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==Enemies and obstacles==
==tissue==
===Enemies===
This passing of this proposal would lead to the creation of explicit guidelines for enemy coverage on the Super Mario Wiki with an accompanying [[MarioWiki:Enemies]] policy page. It would substantiate most of the enemies that already have their own articles and general editorial trends. It would also allow clarify that one can create articles for named colored variants that have accompanying behavior differences (e.g. [[Green Koopa Troopa]] and [[Red Koopa Troopa]]), as well as explicitly named behavioral variants (e.g. [[Sky Blooper]] and [[Wonder Bulrush herd]]). We currently have inconsistent coverage of both. In the future, if a proposal is to pass that goes against the overall policies outlined here, they would be added to the bottom of the MarioWiki:Enemies page, the same way one would archive a proposal, so we do not lose track of anything going forward and readers are provided an easily accessible reference.
{|class="wikitable sortable" width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
|-style="background:#FF2400;color:white;"
!width=10%|Name
!class="unsortable"|Description
!class="unsortable" width=13%|Locations
!class="unsortable"|Spoils
!New
|-
|align=center data-sort-value="Goomba" style="background:#FFFFFF"|[[File:SM64 - Goomba Model.png|100x100px]]<br>[[Goomba]]
|A small enemy that pursues Mario and often comes in groups of three but can be beaten with any attack.
|align=center|[[Bob-omb Battlefield]]; [[Whomp's Fortress]]; [[Jolly Roger Bay]]; [[Bowser in the Dark World]]; [[Shifting Sand Land]]; [[Bowser in the Fire Sea]]; [[Snowman's Land]]; [[Tall, Tall Mountain]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|align=center|{{chart icon|SM64-Coin}}×1
|align=center|—
|-
|align=center data-sort-value="Goombe" style="background:#FFFFFF"|[[File:Micro-GoombaSM64.png|80x80px]]<br>[[Mini Goomba|Goombette]]
|A tiny Goomba that is instantly defeated when it touches Mario but also pushes him back unless he attacks it.
|align=center|[[Tiny-Huge Island]]
|align=center|{{hover|{{chart icon|SM64-Coin}}×1|punched or kicked}}
|align=center|—
|-
|align=center data-sort-value="Gra" style="background:#FFFFFF"|[[File:GrandGoombaSM64.png|100x100px]]<br>[[Big Goomba|Grand Goomba]]
|A huge strong Goomba immune to punches and kicks that also sometimes fails to notice Mario.
|align=center|[[Tiny-Huge Island]]
|align=center|{{hover|{{chart icon|SM64-Coin}}×1|jumped on}}<br>{{hover|{{chart icon|SM64-CoinB}}×1|ground-pounded}}
|align=center|—
|-
|align=center data-sort-value="Bob" style="background:#FFFFFF"|[[File:Bomb-omb SM64.png|100x100px]]<br>[[Bob-omb]]
|A walking, respawning bomb that pursues Mario after lighting itself but can be picked up and thrown.
|align=center|[[Bob-omb Battlefield]]; [[Shifting Sand Land]]; [[Bowser in the Fire Sea]]; [[Tall, Tall Mountain]]; [[Tick Tock Clock]]; [[Bowser in the Sky]]
|align=center|{{chart icon|SM64-Coin}}×1
|align=center|—
|-
|align=center data-sort-value="Ko" style="background:#FFFFFF"|[[File:KoopaTroopaSM64.png|100x100px]]<br>[[Koopa Troopa]]
|A timid turtle that runs away from Mario and gets knocked from its shell upon being attacked.
|align=center|[[Bob-omb Battlefield]]; [[Tiny-Huge Island]]
|align=center|{{chart icon|SM64-Shell}}×1
|align=center|—
|-
|align=center data-sort-value="Be" style="background:#FFFFFF"|[[File:BeachKoopaSM64.png|100x100px]]<br>[[Unshelled Koopa Troopa|Beach Koopa]]
|A Koopa Troopa after being evicted from its shell, to which it frantically tries to return.
|align=center|[[Bob-omb Battlefield]]; [[Tiny-Huge Island]]
|align=center|{{chart icon|SM64-CoinB}}×1
|align=center|—
|-
|align=center data-sort-value="Small K" style="background:#FFFFFF"|[[File:SM64 Asset Model Koopa Troopa.png|80x80px]]<br>[[Small Koopa Troopa]]
|A tiny [[Koopa Troopa]] that is defeated immediately upon contact.
|align=center|[[Tiny-Huge Island]]
|align=center|{{chart icon|SM64-CoinB}}×1
|align=center|{{chart icon|new}}
|-
|align=center data-sort-value="Chain" style="background:#FFFFFF"|[[File:Chainchompsm64.png|100x100px]]<br>[[Chain Chomp]]
|A huge iron guard dog shackled to a [[stump]].
|align=center|[[Bob-omb Battlefield]]
|align=center|{{chart icon|cross}}
|align=center|—
|-
|align=center data-sort-value="Piranha P" style="background:#FFFFFF"|[[File:PiranhaPlant SM64.png|100x100px]]<br>[[Piranha Plant]]
|A sleepy plant that chomps upon being woken up.
|align=center|[[Whomp's Fortress]]
|align=center|{{chart icon|SM64-CoinB}}×1
|align=center|—
|-
|align=center data-sort-value="Piranha F" style="background:#FFFFFF"|[[File:PiranhaPlantSM64.png|100x100px]]<br>[[Big Fire Piranha|Piranha Flower]]
|A large [[Fire Piranha Plant|Venus Fire Trap]] that sprouts suddenly, shoots a homing fireball, and then retracts.
|align=center|[[Tiny-Huge Island]]
|align=center|{{chart icon|SM64-Coin}}×2<br>{{chart icon|SM64-Star}}×1
|align=center|{{chart icon|new}}
|-
|align=center data-sort-value="Small P" style="background:#FFFFFF"|[[File:SM64 Asset Model Piranha Plant.png|80x80px]]<br>[[Small Piranha]]
|A miniature [[Fire Piranha Plant|Venus Fire Trap]] that sprouts suddenly, shoots a homing fireball, and then retracts.
|align=center|[[Tiny-Huge Island]]; [[Bowser in the Sky]]
|align=center|{{chart icon|SM64-Coin}}×1
|align=center|{{chart icon|new}}
|-
|align=center data-sort-value="W" style="background:#FFFFFF"|[[File:WhompSM64.png|100x100px]]<br>[[Whomp]]
|A stone slab with a face and weak back that attacks Mario by slamming forward.
|align=center|[[Whomp's Fortress]]; [[Bowser in the Sky]]
|align=center|{{chart icon|SM64-Coin}}×5
|align=center|{{chart icon|new}}
|-
|align=center data-sort-value="Th" style="background:#FFFFFF"|[[File:ThwompSM64.png|100x100px]]<br>[[Thwomp]]
|A floating stone cube that slams to the ground every few moments and can also be used as a platform.
|align=center|[[Whomp's Fortress]]; [[Tick Tock Clock]]
|align=center|{{chart icon|cross}}
|align=center|—
|-
|align=center data-sort-value="Bulle" style="background:#FFFFFF"|[[File:SM64 Asset Model Bullet Bill.png|100x100px]]<br>[[Bullet Bill]]
|A giant bullet that swerves to hit Mario.
|align=center|[[Whomp's Fortress]]
|align=center|None
|align=center|—
|-
|align=center data-sort-value="U" style="background:#FFFFFF"|[[File:Unagi SM64.png|100x100px]]<br>[[Maw-Ray|Unagi]]
|A huge moray eel that likes to stay in tight places.
|align=center|[[Jolly Roger Bay]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|new}}
|-
|align=center data-sort-value="Spindr" style="background:#FFFFFF"|[[File:SpindriftSM64.png|100x100px]]<br>[[Spindrift]]
|A slow flying floral creature that likes cold environments and makes Mario spin if he jumps on it.
|align=center|[[Cool, Cool Mountain]]; [[Snowman's Land]]
|align=center|{{chart icon|SM64-Coin}}×3
|align=center|{{chart icon|new}}
|-
|align=center data-sort-value="MrB" style="background:#FFFFFF"|[[File:SM64 Asset Model Mr. Blizzard.png|100x100px]]<br>[[Mr. Blizzard]]
|A snowman that either throws snowballs at Mario or hops back and forth oblivious to him, with the former type being beatable by running around it enough.
|align=center|[[Cool, Cool Mountain]]; [[Snowman's Land]]
|align=center|{{hover|{{chart icon|SM64-Coin}}×3|throwing-type only}}<br>{{chart icon|SM64-Cap}}×1<br>{{chart icon|cross}}
|align=center|{{chart icon|new}}
|-
|align=center data-sort-value="A" style="background:#FFFFFF"|[[File:AmpSM64.png|100x100px]]<br>[[Amp]]
|A small floating invincible metal ball that spins around a fixed point while emitting electricity.
|align=center|[[Bowser in the Dark World]]; [[Shifting Sand Land]]; [[The Secret Under the Moat|Vanish Cap Under the Moat]]; [[Bowser in the Fire Sea]]; [[Snowman's Land]]; [[Wet-Dry World]]; [[Tick Tock Clock]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|new}}
|-
|align=center data-sort-value="Sc" style="background:#FFFFFF"|[[File:SM64 Asset Model Scuttlebug.png|100x100px]]<br>[[Scuttlebug|Scuttle Bug]]
|A giant spider that pursues Mario and sometimes leaps from a pit.
|align=center|[[Big Boo's Haunt]]; [[Hazy Maze Cave]]
|align=center|{{chart icon|SM64-Coin}}×3
|align=center|{{chart icon|new}}
|-
|align=center data-sort-value="Boo" style="background:#FFFFFF"|[[File:SM64 Asset Model Boo.png|100x100px]]<br>[[Boo]]
|A ghost that turns transparent and invulnerable when looked at.
|align=center|[[Courtyard (Peach's Castle)|Courtyard]]; [[Big Boo's Haunt]]
|align=center|{{chart icon|SM64-Coin}}×1<br>{{chart icon|SM64-CoinB}}×1<br>{{chart icon|SM64-birdcage}}×1
|align=center|—
|-
|align=center data-sort-value="MrI" style="background:#FFFFFF"|[[File:Mr I.png|100x100px]]<br>[[Mr. I|Mr. I.]]
|A giant floating eyeball that shoots bubbles at Mario but can be defeated by running around it enough.
|align=center|[[Big Boo's Haunt]]; [[Hazy Maze Cave]]; [[Lethal Lava Land]]
|align=center|{{chart icon|SM64-CoinB}}×1
|align=center|{{chart icon|new}}
|-
|align=center data-sort-value="Book" style="background:#FFFFFF"|[[File:BookendSM64.png|100x100px]]<br>[[Bookend]]
|A haunted book that either emerges from its bookcase to bite Mario or shoots straight out at him with other books en masse.
|align=center|[[Big Boo's Haunt]]
|align=center|{{hover|{{chart icon|SM64-CoinB}}×1|biting type}}
|align=center|{{chart icon|new}}
|-
|align=center data-sort-value="Mad" style="background:#FFFFFF"|[[File:MadPianoSM64.png|100x100px]]<br>[[Mad Piano]]
|A haunted mini grand piano that noisily pursues Mario over a small area while chomping.
|align=center|[[Big Boo's Haunt]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|new}}
|-
|align=center data-sort-value="Sw" style="background:#FFFFFF"|[[File:SM64Swoop.png|100x100px]]<br>[[Swoop]]
|A bat that hangs upside-down until approached, at which point it starts flying around.
|align=center|[[Hazy Maze Cave]]
|align=center|{{chart icon|SM64-Coin}}×1
|align=center|—
|-
|align=center data-sort-value="Snu" style="background:#FFFFFF"|[[File:SnufitSM64.png|100x100px]]<br>[[Snifit (Super Mario 64)|Snufit]]
|A small ghostly [[Snifit]] that shoots small bullets at Mario.
|align=center|[[Hazy Maze Cave]]; [[Behind the Waterfall|Cavern of the Metal Cap]]
|align=center|{{chart icon|SM64-Coin}}×2
|align=center|{{chart icon|new}}
|-
|align=center data-sort-value="Mont" style="background:#FFFFFF"|[[File:SM64 Asset Model Monty Mole 1.png|100x100px]]<br>[[Monty Mole]]
|An endlessly respawning creature that emerges from holes to throw rocks at Mario.
|align=center|[[Hazy Maze Cave]]; [[Tall, Tall Mountain]]
|align=center|{{chart icon|SM64-1Up}}×1
|align=center|—
|-
|align=center data-sort-value="Fla" style="background:#FFFFFF"|[[File:BigSteelieSM64.png|80x80px]]<br>[[Flame thrower (Flame Chomp)|Flame thrower]]
|A tiny [[Flame Chomp|Fire Chomp]]-like sphere that floats in place, shooting a homing flame at Mario when approached.
|align=center|[[Hazy Maze Cave]]; [[Shifting Sand Land]]; [[The Secret Under the Moat|Vanish Cap Under the Moat]]; [[Bowser in the Fire Sea]]; [[Wet-Dry World]]; [[Tiny-Huge Island]]; [[Tick Tock Clock]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|new}}
|-
|align=center data-sort-value="Bully" style="background:#FFFFFF"|[[File:SM64 Asset Model Bully.png|100x100px]]<br>[[Bully]]
|A horned creature that attacks Mario by pushing and can be beaten only by pushing it into lava.
|align=center|[[Lethal Lava Land]]; [[Bowser in the Fire Sea]]
|align=center|{{chart icon|SM64-Coin}}×1
|align=center|{{chart icon|new}}
|-
|align=center data-sort-value="Spa" style="background:#FFFFFF"|[[File:SM64 Asset Model Lava Bubble.png|100x100px]]<br>[[Lava Bubble|Sparky]]
|A fireball that hops along land after spawning from lava or fire.
|align=center|[[Lethal Lava Land]]; [[Bowser in the Sky]]
|align=center|{{chart icon|cross}}
|align=center|—
|-
|align=center data-sort-value="Fly" style="background:#FFFFFF"|[[File:FlyGuySM64.png|100x100px]]<br>[[Fly Guy]]
|A [[Shy Guy]] that spits fireballs and flies with propellers that makes Mario spin when jumped on.
|align=center|[[Shifting Sand Land]]; [[Snowman's Land]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]; [[Rainbow Ride]]
|align=center|{{chart icon|SM64-Coin}}×2
|align=center|—
|-
|align=center data-sort-value="Po" style="background:#FFFFFF"|[[File:Old Pokey 64.png|100x100px]]<br>[[Pokey]]
|A tall segmented cactus with a weak head.
|align=center|[[Shifting Sand Land]]
|align=center|{{chart icon|SM64-CoinB}}×1
|align=center|—
|-
|align=center data-sort-value="To" style="background:#FFFFFF"|[[File:SM64 Asset Model Tox Box.png|100x100px]]<br>[[Tox Box]]
|A huge moving metal cube with one hollow side.
|align=center|[[Shifting Sand Land]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|new}}
|-
|align=center data-sort-value="Gri" style="background:#FFFFFF"|[[File:SM64 Asset Model Grindel.png|100x100px]]<br>[[Grindel]]
|A mummified Thwomp that attempts to squish Mario by either slamming down or leaping forward.
|align=center|[[Shifting Sand Land]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|new}}
|-
|align=center data-sort-value="Spinde" style="background:#FFFFFF"|[[File:SpindelSM64.png|100x100px]]<br>[[Spindel]]
|A cylindrical Grindel that rolls back and forth.
|align=center|[[Shifting Sand Land]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|new}}
|-
|align=center data-sort-value="Kl" style="background:#FFFFFF"|[[File:SM64 Klepto.png|100x100px]]<br>[[Klepto]]
|A condor that tries to steal Mario's cap.
|align=center|[[Shifting Sand Land]]
|align=center|{{chart icon|SM64-Star}}×1<br>{{chart icon|SM64-Cap}}×1
|align=center|{{chart icon|new}}
|-
|align=center data-sort-value="Bub" style="background:#FFFFFF"|[[File:SM64 Asset Model Bub.png|100x100px]]<br>[[Cheep Cheep|Bub]]
|A fish that swims slowly after Mario.
|align=center|[[Dire, Dire Docks]]
|align=center|{{chart icon|cross}}
|align=center|—
|-
|align=center data-sort-value="Bubb" style="background:#FFFFFF"|[[File:SM64 Asset Model Bubba.png|100x100px]]<br>[[Cheep Chomp|Bubba]]
|An enormous quick fish that tries to swallow Mario whole.
|align=center|[[Tiny-Huge Island]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|new}}
|-
|align=center data-sort-value="Su" style="background:#FFFFFF"|[[File:SM64 Asset Model Sushi.png|100x100px]]<br>[[Sushi]]
|A large but passive shark that swims in wide circles.
|align=center|[[Dire, Dire Docks]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|new}}
|-
|align=center data-sort-value="Man" style="background:#FFFFFF"|[[File:SM64 Asset Model Manta.png|100x100px]]<br>[[Manta|Manta Ray]]
|An enormous passive ray that damages Mario on contact and leaves behind a trail of [[bubble ring|ring]]s.
|align=center|[[Dire, Dire Docks]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|new}}
|-
|align=center data-sort-value="Mone" style="background:#FFFFFF"|[[File:Sm64moneybags.png|100x100px]]<br>[[Moneybag (enemy)|Money Bags]]
|A hopping purse that disguises as a [[coin]].
|align=center|[[Snowman's Land]]
|align=center|{{chart icon|SM64-Coin}}×5
|align=center|{{chart icon|new}}
|-
|align=center data-sort-value="Sk" style="background:#FFFFFF"|[[File:SM64 Asset Model Skeeter.png|100x100px]]<br>[[Skeeter]]
|A giant water strider that skims across the water passively, pursuing Mario while on land.
|align=center|[[Wet-Dry World]]
|align=center|{{chart icon|SM64-Coin}}×3
|align=center|{{chart icon|new}}
|-
|align=center data-sort-value="H" style="background:#FFFFFF"|[[File:SM64 Asset Model Heave-Ho.png|100x100px]]<br>[[Heave-Ho]]
|A windup machine that powerfully tosses Mario over its back.
|align=center|[[Wet-Dry World]]; [[Tick Tock Clock]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|new}}
|-
|align=center data-sort-value="Chu" style="background:#FFFFFF"|[[File:Chuckya SM64.png|100x100px]]<br>[[Chuckya]]
|A huge purple Bob-omb that picks up and throws Mario and can be defeated only by doing the same to it.
|align=center|[[Wet-Dry World]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|align=center|{{chart icon|SM64-Coin}}×5
|align=center|{{chart icon|new}}
|-
|align=center data-sort-value="Fw"|[[File:SM64 Asset Model Fwoosh.png|100x100px]]<br>[[Fwoosh]]
|A cloud that blows gusts of wind to knock Mario off the ledge.
|align=center|[[Tall, Tall Mountain]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|new}}
|-
|align=center data-sort-value="L" style="background:#FFFFFF"|[[File:SM64 Screenshot Lakitu.png|100x100px]]<br>[[Lakitu]]
|A cloud-riding turtle that throws an endless supply of [[Spiny Egg|Spiny bomb]]s at Mario.
|align=center|[[Tiny-Huge Island]]; [[Rainbow Ride]]
|align=center|{{chart icon|SM64-Coin}}×5
|align=center|—
|-
|align=center data-sort-value="Spiny" style="background:#FFFFFF"|[[File:SM64 Spiny.png|100x100px]]<br>[[Spiny]]
|A spiked turtle that walks around slowly and can be destroyed only by going underwater.
|align=center|[[Tiny-Huge Island]]; [[Rainbow Ride]]
|align=center|None
|align=center|—
|-
|align=center data-sort-value="Spiny b" style="background:#FFFFFF"|[[File:SM64-SpinyEgg.png|100x100px]]<br>[[Spiny Egg|Spiny bomb]]
|A spiked egg thrown by a Lakitu that hatches into a Spiny and is vulnerable to explosions.
|align=center|[[Tiny-Huge Island]]; [[Rainbow Ride]]
|align=center|None
|align=center|—
|-
|align=center data-sort-value="Chair" style="background:#FFFFFF"|[[File:SM64 Asset Model Chair.png|100x100px]]<br>'''[[Chair]]'''
|A haunted piece of furniture that flings itself at Mario.
|align=center|[[Big Boo's Haunt]]
|align=center|None
|align=center|{{chart icon|new}}
|-
|align=center data-sort-value="Cl" style="background:#FFFFFF"|[[File:ClamSM64.png|100x100px]]<br>'''[[Clam]]'''
|A giant shellfish that opens and closes its valves, sometimes containing an item.
|align=center|[[Jolly Roger Bay]]; [[Dire, Dire Docks]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|new}}
|-
|align=center data-sort-value="Mov" style="background:#FFFFFF"|[[File:BompSM64.png|100x100px]]<br>'''[[Bomp|Moving Bar]]'''
|A varyingly designed wall protrusion that tries to push Mario but can also be used as a platform.
|align=center|[[Whomp's Fortress]]; [[Tick Tock Clock]]
|align=center|{{chart icon|cross}}
|align=center|{{chart icon|new}}
|}


