Super Mario World 2: Yoshi's Island (microgame): Difference between revisions
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{{minigame infobox | {{minigame infobox | ||
|image=[[File: | |image=[[File:WWMIYoshiIsland.png|250px]] | ||
|appears_in=''[[WarioWare: Move It!]]'' | |appears_in=''[[WarioWare: Move It!]]'' | ||
|type=[[9-Volt]] | |type=[[9-Volt]] | ||
Line 8: | Line 8: | ||
|form="Choo Choo" | |form="Choo Choo" | ||
}} | }} | ||
'''Super Mario World 2: Yoshi's Island''' is one of [[9-Volt]] | '''Super Mario World 2: Yoshi's Island''' is one of [[9-Volt]]'s [[microgame]]s in ''[[WarioWare: Move It!]]'', based on the [[Super Nintendo Entertainment System]] [[Super Mario World 2: Yoshi's Island|game of the same name]], specifically the beginning of the course [[Marching Milde's Fort]]. | ||
==Gameplay== | ==Gameplay== | ||
The player controls [[Yoshi]], who carries [[Baby Mario]] and needs to run away from a [[Big Chain Chomp|Chomp Shark]] in [[Marching Milde's Fort]]. In multiplayer, the first player controls a [[Light-blue Yoshi]] carrying Baby Mario, while the second player controls a [[Yellow Yoshi]] carrying [[Baby Luigi]]. If Yoshi falls off or gets hit, the microgame | The player controls [[Yoshi]], who carries [[Baby Mario]] and needs to run away from a [[Big Chain Chomp|Chomp Shark]] in [[Marching Milde's Fort]]. In multiplayer, the first player controls a [[Light-blue Yoshi]] carrying Baby Mario, while the second player controls a [[Yellow Yoshi]] carrying [[Baby Luigi]]. If Yoshi falls off or gets hit, the microgame concludes in a loss. | ||
* '''Level 1:''' Yoshi must run away | * '''Level 1:''' Yoshi must run away from the Chomp Shark. | ||
* '''Level 2:''' Yoshi must ride a [[Flatbed Ferry]] to run away from the Chomp Shark. Yoshi must not fall off. | * '''Level 2:''' Yoshi must ride a [[Flatbed Ferry]] to run away from the Chomp Shark. Yoshi must not fall off. | ||
* '''Level 3:''' Yoshi must ride a Flatbed Ferry without falling off and continue running to escape from the Chomp Shark. | * '''Level 3:''' Yoshi must ride a Flatbed Ferry without falling off and continue running to escape from the Chomp Shark. | ||
{{br|left}} | {{br|left}} | ||
==Gallery== | |||
<gallery> | |||
WWMI Yoshi's Island microgame 2 player version.png|The 2-player variant | |||
</gallery> | |||
==Names in other languages== | |||
{{foreign names | |||
|Jap=スーパーマリオ ヨッシーアイランド | |||
|JapR=Sūpā Mario Yosshī Airando | |||
|JapM=Super Mario Yoshi's Island | |||
|Kor=Super Mario World 2: Yoshi's Island | |||
}} | |||
{{9-Volt & 18-Volt's microgames}} | {{9-Volt & 18-Volt's microgames}} |
Latest revision as of 21:11, August 28, 2024
Super Mario World 2: Yoshi's Island | |
---|---|
Appears in | WarioWare: Move It! |
Type | 9-Volt |
Command(s) | Escape! |
Info | "Swing your arms to make Yoshi dash. Escape from the Chomp Shark, but don't build up so much speed that you fall into a pit. 1995: Super Nintendo Entertainment System" |
Controls | |
Form(s) | "Choo Choo" |
Super Mario World 2: Yoshi's Island is one of 9-Volt's microgames in WarioWare: Move It!, based on the Super Nintendo Entertainment System game of the same name, specifically the beginning of the course Marching Milde's Fort.
Gameplay[edit]
The player controls Yoshi, who carries Baby Mario and needs to run away from a Chomp Shark in Marching Milde's Fort. In multiplayer, the first player controls a Light-blue Yoshi carrying Baby Mario, while the second player controls a Yellow Yoshi carrying Baby Luigi. If Yoshi falls off or gets hit, the microgame concludes in a loss.
- Level 1: Yoshi must run away from the Chomp Shark.
- Level 2: Yoshi must ride a Flatbed Ferry to run away from the Chomp Shark. Yoshi must not fall off.
- Level 3: Yoshi must ride a Flatbed Ferry without falling off and continue running to escape from the Chomp Shark.
Gallery[edit]
Names in other languages[edit]
Language | Name | Meaning | Notes |
---|---|---|---|
Japanese | スーパーマリオ ヨッシーアイランド[?] Sūpā Mario Yosshī Airando |
Super Mario Yoshi's Island | |
Korean | Super Mario World 2: Yoshi's Island[?] | - |