Turn off the alarm clock!: Difference between revisions

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{{levelbox
{{level infobox
|image=[[File:WL2 S 1-1.PNG]]
|image=[[File:Wario Land 2 S 1-1.png]]
|code=1-1
|code=1-1
|game=''[[Wario Land II]]''
|game=''[[Wario Land II]]''
|notes=Wario searches his castle for the source of the commotion. There is a secret exit hidden in this level.
|before=<<
|before=<<
|after=[[Turn off the giant faucet!|>>]]
|after=[[Turn off the giant faucet!|>>]]
|secret=[[To the castle!!|**]]
|secret=[[To the castle!!|**]]
}}
}}
'''Turn off the alarm clock!''' is the first story of [[One Noisy Morning|chapter one]] in the game ''[[Wario Land II]]''. It takes place in several chambers of [[Wario Castle]]. [[Wario]] wakes up from the commotion a giant [[Alarm clock (enemy)|alarm clock]] produces, so he gets up and searches for said clock. While doing so he encounters [[Black Sugar Gang]] which patrol the corridors. Along the way Wario can break through certain walls finding many hidden rooms filled with coins, and the flat ability is also introduced here. The level ends when the giant alarm clock is found and Wario smashes into it to destroy it.
'''Turn off the alarm clock!''' is the first story of [[One Noisy Morning|chapter one]] in the game ''[[Wario Land II]]''. It takes place in several chambers of [[Wario Castle]]. [[Wario]] wakes up from the commotion a giant [[alarm clock (obstacle)|alarm clock]] produces, so he gets up and searches for said clock. While doing so he encounters [[Black Sugar Gang]] which patrol the corridors. Along the way Wario can break through certain walls finding many hidden rooms filled with coins, and the flat ability is also introduced here. The level ends when the giant alarm clock is found and Wario smashes into it to destroy it.


==Encountered enemies==
==Encountered enemies==
*[[Alarm clock (enemy)|Alarm clock]]
*[[Alarm clock (obstacle)|Alarm clock]]
*[[Chūta]]
*[[Chūta]]
*[[Pirate Goom]]
*[[Pirate Goom]]
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*[[Flat Wario]]
*[[Flat Wario]]


==Hidden Treasure: Viking Helmet==
==Treasure==
[[File:WL2 T 1-1.png|thumb|64px|left]]
[[File:WL2 T 1-1.png|thumb|64px|left]]
The hidden treasure of this stage, the {{conjectural|Viking Helmet}}, is located in the third-entered area of the castle. Once the player has broken the cupboard with the Pirate Goom inside, he can enter the chimney-like entrance behind it. The player will pass this area inevitably and doesn't need to take alternative paths to find it. This is probably to introduce the treasure-system of the game.
The hidden treasure of this stage is located in the third-entered area of the castle. Once the player has broken the cupboard with the Pirate Goom inside, he can enter the chimney-like entrance behind it. The player will pass this area inevitably and does not need to take alternative paths to find it. This is probably to introduce the treasure-system of the game.


The treasure of this level bears some resemblance to the [[Bull Pot]] power-up from ''[[Wario Land: Super Mario Land 3]]'' and ''[[Virtual Boy Wario Land]]''.
The treasure of this level bears some resemblance to the [[Viking helmet]] power-up as it appeared in ''[[Virtual Boy Wario Land]]''.
 
==Secret exit==
The player can find a [[secret exit]] in this level which leads him to an alternative version of [[Invade Wario Castle|chapter 2]]. In order to do so, the player must do absolutely nothing, so that Wario does not wake up at the beginning. After a few seconds has passed, the player will automatically win the level. The Black Sugar Gang returns and discovers Wario is still asleep, so they throw him out of the castle and claim it for themselves. Wario, now awake, has to take it back from them. When playing on a New Game file, this process takes roughly half a minute as opposed to just a few seconds, and the music of the stage plays during this time. This has led to the misconception that it is impossible for this secret exit to be reached on a New Game.


==Secret Exit==
The player can find a secret exit in this level which leads him to an alternative version of [[Invade Wario Castle|chapter 2]]. In order to do so, the player must do absolutely nothing, so that Wario doesn't wake up at the beginning. After a few seconds has passed, the player will automatically win the level. The Black Sugar Gang returns and discovers Wario is still asleep, so they throw him out of the castle and claim it for themselves. Wario, now awake, has to take it back from them. When playing on a New Game file, this process takes roughly half a minute as opposed to just a few seconds, and the music of the stage plays during this time. This has led to the misconception that it is impossible for this secret exit to be reached on a New Game.
==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=第1話 目ざましどけいを 止めろ!
|Jap=第1話 目ざましどけいを 止めろ!
|JapR=Dai 1-wa: Mezamashidokei o tomero!
|JapR=Dai 1-wa: Mezamashidokei o tomero!
|JapM=Story 1: Stop the Alarm Clock!}}
|JapM=Story 1: Stop the Alarm Clock!
}}
{{WL2}}
{{WL2}}
{{WL2Levels}}
{{WL2 levels}}
[[Category:Wario Land II Levels]]
[[Category:Wario Land II levels]]
[[Category:Levels with a secret exit]]

Latest revision as of 13:10, November 4, 2024

Level
Turn off the alarm clock!
Chapter 1, Story 1: Turn off the alarm clock!
Level code 1-1
Game Wario Land II
<< Directory of levels >> **

Turn off the alarm clock! is the first story of chapter one in the game Wario Land II. It takes place in several chambers of Wario Castle. Wario wakes up from the commotion a giant alarm clock produces, so he gets up and searches for said clock. While doing so he encounters Black Sugar Gang which patrol the corridors. Along the way Wario can break through certain walls finding many hidden rooms filled with coins, and the flat ability is also introduced here. The level ends when the giant alarm clock is found and Wario smashes into it to destroy it.

Encountered enemies[edit]

Featured conditions[edit]

Treasure[edit]

WL2 T 1-1.png

The hidden treasure of this stage is located in the third-entered area of the castle. Once the player has broken the cupboard with the Pirate Goom inside, he can enter the chimney-like entrance behind it. The player will pass this area inevitably and does not need to take alternative paths to find it. This is probably to introduce the treasure-system of the game.

The treasure of this level bears some resemblance to the Viking helmet power-up as it appeared in Virtual Boy Wario Land.

Secret exit[edit]

The player can find a secret exit in this level which leads him to an alternative version of chapter 2. In order to do so, the player must do absolutely nothing, so that Wario does not wake up at the beginning. After a few seconds has passed, the player will automatically win the level. The Black Sugar Gang returns and discovers Wario is still asleep, so they throw him out of the castle and claim it for themselves. Wario, now awake, has to take it back from them. When playing on a New Game file, this process takes roughly half a minute as opposed to just a few seconds, and the music of the stage plays during this time. This has led to the misconception that it is impossible for this secret exit to be reached on a New Game.

Names in other languages[edit]

Language Name Meaning Notes
Japanese 第1話 目ざましどけいを 止めろ![?]
Dai 1-wa: Mezamashidokei o tomero!
Story 1: Stop the Alarm Clock!