Sound Effects: Difference between revisions

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{{image}}
{{about|the sample course in [[Super Mario Maker]]|the sound effects used in Super Mario Maker and [[Super Mario Maker 2]]|[[List of sound effects in Super Mario Maker]] and [[List of sound effects in Super Mario Maker 2]]}}
{{Levelbox
{{level infobox
|image=
|image=[[File:Sound Effects SMM.jpg|270px]]
|code=2-2
|code=2-2
|game=''[[Super Mario Maker]]''
|game=''[[Super Mario Maker]]''
|style={{SMMstyle|smb3}}
|style={{SMM style|smb3}}
|theme=Ground
|theme=Ground
|limit=500 seconds
|before=[[Ghost House (level)|<<]]
|before=[[Ghost House (level)|<<]]
|after=[[Tracks|>>]]
|after=[[Tracks (level)|>>]]
}}
}}
'''Sound Effects''' is the sixth sample course in ''[[Super Mario Maker]]'', unlocked as the player receives new course sets and [[Soundfrog|sound effects]]. It is set in the ''[[Super Mario Bros. 3]]'' style, and is in the ground theme.
'''Sound Effects''' is the sixth sample course in ''[[Super Mario Maker]]'', unlocked as the player receives new course sets and [[Lists of sound effects|sound effects]]. It is set in the ''[[Super Mario Bros. 3]]'' style, and is in the ground theme.


==Layout==
==Layout==
The player starts off in an area with [[Brick Block]]s, along with a [[? Block]]. The ? Blocks contains a [[Super Mushroom]]. They will then find two [[Mushroom Platform]]s, one of which has a [[Wiggler]] on it. After the Mushroom Platforms, they will find a [[Goomba's Shoe|Shoe Goomba]] and some Brick Blocks above [[Muncher]]s. After the Munchers, [[Spike (obstacle)|Spike Traps]] that must be jumped across using the Goomba's Shoe, along with a [[Koopa Clown Car]], can be found. The player must use the Koopa Clown Car to follow a trail of [[Coin]]s, which will lead to the [[Goal (Super Mario Bros. 3)|Goal]].
The player starts off in an area with [[Brick Block]]s, along with a [[? Block]]. The ? Block contains a [[Super Mushroom]]. They will then find two [[Mushroom Platform]]s, one of which has a [[Wiggler]] on it. After the Mushroom Platforms, they will find a [[Shoe Goomba]] and some Brick Blocks above [[Muncher]]s. After the Munchers, [[Spike (obstacle)|Spike Traps]] that must be jumped across using the Goomba's Shoe, along with a [[Koopa Clown Car]], can be found. The player must use the Koopa Clown Car to follow a trail of [[Coin]]s, which will lead to the [[Goal (Super Mario Bros. 3)|Goal]].


Various objects and enemies in the level play sound effects when interacted with.
Various objects and enemies in the level play sound effects when interacted with.
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==Enemies==
==Enemies==
*[[Wiggler]]
*[[Wiggler]]
*[[Muncher]]s
*[[Muncher]]
*[[Goomba's Shoe|Shoe Goomba]]
*[[Shoe Goomba]]


{{BoxTop}}
==Names in other languages==
{{SMM Levels}}
{{foreign names
[[Category:Super Mario Maker Levels]]
|Jap=オトアソビのおてほん
|JapR=Otoasobi no otehon
|JapM=Sound Play Example
|SpaA=Efectos de sonido
|SpaAM=Sound Effects
|Rus=Звуковые эффекты
|RusR=Zvukovyje effekty
|RusM=Sound Effects
|Ita=Effetti sonori
|ItaM=Sound Effects
}}
 
{{SMM levels}}
[[Category:Super Mario Maker levels]]
[[it:Effetti sonori]]

Latest revision as of 00:18, September 7, 2024

This article is about the sample course in Super Mario Maker. For the sound effects used in Super Mario Maker and Super Mario Maker 2, see List of sound effects in Super Mario Maker and List of sound effects in Super Mario Maker 2.
Level
Sound Effects
Sound Effects level in Super Mario Maker
Level code 2-2
Game Super Mario Maker
Game style Super Mario Bros. 3 style
Theme(s) Ground
Time limit 500 seconds
<< Directory of levels >>

Sound Effects is the sixth sample course in Super Mario Maker, unlocked as the player receives new course sets and sound effects. It is set in the Super Mario Bros. 3 style, and is in the ground theme.

Layout[edit]

The player starts off in an area with Brick Blocks, along with a ? Block. The ? Block contains a Super Mushroom. They will then find two Mushroom Platforms, one of which has a Wiggler on it. After the Mushroom Platforms, they will find a Shoe Goomba and some Brick Blocks above Munchers. After the Munchers, Spike Traps that must be jumped across using the Goomba's Shoe, along with a Koopa Clown Car, can be found. The player must use the Koopa Clown Car to follow a trail of Coins, which will lead to the Goal.

Various objects and enemies in the level play sound effects when interacted with.

Enemies[edit]

Names in other languages[edit]

Language Name Meaning Notes
Japanese オトアソビのおてほん[?]
Otoasobi no otehon
Sound Play Example
Italian Effetti sonori[?] Sound Effects
Russian Звуковые эффекты[?]
Zvukovyje effekty
Sound Effects
Spanish (NOA) Efectos de sonido[?] Sound Effects