===Obstacles===
This proposal was born from the [[Talk:White Shy Guy#Comments on reversing|this discussion on the White Shy Guy article]], as well as a long-incubating impression that the way we decide which enemy subjects receive articles and which do not: (1) puts us as odds with the source material we earnestly try to cover; (2) makes our game category pages fragmented and less useful, and sometimes incongruent with the actual game articles; (3) artificially inflates the importance of RPGs over other genres like platformers (i.e. see [[Red Magikoopa]], [[Sky-Blue Spiny]], [[Green Fuzzy]], [[Red Chomp]], etc.); (4) has lead to incongruent series of decisions that would not make sense to readers, where enemy A gets split, but enemy B remains merged, even with the criteria for both being the same; and (5) makes it unintuitive to folks who want to contribute to our site.
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
|-style="background:#FF2400;color:white;"
!width=10%|Name
!Description
!width=19%|Locations
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Bill Blaster.png|100x100px]]<br>'''[[Bill Blaster|Blaster]]'''
|A metal cube that shoots out Bullet Bills.
|align=center|[[Whomp's Fortress]]
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Floating Mine.png|100x100px]]<br>'''[[Mine|Bomb]]'''
|A stationary spiked explosive used to defeat Bowser.
|align=center|[[Bowser in the Dark World]]; [[Bowser in the Fire Sea]]; [[Bowser in the Sky]]
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Casket.png|100x100px]]<br>'''[[Casket]]'''
|Caskets rise and fall. They can crush Mario if he goes under one.
|align=center|[[Big Boo's Haunt]]
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Freezing Water.png|100x100px]]<br>'''[[Freezing water|Cold water]]'''
|Chilled water that hurts Mario on contact, either gradually or immediately depending on how cold it is.
|align=center|[[Snowman's Land]]
|-
|align=center style="background:#FFFFFF"|[[File:Cavern of the Metal Cap.png|100x100px]]<br>[[File:Jet Stream.png|x70px]]<br>'''[[Current]]'''
|Rapidly moving water that can forcibly remove Mario from the course if it pulls him far enough.
|align=center|[[Jolly Roger Bay]]; [[Behind the Waterfall|Cavern of the Metal Cap]]; [[Dire, Dire Docks]]; [[Tall, Tall Mountain]]
|-
|align=center style="background:#FFFFFF"|[[File:Endless Stairs.png|100x100px]]<br>'''[[Endless stairs]]'''
|A magic staircase that loops Mario forever if he tries to climb them without enough Stars.
|align=center|[[Peach's Castle|Mushroom Castle]]
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Triangular Column.png|100x100px]]<br>'''[[Falling Pillar|Falling pillar]]'''<ref>Pelland and Owsen, p. 33</ref>
|A giant precariously balanced stone that tips at Mario.
|align=center|[[Jolly Roger Bay]]
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Fireball.png|100x100px]]<br>'''[[Fireball (obstacle)|Fireball]]'''
|A basic flame that appears as either a standalone obstacle or an enemy projectile.
|align=center|[[Peach's Castle|Mushroom Castle]]; [[Bowser in the Dark World]]; [[Hazy Maze Cave]]; [[Lethal Lava Land]]; [[Shifting Sand Land]]; [[The Secret Under the Moat|Vanish Cap Under the Moat]]; [[Bowser in the Fire Sea]]; [[Snowman's Land]]; [[Wet-Dry World]]; [[Tiny-Huge Island]]; [[Tick Tock Clock]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Fire Bar.png|100x100px]]<br>'''[[Fire Bar|Fire bar]]'''
|A rotating rock with a constantly alit flamethrower on either side.
|align=center|[[Lethal Lava Land]]
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Flamethrower.png|100x100px]]<br>'''[[Flamethrower]]'''
|A jet of fire that usually comes from small holes but can also come from other openings and even lava.
|align=center|[[Bowser in the Dark World]]; [[Big Boo's Haunt]]; [[Hazy Maze Cave]]; [[Lethal Lava Land]]; [[Bowser in the Fire Sea]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Glass Block.png|100x100px]]<br>'''{{conjectural|Glass block}}'''
|A platform in Rainbow Ride that [[magic carpet]]s travel through as an obstacle.
|align=center|[[Rainbow Ride]]
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Hidden Smasher.png|100x100px]]<br>'''[[Hidden smasher]]'''
|A giant mass of metal hidden in a wall that tries to crush Mario when he approaches.
|align=center|[[Lethal Lava Land]]
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Ice Block.png|100x100px]]<br>'''[[Ice Block|Ice block]]'''
|A sliding triangular ice chunk that comes in two sizes and pushes Mario into the cold water.
|align=center|[[Snowman's Land]]
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Texture Ice Block Shooter.png|100x100px]]<br>'''[[Ice Block#Super Mario 64 / Super Mario 64 DS|Ice block shooter]]'''
|A giant hole with Shy Guy masks that shoots triangular ice chunks.
|align=center|[[Snowman's Land]]
|-
|align=center style="background:#FFFFFF"|[[File:DeepFreeze64.png|100x100px]]<br>'''[[In the Deep Freeze|Ice structure]]'''
|Stacks of ice created into a maze that requires a [[Power Star]].
|align=center|[[Snowman's Land]]
|-
|align=center style="background:#FFFFFF"|[[File:Igloo.png|100x100px]]<br>'''[[Ice Block|Ice wall]]'''
|A wall made of ice, with some containing [[coin]]s. [[Vanish Mario]] is required to pass through these walls.
|align=center|[[Snowman's Land]]
|-
|align=center style="background:#FFFFFF"|[[File:BigSteelieSM64.png|100x100px]]<br>'''[[metal ball|Iron ball]]'''
|A variably sized large black sphere that rolls down slopes.
|align=center|[[Bob-omb Battlefield]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Texture Ivy.png|100x100px]]<br>'''{{Conjectural|Ivy}}'''
|Slows Mario's speed and also makes it difficult to jump.
|align=center|[[Tall, Tall Mountain]]
|-
|align=center style="background:#FFFFFF"|[[File:SM64 LLL Entrance.png|100x100px]]<br>'''[[Lava]]'''
|Molten rock that burns Mario.
|align=center|[[Lethal Lava Land]]; [[Bowser in the Fire Sea]]
|-
|align=center style="background:#FFFFFF"|[[File:PyramidSecret.png|100x100px]]<br>'''[[Moving sand]]'''
|Rapidly flowing sand. Mario can stand on it, but it pushes him in the direction of its trajectory.
|align=center|[[Shifting Sand Land]]
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Pendulum.png|100x100px]]<br>'''[[Pendulum]]'''
|A swinging obstacle that can block Mario's path. Its speed can change depending on the time Mario enters Tick Tock Clock.
|align=center|[[Tick Tock Clock]]
|-
|align=center style="background:#FFFFFF"|[[File:SM64 HMC Flamethrower.png|100x100px]]<br>'''[[Pit]]'''
|A bottomless abyss that removes Mario from a course.
|align=center|[[Whomp's Fortress]]; [[Cool, Cool Mountain]]; [[The Princess's Secret Slide]]; [[Tower of the Wing Cap]]; [[Bowser in the Dark World]]; [[Hazy Maze Cave]]; [[The Secret Under the Moat|Vanish Cap Under the Moat]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]; [[Tick Tock Clock]]; [[Rainbow Ride]]; [[Over the Rainbows|Wing Mario Over the Rainbow]]; [[Bowser in the Sky]]
|-
|align=center style="background:#FFFFFF"|[[File:ShiftingSandLand2.png|100x100px]]<br>'''[[Quicksand]]'''
|Sand that pulls Mario under at varying speeds.
|align=center|[[Shifting Sand Land]]
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Boulder.png|100x100px]]<br>'''[[Boulder|Rolling rock]]'''
|A giant boulder.
|align=center|[[Hazy Maze Cave]]
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Slide Box.png|100x100px]]<br>'''[[Slide Box]]'''
|A skull-marked crate that moves back and forth on the rocking ship.
|align=center|[[Jolly Roger Bay]]
|-
|align=center style="background:#FFFFFF"|[[File:SM64 mario cough.png|100x100px]]<br>'''[[Smoke|Strange cloud]]'''
|Putrid gas found in deep, stagnant caves.
|align=center|[[Hazy Maze Cave]]
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Tornado.png|100x100px]]<br>'''[[Tornado]]'''
|A whirlwind that makes Mario spin.
|align=center|[[Shifting Sand Land]]
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Water Bomb.png|100x100px]]<br>'''[[Water bomb (object)|Water bomb]]'''
|A bouncing balloon that pursues Mario after being shot from a cannon.
|align=center|[[Bob-omb Battlefield]]
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Wet-Dry World Downtown.png|100x100px]]<br>'''[[Water tide]]'''
|Water that rises up or down.
|align=center|[[Peach's Castle|Mushroom Castle]]; [[Wet-Dry World]]
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Asset Model Whirlpool.png|100x100px]]<br>'''[[Whirlpool]]'''
|A vortex that can suck Mario inside.
|align=center|[[Dire, Dire Docks]]
|-
|align=center style="background:#FFFFFF"|[[File:SM64 Screenshot Wind.png|100x100px]]<br>'''[[Wind]]'''
|A gust that can either help or hinder Mario.
|align=center|[[Cool, Cool Mountain]]; [[Snowman's Land]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]; [[Rainbow Ride]]; [[Bowser in the Sky]]
|-
|align=center style="background:#FFFFFF"|[[File:Quick Race Through Downtown!.png|x70px]]<br>[[File:SM64 Vanish Metal Mario.png|100x100px]]<br>'''[[Chain-Link|Wire net]]''' (vertical)
|A wall made of iron bars or wire nets. [[Vanish Mario]] is required to pass through these walls.
|align=center|[[The Secret Under the Moat|Vanish Cap Under the Moat]]; [[Big Boo's Haunt]]; [[Hazy Maze Cave]]; [[Lethal Lava Land]]; [[Shifting Sand Land]]; [[Dire, Dire Docks]]; [[Wet-Dry World]]; [[Tick Tock Clock]]
|}


