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{{about|the recurring game mechanic|Palutena's up-special move in the [[Super Smash Bros. (series)|Super Smash Bros.]] games|[[Palutena#Warp|Palutena § Warp]]}}
{{about|the recurring game mechanic|Palutena's up-special move in the [[Super Smash Bros. (series)|Super Smash Bros.]] games|[[List of fighters debuting in Super Smash Bros. for Nintendo 3DS / Wii U#Palutena|List of fighters debuting in Super Smash Bros. for Nintendo 3DS / Wii U § Palutena]]}}
[[File:Bob-omb Battlefield SM64DS first warp location.png|thumb|Mario warps to a flower patch in the Bob-omb Battlefield in ''Super Mario 64 DS''.]]
[[File:Bob-omb Battlefield SM64DS first warp location.png|thumb|Mario warps to a [[flower (Super Mario series)|flower bed]] in the Bob-omb Battlefield in ''Super Mario 64 DS''.]]
'''Warping''' is an action in which a character instantly travels from one location to another. The first ''[[Super Mario (franchise)|Super Mario]]'' game to feature warping is ''[[Super Mario Bros.]]'' Warping is most often done through the use of [[Warp Pipe]]s. Some installments of the ''[[Super Mario (series)|Super Mario]]'' series have [[Warp Zone]]s, which allow for even farther travel.
'''Warping''' appears in the [[Super Mario (franchise)|''Super Mario'' franchise]] as an action and a gameplay mechanic in which a character instantly travels from one location to another. ''[[Super Mario Bros.]]'' is the first ''Super Mario'' game to feature warping. Warping is most often done through the use of [[Warp Pipe]]s. Some installments of the [[Super Mario (series)|''Super Mario'' series]] have [[Warp Zone]]s, which allow for even farther travel.


In ''[[Super Mario 64]]'', there is an invisible warp (also known as a '''Warp Point''')<ref>''Nintendo Magazine System'' (AU) Issue #51, pages 47 and 48.</ref> in ten of the courses: the [[Bob-omb Battlefield]] (which has two); [[Whomp's Fortress]]; [[Cool, Cool Mountain]]; [[Lethal Lava Land]]; [[Shifting Sand Land]]; [[Snowman's Land]]; [[Wet-Dry World]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]; and [[Rainbow Ride]]. The warps allow [[Mario]] to quickly travel between distant areas within the same course. In ''[[Super Mario 64 DS]]'', once Mario or another character has warped, three down arrows briefly appear to point to the Touch Screen and show where he has been relocated.
In ''[[Super Mario 64]]'', there is an invisible warp (also known as a '''Warp Point''')<ref>{{cite|date=June 1997|title=''Nintendo Magazine System'' (AU) Issue #51|page=47 and 48}}</ref> in ten of the courses: the [[Bob-omb Battlefield]] (which has two); [[Whomp's Fortress]]; [[Cool, Cool Mountain]]; [[Lethal Lava Land]]; [[Shifting Sand Land]]; [[Snowman's Land]]; [[Wet-Dry World]]; [[Tall, Tall Mountain]]; [[Tiny-Huge Island]]; and [[Rainbow Ride]]. The warps allow [[Mario]] to quickly travel between distant areas within the same course. In ''[[Super Mario 64 DS]]'', once Mario or another character has warped, three down arrows briefly appear to point to the Touch Screen and show where he has been relocated.


In the ''[[Donkey Kong Country (series)|Donkey Kong Country]]'' and ''[[Donkey Kong Land (series)|Donkey Kong Land]]'' series, this action is done through [[Warp Barrel]]s, although some [[bonus room]]s can indirectly be used as small warps because the exit back into the main [[level]] is often farther from the start. In ''[[Donkey Kong 64]]'', warping is done from activated [[Bananaport Pad]]s, though also within the same area.
In the [[Donkey Kong Country (series)|''Donkey Kong Country'' series]] and [[Donkey Kong Land (series)|''Donkey Kong Land'' series]], warping is most commonly achieved through [[Warp Barrel]]s. In all versions of ''[[Donkey Kong Country]]'', there is a warp behind the very start of [[Stop & Go Station]]. ''[[Donkey Kong Land]]'' also has a few warps at the start of [[Arctic Barrel Arsenal]], [[Sky High Caper]], and [[Skyscraper Caper]]. In ''[[Donkey Kong 64]]'', warping is done from activated [[Bananaport Pad]]s, though also within the same area.
 
