Wild Sting Fling: Difference between revisions

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#REDIRECT[[Wild Sting]]
{{level infobox
|title=Wild Sting Fling
|image=[[File:Wild Sting Fling.png]]
|code=1-10
|world=[[Gangplank Galleon Ahoy!]]
|game=''[[Donkey Kong Land]]''
|boss=[[Wild Sting]]
|before=[[Arctic Barrel Arsenal|<<]]
|after=[[Tricky Temple|>>]]
|track=Boss
}}
'''Wild Sting Fling'''<ref>{{cite|language=en-us|publisher=Nintendo of America|date=1995|title=''Donkey Kong Land'' instruction booklet|page=16}}</ref> is the boss level of [[Gangplank Galleon Ahoy!]], the first world of ''[[Donkey Kong Land]]''. The [[Kong]]s must defeat the titular {{wp|stingray}}, [[Wild Sting]], to progress to [[Kremlantis]].


[[Category:Donkey Kong Land Levels]]
==Layout==
Although Wild Sting is a stingray, the fight takes place in a single-screen area, which is mostly flat barring two small ledges slightly elevated on the far left and right of the screen. While no [[DK Barrel|Buddy Barrel]] is broken on-screen, both [[Donkey Kong]] and [[Diddy Kong]] are available to the player from the start of the fight, regardless of their previous status.
 
In the battle, [[Wild Sting]] flies in from a top corner of the screen and swoops down in smooth arcs. The [[Kong]] can attack Wild Sting by [[jump]]ing on it, causing Wild Sting to bounce off-screen and reemerge from a top corner again. Wild Sting is unaffected by a [[Roll Attack|barrel roll]] or [[Cartwheel Attack|cartwheel]].
 
After each hit, it moves around faster horizontally, meaning it takes a wider and shallower arc every time, often turning off-screen.
 
Once seven hits have been landed, Wild Sting is defeated, and three [[Banana Bunch]]es fall from the sky for the Kongs to optionally catch.
 
==Names in other languages==
{{foreign names
|Jpn=ワイルド・スティング{{ruby|現|あらわ}}れる!!<ref>{{cite|title=''[[Donkey Kong Land|Super Donkey Kong GB]]'' Keibunsha guidebook|page=30}}</ref>
|JpnR=Wairudo Sutingu Arawareru!!
|JpnM=Wild Sting Appears!!
|Ita=Wild Sting Fling<ref>{{cite|title=''[[Donkey Kong Land]]'' Italian booklet|page=16}}</ref>
}}
 
==References==
<references/>
 
{{DKL}}
[[Category:Pirate areas]]
[[Category:Donkey Kong Land levels]]

Latest revision as of 18:00, January 7, 2025

Level
Wild Sting Fling
Donkey Kong fighting Wild Sting in Wild Sting Fling.
Level code 1-10
World Gangplank Galleon Ahoy!
Game Donkey Kong Land
Boss Wild Sting
Music track Boss
<< Directory of levels >>

Wild Sting Fling[1] is the boss level of Gangplank Galleon Ahoy!, the first world of Donkey Kong Land. The Kongs must defeat the titular stingray, Wild Sting, to progress to Kremlantis.

Layout

Although Wild Sting is a stingray, the fight takes place in a single-screen area, which is mostly flat barring two small ledges slightly elevated on the far left and right of the screen. While no Buddy Barrel is broken on-screen, both Donkey Kong and Diddy Kong are available to the player from the start of the fight, regardless of their previous status.

In the battle, Wild Sting flies in from a top corner of the screen and swoops down in smooth arcs. The Kong can attack Wild Sting by jumping on it, causing Wild Sting to bounce off-screen and reemerge from a top corner again. Wild Sting is unaffected by a barrel roll or cartwheel.

After each hit, it moves around faster horizontally, meaning it takes a wider and shallower arc every time, often turning off-screen.

Once seven hits have been landed, Wild Sting is defeated, and three Banana Bunches fall from the sky for the Kongs to optionally catch.

Names in other languages

Language Name Meaning Notes
Japanese ワイルド・スティングあらわれる!![2]
Wairudo Sutingu Arawareru!!
Wild Sting Appears!!
Italian Wild Sting Fling[3] -

References

  1. ^ 1995. Donkey Kong Land instruction booklet. Nintendo of America (American English). Page 16.
  2. ^ Super Donkey Kong GB Keibunsha guidebook. Page 30.
  3. ^ Donkey Kong Land Italian booklet. Page 16.