Beaver Bother!: Difference between revisions
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{{ | {{minigame infobox | ||
|image=[[File:DK Beaver Bother.png|250px]]<br>Klaptrap herds a Gnawty into a hole | |image=[[File:DK Beaver Bother.png|250px]]<br>Klaptrap herds a Gnawty into a hole | ||
| | |appears_in=''[[Donkey Kong 64]]'' | ||
|time=60 seconds | |time=60 seconds | ||
}} | }} | ||
{{ | {{quote|Herd the beavers into the pit! Press {{button|n64|A}} to jump. And {{button|n64|B}} to scare them!|In-game instructions}} | ||
'''Beaver Bother''' is a [[Bonus Area| | '''Beaver Bother!''' is a [[Bonus Area|bonus stage]] in ''[[Donkey Kong 64]]''. | ||
==Gameplay== | ==Gameplay== | ||
The minigame is unique because the player controls a [[Klaptrap]], marking its first playable appearance. The Klaptrap must herd a certain number of [[Gnawty|Gnawties]] into a circular hole in the center of a barrel within 60 seconds. The Gnawties spawn in the area and casually move around the area. The Gnawties are unwilling to fall into the hole, so Klaptrap must bite his teeth to scare the Gnawties into running in a random direction. Sometimes this causes a Gnawty to run into the center hole. Once a Gnawty falls into a hole, a few more spawn into the stage. If Klaptrap falls down the hole, the player loses the minigame, therefore Klaptrap has the ability to jump. The player also loses the minigame if they run out of time. Once enough Gnawties are herded into the center hole, the [[Kong]]s win the minigame, and the active one is rewarded a [[Golden Banana]] (except if they replay it at Snide's H.Q.) | The minigame is unique because the player controls a [[Klaptrap]], marking its first playable appearance. The Klaptrap must herd a certain number of [[Gnawty|Gnawties]] into a circular hole in the center of a barrel within 60 seconds. The Gnawties spawn in the area and casually move around the area. The Gnawties are unwilling to fall into the hole, so Klaptrap must bite his teeth to scare the Gnawties into running in a random direction. Sometimes this causes a Gnawty to run into the center hole. Once a Gnawty falls into a hole, a few more spawn into the stage. If Klaptrap falls down the hole, the player loses the minigame, therefore Klaptrap has the ability to jump. The player also loses the minigame if they run out of time. Once enough Gnawties are herded into the center hole, the [[Kong]]s win the minigame, and the active one is rewarded a [[Golden Banana]] (except if they replay it at Snide's H.Q.) | ||
==Variations== | ==Variations== | ||
{| class=" | {|class="wikitable dk" | ||
|- | |- | ||
! Location !! Kong !! No. of Gnawties | !Location!!Kong!!No. of Gnawties | ||
|- | |- | ||
| [[Frantic Factory]] || [[Diddy Kong]] || 12 | |[[Frantic Factory]]||[[Diddy Kong]]||12 | ||
|- | |- | ||
| [[Creepy Castle]] || [[Lanky Kong]] | |[[Creepy Castle]]||[[Lanky Kong]]||15 | ||
|- | |- | ||
| Creepy Castle || [[Chunky Kong]] || 15 | |Creepy Castle||[[Chunky Kong]]||15 | ||
|- | |- | ||
| [[Snide's H.Q.]] || Any Kong || 15 | |[[Snide's H.Q.]]||Any Kong||15 | ||
|} | |} | ||
==Names in other languages== | ==Names in other languages== | ||
{{foreign names | {{foreign names | ||
| | |Jpn=ノーティおとし! | ||
| | |JpnR=Nōti otoshi! | ||
| | |JpnM=Gnawty Drop! | ||
}} | |||
{{DK64}} | {{DK64}} | ||
[[Category:Donkey Kong 64 minigames]] | [[Category:Donkey Kong 64 minigames]] |
Latest revision as of 12:37, January 7, 2025
Beaver Bother! | |
---|---|
![]() Klaptrap herds a Gnawty into a hole | |
Appears in | Donkey Kong 64 |
Time limit | 60 seconds |
- “Herd the beavers into the pit! Press
to jump. And
to scare them!”
- —In-game instructions
Beaver Bother! is a bonus stage in Donkey Kong 64.
Gameplay[edit]
The minigame is unique because the player controls a Klaptrap, marking its first playable appearance. The Klaptrap must herd a certain number of Gnawties into a circular hole in the center of a barrel within 60 seconds. The Gnawties spawn in the area and casually move around the area. The Gnawties are unwilling to fall into the hole, so Klaptrap must bite his teeth to scare the Gnawties into running in a random direction. Sometimes this causes a Gnawty to run into the center hole. Once a Gnawty falls into a hole, a few more spawn into the stage. If Klaptrap falls down the hole, the player loses the minigame, therefore Klaptrap has the ability to jump. The player also loses the minigame if they run out of time. Once enough Gnawties are herded into the center hole, the Kongs win the minigame, and the active one is rewarded a Golden Banana (except if they replay it at Snide's H.Q.)
Variations[edit]
Location | Kong | No. of Gnawties |
---|---|---|
Frantic Factory | Diddy Kong | 12 |
Creepy Castle | Lanky Kong | 15 |
Creepy Castle | Chunky Kong | 15 |
Snide's H.Q. | Any Kong | 15 |
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | ノーティおとし![?] Nōti otoshi! |
Gnawty Drop! |