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==Enemies and obstacles==
==tissue==
===Enemies===
This passing of this proposal would lead to the creation of explicit guidelines for enemy coverage on the Super Mario Wiki with an accompanying [[MarioWiki:Enemies]] policy page. It would substantiate most of the enemies that already have their own articles and general editorial trends. It would also allow clarify that one can create articles for named colored variants that have accompanying behavior differences (e.g. [[Green Koopa Troopa]] and [[Red Koopa Troopa]]), as well as explicitly named behavioral variants (e.g. [[Sky Blooper]] and [[Wonder Bulrush herd]]). We currently have inconsistent coverage of both. In the future, if a proposal is to pass that goes against the overall policies outlined here, they would be added to the bottom of the MarioWiki:Enemies page, the same way one would archive a proposal, so we do not lose track of anything going forward and readers are provided an easily accessible reference.
{|class="wikitable sortable" width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#f5f5f5"
|-style="background:#FF2400;color:white;"
!width=10%|Name
!class="unsortable"|Description
!class="unsortable" width=13%|Locations
!class="unsortable"|Spoils
!New
|-
|align=center|[[File:SMG Goomba Model.png|100x100px]]<br>'''[[Goomba]]'''
|Squat mushroom beings that rushdown Mario when he is in their line of sight. Goombas can be defeated with a single jump. Spinning or shooting them with Star Bits causes them to flip over and spin like a top. They can be kicked or stomped on in this state. Paragoombas and Jack O'Goombas become these if not fully defeated. The [[Gearmo (gold)|gold Gearmo]] asks Mario to lure one to her so she can keep it as a pet.
|align=center|[[Sky Station Galaxy]], [[Yoshi Star Galaxy]], [[Spin-Dig Galaxy]], [[Fluffy Bluff Galaxy]], [[Flip-Swap Galaxy]], [[Rightside Down Galaxy]], [[Boulder Bowl Galaxy]], [[Cosmic Cove Galaxy]], [[Honeybloom Galaxy]], [[Tall Trunk Galaxy]], [[Cloudy Court Galaxy]], [[Haunty Halls Galaxy]], [[Freezy Flake Galaxy]], [[Rolling Masterpiece Galaxy]], [[Beat Block Galaxy]], [[Bowser's Gravity Gauntlet]], [[Boo Moon Galaxy]], [[Upside Dizzy Galaxy]], [[Throwback Galaxy]], [[Battle Belt Galaxy]], [[Flash Black Galaxy]], [[Slimy Spring Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|align=center|—
|-
|align=center|[[File:SMG2 Paragoomba.png|100x100px]]<br>'''[[Paragoomba]]''' ★
|Winged Goombas. They fly back-and-forth in set trajectories. Spinning one causes its wings to fall off and reverts it back to a normal Goomba.
|align=center|[[Sky Station Galaxy]], [[Yoshi Star Galaxy]], [[Spin-Dig Galaxy]], [[Rightside Down Galaxy]], [[Hightail Falls Galaxy]], [[Cosmic Cove Galaxy]], [[Tall Trunk Galaxy]], [[Cloudy Court Galaxy]], [[Chompworks Galaxy]], [[Upside Dizzy Galaxy]], [[Throwback Galaxy]], [[Flash Black Galaxy]], [[Slimy Spring Galaxy]], [[Grandmaster Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|align=center|—
|-
|align=center|[[File:JackO'GoombaSMG.png|100x100px]]<br>'''[[Jack O'Goomba]]'''
|Slow-moving Goombas with [[Jack-o'-lantern]]s covering their heads. They periodically leave small blue flames that damage Mario on contact. Pumpkinhead Goombas can be defeated in one hit with a Ground Pound. Spinning them destroys the pumpkins and turns them into regular Goombas.
|align=center|[[Haunty Halls Galaxy]], [[Boo Moon Galaxy]], [[Clockwork Ruins Galaxy]], [[Battle Belt Galaxy]], [[Flash Black Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1
|align=center|—
|-
|align=center|[[File:Microgoomba SMG.png|100x100px]]<br>'''[[Mini Goomba]]'''
|Little Goombas. Like normal-sized Goombas, they charge towards Mario if he is near. They can be defeated with a single spin.
|align=center|[[Sky Station Galaxy]], [[Bowser Jr.'s Fiery Flotilla]], [[Cloudy Court Galaxy]], [[Battle Belt Galaxy]], [[Rolling Coaster Galaxy]]
|align=center|{{chart icon|SMG2-Bit}}×1
|align=center|—
|-
|align=center|[[File:SMG Asset Model Big Goomba.png|100x100px]]<br>'''[[Big Goomba|Giant Goomba]]'''
|A giant Goomba. It can only be defeated with a spin and a kick. [[Big Paragoomba]]s become Giant Goombas if they recover from being dazed.
|align=center|[[Supermassive Galaxy]]
|align=center|{{chart icon|SMG2-Bit}}×7
|align=center|—
|-
|align=center|[[File:SMG2 Giantparagoomba.png|100x100px]]<br>'''[[Big Paragoomba]]'''
|Giant [[Paragoomba]]s that fly back-and-forth. [[Spin]]ning into them leaves them upside-down and dazed, with their wings fallen off. [[Kick]]ing them in this state defeats them. If left undisturbed, they right themselves and behave as [[Big Goomba|Giant Goomba]]s.
|align=center|[[Supermassive Galaxy]]
|align=center|{{chart icon|SMG2-Bit}}×7
|align=center|{{chart icon|new}}
|-
|align=center|[[File:SMG Asset Model Octooomba.png|100x100px]]<br>'''[[Octoomba]]'''
|Goomba-like octopus creatures. They sidestep back and forth along a set path and keep their eyes locked onto Mario when he is nearby. If in close proximity, they attempt to strike him with the hair-like protrusion on their heads. Octoombas can be defeated with a spin or a stomp.
|align=center|[[Sky Station Galaxy]], [[Yoshi Star Galaxy]], [[Fluffy Bluff Galaxy]], [[Flip-Swap Galaxy]], [[Puzzle Plank Galaxy]], [[Beat Block Galaxy]], [[Flipsville Galaxy]], [[Chompworks Galaxy]], [[Honeyhop Galaxy]], [[Shiverburn Galaxy]], [[Melty Monster Galaxy]], [[Clockwork Ruins Galaxy]], [[Flash Black Galaxy]], [[Bowser's Galaxy Generator]], [[Stone Cyclone Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|align=center|—
|-
|align=center|[[File:Elite Octoomba.png|100x100px]]<br>'''[[Elite Octoomba]]'''
|Strong Octoombas that fire two consecutive rocks from their siphon. Though they sidestep back-and-forth along set paths, they turn to face Mario as he moves. If the first rock misses, the second one may strike him if he does not keep moving.
|align=center|[[Sky Station Galaxy]], [[Fluffy Bluff Galaxy]], [[Boulder Bowl Galaxy]], [[Cloudy Court Galaxy]], [[Honeyhop Galaxy]], [[Shiverburn Galaxy]], [[Clockwork Ruins Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|align=center|{{chart icon|new}}
|-
|align=center|[[File:SMG Asset Model Octoguy.png|100x100px]]<br>'''[[Octoguy]]'''
|Red Octoombas that shuffle backward from Mario when approached. They periodically stop to spit a rock at him and can be defeated with a spin or jump.
|align=center|[[Boulder Bowl Galaxy]], [[Honeyhop Galaxy]], [[Shiverburn Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|align=center|—
|-
|align=center|[[File:SMG Octopus Artwork.png|100x100px]]<br>'''[[Rocto]]'''
|Stationary {{iw|zeldawiki|Octorok}}s that sit in [[barrel]]s. They shoot coconuts<ref name="Watermelon" group="note"/> and flaming rocks at Mario. The coconuts can be deflected back at them if spun against. Roctos are always found in pairs.
|align=center|[[Shiverburn Galaxy]], [[Grandmaster Galaxy]]
|align=center|None
|align=center|—
|-
|align=center|[[File:SMG Asset Model Mini Wanwan.png|100x100px]]<br>'''[[Small Chomp]]'''
|Tiny Chomps that roll around in circles. Small Chomps cannot be damaged directly: they are only destroyed when struck by rubbery bulbs.
|align=center|[[Sky Station Galaxy]], [[Chompworks Galaxy]]
|align=center|{{chart icon|SMG2-Bit}}×3<br>{{chart icon|SMG2-Key}}×1
|align=center|—
|-
|align=center|[[File:SMG Asset Model Chomp.png|100x100px]]<br>'''[[Chain Chomp|Chomp]]'''
|Metal enemies that roll in a set trajectory. A Chomp breaks when they collide with a wall or another Chomp. There are diminishing returns with Chomps: if Mario stays in an area where Chomps are continuously breaking, they drop fewer [[Star Bit]]s each time and eventually stop all together. They bark when in close proximity.
|align=center|[[Flip-Swap Galaxy]], [[Rightside Down Galaxy]], [[Boulder Bowl Galaxy]], [[Flipsville Galaxy]], [[Chompworks Galaxy]]
|align=center|{{chart icon|SMG2-Bit}}×7
|align=center|—
|-
|align=center|[[File:SMG2 Gold Chomp Artwork.png|100x100px]]<br>'''[[Gold Chomp]]'''
|A rolling Chomp made of gold.
|align=center|[[Chompworks Galaxy]]
|align=center|{{chart icon|SMG2-Star}}×1
|align=center|—
|-
|align=center|[[File:Silver Chomp Artwork - Super Mario Galaxy 2.png|100x100px]]<br>'''[[Homing Chomp]]'''
|[[Chain Chomp|Chomp]]s with crazed eyes. They home-in on Mario. Contact damages Mario. They can only be defeated by spinning rubbery bulb plants into them, or by knocking them into [[pit|bottomless pit]]s.
|align=center|[[Rolling Masterpiece Galaxy]], [[Slipsand Galaxy]], [[Battle Belt Galaxy]]
|align=center|{{chart icon|SMG2-Bit}}×10
|align=center|{{chart icon|new}}
|-
|align=center|[[File:BanzaiBillSMG.png|100x100px]]<br>'''[[Banzai Bill]]'''
|Slow-moving missiles. Their line of trajectory is fixed in one direction, and they slowly rotate as they move.
|align=center|[[Sky Station Galaxy]], [[Bowser Jr.'s Fearsome Fleet]], [[Fleet Glide Galaxy]], [[Bowser's Galaxy Generator]]
|align=center|None
|align=center|—
|-
|align=center|[[File:SMG Asset Model Bullet Bill.png|100x100px]]<br>'''[[Bullet Bill]]'''
|Missiles fired from [[Bill Blaster]]s. Bullet Bills normally fly in a straight line, but they change course and directly target Mario if he is within their proximity. Mario can lure Bullet Bills towards [[glass case]]s and fences in order to destroy them. Their eyes flash with red light and their bodies twirl when they lock onto Mario. Yoshi cannot swallow Bullet Bills, but he can hold them in his mouth and fire them. The Bullet Bill explodes and damages Mario if held in Yoshi's mouth for too long.
|align=center|[[Bowser Jr.'s Fearsome Fleet]], [[Fleet Glide Galaxy]], [[Bowser Jr.'s Boom Bunker]], [[Bowser's Galaxy Generator]], [[Grandmaster Galaxy]]
|align=center|None
|align=center|—
|-
|align=center|[[File:SMG Asset Model Amp.png|100x100px]]<br>'''[[Amp]]'''
|Floating, smiling orbs. Amps discharge electricity and shock [[Mario]] on contact. They move in one direction, typically in a horizontal back-and-forth pattern.
|align=center|[[Sky Station Galaxy]], [[Spin-Dig Galaxy]], [[Space Storm Galaxy]]
|align=center|{{chart icon|cross}}
|align=center|—
|-
|align=center|[[File:SMG Asset Model Big Amp.png|100x100px]]<br>'''[[Big Amp|Zap Ball]]'''
|Large Amps. They are typically in pairs. Unlike normal-sized Amps, the big ones lack faces.
|align=center|[[Space Storm Galaxy]]
|align=center|{{chart icon|cross}}
|align=center|—
|-
|align=center|[[File:CosmicCloneSMG2.png|100x100px]]<br>'''[[Cosmic Clone]]'''
|Dark entities in the form of Mario. They appear in sections of galaxies and trail Mario, mimicking his every move and positioning. Crossing paths with a Cosmic Clone causes damage to Mario and makes the clone disappear. Cosmic Clones continuously emerge from a small rupture of shadow in an area. Completing a necessary objective (i.e. activating all [[Flipswitch Panel]]s) in the area closes the rupture and defeats all of the clones at once.
|align=center|[[Sky Station Galaxy]], [[Spin-Dig Galaxy]], [[Fluffy Bluff Galaxy]], [[Puzzle Plank Galaxy]], [[Cloudy Court Galaxy]], [[Haunty Halls Galaxy]], [[Chompworks Galaxy]], [[Mario Squared Galaxy]], [[Flip-Out Galaxy]]
|align=center|{{chart icon|SMG2-Bit}}×3
|align=center|{{chart icon|new}}
|-
|align=center|[[File:SMG Piranha Plant Artwork.png|100x100px]]<br>'''[[Piranha Plant]]'''
|Carnivorous plants that try to bite Mario when approached. They laugh if they land a hit. Piranha Plants can be defeated with a spin or a stomp, and can be stunned with a fired Star Bit. [[Sproutle Vine]]s sometimes grow from where a Piranha Plant is defeated. They idly keep their heads raised skyward when unapproached.
|align=center|[[Sky Station Galaxy]], [[Yoshi Star Galaxy]], [[Spin-Dig Galaxy]], [[Fluffy Bluff Galaxy]], [[Tall Trunk Galaxy]], [[Honeyhop Galaxy]], [[Throwback Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3<br>{{chart icon|SMG2-Vine}}×1
|align=center|—
|-
|align=center|[[File:SMG2 Super Piranha Plant.png|100x100px]]<br>'''[[Big Piranha Plant|Super Piranha Plant]]''' ★
|Giant Piranha Plants. They rest in giant [[Warp Pipe|pipe]]s filled with soil. They burst from the soil in set intervals that can be timed.
|align=center|[[Supermassive Galaxy]]
|align=center|{{chart icon|cross}}
|align=center|—
|-
|align=center|[[File:Prickly Piranha Plant.png|100x100px]]<br>'''[[Prickly Piranha Plant]]'''
|A [[Spiny Piranha Plant]] with additional spines on its head. The spines damage Mario on contact and prevent its body from direct harm. Spinning a rubbery bulb plant into it defeats it. There is only one in the game.
|align=center|[[Sky Station Galaxy]]
|align=center|{{chart icon|SMG2-Key}}×1
|align=center|{{chart icon|new}}
|-
|align=center|[[File:SMG Spiny Piranha Render.png|100x100px]]<br>'''[[Spiny Piranha Plant]]'''
|Giant Piranha Plants that slam their heads into the ground. Spinning one stuns it while jumping on its head defeats it.
|align=center|[[Rightside Down Galaxy]], [[Throwback Galaxy]]
|align=center|{{chart icon|SMG2-Bit}}×7
|align=center|—
|-
|align=center|[[File:SMG Asset Model Prickly Thorn Plant.png|100x100px]]<br>'''[[Thorny flower|Prickly plant]]'''
|Plants with needle-like flowers that damage Mario on contact. Destroying them without a power-up usually requires striking them with another object, such as a [[coconut]]<ref name="Watermelon" group="note">Any mentioning of coconuts is equally applicable to [[watermelon]]s, which replace all coconuts if the player accumulates 9999 [[Star Bit]]s.</ref> or [[rubbery bulb]]. They can be eaten by Yoshi.
