Lucky Fruit: Difference between revisions

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[[Image:Reveal_Lucky_Fruit.jpg|thumb|right|The "Reveal '''Lucky Fruit'''" screen.]]
[[File:Reveal Lucky Fruit.png|thumb|The Reveal Lucky Fruit screen]]
During each playthrough of [[Yoshi's Story]], a '''Lucky Fruit''' is randomly selected among the four regular [[fruit]]s ([[Apple]]s, [[Banana]]s, [[Watermelon]]s, and [[Grapes]]) to serve as the [[Baby Yoshi]]'s "yummiest" fruit (not including the rare [[Melon]]s). The Lucky Fruit is determined at random after the [[player]] chooses their first level but before the player chooses the [[Yoshi (species)|Yoshi]] they wish to play as.  This process occurs on the "Reveal Lucky Fruit" screen.  On this screen, the game cycles through the four types of fruit; when the player presses "A" or "START," the roulette will stop and a Lucky Fruit will be chosen.  This fruit selected will remain the Lucky Fruit of this playthrough until the game is completed. When the game is played from the beginning again, another Lucky Fruit is randomly selected.  The Lucky Fruit rewards the Yoshi with eight [[♥]]s, which is much more than even the [[Favorite Fruit]] (besides Melons, which award over a hundred ♥s), boosting the dinosaur's [[Yoshi's Mood|overall mood]] and level of [[happiness]].  Additionally, a Lucky Fruit will recover all of the petals on a Yoshi's [[Smile Meter]].  A Lucky Fruit tastes yummy even if a Yoshi normally does not like the fruit chosen as the Lucky Fruit.  For example, while [[Yellow Yoshi]]s normally love the taste of [[Banana]]s, they will enjoy [[Apple]]s even more if Apples happen to be the Lucky Fruit.  In each level, there will be twelve Lucky Fruits to find, while there will be six of each of the other three "ordinary" fruits.
A '''Lucky Fruit''' is a game mechanic in ''[[Yoshi's Story]]''. Before each playthrough in Story Mode and Trial Mode, a roulette wheel with the four regular [[fruit]]s ([[apple]]s, [[banana]]s, [[watermelon]]s, and [[grape]]s) appears onscreen. Pressing {{button|n64|a}} or {{button|n64|start}} slows down the roulette wheel until it stops on a fruit. The selected fruit becomes the Lucky Fruit, which serves as the [[Baby Yoshi]]'s "yummiest" fruit until the game is completed. The Lucky Fruit rewards the Yoshi with eight [[♥]]s (versus three for the [[Favorite Fruit]] and 100 for [[melon]]s) and recovers all of the petals on the Yoshi's [[Health Meter#Yoshi's Story|Smile Meter]], even if the selected Yoshi color normally does not like the fruit.


In each [[level]], there are twelve of the selected Lucky Fruit to find, while there are six of each of the other three "ordinary" fruits. When a Yoshi does a [[Ground Pound|ground pound]] in [[Super Happy]] mode, any [[Shy Guy]] onscreen is turned into the Lucky Fruit.
==Names in other languages==
{{foreign names
|Jpn=ラッキーフルーツ
|JpnR=Rakkī Furūtsu
|JpnM=Lucky Fruit
|ChiS=幸运水果
|ChiSR=Xìngyùn Shuǐguǒ
|ChiSM=Lucky Fruit
|Ita=Frutta Fortunata<ref name=ITA>{{cite|date=1998|publisher=Nintendo of Europe|language=it|title=''[[Yoshi's Story]]'' manual|page=122}}</ref>
|ItaM=Lucky Fruit
|Ita2=Frutta fortunata<ref name=ITA/>/Frutto fortunato<ref>{{cite|date=1998|publisher=Nintendo of Europe|language=it|title=''[[Yoshi's Story]]'' manual|page=128}}</ref>
|Ita2M=Lucky fruit
|Fre=Fruit du jour<ref>''Yoshi's Story'' [https://youtu.be/875KF7cDqZ0?si=0WE7lI-fm_gXJE-1&t=24 in-game name] (French localization)</ref><ref>{{cite|format=PDF|url=fs-prod-cdn.nintendo-europe.com/media/downloads/games_8/emanuals/nintendo_8/Manual_Nintendo64_YoshisStory_FR.pdf|title=''Yoshi Story'' instruction booklet|page=58 & 64|publisher=Nintendo of Europe|language=fr|date=1998}}</ref>
|FreM=Fruit of the day
}}
==References==
<references/>
{{Yoshi's Story}}
{{Yoshi's Story}}
 
[[Category:Game mechanics]]
[[Category: Terms]]
[[Category:Terms]]
[[Category: Yoshi's Story]]
[[Category:Fruit]]
[[Category: Fruit]]
[[Category:Yoshi's Story]]

Latest revision as of 12:39, January 7, 2025

Reveal Lucky Fruit screen from Yoshi's Story
The Reveal Lucky Fruit screen

A Lucky Fruit is a game mechanic in Yoshi's Story. Before each playthrough in Story Mode and Trial Mode, a roulette wheel with the four regular fruits (apples, bananas, watermelons, and grapes) appears onscreen. Pressing A Button or START Button slows down the roulette wheel until it stops on a fruit. The selected fruit becomes the Lucky Fruit, which serves as the Baby Yoshi's "yummiest" fruit until the game is completed. The Lucky Fruit rewards the Yoshi with eight ♥s (versus three for the Favorite Fruit and 100 for melons) and recovers all of the petals on the Yoshi's Smile Meter, even if the selected Yoshi color normally does not like the fruit.

In each level, there are twelve of the selected Lucky Fruit to find, while there are six of each of the other three "ordinary" fruits. When a Yoshi does a ground pound in Super Happy mode, any Shy Guy onscreen is turned into the Lucky Fruit.

Names in other languages[edit]

Language Name Meaning Notes
Japanese ラッキーフルーツ[?]
Rakkī Furūtsu
Lucky Fruit
Chinese (simplified) 幸运水果[?]
Xìngyùn Shuǐguǒ
Lucky Fruit
French Fruit du jour[3][4] Fruit of the day
Italian Frutta Fortunata[1] Lucky Fruit
Frutta fortunata[1]/Frutto fortunato[2] Lucky fruit

References[edit]

  1. ^ a b 1998. Yoshi's Story manual. Nintendo of Europe (Italian). Page 122.
  2. ^ 1998. Yoshi's Story manual. Nintendo of Europe (Italian). Page 128.
  3. ^ Yoshi's Story in-game name (French localization)
  4. ^ 1998. Yoshi Story instruction booklet (PDF). Nintendo of Europe (French). Page 58 & 64.