===Bosses===
Nintendo101 specifically relays the following on the White Shy Guy page that captures the apparent inconsistencies:
Bosses are listed in the order that they are first encountered.
<blockquote>I think my fellow editors sometimes overlook the fact that the people who create ''Super Mario'' games are often utilitarian in design philosophy - they very rarely change the colors of any enemies at all unless there are accompanying behavioral differences, so it is almost never a purely cosmetic decision. We have been making the decision to keep different colored enemies housed in one article in spite of the games and their accompanying media not doing that themselves, which often explicitly list them as separate enemies too in their bestiaries. (This is not always done, as in ''[[How to win at Super Mario Bros.]]'', for example, but subjects are typically listed as separate far more often then not.)  I clarify this because, to me at least, it has never felt particularly clear what the substantive reason why we lump different colored enemies into one article when the games don't, and overtime it has lead to unclear decisions. Is a [[Big Koopa Troopa|Koopa Troopa being large]] but visually identical to its smaller counterpart a more substantive mechanical difference than being a different color and turning at the edge? Because that is the whole reason why [[Goombrat]] exists - to be the "Red Koopa Troopa" to [[Goomba]]s. Why does the [[Gold Bullet Bill]] get an article, but not the purple and blue ones from ''Super Mario Sunshine''? Why do subjects like the [[Bowser's Brother|blue Bowser]] and [[Bowser X]] (the latter of which seems to even be the same ''person'' as Bowser) get separate articles, but not the [[Dino Piranha|Black Dino Piranha]] or [[Hisstocrat|pink Hisstocrat]]? Why can't the Red Koopa Troopa, which is immediately perceivably different from the green ones regardless of where it shows up in the wiki and has largely been listed as a different enemy from its green counterpart since 1985, not warrant a dedicated article but the [[Red Shell]] does? Is it because they are the same "species" as the Green Koopa Troopa? Then why does [[Rolla Koopa]] and [[Gold Koopa]] get articles of their own? Why on earth would we support having an all-encompassing [[Black Shy Guy]] article, but not one for White Shy Guys? Where can I see a list that tells me where just the white ones show-up throughout the franchise's history? Why can't I have that? There are a bunch of little reasons that answer different parts of these questions, a proposal here, an RPG-specific policy there, but I find none of them particularly satisfying, especially in aggregation and for how it impacts collective coverage of enemies in the ''Super Mario'' franchise. And I say this as someone who has integrated a lot of the enemy charts for the mainline games on this wiki. I don't envy a more casual reader trying to make sense of all these naked inconsistencies themselves. The best taxonomic systems are the ones that don't beg scrutiny.</blockquote>
{|width=100% cellspacing=0 border=1 cellpadding=3 style="border-collapse:collapse;background:#FFFFFF"
 
