Sleep Clinic: Difference between revisions

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{{minigame-infobox
{{minigame infobox
|image=[[File:WWGIT Hypnotize Microgame.jpg|250px]]
|image=[[File:WWGIT Hypnotize Microgame.jpg|250px]]
|appeared_in=''[[WarioWare: Get It Together!]]''
|appears_in=''[[WarioWare: Get It Together!]]''
|type=Intro Games
|type=Intro Games
|intro=''Hypnotize!''
|intro=''Hypnotize!''
|info=''"That watch...it's making me feel...sleepy. Get rid of that butterfly so I can take a nap!"''
|info="''That watch...it's making me feel...sleepy. Get rid of that butterfly so I can take a nap!''"
|clear=25
|clear=25
}}
}}
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==Gameplay==
==Gameplay==
The object of this microgame is to swing an item in front of Wario to hypnotize him.
The object of this microgame is to swing an item in front of Wario to hypnotize him.
*'''Level 1:''' The player must swing a watch to hypnotize Wario.
*'''Level 1:''' The player must swing a watch to hypnotize Wario.
*'''Level 2:''' Same as Level 1, but the player must clear away a butterfly first.
*'''Level 2:''' Same as Level 1, but the player must clear away a butterfly first.
*'''Level 3:''' The player must swing a bunch of bananas to hypnotize Wario, which are heavier and harder to swing than the watch.
*'''Level 3:''' The player must swing a bunch of bananas to hypnotize Wario, which take more effort to swing than the watch.


If two players are utilized for this microgame, two butterflies distract Wario during Level 2 instead of one. The player that swings the item the most will receive a point for effort.
If two players are utilized for this microgame, two butterflies distract Wario during Level 2 instead of one. If the players win, the player that swings the item more will receive a point for effort or, in the case of [[Rising Star]], a star.


==Mission==
==Mission==
*'''[[List of WarioWare: Get It Together! missions#Score|Nighty Night, Wario]]''': Using all crew members, the player must score at least 18 points on the microgame without losing any lives.
*'''[[List of WarioWare: Get It Together! missions#Score|Nighty Night, Wario]]''' (one player only): Using all crew members, the player must score at least 18 points on the microgame without losing any lives.


==Suitability==
==Suitability==
{{WWGITFit
{{WWGIT fit
|5.1=Jimmy T|5.2=Orbulon
|5.1=Jimmy T|5.2=Orbulon
|4.1=Wario|4.2=Dr. Crygor|4.3=Red|4.4=Pyoro
|4.1=Wario|4.2=Dr. Crygor|4.3=Red|4.4=Pyoro
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}}
}}
*[[Jimmy T]]'s attack can cause the watch or banana to swing high, and in Level 2, he can also defeat the butterfly while pushing the item.
*[[Jimmy T]]'s attack can cause the watch or banana to swing high, and in Level 2, he can also defeat the butterfly while pushing the item.
*[[Orbulon]] can use his [[Orbulon's Oinker|Oinker]]'s tractor beam to carry the watch or banana, then release it to let it swing on its own.
*[[Orbulon]] can use his [[Oinker]]'s tractor beam to carry the watch or banana, then release it to let it swing on its own. He can also use the tractor beam to carry the watch and wave it in front of Wario to win quickly.
*Both [[9-Volt]] and [[Mike]] are unsuitable due to their inability to attack sideways. This is the only microgame in ''Get It Together!'' where Mike is a bad fit.
*[[Dr. Crygor]] can use his swim ability to easily move the watch or banana. On Level 2, he can remove the butterfly while pushing the item.
*[[Lulu]] is a below-average fit as her lack of a decently fast horizontal attack requires her to be careful when pushing the watch or banana.
*[[9-Volt]] is unsuitable due to his inability to attack sideways, and he must time his attacks to hit the watch or banana.
*[[Mike]] is unsuitable due to his inability to attack sideways, and his projectiles being weak. This is the only microgame in ''Get It Together!'' where he is a bad fit.