|align=center|[[Yoshi Star Galaxy]], [[Boulder Bowl Galaxy]], [[Cosmic Cove Galaxy]], [[Tall Trunk Galaxy]], [[Cloudy Court Galaxy]], [[Slipsand Galaxy]], [[Melty Monster Galaxy]], [[Boss Blitz Galaxy]]
|align=center|{{chart icon|SMG2-Bit}}×3<br>{{chart icon|SMG2-StarS}}×1
|align=center|—
|-
|align=center|[[File:Magikoopa Artwork - Super Mario Galaxy 2.png|100x100px]]<br>'''[[Magikoopa]]'''
|Robed [[Koopa (species)|Koopa]]s that can teleport. They can summon small enemies or toss magical fireballs at Mario with their wand. Shooting one with a Star Bit does not leave it dazed, but it does make it stall.
|align=center|[[Yoshi Star Galaxy]], [[Bowser Jr.'s Fiery Flotilla]], [[Bowser's Lava Lair]], [[Bowser's Gravity Gauntlet]], [[Slipsand Galaxy]], [[Bowser's Galaxy Generator]]
|align=center|{{chart icon|SMG2-Coin}}×1
|align=center|—
|-
|align=center|[[File:SMG Asset Model Flipbug.png|100x100px]]<br>'''[[Flipbug]]'''
|When Mario is in close proximity, Flipbugs try to fly away before tiring out and falling to the ground, flailing their legs. If spotted in his [[Bee Mario|Bee form]], they pursue him.
|align=center|[[Yoshi Star Galaxy]], [[Puzzle Plank Galaxy]], [[Tall Trunk Galaxy]], [[Honeyhop Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|align=center|—
|-
|align=center|[[File:SMG Asset Model Mandibug.png|100x100px]]<br>'''[[Mandibug]]'''
|Stink bug-like enemies. They charge towards Mario after making visual contact, snapping their jaws. They can be defeated with a [[Ground Pound]]. A Mandibug trembles if Mario stands on its back but it eventually shakes him off.
|align=center|[[Puzzle Plank Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1
|align=center|—
|-
|align=center|[[File:Smeech.png|100x100px]]<br>'''[[Smeech]]'''
|Winged [[Poink]]s. They quickly fly away from Mario if approached by him. If approached by Yoshi, they pursue him with smacking lips and latch onto his mouth. This prevents Yoshi from using his tongue or eating [[fruit (Yoshi food)|fruit]]s. Spinning while a Smeech is attached dislodge it from Yoshi's mouth and defeats it.
|align=center|[[Yoshi Star Galaxy]], [[Hightail Falls Galaxy]], [[Haunty Halls Galaxy]], [[Starshine Beach Galaxy]], [[Sweet Mystery Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|align=center|{{chart icon|new}}
|-
|align=center|[[File:SMG2 Sprangler.png|100x100px]]<br>'''[[Sprangler]]'''
|Spiders hanging from silk. They sway back and forth in an attempt to strike Mario. Spinning into Spranglers leaves them stunned for Mario to defeat. They otherwise can be jumped on.
|align=center|[[Yoshi Star Galaxy]], [[Tall Trunk Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|align=center|—
|-
|align=center|[[File:SMG2 Spoing.png|100x100px]]<br>'''[[Spoing]]'''
|Stationary spiders that hop up and down. Spoings are stunned when shot by a Star Bit. Jumping on one defeats it. They laugh if they successfully strike Mario.
|align=center|[[Tall Trunk Galaxy]], [[Flip-Out Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|align=center|—
|-
|align=center|[[File:SMG2 Lakitu.png|100x100px]]<br>'''[[Lakitu]]''' ★
|[[Lakitu's Cloud|Cloud]]-riding Koopas. They closely follow Mario and toss [[Spiny Egg]]s at him. Yoshi can eat the cloud, leaving the Lakitu helplessly flailing on the ground. When in proximity, Lakitus emit a consecutive high-pitched ringing sound.
|align=center|[[Yoshi Star Galaxy]], [[Starshine Beach Galaxy]]
|align=center|{{chart icon|SMG2-Bit}}×3
|align=center|—
|-
|align=center|[[File:SMG2 Asset Model Spiny.png|100x100px]]<br>'''[[Spiny]]''' ★
|Stout Koopas with spikes on their carrapaces. The spikes protect them from being jumped on and damage Mario on contact. They charge towards him if he is in proximity. Yoshi cannot swallow Spinies, but he can shoot them out as projectile Spiny Eggs.
|align=center|[[Yoshi Star Galaxy]], [[Tall Trunk Galaxy]], [[Starshine Beach Galaxy]]
|align=center|{{chart icon|SMG2-Spiny}}×1
|align=center|—
|-
|align=center|[[File:SMG2 Asset Model Spiny Egg.png|100x100px]]<br>'''[[Spiny Egg]]''' ★
|The retracted form of Spinies. They are tossed by [[Lakitu]]s and spit out as projectiles by Yoshi. Direct contact damages Mario.
|align=center|[[Yoshi Star Galaxy]], [[Starshine Beach Galaxy]]
|align=center|None
|align=center|—
|-
|align=center|[[File:Digga.png|100x100px]]<br>'''[[Digga]]'''
|Drill enemies that tunnel through earth. Jumping on their backs or attacking them with a [[Spin Drill]] defeats them. [[Digga-Leg]] expels Diggas from its head during its boss fight.
|align=center|[[Spin-Dig Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1
|align=center|{{chart icon|new}}
|-
|align=center|[[File:Twirlip.png|100x100px]]<br>'''[[Twirlip]]'''
|Spinning flower enemies. They periodically open their flowers and spin rapidly in circles. Twirlips can only be jumped on while they are twirling, and they can only be spun into when they are closed.
|align=center|[[Spin-Dig Galaxy]], [[Flipsville Galaxy]], [[Starshine Beach Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|align=center|{{chart icon|new}}
|-
|align=center|[[File:Flaptack.png|100x100px]]<br>'''[[Flaptack]]'''
|Squat birds with a horn on their head. They idly flutter in place. When in proximity to Mario, they fly towards him, turn upside down, and slam themselves into the ground below in an attempt to strike him. They are temporarily stuck into the ground and can be defeated. Flaptacks sometimes are not within the player's field of view, but they can still be spotted by their large shadow they cast. Shooting a Flaptack dazes it and makes it fall to the ground.
|align=center|[[Fluffy Bluff Galaxy]], [[Cloudy Court Galaxy]], [[Flash Black Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|align=center|{{chart icon|new}}
|-
|align=center|[[File:SMG Asset Model Bomp.png|100x100px]]<br>'''[[Bomp]]'''
|Stones that shift in and out of walls. They do not damage Mario directly, but they are positioned to push him off of platforms and solid ground. The tops of their bodies can be walked on.
|align=center|[[Fluffy Bluff Galaxy]], [[Throwback Galaxy]]
|align=center|{{chart icon|cross}}
|align=center|—
|-
|align=center|[[File:Swaphopper.png|100x100px]]<br>'''[[Swaphopper]]'''
|Insect creatures that hop from side-to-side. Their tops are protected by a spiked shell that damages Mario on contact, but their undersides are defenseless. Shifting the [[Gravity|gravitational plane]] using [[gravity switch]]es alters which side points upward, which is the only way Mario can gain access to their damageable undersides. While right-side up, a Swaphopper looks aggressive and slowly pursues Mario. When flipped over, it looks cowardly and tries to move away.
|align=center|[[Rightside Down Galaxy]], [[Upside Dizzy Galaxy]], [[Battle Belt Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1
|align=center|{{chart icon|new}}
|-
|align=center|[[File:SMG Thwomp Alternate Render.png|100x100px]]<br>'''[[Thwomp]]'''
|Angry-looking stones. They are suspended in mid-air but periodically slam down towards the ground below. Crushing Mario completely depletes his [[Health Meter|life meter]]. The tops and sides of their bodies can be used as platforms and walls, respectively.
|align=center|[[Rightside Down Galaxy]], [[Bowser Jr.'s Fiery Flotilla]], [[Space Storm Galaxy]], [[Fleet Glide Galaxy]], [[Throwback Galaxy]], [[Stone Cyclone Galaxy]]
|align=center|{{chart icon|cross}}
|align=center|—
|-
|align=center|[[File:SMG2 Asset Model Big Thwomp.png|100x100px]]<br>'''[[Big Thwomp]]''' ★
|Enormous Thwomps. The pair found in the game are close enough to be [[Wall Jump|wall jumped]] between.
|align=center|[[Supermassive Galaxy]]
|align=center|{{chart icon|cross}}
|align=center|—
|-
|align=center|[[File:SMG Asset Model Goombeetle.png|100x100px]]<br>'''[[Goombeetle]]'''
|Helmet-wearing Goombas that cannot be stomped. Spinning one flips it upside down, exposing its unprotected underside.
|align=center|[[Bowser Jr.'s Fiery Flotilla]], [[Beat Block Galaxy]], [[Chompworks Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1
|align=center|—
|-
|align=center|[[File:SMG Dry Bones Model.png|100x100px]]<br>'''[[Dry Bones]]'''
|Undead Koopa Troopas. They chase down and tackle Mario on sight. If stomped on, spun, or hit with a shell, Dry Bones crumble into a pile of bones, but regenerate after a few seconds. Dry Bones are only truly defeated when lured into [[quicksand]] or [[lava]].
|align=center|[[Bowser Jr.'s Fiery Flotilla]], [[Bowser's Lava Lair]], [[Bowser's Gravity Gauntlet]], [[Slipsand Galaxy]], [[Bowser Jr.'s Boom Bunker]], [[Bowser's Galaxy Generator]]
|align=center|{{chart icon|SMG2-Bit}}×3
|align=center|—
|-
|align=center|[[File:SMG2 Wiggler Artwork.png|100x100px]]<br>'''[[Wiggler]]'''
|Caterpillars that walk around in circles. Performing a Ground Pound on nearby earth or directly spinning one flips a Wiggler onto its back. If the incapacitated Wiggler is not defeated within five seconds, it becomes angry and uprights itself. An enraged Wiggler is much faster and cannot be harmed. It calms down after a few seconds. Wigglers can be defeated in a single hit by Ground Pounding them.
|align=center|[[Puzzle Plank Galaxy]], [[Tall Trunk Galaxy]], [[Throwback Galaxy]]
|align=center|{{chart icon|SMG2-Bit}}×7
|align=center|—
|-
|align=center|[[File:SMG2 Asset Model Big Wiggler.png|100x100px]]<br>'''[[Big Wiggler]]''' ★
|Giant Wigglers that are too large to harm. Some are in a permanent state of anger that makes them faster and harder to avoid.
|align=center|[[Supermassive Galaxy]]
|align=center|{{chart icon|cross}}
|align=center|—
|-
|align=center|[[File:SMG2 Asset Model Grinder.png|100x100px]]<br>'''[[Grinder]]''' ★
|Big saw blades. They damage Mario on contact and destroy wooden platforms.
|align=center|[[Puzzle Plank Galaxy]], [[Rolling Masterpiece Galaxy]]
|align=center|{{chart icon|cross}}
|align=center|—
|-
|align=center|[[File:SMG Asset Model Slurple.png|100x100px]]<br>'''[[Slurple]]'''
|Slurples latch onto Mario and gradually deplete his life meter. Spinning shakes them off and defeats them.
|align=center|[[Puzzle Plank Galaxy]], [[Upside Dizzy Galaxy]]
|align=center|{{chart icon|SMG2-Bit}}×1
|align=center|—
|-
|align=center|[[File:Kleptoad Art.png|100x100px]]<br>'''[[Kleptoad]]'''
|[[Frog]]s that pop out of the ground indefinitely. They carry coins and [[Silver Star]]s in [[bubble]]s above their heads.
|align=center|[[Hightail Falls Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-StarSilver}}×1
|align=center|{{chart icon|new}}
|-
|align=center|[[File:SMG2 Pinhead Artwork.png|100x100px]]<br>'''[[Pinhead]]'''
|Stationary bowling pin creatures. Pinheads are skittish: they sit above trapdoors that they fall through when approached by Mario. They can only be defeated by Mario when he rolls into them in his [[Rock Mario|Rock form]]. They typically [[:File:SMG2 Screenshot Boulder Bowl Galaxy (Pinheads).png|sit in groups of six]].
|align=center|[[Boulder Bowl Galaxy]], [[Melty Monster Galaxy]]
|align=center|{{chart icon|SMG2-Bit}}×3<br>100 pts.
|align=center|{{chart icon|new}}
|-
|align=center|[[File:SMG2 Boulder Artwork.png|100x100px]]<br>'''[[Boulder|Ruby Rock]]'''
|Giant, rolling rocks. They are made of cragged stones with a red gem in their center. Ruby Rocks roll around in circles or off the sides of platforms, damaging Mario on contact. Spinning into their red gem destroys them.
|align=center|[[Boulder Bowl Galaxy]]
|align=center|{{chart icon|SMG2-Bit}}×7
|align=center|—
|-
|align=center|[[File:SMG Koopa Troopa Models.png|100x100px]]<br>'''[[Koopa Troopa]]'''
|Green-shelled turtles. They walk back and forth in a straight line. When jumped on, they retreat into their shells, allowing Mario to pick it up and use it as a Green Shell.
|align=center|[[Cosmic Cove Galaxy]]
|align=center|{{chart icon|SMG2-Shell}}×1
|align=center|—
|-
|align=center|[[File:GargantuaKoopa.png|100x100px]]<br>'''[[Big Koopa Troopa|Giant Koopa]]''' ★
|Giant Koopa Troopas. Striking them with a [[Spin Drill]] defeats them. They are not vulnerable to being stomped and do not retract into their shells.
|align=center|[[Supermassive Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1
|align=center|—
|-
|align=center|[[File:SMG2 Snoodle.png|100x100px]]<br>'''[[Snoodle]]'''
|Benthic creatures that look like the {{wp|Riftia pachyptila|giant tube worm}}. They protrude from holes on the seafloor and extend their heads towards Mario to strike him. They are vulnerable to beacons of light from [[Green Shell]]s, but they are defeatable through typical means as well (i.e. spin, or thrown projectile).
|align=center|[[Cosmic Cove Galaxy]], [[Slimy Spring Galaxy]]
|align=center|{{chart icon|SMG2-Bit}}×3
|align=center|{{chart icon|new}}
|-
|align=center|[[File:SMG Asset Model Spiny Cheep Cheep.png|100x100px]]<br>'''[[Spiny Cheep Cheep]]'''
|{{wp|Porcupinefish}}-like Cheep Cheeps. They protract their spines and charge towards Mario on sight.
|align=center|[[Cosmic Cove Galaxy]]
|align=center|{{chart icon|SMG2-Bit}}×7
|align=center|—
|-
|align=center| [[File:SMG Asset Model Cheep Cheep.png|100x100px]]<br>'''[[Cheep Cheep]]'''
|Pudgy red fish. In 2D areas, they swim underwater in set trajectories. In 3D areas, they swim at the surface. They can be defeated with a spin or a jump.
|align=center|[[Cosmic Cove Galaxy]], [[Starshine Beach Galaxy]], [[Bowser's Gravity Gauntlet]]
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|align=center|—
|-
|align=center|[[File:SMG Jellyfish artwork.jpg|100x100px]]<br>'''[[Jam-o'-War]]'''
|A large Jammyfish that idly floats in place and electrocutes Mario if touched. The Jam-o'-War is defeated when it is hit by a shell twice. The first strike turns it green.
