these guys have a separate Gallery entry in the 3DS version is what's going to win me over here. Their behavior is still really similar and that kind of keeps me on the fence, but this does seem to be well-recognized as a distinct enemy across multiple sources in and out of game.
====I dont like dancing (Oppose)====
<strike>#{{User|Pseudo}} Not every marginal variant of enemies needs to have its own article — there's a reason why the [[Grabbing Ghost]]s share an article despite having four mechanically distinct variants, and we don't split red and green [[Koopa Troopa]]s. The dancing variant of this enemy still behaves largely the same, what with having the same amount of health and needing its mask to be pulled off to vacuum it up, and it has little physical distinction. I can't see this as helpful or necessary.</strike>
====Dancing Comments====
Dancing Spear Guys are much more distinct from Spear Guys than this enemy, justifying the split in my view: they don’t share any of the same sprites (in ''Yoshi's Island'') and behave similarly in no way for gameplay purposes, even though they are a similar type of creature. Distinctiveness as a game object is the most relevant factor here in my view, which the Dancing Ghost Guys lack. {{User:Pseudo/sig}} 12:03, April 12, 2025 (EDT)
:{{@|Pseudo}} Those enemies you mention don't have any physical differences other than color. Those examples you mentioned have small differences, like one that doesn't take away health, one that takes away a little more, but they're practically nonexistent differences that only represent an increase in difficulty or gameplay.
:I'll add the differences to the proposals in a more descriptive way so you can see. [[User:Sorbetti|Sorbetti]] ([[User talk:Sorbetti|talk]]) 12:22, April 12, 2025 (EDT)
::I still can't see their differences as enough to justify their own article, but I appreciate the elaboration. {{User:Pseudo/sig}} 13:06, April 12, 2025 (EDT)

Revision as of 20:55, April 12, 2025

(First topic)

I think this should be merged with Shy Guy. The enemies are never given a specific name, they are always called Shy Guy's. - Ultimatetoad

We could, and note in the Luigi's Mansion section of the Shy Guy article that these are ghost Shy Guys. -- Son of Suns

sooooooo...delete? - Ultimatetoad

You'd be smart to have it redirect.SaudyTalk!

What?

Why is there information about Polterguys in this article? They are both extremely different enemies and should not be in the same article.
— The preceding unsigned comment was added by KoopaGuy (talk).

Move information on Shy Guy Ghosts from Mario vs. Donkey Kong to Polterguy

Brown Block This talk page proposal has already been settled. Please do not edit this section or its subsections. If you wish to discuss the article, please do so in a new section below the proposal.

Move 9-0

Shy Guy Ghosts from Mario vs. Donkey Kong look like this.

Polterguy

While the Shy Guy Ghost article refers mainly to the ghosts in Luigi's Mansion, the part about the ghosts from Mario vs. Donkey Kong appears disjointed compared to the rest of the article. These Shy Guy ghosts resemble Boo Guys more, and they have different functions (they transform into a block depending on what button Mario hits).

We should split the ones that appear in Mario vs. Donkey Kong to Polterguy rather than lump them into the same article. Polterguys serve also the same function: transform into harmless blocks when a switch matching their color is pressed. Polterguys look the same, act the same... they are probably the same as Shy Guy Ghosts from Mario vs. Donkey Kong.

Proposer: Mario (talk)
Deadline: January 21, 2014, 23:59 GMT

Support

  1. Mario (talk) Boo Guy-looking Shy Guy Ghosts are different from Shy Guy Ghosts from Luigi's Mansion.
  2. Baby Luigi (talk) Per Mario
  3. Yoshi876 (talk) Per proposal, the article even says this: "A different enemy with the same name appears in Mario vs. Donkey Kong, bearing a more similar appearance to Boo Guys."
  4. KP (talk) Per proposal.
  5. Lord Grammaticus (talk) One's a ghost with a removable mask, and the other shifts between ghost and block, more than good enough reason to separate them.
  6. Icemario (talk) Per proposal.
  7. Randombob-omb4761 (talk) They look exactly alike.
  8. SuperYoshiBros (talk) I have no idea why these were together in the first place. The only trait they share is being ghosts of Shy Guys. They have different appearances, different purposes, and appear in completely different games.
  9. Walkazo (talk) - Per all.

