Orange: Difference between revisions
Tag: Disambiguation links |
|||
Line 19: | Line 19: | ||
The explosion from oranges causes the game to lag, which is compensated by speeding up the Kong. The lag can be abused to bypass the collision detection of certain walls, such as the one blocking the entrance to the [[Angry Aztec]] lobby. This is ineffective in the [[Wii U]]'s [[Virtual Console]] release, which has a more consistent frame rate. | The explosion from oranges causes the game to lag, which is compensated by speeding up the Kong. The lag can be abused to bypass the collision detection of certain walls, such as the one blocking the entrance to the [[Angry Aztec]] lobby. This is ineffective in the [[Wii U]]'s [[Virtual Console]] release, which has a more consistent frame rate. | ||
====''Donkey Kong Jungle Beat''==== | ====''Donkey Kong Jungle Beat''==== | ||
In [[Donkey Kong Jungle Beat]], two giant oranges appear at the end of the levels called [[Silver Snow Peak]] and [[Sky Garden]] from [[Orange Kingdom]]. | In ''[[Donkey Kong Jungle Beat]]'', two giant oranges appear at the end of the levels called [[Silver Snow Peak]] and [[Sky Garden]] from [[Orange Kingdom]]. | ||
====''Donkey Konga 3 JP''==== | ====''Donkey Konga 3 JP''==== | ||
In ''[[Donkey Konga 3 JP]]'', the ''Donkey Kong 64'' artwork of an orange appears briefly in Freestyle Zone as one of the images that appear onscreen as the player freely drums on the [[Nintendo GameCube#DK Bongos|DK Bongos]]. | In ''[[Donkey Konga 3 JP]]'', the ''Donkey Kong 64'' artwork of an orange appears briefly in Freestyle Zone as one of the images that appear onscreen as the player freely drums on the [[Nintendo GameCube#DK Bongos|DK Bongos]]. |
Revision as of 20:30, November 11, 2024
Orange | |
---|---|
Artwork of an orange in Donkey Kong 64 | |
First appearance | Donkey Kong 64 (1999) |
Latest appearance | Mario Party Superstars (2021) |
Oranges have functional purposes in a number of games of the Super Mario franchise. In some of these games, the player can collect them or interact with them otherwise to earn points, such as in minigames. In Donkey Kong 64, oranges have an explosive property and are used as weapons by both the player characters and enemies.
History
Donkey Kong series
Donkey Kong 64
- “Squawk! Pick up the oranges and hold , then press to throw them.”
- —Squawks, Donkey Kong 64
Oranges appear in Donkey Kong 64 as an explosive fruit and collectible weapon that appears in every level. Oranges in this game look like regular oranges but have a grenade pin on top of each; owing to their appearance and function, the game's official strategy guide refers to them as Orange Grenades,[1] though in-game text simply renders them as "oranges." The active Kong can throw oranges if the player presses while holding , including while in midair. Oranges first appear in one of the Training Barrels, to teach the player on how to throw oranges. By default, the Kongs can carry up to only 20 oranges, but after the Kongs purchase ammo belt upgrades at Funky's Store, the limit slightly increases to 25, and then another time to 30. Oranges can defeat most enemies and knock down certain fragile walls and fences.
Klumps, Mechanical Zingers, and some Zingers attack with green oranges; Klumps throw them, while the Zingers drop them overhead. Klumps are sometimes seen eating oranges from afar, which they are shown to be unaffected by, because after swallowing an orange, a Klump belches. The Kong can defeat Klumps and Robokremlings only by throwing an orange at them.
Oranges also appear as a weapon in the Multiplayer mode, where they create an identical shockwave attack to that of a Kasplat's. Krusha also uses oranges as ammo for his orange grenade launcher.
The explosion from oranges causes the game to lag, which is compensated by speeding up the Kong. The lag can be abused to bypass the collision detection of certain walls, such as the one blocking the entrance to the Angry Aztec lobby. This is ineffective in the Wii U's Virtual Console release, which has a more consistent frame rate.
Donkey Kong Jungle Beat
In Donkey Kong Jungle Beat, two giant oranges appear at the end of the levels called Silver Snow Peak and Sky Garden from Orange Kingdom.
Donkey Konga 3 JP
In Donkey Konga 3 JP, the Donkey Kong 64 artwork of an orange appears briefly in Freestyle Zone as one of the images that appear onscreen as the player freely drums on the DK Bongos.
DK: Jungle Climber
In DK: Jungle Climber, oranges appear in the minigame Orange Picker, where the objective is for Donkey Kong to climb from oranges to earn points.
Mario Party series
Mario Party 2
In Mario Party 2, oranges are among the objects that players can catch without losing in the minigame Honeycomb Havoc. They also appear in the minigame's later renditions in Mario Party: The Top 100 and Mario Party Superstars.
Mario Party 4
In Mario Party 4, oranges appear in the Bowser minigame Fruits of Doom as one of the potential fruits on Bowser's list.
Yoshi series
Yoshi's Woolly World
In Yoshi's Woolly World, orange slices appear in Bonus Games as collectibles. Like most other collectable fruit in a Bonus Game, each orange slice is worth 50 beads.
Yoshi's Crafted World
In Yoshi's Crafted World, five orange papier-mâché crafts appear on the flip side of Jungle Tour Challenge. They are one of the souvenir hunt requests from the Rumble Jungle Blockafeller.
Names in other languages
Language | Name | Meaning | Notes |
---|---|---|---|
French | Orange[?] | - |
References
- ^ Bogenn, Tim, and Ken Schmidt (1999). Donkey Kong 64 Official Strategy Guide. Bradygames (American English). ISBN 1-56686-909-9. Page 4.