|align=center|[[Cosmic Cove Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1
|align=center|—
|-
|align=center|[[File:SMG2 Artwork Jammyfish.jpg|100x100px]]<br>'''[[Jammyfish]]'''
|[[Jellyfish]] that swim in schools along a set path. They damage Mario on contact, but do not actively pursue him.
|align=center|[[Cosmic Cove Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1
|align=center|—
|-
|align=center|[[File:Skeeterartwork SMG2.png|100x100px]]<br>'''[[Skeeter]]''' ★
|Insect enemies that look like {{wp|Gerridae|water striders}}. They skim on the surface of the water and make short bursts of movement by contracting their legs.
|align=center|[[Cosmic Cove Galaxy]], [[Starshine Beach Galaxy]], [[Throwback Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|align=center|—
|-
|align=center|[[File:Li'l Brrr Artwork.png|100x100px]]<br>'''[[Li'l Brr]]'''
|Floating ice enemies that freeze Mario on contact. Spinning near them neutralizes their icy cloud and forces them to the ground, leaving them vulnerable to being kicked.
|align=center|[[Cosmic Cove Galaxy]], [[Freezy Flake Galaxy]], [[Battle Belt Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1
|align=center|—
|-
|align=center|[[File:Li'l Cinder Artwork.png|100x100px]]<br>'''[[Li'l Cinder]]'''
|Floating fire enemies that burn Mario on contact. Spinning near them extinguishes their flame and leaves them vulnerable to being kicked. Extinguished Li'l Cinders hop towards the nearest pool of lava to reignite.
|align=center|[[Bowser's Lava Lair]], [[Freezy Flake Galaxy]], [[Melty Monster Galaxy]], [[Battle Belt Galaxy]], [[Mario Squared Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1
|align=center|—
|-
|align=center|[[File:SMG Asset Model Gringill.png|100x100px]]<br>'''[[Gringill]]'''
|Big {{wp|conger eel}} enemies. Gringills lunge at Mario if he approaches the mouth of their caves.
|align=center|[[Cosmic Cove Galaxy]], [[Slimy Spring Galaxy]]
|align=center|{{chart icon|cross}}
|align=center|—
|-
|align=center|[[File:GiantGringill.png|100x100px]]<br>'''[[Big Gringill]]'''
|Large Gringills. They snap towards Mario if he approaches the mouth of their caves. They move more slowly than normal-sized Gringills.
|align=center|[[Starshine Beach Galaxy]]
|align=center|{{chart icon|cross}}
|align=center|—
|-
|align=center|[[File:SMG Underwater Mine Artwork.png|100x100px]]<br>'''[[Mikey Mine]]'''
|{{wp|Naval mine}}s that bob up and down on chains. Mikey Mines keep their eyes shut unless Mario is in close proximity. They regenerate after detonating.
|align=center|[[Cosmic Cove Galaxy]]
|align=center|None
|align=center|—
|-
|align=center|[[File:Mine Artwork SMG2.png|100x100px]]<br>'''[[Mikey Mine|Space Mine]]'''
|Midair Mikey Mines. They are usually fixed in one spot, but some move along purple-colored streaks of light. Making contact with a Space Mine makes it explode, causing damage. They are destroyed when shot by a Star Bit.
|align=center|[[Bowser Jr.'s Fearsome Fleet]], [[Bowser Jr.'s Boom Bunker]], [[Flash Black Galaxy]], [[Slimy Spring Galaxy]], [[Grandmaster Galaxy]]
|align=center|{{chart icon|SMG2-Bit}}×3
|align=center|—
|-
|align=center|[[File:SMG2 Micro Mecha Bowser Artwork.png|100x100px]]<br>'''[[Mechakoopa|Micro Mecha-Bowser]]'''
|Mechanical Koopas that breathe fire. They can only be defeated with a Ground Pound. Spinning them causes their heads to swing back and briefly delays their fire breath attack.
|align=center|[[Cosmic Cove Galaxy]], [[Flipsville Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1
|align=center|—
|-
|align=center|[[File:SMG2 Asset Model Fizzlit.png|100x100px]]<br>'''[[Fizzlit]]'''
|Amorphous creatures that bounce around Mario. They periodically halt and flatten themselves into yellow pubbles which discharge electricity. They cannot be harmed in this state, and direct contact electrocutes Mario. Yoshi is forced back into [[Yoshi's Egg|his egg]] if he attempts to eat a Fizzlit in this state.
|align=center|[[Cosmic Cove Galaxy]], [[Bowser Jr.'s Fearsome Fleet]], [[Space Storm Galaxy]], [[Bowser Jr.'s Boom Bunker]]
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|align=center|{{chart icon|new}}
|-
|align=center|[[File:PodobooSMG2.png|100x100px]]<br>'''Lava Bubble''' (Red) ★
|Lava Bubbles that act as obstacles. They appear between gaps in platforms that cover lava.
|align=center|[[Bowser's Lava Lair]], [[Bowser's Gravity Gauntlet]], [[Melty Monster Galaxy]]
|align=center|{{chart icon|cross}}
|align=center|—
|-
|align=center|[[File:SMG Asset Model Lava Bubble.png|100x100px]]<br>'''[[Lava Bubble]]''' (Blue)
|Floating drops of [[lava]] that propel themselves towards Mario. Lava Bubbles appear during the boss battle with [[King Kaliente]].  Shooting them with a Star Bit defeats them. They otherwise burnout on their own.
|align=center|[[Boss Blitz Galaxy]]
|align=center|None
|align=center|—
|-
|align=center|[[File:Whomp.png|100x100px]]<br>'''[[Whomp]]''' ★
|Walking stone walls similar to {{wp|nurikabe}}. When Mario is before them, they quicken their pace and slam down face first to crush him. A successful strike completely depletes Mario's life meter, costing him a life. Their attack leaves them lying on the ground and vulnerable for a few seconds. Their weak point is a cylindrical button with a ground-pound symbol on it.
|align=center|[[Bowser's Lava Lair]], [[Bowser's Gravity Gauntlet]], [[Throwback Galaxy]]
|align=center|{{chart icon|SMG2-Bit}}×7
|align=center|—
|-
|align=center|[[File:Pattan.png|100x100px]]<br>'''[[Whimp]]'''
|Diminutive [[Whomp]]s. They appear in groups of three or five and rush down Mario. When close, they fling themselves face first to strike him. A successful strike damages Mario. They fall apart after attacking. The [[Whomp King]] summons them during his boss fight.
|align=center|[[Throwback Galaxy]]
|align=center|None
|align=center|{{chart icon|new}}
|-
|align=center|[[File:SMG2 Angry Flomp.png|100x100px]]<br>'''[[Flomp]]'''
|Suspended stone platforms. They rapidly spin for one second in three second intervals. If Mario is on top of a Flomp when it spins, he falls through it. They appear in pairs or more.
|align=center|[[Bowser's Lava Lair]], [[Grandmaster Galaxy]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|new}}
|-
|align=center|[[File:SMG2 Hammer Bro Artwork.png|100x100px]]<br>'''[[Hammer Bro]]''' ★
|Helmeted [[Koopa (species)|Koopa]]s that throw hammers. They toss three hammers in succession before hoping to a new position. Yoshi can swallow a hammer and spit it back as a projectile. Jumping on a Hammer Bro leaves it incapacitated and vulnerable to attack.
|align=center|[[Bowser's Lava Lair]], [[Bowser Jr.'s Fearsome Fleet]], [[Bowser's Galaxy Generator]], [[Grandmaster Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3<br>{{chart icon|SMG2-Hammer}}×1
|align=center|—
|-
|align=center|[[File:SMG2 Boomerang Bro Artwork.png|100x100px]]<br>'''[[Boomerang Bro]]''' ★
|Hammer Bro relatives that wield boomerangs. The boomerangs can be swallowed by [[Yoshi]] and spitted out as a projectile.
|align=center|[[Bowser Jr.'s Boom Bunker]], [[Bowser's Galaxy Generator]], [[Grandmaster Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3<br>{{chart icon|SMG2-Boomerang}}×1
|align=center|—
|-
|align=center|[[File:Mattermouth art SMG2.png|100x100px]]<br>'''[[Mattermouth]]'''
|Disembodied skulls that chomp through matter. They leave a trail of empty space behind them that Mario can fall through, but it gradually reemerges. Jumping on a Mattermouth causes it to change direction.
|align=center|[[Bowser's Lava Lair]], [[Haunty Halls Galaxy]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|new}}
|-
|align=center|[[File:Choppah.png|100x100px]]<br>'''[[Choppah]]'''
|Helmeted creatures that hover in midair. They fly in set horizontal or vertical trajectories. Mario cannot defeat them himself and making contact damages him, but [[Yoshi]] can eat them. Shooting one with a [[Star Bit]] stuns it in-place for three seconds.
|align=center|[[Honeybloom Galaxy]], [[Sweet Mystery Galaxy]], [[Honeyhop Galaxy]], [[Flip-Out Galaxy]], [[Grandmaster Galaxy]]
|align=center|{{chart icon|SMG2-Bit}}×3
|align=center|{{chart icon|new}}
|-
|align=center|[[File:Fuzzy Artwork - Super Mario Galaxy 2.png|100x100px]]<br>'''[[Fuzzy]]''' ★
|Black, furry creatures. They are obstacles that move along suspended treaded paths.
|align=center|[[Honeybloom Galaxy]], [[Flipsville Galaxy]]
|align=center|{{chart icon|SMG2-Bit}}×3
|align=center|—
|-
|align=center|[[File:SMG2 Bee Eater.png|100x100px]]<br>'''[[Spindleburr]]'''
|Variants of the [[Rubbery bulb|rubbery bulb plant]] with protractible spines. When in proximity to [[Mario]],<ref name="Luigi" group="note"/> their spines extend and they sling their bulbs towards him. Some Spindleburrs are rooted upside-down.
|align=center|[[Honeybloom Galaxy]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|new}}
|-
|align=center|[[File:SMG2 Open Flower Mimic.png|x100px]]<br>'''[[Trapdragon]]'''
|Hovering flowers which can be boarded like platforms. When idle, they look like broad, pink flowers. When Mario stands on one, a white rim protrudes from the edges of the flower and snaps shut after three seconds. Mario is damaged if he is on top of it when it closes.
|align=center|[[Honeybloom Galaxy]], [[Honeyhop Galaxy]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|new}}
|-
|align=center|[[File:Gummit SMG2.png|100x100px]]<br>'''[[Gummit]]'''
|Creatures like the smackable moles in the {{wp|Whac-A-Mole}}. They appear during [[The Chimp's Skating Challenge]]. During the challenge, they periodically pop out of holes in the ice. Mario accumulates points by [[skate|skating]] into Gummits and kicking them.
|align=center|[[Freezy Flake Galaxy]], [[Shiverburn Galaxy]]
|align=center|10 pts.
|align=center|{{chart icon|new}}
|-
|align=center|[[File:Spiky Gummit.png|100x100px]]<br>'''[[Spiky Gummit]]'''
|Gummits covered in spikes. Making contact does not damage Mario, but it causes knockback that costs Mario at least one second of time in The Chimp's Skating Challenge.
|align=center|[[Freezy Flake Galaxy]], [[Shiverburn Galaxy]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|new}}
|-
|align=center|[[File:GoldGummit SMG2.png|100x100px]]<br>'''[[Golden Gummit]]'''
|Gold Gummits. They appear in fewer numbers and retreat down their holes faster than the other Gummits.
|align=center|[[Freezy Flake Galaxy]], [[Shiverburn Galaxy]]
|align=center|50 pts.
|align=center|{{chart icon|new}}
|-
|align=center|[[File:Magmaargh Artwork - Super Mario Galaxy 2.png|100x100px]]<br>'''[[Magmaargh]]'''
|Enormous [[Blargg]]s submerged in [[lava]]. They idly lie deep in lava with only their eyes, nostrils, and ears exposed. When in proximity to Mario, they burst to the surface with their jaws open wide and slam their faces forward to strike him. Direct contact burns Mario. They can phase through solid platforms.
|align=center|[[Fleet Glide Galaxy]], [[Melty Monster Galaxy]], [[Bowser's Galaxy Generator]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|new}}
|-
|align=center|[[File:Magmaw Artwork - Super Mario Galaxy 2.png|100x100px]]<br>'''[[Magmaw]]'''
|Small Magmaarghs that endlessly shuffle through lava. They can pass through solid platforms.
|align=center|[[Melty Monster Galaxy]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|new}}
|-
|align=center|[[File:SMG2 Asset Model Big Boo.png|100x100px]]<br>'''[[Mega Boo]]'''
|Enormous Boos. They appear once Mario crosses a specific corridor and slowly follow him, flanked by [[Big Boo]]s. They cannot be defeated.
|align=center|[[Haunty Halls Galaxy]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|new}}
|-
|align=center|[[File:SMG2 Octoboo Artwork.png|100x100px]]<br>'''[[Octoboo]]'''
|Ghostly Octoombas that hover in set paths. They appear in groups, usually hovering in a circular path, but in some instances they hover in continuous paths. Making direct contact damages Mario. Spinning into Octoombas makes them safely permiable for one second.
|align=center|[[Haunty Halls Galaxy]], [[Boo Moon Galaxy]], [[Flash Black Galaxy]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|new}}
|-
|align=center|[[File:SMG2 Pupdozer Artwork.png|100x100px]]<br>'''[[Pupdozer]]'''
|Squat [[dinosaur]] creatures. Their backs are covered in spikes that protect them from harm and damages Mario on contact. Their bellies are unguarded: [[Ground Pound|Ground-Pound]]ing through a [[grate]] while a Pupdozer is above it defeats it.
|align=center|[[Flipsville Galaxy]]
|align=center|{{chart icon|SMG2-Coin}}×1
|align=center|{{chart icon|new}}
|-
|align=center|[[File:RhompRoller.png|100x100px]]<br>'''[[Rhomp]]'''
|Rolling stone beings. A rolling Rhomp flattens Mario and completely depletes his [[Health Meter|life meter]].
|align=center|[[Slipsand Galaxy]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|new}}
|-
|align=center|[[File:SpinyHermits.png|100x100px]]<br>'''[[Spinecone]]'''
|Slow-moving {{wp|turbo cornutus|turbo snail}} enemies. They move in unilateral directions. Some can be found outside of water on ceilings and walls.
|align=center|[[Starshine Beach Galaxy]], [[Boo Moon Galaxy]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|new}}
|-
|align=center|[[File:ElectricPressure.png|100x100px]]<br>'''[[Zap Nozzle]]'''
|Suspended electroshock devices that discharge balls of electricity from their nozzles. The balls slowly trail after Mario and electrocute him on contact.
|align=center|[[Space Storm Galaxy]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|new}}
|}