Oppose

Comments

One comment: I'm not sure if Polterguy and these Shy Guy Ghosts are the same enemy, but they seem to be same appearance, same function, different name. Mario It's me, Mario! (Talk / Stalk) 14:51, 7 January 2014 (EST)

Well it looks similar to how sometimes, Mecha-Koopa was named differently or even Queen Bee's case. BabyLuigiFire.pngRay Trace(T|C) 14:53, 7 January 2014 (EST)
The title of the Talk Page Proposal is to simply split the section, so I can revise it to include Polterguys. I need voters' okay, though. Mario It's me, Mario! (Talk / Stalk) 14:55, 7 January 2014 (EST)
You should do it before altering the contents becomes void. BabyLuigiFire.pngRay Trace(T|C) 14:56, 7 January 2014 (EST)
Agreed, I'm all for it. Also, I'm only vaguely annoyed that I didn't think to suggest this before. I need to be more "potential opportunity for a legit TPP"-minded. 6_9 Lord Grammaticus (talk) 14:59, 7 January 2014 (EST)
Remember, Lord Grammaticus, be bold. :) Mario It's me, Mario! (Talk / Stalk) 15:03, 7 January 2014 (EST)

Looks like Mario changed it. I still think supporters get the same idea though BabyLuigiFire.pngRay Trace(T|C) 15:00, 7 January 2014 (EST)

Move

Should this be moved to Shy Guy (ghost), as per rule 1 of Determining the identifier? Blue Yoshi from Yoshi's Story Yoshi Egg 1990 Red Yoshi holding a Bumber 'Chute 14:43, 13 August 2018 (EDT)

Looks like it.
Ultimate Mr. L without the emblem behind him (for my signature) Ultimate Mr. L (Talk-Contribs-Stats) 14:45, 13 August 2018 (EDT)
Might not be the wisest idea, given the multitude of non-generically named Shy Guy ghosts. Might be best to move it back. Doc von Schmeltwick (talk) 15:41, 13 August 2018 (EDT)
Well, if Boo Guys were called Shy Guys than it would be right, but they are totally different species. Blue Yoshi from Yoshi's Story Yoshi Egg 1990 Red Yoshi holding a Bumber 'Chute 15:45, 13 August 2018 (EDT)
I added a {{distinguish}}, just to be safe. Doc von Schmeltwick (talk) 18:36, 13 August 2018 (EDT)

Dancing Ghost Guy

As you can see in this video (at the 10:55 mark), Green ghost guys are named Dancing Ghost Guys in the Nintendo 3DS remake of Luigi's Mansion, saying that they are One of a pair of dancing Ghost Guys who attack as they twirl, likely referencing the Ghost Guys in the Ball room. Would this warrant a spit, as this would mean that they are considered separate enemies? Doomhiker (talk)Artwork of a Topmini from Super Mario Galaxy 18:03, 12 December 2018 (EST)

They probably should be. Also, that's not the best way to link to things on talk pages, but I fixed that for you. Anyways, they have distinct visual and behavioral difference, so I'd say a split may be warranted now that we have a separate name for them. Doc von Schmeltwick (talk) 18:07, 12 December 2018 (EST)
Yeah, these should be split. Dark BonesSig.png 21:35, 28 January 2019 (EST)
That's probably cause enough for a split, yeah. Anyone else have comments? --ExdeathIcon.png Lord G. matters. ExdeathIcon.png 14:38, October 2, 2019 (EDT)
It's been fifteen long months... (collapses into dust)

But seriously, should we go ahead with a proposal for splitting this since no one else has commented? --ExdeathIcon.png Lord G. matters. ExdeathIcon.png 15:44, March 4, 2020 (EST)

I doubt that a proposal is even needed, the game itself gives them the name "Dancing Ghost Guy". TheDarkStar Sprite of the Dark Star from Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey 15:58, March 4, 2020 (EST)
Plus there's precedent. Niiue - Who has lost his tail? 16:00, March 4, 2020 (EST)
There doesn't seem to have been any opposition raised, which is the only reason I'm asking - I'd rather deal with that now than after the fact. Otherwise I'm pretty much on board. --ExdeathIcon.png Lord G. matters. ExdeathIcon.png 17:04, March 4, 2020 (EST)

Split Dancing Ghost Guy from Ghost Guy

A Yellow Block from Super Mario World This talk page section contains an unresolved talk page proposal. Please try to help and resolve the issue by voting or leaving a comment.

