User:SolemnStormcloud/Sandbox: Difference between revisions

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(Creating a transformation items category is out of scope for the proposal I'm planning.)
mNo edit summary
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==Should be kept==
==Should be kept==
===Convential power-ups===
===Conventional power-ups===
These are the items that most people would consider "power-ups". This classification is mostly based on our [[list of power-ups]], which had [[Talk:List of power-ups#Trimming this page|a cleanup itself]] that serves as the basis in my cleanup's criteria.
These are the items that most people would consider "power-ups". This classification is mostly based on our [[list of power-ups]], which had [[Talk:List of power-ups#Trimming this page|a cleanup itself]] that serves as the basis in my cleanup's criteria.
*[[List of power-ups]]: Even if the article itself is obviously not a a power-up, it's standard practice to include list articles at the top of categories.
*[[List of power-ups]]: Even if the article itself is obviously not a a power-up, it's standard practice to include list articles at the top of categories.
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==Could go either way==
==Could go either way==
===Convential power-ups===
===Conventional power-ups===
These ''are'' included in the [[list of power-ups]], but have some nuances that keep me from feeling entirely comfortable about having them in both that article and Category:Power-ups.
These ''are'' included in the [[list of power-ups]], but have some nuances that keep me from feeling entirely comfortable about having them in both that article and Category:Power-ups.
*[[Luigi Cap]], [[Mario Cap]], and [[Wario Cap]]: While these do fit the basic definition of an item that changes the player character's form and is lost when taking damage, the fact that they are the means to temporarily change ''characters'' in a course gives me some pause. I'm still leaning towards keeping these, though.
*[[Luigi Cap]], [[Mario Cap]], and [[Wario Cap]]: While these do fit the basic definition of an item that changes the player character's form and is lost when taking damage, the fact that they are the means to temporarily change ''characters'' in a course gives me some pause. I'm still leaning towards keeping these, though.

Revision as of 01:09, February 5, 2025

Welcome to my sandbox. If you want to contribute anything here, please feel free to edit it yourself.

Category:Power-ups (cleanup)

This is an informal dissection of Category:Power-ups and its subcategories for a cleanup of these categories, possibly involving a proposal. Subcategories will be listed in parentheses after an article's name, and articles falling under both Category:Power-ups and at least one of its subcategories will have the former in strikeout to indicate that it should be removed due to the subcategories.

Should be kept

Conventional power-ups

These are the items that most people would consider "power-ups". This classification is mostly based on our list of power-ups, which had a cleanup itself that serves as the basis in my cleanup's criteria.

Could go either way

Conventional power-ups

These are included in the list of power-ups, but have some nuances that keep me from feeling entirely comfortable about having them in both that article and Category:Power-ups.

  • Luigi Cap, Mario Cap, and Wario Cap: While these do fit the basic definition of an item that changes the player character's form and is lost when taking damage, the fact that they are the means to temporarily change characters in a course gives me some pause. I'm still leaning towards keeping these, though.
  • Wonder Flower (Category:Flower power-ups): Although some Wonder Effects from this item simply affect the environment, others transform the player character into a (sometimes) beneficial form. I'm most confident about keeping this article, but I wouldn't be opposed to removing it, either.

Mario Party items

Most of these do transform the player character, but that's the only thing that sets them apart from other Mario Party items that assist the user. Are items in party games usually considered "power-ups"? I'm leaning towards removing them.

Non-video game items

Most of these are based on the power-ups in the games in that they transform the user into a (usually) more powerful form, but considering the cleanup proposals for the list of enemies and Category:Enemies cited the lack of gameplay mechanics as a reason not to include hostile species from non-game media there, we should probably follow suit here. I'm leaning towards removing them.

Other

  • Boomerang: In Super Mario Advance 4: Super Mario Bros. 3's World-e, this is an item to pick up and throw at enemies. This should qualify it for removal per the list article's cleanup, but certain Japanese-exclusive e-Reader cards can add boomerangs to the players' inventory for them to use in any level, like the power-ups that can be stored in the inventory. I'm neutral towards either keeping or removing it.
  • Meat (Category:Size-changing power-ups): This is used in Bowser's platforming intermissions in the role-playing game Paper Mario: The Thousand-Year Door to make him grow in size and eventually become invincible for a few seconds. Should an item be counted if it's used in a brief platforming section of what is otherwise an RPG? I'm leaning towards keeping it, but wouldn't mind it being removed. Could probably be added to Category:Invincibility power-ups as well if kept.

Should be removed

Exclusively used by antagonistic NPCs

Though these items are used by antagonistic NPCs to assume a more powerful form, the fact that they aren't used by the player prevents these from being power-ups by definition.

No effect on the player character

Per the list article's cleanup, items that simply affect the environment or give the player extra lives, time, etc. are not be considered power-ups, since they have no effect on the player characters themselves.

Purchasable upgrade items

A permanent upgrade purchased from a shop is not quite the same thing as a power-up collected in a level that can wear off with damage and/or time.

RPG items

Items in RPGs are so contextually different from power-ups in action-based games like platformers that it's virtually impossible to consider them the same thing. I considered keeping the three flowers since they're based on the Fire Flower and the two Bros. Items (Copy Flower and Mix Flower) give the adult and baby Mario Bros. powered-up states of sorts, but since those were removed from the list article in the cleanup, I decided against it.

Other

  • Block Meal: From the RPG-platformer hybrid Super Paper Mario; unlike the Pal Pill, the Block Meal is not collected in the overworld, but rather is a recipe that must be used from the menu. This item definitely leans more towards the RPG aspect of Super Paper Mario rather than the platformer one.
  • Frenzy (Mario Kart Tour) (Category:Invincibility power-ups): Not even an item, but rather an effect from having three of the same item in Mario Kart Tour.
  • Hybrid power-up: Not only is this not from a video game, but it's portrayed as completely useless.
  • Mushroom (Category:Size-changing power-ups): This is likely referring to the international Super Mario Bros. 2, where the not-Super Mushroom can make the player character return to normal size if they have only one HP remaining by refilling their HP. Thing is, Super Mario Bros. 2 doesn't use a power-up system—the player character simply turns small at one HP as a visual element. This makes the Mushroom a healing item, which was deemed to not be a type of power-up per the list's cleanup.
  • Poison Mushroom (Category:Size-changing power-ups): Yeah, this one's a "power-down", not a power-up.
  • Wings: In the Super Mario Maker duology, these are never actually collected by any entities in a level, but rather are something for the player to add to certain course elements in the Course Maker to modify their behavior. Wings cannot be applied to the player character, and the closest they serve to being a power-up is when they are attached to a Goomba's Shoe or stiletto to allow the player to Flutter Jump.