===Returning enemies===
This proposal was born from the [[Talk:White Shy Guy#Comments on reversing|this discussion on the White Shy Guy article]], as well as a long-incubating impression that the way we decide which enemy subjects receive articles and which do not: (1) puts us as odds with the source material we earnestly try to cover; (2) makes our game category pages fragmented and less useful, and sometimes incongruent with the actual game articles; (3) artificially inflates the importance of RPGs over other genres like platformers (i.e. see [[Red Magikoopa]], [[Sky-Blue Spiny]], [[Green Fuzzy]], [[Red Chomp]], etc.); (4) has lead to incongruent series of decisions that would not make sense to readers, where enemy A gets split, but enemy B remains merged, even with the criteria for both being the same; and (5) makes it unintuitive to folks who want to contribute to our site.
A star symbol (★) denotes an enemy introduced in a prior ''[[Super Mario]]'' title but was not in the first ''[[Super Mario Galaxy]]''.
 
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
Nintendo101 specifically relays the following on the White Shy Guy page that captures the apparent inconsistencies:
|-style="background:#FF2400;color:white;"
<blockquote>I think my fellow editors sometimes overlook the fact that the people who create ''Super Mario'' games are often utilitarian in design philosophy - they very rarely change the colors of any enemies at all unless there are accompanying behavioral differences, so it is almost never a purely cosmetic decision. We have been making the decision to keep different colored enemies housed in one article in spite of the games and their accompanying media not doing that themselves, which often explicitly list them as separate enemies too in their bestiaries. (This is not always done, as in ''[[How to win at Super Mario Bros.]]'', for example, but subjects are typically listed as separate far more often then not.)  I clarify this because, to me at least, it has never felt particularly clear what the substantive reason why we lump different colored enemies into one article when the games don't, and overtime it has lead to unclear decisions. Is a [[Big Koopa Troopa|Koopa Troopa being large]] but visually identical to its smaller counterpart a more substantive mechanical difference than being a different color and turning at the edge? Because that is the whole reason why [[Goombrat]] exists - to be the "Red Koopa Troopa" to [[Goomba]]s. Why does the [[Gold Bullet Bill]] get an article, but not the purple and blue ones from ''Super Mario Sunshine''? Why do subjects like the [[Bowser's Brother|blue Bowser]] and [[Bowser X]] (the latter of which seems to even be the same ''person'' as Bowser) get separate articles, but not the [[Dino Piranha|Black Dino Piranha]] or [[Hisstocrat|pink Hisstocrat]]? Why can't the Red Koopa Troopa, which is immediately perceivably different from the green ones regardless of where it shows up in the wiki and has largely been listed as a different enemy from its green counterpart since 1985, not warrant a dedicated article but the [[Red Shell]] does? Is it because they are the same "species" as the Green Koopa Troopa? Then why does [[Rolla Koopa]] and [[Gold Koopa]] get articles of their own? Why on earth would we support having an all-encompassing [[Black Shy Guy]] article, but not one for White Shy Guys? Where can I see a list that tells me where just the white ones show-up throughout the franchise's history? Why can't I have that? There are a bunch of little reasons that answer different parts of these questions, a proposal here, an RPG-specific policy there, but I find none of them particularly satisfying, especially in aggregation and for how it impacts collective coverage of enemies in the ''Super Mario'' franchise. And I say this as someone who has integrated a lot of the enemy charts for the mainline games on this wiki. I don't envy a more casual reader trying to make sense of all these naked inconsistencies themselves. The best taxonomic systems are the ones that don't beg scrutiny.</blockquote>
!width=10%|Name
 
