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{{rewrite-expand}}
{{about|the Game & Watch game|other uses of the term "Boxing"|[[Boxing (disambiguation)]]}}
[[Image:Aqw_1.jpg|thumb|[[Luigi]] '''boxing''' with a [[Wiggler]]]]
{{italic title}}
'''Boxing''' is a game in ''[[Game & Watch Gallery Advance]]''. The game features [[Luigi]] as a playable character. This [[mini-game]] has three opponents. The three opponents is a [[Wiggler]], a [[Big Boo]], and [[Waluigi]]. Luigi has to beat all his opponents. After that he has to repeat the fighting order along with winning a [[coin]], a [[trophy]], or a Championship Belt. As the player advances in the game, the enemies get more difficult.
'''''Boxing''''' is a [[Game & Watch]] game released as part of the Micro VS. System series on July 31, 1984. It appears as one of the games in the [[Museum|Gallery Corner]] in the original ''[[Game & Watch Gallery]]''. It is also featured as a [[minigame]] in ''[[Game & Watch Gallery 4]]'', which includes an updated "Modern" version of the game.


Getting one KO earns a coin; getting ten earns a trophy, and getting thirty earns a Championship Belt. It's [[Game Over]] if Luigi gets KO'd.
==Gameplay==
<br clear=all>
===Classic version===
{{stub}}
[[File:Boxing GaWG4 classic.png|frame|left|240px|The Classic version of ''Boxing'']]
{{Game & Watch}}
Two boxers start with 50 stamina points each. The player starts with a maximum of five energy bars, while the opponent starts with two. For each hit a boxer takes, he loses one point. If pushed back, that boxer loses three points. If KO'd, the boxer loses four points, and an additional point is deducted for each TKO the boxer gets (up to −7 points).
[[Category:Mini-games]]
 
[[Category:1984 games]]
A boxer's energy bars reset when he gets pushed back or when he gets up from the canvas. Every time he gets up from the canvas, he receives one energy bar fewer than before. When the number reaches two, the reduction stops. If a boxer has zero points, he receives only one energy bar, and if KO'd with zero points, the boxer loses the match. After each time the player defeats their opponent five times, the opponent's energy bars increase by one (up to five). If the human player boxer loses a match in a one-player game, a [[Game Over]] occurs. If the boxers continue fighting after nine rounds, the boxer with more points wins. If both boxers have the same number of points after nine rounds, the game ends in a draw.
 
If a round takes too long, a brief break occurs, and the match resumes.
 
Game B features a two-player mode in which both boxers start with five energy bars. However, the first player can choose how many energy bars the second player can have, as a handicap game.
 
In ''Game & Watch Gallery 4'', one star is earned for every three wins.
 
===Modern version===
[[File:GWG4-Boxing Gameplay.png|thumb|Luigi boxing a Wiggler in the Modern version of ''Boxing'']]
The Modern version of the game features [[Luigi]] as a playable character. This version has three opponents: a [[Wiggler]], a [[Big Boo]], and [[Waluigi]]. Luigi has to beat all his opponents. After that, he has to repeat the fighting order along with winning a [[coin]], a [[trophy]], or a Championship Belt. Luigi and his opponents start with five hit points each, and they reset to five each time one of them gets pushed back.
 
Getting one KO earns a coin, getting five earns a [[Dragon Coin|Yoshi Coin]], getting ten earns a trophy, and getting 50 earns a Championship Belt. It is Game Over if Luigi gets KO'd.
 
Unlike in the Classic version, music is featured.
 
