Turn off the alarm clock!: Difference between revisions
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{{level | {{level infobox | ||
|image=[[ | |image=[[File:Wario Land 2 S 1-1.png]] | ||
|code=1-1 | |code=1-1 | ||
|game=''[[Wario Land | |game=''[[Wario Land II]]'' | ||
|before=<< | |before=<< | ||
|after=[[Turn | |after=[[Turn off the giant faucet!|>>]] | ||
|secret=[[To the | |secret=[[To the castle!!|**]] | ||
}} | }} | ||
'''Turn | '''Turn off the alarm clock!''' is the first story of [[One Noisy Morning|chapter one]] in the game ''[[Wario Land II]]''. It takes place in several chambers of [[Wario Castle]]. [[Wario]] wakes up from the commotion a giant [[alarm clock (obstacle)|alarm clock]] produces, so he gets up and searches for said clock. While doing so he encounters [[Black Sugar Gang]] which patrol the corridors. Along the way Wario can break through certain walls finding many hidden rooms filled with coins, and the flat ability is also introduced here. The level ends when the giant alarm clock is found and Wario smashes into it to destroy it. | ||
==Encountered | ==Encountered enemies== | ||
*[[Alarm clock (obstacle)|Alarm clock]] | |||
*[[Chūta]] | |||
*[[Pirate Goom]] | *[[Pirate Goom]] | ||
*[[Punch (enemy)|Punch]] | |||
*[[Punch ( | |||
==Featured | ==Featured conditions== | ||
*[[Flat Wario]] | *[[Flat Wario]] | ||
== | ==Treasure== | ||
[[ | [[File:WL2 T 1-1.png|thumb|64px|left]] | ||
The hidden treasure of this stage is located in the third-entered area of the castle. Once the player has broken the cupboard with the Pirate Goom inside, he can enter the chimney-like entrance behind it. The player will pass this area inevitably and | The hidden treasure of this stage is located in the third-entered area of the castle. Once the player has broken the cupboard with the Pirate Goom inside, he can enter the chimney-like entrance behind it. The player will pass this area inevitably and does not need to take alternative paths to find it. This is probably to introduce the treasure-system of the game. | ||
The treasure of this level bears some resemblance to the [[ | The treasure of this level bears some resemblance to the [[Viking helmet]] power-up as it appeared in ''[[Virtual Boy Wario Land]]''. | ||
==Secret | ==Secret exit== | ||
The player can find a secret exit in this level which leads him to an alternative version of [[Invade Wario Castle|chapter 2]]. In order to do so, the player must do absolutely nothing, so that Wario | The player can find a [[secret exit]] in this level which leads him to an alternative version of [[Invade Wario Castle|chapter 2]]. In order to do so, the player must do absolutely nothing, so that Wario does not wake up at the beginning. After a few seconds has passed, the player will automatically win the level. The Black Sugar Gang returns and discovers Wario is still asleep, so they throw him out of the castle and claim it for themselves. Wario, now awake, has to take it back from them. When playing on a New Game file, this process takes roughly half a minute as opposed to just a few seconds, and the music of the stage plays during this time. This has led to the misconception that it is impossible for this secret exit to be reached on a New Game. | ||
[[Category:Wario Levels]] | ==Names in other languages== | ||
{{foreign names | |||
|Jap=第1話 目ざましどけいを 止めろ! | |||
|JapR=Dai 1-wa: Mezamashidokei o tomero! | |||
|JapM=Story 1: Stop the Alarm Clock! | |||
}} | |||
{{WL2}} | |||
{{WL2 levels}} | |||
[[Category:Wario Land II levels]] | |||
[[Category:Levels with a secret exit]] |
Latest revision as of 13:10, November 4, 2024
Level | |
---|---|
Turn off the alarm clock! | |
Level code | 1-1 |
Game | Wario Land II |
<< Directory of levels >> ** |
Turn off the alarm clock! is the first story of chapter one in the game Wario Land II. It takes place in several chambers of Wario Castle. Wario wakes up from the commotion a giant alarm clock produces, so he gets up and searches for said clock. While doing so he encounters Black Sugar Gang which patrol the corridors. Along the way Wario can break through certain walls finding many hidden rooms filled with coins, and the flat ability is also introduced here. The level ends when the giant alarm clock is found and Wario smashes into it to destroy it.
Encountered enemies[edit]
Featured conditions[edit]
Treasure[edit]
The hidden treasure of this stage is located in the third-entered area of the castle. Once the player has broken the cupboard with the Pirate Goom inside, he can enter the chimney-like entrance behind it. The player will pass this area inevitably and does not need to take alternative paths to find it. This is probably to introduce the treasure-system of the game.
The treasure of this level bears some resemblance to the Viking helmet power-up as it appeared in Virtual Boy Wario Land.
Secret exit[edit]
The player can find a secret exit in this level which leads him to an alternative version of chapter 2. In order to do so, the player must do absolutely nothing, so that Wario does not wake up at the beginning. After a few seconds has passed, the player will automatically win the level. The Black Sugar Gang returns and discovers Wario is still asleep, so they throw him out of the castle and claim it for themselves. Wario, now awake, has to take it back from them. When playing on a New Game file, this process takes roughly half a minute as opposed to just a few seconds, and the music of the stage plays during this time. This has led to the misconception that it is impossible for this secret exit to be reached on a New Game.
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | 第1話 目ざましどけいを 止めろ![?] Dai 1-wa: Mezamashidokei o tomero! |
Story 1: Stop the Alarm Clock! |
Wario Land II | |
---|---|
Main characters | Wario • Captain Syrup |
Supporters | Gull • Hen • Owl • Turtle |
Bosses | Awabō • Big Kamukamu • Bobo • Cave master • Dunk • Ghost • Giant bee • Giant snake • Giant spear man • Mecha Kuri |
Chapters | Chapter 1 • Chapter 2 • Chapter 2* • Chapter 2** • Chapter 3 • Chapter 3* • Chapter 4 • Final Chapter • Final Chapter* • Final Chapter** • The Really Final Chapter |
Conditions | Ball • Bouncy Wario • Bubble Wario • Crazy Wario • Fat Wario • Flat Wario • Frozen Wario • Hot Wario • Puffy Wario • Tiny Wario • Zombie Wario |
Enemies | Bee • Bird • Chūta • Cook • D-Bat • D.D. • Drill • Flame • Gaugau • Ghost • Grunt • Gugi • Inamazu • Kamukamu • Pecan • Penguin • Pirate Goom • Pogo Guy • Punch • Rooster • Tobī • Togemen • Tsuriuo • Utsutsubo • Weight • White puff • Wizard • Yukimaru • Zombie |
Objects | 10 Gold Coin • 100 Coin • Alarm clock • Big Block • Bonfire Block • Brick • Coin • Doughnut block • Enemy Block • Ice block • Kotsuheri • Lance • Spike • Stove • Switch |