!Description
We believe clarification on enemy coverage is long overdo, especially as more users have joined the site. We propose the following policy with two caveats:
!width=13%|Locations
 
!width=6%|Spoils
'''Different enemies warrant having their own articles. If the games and their accompanying paratexts (i.e., in-game bestiaries, instruction booklets, officially-licensed guidebooks, encyclopedias, Mario Portal, and other such sources) recognize similar subjects as different types of enemies, even if perceivably or explicitly members of the same species, they warrant having dedicated articles. If a discrepancy exists between sources from different regions, deference should be directed towards ones from the region where the game was developed.'''
|-
 
|align=center|[[File:SMG Bat Artwork.png|100x100px]]<br>'''[[Bat (Super Mario Galaxy)|Bat]]'''
===xylem===
|Bats roost in caves and swoop down to attack Mario. They pause and laugh if they land a hit. They can be defeated with a spin or stomp.
{{multiframe
|align=center|[[Fleet Glide Galaxy]], [[Slimy Spring Galaxy]]
|[[File:SMBW screenshot Troopa green.png|100px]] [[File:SMBW screenshot Troopa red.png|100px]]<br>[[File:SMS Winged Strollin Stu Artwork.png|100px]] [[File:SMS Artwork Swipin' Stu.png|100px]]
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
|'''Top row''': Green Koopa Troopa and Red Koopa Troopas (which do not have articles).<br>'''Bottom row''': Winged Strollin' Stu and Swipin' Stu (which do have articles).
|align=center|—
|size=204
|-
|align=right
|align=center|[[File:BlooperSMG.png|100x100px]]<br>'''[[Blooper]]'''
}}
|Underwater squids. Bloopers swim erratically when approached by Mario in an attempt to strike him. Spinning one or striking it with a [[shell]] defeats it. They release a cloud of ink when defeated.
<blockquote>'''Caveat I - enemies of different colors''': If an enemy subject is differentiated by color in its published name, <u>it warrants receiving a dedicated article only if it is also accompanied by behavioral or mechanical differences, RPG statistics, or comparable attributes that affect gameplay. If color is the only differentiating attribute of the subject, creating a dedicated article for it is discouraged.</u> It would have to appear in a release where it has an accompanying gameplay difference first. (e.g., all [[Biddybud]]s behave the same regardless of color and should not receive their own articles. The same is true for the green Cataquacks on [[Peach Beach]] and the blue Koopa Paratroopas from [[Cloudtop Cruise]].)
|align=center|[[Starshine Beach Galaxy]]
For colored enemies that do warrant article coverage, appearances of the subject in subsequent games and other genres should be covered in their article as well, as one would for other characters and enemy species. (e.g., the Pink Shy Guy from ''[[Mario Kart Tour]]'' would ontologically be considered the same subject from ''[[Super Mario Bros. 2]]''.) For appearances within the same or similar genres of game, the exact type of behavioral difference between the subject and related enemies of different colors does not have to be the exact same one between different games for it to be considered the same subject. (e.g., the Red Cheep Cheep in ''[[Super Mario Bros.]]'' is the slow-moving variant, whereas the Red Cheep Cheep in ''[[Super Mario Maker]]'' swims quickly and homes-in on Mario. They are still ontologically considered the Red Cheep Cheep and should share an article.)
|align=center|{{chart icon|SMG2-Bit}}×3
If a long-established enemy subject is designated by the name of a color to distinguish it from a colored variants introduced in a more contemporary game, it should be treated as synonymous with original enemy's name, and not a wholly new subject (e.g. the "Blue Magikoopa" in ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'' should be considered ontologically the same as the normal [[Magikoopa]], and does not warrant an article of its own).</blockquote>
|align=center|—
 
|-
'''Clarification''': This does <u>not</u> mean broader articles for recurring subjects, like those for [[Koopa Troopa]] or [[Shy Guy]], would disappear. As exemplified by the [[Koopa Shell]] article (which coexists with [[Green Shell]], [[Red Shell]], [[Blue Shell]], and [[Gold Shell]] articles) and the [[POW Block]] article (which coexists with [[Red POW Block]] despite normal POW Blocks occasionally being red in older games), rich, thorough, and accurate articles can be written without being in conflict with colored variants. This also does <u>not</u> mean colored variants with mechanical differences that are not recognized as distinct in games or accompanying media cannot receive their own articles if the arguments for them are strong or self evident, as is the case for [[Bubble Dayzee]] or [[Gold Mini Goomba]].
|align=center|[[File:SMG Bob-Omb Model.png|100x100px]]<br>'''[[Bob-omb]]'''
 
|Walking bombs that look like wind-up toys. Bob-ombs actively pursue Mario until they explode.
Finally, this also does <u>not</u> mean subjects for less recurring colored variants cannot be lumped with each other in one article in the future if it is determined that the information is best kept presented together. Rather, the default assertion should be that if it is recognized as a unique enemy in the game, it warrants an article. The current assumption is that if the enemy is distinguished by its color, it should be lumped with its parent regardless of any other details. We believe this is an unsubstantiated practice: if the red-shelled Koopa Troopa was referred to as the "Timid Koopa Troopa" and all other details about it were exactly the same, it would have received an article of its own long ago. Similarly, subjects like Bull's-Eye Bill would have been lumped with its parent long ago if it was named "Red Bullet Bill."
|align=center|[[Rolling Masterpiece Galaxy]], [[Space Storm Galaxy]], [[Rolling Coaster Galaxy]]
 
