Catch & Win!: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
(Created page with "thumb|300px|right '''Catch & Win!''' is a minigame in the World Maker mode in ''Super Mario Maker 2''. It can be played by placing and entering a green Toad House with a baseball on its roof. In this minigame, the player must press {{button|switch|A}} to jump and catch 10 baseballs fired by a cannon that resembles a Bill Blaster, so that the baseballs do not hit...")
 
No edit summary
Tag: Mobile edit
 
(5 intermediate revisions by 4 users not shown)
Line 1: Line 1:
[[File:SMM2 Catch and Win.jpg|thumb|300px|right]]
[[File:SMM2 Catch and Win.jpg|thumb|300px|Screenshot from ''Super Mario Maker 2'']]
'''Catch & Win!''' is a [[minigame]] in the [[Super Mario Maker 2#World Maker|World Maker]] mode in ''[[Super Mario Maker 2]]''. It can be played by placing and entering a green [[Toad House]] with a [[Baseball (object)|baseball]] on its roof.
'''Catch & Win!''' is a [[minigame]] in the [[Super Mario Maker 2#World Maker|World Maker]] mode in ''[[Super Mario Maker 2]]''. It can be played by placing a green [[Toad House]] with a [[Baseball (object)|baseball]] on its roof and entering the Toad House on the world map.  


In this minigame, the player must press {{button|switch|A}} to jump and catch 10 baseballs fired by a [[cannon]] that resembles a [[Bill Blaster]], so that the baseballs do not hit the green Toad House behind the player. The player always jumps at the same height after pressing {{button|switch|A}}, and they only remain in the air for a fraction of a second while jumping. The player earns five [[Extra life|extra lives]] by catching every ball, three lives if the Toad House is hit once, and one life if the Toad House is hit twice. If the Toad House takes three hits at any time, the player fails the minigame and [[Weird Mushroom (item)|Weird Mario]] appears from inside the house and shoos them away.
==Gameplay==
The minigame involves having to press {{button|switch|A}} to [[jump]] and catch 10 baseballs fired by a [[cannon]] resembling a [[Bill Blaster]], so that the baseballs do not hit the green Toad House behind the player. The player always jumps at the same height after pressing {{button|switch|A}}, and they remain in the air for only a fraction of a second while jumping. The player earns five [[Extra life|extra lives]] by catching every ball, three lives if the Toad House is hit once, and one life if the Toad House is hit twice. If the Toad House takes three hits at any time, the player fails the minigame and [[Weird Mario]] appears from inside the house and shoos them away.


The cannon can shoot several different types of pitches, which can be distinguished by the sound effect played when the ball is fired from the cannon:
The cannon can shoot several different types of pitches, which can be distinguished by the sound effect played when the ball is fired from the cannon:
Line 9: Line 10:
*'''Changeup''' (60 mph): A slow shot that moves in an arc. The cannon tilts upwards before firing a changeup.
*'''Changeup''' (60 mph): A slow shot that moves in an arc. The cannon tilts upwards before firing a changeup.
*'''Forkball''' (75 mph): A shot that moves downwards when it is roughly halfway across the screen, requiring the player to remain on the ground to catch it instead of jumping.
*'''Forkball''' (75 mph): A shot that moves downwards when it is roughly halfway across the screen, requiring the player to remain on the ground to catch it instead of jumping.
*'''Heater''' (100 mph): A shot which is identical to the fastball, except that it moves more quickly. The cannon turns red and shakes before firing a heater.
*'''Heater''' (100 mph): A shot that is identical to the fastball, except that it moves more quickly. The cannon turns red and shakes before firing a heater.


==Music==
==Music==
The music that plays at the start of the minigame is an arrangement of the title theme from the [[Family Computer]] and [[Nintendo Entertainment System]] game ''{{iw|nwiki|Baseball (NES)|Baseball}}'', using instruments akin to the [[Super Nintendo Entertainment System]]'s sound chip. Several sound effects in the minigame are also taken directly from ''Baseball''.
{{media table
{{media table
|file1=SMM2 Catch and Win Theme.oga
|file1=SMM2 Catch and Win Theme.oga
Line 17: Line 19:
|length1=0:30
|length1=0:30
}}
}}
The music that plays at the start of the minigame is an arrangement of the title theme from the [[Nintendo Entertainment System|NES]] game ''{{wp|Baseball (1983 video game)|Baseball}}'', using instruments akin to the [[Super Nintendo Entertainment System|SNES]]'s sound chip. Several sound effects in the minigame are also taken directly from ''Baseball''.


{{SMM2}}
{{SMM2}}
[[Category:Super Mario Maker 2]]
[[Category:Super Mario Maker 2]]
[[Category:Super Mario series minigames]]
[[Category:Super Mario series minigames]]

Latest revision as of 18:04, September 9, 2024

The Catch & Win! minigame in the World Maker mode of Super Mario Maker 2.
Screenshot from Super Mario Maker 2

Catch & Win! is a minigame in the World Maker mode in Super Mario Maker 2. It can be played by placing a green Toad House with a baseball on its roof and entering the Toad House on the world map.

Gameplay[edit]

The minigame involves having to press A Button to jump and catch 10 baseballs fired by a cannon resembling a Bill Blaster, so that the baseballs do not hit the green Toad House behind the player. The player always jumps at the same height after pressing A Button, and they remain in the air for only a fraction of a second while jumping. The player earns five extra lives by catching every ball, three lives if the Toad House is hit once, and one life if the Toad House is hit twice. If the Toad House takes three hits at any time, the player fails the minigame and Weird Mario appears from inside the house and shoos them away.

The cannon can shoot several different types of pitches, which can be distinguished by the sound effect played when the ball is fired from the cannon:

  • Fastball (85 mph): A standard shot that moves straight at a constant speed.
  • Knuckleball (68 mph): A shot that moves more slowly than the fastball, and begins to oscillate vertically when it is roughly halfway across the screen.
  • Changeup (60 mph): A slow shot that moves in an arc. The cannon tilts upwards before firing a changeup.
  • Forkball (75 mph): A shot that moves downwards when it is roughly halfway across the screen, requiring the player to remain on the ground to catch it instead of jumping.
  • Heater (100 mph): A shot that is identical to the fastball, except that it moves more quickly. The cannon turns red and shakes before firing a heater.

Music[edit]

The music that plays at the start of the minigame is an arrangement of the title theme from the Family Computer and Nintendo Entertainment System game Baseball, using instruments akin to the Super Nintendo Entertainment System's sound chip. Several sound effects in the minigame are also taken directly from Baseball.

Help:MediaHaving trouble playing?