==Gallery==
<gallery>
SM64 Screenshot Warp Point.gif|Screencast from ''[[Super Mario 64]]''
</gallery>
 
==Names in other languages==
;Warp Point
{{foreign names
|Jap=ワープゾーン
|JapR=Wāpuzōn
|JapM=Warp Zone
|JapC=<ref>{{cite|author=Sawada, Yukio|date=January 27, 1996|title=''[[Super Mario-kun]]'' [[Super Mario-kun Volume 15|Volume 15]]|page=132|publisher=[[Shogakukan]]|language=ja|isbn=4-09-142245-4}}</ref>
|Ita=Portale
|ItaM=Portal
|ItaC=<ref>{{cite|date=November 15, 2018|title=''[[Super Mario Bros. Encyclopedia|Super Mario Bros. Enciclopedia]]''|publisher=Magazzini Salani|language=it|isbn=889367436X|page=92}}</ref>
}}


==References==
==References==
{{NIWA|Ukikipedia=Teleporter}}
<references/>
<references/>


{{SM64}}
[[Category:Terms]]
[[Category:Terms]]
[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[Category:Super Mario 64 objects]]

Latest revision as of 14:44, December 20, 2024

This article is about the recurring game mechanic. For Palutena's up-special move in the Super Smash Bros. games, see List of fighters debuting in Super Smash Bros. for Nintendo 3DS / Wii U § Palutena.
The first warp location in Bob-omb Battlefield in Super Mario 64 DS. The arrows indicate that Mario successfully warped to the flower patch.
Mario warps to a flower bed in the Bob-omb Battlefield in Super Mario 64 DS.

Warping appears in the Super Mario franchise as an action and a gameplay mechanic in which a character instantly travels from one location to another. Super Mario Bros. is the first Super Mario game to feature warping. Warping is most often done through the use of Warp Pipes. Some installments of the Super Mario series have Warp Zones, which allow for even farther travel.

In Super Mario 64, there is an invisible warp (also known as a Warp Point)[1] in ten of the courses: the Bob-omb Battlefield (which has two); Whomp's Fortress; Cool, Cool Mountain; Lethal Lava Land; Shifting Sand Land; Snowman's Land; Wet-Dry World; Tall, Tall Mountain; Tiny-Huge Island; and Rainbow Ride. The warps allow Mario to quickly travel between distant areas within the same course. In Super Mario 64 DS, once Mario or another character has warped, three down arrows briefly appear to point to the Touch Screen and show where he has been relocated.

In the Donkey Kong Country series and Donkey Kong Land series, warping is most commonly achieved through Warp Barrels. In all versions of Donkey Kong Country, there is a warp behind the very start of Stop & Go Station. Donkey Kong Land also has a few warps at the start of Arctic Barrel Arsenal, Sky High Caper, and Skyscraper Caper. In Donkey Kong 64, warping is done from activated Bananaport Pads, though also within the same area.

Gallery[edit]

Names in other languages[edit]

Warp Point
Language Name Meaning Notes
Japanese ワープゾーン[2]
Wāpuzōn
Warp Zone
Italian Portale[3] Portal

References[edit]

  1. ^ June 1997. Nintendo Magazine System (AU) Issue #51. Page 47 and 48.
  2. ^ Sawada, Yukio (January 27, 1996). Super Mario-kun Volume 15. Shogakukan (Japanese). ISBN 4-09-142245-4. Page 132.
  3. ^ November 15, 2018. Super Mario Bros. Enciclopedia. Magazzini Salani (Italian). ISBN 889367436X. Page 92.