|align=center|None
;affected enemies
|align=center|—
{{columns|
|-
*'''<u>Koopa Troopas</u>'''
|align=center|[[File:SMG2 Artwork Boo.jpg|100x100px]]<br>'''[[Boo]]'''
**<u>[[Green Koopa Troopa]]</u>: SMB, TLL, SMBS, SMB3, SMW, SMAS, SMBD, SMA2, SMA4, SPP, NSMB, SMG, NSMBW, SMG2, NSMB2, NSMBU, NSLU, SMM, P&D, SMR, SMO, SMM2, SMBW
|Ghost enemies. Boos pursue Mario when his back is turned towards them. If Mario looks directly at them, they shield their eyes and stop moving. Spinning shifts their position and forces them to phase through nearby walls, but they cannot be damaged this way. They are only weak to light – including the headlamp of the [[Captain Toad|Toad Brigade Captain]]. Some Boos are found underwater. Mario can transform into one via the [[Boo Mushroom]].
**<u>[[Red Koopa Troopa]]</u>: SMB, TLL, SMBS, SMB3, SMW, SMAS, SMBD, SMA2, SMA4, SPP, NSMB, SMG, NSMBW, NSMB2, NSMBU, NSLU, SMM, P&D, SMR, SMO, SMM2, SMBW
|align=center|[[Haunty Halls Galaxy]], [[Boo Moon Galaxy]], [[Battle Belt Galaxy]], [[Slimy Spring Galaxy]]
**<u>[[Blue Koopa Troopa]]</u>: SMW, SMA2, NSMB, SMO
|align=center|{{chart icon|SMG2-Coin}}×1
**<u>[[Yellow Koopa Troopa]]</u>: SMW, SMA2, P&D
|align=center|—
**<u>[[Gold Koopa]]</u>: NSMB2, SMO
|-
*'''<u>Koopa Paratroopas</u>'''
|align=center|[[File:SMG Asset Model Bomb Boo.png|100x100px]]<br>'''[[Bomb Boo]]'''
**<u>[[Green Koopa Paratroopa]]</u>: SMB, TLL, SMBS, SMB3, SMW, SMAS, SMBD, SMA2, SMA4, SPP, NSMB, NSMBW, NSMB2, NSMBU, NSLU, SMM, SMM2, SMBW
|Explosive Boos. Unlike normal Boos, Bomb Boos do not cower when Mario looks at them and move directly towards him on sight. Spinning near a Bomb Boo causes Mario to grab onto its tongue and swing it like a {{wp|lasso}}. It detonates if it is swung into an object or wall. If Mario does not release the Bomb Boo, it is pulled in closer and damages him. Bomb Boos are conjured by [[Bouldergeist]] and can be used to destroy the boss's stone armor.
**<u>[[Red Koopa Paratroopa]]</u>: SMB, TLL, SMBS, SMB3, SMW, SMAS, SMBD, SMA2, SMA4, SPP, NSMB, NSMBW, NSMB2, NSMBU, NSLU, SMM, SMR, SMM2, SMBW
|align=center|[[Boss Blitz Galaxy]]
**<u>[[Yellow Koopa Paratroopa]]</u>: SMW, SMA2, P&D
|align=center|None
**<u>[[Gold Koopa Paratroopa]]</u>: NSMB2
|align=center|—
*'''<u>Big Koopa Troopas</u>'''
|-
**<u>[[Green Big Koopa Troopa]]</u>: SMB3, SMAS, SMA4, NSMBU
|align=center|[[File:SMG Asset Model Bowser Statue.png|100x100px]]<br>'''[[Bowser Statue]]''' ★
**<u>[[Red Big Koopa Troopa]]</u>: SMB3, SMAS, SMA4, NSMBU, NSLU
|Stone statues of [[Bowser]]. Most statues are inanimate objects that contain items, but a few have glowing eyes and shoot beams of energy that damage Mario on contact.
*'''<u>Big Koopa Paratroopas</u>'''
|align=center|[[Bowser's Lava Lair]], [[Boo Moon Galaxy]]
**<u>[[Big Green Koopa Paratroopa]]</u>: SMB3, SMAS, SMA4, P&D
|align=center|{{chart icon|cross}}
**<u>[[Big Yellow Koopa Paratroopa]]</u>: P&D
|align=center|—
*'''<u>Climbing Koopas</u>'''
|-
**<u>[[Green Climbing Koopa]]</u>: SMW, SMA2, NSMB, NSMBW, NSMB2
|align=center|[[File:SMG Asset Model Cannonball.png|100x100px]]<br>'''[[Cannonball]]'''
**<u>[[Red Climbing Koopa]]</u>: SMW, SMA2, NSMB
|Round ammunition shot from enemy [[cannon]]s. They maintain a straight, horizontal trajectory and travel slowly. They burst when they make contact with Mario. A cannonball is taken out when shot by a Star Bit.
*'''<u>Electro-Koopas</u>'''
|align=center|[[Fleet Glide Galaxy]]
**<u>[[Blue Electro-Koopa]]</u>: SMS
|align=center|None
**<u>[[Red Electro-Koopa]]</u>: SMS
|align=center|—
*'''<u>Hammer Bros.</u>'''
|-
**<u>[[Gold Bro]]</u>: NSMB2
|align=center|[[File:SMG2 Clampy Artwork.png|100x100px]]<br>'''[[Clampy]]'''
*'''<u>Lakitus</u>'''
|A giant [[clam]] that opens and closes its mouth. [[Star Chip]]s or [[coin]]s can be found inside it. Snapping shut with Mario inside damages him.
**<u>[[Gold Lakitu]]</u>: NSMB2
|align=center|[[Starshine Beach Galaxy]]
*'''<u>Spiny Eggs</u>'''
|align=center|{{chart icon|cross}}
**<u>[[Green Spiny Egg]]</u>: SMB3, SMA4, SMAS
|align=center|—
*'''<u>Spike Tops</u>'''
|-
**<u>[[Blue Spike Top]]</u>: SMM, SMM2
|align=center|[[File:Cluckboom Artwork - Super Mario Galaxy 2.png|100x100px]]<br>'''[[Cluckboom]]'''
*'''<u>Magikoopas</u>'''
|[[Plurp]]-like enemies that lay explosive eggs. They fly in set paths, fluttering back and forth. Cluckbooms fall to the ground if shot by a Star Bit, leaving them open to attack.
**<u>[[Green Magikoopa]]</u>: P&D
|align=center|[[Slipsand Galaxy]]
**<u>[[Red Magikoopa]]</u>: P&D
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
**<u>[[Yellow Magikoopa]]</u>: P&D
|align=center|—
**<u>[[Purple Magikoopa]]</u>: P&D
|-
*'''<u>Toadies</u>'''
|align=center|[[File:SMG Asset Model Crabber (Blue).png|100x100px]]<br>'''[[Crabber]]''' (Blue)
**<u>[[Green Toady]]</u>: YI, YTG
|Sidestepping [[crab]]s that scuttle away from Mario. Crabbers have hard shells that protect them from jumps and spins head-on, but their fleshy rears are exposed and can be struck. Blue Crabbers bury themselves underground in an attempt to escape and resurface shortly after.
**<u>[[Solo Toady]]</u>: YI, YTG, YNI
|align=center|[[Boulder Bowl Galaxy]], [[Battle Belt Galaxy]]
*'''<u>Bowsers</u>'''
|align=center|{{chart icon|SMG2-1Up}}×1
**<u>[[Bowser's Brother]]</u>: TLL, SMAS
|align=center|—
*'''<u>Goombas</u>'''
|-
**<u>[[Gold Goomba]]</u>: NSMB2
|align=center|[[File:SMG Asset Model Crabber (Red).png|100x100px]]<br>'''Crabber''' (Red)
*'''<u>Goomba Towers</u>'''
|Red Crabbers actively pursue Mario but move slowly. Yoshi cannot swallow red Crabbers, but he can spit out a projectile claw that works like a [[boomerang]].
**<u>[[Gold Goomba Tower]]</u>: NSMB2
|align=center|[[Boulder Bowl Galaxy]], [[Starshine Beach Galaxy]], [[Battle Belt Galaxy]]
*'''<u>Paragoombas</u>'''
|align=center|{{chart icon|SMG2-Bit}}×3<br>{{chart icon|SMG2-Crabber}}×1
**<u>[[Red Paragoomba]]</u>: SMB3, SMAS, SMA4
|align=center|—
**<u>[[Gold Paragoomba]]</u>: NSMB2
|-
*'''<u>Cheep Cheeps</u>'''
|align=center|[[File:SMG Asset Model Meteor.png|100x100px]]<br>'''[[Meteor]]'''
**<u>[[Red Cheep Cheep]]</u>: SMB, TLL, SMBS, SMB3, SMAS, SMBD, SMA4, SMM, SMM2
|Fiery space rocks. They rain from the sky.
**<u>[[Gray Cheep Cheep]]</u>: SMB, TLL, SMBS
|align=center|[[Hightail Falls Galaxy]], [[Shiverburn Galaxy]]
**<u>[[Green Cheep Cheep]]</u>: SMB3, SMAS, SMBD, SMA4, SMM, SMM2
|align=center|None
**<u>[[Gold Cheep Cheep]]</u>: NSMB2
|align=center|—
*'''<u>Piranha Plants</u>'''
|-
**<u>[[Green Piranha Plant]]</u>: SMB, TLL, SMBS, SMB3, SMAS, SMA4
|align=center|[[File:SMG2 Pokey Sprout Artwork.png|100x100px]]<br>'''[[Pokey Head]]'''
**<u>[[Red Piranha Plant]]</u>: TLL, SMBS, SMB3, SMAS, SMA4
|Green [[Pokey]]s. They are buried with only their flowers visible. When approached by Mario, they burst out of the ground and start hopping towards him. A Pokey Head bounces in place if it successfully strikes Mario. They can be defeated in a single hit with a spin or stomp.
**<u>[[Gold Piranha Plant]]</u>: NSMB2
|align=center|[[Slipsand Galaxy]]
*'''<u>Big Piranha Plants</u>'''
|align=center|{{chart icon|SMG2-Coin}}×1<br>{{chart icon|SMG2-Bit}}×3
**<u>[[Red Mega Piranha Plant]]</u>: SMB3, SMAS, SMA4
|align=center|—
**<u>[[Green Mega Piranha Plant]]</u>: SMB3, SMAS, SMA4
|-
*'''<u>Dino Piranhas</u>'''
|align=center|[[File:SMG Ring Beam model.png|100x100px]]<br>'''[[Pulse Beam]]'''
**<u>[[Dino Piranha]]</u>: SMG, SMG2
|Spiked domes that discharge shockwaves. Attempting to jump on a Pulse Beam damages Mario.
**<u>[[Black Dino Piranha]]</u>: SMG, SMG2
|align=center|[[Shiverburn Galaxy]], [[Grandmaster Galaxy]]
*'''<u>Bullet Bills</u>'''
|align=center|{{chart icon|cross}}
**<u>[[Blue Bullet Bill]]</u>: SMS
|align=center|—
**<u>[[Gold Bullet Bill]]</u>: SMS, NSMB2
|-
**<u>[[Purple Bullet Bill]]</u>: SMS
|align=center|[[File:LaserRobot.png|100x100px]]<br>'''[[Sentry Beam]]'''
*'''<u>Bomber Bills</u>'''
|Stationary robots that fire lasers at Mario when he is close. Sentry Beams are completely invincible, although standing on top of one temporarily prevents it from firing.
**<u>[[Gold Banzai Bill]]</u>: NSMB2
|align=center|[[Mario Squared Galaxy]], [[Grandmaster Galaxy]]
*'''<u>Lava Bubbles</u>'''
|align=center|{{chart icon|cross}}
**<u>[[Blue Lava Bubble]]</u>: SPP, SMG, SMG2
|align=center|—
*'''<u>Shy Guys</u>'''
|-
**<u>[[Red Shy Guy]]</u>: SMB2, SMAS, SMA, CTTT
|align=center|[[File:SMG Spring Beam model.png|100x100px]]<br>'''[[Spring Vault]]'''
**<u>[[Pink Shy Guy]]</u>: SMB2
|Spring-like Pulse Beams. They can be used as springs after jumping on their head.
**<u>[[Blue Shy Guy]]</u>: SMAS, SMA
|align=center|[[Space Storm Galaxy]]
**<u>[[Light-blue Shy Guy]]</u>: CTTT
|align=center|None
*'''<u>Mega Guys</u>'''
|align=center|—
**<u>[[Giant Red Shy Guy]]</u>: SMA
|-
**<u>[[Giant Blue Shy Guy]]</u>: SMA (need source for name)
|align=center|[[File:SMG Asset Model Spiky Topman.png|100x100px]]<br>'''[[Spiky Topman|Topman]]'''
*'''<u>Fly Guys</u>'''
|Spinning top enemies. Spiky Topmen do not directly harm Mario, but they can push him into hazards or off of a platform. The spike on their heads protects them from being stomped on and damage Mario on contact. Spiky Topmen can only be defeated if knocked into an electric rail or off the side of a platform. The [[Gearmo (silver)|silver Gearmo]] asks Mario to lure her one so she can keep it as a pet.
**<u>[[Red Fly Guy]]</u>: YTG
|align=center|[[Space Storm Galaxy]]
**<u>[[Yellow Fly Guy]]</u>: YTG
|align=center|{{chart icon|SMG2-Coin}}×1
**<u>[[Green Fly Guy]]</u>: YTG
|align=center|—
**<u>[[Blue Fly Guy]]</u>: YTG
|-
**<u>[[Black Shy Guy (Yoshi's Story)|Black Shy Guy]]</u>: YS
|align=center|[[File:Spring Topman.png|100x100px]]<br>'''[[Spring Topman]]'''
*'''<u>Snifits</u>'''
|Green Topmen that cause Mario to spin out of control if they collide with him. Jumping on one's head leaves it stunned, allowing Mario to jump on it again to reach great heights.
**<u>[[Red Snifit]]</u>: SMB2, SMAS, SMA
|align=center|[[Space Storm Galaxy]]
**<u>[[Gray Snifit]]</u>: SMB2, SMAS, SMA
|align=center|None
**<u>[[Pink Snifit]]</u>: SMB2
|align=center|—
**<u>[[Blue Snifit]]</u>: SMAS, SMA
|-
*'''<u>Beezos</u>'''
|align=center|[[File:SMG Asset Model Topmini.png|100x100px]]<br>'''[[Topmini]]'''
**<u>[[Red Beezo]]</u>: SMB2, SMAS
|Tiny Topmen that are defeated when spun into. Topminis are incapable of damaging Mario and can only push him around. There are small portals that continuously produce Topminis.
**<u>[[Gray Beezo]]</u>: SMB2
|align=center|[[Space Storm Galaxy]]
**<u>[[Yellow Beezo]]</u>: SMAS (need source for name)
|align=center|{{chart icon|SMG2-Bit}}×1
*'''<u>Pansers</u>'''
|align=center|—
**<u>[[Red Panser]]</u>: SMB2, SMAS, SMA
|-
**<u>[[Gray Panser]]</u>: SMB2
|align=center|[[File:SMG Asset Model Tox Box.png|100x100px]]<br>'''[[Tox Box]]'''
**<u>[[Pink Panser]]</u>: SMB2
|Giant boxes made out of stone. They roll around in set trajectories. One of their sides is open and can be safely stood under. All other sides crush Mario. Tox Boxes are the same width of the paths they travel, making them difficult to avoid.
**<u>[[Green Panser]]</u>: SMAS, SMA (need source for name)
|align=center|[[Stone Cyclone Galaxy]]
**<u>[[Blue Panser]]</u>: SMAS, SMA (need source for name)
|align=center|{{chart icon|cross}}
*'''<u>Birdos</u>'''
|align=center|—
**<u>[[Birdo]]</u>: SMB2, SMAS, BSSM, SMA
|-
**<u>[[Birdo (Red)]]</u>: SMB2, SMAS, BSSM, SMA
|align=center|[[File:SMG2 Petapeta.png|100x100px]]<br>'''[[Tracks (enemy)|Tracks]]'''
**<u>[[Birdo (Grey)]]</u>: SMB2
|Sandal-wearing creatures. They are invisible while moving, but materialize when they stand still. Tracks are harmless, but they can be defeated to recover a large number of Star Bits. Their movement can be tracked by following their footsteps.
**<u>[[Birdo (Green)]]</u>: SMAS, BSSM, SMA
|align=center|[[Starshine Beach Galaxy]]
*'''<u>Boos</u>'''
|align=center|{{chart icon|SMG2-Bit}}×20
**<u>[[Green Boo]]</u>: SMBD (need source for name)
|align=center|—
**<u>[[Red Boo]]</u>: SMBD
|-
**<u>[[Black Boo]]</u>: SMBD
|align=center|[[File:SMG Asset Model Undergrunt.png|100x100px]]<br>'''[[Undergrunt]]'''
**<u>[[Gold Boo]]</u>: NSMB2
|Burrowing [[Monty]]s. They leave trails of disturbed dirt as they burrow through the ground. Undergrunts can be defeated by ground-pounding nearby earth. This forces them to the surface, leaving them dazed and vulnerable to being spun. Their spiked helmets damage Mario if he tries to jump on them. The helmets protrude from the ground as the Undergrunts burrow, allowing the player to track their movements.
*'''<u>Big Boos</u>'''
|align=center|[[Battle Belt Galaxy]]
**<u>[[Gold Big Boo]]</u>: NSMB2
|align=center|{{chart icon|SMG2-Bit}}×3
*'''<u>Big Blarggs</u>'''
|align=center|—
**<u>[[Gargantua Blargg]]</u>: YI, YIDS, YNI, YWW, YCW
|-
**<u>[[Nep-Enut]]</u>: YI, YIDS, YNI, YWW, YCW
|align=center|[[File:SMG2 Undergrunt Gunner.png|100x100px]]<br>'''[[Undergrunt Gunner]]''' {{hover|★|appeared as a boss in Super Mario Galaxy}}
*'''<u>Tap-Taps</u>'''
|Blue Undergrunts piloting hovercrafts. Each hovercraft is equipped with Bill Blaster. They can only be defeated if struck by Bullet Bills themselves.
**<u>[[Orange Tap-Tap]]</u>: YI, YTG, YTT, YIDS, YNI, YWW (need source for name)
|align=center|[[Bowser Jr.'s Fearsome Fleet]], [[Fleet Glide Galaxy]]
**<u>[[Gray Tap-Tap]]</u>: YI, YTG, YTT, YIDS, YWW, YCW (need source for name)
|align=center|{{chart icon|SMG2-Bit}}×5
*'''<u>Winged Strollin' Stus</u>'''
|align=center|—
**<u>[[Swipin' Stu]]</u>: SMS
|-
**<u>[[Winged Strollin' Stu]]</u>: SMS
|align=center|[[File:SMG Urchin model.png|100x100px]]<br>'''[[Urchin]]'''
*'''<u>Cataquacks</u>'''
|Sea creatures with protractible spines. They roll towards Mario when he is in close proximity. They can only be damaged by shells and fireballs.
**<u>[[Blue Cataquack]]</u>: SMS
|align=center|[[Starshine Beach Galaxy]], [[Slimy Spring Galaxy]]
**<u>[[Red Cataquack]]</u>: SMS
|align=center|{{chart icon|SMG2-Bit}}×5
*'''<u>Crabbers</u>'''
|align=center|—
**<u>[[Red Crabber]]</u>: SMG, SMG2
|-
**<u>[[Blue Crabber]]</u>: SMG, SMG2
|align=center|[[File:SMG2 Land Urchin.png|100x100px]]<br>'''[[Ground Urchin|Hot Urchin]]'''
*'''<u>Chomps</u>'''
|Red Urchins found in hot areas. They protract their spines and roll towards Mario when nearby. Hot Urchins can only be defeated by [[fireball]]s.
**<u>[[Gold Chomp]]</u>: SMG, SMG2
|align=center|[[Battle Belt Galaxy]]
*'''<u>King Kalientes</u>'''
|align=center|{{chart icon|SMG2-Bit}}×5
**<u>[[King Kaliente]]</u>: SMG
|align=center|—
**<u>[[Black King Kaliente]]</u>: SMG
|-
*'''<u>Gobbleguts</u>'''
|align=center|[[File:Watershooter.png|100x100px]]<br>'''[[Water Shooter]]'''
**<u>[[Gobblegut]]</u>: SMG2
|Mounted nozzles that shoot [[Water Ball]]s over great distances. A drop traps Mario if he is within its trajectory and carries him with it. He is freed if he spins.
**<u>[[Black Gobblegut]]</u>: SMG2
|align=center|[[Starshine Beach Galaxy]], [[Honeyhop Galaxy]], [[Space Storm Galaxy]]
*'''<u>Coin Coffers</u>'''
|align=center|{{chart icon|cross}}
**<u>[[Blue Coin Coffer]]</u>: P&D
|align=center|—
**<u>[[Red Coin Coffer]]</u>: P&D
|-
**<u>[[Yellow Coin Coffer]]</u>: P&D
|align=center|[[File:Firearc.png|100x100px]]<br>'''[[Fire Shooter]]'''
**<u>[[Purple Coin Coffer]]</u>: P&D
|Mounted flamethrowers that shoot streams of fire. The flames recede in set intervals that can be timed.
*'''<u>King Coin Coffers</u>'''
|align=center|[[Bowser's Galaxy Generator]]
**<u>[[King Blue Coin Coffer]]</u>: P&D
|align=center|{{chart icon|cross}}
**<u>[[King Red Coin Coffer]]</u>: P&D
|align=center|—
**<u>[[King Yellow Coin Coffer]]</u>: P&D
|}
**<u>[[King Purple Coin Coffer]]</u>: P&D
*'''<u>Hisstocrats</u>'''
**<u>[[Hisstocrat]]</u>: SM3DW
**<u>[[Hisstocrat (pink)]]</u>: SM3DW
*'''<u>Draggadons</u>'''
**<u>[[Draggadon]]</u>: CTTT
**<u>[[Gold Draggadon]]</u>: CTTT
*'''<u>Trompettes</u>'''
**<u>[[Brown Trompette]]</u>: SMBW
**<u>[[Purple Trompette]]</u>: SMBW
*'''<u>Pokipedes</u>'''
**<u>[[Green Pokipede]]</u>: SMBW
**<u>[[Red Pokipede]]</u>: SMBW
*'''<u>Gamboos</u>'''
**<u>[[Green Gamboo]]</u>: SMBW
**<u>[[Purple Gamboo]]</u>: SMBW
*'''<u>Metal Gamboos</u>'''
**<u>[[Gold Metal Gamboo]]</u>: SMBW
**<u>[[Silver Metal Gamboo]]</u>: SMBW
*'''<u>Sugarstars</u>'''
**<u>[[Green Sugarstar]]</u>: SMBW
**<u>[[Purple Sugarstar]]</u>: SMBW
*'''<u>Konks</u>'''
**<u>[[Yellow Konk]]</u>: SMBW
**<u>[[Blue Konk]]</u>: SMBW
*'''<u>Bloomps</u>'''
**<u>[[Green Bloomp]]</u>: SMBW
**<u>[[Purple Bloomp]]</u>: SMBW
}}
 