==Names in other languages==
==Names in other languages==
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|JapR=Saimin Jutsu
|JapR=Saimin Jutsu
|JapM=Hypnosis
|JapM=Hypnosis
|ChiS=催眠术
|ChiSR=Cuīmián shù
|ChiSM=Hypnotism
|ChiT=催眠術
|ChiTR=Cuīmián shù
|ChiTM=Hypnotism
|Dut=Hypnose
|Dut=Hypnose
|DutM=Hypnosis
|DutM=Hypnosis
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|KorR=Choemyeonsul
|KorR=Choemyeonsul
|KorM=Hypnosis
|KorM=Hypnosis
|Fra=Séance d'hypnose
|Fre=Séance d'hypnose
|FraM=Hypnosis session
|FreM=Hypnosis session
|Spa=Dulces sueños
|Spa=Dulces sueños
|SpaM=Sweet dreams
|SpaM=Sweet dreams
|Ger=Hyperhypnotik
|GerM=Hyper Hypnosis
|Ita=Seduta ipnotica
|ItaM=Hypnotic session
|Rus=Мастер гипноза
|RusR=Master gipnoza
|RusM=Hypnosis master
}}
}}


{{Wario's Microgames}}
{{Wario's microgames}}
{{WWGIT Microgames}}
{{WWGIT microgames}}
[[Category:WarioWare: Get It Together! microgames]]
[[Category:WarioWare: Get It Together! microgames]]

Revision as of 07:09, September 8, 2024

Sleep Clinic
A microgame
Appears in WarioWare: Get It Together!
Type Intro Games
Command(s) Hypnotize!
Info "That watch...it's making me feel...sleepy. Get rid of that butterfly so I can take a nap!"
Points to clear 25

Sleep Clinic is one of the microgames in Wario's Intro Games level in WarioWare: Get It Together!

Gameplay

The object of this microgame is to swing an item in front of Wario to hypnotize him.

  • Level 1: The player must swing a watch to hypnotize Wario.
  • Level 2: Same as Level 1, but the player must clear away a butterfly first.
  • Level 3: The player must swing a bunch of bananas to hypnotize Wario, which take more effort to swing than the watch.

If two players are utilized for this microgame, two butterflies distract Wario during Level 2 instead of one. If the players win, the player that swings the item more will receive a point for effort or, in the case of Rising Star, a star.

Mission

  • Nighty Night, Wario (one player only): Using all crew members, the player must score at least 18 points on the microgame without losing any lives.

Suitability

Good Fit
Good Fit icon from WarioWare: Get It Together!
Jimmy TOrbulon
Above-Average Fit icon from WarioWare: Get It Together!
WarioDr. CrygorRed (WarioWare series)Pyoro
Average Fit icon from WarioWare: Get It Together!
Young Cricket18-VoltMonaDribble & SpitzKat & AnaAshley5-VoltMaster MantisPenny
Below-Average Fit icon from WarioWare: Get It Together!
Lulu
Bad Fit
Bad Fit icon from WarioWare: Get It Together!
9-VoltMike
  • Jimmy T's attack can cause the watch or banana to swing high, and in Level 2, he can also defeat the butterfly while pushing the item.
  • Orbulon can use his Oinker's tractor beam to carry the watch or banana, then release it to let it swing on its own. He can also use the tractor beam to carry the watch and wave it in front of Wario to win quickly.
  • Dr. Crygor can use his swim ability to easily move the watch or banana. On Level 2, he can remove the butterfly while pushing the item.
  • Lulu is a below-average fit as her lack of a decently fast horizontal attack requires her to be careful when pushing the watch or banana.
  • 9-Volt is unsuitable due to his inability to attack sideways, and he must time his attacks to hit the watch or banana.
  • Mike is unsuitable due to his inability to attack sideways, and his projectiles being weak. This is the only microgame in Get It Together! where he is a bad fit.

Names in other languages

Language Name Meaning Notes
Japanese さいみんじゅつ[?]
Saimin Jutsu
Hypnosis
Chinese (simplified) 催眠术[?]
Cuīmián shù
Hypnotism
Chinese (traditional) 催眠術[?]
Cuīmián shù
Hypnotism
Dutch Hypnose[?] Hypnosis
French Séance d'hypnose[?] Hypnosis session
German Hyperhypnotik[?] Hyper Hypnosis
Italian Seduta ipnotica[?] Hypnotic session
Korean 최면술[?]
Choemyeonsul
Hypnosis
Russian Мастер гипноза[?]
Master gipnoza
Hypnosis master
Spanish Dulces sueños[?] Sweet dreams