|-style="background:#FF2400;color:white;"
We believe clarification on enemy coverage is long overdo, especially as more users have joined the site. We propose the following policy with two caveats:
!width=10%|Name
 
!Description
'''Different enemies warrant having their own articles. If the games and their accompanying paratexts (i.e., in-game bestiaries, instruction booklets, officially-licensed guidebooks, encyclopedias, Mario Portal, and other such sources) recognize similar subjects as different types of enemies, even if perceivably or explicitly members of the same species, they warrant having dedicated articles. If a discrepancy exists between sources from different regions, deference should be directed towards ones from the region where the game was developed.'''
!width=19%|Missions
 
|-
===xylem===
|align=center|[[File:SM64 Asset Model King Bob-omb.png|100x100px]]<br>'''[[King Bob-omb|Big Bob-omb]]'''
{{multiframe
|A giant [[Bob-omb]] on the [[Bob-omb Battlefield]]. He appears as the first boss in the game and has the first [[Power Star]]. He refers to himself as the "baron of all blasting matter."
|[[File:SMBW screenshot Troopa green.png|100px]] [[File:SMBW screenshot Troopa red.png|100px]]<br>[[File:SMS Winged Strollin Stu Artwork.png|100px]] [[File:SMS Artwork Swipin' Stu.png|100px]]
|align=center|[[Big Bob-omb on the Summit]]
|'''Top row''': Green Koopa Troopa and Red Koopa Troopas (which do not have articles).<br>'''Bottom row''': Winged Strollin' Stu and Swipin' Stu (which do have articles).
|-
|size=204
|align=center|[[File:WhompKingSM64.png|100x100px]]<br>'''[[Whomp King]]'''
|align=right
|A giant [[Whomp]] on top of [[Whomp's Fortress]]. He has the first Power Star, and after he is defeated, there is a tower on top of the fortress.
}}
|align=center|[[Chip Off Whomp's Block]]
<blockquote>'''Caveat I - enemies of different colors''': If an enemy subject is differentiated by color in its published name, <u>it warrants receiving a dedicated article only if it is also accompanied by behavioral or mechanical differences, RPG statistics, or comparable attributes that affect gameplay. If color is the only differentiating attribute of the subject, creating a dedicated article for it is discouraged.</u> It would have to appear in a release where it has an accompanying gameplay difference first. (e.g., all [[Biddybud]]s behave the same regardless of color and should not receive their own articles. The same is true for the green Cataquacks on [[Peach Beach]] and the blue Koopa Paratroopas from [[Cloudtop Cruise]].)
|-
For colored enemies that do warrant article coverage, appearances of the subject in subsequent games and other genres should be covered in their article as well, as one would for other characters and enemy species. (e.g., the Pink Shy Guy from ''[[Mario Kart Tour]]'' would ontologically be considered the same subject from ''[[Super Mario Bros. 2]]''.)  For appearances within the same or similar genres of game, the exact type of behavioral difference between the subject and related enemies of different colors does not have to be the exact same one between different games for it to be considered the same subject. (e.g., the Red Cheep Cheep in ''[[Super Mario Bros.]]'' is the slow-moving variant, whereas the Red Cheep Cheep in ''[[Super Mario Maker]]'' swims quickly and homes-in on Mario. They are still ontologically considered the Red Cheep Cheep and should share an article.)
|align=center|[[File:BowserSM64.png|100x100px]]<br>'''[[Bowser]]'''
If a long-established enemy subject is designated by the name of a color to distinguish it from a colored variants introduced in a more contemporary game, it should be treated as synonymous with original enemy's name, and not a wholly new subject (e.g. the "Blue Magikoopa" in ''[[Puzzle & Dragons: Super Mario Bros. Edition]]'' should be considered ontologically the same as the normal [[Magikoopa]], and does not warrant an article of its own).</blockquote>
|Bowser appears in Bowser in the Dark World, Bowser in the Fire Sea (where the arena tilts), and Bowser in the Sky (where he must be thrown three times). Mario needs to swing him by the tail clockwise or counterclockwise and hurl him at bombs on the outside of his circular arena.  
 
|align=center|[[Bowser in the Dark World]]; [[Bowser in the Fire Sea]]; [[Bowser in the Sky]]
'''Clarification''': This does <u>not</u> mean broader articles for recurring subjects, like those for [[Koopa Troopa]] or [[Shy Guy]], would disappear. As exemplified by the [[Koopa Shell]] article (which coexists with [[Green Shell]], [[Red Shell]], [[Blue Shell]], and [[Gold Shell]] articles) and the [[POW Block]] article (which coexists with [[Red POW Block]] despite normal POW Blocks occasionally being red in older games), rich, thorough, and accurate articles can be written without being in conflict with colored variants. This also does <u>not</u> mean colored variants with mechanical differences that are not recognized as distinct in games or accompanying media cannot receive their own articles if the arguments for them are strong or self evident, as is the case for [[Bubble Dayzee]] or [[Gold Mini Goomba]].
|-
 
|align=center|[[File:Boo 64.png|100x100px]]<br>'''[[Big Boo (character)|Big Boo]]'''
Finally, this also does <u>not</u> mean subjects for less recurring colored variants cannot be lumped with each other in one article in the future if it is determined that the information is best kept presented together. Rather, the default assertion should be that if it is recognized as a unique enemy in the game, it warrants an article. The current assumption is that if the enemy is distinguished by its color, it should be lumped with its parent regardless of any other details. We believe this is an unsubstantiated practice: if the red-shelled Koopa Troopa was referred to as the "Timid Koopa Troopa" and all other details about it were exactly the same, it would have received an article of its own long ago. Similarly, subjects like Bull's-Eye Bill would have been lumped with its parent long ago if it was named "Red Bullet Bill."
|A giant [[Boo]] that appears three times in [[Big Boo's Haunt]]. He initially appears once all the Boos in the mansion have been defeated, again in the underground merry-go-round, and lastly on the top balcony of the mansion.
 
