Pakkun OkaP: Difference between revisions
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|image=[[File:ANN Piranha Plant.png]]<br>Sprite of Pakkun OkaP using the | |image=[[File:ANN Piranha Plant.png]]<br>Sprite of Pakkun OkaP using the overworld palette | ||
|first_appearance=''[[All Night Nippon: Super Mario Bros.]]'' ([[List of games by date#1986|1986]]) | |first_appearance=''[[All Night Nippon: Super Mario Bros.]]'' ([[List of games by date#1986|1986]]) | ||
|variant_of=[[Piranha Plant]] | |variant_of=[[Piranha Plant]] |
Revision as of 02:01, December 12, 2024
The title of this article is official, but it comes from a non-English source. If an acceptable English source is found, then the article should be moved to its appropriate title.
Pakkun OkaP | |||
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Sprite of Pakkun OkaP using the overworld palette | |||
First appearance | All Night Nippon: Super Mario Bros. (1986) | ||
Variant of | Piranha Plant | ||
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Pakkun OkaP are enemies in All Night Nippon: Super Mario Bros. taking the place of Piranha Plants. They are a form taken by Japanese DJ Sunplaza Nakano after Bowser lured him into visiting him and cursed him. Their name is derived from Sunplaza Nakano's theme song in All Night Nippon. They are one of two enemy replacements in the game (both by Sunplaza Nanako), the other being OkaP.
Gallery
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | パックンオカピー[1] Pakkun Okapī |
Piranha OkaP |
References
- ^ All Night Nippon: Super Mario Bros. instruction booklet. Page 13.