===phloem===
{{multiframe
|[[File:SM3DL Screenshot Goomba.png|100x100px]] [[File:GoombaTowerSM3DW.jpg|100px]]
|Goomba and Goomba Tower (which have their own articles).
|size=204
|align=right
}}
<blockquote>'''Caveat II - enemies of different behaviors''': If a subject is differentiated by its behavior in its published name, they also warrant receiving their own article, but only times when the subject goes by the same (or a similar) name as the subject does in its attributed debut. This is because some recurring enemies inherited the behaviors of their variants in future appearances, but Nintendo still recognizes the original variant as distinct when they discuss the original releases. If a subject with a distinct behavior is not differentiated from its parent in name, they are assumed to be the same subject and dedicated article coverage is discouraged.</blockquote>
;affected enemies
{{columns|
*'''<u>Bloopers</u>'''
**<u>[[Sky Blooper]]</u>: TLL, SMAS, SMBD
*'''<u>Blooper Nannies</u>'''
**<u>[[Scattering Blooper]]</u>: SMB3, SMAS, SMA4
*'''<u>Ninjis</u>'''
**<u>[[Ninji A]]</u>: SMB2, SMAS, SMA
**<u>[[Ninji B]]</u>: SMB2, SMAS, SMA
*'''<u>Buzzy Beetles</u>'''
**<u>[[Upside-down Buzzy Beetle]]</u>: SMB3, SMAS, SMA4
*'''<u>Spinys</u>'''
**<u>[[Upside-down Spiny]]</u>: SMB3, SMAS, SMA4
*'''<u>Bullet Bills</u>'''
**<u>[[Bull's-Eye Bill|Missile Bill / Bull's-Eye Bill]]</u>: SMB3, SMAS, SMA4, NSMBW, NSMBU, CTTT, SMM, SMM2
*'''<u>Bomber Bills</u>'''
**<u>[[Bull's-Eye Banzai]]</u>: NSMBW, SMM2
*'''<u>Missile Megs</u>'''
**<u>[[Wonder Missile Meg]]</u>: SMBW
*'''<u>Piranha Plants</u>'''
**<u>[[Upside-down Piranha Plant]]</u>: SML
*'''<u>Boos</u>'''
**<u>[[Boo Buddies]]</u>: SMW, SMA2, SMM, SMM2
**<u>[[Boo Crew]]</u>: SMW, SMA2, P&D
*'''<u>Cheep Cheeps</u>'''
**<u>[[Lava Cheep Cheep]]</u>: SMS
**<u>[[Deep Cheep]]</u>: NSMB, NSMBW, NSMB2, NSLU
**<u>[[Eep Cheep]]</u>: NSMBW, NSMBU
*'''<u>Undergrunt Gunners</u>'''
**<u>[[Water Bazooka]]</u>: SMG
**<u>[[Electric Bazooka]]</u>: SMG
*'''<u>Chomps</u>'''
**<u>[[Homing Chomp]]</u>: SMG2
*'''<u>Goombas</u>'''
**<u>[[Goomba Tower]]</u>: SM3DL, NSMB2, SM3DW, CTTT, SMO
**<u>[[Innertube Goomba]]</u>: SM3DW, CTTT
**<u>[[Skating Goomba]]</u>: SM3DW
*'''<u>Shovas</u>'''
**<u>[[Wonder Shova]]</u>: SMBW
*'''<u>Bulrushes</u>'''
**<u>[[Wonder Bulrush herd]]</u>: SMBW
*'''<u>Blewbirds</u>'''
**<u>[[Wonder Blewbird]]</u>: SMBW
*'''<u>Hoppycats</u>'''
**<u>[[Wonder Hoppycat]]</u>: SMBW
*'''<u>Anglefishes</u>'''
**<u>[[Wonder Anglefish]]</u>: SMBW
*'''<u>Gnawshers</u>'''
**<u>[[Bull's-Eye Gnawsher]]</u>: SMBW
**<u>[[Wonder Gnawsher]]</u>: SMBW
}}
 
==Relevant proposals==
===Main===
{{proposal archive|87|16#Merge & Split: Enemies Inside Pages|Merge all ''Mario & Luigi: Bowser's Inside Story'' enemy stubs into one page|Hyper Guy|September 27, 2009|red}}
{{proposal archive|127|18#Split the colored enemies|Split enemies with different color variants|Reversinator|December 23, 2009|red}}
{{proposal archive|12|24#Split Buckbomb, Skullyrex, Mole Guard, etc. from their respective articles|Split the articles for similar ''Donkey Kong Country Returns'' enemies|Reversinator|March 7, 2011|green}}
{{proposal archive|110|37#Merge Dream Team enemies' articles with their "R" version|Merge ''Dream Team'' enemies' articles with their "R" version|Iggy Koopa Jr|December 16, 2013|red}}
{{proposal archive|16|42#Merge post-Special Zone enemies or Split Goomba (SMW:SMA2) and Pokey (SMW:SMA2)|Merge post-Special Zone enemies|LinkTheLefty|April 24, 2015|green}}
{{proposal archive|38|48#What to do about Paper Jam Shiny articles|Create page for the "Paper" variant of enemies in ''Mario & Luigi: Paper Jam'' and merge the "Shiny" variants into them|Alex95|September 21, 2017|green}}
{{proposal archive|13|55#Merge Game Boy Donkey Kong enemy variations / Split Wario World enemy variations|Split the enemy variants from ''Wario World''|Bye Guy|July 11, 2020|green}}
{{proposal archive|108|69#Split articles for certain official single-game enemy behavior splits|Split articles for certain official single-game enemy behavior splits|Doc von Schmeltwick|October 3, 2024|red}}
{{proposal archive|141|71#Create articles for Glohm enemies or merge them with their normal counterparts|Create articles for Glohm enemies or merge them with their normal counterparts|Sparks|November 28, 2024|green}}
 
===Talk===
{{TPP archive|46|Talk:Dragonfly (enemy)#Merge all Gnat Attack enemies into Gnat Attack|Merge all Gnat Attack enemies into Gnat Attack|KS3|March 13, 2010|yellow}}
{{TPP archive|55|Talk:Pale Piranha#Merge into Piranha Plant|Merge Pale Piranha to Piranha Plant|Cobold|April 3, 2010|green}}
{{TPP archive|81|Talk:Goomba#Split Pumpkinhead Goomba.2FJack O.27 Goomba from the Goomba Page|Split Jack O'Goomba from Goomba|Arend|July 24, 2010|green}}
{{TPP archive|93|Talk:Monty Mole#Split Undergrunt from Monty Mole|Split Undergrunt from Monty Mole|Superboo922|August 3, 2010|green}}
{{TPP archive|96|Talk:Krow#Split Kreepy Krow from Krow|Split Kreepy Krow from Krow|BluePikminKong497|August 4, 2010|green}}
{{TPP archive|122|Talk:Piranha Plant#Split Pale Pirahna and merge the Paper Mario TTYD Piranha Plant|Split Pale Piranha from Piranha Plant and merge Piranha Plant (''Paper Mario: The Thousand-Year Door'') to Piranha Plant|Tails777|September 24, 2010|red}}
{{TPP archive|131|Talk:Piranha Plant#Split Pale Piranha from Piranha Plant|Split Pale Piranha from Piranha Plant|Bop1996|November 23, 2010|yellow}}
{{TPP archive|34|Talk:Climbing Koopa#Delete|Delete Climbing Koopa|Bowser's luma|April 4, 2011|red}}
{{TPP archive|36|Talk:Hammer Bro (Mario & Luigi: Partners in Time)#Merge with Hammer Bros.|Merge Hammer Bro (''Mario & Luigi: Partners in Time'') to Hammer Bro|Kaptain K. Rool|April 5, 2011|red}}
{{TPP archive|40|Talk:Klobber#Split Yellow Klobber and Red Klobber From Klobber|Split Yellow Klobber and Red Klobber from Klobber|DKPetey99|April 9, 2011|red}}
{{TPP archive|46|Talk:Krockhead#Split into Red Krochead and Green Krochead|Split Krochead into Red Krochead and Green Krochead|DKPetey99|April 15, 2011|red}}
{{TPP archive|53|Talk:Gnat Attack#Split Enemies from Gnat Attack|Create individual articles for enemies in Gnat Attack|Marioguy1|April 24, 2011|green}}
{{TPP archive|42|Talk:Monty Mole#Split the Monty Mole variant in Flower Fields in Paper Mario from Monty Mole|Split the green Monty Moles from Monty Mole|GreenDisaster|August 1, 2012|green}}
{{TPP archive|39|Talk:Pokey#Split Green Pokey enemy from the Yellow one|Split Green Pokey from Pokey|LudwigVon|April 5, 2015|green}}
{{TPP archive|42|Talk:Koopa Troopa#Split Red Koopa Troopa and Green Koopa Troopa|Split Red Koopa Troopa and Green Koopa Troopa from Koopa Troopa|Andymii|April 8, 2015|red}}
{{TPP archive|47|Talk:Forest Fuzzy#Merge with Green Fuzzy|Merge Forest Fuzzy to Green Fuzzy|Binarystep|April 13, 2015|green}}
{{TPP archive|63|Talk:Lava Bubble (blue)#Move Blue Lava Bubble to Ember|Merge Blue Lava Bubble to Ember|LudwigVon|April 30, 2015|red}}
{{TPP archive|82|Talk:Lava Bubble (blue)#Merge Blue Lava Bubble with Lava Bubble|Merge Blue Lava Bubble to Lava Bubble|LudwigVon|June 12, 2015|pink}}
{{TPP archive|63|Talk:Lava Bubble (blue)#Move Blue Lava Bubble to Ember|Merge Blue Lava Bubble to Ember|LudwigVon|April 30, 2015|red}}
{{TPP archive|98|Talk:Blurp (Yoshi's Story)#Merge Red Blurp with Boss Bass or split Red Blurp and Blue Blurp|Split Red Blurp and Blue Blurp from Blurp|LinkTheLefty|July 31, 2015|yellow}}
{{TPP archive|111|Talk:Black Shy Guy#Merge with Shy Guy.2C split Shy Guy according to color.2C or delete this page|Merge Black and White Shy Guys with Shy Guy, split Shy Guy according to color, or delete Black Shy Guy and White Shy Guy|YoshiFlutterJump|November 20, 2017|red}}
{{TPP archive|78|Talk:Red Paragoomba#Merge to Paragoomba|Merge Red Paragoomba with Paragoomba|Doc von Schmeltwick|September 14, 2018|green}}
{{TPP archive|81|Talk:Purple Klaptrap#Merge with Klaptrap|Merge Purple Klaptrap with Klaptrap|Doc von Schmeltwick|September 22, 2018|blue}}
{{TPP archive|6|Talk:Blurp (Yoshi's Story)#Re-merge Red Blurp and Blue Blurp back into this page|Re-merge Red Blurp and Blue Blurp|Doc von Schmeltwick|January 18, 2019|green}}
{{TPP archive|48|Talk:Spike Top#Merge Red Spike Top with this article|Merge Red Spike Top with Spike Top|7feetunder|April 9, 2019|blue}}
{{TPP archive|51|Talk:Shell#Create a generic Koopa Shell article, reorganize the colored shell articles|Create a generic Koopa Shell article and reorganize the colored shell articles|Ray Trace|August 29, 2021|green}}
{{TPP archive|37|Talk:Green Boo#Merge with Boo|Merge Green Boo with Boo|Somethingone|August 1, 2021|green}}
{{TPP archive|71|Talk:Red Boo#Merge to Boo|Clean up Red Boo|Doc von Schmeltwick|September 19, 2021|green}}
{{TPP archive|5|Talk:Spike Top#Merge Red Spike Top with Spike Top, Take Three|Merge Red Spike Top with Spike Top|Somethingone|January 29, 2022|green}}
{{TPP archive|72|Talk:Electro-Koopa#Re-merge red and blue back here|Merge Blue Electrokoopa and Red Electrokoopa back into Electro-Koopa|Doc von Schmeltwick|September 4, 2022|red}}
{{TPP archive|73|Talk:POW Block#Seperating Red POW Block from this page|Split Red POW Block from POW Block|Rodmjorgeh|September 24, 2023|green}}

Latest revision as of 22:29, March 16, 2025

tissue

This passing of this proposal would lead to the creation of explicit guidelines for enemy coverage on the Super Mario Wiki with an accompanying MarioWiki:Enemies policy page. It would substantiate most of the enemies that already have their own articles and general editorial trends. It would also allow clarify that one can create articles for named colored variants that have accompanying behavior differences (e.g. Green Koopa Troopa and Red Koopa Troopa), as well as explicitly named behavioral variants (e.g. Sky Blooper and Wonder Bulrush herd). We currently have inconsistent coverage of both. In the future, if a proposal is to pass that goes against the overall policies outlined here, they would be added to the bottom of the MarioWiki:Enemies page, the same way one would archive a proposal, so we do not lose track of anything going forward and readers are provided an easily accessible reference.