|align=center|[[Go on a Ghost Hunt]]; [[Ride Big Boo's Merry-Go-Round]]; [[Big Boo's Balcony]]
;affected enemies
|-
{{columns|
|align=center|[[File:SM64 Asset Model Mr. I.png|100x100px]]<br>'''[[Big Mr. I.]]'''
*'''<u>Koopa Troopas</u>'''
|A giant [[Mr. I|Mr. I.]] that appears only in the attic of Big Boo's Haunt.
**<u>[[Green Koopa Troopa]]</u>: SMB, TLL, SMBS, SMB3, SMW, SMAS, SMBD, SMA2, SMA4, SPP, NSMB, SMG, NSMBW, SMG2, NSMB2, NSMBU, NSLU, SMM, P&D, SMR, SMO, SMM2, SMBW
|align=center|[[Eye to Eye in the Secret Room]]
**<u>[[Red Koopa Troopa]]</u>: SMB, TLL, SMBS, SMB3, SMW, SMAS, SMBD, SMA2, SMA4, SPP, NSMB, SMG, NSMBW, NSMB2, NSMBU, NSLU, SMM, P&D, SMR, SMO, SMM2, SMBW
|-
**<u>[[Blue Koopa Troopa]]</u>: SMW, SMA2, NSMB, SMO
|align=center|[[File:BigBullySM64.png|100x100px]]<br>'''[[Big Bully]]'''
**<u>[[Yellow Koopa Troopa]]</u>: SMW, SMA2, P&D
|A large [[Bully]] that appears in [[Lethal Lava Land]]. On both occasions, Big Bullies try to knock Mario into the lava.
**<u>[[Gold Koopa]]</u>: NSMB2, SMO
|align=center|[[Boil the Big Bully]]; [[Bully the Bullies]]
*'''<u>Koopa Paratroopas</u>'''
|-
**<u>[[Green Koopa Paratroopa]]</u>: SMB, TLL, SMBS, SMB3, SMW, SMAS, SMBD, SMA2, SMA4, SPP, NSMB, NSMBW, NSMB2, NSMBU, NSLU, SMM, SMM2, SMBW
|align=center|[[File:EyerokSM64.png|100x100px]]<br>'''[[Eyerok]]'''
**<u>[[Red Koopa Paratroopa]]</u>: SMB, TLL, SMBS, SMB3, SMW, SMAS, SMBD, SMA2, SMA4, SPP, NSMB, NSMBW, NSMB2, NSMBU, NSLU, SMM, SMR, SMM2, SMBW
|A being composed of two stone hands with eyes on each palm. He appears when Mario blasts open the top of the pyramid in [[Shifting Sand Land]] and rides the elevator inside.
**<u>[[Yellow Koopa Paratroopa]]</u>: SMW, SMA2, P&D
|align=center|[[Stand Tall on the Four Pillars]]
**<u>[[Gold Koopa Paratroopa]]</u>: NSMB2
|-
*'''<u>Big Koopa Troopas</u>'''
|align=center|[[File:ChillBullySM64.png|100x100px]]<br>'''[[Chill Bully]]'''
**<u>[[Green Big Koopa Troopa]]</u>: SMB3, SMAS, SMA4, NSMBU
|A large Bully made of ice. He tries to ram Mario onto a lethally frozen pond in [[Snowman's Land]].
**<u>[[Red Big Koopa Troopa]]</u>: SMB3, SMAS, SMA4, NSMBU, NSLU
|align=center|[[Chill with the Bully]]
*'''<u>Big Koopa Paratroopas</u>'''
|-
**<u>[[Big Green Koopa Paratroopa]]</u>: SMB3, SMAS, SMA4, P&D
|align=center|[[File:SM64 Asset Model Wiggler.png|100x100px]]<br>'''[[Wiggler]]'''
**<u>[[Big Yellow Koopa Paratroopa]]</u>: P&D
|A giant caterpillar. He becomes angry when his home on Tiny-Huge Island gets flooded.
*'''<u>Climbing Koopas</u>'''
|align=center|[[Make Wiggler Squirm]]
**<u>[[Green Climbing Koopa]]</u>: SMW, SMA2, NSMB, NSMBW, NSMB2
|}
**<u>[[Red Climbing Koopa]]</u>: SMW, SMA2, NSMB
*'''<u>Electro-Koopas</u>'''
**<u>[[Blue Electro-Koopa]]</u>: SMS
**<u>[[Red Electro-Koopa]]</u>: SMS
*'''<u>Hammer Bros.</u>'''
**<u>[[Gold Bro]]</u>: NSMB2
*'''<u>Lakitus</u>'''
**<u>[[Gold Lakitu]]</u>: NSMB2
*'''<u>Spiny Eggs</u>'''
**<u>[[Green Spiny Egg]]</u>: SMB3, SMA4, SMAS
*'''<u>Spike Tops</u>'''
**<u>[[Blue Spike Top]]</u>: SMM, SMM2
*'''<u>Magikoopas</u>'''
**<u>[[Green Magikoopa]]</u>: P&D
**<u>[[Red Magikoopa]]</u>: P&D
**<u>[[Yellow Magikoopa]]</u>: P&D
**<u>[[Purple Magikoopa]]</u>: P&D
*'''<u>Toadies</u>'''
**<u>[[Green Toady]]</u>: YI, YTG
**<u>[[Solo Toady]]</u>: YI, YTG, YNI
*'''<u>Bowsers</u>'''
**<u>[[Bowser's Brother]]</u>: TLL, SMAS
*'''<u>Goombas</u>'''
**<u>[[Gold Goomba]]</u>: NSMB2
*'''<u>Goomba Towers</u>'''
**<u>[[Gold Goomba Tower]]</u>: NSMB2
*'''<u>Paragoombas</u>'''
**<u>[[Red Paragoomba]]</u>: SMB3, SMAS, SMA4
**<u>[[Gold Paragoomba]]</u>: NSMB2
*'''<u>Cheep Cheeps</u>'''
**<u>[[Red Cheep Cheep]]</u>: SMB, TLL, SMBS, SMB3, SMAS, SMBD, SMA4, SMM, SMM2
**<u>[[Gray Cheep Cheep]]</u>: SMB, TLL, SMBS
**<u>[[Green Cheep Cheep]]</u>: SMB3, SMAS, SMBD, SMA4, SMM, SMM2
**<u>[[Gold Cheep Cheep]]</u>: NSMB2
*'''<u>Piranha Plants</u>'''
**<u>[[Green Piranha Plant]]</u>: SMB, TLL, SMBS, SMB3, SMAS, SMA4
**<u>[[Red Piranha Plant]]</u>: TLL, SMBS, SMB3, SMAS, SMA4
**<u>[[Gold Piranha Plant]]</u>: NSMB2
*'''<u>Big Piranha Plants</u>'''
**<u>[[Red Mega Piranha Plant]]</u>: SMB3, SMAS, SMA4
**<u>[[Green Mega Piranha Plant]]</u>: SMB3, SMAS, SMA4
*'''<u>Dino Piranhas</u>'''
**<u>[[Dino Piranha]]</u>: SMG, SMG2
**<u>[[Black Dino Piranha]]</u>: SMG, SMG2
*'''<u>Bullet Bills</u>'''
**<u>[[Blue Bullet Bill]]</u>: SMS
**<u>[[Gold Bullet Bill]]</u>: SMS, NSMB2
**<u>[[Purple Bullet Bill]]</u>: SMS
*'''<u>Bomber Bills</u>'''
**<u>[[Gold Banzai Bill]]</u>: NSMB2
*'''<u>Lava Bubbles</u>'''
**<u>[[Blue Lava Bubble]]</u>: SPP, SMG, SMG2
*'''<u>Shy Guys</u>'''
**<u>[[Red Shy Guy]]</u>: SMB2, SMAS, SMA, CTTT
**<u>[[Pink Shy Guy]]</u>: SMB2
**<u>[[Blue Shy Guy]]</u>: SMAS, SMA
**<u>[[Light-blue Shy Guy]]</u>: CTTT
*'''<u>Mega Guys</u>'''
**<u>[[Giant Red Shy Guy]]</u>: SMA
**<u>[[Giant Blue Shy Guy]]</u>: SMA (need source for name)
*'''<u>Fly Guys</u>'''
**<u>[[Red Fly Guy]]</u>: YTG
**<u>[[Yellow Fly Guy]]</u>: YTG
**<u>[[Green Fly Guy]]</u>: YTG
**<u>[[Blue Fly Guy]]</u>: YTG
**<u>[[Black Shy Guy (Yoshi's Story)|Black Shy Guy]]</u>: YS
*'''<u>Snifits</u>'''
**<u>[[Red Snifit]]</u>: SMB2, SMAS, SMA
**<u>[[Gray Snifit]]</u>: SMB2, SMAS, SMA
**<u>[[Pink Snifit]]</u>: SMB2
**<u>[[Blue Snifit]]</u>: SMAS, SMA
*'''<u>Beezos</u>'''
**<u>[[Red Beezo]]</u>: SMB2, SMAS
**<u>[[Gray Beezo]]</u>: SMB2
**<u>[[Yellow Beezo]]</u>: SMAS (need source for name)
*'''<u>Pansers</u>'''
**<u>[[Red Panser]]</u>: SMB2, SMAS, SMA
**<u>[[Gray Panser]]</u>: SMB2
**<u>[[Pink Panser]]</u>: SMB2
**<u>[[Green Panser]]</u>: SMAS, SMA (need source for name)
**<u>[[Blue Panser]]</u>: SMAS, SMA (need source for name)
*'''<u>Birdos</u>'''
**<u>[[Birdo]]</u>: SMB2, SMAS, BSSM, SMA
**<u>[[Birdo (Red)]]</u>: SMB2, SMAS, BSSM, SMA
**<u>[[Birdo (Grey)]]</u>: SMB2
**<u>[[Birdo (Green)]]</u>: SMAS, BSSM, SMA
*'''<u>Boos</u>'''
**<u>[[Green Boo]]</u>: SMBD (need source for name)
**<u>[[Red Boo]]</u>: SMBD
**<u>[[Black Boo]]</u>: SMBD
**<u>[[Gold Boo]]</u>: NSMB2
*'''<u>Big Boos</u>'''
**<u>[[Gold Big Boo]]</u>: NSMB2
*'''<u>Big Blarggs</u>'''
**<u>[[Gargantua Blargg]]</u>: YI, YIDS, YNI, YWW, YCW
**<u>[[Nep-Enut]]</u>: YI, YIDS, YNI, YWW, YCW
*'''<u>Tap-Taps</u>'''
**<u>[[Orange Tap-Tap]]</u>: YI, YTG, YTT, YIDS, YNI, YWW (need source for name)
**<u>[[Gray Tap-Tap]]</u>: YI, YTG, YTT, YIDS, YWW, YCW (need source for name)
*'''<u>Winged Strollin' Stus</u>'''
**<u>[[Swipin' Stu]]</u>: SMS
**<u>[[Winged Strollin' Stu]]</u>: SMS
*'''<u>Cataquacks</u>'''
**<u>[[Blue Cataquack]]</u>: SMS
**<u>[[Red Cataquack]]</u>: SMS
*'''<u>Crabbers</u>'''
**<u>[[Red Crabber]]</u>: SMG, SMG2
**<u>[[Blue Crabber]]</u>: SMG, SMG2
*'''<u>Chomps</u>'''
**<u>[[Gold Chomp]]</u>: SMG, SMG2
*'''<u>King Kalientes</u>'''
**<u>[[King Kaliente]]</u>: SMG
**<u>[[Black King Kaliente]]</u>: SMG
*'''<u>Gobbleguts</u>'''
**<u>[[Gobblegut]]</u>: SMG2
**<u>[[Black Gobblegut]]</u>: SMG2
*'''<u>Coin Coffers</u>'''
**<u>[[Blue Coin Coffer]]</u>: P&D
**<u>[[Red Coin Coffer]]</u>: P&D
**<u>[[Yellow Coin Coffer]]</u>: P&D
**<u>[[Purple Coin Coffer]]</u>: P&D
*'''<u>King Coin Coffers</u>'''
**<u>[[King Blue Coin Coffer]]</u>: P&D
**<u>[[King Red Coin Coffer]]</u>: P&D
**<u>[[King Yellow Coin Coffer]]</u>: P&D
**<u>[[King Purple Coin Coffer]]</u>: P&D
*'''<u>Hisstocrats</u>'''
**<u>[[Hisstocrat]]</u>: SM3DW
**<u>[[Hisstocrat (pink)]]</u>: SM3DW
*'''<u>Draggadons</u>'''
**<u>[[Draggadon]]</u>: CTTT
**<u>[[Gold Draggadon]]</u>: CTTT
*'''<u>Trompettes</u>'''
**<u>[[Brown Trompette]]</u>: SMBW
**<u>[[Purple Trompette]]</u>: SMBW
*'''<u>Pokipedes</u>'''
**<u>[[Green Pokipede]]</u>: SMBW
**<u>[[Red Pokipede]]</u>: SMBW
*'''<u>Gamboos</u>'''
**<u>[[Green Gamboo]]</u>: SMBW
**<u>[[Purple Gamboo]]</u>: SMBW
*'''<u>Metal Gamboos</u>'''
**<u>[[Gold Metal Gamboo]]</u>: SMBW
**<u>[[Silver Metal Gamboo]]</u>: SMBW
*'''<u>Sugarstars</u>'''
**<u>[[Green Sugarstar]]</u>: SMBW
**<u>[[Purple Sugarstar]]</u>: SMBW
*'''<u>Konks</u>'''
**<u>[[Yellow Konk]]</u>: SMBW
**<u>[[Blue Konk]]</u>: SMBW
*'''<u>Bloomps</u>'''
**<u>[[Green Bloomp]]</u>: SMBW
**<u>[[Purple Bloomp]]</u>: SMBW
}}
 