If the player selects the game and waits for a few seconds, a humorous sequence plays. In it, a group of Waluigis pops up from the floor. Then, a Big Boo throws his boxing glove [[Boo]] at them in a similar manner to a bowling ball and is overjoyed at getting a strike.
{{br|left}}
 
==Controls==
*{{button|gba|padup}}: Raise
*{{button|gba|paddown}}: Lower
*{{button|gba|padleft}}: Return
*{{button|gba|padright}}: Dodge
*{{button|gba|A}} and {{button|gba|B}}: Punch
 
== Gallery ==
<gallery>
G&WG4BooSprite.png|[[Big Boo]]
Luigi-GWGallery4Boxing.png|[[Luigi]]
Waluigi-GWGallery4Boxing.png|[[Waluigi]]
Wiggler GAWAdvance.png|[[Wiggler]]
G&WG4 Modern Boxing Championship_Belt.png|Championship Belt
G&WG4 Modern Boxing Coin.png|[[Coin]]
G&WG4 Modern Boxing Heart.png|[[Heart]]
G&WG4 Modern Boxing Trophy.png|[[Trophy]]
G&WG4 Modern Boxing Yoshi Coin.png|[[Dragon Coin|Yoshi Coin]]
</gallery>
 
==External links==
*[http://web.archive.org/web/20210803041705/http://www.intheattic.co.uk/boxing.htm A complete guide of ''Boxing'' on In The Attic, a website dedicated to classic videogames] (Internet Archive: Wayback Machine)
 
{{NIWA|NWiki=1}}
{{Game & Watch Gallery}}
[[Category:Game & Watch Gallery 4 minigames]]

Latest revision as of 14:28, September 9, 2024

This article is about the Game & Watch game. For other uses of the term "Boxing", see Boxing (disambiguation).

Boxing is a Game & Watch game released as part of the Micro VS. System series on July 31, 1984. It appears as one of the games in the Gallery Corner in the original Game & Watch Gallery. It is also featured as a minigame in Game & Watch Gallery 4, which includes an updated "Modern" version of the game.

Gameplay[edit]

Classic version[edit]

Boxing (Game & Watch)
The Classic version of Boxing

Two boxers start with 50 stamina points each. The player starts with a maximum of five energy bars, while the opponent starts with two. For each hit a boxer takes, he loses one point. If pushed back, that boxer loses three points. If KO'd, the boxer loses four points, and an additional point is deducted for each TKO the boxer gets (up to −7 points).

A boxer's energy bars reset when he gets pushed back or when he gets up from the canvas. Every time he gets up from the canvas, he receives one energy bar fewer than before. When the number reaches two, the reduction stops. If a boxer has zero points, he receives only one energy bar, and if KO'd with zero points, the boxer loses the match. After each time the player defeats their opponent five times, the opponent's energy bars increase by one (up to five). If the human player boxer loses a match in a one-player game, a Game Over occurs. If the boxers continue fighting after nine rounds, the boxer with more points wins. If both boxers have the same number of points after nine rounds, the game ends in a draw.

If a round takes too long, a brief break occurs, and the match resumes.

Game B features a two-player mode in which both boxers start with five energy bars. However, the first player can choose how many energy bars the second player can have, as a handicap game.

In Game & Watch Gallery 4, one star is earned for every three wins.

Modern version[edit]

Luigi fighting a Wiggler
Luigi boxing a Wiggler in the Modern version of Boxing

The Modern version of the game features Luigi as a playable character. This version has three opponents: a Wiggler, a Big Boo, and Waluigi. Luigi has to beat all his opponents. After that, he has to repeat the fighting order along with winning a coin, a trophy, or a Championship Belt. Luigi and his opponents start with five hit points each, and they reset to five each time one of them gets pushed back.

Getting one KO earns a coin, getting five earns a Yoshi Coin, getting ten earns a trophy, and getting 50 earns a Championship Belt. It is Game Over if Luigi gets KO'd.

Unlike in the Classic version, music is featured.

If the player selects the game and waits for a few seconds, a humorous sequence plays. In it, a group of Waluigis pops up from the floor. Then, a Big Boo throws his boxing glove Boo at them in a similar manner to a bowling ball and is overjoyed at getting a strike.

Controls[edit]

  • +Control Pad up: Raise
  • +Control Pad down: Lower
  • +Control Pad left: Return
  • +Control Pad right: Dodge
  • A Button and B Button: Punch

Gallery[edit]

External links[edit]