This proposal was born from the this discussion on the White Shy Guy article, as well as a long-incubating impression that the way we decide which enemy subjects receive articles and which do not: (1) puts us as odds with the source material we earnestly try to cover; (2) makes our game category pages fragmented and less useful, and sometimes incongruent with the actual game articles; (3) artificially inflates the importance of RPGs over other genres like platformers (i.e. see Red Magikoopa, Sky-Blue Spiny, Green Fuzzy, Red Chomp, etc.); (4) has lead to incongruent series of decisions that would not make sense to readers, where enemy A gets split, but enemy B remains merged, even with the criteria for both being the same; and (5) makes it unintuitive to folks who want to contribute to our site.

Nintendo101 specifically relays the following on the White Shy Guy page that captures the apparent inconsistencies:

I think my fellow editors sometimes overlook the fact that the people who create Super Mario games are often utilitarian in design philosophy - they very rarely change the colors of any enemies at all unless there are accompanying behavioral differences, so it is almost never a purely cosmetic decision. We have been making the decision to keep different colored enemies housed in one article in spite of the games and their accompanying media not doing that themselves, which often explicitly list them as separate enemies too in their bestiaries. (This is not always done, as in How to win at Super Mario Bros., for example, but subjects are typically listed as separate far more often then not.) I clarify this because, to me at least, it has never felt particularly clear what the substantive reason why we lump different colored enemies into one article when the games don't, and overtime it has lead to unclear decisions. Is a Koopa Troopa being large but visually identical to its smaller counterpart a more substantive mechanical difference than being a different color and turning at the edge? Because that is the whole reason why Goombrat exists - to be the "Red Koopa Troopa" to Goombas. Why does the Gold Bullet Bill get an article, but not the purple and blue ones from Super Mario Sunshine? Why do subjects like the blue Bowser and Bowser X (the latter of which seems to even be the same person as Bowser) get separate articles, but not the Black Dino Piranha or pink Hisstocrat? Why can't the Red Koopa Troopa, which is immediately perceivably different from the green ones regardless of where it shows up in the wiki and has largely been listed as a different enemy from its green counterpart since 1985, not warrant a dedicated article but the Red Shell does? Is it because they are the same "species" as the Green Koopa Troopa? Then why does Rolla Koopa and Gold Koopa get articles of their own? Why on earth would we support having an all-encompassing Black Shy Guy article, but not one for White Shy Guys? Where can I see a list that tells me where just the white ones show-up throughout the franchise's history? Why can't I have that? There are a bunch of little reasons that answer different parts of these questions, a proposal here, an RPG-specific policy there, but I find none of them particularly satisfying, especially in aggregation and for how it impacts collective coverage of enemies in the Super Mario franchise. And I say this as someone who has integrated a lot of the enemy charts for the mainline games on this wiki. I don't envy a more casual reader trying to make sense of all these naked inconsistencies themselves. The best taxonomic systems are the ones that don't beg scrutiny.

We believe clarification on enemy coverage is long overdo, especially as more users have joined the site. We propose the following policy with two caveats:

Different enemies warrant having their own articles. If the games and their accompanying paratexts (i.e., in-game bestiaries, instruction booklets, officially-licensed guidebooks, encyclopedias, Mario Portal, and other such sources) recognize similar subjects as different types of enemies, even if perceivably or explicitly members of the same species, they warrant having dedicated articles. If a discrepancy exists between sources from different regions, deference should be directed towards ones from the region where the game was developed.

xylem

Squared screenshot of a green Koopa Troopa from Super Mario Bros. Wonder. Squared screenshot of a red Koopa Troopa from Super Mario Bros. Wonder.
Winged Strollin' Stu Artwork of the Swipin' Stu enemy in Super Mario Sunshine.
Top row: Green Koopa Troopa and Red Koopa Troopas (which do not have articles).
Bottom row: Winged Strollin' Stu and Swipin' Stu (which do have articles).

Caveat I - enemies of different colors: If an enemy subject is differentiated by color in its published name, it warrants receiving a dedicated article only if it is also accompanied by behavioral or mechanical differences, RPG statistics, or comparable attributes that affect gameplay. If color is the only differentiating attribute of the subject, creating a dedicated article for it is discouraged. It would have to appear in a release where it has an accompanying gameplay difference first. (e.g., all Biddybuds behave the same regardless of color and should not receive their own articles. The same is true for the green Cataquacks on Peach Beach and the blue Koopa Paratroopas from Cloudtop Cruise.)

For colored enemies that do warrant article coverage, appearances of the subject in subsequent games and other genres should be covered in their article as well, as one would for other characters and enemy species. (e.g., the Pink Shy Guy from Mario Kart Tour would ontologically be considered the same subject from Super Mario Bros. 2.) For appearances within the same or similar genres of game, the exact type of behavioral difference between the subject and related enemies of different colors does not have to be the exact same one between different games for it to be considered the same subject. (e.g., the Red Cheep Cheep in Super Mario Bros. is the slow-moving variant, whereas the Red Cheep Cheep in Super Mario Maker swims quickly and homes-in on Mario. They are still ontologically considered the Red Cheep Cheep and should share an article.)

If a long-established enemy subject is designated by the name of a color to distinguish it from a colored variants introduced in a more contemporary game, it should be treated as synonymous with original enemy's name, and not a wholly new subject (e.g. the "Blue Magikoopa" in Puzzle & Dragons: Super Mario Bros. Edition should be considered ontologically the same as the normal Magikoopa, and does not warrant an article of its own).

Clarification: This does not mean broader articles for recurring subjects, like those for Koopa Troopa or Shy Guy, would disappear. As exemplified by the Koopa Shell article (which coexists with Green Shell, Red Shell, Blue Shell, and Gold Shell articles) and the POW Block article (which coexists with Red POW Block despite normal POW Blocks occasionally being red in older games), rich, thorough, and accurate articles can be written without being in conflict with colored variants. This also does not mean colored variants with mechanical differences that are not recognized as distinct in games or accompanying media cannot receive their own articles if the arguments for them are strong or self evident, as is the case for Bubble Dayzee or Gold Mini Goomba.

Finally, this also does not mean subjects for less recurring colored variants cannot be lumped with each other in one article in the future if it is determined that the information is best kept presented together. Rather, the default assertion should be that if it is recognized as a unique enemy in the game, it warrants an article. The current assumption is that if the enemy is distinguished by its color, it should be lumped with its parent regardless of any other details. We believe this is an unsubstantiated practice: if the red-shelled Koopa Troopa was referred to as the "Timid Koopa Troopa" and all other details about it were exactly the same, it would have received an article of its own long ago. Similarly, subjects like Bull's-Eye Bill would have been lumped with its parent long ago if it was named "Red Bullet Bill."

affected enemies

phloem

Squared screenshot of a Goomba from Super Mario 3D Land. Goomba Tower in Super Mario 3D World
Goomba and Goomba Tower (which have their own articles).

Caveat II - enemies of different behaviors: If a subject is differentiated by its behavior in its published name, they also warrant receiving their own article, but only times when the subject goes by the same (or a similar) name as the subject does in its attributed debut. This is because some recurring enemies inherited the behaviors of their variants in future appearances, but Nintendo still recognizes the original variant as distinct when they discuss the original releases. If a subject with a distinct behavior is not differentiated from its parent in name, they are assumed to be the same subject and dedicated article coverage is discouraged.

affected enemies

Relevant proposals

Main

#87 • Merge all Mario & Luigi: Bowser's Inside Story enemy stubs into one page, Hyper Guy (ended September 27, 2009)
#127 • Split enemies with different color variants, Reversinator (ended December 23, 2009)
#12 • Split the articles for similar Donkey Kong Country Returns enemies, Reversinator (ended March 7, 2011)
#110 • Merge Dream Team enemies' articles with their "R" version, Iggy Koopa Jr (ended December 16, 2013)
#16 • Merge post-Special Zone enemies, LinkTheLefty (ended April 24, 2015)
#38 • Create page for the "Paper" variant of enemies in Mario & Luigi: Paper Jam and merge the "Shiny" variants into them, Alex95 (ended September 21, 2017)
#13 • Split the enemy variants from Wario World, Bye Guy (ended July 11, 2020)
#108 • Split articles for certain official single-game enemy behavior splits, Doc von Schmeltwick (ended October 3, 2024)
#141 • Create articles for Glohm enemies or merge them with their normal counterparts, Sparks (ended November 28, 2024)

Talk

#46 • Merge all Gnat Attack enemies into Gnat Attack, KS3 (ended March 13, 2010)
#55 • Merge Pale Piranha to Piranha Plant, Cobold (ended April 3, 2010)
#81 • Split Jack O'Goomba from Goomba, Arend (ended July 24, 2010)
#93 • Split Undergrunt from Monty Mole, Superboo922 (ended August 3, 2010)
#96 • Split Kreepy Krow from Krow, BluePikminKong497 (ended August 4, 2010)
#122 • Split Pale Piranha from Piranha Plant and merge Piranha Plant (Paper Mario: The Thousand-Year Door) to Piranha Plant, Tails777 (ended September 24, 2010)
#131 • Split Pale Piranha from Piranha Plant, Bop1996 (ended November 23, 2010)
#34 • Delete Climbing Koopa, Bowser's luma (ended April 4, 2011)
#36 • Merge Hammer Bro (Mario & Luigi: Partners in Time) to Hammer Bro, Kaptain K. Rool (ended April 5, 2011)
#40 • Split Yellow Klobber and Red Klobber from Klobber, DKPetey99 (ended April 9, 2011)
#46 • Split Krochead into Red Krochead and Green Krochead, DKPetey99 (ended April 15, 2011)
#53 • Create individual articles for enemies in Gnat Attack, Marioguy1 (ended April 24, 2011)
#42 • Split the green Monty Moles from Monty Mole, GreenDisaster (ended August 1, 2012)
#39 • Split Green Pokey from Pokey, LudwigVon (ended April 5, 2015)
#42 • Split Red Koopa Troopa and Green Koopa Troopa from Koopa Troopa, Andymii (ended April 8, 2015)
#47 • Merge Forest Fuzzy to Green Fuzzy, Binarystep (ended April 13, 2015)
#63 • Merge Blue Lava Bubble to Ember, LudwigVon (ended April 30, 2015)
#82 • Merge Blue Lava Bubble to Lava Bubble, LudwigVon (ended June 12, 2015)
#63 • Merge Blue Lava Bubble to Ember, LudwigVon (ended April 30, 2015)
#98 • Split Red Blurp and Blue Blurp from Blurp, LinkTheLefty (ended July 31, 2015)
#111 • Merge Black and White Shy Guys with Shy Guy, split Shy Guy according to color, or delete Black Shy Guy and White Shy Guy, YoshiFlutterJump (ended November 20, 2017)
#78 • Merge Red Paragoomba with Paragoomba, Doc von Schmeltwick (ended September 14, 2018)
#81 • Merge Purple Klaptrap with Klaptrap, Doc von Schmeltwick (ended September 22, 2018)
#6 • Re-merge Red Blurp and Blue Blurp, Doc von Schmeltwick (ended January 18, 2019)
#48 • Merge Red Spike Top with Spike Top, 7feetunder (ended April 9, 2019)
#51 • Create a generic Koopa Shell article and reorganize the colored shell articles, Ray Trace (ended August 29, 2021)
#37 • Merge Green Boo with Boo, Somethingone (ended August 1, 2021)
#71 • Clean up Red Boo, Doc von Schmeltwick (ended September 19, 2021)
#5 • Merge Red Spike Top with Spike Top, Somethingone (ended January 29, 2022)
#72 • Merge Blue Electrokoopa and Red Electrokoopa back into Electro-Koopa, Doc von Schmeltwick (ended September 4, 2022)
#73 • Split Red POW Block from POW Block, Rodmjorgeh (ended September 24, 2023)