===phloem===
{{multiframe
|[[File:SM3DL Screenshot Goomba.png|100x100px]] [[File:GoombaTowerSM3DW.jpg|100px]]
|Goomba and Goomba Tower (which have their own articles).
|size=204
|align=right
}}
<blockquote>'''Caveat II - enemies of different behaviors''': If a subject is differentiated by its behavior in its published name, they also warrant receiving their own article, but only times when the subject goes by the same (or a similar) name as the subject does in its attributed debut. This is because some recurring enemies inherited the behaviors of their variants in future appearances, but Nintendo still recognizes the original variant as distinct when they discuss the original releases. If a subject with a distinct behavior is not differentiated from its parent in name, they are assumed to be the same subject and dedicated article coverage is discouraged.</blockquote>
;affected enemies
{{columns|
*'''<u>Bloopers</u>'''
**<u>[[Sky Blooper]]</u>: TLL, SMAS, SMBD
*'''<u>Blooper Nannies</u>'''
**<u>[[Scattering Blooper]]</u>: SMB3, SMAS, SMA4
*'''<u>Ninjis</u>'''
**<u>[[Ninji A]]</u>: SMB2, SMAS, SMA
**<u>[[Ninji B]]</u>: SMB2, SMAS, SMA
*'''<u>Buzzy Beetles</u>'''
**<u>[[Upside-down Buzzy Beetle]]</u>: SMB3, SMAS, SMA4
*'''<u>Spinys</u>'''
**<u>[[Upside-down Spiny]]</u>: SMB3, SMAS, SMA4
*'''<u>Bullet Bills</u>'''
**<u>[[Bull's-Eye Bill|Missile Bill / Bull's-Eye Bill]]</u>: SMB3, SMAS, SMA4, NSMBW, NSMBU, CTTT, SMM, SMM2
*'''<u>Bomber Bills</u>'''
**<u>[[Bull's-Eye Banzai]]</u>: NSMBW, SMM2
*'''<u>Missile Megs</u>'''
**<u>[[Wonder Missile Meg]]</u>: SMBW
*'''<u>Piranha Plants</u>'''
**<u>[[Upside-down Piranha Plant]]</u>: SML
*'''<u>Boos</u>'''
**<u>[[Boo Buddies]]</u>: SMW, SMA2, SMM, SMM2
**<u>[[Boo Crew]]</u>: SMW, SMA2, P&D
*'''<u>Cheep Cheeps</u>'''
**<u>[[Lava Cheep Cheep]]</u>: SMS
**<u>[[Deep Cheep]]</u>: NSMB, NSMBW, NSMB2, NSLU
**<u>[[Eep Cheep]]</u>: NSMBW, NSMBU
*'''<u>Undergrunt Gunners</u>'''
**<u>[[Water Bazooka]]</u>: SMG
**<u>[[Electric Bazooka]]</u>: SMG
*'''<u>Chomps</u>'''
**<u>[[Homing Chomp]]</u>: SMG2
*'''<u>Goombas</u>'''
**<u>[[Goomba Tower]]</u>: SM3DL, NSMB2, SM3DW, CTTT, SMO
**<u>[[Innertube Goomba]]</u>: SM3DW, CTTT
**<u>[[Skating Goomba]]</u>: SM3DW
*'''<u>Shovas</u>'''
**<u>[[Wonder Shova]]</u>: SMBW
*'''<u>Bulrushes</u>'''
**<u>[[Wonder Bulrush herd]]</u>: SMBW
*'''<u>Blewbirds</u>'''
**<u>[[Wonder Blewbird]]</u>: SMBW
*'''<u>Hoppycats</u>'''
**<u>[[Wonder Hoppycat]]</u>: SMBW
*'''<u>Anglefishes</u>'''
**<u>[[Wonder Anglefish]]</u>: SMBW
*'''<u>Gnawshers</u>'''
**<u>[[Bull's-Eye Gnawsher]]</u>: SMBW
**<u>[[Wonder Gnawsher]]</u>: SMBW
}}
 
==Relevant proposals==
===Main===
{{proposal archive|87|16#Merge & Split: Enemies Inside Pages|Merge all ''Mario & Luigi: Bowser's Inside Story'' enemy stubs into one page|Hyper Guy|September 27, 2009|red}}
{{proposal archive|127|18#Split the colored enemies|Split enemies with different color variants|Reversinator|December 23, 2009|red}}
{{proposal archive|12|24#Split Buckbomb, Skullyrex, Mole Guard, etc. from their respective articles|Split the articles for similar ''Donkey Kong Country Returns'' enemies|Reversinator|March 7, 2011|green}}
{{proposal archive|110|37#Merge Dream Team enemies' articles with their "R" version|Merge ''Dream Team'' enemies' articles with their "R" version|Iggy Koopa Jr|December 16, 2013|red}}
{{proposal archive|16|42#Merge post-Special Zone enemies or Split Goomba (SMW:SMA2) and Pokey (SMW:SMA2)|Merge post-Special Zone enemies|LinkTheLefty|April 24, 2015|green}}
{{proposal archive|38|48#What to do about Paper Jam Shiny articles|Create page for the "Paper" variant of enemies in ''Mario & Luigi: Paper Jam'' and merge the "Shiny" variants into them|Alex95|September 21, 2017|green}}
{{proposal archive|13|55#Merge Game Boy Donkey Kong enemy variations / Split Wario World enemy variations|Split the enemy variants from ''Wario World''|Bye Guy|July 11, 2020|green}}
{{proposal archive|108|69#Split articles for certain official single-game enemy behavior splits|Split articles for certain official single-game enemy behavior splits|Doc von Schmeltwick|October 3, 2024|red}}
{{proposal archive|141|71#Create articles for Glohm enemies or merge them with their normal counterparts|Create articles for Glohm enemies or merge them with their normal counterparts|Sparks|November 28, 2024|green}}
 
