Easy Mode: Difference between revisions
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====''Super Mario Odyssey''==== | ====''Super Mario Odyssey''==== | ||
An Easy Mode, titled "'''Assist Mode'''" appears in ''[[Super Mario Odyssey]]''. This helps the player by giving them six health points instead of three, and putting [[Mario]] in a bubble and taking him back to safe land if fell into a [[pit]] or [[Poison (obstacle)|poison]]. During Story Mode, it also gives an arrow to which direction to go to continue with the story. | An Easy Mode, titled "'''Assist Mode'''" appears in ''[[Super Mario Odyssey]]''. This helps the player by giving them six health points instead of three, and putting [[Mario]] in a bubble and taking him back to safe land if fell into a [[pit]], [[lava]] or [[Poison (obstacle)|poison]]. During Story Mode, it also gives an arrow to which direction to go to continue with the story. | ||
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Revision as of 06:59, August 24, 2024
Easy Mode in certain Super Mario games is an option that lowers the difficulty level from that of normal gameplay.
History
Super Mario series
Super Mario Land 2: 6 Golden Coins
In Super Mario Land 2: 6 Golden Coins, the player can access Easy Mode by pressing on the File Select screen. Super Mario becomes Small Mario and the words "Easy Mode" appear in the corner. There are fewer enemies in levels, Floating Faces take one hit to be defeated, and certain sections in Mario's castle are less difficult to navigate.
Super Mario Run
Easy Mode returns to the Super Mario series in Super Mario Run, which can be accessed before starting a level in World Tour. In this game, Easy Mode allows the player to have unlimited time and bubbles. However, any coins collected in levels completed with Easy Mode are not saved.
Super Mario Odyssey
An Easy Mode, titled "Assist Mode" appears in Super Mario Odyssey. This helps the player by giving them six health points instead of three, and putting Mario in a bubble and taking him back to safe land if fell into a pit, lava or poison. During Story Mode, it also gives an arrow to which direction to go to continue with the story.
Mario & Luigi series
Mario & Luigi: Dream Team
An Easy Mode appears in Mario & Luigi: Dream Team. Here, if the player gets a Game Over, they have a choice of trying again in Easy Mode. It will make the Bros. stronger by doubling their base POW and DEF stats (despite not being shown during battle), and will start with full HP and BP, giving the player a better chance at victory. This mode is forbidden in the Hard Mode and is not available during Giant Luigi battles or in the Battle Ring.
Mario & Luigi: Paper Jam
An Easy Mode is also present in Mario & Luigi: Paper Jam, but can also be activated at any time outside of battle in the game. The mode will make Paper Toads much easier to catch along with side-quests being much easier. It also lowers all POW and DEF stats for enemies and bosses (but does not affect HP or Speed) and makes Mario, Luigi, and Paper Mario stronger, thereby making battles much easier, although players are not able to fight bosses in the Battle Ring or complete Expert Challenges this way, and Mario, Luigi, and Paper Mario gain fewer Experience Points than they normally would from defeating enemies. However, if Easy Mode is enabled before the mandatory fight that explains how Expert Challenges work in Sunbeam Plains, then it is disabled for the entire battle until it ends. Easy Attack Mode, Assistance, and the Hint Block are also available in this mode.
In-game description
- "Turning Easy Mode on makes your characters stronger and enemies easier to defeat. However, you won't be able to complete Expert Challenges in this mode."
Mario & Luigi: Superstar Saga + Bowser's Minions
Easy Mode and Assistance reappear in Mario & Luigi: Superstar Saga + Bowser's Minions, where it can be activated in the Options menu. It makes Mario and Luigi significantly stronger, multiplying their base POW stat by 1.8x, DEF by 3.4x, and SPD by 1.2x. Other base stat increases that give a percentage boost, such as from the Rescue Suit, Power Badge, or Red Peppers will stack additively with each other and then multiplicatively with the bonus from Easy Mode, then flat stat increases are added afterwards. Easy Mode also causes a target to appear under the brother that is about to be attacked, making dodging easier.
Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Similar to in Mario & Luigi: Superstar Saga + Bowser's Minions, Easy Mode can be found and activated at any time in the Options menu. Assistance can also be found in the menu, which enables targeting reticles underneath each Bro showing who is about to be attacked, and with Bowser showing if he must punch or use shell defense to avoid attacks.
Mario + Rabbids series
Mario + Rabbids Kingdom Battle
In Mario + Rabbids Kingdom Battle, before a story level battle, the player has the option to turn on "Extra Health" (formerly known as "Easy Mode"), which heals the characters to full HP and increases their maximum HP by 50%. This cannot be done for challenges. This is also available in the Donkey Kong Adventure DLC.
Mario + Rabbids Sparks of Hope
In Mario + Rabbids Sparks of Hope, Easy Mode, known as "Relaxing", makes several differences to gameplay. It causes the enemies to be weaker, the heroes to restore some HP after every battle, and for Skill Prisms to be spent automatically, rather than by the player's choice.
Super Mario RPG (Nintendo Switch)
- “Battles are easier in this mode. Choose this if you want to quickly progress the story.”
- —In-game text
In Super Mario RPG, Easy Mode, called "Breezy Mode" appears in the game. The following is a list of differences in this mode from Normal Mode.
- The player can hold 30 of each consumable item, instead of item quantities being capped at certain amounts in Normal Mode. When changing to Normal Mode, any extra items in the player's inventory are automatically transferred to the Storage Box in Mario's Pad.
- Enemies have 10% less HP.
- Enemies yield 20% more experience points.
- Attack Action Commands timing is more lenient.
- The player has a 70% chance of fleeing from battle, compared to a 60% chance in Normal Mode.[1]
Mario vs. Donkey Kong (Nintendo Switch)
- “Casual - Recommended for those who want a more relaxed game.”
- —In-game text
In the Nintendo Switch remake of Mario vs. Donkey Kong, the Casual Style[2] acts as the Easy Mode for this game, featuring several differences from the Classic Style:
- The time limit has been removed, with an infinity sign used to represent this.
- The player starts with five bubbles per level. Getting hit by anything that would normally defeat the player in Classic (such as enemies, getting crushed or falling into lava) will cause the player to be sent back to the last active Checkpoint Flag in a bubble. Losing all bubbles will result in a life loss.
- Some levels have Checkpoint Flags scattered around several areas, including inactive ones. Tagging an inactive flag will unfurl it and allow it to be used as a checkpoint.
- Certain levels contain lesser enemies.
- Keys last for 15 seconds instead of 12 when not held by the player.
Mario being transported back to a Checkpoint Flag while in a bubble
See also
Names in other languages
Language | Name | Meaning | Notes |
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References
- ^ Super Mario RPG Speedruns - Misc. stats and data
- ^ "Casual Style: For a more relaxed experience, this style of play removes the timer, adds checkpoints, and boosts the number of times Mario can get hit." -Mario vs. Donkey Kong™ for Nintendo Switch - Nintendo Official Site. (n.d.). Retrieved June 24, 2024, from https://www.nintendo.com/us/store/products/mario-vs-donkey-kong-switch/