Current time: Tuesday, April 15, 2025, 06:21 GMT

Let's Start

Different names in Japanese, which is enough in itself.

They have different behaviors.

Ghost Guy: plain white masks, two color variants:red and green, they pursue luigi, the red jabbing and the green twirling when luigi is close enough, these enemies only appear in Astral Hall

Dancing Ghost Guy: Red and white mask with mustaches, colors by pairs of dance: pink with purple, yellow with orange, and white with brown, they dance in pairs in a circular motion, with one occasionally swinging its spear in a circular motion for the other to duck under, If Luigi captures one in a pair, its partner will pursue him spinning the spear to attack, and finally they appear in Ball Room and Roof

As you can see, the color variants are not separated because they act differently, only Ghost Guy and Dancing Ghost Guy are separated, so this is far from any other ghost variation within the game

In fact, on Ghost Guy's page, part of it is dedicated exclusively to Dancing Ghost Guy, proving that it's better for him to have his own page.

Finally, we have a similar case: Spear Guy and Dancing Spear Guy, where both individuals are separate.


Proposer: Sorbetti (talk)
Deadline: April 26, 2025, 23:59 GMT

Let's Dance (Support)

  1. Sorbetti (talk) Per proposal.
  2. Doc von Schmeltwick (talk) - Their behavior is completely different (one is aggressive from the start, the other dances around in circles), the pool of colors are different (Ghost Guys only appear in red and green, while Dancing Ghost Guys appear in six colors at once, none of which are red or green), the masks are different, the names are different. Also, the dancing ones have the distinct pair-based mechanic where they only become aggressive when you remove their partner, and also have that little theme that plays whenever they're around. Really, the only thing that muddles this is that the green Ghost Guys twirl to attack similar to Dancing Ghost Guys, unlike the red Ghost Guys which poke.
  3. Nelsonic (talk) Per proposer.
  4. Pseudo (talk) Despite my original opposition vote, I think the fact that these guys have a separate Gallery entry in the 3DS version is what's going to win me over here. Their behavior is still really similar and that kind of keeps me on the fence, but this does seem to be well-recognized as a distinct enemy across multiple sources in and out of game.

I dont like dancing (Oppose)

#Pseudo (talk) Not every marginal variant of enemies needs to have its own article — there's a reason why the Grabbing Ghosts share an article despite having four mechanically distinct variants, and we don't split red and green Koopa Troopas. The dancing variant of this enemy still behaves largely the same, what with having the same amount of health and needing its mask to be pulled off to vacuum it up, and it has little physical distinction. I can't see this as helpful or necessary.

Dancing Comments

Dancing Spear Guys are much more distinct from Spear Guys than this enemy, justifying the split in my view: they don’t share any of the same sprites (in Yoshi's Island) and behave similarly in no way for gameplay purposes, even though they are a similar type of creature. Distinctiveness as a game object is the most relevant factor here in my view, which the Dancing Ghost Guys lack. -- Pseudo (talk, contributions) User:Pseudo 12:03, April 12, 2025 (EDT)

@Pseudo Those enemies you mention don't have any physical differences other than color. Those examples you mentioned have small differences, like one that doesn't take away health, one that takes away a little more, but they're practically nonexistent differences that only represent an increase in difficulty or gameplay.
I'll add the differences to the proposals in a more descriptive way so you can see. Sorbetti (talk) 12:22, April 12, 2025 (EDT)
I still can't see their differences as enough to justify their own article, but I appreciate the elaboration. -- Pseudo (talk, contributions) User:Pseudo 13:06, April 12, 2025 (EDT)