===Talk===
{{TPP archive|46|Talk:Dragonfly (enemy)#Merge all Gnat Attack enemies into Gnat Attack|Merge all Gnat Attack enemies into Gnat Attack|KS3|March 13, 2010|yellow}}
{{TPP archive|55|Talk:Pale Piranha#Merge into Piranha Plant|Merge Pale Piranha to Piranha Plant|Cobold|April 3, 2010|green}}
{{TPP archive|81|Talk:Goomba#Split Pumpkinhead Goomba.2FJack O.27 Goomba from the Goomba Page|Split Jack O'Goomba from Goomba|Arend|July 24, 2010|green}}
{{TPP archive|93|Talk:Monty Mole#Split Undergrunt from Monty Mole|Split Undergrunt from Monty Mole|Superboo922|August 3, 2010|green}}
{{TPP archive|96|Talk:Krow#Split Kreepy Krow from Krow|Split Kreepy Krow from Krow|BluePikminKong497|August 4, 2010|green}}
{{TPP archive|122|Talk:Piranha Plant#Split Pale Pirahna and merge the Paper Mario TTYD Piranha Plant|Split Pale Piranha from Piranha Plant and merge Piranha Plant (''Paper Mario: The Thousand-Year Door'') to Piranha Plant|Tails777|September 24, 2010|red}}
{{TPP archive|131|Talk:Piranha Plant#Split Pale Piranha from Piranha Plant|Split Pale Piranha from Piranha Plant|Bop1996|November 23, 2010|yellow}}
{{TPP archive|34|Talk:Climbing Koopa#Delete|Delete Climbing Koopa|Bowser's luma|April 4, 2011|red}}
{{TPP archive|36|Talk:Hammer Bro (Mario & Luigi: Partners in Time)#Merge with Hammer Bros.|Merge Hammer Bro (''Mario & Luigi: Partners in Time'') to Hammer Bro|Kaptain K. Rool|April 5, 2011|red}}
{{TPP archive|40|Talk:Klobber#Split Yellow Klobber and Red Klobber From Klobber|Split Yellow Klobber and Red Klobber from Klobber|DKPetey99|April 9, 2011|red}}
{{TPP archive|46|Talk:Krockhead#Split into Red Krochead and Green Krochead|Split Krochead into Red Krochead and Green Krochead|DKPetey99|April 15, 2011|red}}
{{TPP archive|53|Talk:Gnat Attack#Split Enemies from Gnat Attack|Create individual articles for enemies in Gnat Attack|Marioguy1|April 24, 2011|green}}
{{TPP archive|42|Talk:Monty Mole#Split the Monty Mole variant in Flower Fields in Paper Mario from Monty Mole|Split the green Monty Moles from Monty Mole|GreenDisaster|August 1, 2012|green}}
{{TPP archive|39|Talk:Pokey#Split Green Pokey enemy from the Yellow one|Split Green Pokey from Pokey|LudwigVon|April 5, 2015|green}}
{{TPP archive|42|Talk:Koopa Troopa#Split Red Koopa Troopa and Green Koopa Troopa|Split Red Koopa Troopa and Green Koopa Troopa from Koopa Troopa|Andymii|April 8, 2015|red}}
{{TPP archive|47|Talk:Forest Fuzzy#Merge with Green Fuzzy|Merge Forest Fuzzy to Green Fuzzy|Binarystep|April 13, 2015|green}}
{{TPP archive|63|Talk:Lava Bubble (blue)#Move Blue Lava Bubble to Ember|Merge Blue Lava Bubble to Ember|LudwigVon|April 30, 2015|red}}
{{TPP archive|82|Talk:Lava Bubble (blue)#Merge Blue Lava Bubble with Lava Bubble|Merge Blue Lava Bubble to Lava Bubble|LudwigVon|June 12, 2015|pink}}
{{TPP archive|63|Talk:Lava Bubble (blue)#Move Blue Lava Bubble to Ember|Merge Blue Lava Bubble to Ember|LudwigVon|April 30, 2015|red}}
{{TPP archive|98|Talk:Blurp (Yoshi's Story)#Merge Red Blurp with Boss Bass or split Red Blurp and Blue Blurp|Split Red Blurp and Blue Blurp from Blurp|LinkTheLefty|July 31, 2015|yellow}}
{{TPP archive|111|Talk:Black Shy Guy#Merge with Shy Guy.2C split Shy Guy according to color.2C or delete this page|Merge Black and White Shy Guys with Shy Guy, split Shy Guy according to color, or delete Black Shy Guy and White Shy Guy|YoshiFlutterJump|November 20, 2017|red}}
{{TPP archive|78|Talk:Red Paragoomba#Merge to Paragoomba|Merge Red Paragoomba with Paragoomba|Doc von Schmeltwick|September 14, 2018|green}}
{{TPP archive|81|Talk:Purple Klaptrap#Merge with Klaptrap|Merge Purple Klaptrap with Klaptrap|Doc von Schmeltwick|September 22, 2018|blue}}
{{TPP archive|6|Talk:Blurp (Yoshi's Story)#Re-merge Red Blurp and Blue Blurp back into this page|Re-merge Red Blurp and Blue Blurp|Doc von Schmeltwick|January 18, 2019|green}}
{{TPP archive|48|Talk:Spike Top#Merge Red Spike Top with this article|Merge Red Spike Top with Spike Top|7feetunder|April 9, 2019|blue}}
{{TPP archive|51|Talk:Shell#Create a generic Koopa Shell article, reorganize the colored shell articles|Create a generic Koopa Shell article and reorganize the colored shell articles|Ray Trace|August 29, 2021|green}}
{{TPP archive|37|Talk:Green Boo#Merge with Boo|Merge Green Boo with Boo|Somethingone|August 1, 2021|green}}
{{TPP archive|71|Talk:Red Boo#Merge to Boo|Clean up Red Boo|Doc von Schmeltwick|September 19, 2021|green}}
{{TPP archive|5|Talk:Spike Top#Merge Red Spike Top with Spike Top, Take Three|Merge Red Spike Top with Spike Top|Somethingone|January 29, 2022|green}}
{{TPP archive|72|Talk:Electro-Koopa#Re-merge red and blue back here|Merge Blue Electrokoopa and Red Electrokoopa back into Electro-Koopa|Doc von Schmeltwick|September 4, 2022|red}}
{{TPP archive|73|Talk:POW Block#Seperating Red POW Block from this page|Split Red POW Block from POW Block|Rodmjorgeh|September 24, 2023|green}}

Latest revision as of 22:29, March 16, 2025

tissue

This passing of this proposal would lead to the creation of explicit guidelines for enemy coverage on the Super Mario Wiki with an accompanying MarioWiki:Enemies policy page. It would substantiate most of the enemies that already have their own articles and general editorial trends. It would also allow clarify that one can create articles for named colored variants that have accompanying behavior differences (e.g. Green Koopa Troopa and Red Koopa Troopa), as well as explicitly named behavioral variants (e.g. Sky Blooper and Wonder Bulrush herd). We currently have inconsistent coverage of both. In the future, if a proposal is to pass that goes against the overall policies outlined here, they would be added to the bottom of the MarioWiki:Enemies page, the same way one would archive a proposal, so we do not lose track of anything going forward and readers are provided an easily accessible reference.

This proposal was born from the this discussion on the White Shy Guy article, as well as a long-incubating impression that the way we decide which enemy subjects receive articles and which do not: (1) puts us as odds with the source material we earnestly try to cover; (2) makes our game category pages fragmented and less useful, and sometimes incongruent with the actual game articles; (3) artificially inflates the importance of RPGs over other genres like platformers (i.e. see Red Magikoopa, Sky-Blue Spiny, Green Fuzzy, Red Chomp, etc.); (4) has lead to incongruent series of decisions that would not make sense to readers, where enemy A gets split, but enemy B remains merged, even with the criteria for both being the same; and (5) makes it unintuitive to folks who want to contribute to our site.

Nintendo101 specifically relays the following on the White Shy Guy page that captures the apparent inconsistencies:

I think my fellow editors sometimes overlook the fact that the people who create Super Mario games are often utilitarian in design philosophy - they very rarely change the colors of any enemies at all unless there are accompanying behavioral differences, so it is almost never a purely cosmetic decision. We have been making the decision to keep different colored enemies housed in one article in spite of the games and their accompanying media not doing that themselves, which often explicitly list them as separate enemies too in their bestiaries. (This is not always done, as in How to win at Super Mario Bros., for example, but subjects are typically listed as separate far more often then not.) I clarify this because, to me at least, it has never felt particularly clear what the substantive reason why we lump different colored enemies into one article when the games don't, and overtime it has lead to unclear decisions. Is a Koopa Troopa being large but visually identical to its smaller counterpart a more substantive mechanical difference than being a different color and turning at the edge? Because that is the whole reason why Goombrat exists - to be the "Red Koopa Troopa" to Goombas. Why does the Gold Bullet Bill get an article, but not the purple and blue ones from Super Mario Sunshine? Why do subjects like the blue Bowser and Bowser X (the latter of which seems to even be the same person as Bowser) get separate articles, but not the Black Dino Piranha or pink Hisstocrat? Why can't the Red Koopa Troopa, which is immediately perceivably different from the green ones regardless of where it shows up in the wiki and has largely been listed as a different enemy from its green counterpart since 1985, not warrant a dedicated article but the Red Shell does? Is it because they are the same "species" as the Green Koopa Troopa? Then why does Rolla Koopa and Gold Koopa get articles of their own? Why on earth would we support having an all-encompassing Black Shy Guy article, but not one for White Shy Guys? Where can I see a list that tells me where just the white ones show-up throughout the franchise's history? Why can't I have that? There are a bunch of little reasons that answer different parts of these questions, a proposal here, an RPG-specific policy there, but I find none of them particularly satisfying, especially in aggregation and for how it impacts collective coverage of enemies in the Super Mario franchise. And I say this as someone who has integrated a lot of the enemy charts for the mainline games on this wiki. I don't envy a more casual reader trying to make sense of all these naked inconsistencies themselves. The best taxonomic systems are the ones that don't beg scrutiny.

We believe clarification on enemy coverage is long overdo, especially as more users have joined the site. We propose the following policy with two caveats:

Different enemies warrant having their own articles. If the games and their accompanying paratexts (i.e., in-game bestiaries, instruction booklets, officially-licensed guidebooks, encyclopedias, Mario Portal, and other such sources) recognize similar subjects as different types of enemies, even if perceivably or explicitly members of the same species, they warrant having dedicated articles. If a discrepancy exists between sources from different regions, deference should be directed towards ones from the region where the game was developed.

xylem

Squared screenshot of a green Koopa Troopa from Super Mario Bros. Wonder. Squared screenshot of a red Koopa Troopa from Super Mario Bros. Wonder.
Winged Strollin' Stu Artwork of the Swipin' Stu enemy in Super Mario Sunshine.
Top row: Green Koopa Troopa and Red Koopa Troopas (which do not have articles).
Bottom row: Winged Strollin' Stu and Swipin' Stu (which do have articles).

Caveat I - enemies of different colors: If an enemy subject is differentiated by color in its published name, it warrants receiving a dedicated article only if it is also accompanied by behavioral or mechanical differences, RPG statistics, or comparable attributes that affect gameplay. If color is the only differentiating attribute of the subject, creating a dedicated article for it is discouraged. It would have to appear in a release where it has an accompanying gameplay difference first. (e.g., all Biddybuds behave the same regardless of color and should not receive their own articles. The same is true for the green Cataquacks on Peach Beach and the blue Koopa Paratroopas from Cloudtop Cruise.)

For colored enemies that do warrant article coverage, appearances of the subject in subsequent games and other genres should be covered in their article as well, as one would for other characters and enemy species. (e.g., the Pink Shy Guy from Mario Kart Tour would ontologically be considered the same subject from Super Mario Bros. 2.) For appearances within the same or similar genres of game, the exact type of behavioral difference between the subject and related enemies of different colors does not have to be the exact same one between different games for it to be considered the same subject. (e.g., the Red Cheep Cheep in Super Mario Bros. is the slow-moving variant, whereas the Red Cheep Cheep in Super Mario Maker swims quickly and homes-in on Mario. They are still ontologically considered the Red Cheep Cheep and should share an article.)

If a long-established enemy subject is designated by the name of a color to distinguish it from a colored variants introduced in a more contemporary game, it should be treated as synonymous with original enemy's name, and not a wholly new subject (e.g. the "Blue Magikoopa" in Puzzle & Dragons: Super Mario Bros. Edition should be considered ontologically the same as the normal Magikoopa, and does not warrant an article of its own).

Clarification: This does not mean broader articles for recurring subjects, like those for Koopa Troopa or Shy Guy, would disappear. As exemplified by the Koopa Shell article (which coexists with Green Shell, Red Shell, Blue Shell, and Gold Shell articles) and the POW Block article (which coexists with Red POW Block despite normal POW Blocks occasionally being red in older games), rich, thorough, and accurate articles can be written without being in conflict with colored variants. This also does not mean colored variants with mechanical differences that are not recognized as distinct in games or accompanying media cannot receive their own articles if the arguments for them are strong or self evident, as is the case for Bubble Dayzee or Gold Mini Goomba.

Finally, this also does not mean subjects for less recurring colored variants cannot be lumped with each other in one article in the future if it is determined that the information is best kept presented together. Rather, the default assertion should be that if it is recognized as a unique enemy in the game, it warrants an article. The current assumption is that if the enemy is distinguished by its color, it should be lumped with its parent regardless of any other details. We believe this is an unsubstantiated practice: if the red-shelled Koopa Troopa was referred to as the "Timid Koopa Troopa" and all other details about it were exactly the same, it would have received an article of its own long ago. Similarly, subjects like Bull's-Eye Bill would have been lumped with its parent long ago if it was named "Red Bullet Bill."

affected enemies

phloem

Squared screenshot of a Goomba from Super Mario 3D Land. Goomba Tower in Super Mario 3D World
Goomba and Goomba Tower (which have their own articles).

Caveat II - enemies of different behaviors: If a subject is differentiated by its behavior in its published name, they also warrant receiving their own article, but only times when the subject goes by the same (or a similar) name as the subject does in its attributed debut. This is because some recurring enemies inherited the behaviors of their variants in future appearances, but Nintendo still recognizes the original variant as distinct when they discuss the original releases. If a subject with a distinct behavior is not differentiated from its parent in name, they are assumed to be the same subject and dedicated article coverage is discouraged.

affected enemies

Relevant proposals

Main

#87 • Merge all Mario & Luigi: Bowser's Inside Story enemy stubs into one page, Hyper Guy (ended September 27, 2009)
#127 • Split enemies with different color variants, Reversinator (ended December 23, 2009)
#12 • Split the articles for similar Donkey Kong Country Returns enemies, Reversinator (ended March 7, 2011)
#110 • Merge Dream Team enemies' articles with their "R" version, Iggy Koopa Jr (ended December 16, 2013)
#16 • Merge post-Special Zone enemies, LinkTheLefty (ended April 24, 2015)
#38 • Create page for the "Paper" variant of enemies in Mario & Luigi: Paper Jam and merge the "Shiny" variants into them, Alex95 (ended September 21, 2017)
#13 • Split the enemy variants from Wario World, Bye Guy (ended July 11, 2020)
#108 • Split articles for certain official single-game enemy behavior splits, Doc von Schmeltwick (ended October 3, 2024)
#141 • Create articles for Glohm enemies or merge them with their normal counterparts, Sparks (ended November 28, 2024)

Talk

#46 • Merge all Gnat Attack enemies into Gnat Attack, KS3 (ended March 13, 2010)
#55 • Merge Pale Piranha to Piranha Plant, Cobold (ended April 3, 2010)
#81 • Split Jack O'Goomba from Goomba, Arend (ended July 24, 2010)
#93 • Split Undergrunt from Monty Mole, Superboo922 (ended August 3, 2010)
#96 • Split Kreepy Krow from Krow, BluePikminKong497 (ended August 4, 2010)
#122 • Split Pale Piranha from Piranha Plant and merge Piranha Plant (Paper Mario: The Thousand-Year Door) to Piranha Plant, Tails777 (ended September 24, 2010)
#131 • Split Pale Piranha from Piranha Plant, Bop1996 (ended November 23, 2010)
#34 • Delete Climbing Koopa, Bowser's luma (ended April 4, 2011)
#36 • Merge Hammer Bro (Mario & Luigi: Partners in Time) to Hammer Bro, Kaptain K. Rool (ended April 5, 2011)
#40 • Split Yellow Klobber and Red Klobber from Klobber, DKPetey99 (ended April 9, 2011)
#46 • Split Krochead into Red Krochead and Green Krochead, DKPetey99 (ended April 15, 2011)
#53 • Create individual articles for enemies in Gnat Attack, Marioguy1 (ended April 24, 2011)
#42 • Split the green Monty Moles from Monty Mole, GreenDisaster (ended August 1, 2012)
#39 • Split Green Pokey from Pokey, LudwigVon (ended April 5, 2015)
#42 • Split Red Koopa Troopa and Green Koopa Troopa from Koopa Troopa, Andymii (ended April 8, 2015)
#47 • Merge Forest Fuzzy to Green Fuzzy, Binarystep (ended April 13, 2015)
#63 • Merge Blue Lava Bubble to Ember, LudwigVon (ended April 30, 2015)
#82 • Merge Blue Lava Bubble to Lava Bubble, LudwigVon (ended June 12, 2015)
#63 • Merge Blue Lava Bubble to Ember, LudwigVon (ended April 30, 2015)
#98 • Split Red Blurp and Blue Blurp from Blurp, LinkTheLefty (ended July 31, 2015)
#111 • Merge Black and White Shy Guys with Shy Guy, split Shy Guy according to color, or delete Black Shy Guy and White Shy Guy, YoshiFlutterJump (ended November 20, 2017)
#78 • Merge Red Paragoomba with Paragoomba, Doc von Schmeltwick (ended September 14, 2018)
#81 • Merge Purple Klaptrap with Klaptrap, Doc von Schmeltwick (ended September 22, 2018)
#6 • Re-merge Red Blurp and Blue Blurp, Doc von Schmeltwick (ended January 18, 2019)
#48 • Merge Red Spike Top with Spike Top, 7feetunder (ended April 9, 2019)
#51 • Create a generic Koopa Shell article and reorganize the colored shell articles, Ray Trace (ended August 29, 2021)
#37 • Merge Green Boo with Boo, Somethingone (ended August 1, 2021)
#71 • Clean up Red Boo, Doc von Schmeltwick (ended September 19, 2021)
#5 • Merge Red Spike Top with Spike Top, Somethingone (ended January 29, 2022)
#72 • Merge Blue Electrokoopa and Red Electrokoopa back into Electro-Koopa, Doc von Schmeltwick (ended September 4, 2022)
#73 • Split Red POW Block from POW Block, Rodmjorgeh (ended September 24, 2023)